showing 1 - 50 of 168 gameschevron_leftchevron_right

namepublisher(developer)year arrow_downwarddescription
Areena 4 author?2007-11-10 turned freeware (likely much earlier, actually) labelimageminimize
Wizardry Gold Sir-Tech (Media Interactive Studios)1996 labelimageminimize
War Wind SSI (DreamForge Intertainment)1996Different from most other strategy games where unit upgrades exist, as in War Wind each upgrade is individually applied to each unit.***[b]Factions:[/b]
* Tha'Roon
* Obblinox
* Shama'Li
* Eaggra

These also dictate the game difficulty, in order from easiest to hardest.
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Heroes of Might and Magic II: The Succession Wars  3DO (New World Computing)1996Having crushed his enemies, consolidated his power base and eliminated dissent at the end of Heroes of Might and Magic, Lord Ironfist settled down to rule the land of Enroth. After 25 years of peace, the land is again thrust into turmoil. Lord Ironfist is dead and the ensuing struggle for power between his sons, Archibald and Roland, has led to a state of civil war. Players must choose sides and gather their armies as they use all of their strategic wit and tactics to join in the battle for domination of the lands.


Features:

66 monsters
9 terrain types
Over 70 spells
4 primary skills
Over 70 artifacts
14 secondary skills
74 structures to build
6 types of castles/heroes
40 campaign scenarios with unique 3D rendered sequences for each
Up to 6 players via hot-seat(on one computer), modem, network, direct connect or internet***
[65]***
[58]
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Ecstatica II  Psygnosis (Andrew Spencer Studios)1997 labelimageminimize
War Wind II: Human Onslaught  SSI;Mindscape (DreamForge Intertainment)1997[b]Factions:[/b] (and campaigns)
* Overlord (Tha'Roon and their cybernetic servants, the Obblinox)
* S.U.N. ("Servants Under Naga'Rom"; Shama'li and Eaggra)
* The Marines ("evil" humans)
* The Descendants ("good" humans)
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Hexen II  Activision;id Software (Raven Software)1997[b]Minimum:[/b]
* Windows 95, 98, ME, NT4 or 2000
* 90 MHz CPU
* 16 MB RAM on Win95 and 98 (24 MB on others)
* Quad-speed CD-ROM drive
* 120 MB free HD space

[b]Recommended:[/b]
* 133 MHz CPU

Note: I personally found the game ran best with 192 MB RAM total or more, as at 128 MB it occasionally stopped to load new data in some certain "load spots".***Id Software and Raven Software joined forces again to expand the Heretic and HeXen universe in a bold new direction. Powered by the Quake engine, HeXen II was developed from 1996 to 1997 on a brutal production schedule, published by Id Software and distributed by Activision Inc.

One of the most highly anticipated releases of 1997, HeXen II was the first game from an outside developer to ship with Quake engine technology. The game featured four single player hubs and deathmatch capabilities for 16 players while simultaneously offering four character classes, each with four weapons with dual fire modes for a total of 32 unique weapon effects. In addition, HeXen II was the first 3-D shooter to feature transparent water effects in both hardware and software rendering modes and one of the only fully 3-D games to feature single player cooperative gameplay.

HeXen II was a smash hit for Raven Software and was revered by many as one of the most artistically beautiful computer games ever made.
[Raven]***this is the only game aside from Quake that I know of that uses Quake 1's engine. It is a very worthy sequil of the original Hexen. This one takes you to yet another world to battle the third and final Serpent Rider as one of four heros (Paladin, Crusader, Assassin or Necromancer). The graphics are wonderful, espically the use of colors and the amazingly detailed maps. This is the game Quake should have been.
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Magic: The Gathering - Spells of the Ancients  MicroProse1997Expansion to the Windows MTG game that mostly added new cards. labelimageminimize
NetStorm: Islands at War Activision (Titanic Entertainment)1997In the world of [i]Nimbus[/i], islands float around in sea of storms. The populace living underground, safe from the constant warring topside. Many fearing the Priests of the three [i]Furies[/i]: [i]Wind[/i], [i]Rain[/i], and [i]Thunder[/i], who command the armies of the nations in an attempt of total conquest and to garner favor from the Furies who are locked in an eternal battle below the islands.***[b]Minimum:[/b]
* Windows 95
* Pentium 90 MHz CPU
* 24 MB RAM
* 25 MB free HD space
* 640x480x8 display mode
* 1 MB VRAM
* Sound Blaster compatible SPU
* MS-compatible mouse***It seems the game was released as freeware at some point, but I can't locate any actual info on that. The game is available for download from NetStorm HQ quite publicly though (dated 2005-07 at the time of writing).
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Might and Magic VI: The Mandate of Heaven  3DO (New World Computing)1998From official site:
"The Ironfist Dynasty is tottering on the brink of ruin. As endless calamities plague the kingdom of Enroth, evil doomsday cultists plan to overthrow child Prince Nicolai and claim the throne for their charismatic leader. Fear grips the land and the people wonder if their sovereign has lost the Mandate of Heaven - the divine right to rule. The enemies of reason are at the gate and only extraordinary heroes can stem the tide of darkness. Will you answer the call?
From the depths of the deepest dungeons, to the intrigues of the royal court, you will lead a band of adventurers on a dangerous journey of amazing depth and intelligence. With a completely new 3D graphics engine and a sophisticated non-linear adventure system, Might and Magic VI® - The Mandate of Heaven brings to life the most fantastic, engrossing, and intense role-playing experience ever created."
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Thief: The Dark Project  Eidos (Looking Glass Studios)1998[b]Working title: The Dark Project
Original project title: Dark Camelot[/b]***[b]sentient artefact[/b] - The Eye
[b]gameplayinn[/b] - first person stealth; possibly started the whole stealth game rage.***To call Thief a first-person shooter is to strip away what the game brought to the gaming scene. Set in a magical medieval city, the player is a thief, with the ability to become almost invisible in shadows. And here is where 'first-person sneaker' became it's own genre.

