showing 23 games
name | publisher(developer) | year arrow_downward | description | |
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Thief: The Dark Project | Eidos (Looking Glass Studios) | 1998 | [b]Working title: The Dark Project Original project title: Dark Camelot[/b]***[b]sentient artefact[/b] - The Eye [b]gameplayinn[/b] - first person stealth; possibly started the whole stealth game rage.***To call Thief a first-person shooter is to strip away what the game brought to the gaming scene. Set in a magical medieval city, the player is a thief, with the ability to become almost invisible in shadows. And here is where 'first-person sneaker' became it's own genre. Emphasizing strategy and stealth over raw killing ability, the game brought a new idea to first-person shooters. Sure, the sword and bow are necessary, but the blackjack, and avoiding combat, are even more effective. Well designed cut scenes, incredible graphics, unmatchable atmosphere, etc etc all meant that Thief was a superb game. | labelimagesubject |
System Shock 2 | Electronic Arts;Night Dive Studios (Looking Glass Studios;Irrational Games) | 1999 | The developer desired to create a Linux version of this game but did not have access to the source code. When pressed for further details they say that the source code is lost. Subsequently, there is an officially supported wine based Linux port available on Steam. Further reports suggest that a stolen version of the source code may be in the possession of an illegal hacker. Sections of this stolen code are available on the web but because of current US copyright law the stolen code cannot be used by anyone, including current ligitimate developers of the game.***MPN: [code]LGE08902537S[/code] (box), [code]LGE08902537CA[/code] (other side of the box), [code]LGE08902537IB[/code] (jewel case), [code]LGE08902537D[/code] (CD) GTIN/EAN-13: [code]5030930021290[/code]***[b]Minimum:[/b] * Windows 95 or 98 * 200 MHz Pentium CPU * 32 MB free RAM * 2 MB VRAM * 250 MB HD space [b]Recommended:[/b] * 300 MHz Pentium II CPU * 64 MB free RAM * 4 MB VRAM * 3D accelerator * 550 MB HD space***UNIQUE COMBINATION OF SCI-FI HORROR AND ROLE PLAYING AND 1ST-PERSON GAMEPLAY Enter the O.S.A. to fine-tune your mind to manipulate your environment and carry out deadly psionic warfare. Utilise an assortment of equipment and cybernetic enhancements including computer hacking tools and special ability boosters. Use your wits to battle worm-eaten mutants that react to every sound and moving shadow. Train yourself to use the psionic amplifier and access 35 different psi powers including kinetic redirection, projected pyrokinesis, and neural restructuring. From the creators of [i]Thief: The Dark Project[/i], the [i]Ultima Underworld[/i] series and the original [i]System Shock[/i]. [Box blurb]***[b]missing images[/b] - title screen, more in-game screens [b]install OS limit[/b] - refuses installation on NT-based machines, citing DX6 limitations. This can be skipped by adding [code]-lgntforce[/code] command-line option to the setup program. [b]adv-xpdistr[/b] - there's really no experience, only "cyber modules" which are awarded at varying quantities upon completing tasks related to the main plot and occasionally found from the game world. These are used to buy upgrades to the protagonist's "cyber rig", each subsequent upgrade costing more cyber modules than the last (for skills the initial cost is also much higher than few of the following upgrades to them). [b]possessed[/b] / [b]parasites[/b] / [b]body horror[/b] - the host remains conscious quite far into the transformation process, often heard pleading to be killed while the parasite controlled body attacks the protagonist. Obviously there's no cure for them besides death (and even if there was, hardly any would wish to live as such horribly mutated creature). -- averted telekinesis - only used to take items from a distance, not to manipulate them or any other objects***Latest version: 2.3 (as of 1999-09)***"System Shock 2 is the sequel to [company=Looking Glass Studios]Looking Glass Studios[/company] / [company=Origin System]Origin System[/company] 1994 PC and Macintosh title, [game=#33139]System Shock[/game]. Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, RPG elements, multiple weapons and enemies, and a compelling storyline. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight; nor was it a "find the key to move onto the next level" game. The plot was always present, but not so confining as in traditional shooters—there was almost always more than one task to accomplish. Levels were realistically designed and had logical reasons behind them. It is the principle of System Shock 2 to continue this game design." | labelimagesubject |
