showing 23 games

namepublisher(developer)year arrow_downwarddescription
Blam! Machinehead Eidos (Core Design)1996Typical mission objectives involve zapping large pylons and cocoons, blowing the hell out of mechanical spiders and turning the flame thrower on the guards. labelminimizeminimize
Half-Life  Sierra On-Line (Valve)1998
[100]***
[12]***
[84]***Half-Life Deathmatch: Source is a recreation of the first multiplayer game set in the Half-Life universe. Features all the classic weapons and most-played maps, now running on the Source engine.

(Source standalone multiplayer/deathmatch mode)***Winner of over 50 Game of the Year awards, Half-Life set new standards for action games when it was released in 1998. Half-Life: Source is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology to include physics simulation, enhanced effects, and more.

(Source Remake Half-Life)***Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

(GoldSrc Half-Life)***
[53]***The gifted son of the love triangle between Wolf3, Doom and Quake.

Having a Steam account without Half-Life is as absurd as a Spanish omelet without eggs or potatoes.

Absolutely essential, recommended therapy against claustrophobia, arachnophobia, boredom and addiction to Wolverine clone shooters.

It is recommended not to touch the microwave.

Valve's greatest masterpiece to date.

10 out of 10***There's two versions of this game (also of Blue Shift and Opposing Force) out, one uses the original GoldSrc engine, and another which was ported to the newer Source engine with very few (barely notable) changes to how the game appears or works.***[b]Minimum:[/b]
* Windows 95, 98 or NT4
* 133 MHz Pentium CPU
* 24 MB RAM
* Mouse
* Keyboard***Listed as Game of the Year by nearly all (if not all) of the major gaming publications, this first person shooter is excellently done. From the gripping story, to the wonderfully scripted AI, this game will have even hard core gamers coming back for more. Many people complain about the late game "jumping torture" areas, but all in all this is a wonderfully designed game that raises the bar for all games to come.

Also, it offers a graphics and AI engine that is hugely editable, allowing a vast number of Single Player and Multiplayer mods. To date, no game has matched its appeal or sales figures: and still it tops nearly every list of games.
labelimagesubject
Biosys Take 2 Interactive (Jumpstart Solutions)1999 labelminimizeminimize
Dark Secrets of Africa THQ;Magic Bytes (New Generation Software)1999 labelminimizeminimize
Alone in the Dark: The New Nightmare  Infogrames (Darkworks;Spiral House)2001Latest version: retail***Spiral House handled porting***From the moment Edward Carnby and Aline Cedrac set foot on Shadow Island, they are confronted by mysterious, evil creatures intent on thwarting their progress to recover 3 ancient tablets believed to hold the secret key to some incredible menacing phenomena.
Danger threatens from every corner.
The slightest shadow could be hiding deep secrets, or concealing worse nightmares...

- A gripping script that goes beyond your imagination.
- Over 20 characters, in a chilling atmosphere, deep in cinematographical production and realism.
- 2 totally different, but equally terrifying adventures, combined in one. Will you be Edward Carnby or Aline Cedrac?

[b]Can you see beyond your fear?[/b]
[Box blurb]***EAN-13: [code]3546430108987[/code] ([i]Best of Atari[/i] release; 3 CDs; Netherlands?)***[b]Minimum:[/b]
* Windows 95, 98, 98SE, ME, 2000 or XP
* 300 MHz Pentium II CPU
* 64 MB RAM
* 8 MB VRAM
* 3D accelerator
* 400 MB HD space***This installment returned to more horror-ish ways of the first installment, but switched from Cthulhu Mythos to Giger-ish monsters.
labelimagesubject
Codename: Gordon Valve (Nuclearvision)2004A spoof of Half-Life 2.