Emphasizing strategy and stealth over raw killing ability, the game brought a new idea to first-person shooters. Sure, the sword and bow are necessary, but the blackjack, and avoiding combat, are even more effective.

Well designed cut scenes, incredible graphics, unmatchable atmosphere, etc etc all meant that Thief was a superb game.
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Heroes of Might and Magic III  3DO (New World Computing)1999 labelimageminimize
Might and Magic VII: For Blood and Honor  3DO;SoldOut Software (New World Computing)1999[b]missing images:[/b] title and in-game screens (including character/inventory screens)***From official site:
"You will guide the actions of a group of four heroes -- armored swordsmen, daring thieves, gifted archers and wielders of arcane sorcery -- as they explore the land, sea and subterranean passages in search of treasure and glory.

Your characters will begin their journey possessing only the most basic skills and equipment, and are barely deserving of the title "adventurer." As they continue, however, they will acquire personal abilities, enchanted artifacts, deadly weapons, and powerful knowledge, all of which they will need to face the greater challenges ahead -- to one day epitomize a true adventurer!"
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Natuk Proudfoot Games1999Latest version: 1.27 (as of ?)***[b]Minimum:[/b]
* Windows 95 or 98
* 60 MHz Pentium CPU
* 40 MB HD space
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Rolemaster: Magestorm MG Owners' Club1999 labelminimizeminimize
Total Annihilation: Kingdoms  GT Interactive;Akella (Cavedog Entertainment)1999This game is the half sequel to the multi award winning RTS Total Annihilation, wich featured huge armies of futuristic robots exploding all over gorgeous maps.

Total Annihilation: Kingdoms takes us to a generic planet, in it's Medieval age, but with abundant magic around. Nothing less than four, count them, four completely different sides battle one another with lots of spells flying by the place.

Not as good as Total Annihilation, but still a great game, worth your time and money if you're a fan of RTS.
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Thief Gold  Eidos (Looking Glass Studios)1999Stalk your prey on the quest for stolen goods with your blackjack, sword, and an assortment of unique arrows. Steal for money and uncover the hidden agendas of your allies and enemies as you play through an unravelling story of deception and revenge. Survive in a world where shadows are your only ally, trust is not an option, and confrontation results in death!

Key Features:
* Pioneering stealth based gameplay brings a new dimension to first person action.
* Thief™ Gold includes Thief™ The Dark Project (12 huge missions with multiple environments) and the Gold update (3 new campaign missions which deepen the plot and add five new types of enemies)
* Advanced enemies can see, hear, speak, and sound alarms.
* Your arsenal includes: blackjack, sword, fire arrows, water arrows, rope arrows and more
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Total Annihilation: Kingdoms - Iron Plague Virgin Games (Cavedog Entertainment)2000 labelminimizeminimize
Areena 5 author20002007-05-26 turned freeware labelimageminimize
Might and Magic VIII: Day of The Destroyer  3DO;Ubi Soft;SoldOut Software (New World Computing)2000[b]missing images:[/b] package, title, more in-game screens***The 8th Episode in the Award Winning Might and Magic Series.

The Destroyer is again walking the land. The legendary Planeswalker Escaton has been seen in Jadame, and the very elements themselves have felt his presence. In the four corners of the world, gates to the planes of Fire, Air, Earth and Water have opened and denizens of those realms are sweeping across the lands, devastating all in their path. Lead a band of rugged adventurers on a most perilous mission to save the kingdoms from ruin or watch as the lands are devastated forever.

* Explore the fantasy world of Jadame, a land of danger and intrigue.
* Create custom characters from a variety of fantastic races and classes.
* Combat dozens of formindable creatures as you strive to complete your quest.
* Customize the pace of play for either novice or expert gamers.

Might and Magic VIII: Day of the Destroyer is a follow-up to the award-winning best seller, Might and Magic VII: For Blood and Honour.
[Box blurb]***From official site:
"The world of Enroth has fallen out of balance with the rest of the cosmos. As a result, the gateways to the elemental planes have been opened on your world, freeing the forces of Earth, Air, Fire, and Water to wreak havoc throughout the land.

You must form a party of up to five heroes to unite the human and monster races of the world in time to launch a joint campaign to close the gateways and save Enroth from planetary extinction.

As a novice mercenary hired to guard Dark Elven merchant's trade caravan, your first concern will be to escape the doomed Dagger Wound Islands to the mainland of Jadame.

Next, of course, you'll need to build up enough experience to elicit the help of others in the greatest adventure the world has ever seen.

Allies may be hard to come by in this continent of divided monster kingdoms and tribes, but don't be too surprised to find that your closest allies may come in the most monstrous forms. For amongst the usual Knights and Clerics you might also find Trolls, Dragons, Dark Elves -- or any number of other unexpected races willing to follow you to the ends of the world -- or even further.

As you build your party, gain experience and build up your arsenal of weapons, knowledge, artifacts and spells, you will also have your wits and resolve tested to their limits by the traps and puzzles set by your enemies, as well as by the elementals themselves.