Thief Gold | Eidos (Looking Glass Studios) | 1999 | Stalk your prey on the quest for stolen goods with your blackjack, sword, and an assortment of unique arrows. Steal for money and uncover the hidden agendas of your allies and enemies as you play through an unravelling story of deception and revenge. Survive in a world where shadows are your only ally, trust is not an option, and confrontation results in death! Key Features: * Pioneering stealth based gameplay brings a new dimension to first person action. * Thief™ Gold includes Thief™ The Dark Project (12 huge missions with multiple environments) and the Gold update (3 new campaign missions which deepen the plot and add five new types of enemies) * Advanced enemies can see, hear, speak, and sound alarms. * Your arsenal includes: blackjack, sword, fire arrows, water arrows, rope arrows and more | labelimagesubject |
Thief II: The Metal Age | Eidos (Looking Glass Studios) | 2000 | This was the most disappointing part of the Thief trilogy for me. The emphasis on steampunk-ish environment and all those steamgolems took the feel of it away. Still, it has the same playability as the other Thief games except for the theme change so gameplay wise it has the same level of excellence with some minor improvement.***A sequel to Thief: The Dark Project. Without introducing any drastic advances in terms of gameplay, there were many small improvements, both graphically and in terms of level design, etc. Another fantastic offering. | labelimageminimize |
Deus Ex | Eidos Interactive (Ion Storm) | 2000 | 2007-03-29 on Steam; GOTY edition (lang: eng)***This GAME OF THE YEAR EDITION of the smash hit Deus Ex features an all-new multiplayer mode and a new head-to-head deathmatch mode. Also included is a software development kit, so you'll be able to create both single and multiplayer missions from scratch, as well as modify existing ones. The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly - killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you. * Real role-playing from an immersive 3D, first-person perspective. The game includes action, character interaction and problem solving. * Realistic, recognizable locations. Many of the locations are built from actual blueprints of real places set in a near future scenario. * A game filled with people rather than monsters. This creates empathy with the game characters and enhances the realism of the game world. * Rich character development systems: Skills, augmentations, weapon and item selections and multiple solutions to problems ensure that no two players will end the game with similar characters. * Multiple solutions to problems and character development choices ensure a varied game experience. Talk, fight or use skills to get past obstacles as the game adapts itself to your style of play. * Strong storyline: Built on "real" conspiracy theories, current events and expected advancements in technology. If it's in the game, someone, somewhere believes it. [Valve - GOTY edition]***If there's a thing that doesn't make sense, then it's the early sound cutoff bug this game has on my system. After trying solutions that work in every other game, I found on a forum that switching to sw rendering and back to D3D fixes it temporarily, and it did, even OpenGL rendering didn't have it. But both of those had some other issues I didn't want so I kept looking. Until I switched off vsync, and behold, sound clipping is [i]gone[/i]. Fine and dandy with me, except it doesn't make slightest bit of [u]sense[/u]. Video card setting that releases the framerate synchronization with screen refresh and allows the game to render more frames [i]somehow[/i] allows the game to play the voice overs to the end. Other people have had similar issues with the game and all with different solutions, but those other solutions actually made sense.***Latest version: 1.112fm (as of 2001-04-28?), 1.4 for French The 1.014f patch is the last that affected single-player.***[b]Minimum:[/b] * Windows 95 or 98 * 300 Mhz Pentium II CPU * 64 MB RAM * 4X CD-ROM Drive * 150 MB HD space [b]Recommended:[/b] * Athlon or Pentium III CPU * 128 MB RAM * 16 MB VRAM * 8X CD-ROM Drive * 750 MB HD space * EAX or A3D compliant audio card | labelimagesubject |
