showing 4 games

namepublisher(developer)year arrow_downwarddescription
Call of Duty 4: Modern Warfare  Activision (Infinity Ward)2007[b]Mininum requirements:[/b]
* Window XP or Vista
* Pentium 4 2.4 GHz or Athlon 64 2800+ or any 1.8 Ghz dual core CPU
* 512 MB RAM (768 MB for Vista)
* Geforce 6600 or Radeon 9800 Pro

[b]Recommended:[/b]
* 2.4 GHz dual core or better
* 1024 MB RAM (2048 MB for Vista)
* Shader Model 3.0 support
* GeForce 7800 or Radeon X1800
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Left 4 Dead  Valve;EA Partners (Valve South)2008A medio camino entre una remodelación del mod de zombies del Counter-Strike y un juego de supervivencia cooperativa aparece el Left 4 Dead, cuya mayor virtud sin duda alguna es que la verdadera competición es supervivientes contra zombies especiales, siendo en realidad un cooperativo en modo versus.
También es de lo más interesante la IA de los zombies genéricos y sus diversas reacciones frente a la luz, el sonido etc...

6 de 10.***[b]Named updates/patches[/b]: (called DLC for some strange reason)
* Survival Pack (2009-04-21)
* Crash Course (2009-09-29)***For 1-8 players, 2-8 in versus, 1-4 in other modes.***[b]bleeding[/b] - border case as this only occurs when a player gets incapacitated and waits for someone to assist them.
[b]hypermobile foes[/b] - hunters mainly, the others have only slightly higher mobility than the protagonists.
[b]karmic creatures[/b] - boomer, killing him in close quarters has the same effect as having him barf on you.
[b]killing blow[/b] - the common infected are so very fragile. not applicable to the special infected.
[b]elite npcs[/b] - the special infected.

[b]asymmetric factions[/b] - versus mode, the infected and the survivors.***US 2008-11-17
RU 2008-11-20 by Akella***Built for multiplayer cooperative play (with up to four players), single player is the same as multiplayer except the other characters are AI controlled and not the intended point. The AI generally controls all missing players even in multiplayer games and takes over temporarily if a player goes AFK (at least if they tell it to).***Only English, French, German, Spanish and Russian have full voice-overs, the others are as text only.***[b]Minimum:[/b]
* Windows XP, Vista or Vista64
* 3.0 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM
* Radeon 9600 or GeForce 6600 GPU
* 7.5 GB HD space

[b]Recommended:[/b]
* 2.4 GHz Core 2 Duo CPU
* GeForce 7600 GPU***Left 4 Dead [...] casts up to four "Survivors" in an epic struggle against hordes of swarming zombies and terrifying "Boss Infected" mutants.

Set in the immediate aftermath of the long-awaited zombie apocalypse, L4D's survival co-op game mode is played out across four sprawling "Movies" set in a variety of urban and rural environments. Each "Movie" has an over-riding team objective, is comprised of five large maps, and may be played by 1 to 4 human players.

New technology dubbed "the AI Director" is used to procedurally generate a unique experience each time the game is played. Just as in Hollywood films, the Director calls for new monsters, sounds, and action as it tailors the gameplay experience based upon the team's performance.

[...] Left 4 Dead also includes new multiplayer modes.

* Addictive co-op action gameplay [...]
* Advanced artificial intelligence drives both friendly and unfriendly creatures to dynamically create intense single-player, co-op, and multiplayer experiences every time the game is played
* 20 new maps. 10 new weapons. Four sprawling "Movies"
* Match making, stats, rankings, and awards system drive collaborative play
* Designer's Commentary mode allows gamers to go "behind the scenes" of the game
* Powered by Source and Steam
[Valve]
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Mass Effect 2  Electronic Arts (BioWare;EA Montreal)2010Recruit. Explore. Control.

Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new enemy has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced.