Good luck and Godspeed, young adventurer!"
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Gothic  Egmont Interactive;Xicat Interactive (Piranha Bytes)2001This nice German developed RPG adventure is set against the backdrop of a landscape savaged by war, the King of the human territories must find enough ore to forge weapons for his army to use in defence against the Orc Hordes. The King's mines are set in a large magical sphere and are worked by prisoners captured from across the kingdom. And it is into this sphere that you are thrown, charged with the task of delivering a letter – a letter that might just mark the turning point in the war against the Orcs. The Gothic world is constantly changing and evolving: events will occur that can alter the relationships between several groups of characters. NPCs are fully rounded with their own daily habits and relationships: they get up, work, go to bed, chat with each other and so on. More significantly, monsters cooperate with each other and are able to figure things out; they have individual perception. Some can be lured with food or noise, some will run away from bright light. Some can only hear or detect movement. Each character has the ability, with the correct training, to improve particular skills as the game progresses: training with the master of the sword, for example, will result in a character displaying noticeably more skilled swordsmanship. It is so much more satisfying to witness the effect of the skills you have learnt when they are visible in your character as oppose to a meaningless number rating, improving say, from 8 to 10. These 'optical' improvements are for the whole range of skills included in Gothic. The two different classes of magic (which are absolutely independent from each other) work along the same lines.***
[12]***
[53]
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Wizardry 8 Sir-Tech;Crucial Entertainment;Night Dive Studios (Sir-Tech)2001[b]Species:[/b] (playable)
* Human
* Elf
* Dwarf
* Gnome
* Hobbit
* Faerie (sprites)
* Lizardman (sauroid)
* Dracon (sauroid)
* Felpurr (felinoid)
* Rawulf (caninoid)
* Mook (yeti/bigfoot-like humanoid)

[b]Natives:[/b] (to Dominus)
* Higardi (human-like beings)
* Trynnie (rodent-like humanoids)
* Rapax (demon/minotaur-like beings)

[b]Aliens:[/b] (in addition to the playable species)
* Umpani (rhino-like humanoids)
* T'Rang (insectoids)
* Rattkin (ratmen)
... and whatever the Dark Savant is.***Latest version: 1.2.4 (as of 2001?)***EAN-13: [code]5060004691470[/code] (Crucial Entertaiment; pre-patched to 1.2.4)
... SafeDisc "protected", has intentional errors on third CD in sectors 337890 to 340482.***Comes on 3 CDs.***[b]Minimum:[/b]
* Windows 95, 98 or 2000
* 233 MHz Pentium CPU
* 64 MB RAM
* 8 MB VRAM
* 1.2 GB HD space***[b]ignorant protagonist[/b] - the 6 original party members have little understanding of technology or even basic astronomy. The game intro establishes that you're seemingly some extremely primitive people compared to others in your homeworld (they had spacecraft there as well), several comments during game deepens your understanding of how ignorant they really are and makes them seem almost pitiable. It also makes you wonder what strike of genius did the Mook have when they decided You were good choice as bodyguards.***A New Wizardry for a New Generation

Wizardry 8 raises the standard for fantasy role-playing with a vengeance. Prepare yourself for a new level of excitement, immersiveness, and depth that made role-playing games one of the best-selling, best loved genres of all time. This is the legacy of Wizardry 8. Acllaimed critics agree!

* Explore a vast 3D world filled with action, magic, and adventure. Wander through dark dungeons, lush landscapes, scorrching volcanoes, and even beneath the sea.
* Create your own custom party of adventurers. Make a gnome gadgeteer, a lizardman figher, a rawulf lord, or even a faerie ninja. The possibilities are endless!
* Choose a custom personality for each character and hear them speak over 100 lines of dialogue. Kindly or chaotic, burly or surly - how your characters act is up to you.
* Talk to dozens of intelligent characters. How you treat them determines whether they become powerful allies or deadly enemies.
* Battle over 300 types of monsters in some of the most intense combat ever seen in a RPG. The unique auto-targeting system makes combat easy to learn, while the huge number of strategies adds unprecedented depth.
* Advanced creature A.I. brings a new level of realism to RPGs. You don't just hunt the monsters - the roaming monsters hunt you.
* Cast over 100 spells using a unique power-level system that guarantees that no spell ever becomes obsolete.
[Box blurb]***Wizardry 8 is an epic fantasy RPG that picks up where [[gameid:42564 Wizardry 7: Crusaders of the Dark Savant]] left off. You may recall that all hell had broken loose at the end of Wizardry 7. The Dark Savant had taken flight with a device called the Astral Dominae, an incredibly powerful artifact containing the secret of life itself. Following him are two powerful races, the T'Rang and the Umpani, as well as your own brave party of adventurers. Everyone is headed to Dominus, a world on the cusp of the Cosmic Circle, birthplace of the Astral Dominae and home of the Cosmic Lords. Many paths will converge on Dominus, and many long-hidden secrets will be revealed.
[Sir-Tech]
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Geneforge Spiderweb Software2001Geneforge is an Indie fantasy role-playing game, the first game in the five-part Geneforge Saga. It features an enormous world, the ability to create your own army of lethal, totally obedient creatures, and a cunning enemy AI with foes who can go on patrols, stalk you, and run for help.

Geneforge has a huge and open storyline. You have the freedom to choose your own path and decide how the story will turn out. You can fight the evil overlord or you can join him. You can help the peasants or you can torment them. You can be the bold hero or you can just try to get away. No matter what you choose, Geneforge offers an enormous adventure with plenty of replay value.***From official site:

"Geneforge is our newest fantasy role-playing game with a science fiction twist. In Geneforge, you are free to choose what your overall goal is, and you can seek after it with your own horde of deadly, mutant monsters.

You are a Shaper, a member of the most powerful and secretive of the magical guilds. You have the power to create life and mold it to serve your own needs. For millennia, your world feared and respected the Shapers above all others. Their creations could go everywhere, do anything, all according to the wishes of the Shapers and no others.

If you need a servant, you simply create it, and it will gladly die for you.

But now the secrets of your people are at risk. Someone dares to try to steal the power of the Shapers and take it for his own. He has committed the ultimate crime: he has captured you, and he will do anything to get you to surrender your secrets.

He would use the power of the Shapers to remake the world. The question is a simple one. Will you fight him? Or join him?