Arx Fatalis | JoWood Productions (Arkane Studios) | 2002 | Cast away from the surface of the Earth by the disappearance of the sun, Mankind lived hidden underground in the Fortress of Arx. Humans only have magic left to survive against Ratmen, Dragons and starvation... But a much greater danger is hovering above the world of Arx Fatalis. Lurking in the eternal darkness of the mines, it feeds off the innocent souls of the city. It is not a monster. It is not human. It is pure evil. The adventure has just started, and soon, the fate of Arx, will be in your hands. Arx Fatalis is a medieval heroic fantasy first person role playing game which places the accent on immersion, storyline and innovative magic system. Arx Fatalis is intended for RPG and adventure players. Dive into the universe of Arx Arx Fatalis is an RPG that thrusts the player into an extremely complex fantastic world. Arx Fatalis combines a rich storyline with impressive medieval settings. The easy to use interface results in maximum interaction. The player is in an intense immersion state where he can feel how each one of his actions affects the surrounding world. The goal of the game is to reduce to nothing the cult of Akbaa, God of destruction and Chaos, and thus, prevent him from returning to the physical world. If the player fails, the demon will crush Arx under its rule of blood and terror. The player, assuming the role of potential hero, fights in a large underground fortress, with wood clubs, swords, lances. and many magic artifacts, against the threat of multiple underground creatures (Goblins, Trolls, Ratmen and other vicious creatures.) But rough power is not always the best road to victory. The hero may also use the new "screen magic" to advance. By using the mouse, magic runes have to be drawn and combined on screen in order to create powerful spells that will protect the player or give him the strength to defeat his enemies and to complete his quest. In addition to the fight against demons and monsters, there is also a practically infinite number of interactions with the creatures and objects in the fortress, which enable the player to regain his memory, solve enigmas, and fulfill quests. By accumulating experience points, the player is able to lead his hero and train him any way he wants. Dare to enter the world of Arx Fatalis. Explore the underground cities, secret temples, ancient mine tunnels, discover forgotten civilizations and dominate the magic of Arx Fatalis...***The game may suffer from severe [i]flickering[/i] and depth buffer issues under some circumstances. The actual cause is unknown as it fixed itself and I failed to reproduce it. Bumb mapping used by the game is one of the earliest methods and causes some graphical glitching on at least NV's GPUs (buttons and doorways otherwise revealed by sufficiently high intuition are colored almost pitch black). Therefore it is recommended you disable it. Forcing anti-aliasing causes some text to disappear, the game itself has no anti-aliasing options so this is only reminder not to do it in externally.***[b]Minimum:[/b] * Windows 98, ME, 2000 or XP * 500 MHz Pentium II CPU * 64 MB RAM * 16 MB VRAM * 750 MB HD space * 4X CD-ROM drive [b]Recommended:[/b] * 900 MHz Pentium III CPU * 256 MB RAM * 32 MB VRAM***Latest version: 1.21 (2011-01-14) Version history: * 1.18 (2007-10?) | labelimagesubject |
Thief: Deadly Shadows | Eidos (Ion Storm) | 2004 | You are Garrett, the master thief. Rarely seen and never caught, Garrett is the best that ever was. Able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City. Here crime and corruption are commonplace, wealthy nobles prey on the poor and each other, and magic and machinery coexist uneasily. World weary and cynical, Garrett wants nothing more than to be left alone to ply his trade. But things never work out that way. * Cutting-edge Action Stealth Gameplay - Hide in the shadows, sneak past the guards, or ambush them from the darkness! * Huge Arsenal of Thieves' Tools - Including lock picks, a blackjack, arrows, wall climbing gloves, oil flasks, flash bombs, and a dagger. * An Entire City to Explore - Break into any building, mug nobles on the streets, spend your loot, and earn a reputation. Feel like a real thief in a cityscape of unparalleled responsiveness and interactivity. * Advanced Artificial Intelligence - AI guards that see and hear, track evidence and suspiciousness, search for intruders, fight, give chase, and perform lip synching, facial expressions, and hundreds of lines of real-time dialog. * Dynamic Lighting and Shadow System - Every character and object casts realistic, dynamic shadows that effect stealth gameplay.