There's just a minor issue with the game's developers having gone bankcrupt and the official site being replaced by a porn site, link to which is hardcoded into the game. This is why you can't find the game from Steam's official game listings anymore.
labelimageminimize
Half-Life 2  Vivendi Universal Games;Valve Corporation (Valve)2004Uno de los mejores juegos de todos los tiempos, la mejor comunidad modder del mundo y predecesor de juegos como el Portal 2 y el TF2.

9 de 10.***[code]하프라이프[/code] literally reads [code]hapeu raipeu[/code] which is presumably transliteration of English "half-life".***It's commonly pointed out by various people (also by the [url=http://hlcomic.com/index.php?date=2005-06-22]Concerned HL2 comic[/url]) that you can't sprint when your flashlight runs out of power and this doesn't make sense (to them). However, they fail to realize a simple fact: default movement mode is already [i]running[/i] (this is fairly obvious, which makes me wonder how people manage to miss it). The thing they think is running is literally [i]sprinting[/i] largely accomplished by the aid of the HEV suit (a type of utility power armor) Gordon is wearing. So the sprint expends the same suit energy your flashlight uses. However there is obvious discrepancy in the amount of energy used.***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.2 GHz CPU
* 256 MB RAM

[b]Recommended:[/b]
* 2.4 GHz CPU
* 512 MB RAM***Half-Life2: Game of the Year Edition was also published in Israel. While the packaging is in English, the manual and game itself are in Hebrew

Valve Software/Vivendi Universal Gameswon the 5th annual (2005) Game developers Choice Awards - Best Writing. Marc Laidlaw was designated in the nomination.

From the official site:
By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviors -- even the emotions -- of both friends and enemies.

The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people -- people he cares about -- are counting on him.
[Zerothis]
labelimagesubject
Another World  Lexicon Entertainment (author;DotEmu)2006Also known as Out Of This World™, Another World is a pioneer action/platformer that released across more than a dozen platforms since its debut in 1991. Along the years, Another World™ has attained cult status among critics and sophisticated gamers alike.***[b]activation limit[/b] - can be activated only 3 times (supposedly this is triggered during installation), before you're meant to buy another license for the game. Only one of the releases used this, most don't.***Mostly contains some improved graphics and music, but offers also classic mode with none of the new data used.

2006-04-14 release was by Eric Chahi himself.

Lexicon seems to have published this as "[i]Another World 15th Anniversary Edition[/i]" on 2007-02-23.
[quote=dandyboh]includes the "making of" of the game[/quote]
labelimagesubject
Half-Life 2: Episode One  Sierra (Valve)2006Aunque es el más flojo de la pseudotetralogía de HL2, añade algunos retos interesantes y es imprescindible para jugar al genial Episodio 2. Algo breve pero muy interesante.

7 de 10***The story continues in [game=#157905]Episode Two[/game], and should later end with Episode Three when Valve manages to make it. Effectively this is the first part of the stand-alone expansion/sequel Half-Life 2 Episodic trilogy.***Half-Life 2: Episode One is the first in a series of new adventures created by Valve that extend the [game=Half-Life 2]Half-Life 2[/game] single player experience. It details the aftermath of Half Life 2 and launches a journey beyond City 17.

Stepping into the hazard suit of Dr. Gordon Freeman, you face the immediate repercussions of your actions in City 17 and the Citadel. Rejoin Alyx Vance and her robot, Dog, to once again aid the human resistance in their desperate battle against the totalitarian alien menace of the Combine.

Episode One exposes Alyx's combat skills and knowledge of City 17. Battle side-by-side with her through Valve's first episodic game, a four-to-six hour adventure of greater density and detail than non-episodic releases.
labelimageminimize
Half-Life 2: Episode Two  Sierra (Valve)2007Brutal comienzo, geniales enemigos, complicados asaltos de los Combine, mesmerizante argumento y, sobretodo, gnomos de jardín con elevadas ambiciones.

Imprescindible, tan bueno o mejor que el original HL2. Genial en todos los aspectos.