Geneforge is a fantasy role-playing game for Windows and Macintosh. It features fully animated 16-bit graphics, the ability to create your own army of lethal, totally obedient creatures, and a cunning enemy AI with foes who can go on patrols, stalk you, and run for help. Geneforge a huge and open storyline. You have the freedom to choose your own path and decide how the story will turn out. You can fight the evil overlord or you can join him. You can help the peasants or you can torment them. You can be the bold hero or you can just try to get away. No matter what you choose, Geneforge offers an enormous adventure with plenty of replay value."
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Trainz  Auran2001 labelminimizeminimize
Nightstone Virgin Interactive (New Horizon Studios)2002[b]Minimum:[/b]
* Windows 98 or ME
* Pentium II 233 MHz CPU
* 64 MB RAM
* 16 MB VRAM
* 500 MB free HD space
* 4x CD-ROM drive

[b]Recommended:[/b]
* Pentium III 500 MHz CPU
* 128 MB RAM
* 800 MB free HD space
* 8x CD-ROM drive***A really poor game. Bought it from PCworld for £3 in a sale. Not worth the money! Can't believe this is not freeware!
[Stumpe]
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Might and Magic IX  3DO (New World Computing)2002"Writ of Fate" : working title.***Remotely connected to the storyline of the world of [url=/groups/info/enroth]Enroth[/url], but not set in it (it was destroyed).***[b]Minimum:[/b]
* Windows 95, 98, ME, 2000, or XP
* Pentium II 400 MHz
* 64MB RAM
* 16 MB VRAM
* 1 GB HD space***It was just supposed to be a simple supply run from Chedian to Mendossus, but fate intervened with a storm powerful enough to leave you shipwrecked! Your adventure begins as you and your party find yourselves shipwrecked on the Isle of Ashes. Yet strangely, it is this unfortunate catastrophe that kept you and your party safe from the bloodthirsty Beldonian Horde that is now poised to invade your homeland of Chedian. Your destiny begins to unfold when you learn that you are the only chance for Chedian's survival, and that you must unite the six clans of the Chedian against the Beldonian Horde. The fate of your peaceful homeland rests in your hands!
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Arx Fatalis  JoWood Productions (Arkane Studios)2002Cast away from the surface of the Earth by the disappearance of the sun, Mankind lived hidden underground in the Fortress of Arx. Humans only have magic left to survive against Ratmen, Dragons and starvation...

But a much greater danger is hovering above the world of Arx Fatalis. Lurking in the eternal darkness of the mines, it feeds off the innocent souls of the city. It is not a monster. It is not human. It is pure evil.

The adventure has just started, and soon,
the fate of Arx, will be in your hands.

Arx Fatalis is a medieval heroic fantasy first person role playing game which places the accent on immersion, storyline and innovative magic system.

Arx Fatalis is intended for RPG and adventure players.

Dive into the universe of Arx

Arx Fatalis is an RPG that thrusts the player into an extremely complex fantastic world. Arx Fatalis combines a rich storyline with impressive medieval settings. The easy to use interface results in maximum interaction. The player is in an intense immersion state where he can feel how each one of his actions affects the surrounding world. The goal of the game is to reduce to nothing the cult of Akbaa, God of destruction and Chaos, and thus, prevent him from returning to the physical world. If the player fails, the demon will crush Arx under its rule of blood and terror.

The player, assuming the role of potential hero, fights in a large underground fortress, with wood clubs, swords, lances. and many magic artifacts, against the threat of multiple underground creatures (Goblins, Trolls, Ratmen and other vicious creatures.)

But rough power is not always the best road to victory. The hero may also use the new "screen magic" to advance. By using the mouse, magic runes have to be drawn and combined on screen in order to create powerful spells that will protect the player or give him the strength to defeat his enemies and to complete his quest.

In addition to the fight against demons and monsters, there is also a practically infinite number of interactions with the creatures and objects in the fortress, which enable the player to regain his memory, solve enigmas, and fulfill quests. By accumulating experience points, the player is able to lead his hero and train him any way he wants.

Dare to enter the world of Arx Fatalis. Explore the underground cities, secret temples, ancient mine tunnels, discover forgotten civilizations and dominate the magic of Arx Fatalis...***The game may suffer from severe [i]flickering[/i] and depth buffer issues under some circumstances. The actual cause is unknown as it fixed itself and I failed to reproduce it.

Bumb mapping used by the game is one of the earliest methods and causes some graphical glitching on at least NV's GPUs (buttons and doorways otherwise revealed by sufficiently high intuition are colored almost pitch black). Therefore it is recommended you disable it.

Forcing anti-aliasing causes some text to disappear, the game itself has no anti-aliasing options so this is only reminder not to do it in externally.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 500 MHz Pentium II CPU
* 64 MB RAM
* 16 MB VRAM
* 750 MB HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 900 MHz Pentium III CPU
* 256 MB RAM
* 32 MB VRAM***Latest version: 1.21 (2011-01-14)

Version history:
* 1.18 (2007-10?)
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Warcraft III: Reign of Chaos  Blizzard2002[b]Factions:[/b] (playable)
* Alliance - humans, elves, and such
* Horde - orcs and tauren (minotaurs)
* Scourge - variety of undead, necromancers and some insectoids
* Night Elves***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 400 MHz Pentium II CPU
* 128 MB RAM
* 8 MB VRAM
* 700 MB free HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 600 MHz CPU
* 256 MB RAM
* 32 MB VRAM
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Divine Divinity  cdv Software Entertainment;Hit Interactive (Larian Studios)2002Welcome to the world of Divine Divinity Warrior, Wizard or Survivor? Which fate is yours? It's your decision, one that will influence the gameplay of Divine Divinity - action RPG or classical RPG! In any case, you are the chosen one according to prophecy. As such, only you are able to save the legendary land of Rovellon from submission under the Lord of Chaos. But before you take on the fight against Evil you have to be discovered and blessed as the Divine Savior. And always remember one thing wherever you go: Caution is vital! The apostate magicians must not get hold of you - whatever happens! Which fate will be your first choice? Warrior, Wizard or Survivor?***2009-10-29 on GoG, by Larian Studios (lang: eng)***The game supports rendering through Glide, Direct3D, DirectDraw and software.

