showing 20 games

namepublisher(developer)year arrow_downwardauthor(s)
Quake  Activision (id Software)1997American McGee (level design)
John Carmack (lead programmer)
John Cash (coder)
John Romero (lead designer)
level design)
Sandy Petersen
sound fx)
sound)
Tim Willits (level design)
Trent Reznor (music)
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Doom 3  id Software2004Adrian Carmack (artist)
Andy Chang
Cam Clarke (voice actor)
Christian Antkow (sound designer)
Eric Webb (artist)
Fredrik Nilsson (artist)
James Houska (animator)
Jerry Keehan (designer)
Jim Dose
John Carmack (technical director)
Kenneth Scott (artist)
Kevin Cloud (artist)
Mal Blackwell (designer)
Marty Stratton
Matt Hooper (designer)
Pat Duffy (artist)
Patrick Thomas (artist)
Robert Duffy
Seneca Menard (artist)
Steve Rescoe (designer)
Steven Blum (voice actor)
Tim Willits (lead designer)
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DRL  -2005Kornel Kisielewicz
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Killing Floor Tripwire Interactive (Tripwire Interactive;Shatterline Productions)2009Alex Quick (original author)
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Nation Red DiezelPower Studios2009 labelimageminimize
Serious Sam HD: The First Encounter  Devolver Digital (Croteam)2009 labelimageminimize
Assassin's Creed II  Ubisoft (Ubisoft Montreal)2010 labelimageminimize
Serious Sam HD: The Second Encounter  Devolver Digital (Croteam)2010 labelimageminimize
Doc Clock: The Toasted Sandwich of Time Stickmen Studios2010 labelimageminimize
Magicka Paradox Interactive (Arrowhead Game Studios)2011 labelimagesubject
Bulletstorm EA Partners (People Can Fly;Epic Games)2011 labelimagesubject
Dead Meets Lead Keldyn Interactive2011 labelimagesubject
Bastion Warner Bros. Interactive (Supergiant Games)2011 labelimagesubject
Jagged Alliance: Back in Action Kalypso Media (Coreplay)2012 labelimagesubject
Convoy Indietopia Games (Convoy Games)2014 labelimagesubject
TinyKeep Digital Tribe (Phigames)2014 labelimageminimize
Ori and the Blind Forest Microsoft Studios (Moon Studios)2015Aeralie Brighton (voice actor)
Airborn Studios (art)
Andrew Lackey (audio director)
Andrew Lackey (sound designer)
Andrew Lackey (voice actor)
Anna Jasinski (user interface)
Anna Jasinski (level art)
Arie Barsky (programmer)
Arie Barsky (qa lead)
Arthur Brussee (graphics)
Arthur Brussee (frameworks programming)
Beau Anthony Jimenez (sound designer)
David Clark (gameplay)
David Clark (core programmer)
Erik Braa (voice actor)
Gareth Coker (music composer)
Gennadiy Korol (lead programmer)
Gennadiy Korol (project manager)
Gennadiy Korol (technical artist)
Geoffrey Garnett (sound designer)
Herdis Jakobsen (level art)
James Nicholas Benson (lead animation)
James Nicholas Benson (additional design)
Johannes Fighuber (lead art)
Johannes Fighuber (cinematics)
Johannes Fighuber (effects art)
Kaja Reinki (art support)
Kristi Knupp (sound design)
Kristi Knupp (implementation)
Maximilian Degen (concept art)
Maximilian Degen (level art)
Michael Gagno (level design)
Naru & Gumo)
Rahel Brunold (animation)
Simon Kopp (concept art)
Simon Kopp (level art)
Steffen Unger (3d character art)
Thomas Mahler (writer)
Thomas Mahler (director)
Thomas Mahler (game designer)
Wabi Sabi Sound Inc. (sound)
Willem Vos (support programming)
Willem Vos (audio implementation)
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Ori and the Blind Forest: Definitive Edition  Microsoft Studios (Moon Studios)2016Aeralie Brighton (voice actor)
Airborn Studios (art)
Andrew Lackey (audio director)
Andrew Lackey (sound designer)
Andrew Lackey (voice actor)
Anna Jasinski (user interface)
Anna Jasinski (level art)
Arie Barsky (programmer)
Arie Barsky (qa lead)
Arthur Brussee (graphics)
Arthur Brussee (frameworks programming)
Beau Anthony Jimenez (sound designer)
David Clark (gameplay)
David Clark (core programmer)
Erik Braa (voice actor)
Gareth Coker (music composer)
Gennadiy Korol (lead programmer)
Gennadiy Korol (project manager)
Gennadiy Korol (technical artist)
Geoffrey Garnett (sound designer)
Herdis Jakobsen (level art)
James Nicholas Benson (lead animation)
James Nicholas Benson (additional design)
Johannes Fighuber (lead art)
Johannes Fighuber (cinematics)
Johannes Fighuber (effects art)
Kaja Reinki (art support)
Kristi Knupp (sound design)
Kristi Knupp (implementation)
Maximilian Degen (concept art)
Maximilian Degen (level art)
Michael Gagno (level design)
Naru & Gumo)
Rahel Brunold (animation)
Simon Kopp (concept art)
Simon Kopp (level art)
Steffen Unger (3d character art)
Thomas Mahler (writer)
Thomas Mahler (director)
Thomas Mahler (game designer)
Wabi Sabi Sound Inc. (sound)
Willem Vos (support programming)
Willem Vos (audio implementation)
labelimagesubject
NECROPOLIS  Harebrained Schemes2016 labelminimizeminimize
Killing Floor 2 Tripwire Interactive2016 labelimageminimize
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