9 de 10***[b]suicide bombers[/b] - some Combine zombies pull up a live grenade and run up to you.***Half-Life 2: Episode Two is the second in a trilogy of new games created by Valve that extends the award-winning and best-selling Half-Life adventure.

As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. In Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.

Episode Two extends the award-winning Half-Life gameplay with unique weapons, vehicles, and newly-spawned creatures.
labelimagesubject
TimeShift Vivendi Games;Activision (Saber Interactive)20072009-07-23 on Steam, by Activision (lang: eng)***[b]Overview:[/b]
Dr. Aiden Krone is a former professor of Applied Physics at MIT, notorious for his unrivaled brilliance and obsession with Thermodynamics, Advanced Propulsion, and Quantum Electrodynamics (QED). Despite his increasing tendencies to demand control and secrecy, he became the Founder and Lead Physicist of a classified Time Travel research program.

Over a decade later, Krone's program had successfully developed the world's first time-travelling suit technology. However, as the program's equally secretive decsision-makers demanded this technology be adapted for military applications, Krone's feelings of self-entitlement and anger grew. He secretly desired a new existence, a new world where his scientific endeavors could be shaped and experienced without outside interference.

The combination of Krone's mind and his suit technology gave him the ability to create and control another existence - an existence where a man of science could finally operate without restrictions and do so within a place where science itself was properly respected regardless of the effects on humanity.

It is now up to you to trace Krone's last known appearances and stop his tyrannical rule over Alpha District. In a twisted world where scientific accomplishments reign, its up to you to don the Beta Suit and Master Time to Become the Ultimate Weapon.

[b]Features:[/b]
* Harness time as the Ultimate Weapon: Slow, stop and reverse the flow of time to destroy your enemies
* Unleash a powerful arsenal of weapons and vehicles in 24 combat missions
* Up to 16-player multiplayer, featuring the use of time grenades in 14 different maps, allowing for unique style of stop, slow and reversal of time
* Completely customize your multiplayer experience with 40 different features to fit your style of gameplay
[Saber Interactive]***Latest version: 1.2 (as of ?)
labelimagesubject
Cryostasis  1C Company;505 Games;Aspyr Media (Action Forms)20092009-05-06 on Steam, by Aspyr (lang: eng)***[b]Minimum:[/b]
* Windows XP or Vista w/ SP1
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6600 or Radeon 9800 Pro
* 4 GB HD space

[b]Recommended:[/b]
* 3 GHz Core 2 Duo or Athlon 64 X2 4200+ CPU
* 2 GB RAM
* 386 MB VRAM
* GeForce 8800 or Radeon HD 2900 GPU
* 6 GB HD space***Background: Year 1968. The Arctic Circle. Russian drifting polar station 'Polyus 21'. In a twist of fate the main hero, meteorologist Aleksandr Nesterov finds himself aboard the atomic ice-breaker 'North Wind' frost-bound in the icy desert since many years ago. The steel monster that once struggled so fiercely for life and freedom is now held captive by ices. All flesh aboard the ship has not only lost its normal appearance but even the right to die.

Alexander Nesterov who comes from the world of warmth, life and motion finds himself in an environment alien to any thinking being, an everlasting reign of cold, non-existence and immobility, a closed world of a huge Atomic ice-breaker, a space tightly locked by the massive metallic structure.

Cold, darkness, standstill, slowdown of time, physical and chemical process are factors that nourish and unite transformed crew of the Ship. Irrational aggression breaks out: 'Get lost! Don't disturb our regular existence, we are happy with everything. We enjoy our standstill'. Cryostasis is a dramatic story of the Captain and the crew of his Ship encapsulated in an environment of animal fear.