***[b]Minimum requirements:[/b] * Windows 2000 or XP * 1.5 GHz CPU * 256 MB RAM * 3 GB free HD space***This latest Thief game dumps the Dark Engine and instead uses the Unreal Warfare engine with dynamic, Splinter Cell-style shadows. [Garrett] | labelimagesubject |
Vampire: The Masquerade: Bloodlines | Activision (Troika Games;White Wolf Game Studio) | 2004 | Latest version: 1.2 (as of ?), unofficial: 5.7 (as of ?)***[b]Minimum:[/b] * Windows 98, ME, 2000 or XP * 1.2 GHz Athlon or Pentium III CPU * 384 MB RAM * 64 MB VRAM * 3.3 GB free HD space [b]Recommended:[/b] * 512 MB RAM | labelimageminimize |
The Chronicles of Riddick: Escape From Butcher Bay | Vivendi Universal Games (Starbreeze Studios) | 2004 | The first game to have an optional audio commentary. [Zerothis] | labelimagesubject |
Splinter Cell: Chaos Theory | Ubisoft | 2005 | Minimum: * Windows 2000 or XP * 1.4 GHz Pentium IV or Athlon CPU * 256 MB RAM (512 MB for XP) * 64 MB VRAM * 4 GB free HD space Recommended: * 2 GHz Pentium IV or Athlon CPU * 512 MB RAM * 128 MB VRAM * DolbyDigital 5.1 and EAX 3.0 compatible soundcard***widescreen - the menus and videos appear stretched, but in-game the aspect is correct. | labelimagesubject |
Trilby: The Art of Theft | Fully Ramblomatic | 2007 | labelimageminimize | |
Penumbra: Overture | Lexicon Entertainment;Got Game (Frictional Games) | 2007 | [100]*** [12]***2006-??-?? Penumbra tech demo 2007-03-30 UK boxed and online release 2007-05-08 US boxed release 2007-10-04 Released on GameTap 2009-03-06 Released on Steam***[b]missing images:[/b] more interesting in-game screens***[b]Minimum:[/b] * Windows 2000 or XP * 1.5 GHz CPU * 512 MB RAM * 1 GB free HD space * Radeon 8500 or GeForce 3 Ti***Voice-overs are only in English, German and Russian, for all others the voice-overs are in english. Subtitles are in all available languages. Widescreen is only available in resolutions of 1280x~***Like all good nightmares, Philip's begins with something all too real - his mother's death. The days following the funeral are characterized by nothing, save for an incessant feeling of abandonment. Until, that is, he receives a letter from a dead man. Philip's father left before he was born, taking his reasons with him. Now, here he is, opening up the door from beyond the grave. That door leads to more questions, and those questions lead to Greenland. Philip follows the clues - they're all he has left. On leaving the final signs of human civilization behind him, in search of the location mentioned in his father's ambiguous notes, Philip wonders if he's left some part of his humanity behind as well. Soon, that will be the least of his fears. Now, Philip needs your help. He's found an inexplicable metal hatch, in the middle of a frozen wasteland. Inside, is something yet more unfathomable. Step into the unknown. Gameplay Penumbra: Overture is a first person adventure game that focuses on story, immersion and puzzles. Instead of using violence to progress the player has to use his/her wits to guide Philip on his quest to unravel the past. Played from a first person viewpoint, Penumbra is very different from other adventure games. Not only is it powered by a 3D engine utilizing cutting edge technology, it also has an advanced physics system which allow for a never before seen environment interaction. The weapon system differs from your average game; swinging a melee weapon is done using the mouse, which increases the realistic feel of combat. Fighting enemies is not something best done with brute force though, in most situations fighting is a last resort and the player is often better of using his/her wits. The AI of the enemies will also do its best to hunt and scare the player. The creatures encountered can break down doors, use group co-ordination, interact with the physics and more. Penumbra: Overture will keep players on the edge as they have to explore scary and immerse environments never knowing what is behind the next corner. The world is detailed, graphical as well as a story wise making the player feel part of the world as secrets are uncovered. Features * Detailed and atmospheric environments. * State of the art interaction system. * Thrilling blend of puzzles and action. * Dark secrets to be discovered. * Over 8 hours of gameplay. [Paradox] | labelimagesubject |