Although you can choose your gender in the game, there come small variations in the character classes with it.
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The Lord of the Rings: Fellowship of the Ring Universal Interactive;Black Label Games (Surreal Software)2002In a storyline faithful to the first part of J.R.R. Tolkien's epic novel, relive the experiences of Frodo, Aragorn and Gandalf as you journey from the peaceful lands of the Shire through the darkness of Moria to the River Anduin. On your quest to protect the One Ring from the Dark Lord Sauron, explore the massive environments of Middle-earth while solving puzzles and fighting enemies such as Orcs, Black Riders and an evil Balrog. labelimagesubject
Heroes of Might and Magic IV  3DO (New World Computing)2002 labelimageminimize
Darkened Skye Simon & Schuster Interactive;Oxygen Interactive (Boston Animation)2002Unplayable in a window (for first run or without walkthrough) as the game quirks up and skips many important dialogs, but it defaults to fullscreen anyway, so this isn't really harmful unless you insist on playing games in a window.***Evil lord - who has hoarded all the [i]skittles[/i] in all the worlds (except for 5 remaining) - has sent out his minions to hunt out the girl (the protagonist) who found one of the lost skittles, sources of rainbows and magic, and it is up to you to find the rest and confront the evil lord so rainbows, skittles and magic can be restored to the worlds. And you have a sidekick who tries to be funny so hard at every turn he only ends up being aggravating.***Latest version: retail (1.1)***Comes on 2 CDs.***[b]The world has been cloaked in Darkness...
There could be only one Saviour - Skye of Lynora![/b]

Only she can save the world from Dread. Armed with her battle staff and magical powers she must face combat of the highest order. Guide Skye and her comical sidekick - Draak - through frenzied adventures in this magical epic.

[b]Features:[/b]

* Cast a lethal arsenal of over 20 different spells
* Fight your way through hordes of original never seen before creatures and enemies
* Over 30 massive levels spanning an incredible 5 different worlds, each with it's own unique look and feel
* Featuring superb voice acting by Linda Larkin as Skye. Best known for her role as Princess Jasmine in Disney's Aladdin movies
* Snappy, witty and cleverly written dialogue, an overall fantastic script
[Box blurb]***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 350 MHz Pentium II CPU
* 64 MB RAM
* 8 MB VRAM
* 400 MB HD space

[b]Recommended:[/b]
* 500 MHz Pentium III CPU
* 128 MB RAM
* 16 MB VRAM
* 600 MB HD space
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Archangel Fishtank Interactive (Metropolis Software House)2002Archangel is set in a dark and atmospheric world, where players discover that Michael Travinsky (an innocent family man) has been tragically killed in a horrific car crash. The Lord of Light resurrects Travinsky, as he believes that Travinsky is the next Chosen One and that only he can save the world from a deadly evil that looms in the shape of vicious demons and ghosts. The presence of these demons is growing, but humans continue to be utterly oblivious to their existence and to their own impending doom. The player is thrust into the center of the action as they guide Travinsky through three violent epochs: Medieval, Futuristic and The Forgotten Place. Throughout these epochs, Travinsky must hunt and destroy the evil demons, who are dead set on wiping out the human race forever. Even with a huge arsenal of close combat, mid- and long-range weapons at his disposal, Travinsky has only a small chance of achieving his goal, as many of the Chosen Ones have gone before him and all have died in past encounters with the powerful and numerous foes. Gamers must therefore use the right combination of skill, strength and bravery if they are to help Travinsky save mankind. Along the way players do receive a little help. As players complete each mission or kill enemies, they collect Essence that can then be used to upgrade weapons or enhance their skills. This also has a direct impact upon the way NPCs interact with Travinsky.***- Archangel - the new exiting Action RPG from Metropolis Software.
- Experience the thrilling and atmospheric plot set between science fiction and fantasy, creating a unique world that offers you spectacular twists and turns and interesting characters.
- Your characters development is dependent upon the decisions you make: one of two character classes can be chosen, offering different abilities and advantages.
- Three main chapters, divided into several sub quests and dozens of locations, combine real locations with never before seen landscapes and stunning environments.
- Superb AI system means that characters react to your actions and become a vital part of the intricate plot.
- The best elements of RPG's - character development, exploration, "thinking" NPC's and Monsters - meet the best elements of Action games - quick, action-focused fights, numerous opponents, weapons and stunning special effects.
- Epic story with hundreds of audio samples.
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Gothic 2  JoWood Productions (Piranha Bytes)2002You have torn down the magical barrier and released the prisoners of the Mine Valley. Now the former criminals of the forests and mountains are causing trouble around the capital of Khorinis. The town militia is powerless due to their low amount of force–outside of the town, everyone is helpless against the attacks of the bandits.***Re-released together with the Night of the Raven expansion on 2005-11-29 as [i]Gothic 2 Gold Edition[/i]. labelimagesubject
Space Station 13  author2003Original source code seems to be lost. Though there's some evidence suggesting Goonstation is the original, mainly archive.org copies of the website linked in Byond's gamelistings for the main game.

The various servers have custom splash art that name the server in some similar fashion to Space Station 13 but there's usually no server that runs by the original name. Since the server names are player host provided, such are also unusable as alternate titles for this game even if they pop up in screenshots and similar.***Undefined elements:
* Forcing other characters to wear something, or undressing them.
* Randomly selected disaster for each "round", this includes randomly chosen player controlled antagonists. Multiple disasters can happen during same match.
* Pseudo-randomly selected characters for players, though some are actually selectable due to them being "free"
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Harbinger DreamCatcher Interactive (Silverback Entertainment)2003[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* Pentium III 500 MHz CPU
* 128 MB RAM
* 16 MB VRAM
* 650 MB free HD space
* 4X CD-ROM drive***Under the Overlord’s ruthless control, Harbinger’s shadow has fallen across countless worlds. Ravaged by endless conflict, the lumbering war machine carries her scars like trophies. Where lesser ships have fallen, Harbinger stands: a monument to her master’s destructive appetites.