Features:

* Mental Echo. An ability to move into memories of the Ship's crew and change their past actions; Thermodynamics. Is the system of balancing heat and cold. It is the only life-critical habitat for all living beings and physical objects in the game;
* Melee system. Enable player to strike different blows in fight such as uppercuts, jabs and hooks as well as combos;
* 18 highly detailed levels modeled on the basis of real ice-breaker layouts;
* More than 15 enemies with unique characteristics;
* 12 NPCs assisting through the game;
* 9 types of weapons;
* State-of-art engine designed in line with the latest video technologies;
* Atmospheric music and realistic sound effects, support of sound accelerators

Player's goal: The main hero needs to use the Mental Echo to prevent the Captain and his Ship from dying by correcting past mistakes of the crew. The gameplay of 'Cryostasis' is based on direct influence on temperature inside certain premises of the Ship. That is why monsters are that aggressive towards the main hero. Being a source of heat himself the Player poses a real danger to their habitat and the organization of time and life progress established on the Ship.

The global Player's mission is to restore life activity on the Ship replacing Cold by Warmth, Non-Existence by Life and Immobility by Motion.
[1C Company]
labelimagesubject
A New Beginning  Daedalic Entertainment2010This is a cinematic, interactive eco-thriller. In the classic adventure game an impending global climate cataclysm threatens the world, in a story ripped from today’s headlines, dealing with the defining issue of our time. At locations all around the globe, players will have to try and stem the tide – with the whole world hanging in the balance. A global climate catastrophe threatens the existence of humanity. As part of a team sent 500 years back to our time, you are tasked with changing the course of history and preventing climate chaos from ravaging the planet. But the mission does not go according to plan. In December/2012, The Final Cut edition was released that includes 60 minutes of cutscenes, 28 Steam Achievements and is localized for seven different languages, featuring full translations into English, German, French and Russian with subtitles for Italian, Spanish and Polish. labelimagesubject
Doc Clock: The Toasted Sandwich of Time Stickmen Studios2010 labelimageminimize
Tesla: The Weather Man Thoughtquake Studios2011Use weather control powers to stop Thomas Edison and his army of DC-powered robots! You play as Nikola Tesla after the triumph of alternating current has sent Edison into a violent rage. Use experimental technology to harness the power of lightning, flood valleys, freeze lakes, levitate boxes, and more in this historical parody puzzle platformer.

Prove once and for all that you are the true greatest man of science!

Featuring:
* Five mad science powers
* Fully-voiced cutscenes and in-game tutorial
* Research upgrades to your powers and other perks
* Organic, hand-painted levels
* Absurd comedy at its finest!
labelminimizesubject
Gateways Smudged Cat Games2012 labelimageminimize
Miasmata IonFX Studios2012Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island. Long ago, the island was inhabited by a group of indigenous people, whose extant monuments still decorate the island landscape. The island is now home to a scientific research outpost and it is your hope to reunite with your colleagues working there. Unfortunately, you'll soon discover that something has gone terribly wrong.

During your adventure, you will encounter a mysterious and deadly creature. This creature can stalk you for miles, lurking behind grasses and vegetative cover. By treading carefully and with stealth, you may be able to elude the creature. If you are careless, however, you will be forced to confront the creature head-on.

Key Features
* Experience: An engine built from the ground up, featuring voxel-based volumetric clouds, advanced water reflection and refraction, volumetric light-shafts and atmospheric scattering simulations.
* Explore: A lush and incredibly detailed natural word. The island landscape is covered by forests with lush canopies. The terrain surfaces are blanketed by tufts of moss and grass. The forest floors have thick undergrowth and are littered with fallen leaves, rotting logs, stumps and sticks.
* Discover: Dozens of camps, outposts and ruins. Find maps, notes and clues that lead you on your adventure.
* Survive: A deadly world. Discover plants and fungi and synthesize them into life-saving medicines. Find water and shelter to stave off fever, dehydration and exhaustion. Use stealth and cunning to escape the deadly creature.
* Create: A map of the island using an innovative cartography mechanic. Use a true-to-life triangulation system to pinpoint your location on the island and construct a map of the its boundaries, contours and landmarks.
labelimagesubject
Waking Mars Tiger Style2012Uno de los mejores juegos de exploración que haya visto.