Penumbra: Black Plague | Paradox Interactive (Frictional Games) | 2008 | [b]Minimum:[/b] * Windows 2000 or XP * 1.5 GHz CPU * 512 MB RAM * 800 MB free HD space***Penumbra: Black Plague is a creepy and dark psychological horror experience featuring the adventures of Philip as he sets of in search of his dead father. Trapped in a shadowy, underground complex, intrepid explorer Philip is determined to discover the truth behind his father's disappearance. Surrounded by enemies and assaulted by terror from all sides, Philip must collect clues and solve vexing puzzles while combating the gnawing psychological terrors that assail his mind and threaten to strip him of his sanity. Can Philip master his fear and finally uncover the truth behind a mystery that has haunted him for a lifetime? Only you can decide... KEY FEATURES - Cutting-edge game engine featuring modern 3D and physics technologies Adapted motion blur effects and a new unified lighting system with real-time lightning create great depth with a realistic atmosphere of psychological horror. - Compelling and detailed story Finding the answers to questions of the mystery of Philip's lost father throughout the game, with new explanations and a complete storyline wrap up. - Highly interactive environments You can interact with any object not nailed to the ground! Focus on, pick up and move around objects through a simple drag and drop interface. - Environmental sounds system The sounds of the different environments are contributing to the atmosphere and give the player scaring hints of dangers. - Puzzle solving challenges Horror adventure game in puzzle-like style with bonuses and incentives to challenge the player throughout the game. [Paradox] | labelimagesubject |
Velvet Assassin | Gamecock Media Group;dtp entertainment;Southpeak Games (Replay Studios) | 2009 | 2009-04-30 on Steam, by SouthPeak Games (lang: eng, fre)***Apparently the protagonist was influenced by [url=http://en.wikipedia.org/wiki/Violette_Szabo]Violette Szabo[/url]. | labelimageminimize |
The Chronicles of Riddick: Assault on Dark Athena | Vivendi Games (Starbreeze Studios;Tigon Studios) | 2009 | [b]Minimum:[/b] * Windows XP w/ SP2 or Vista * Pentium D 805 or Athlon X2 3800+ CPU * 1 GB RAM * Radeon HD 2600 XT or GeForce 6800 Ultra GPU * 11 GB HD space [b]Recommended:[/b] * 1.8 GHz Core 2 Duo or Athlon X2 5200+ CPU * 2 GB RAM * Radeon HD 3850 or GeForce 8800 GT GPU***[b]tages[/b] - Atari has made a promise (of a sort) to remove this at some point in the future. [url]http://www.ataricommunity.com/forums/showthread.php?t=673039[/url] -- Butcher Bay specific: prisonbreak, mine, subterranean, npcspawning -- Dark Athena specific: cyborgs, spacecraft-location, submachineguns, remotedetonators***US 2009-06-16 on Steam; uses Tages copy protection like the retail release with "3 machine activation limit". ... elsewhere much later (on 2009-11-30??) | labelimageminimize |
Manhunt 2 | Rockstar Games (Rockstar London) | 2009 | Supposedly only available on Direct2Drive and even there it's only available in their US site (not in UK/EU sites). There's only two pre-defined control layouts to choose from even, which doesn't make the game very playable especially with many situation specific commands spread across the keyboard instead of using single common key for activation by context. | labelimageminimize |