But within her cold walls the old alliances are fracturing. Today, the Overlord’s dominance is threatened from all corners. The corruptive Vantir, first and oldest aboard Harbinger, continue to spread like a rampant infection throughout the ship. The tribal Scintilla, placated for decades with false promises and half-truths, are once again rising to take the blood oaths of their ancestors. But it’s the newcomers that pose the greatest threat here. The bug-like Cimicidae have arrived and with them a wave of change that threatens to rip this ship apart.

That is where you come in. A member of a small raider community, these corridors are the only home you’ve known. You’ve been living on scraps with enemies on all sides. Death is always a misstep behind. Sometimes you do the Overlord’s dirty work. Sometimes you do your own. We live by unspoken laws down here and the bloodhungry are never far behind. This is your destiny. The choices you make now will affect everything from here on. Choose wisely.
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Geneforge 2 Spiderweb Software2003 labelimageminimize
Warcraft III: The Frozen Throne  Blizzard2003[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 400 MHz Pentium II CPU
* 128 MB RAM
* 8 MB VRAM
* 550 MB free HD space

[b]Recommended:[/b]
* 600 MHz CPU
* 256 MB RAM
* 32 MB VRAM
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Gothic 2: The Night of the Raven  JoWooD Productions (Piranha Bytes)2003"When you're in need of something and don't know where to find it, go to Khorinis. There you can surely buy it." -- Saying (author unknown) The mine valley of Khorinis. The glorious days of the once productive mines in this small seaside region were long over. Surrounded by the impenetrable magical barrier, the slaves eked out their miserable existence in this apparently natural prison.
One brave man managed to burst the bonds of imprisonment. Following his own call to freedom, he ventured deep into the subterranean temples. Willing to do whatever was necessary, he went out to banish Evil and destroy the magical barrier forever. Spurred by the hatred of men long-suppressed, the prisoners streamed trough the only pass to freedom.
No one in Khorinis had been prepared for this. Too long had they lived under the deceptive notion of security granted by the apparently indestructible magical dome. The small militia garrison could not put up enough forces against the onrush. After numerous bloody clashes, many captives escaped and found safety in the woods or rugged mountains of the surrounding countryside.
The steadily escalating number of raids in the vicinity of the town wall and the bandits' ever-increasing boldness seemed to paralyze the whole town. Angered by the militia's inability to protect their farms, some of the farmers formed an alliance with the refugees, no longer willing to pay allegiance to the king.
Khorinis is facing an uncertain future. Due to the farmers' decreasing production, more and more of the food deliveries do not take place, and the stocks diminish continuously. The militia's might ends at the town gate. Outside the town wall, nobody is safe from the bandits' armed raids. There is war in Khorinis. A civil war.
But there is something else that could not be foreseen. Evil is not dead, rearing its ugly head again. But this time it is set on delivering the deathblow to humanity, and no one can stop it.
No one?***Adds one more area to the game as well as re-balances the gameplay otherwise. Pretty much like a huge patch.***English version was released as part of the Gothic 2 Gold combined re-release (2005-11-29), never sold in English separately.
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The Lord of the Rings: The Return of the King Electronic Arts (Hypnos Entertainment)2003One Ring to bring them all and in the darkness bind them... Based on New Line Cinema’s upcoming film adaptation of J.R.R. Tolkien’s classic fantasy novel, The Lord of the Rings: The Return of the King video game will put the fate of Middle-earth in the hands of the gamer. In the final installment of the blockbuster movie trilogy, players must destroy the One Ring by casting it into the Crack of Doom, freeing Middle-earth from the clutches of the Dark Lord Sauron. EA's second "Lord of the Rings" action adventure game, The Return of the King, will allow players to journey through multiple gameplay paths, taking control of the motion picture trilogy’s heroes.
Defend the walls of Minas Tirith as Gandalf, raise the Army of the Dead as Aragorn, Legolas or Gimli, and with Frodo and Sam, deliver the ring to the fiery depths of Mount Doom. Based on the environments from the upcoming movie, The Return of the King’s third person gameplay will include immersive action and adventure elements set in rich, interactive levels. An all-new multiplayer co-op mode will let players form their own Fellowship before embarking on their journey through Middle-earth.***
[100]***
[12]
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The Hobbit Sierra (Inevitable Studios)2003 labelminimizeminimize
Magic: The Gathering - Battlegrounds Atari (Secret Level)2003Comes on 2 CDs. labelimageminimize
World of Warcraft  Blizzard2004Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne.***
[100]***
[12]
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Armies of Exigo  Electronic Arts (Black Hole Entertainment;Digic Pictures)2004[b]Factions:[/b]
* Empire — humans, elves, gnomes, and the like
* Fallen — dark elves, and huge load of strange creatures
* Beasts — feral humanoids, some human-animal hybrid lookalikes***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or [b]XP[/b]
* 1,5 GHz Pentium IV or Athlon CPU
* 384 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 8500 GPU
* 1.5 GB HD space

[b]Recommended:[/b]
* 2.8 GHz Pentium IV or Athlon XP CPU
* 768 MB RAM
* 128 MB VRAM
* GeForce 4 or Radeon 9600 GPU

[b]Multiplayer:[/b]
* 56.6 kbps modem for 2 players
* Broadband for 3+ players***Latest version: 1.4 (as of 2005-05?)***Comes on 2 CDs.

... SafeDisc protection on CD#1, read errors on sectors from 1000 till 10295.

Item codes: [code]EAE08004427IS[/code] (DVD case), [code]EAE08004427D[/code] (CD #1), [code]EAE08004427D2[/code] (CD #2), [code]EAE08004427M[/code] (manual)***WAGE WAR ON TWO FRONTS
Engage in fierce combat with the dual-layered map system, delve deep underground to explore the vast and unforgiving caverns and then tunnel to the surface to unleash crushing attacks on your unsuspecting enemies.