Recuerda en ambientación y en música inmersiva a la saga Metroid, aunque en este caso tu "armamento" esté compuesto por un puñado de pseudosemillas y una IA con bastante sentido del humor.

Perfecto para aficionados a la Areología

8 de 10***[b]BRING A SLEEPING PLANET BACK TO LIFE[/b]
WAKING MARS is a one-of-a-kind adventure in which you jetpack through subterranean Mars encountering a host of extraordinary alien lifeforms that operate as a living, breathing ecosystem. Learn and master the behaviors of these creatures to create ecosystems of your own design if you are to survive and discover the secrets of Mars’ past.

[b]UNCOVER THE MYSTERIES OF ANCIENT MARS[/b]
In 2097, life is discovered on Mars. When your mission of first contact becomes trapped by a cave-in, you must master the alien ecosystem to survive. Soon you stumble upon more than anyone expected, and with time running out, you will make a decision that determines the fate of a lost planet.
labelimagesubject
Don't Starve Klei Entertainment2013Un juego de supervivencia simpático pero muy difícil.
Brilla por una dosis de exploración y de capacidad de sorpresa increíble, ya que cada poco aparece algo nuevo o desconocido. También transmite una sensación de vulnerabilidad constante, especialmente por la noche.
Eso sí, prepárate para morir hasta la saciedad (o por ausencia de ella)

6 de 10***Don’t Starve is an uncompromising wilderness survival game full of science and magic.

Play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape and find his way back home.

Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. Play your way as you unravel the mysteries of this strange land.

[b]Features[/b]
* [b]Uncompromising Survival & World Exploration[/b]: No instructions. No help. No hand holding. Start with nothing and craft, hunt, research, farm and fight to survive.
* [b]Constant Updates[/b]: Join an active community that is helping to shape the game for release! Provide feedback and joint discussions with the community and developers.
* [b]Dark and Whimsical Visuals[/b]: 2D characters and odd creatures inhabiting a unique 3D world.
* [b]Randomly Generated New Worlds[/b]: Want a new map? No problem! At any time you can generate a new living and breathing world that hates you and wants you to die.
labelimagesubject
Subterrain Pixellore20162016-02-01 – French language added labelimageminimize
Don't Starve Together Klei Entertainment2016La versión multiplayer del Don't Starve.
Todavía está en beta, aún así se puede decir que acertaron a la hora de evitar que ser un gran grupo convirtiera la superviviencia en un paseo.
También esta lleno de pirómanos con coletas, pero tampoco molestan demasiado.

6 de 10***Don't Starve Together is a standalone multiplayer expansion of the uncompromising wilderness survival game, Don't Starve.

Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. Play your way as you unravel the mysteries of this strange land.

Cooperate with your friends in a private game, or take your chances with strangers online. Work with other players to survive the harsh environment, or strike out on your own.

Do whatever it takes, but most importantly, Don't Starve.
labelimagesubject
Prey  Bethesda Softworks (Arkane Studios)2017Prey 2 was cancelled in 2014-10. Originally developed by Human Head Studios and was to be a cyberpunk space wstern where you control a human mercenary living among aliens.

Revived in 2016-06 E3 when it was announced again but named simply Prey. How much of the old project remains is unknown.
labelimageminimize
Black Mesa  Crowbar Collective2020
[12]***On the game being vaporware: Between 2009 and 2010 the developers ceased to publish notable new information until suddenly resurfacing and releasing part of the game.