METRO 2033 | THQ;Akella (4A Games) | 2010 | A medio camino entre un FPS y un survival horror, un soplo de aire fresco en los juegos de acción al añadir elementos de terror y supervivencia a un FPS moderno. 7 de 10***EAN-13: [code]4005209130707[/code]***[b]multiple endings[/b] - you get the "ranger" ending without trying. Enlightenment ending is unknown though there has been some theories, but easiest of them to test is shooting the device you just set up at the end instead of your attacker. [b]unusual tools[/b] - [i]pneumatic rifle[/i]: player pumps the weapon for increased air pressure to increase the weapon's damage. the air pressure diminishes to lower level over time with with each shot. [i]lamp charger[/i]: charges the lamp, higher charge produces brighter light which drains out with time, though does not completely drain the lamp even if the player doesn't charge it.***Set in the shattered subway of a post apocalyptic Moscow, Metro 2033 is a story of intensive underground survival where the fate of mankind rests in your hands. In 2013 the world was devastated by an apocalyptic event, annihilating almost all mankind and turning the earth’s surface into a poisonous wasteland. A handful of survivors took refuge in the depths of the Moscow underground, and human civilization entered a new Dark Age. The year is 2033. An entire generation has been born and raised underground, and their besieged Metro Station-Cities struggle for survival, with each other, and the mutant horrors that await outside. You are Artyom, born in the last days before the fire, but raised Underground. Having never ventured beyond your Metro Station-City limits, one fateful event sparks a desperate mission to the heart of the Metro system, to warn the remnants of mankind of a terrible impending threat. Your journey takes you from the forgotten catacombs beneath the subway to the desolate wastelands above, where your actions will determine the fate of mankind. * Metro 2033 is a gripping, atmospheric first person shooter experience powered by cutting edge technology to deliver incredible visuals. * Witness the everyday horrors of a broken society living in constant fear. * Brave the darkness of the tunnels, where mutants hunt their prey and ghostly spirits lurk. * Explore the desolate city-surface, trusting your gas mask and rifle to protect you from a poisoned world and the creatures that roam there. * Steel your nerve and prepare to face the terrors that await. [THQ / 4A Games] | labelimagesubject |
Amnesia: The Dark Descent | Frictional Games;1C Company (Frictional Games;Snowball Studios) | 2010 | Un juego que supone el regreso de los verdaderos juegos de terror, donde tu protagonista es un individuo que tiene miedo hasta de la sombra de las moscas y donde normalmente la forma de salir de las situaciones compremetidas es huir, esconderse y rezar. Para más información, ciertos youtubers lo tienen en un pedestal. 7 de 10***Latest version: 1.0.1 (as of 2010-09-22)***Snowball Studios handled Russian localization for 1C's release, nothing else.***[media=youtube]JEHPwAvrc_U[/media] [Frictional Games]***[b]Minimum:[/b] * Windows XP, Vista or 7 * 1.5 GHz CPU * 1 GB RAM * Radeon 9600 or GeForce FX GPU * 2.1 GB HD space [b]Recommended:[/b] * 2 GB RAM * GeForce 6 series or Radeon HD GPU***[i]The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape.[/i] [b]Awake...[/b] Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core. [i]You stumble through the narrow corridors as the distant cry is heard. It is getting closer.[/i] [b]Explore...[/b] Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits. [i]A sound of dragging feet? Or is your mind playing tricks on you?[/i] [b]Experience...[/b] By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand. [i]Something emerges out of the darkness. It's approaching. Fast.[/i] [b]Survive...[/b] Amnesia: The Dark Descent throws you headfirst into a dangerous world where danger can lurk behind every corner. Your only means of defense are hiding, running or using your wits. Do you have what it takes to survive? [Frictional Games]***2008-09-19 announced 2009-03-31 release date set to 2010Q2 2009-10-03 title finalized as [i]Amnesia: The Dark Descent[/i] Working title: [i]Lux Tenebras[/i] Working title: [i]Unknown[/i] | labelimagesubject |