DOMINATE THE ENTIRE REALM
Balance military strength and resource management as you train units and cast mystical spells affecting the world both above and below ground.

ENGAGE IN MULTIPLAYER WARFARE
Join up to 12 people online in massive multiplayer wars over a LAN or the Internet.
[Box blurb]***Worlds collide in Armies of Exigo, a fantasy RTS where the boundaries of the battlefield are broken and war is waged both above and below the ground. This game takes strategy to new depths as elves, beasts, knights, and creatures of the darkness are locked in an epic battle for survival.

In the world of Exigo, where peace and prosperity have reigned for years, the empires of man and beast faces their greatest threat yet. A sinister force known as The Fallen has awaken to strike where the inhabitants of this world least expect - from underground.

Users will take control of massive armies, wage wars in the forests and river valleys of the surface, then descend into the caverns and catacombs of the underworld to face off against the dark evil.

Armies on all sides will have the ability to delve deep underground to travel unseen by foes or borrow up to the surface to unleash powerful attacks on unsuspecting enemies. The gamer must devise never before deployed strategies for combat and defense as attacks can come from all directions.

Conquer as the heavily fortified Empire and control an army of knights, dwarves, elves and gnomes. Ravage the plains with the nomadic Beasts, leading tribes of ogres, trolls and other fantastic creatures. Emerge from deep to consume the world of light with The Fallen – a powerful force of dark elves, fallen warriors, swarming insects and other horrific creatures of the dark.

Engage in an epic three-part single player campaign and save the world of Exigo from the evil that threatens to plunge the world into darkness. Or go online for massive multiplayer skirmishes with up to eight players striving to conquer the surface and underworld. Success can only be achieved through a balance of military might and strategic alliances.

Key Features

* Control any of three different armies: The Empire (knights, wizards, elves), The Beast (ogres, trolls, lizardmen), and The Fallen (dark elves, fallen knights and creatures of the deep).
* Wage war on two fronts simultaneously – above and below the surface – with a unique dual layered map system.
* Stunning 3D visuals bring the characters and environments to life.
* Immerse yourself in a fully interactive world: Blow up bridges, create avalanches to take out your enemies, cause subterranean lava flows to erupt aboveground, and dig tunnels from the surface into the caverns below.
* Engage the enemy with an army of up to 200 units for massive real time battles.
* Change the landscape of both the surface and underground by deploying units, such as Miners, and casting spells, such as Earthquake and Volcano.
* Single-player includes a three part campaign and skirmish mode to battle computer-controlled players.
* Go online and play in one of four multiplayer modes: Melee, King of the Hill, Mission, and Free-for-all.
[Electronic Arts]
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Ys: The Oath in Felghana  Falcom;XSEED Games (Falcom)2005When redheaded thrill-seeker Adol Christin and his eternal blue-haired companion Dogi make an unannounced visit to Dogi's homeland of Felghana after an eight-year absence, it quickly becomes apparent that things have changed dramatically. Hordes of violent monsters roam the outskirts of town, a long-dormant volcano has suddenly sprung back to life and the new lord of the land has begun mercilessly and inexplicably extorting money from its long-suffering citizens. While Dogi seeks out his former combat master for answers, Adol tends to the townsfolk -- and finds himself embroiled in a world of political conspiracies, ancient legacies and unthinkable taboos.

A complete 3D reimagining of the 16-bit console classic "Ys III: Wanderers From Ys," Ys: The Oath in Felghana is a fast-paced action role-playing game with tight controls, Metroidvania-style exploration elements, intense combat with epic screen-filling boss battles, and a thrashing, percussive arranged soundtrack that's been heralded by many as one of the best of all time. Based on the original 2005 PC release, this classic is finally officially available in English with added Steamworks features such as achievements and cloud saving.

Come see why Falcom fans the world over regard this game as "Ys, Perfected"!

Key Features:
* Six difficulty levels ranging from "Very Easy" for casual players to "Inferno" for true old-school gaming masters.
* Unlockable "Time Attack" and "Boss Rush" modes for anyone looking to show off his/her boss-taming abilities.
* Over 30 unique Steam Achievements as well as Steam Cloud support.
* Adjustable high-resolution PC graphics with original blood effects intact.
* Gamepad support in addition to standard keyboard and mouse controls.
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Geneforge 3 Spiderweb Software2005 labelimageminimize
Chantelise - A Tale of Two Sisters  EasyGameStation;Carpe Fulgur;DHM Interactive (EasyGameStation)2006Seems to be set in the same world as [game=#165017]Recettear[/game].***Five years ago, a witch's curse beneath the red moon turned Chante into a fairy. Now she and her sister Elise search for a way to transform her back into a human, and in their travels they come across a particular town, which is home to a number of nearby ruins, as well as a peculiar shopkeeper named Aira, and a strange, mercurial fortune-teller who calls herself Elma. Could this place hold the key to returning Chante to normal? Or will it lead to more answers than our two sisters ever wanted to know?...

Key Features
* A classically-styled action-RPG title for the PC!
* A treasure to find in every single area!
* Inventive boss fights to challenge the player!
* Full controller support, including full Xinput trigger and right-stick camera control support!
* Five core dungeons, plus two bonus dungeons! Hours and hours of gameplay!
* Fishing! With collectible fish!
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LambdaRogue: The Book of the Stars -2006 labelminimizeminimize
Star Wars: Empire at War  LucasArts;Activision (Petroglyph Games)2006EMPIRE AT WAR

Un juego de estregia que mezcla 3 estilos distintos de juego: la vista galáctica, muy del estilo de un juego de tablero, las batallas terrestres, similares al Command and Conquer o al Panzers, y las batallas especiales, como las anteriores pero con particularidades propias.

Aunque ninguno de los 3 modos es genial, la mezcla de ellos y la presencia de 2 bandos muy distintos (además de los piratas) lo convierte en un juego muy completo.