To even attempt this perilous mission, Shepard must assemble the galaxy’s most elite team and command the most powerful ship ever built. Even then, they say it would be suicide. Commander Shepard intends to prove them wrong.

Just like in the previous game, what you say to the other characters matters a great deal. Fortunately, the conversation system has been improved. The camera now pans around characters as they talk to one another to evoke a dramatic, cinematic feel. Also, Shepard can interrupt the conversation when given the appropriate prompt, taking situations into new directions that could help or hinder the mission.

Shepard is more customizable than ever, letting you create your ideal lead character — gender, facial features, class, and of course, attitude. Once you embark on missions, you’ll be treated to an improved battle system that lets you target weak points and blast off your enemy’s limbs with a variety of weapons.

Set out to lead your team to victory... or die at the hands of The Collectors. Either path is possible in BioWare’s smash hit, Mass Effect 2. Which destiny will you choose?***
[100]***
[12]***Mejora lo visto en el anterior juego, añade el elemento de la munición y simplifica la exploración de planetas.

Nunca "Shepard" dijo tanto

7 de 10***Besides removing pretty much everything that was bad about ME1, ME2 has some other improvements besides that. Though I did miss driving with the Mako on the planet with the Thorian, I'm still glad planetary surveys had been simplified to manual scanner sweeps over the old drive around with the Mako till you find something of interest. The game's RPG elements have been simplified, as most weapon skills no longer exist, and the ones that exist are temporary boosts or similar. Biotics were largely unchanged, though some new powers were added. A unique(?) feature was introduced with every single skill branching on the last (fourth) level into two alternatives that give various benefits. Otherwise the game remains largely the same, though there's almost none of the tedious running "quests" ME1 had on the Citadel. The locations you visit are much smaller, but generally speaking more unique. You won't feel like you're visiting the same place for the thousandth time unless you really are. That comes obviously with the cost that there's less optional things to do besides scanning planets for minerals, though I didn't bother to scan any more than was necessary (which probably left well over two thirds of the systems unexplored).

To summarize: ME2 is better in almost all aspects I could care about in ME1's sequel, was somewhat amazed at this achievement myself.***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 1.8 GHz Core 2 Duo CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 or Radeon X1600 Pro GPU

[b]Recommended:[/b]
* 2.6 GHz Core 2 Duo CPU
* 2 GB RAM
* GeForce 8800 GT or Radeon HD 2900 XT GPU
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Aliens: Colonial Marines  Sega (Gearbox Software;TimeGate Studios;Nerve Software)2013Has been received extremely poorly, here's few things that go over why:
* [url]http://www.destructoid.com/so-who-the-hell-did-make-aliens-colonial-marines--244939.phtml[/url]
* [url]http://www.destructoid.com/gearbox-lied-about-aliens-from-e3-demo-to-retail-product-244966.phtml[/url]
* [url]http://www.youtube.com/watch?v=6lGXDM3LGnk[/url]***For any Aliens fans, this game will be horribly disappointing. Despite the gratuitous fanservice from including LV-426, Hadley's Hope, Sulaco, the Derelict and its dead Jockey pilot, Hicks, and various other things from the movies, this game utterly fails to deliver on the atmosphere of the films. Alien acidic blood is only a minor annoyance, player can trivially fight the aliens in melee, the aliens themselves seem incredibly lazy, the way player can carry ~10 different weapons with separate ammo for each, extremely linear locations, and whatever else make this feel unsatisfying when you come to it expecting a proper Aliens game. The license seems almost wasted on it considering how much they deviate from what fans of the franchise would expect. If they had made this a game with no ties to Aliens franchise it would've probably been half-decent, but as it is, it fails to be what it is supposed to be. The graphics are the main point where this actually is quite good at, though for PC game they're kinda low fidelity, but nothing you wouldn't expect from a game that's published on the usual platform trio (X360/PS3/PC).

To summarize: fans of the Alien franchise, keep away. People who don't care for the franchise on the other hand, this can work as a mediocre tube shooter.
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