Fallout: New Vegas | Bethesda Softworks (Obsidian Entertainment) | 2010 | Has 2 minor content DLC: -Courier's Pack: Includes all the items from the differente store preorders of FNV. -Gun Runners Arsenal: Introduces challenges and achievements related to them, and a store with some new weapons and mods.***Nyaeh there's the high roller. El mejor RPG de exploración de la generación actual, con personajes humanos creíbles (nadie es inmortal) y hasta cierto realismo económico (granjas, lucha por el agua...) El argumento del Skyrim en comparativa es de segunda. 10 de 10***Welcome to Vegas. New Vegas. It’s the kind of town where you dig your own grave prior to being shot in the head and left for dead...and that’s before things really get ugly. It’s a town of dreamers and desperados being torn apart by warring factions vying for complete control of this desert oasis. It’s a place where the right kind of person with the right kind of weaponry can really make a name for themselves, and make more than an enemy or two along the way. As you battle your way across the heat-blasted Mojave Wasteland, the colossal Hoover Dam, and the neon drenched Vegas Strip, you’ll be introduced to a colorful cast of characters, power-hungry factions, special weapons, mutated creatures and much more. Choose sides in the upcoming war or declare "winner takes all" and crown yourself the King of New Vegas in this follow-up to the 2008 videogame of the year, Fallout 3. Enjoy your stay. Key Features * Feel the Heat in New Vegas! Not even nuclear fallout could slow the hustle of Sin City. Explore the vast expanses of the desert wastelands – from the small towns dotting the Mojave Wasteland to the bright lights of the New Vegas strip. See the Great Southwest as could only be imagined in Fallout. * Feuding Factions, Colorful Characters and a Host of Hostiles! A war is brewing between rival factions with consequences that will change the lives of all the inhabitants of New Vegas. The choices you make will bring you into contact with countless characters, creatures, allies, and foes, and determine the final explosive outcome of this epic power struggle. * New Systems! Enjoy new additions to Fallout: New Vegas such as a Companion Wheel that streamlines directing your companions, a Reputation System that tracks the consequences of your actions, and the aptly titled Hardcore Mode to separate the meek from the mighty. Special melee combat moves have been added to bring new meaning to the phrase "up close and personal". Use V.A.T.S. to pause time in combat, target specific enemy body parts and queue up attacks, or get right to the action using the finely-tuned real-time combat mechanics. * An Arsenal of Shiny New Guns! With double the amount of weapons found in Fallout 3, you’ll have more than enough new and exciting ways to deal with the threats of the wasteland and the locals. In addition, Vault-Tec engineers have devised a new weapons configuration system that lets you tinker with your toys and see the modifications you make in real time. * Let it Ride! In a huge, open world with unlimited options you can see the sights, choose sides, or go it alone. Peacemaker or Hard Case, House Rules, or the Wild Card - it’s all in how you play the game.***EAN-13: [code]0093155125049[/code]***[b]Welcome to Vegas. New Vegas.[/b] As you battle your way across the heat-blasted Mojave Wastelands to the neon drenched Vegas Strip, you'll be introduced to a colourful cast of characters, factions, special weapons, mutated creatures and much more. Choose sides in the upcoming war or declare "winner takes all" in this follow-up to the 2008 videogame of the year, Fallout® 3. [b]Enjoy Your Stay.[/b] * Feel the Heat in New Vegas! Experience the Great Southwest as could only be imagined in Fallout. * Up the Ante! New features, weapons, factions and foes await you in Sin City. * Let it Ride! In a huge, open world you can explore, choose sides, or go it alone. Peacemaker or Hard Case, House Rules, or the Wild Card - it's all how you play the game. [Box blurb [sic]] | labelimagesubject |
Mark of the Ninja | Microsoft Game Studios (Klei Entertainment) | 2012 | Un juego de sigilo difícil de pulir más, sin nada que envidiar a las sagas Metal Gear y Splinter Cell (puede que incluso superándolas) Imprescindible sin lugar a dudas, favorito desde el primer minuto. Perfección en las sombras. 9 de 10 | labelimageminimize |
Thief | Square Enix;Eidos Interactive (Eidos Montreal) | 2014 | 2008 rumors, quickly becoming considered vaporware 2009-05-11 officially announced 2011 unofficially projected release 2013 more news appeared, suggesting either near future cancellation, on hold, or refactoring of the project | labelimageminimize |
METRO 2033 Redux | Deep Silver (4A Games) | 2014 | labelminimizeminimize | |
Solarix | KISS Ltd (Pulsetense Games) | 2015 | labelminimizeminimize |