En cuanto a modos de juego, la conquista galáctica es el modo de juego ordinario, con todos los elementos del juego; las escaramuzas son partidas rápidas de combate con reglas un poco distintas a las de las batallas normales y el modo campaña presenta 2 líneas argumentales, una para El Imperio y otra para la Alianza Rebelde, que rellenan con bastante acierto huecos del argumento dejados por las películas.

8 de 10
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The Elder Scrolls IV: Oblivion  2K Games;Bethesda Softworks (Bethesda Game Studios)2006Oblivion is set during the Third Era, six years after the events of The Elder Scrolls III: Morrowind, although it is not a direct sequel to it or any other game. The game is set in Cyrodiil—a province of Tamriel, the continent on which all the games in the series have so far taken place.

The story begins with the player imprisoned in a cell for an unknown crime. Emperor Uriel Septim VII, accompanied by Imperial bodyguards known as the Blades, arrives in the prison, fleeing from assassins who have murdered the emperor's three sons and are now targeting him. The emperor and the Blades reveal that the player's jail cell contains a secret entrance to a part of the city's sewer that functions as an escape route. Pardoned by the emperor, the player follows the group into the sewer, where they come under attack by assassins. The blade captain is cut down during the fighting that ensues. Knowing he is destined to die by the hands of the assassins, Uriel Septim entrusts the player with the Amulet of Kings, worn by the Septim emperors of Tamriel, and orders the player to take it to a man named Jauffre, the grandmaster of the Blades, at Weynon Priory. Immediately afterward, one of the assassins kills the emperor. The player escapes the sewer and heads out into the open world of Cyrodiil.***
[100]***
[12]***[b]Add-ons:[/b] (DLC)
* Knights of the Nine
* Horse Armor
* Frostcrag
* Battlehorn Castle
* Mehrune's Razor
* Orrery
* Thieves' Den
* Vile Lair (Deepscorn Hollow)
* Spell Tomes

[i]Shivering Isles[/i] is also DLC but adds ~30 hours of gameplay and is considered an actual expansion rather than minor add-on.***[b]Performance optimization:[/b]
1) In [code]Oblivion.ini[/code] set [code]iMinGrassSize=130[/code] (default: 80), this makes grass more sparse (the grass is mostly CPU intensive).
2) Disable HDR and use only Bloom effect (HDR in Oblivion is very hackish anyway). In most other games HDR doesn't cause much performance issues nor looks as garish as it does in Oblivion.
3) In [code]Oblivion.ini[/code] set [code]bDSoundHWAcceleration=0[/code] (default: 1, eanbled) if sounds are strange.

Anything else is just choosing right quality vs speed trade-off with video settings.

[b]Crashes:[/b]
4) In case of random crashes, try running the game on single core.

[b]Other:[/b]
5) There are plenty of user made mods that make the game look prettier, but this is usually accomplished with higher polycount models and larger textures, so if you have trouble running the game as is, don't even dream of it. Not that the performance is any issue for hardware people are transitioning to now.***?? 2007? --- Game of the Year (GOTY) edition with [game=#161048]Shivering Isles[/game] and [game=#159888]Knights of the Nine[/game] expansions.
INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng) --- GOTY edition, includes Knights of the Nine and the Shivering Isles expansions.***Oblivion, when it still wasn't out in the light, held my hopes of redeeming the errors done in Morrowind for the series, but woe it was not to be so. Oblivion is much like Morrowind, except they ruined the beast races' looks even more (though I kinda like it they chose not to use digitigrade legs for them instead of vainly trying to get them to work like they tried in Morrowind - it was a horrible sight if you don't know).

Anyways, Oblivion did have many improvements over Morrowind, the graphic mood isn't as happy as in Morrowind, but still needs work to reach what it was In Daggerfall to really suit my taste (Battlespire and Redguard had the mood right, too). The graphic side really had gained some improvement (mostly just tech eyecandy), except the land still looks like it's made of bent plastic like in Morrowind.

Unsurprisingly the AI seems to have received extremely little attention, with the opponents blindly rushing in at you or blasting from afar with little regard to tactics or anything else than to attack and.. well.. attack. The last time I saw AI this weak was in Serious Sam, but that game didn't really need it. Still, You'd have expected Oblivion to have something more advanced but no, it seems they ignored it completely.

It's also sad that they still rely on level-scaling the opponents to keep the "challenge" up, but that makes the world seem ridiculous since everything becomes tougher with you. So, in the end, you don't kick the ass out of those pesky rats any more easily then than you did when you just started out of the prison, which leaves room to question, what is the leveling there really for? It seems as if you leveling up means the world is becoming more and more dangerous simply because _you_ are becoming better (by around level 20 pretty much every bandit and God knows what is wearing full Daedric armour and weapons all enchanted to the brink with who knows what), raising curious questions about what your character really is to cause such grand change in the order of things.

Your actions still go largely unnoticed by others and have little impact on things that you can do, making one wonder what they really did for the series. The story goes on, the series gets better tech, but the gameplay stays the same crappy self from year to year.

If they ever decide to make fifth chapter, well... if it looks like nothing's changed from this for the better, then my hope for the series will be gone for good.***Game links:

[[link:http://www.tessource.net/ The Elder Scrolls Source (mods)]]
[[link:http://planetelderscrolls.gamespy.com/ Planet Elder Scrolls (mods)]]
[[link:http://timeslip.chorrol.com/obmm_download.html Oblivion Mod Manager]]
[[link:http://jorgeoscuro.googlepages.com/home Oscuro's Oblivion Overhaul]]
[[link:http://www.tescreens.be/oblivionmodwiki/index.php/Cosmetic_Compilation Cosmetic Compilation (mod for making better looking characters)]]
[[link:http://korana.elricm.com/eshme_bodies.htm Eshme's Bodies (better bodies)]]
[[link:http://btmod.beider.org/ BTmod (better UI)]]
[cjlee001]
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