2012-09-14 Black Mesa: Source was released, after which the project went on another hiatus and limited communication.
2020-03-06 The final game was released, no longer free and instead fully commercial project.***Notable gameplay related changes from original:
* Energy leeches were removed
* Rails no longer electrocute
* Rocket test chamber tentacles can't be sneaked around when they're smashing on the same floor simply because of too wildly random swiveling (that is: distractions are much more mandatory)
* On the rails no longer has player changing where the rails lead
* Gauss gun ricochets off the walls instead of penetrating them
* Scientists no longer heal Freeman
* Alien grunts are no longer immune to weapons fire at armored parts of their body

Other notable changes:
* Certain level segments have been omitted or streamlined, making levels shorter.
* Certain level segments have been made to make actual sense (or at least some, unlike the complete lack of seen in the original)
* Weapons are received in different order and in somewhat different places than in the original***Coop was officially dropped on 2010-03-17, stated reason was technical difficulties.***Black Mesa (formerly Black Mesa: Source) is a Half-Life 2 total conversion remaking VALVe Software's award-winning PC game, Half-Life. Utilizing the Source engine, Black Mesa will reintroduce the player as Doctor Gordon Freeman, along with the original cast of memorable characters and environments seen in Half-Life. Black Mesa was built and founded on the basis that Half-Life: Source was inadequate as the Source engine port of Half-Life, regardless of the intentions of VALVe Software. As such, Black Mesa was founded to fully reconstruct the Half-Life universe utilizing Source to its fullest potential in terms of art detail, level sizes and code features. This total conversion will not require Half-Life: Source to play - only a copy of any Source Engine game installed on Steam.

[b]The Environment[/b]
Black Mesa is set in and around the Black Mesa Research Facility as depicted in the original Half-Life game. The research facility is a former Cold War missile complex based in New Mexico, and features a diverse array of locations ranging from abandoned rocket testing silos to modern administrative offices, from underground physics laboratories to a full-scale hydroelectric dam. The game continues beyond, into an inter-dimensional border world known as Xen. What will set Black Mesa apart from other Source engine modifications in development is the attention to environment detail. Levels will be faithful to the original Half-Life concept and built from scratch, yet will feature higher-resolution textures, detailed world models, and a higher quality of audio ambience courtesy of the Source engines soundscape system. The end goal of such attention to detail is an immersive single-player environment, which will engross the player in a story that is yet to be matched by any other first-person shooter.

[b]Features[/b]
Black Mesa has many features, several of which are still in planning or being tested. Below are a few of the larger and more distinctive features of Black Mesa:

* Detailed and interactive environments based on the original Half-Life game, including reconstructed multiplayer maps;
* Single-player, co-operative and deathmatch modes planned;
* Original music score by Joel Nielsen;
* Artificial intelligence that will dynamically think, react and interact with and about their environment;
* Normal, specular and parallax mapping utilized on world surfaces and models where applicable;
* A priority on gameplay and immersion factors such as ambience, logical functionality and interactivity.

[b]Game Modes[/b]
Black Mesa will feature three game modes designed to provide a high replayability factor.

Single-player
* Assuming the role of Dr. Gordon Freeman you will experience an immersive, story-driven mode of play. A world where around every corner a new threat or situation presents itself, provoking thought and interaction between you and your world. Relying on more than just combat to survive, your wits and intelligence will become strong allies in your fight for survival. Environments will be interactive, rich with detail, fully ambient and NPC characters will react to these environments and your actions therein. A world driven by story, locations conquered by wit, enemies matched with firepower. Welcome to Black Mesa. Run, think, shoot, live, Source.

Co-operative
* Black Mesa co-op will allow players to not only recruit the assistance of security guards and scientists, but also that of your friends! Share the single-player experience by battling through Black Mesa together. Players will be able to wage battles, travel corridors and emerge victorious over the enemies and escape the confines of the Black Mesa Research Facility.

Deathmatch
* The adrenaline pumping, bullet dodging, rockets-flying, big-red-button riddled deathmatch is back in classic Half-Life style, featuring graphically enhanced multiplayer maps and the full lineup of weapons. You'll find yourself having more fun blowing away your friends than, well, anything.
[Black Mesa Team]***[media=youtube]G32_q_3es8E[/media]
[spoiler= ; ][/spoiler]
labelimagesubject
permalink