showing 21 games

namepublisher(developer)year arrow_downwarddescription
Creatures ? (Millennium Interactive)1996 labelminimizeminimize
Creatures 2 Mindscape (Cyberlife)1998 labelminimizeminimize
X-COM: Terror from the Deep  2K Games (Microprose Software)1999The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension.

Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.

In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of this planet - your planet - Earth.***[Spanish]
Similar al primer X-COM, pero mucho mejor por la situación de acción total desde el principio, una dificultad endiablada (incluso más que el UFO Defense), una exigencia de toma de decisiones tan constante como cruel y la introducción del elemento agua y de misiones de defensa de civiles en el juego (añade una capa más a su inmensa complejidad)
Es algo mejor que el UFO Defense.

6 de 10

[English, Google Translate]
Similar to the first X-COM, but much better about the situation of mass action from the beginning, a devilish difficulty (even more than the UFO Defense), a requirement of decision making as constant as cruel and the introduction of the water element and civil defense missions in the game (adds one more layer to its immense complexity) It's better than the UFO Defense.

6 out of 10***[b]2.5D[/b] - tactical missions and most of the game is done with raster graphics, but the globe in geoscape is rendered with flat polygons for land and textured polygons for water.***This entry would still benefit from 2 screenshots, one from terror mission and another from underwater mission.***A very simple port of TFTD to Windows with no improvements or changes what-so-ever, just that it runs natively on Windows XP. Released only as part of [i]X-COM: Collector's Edition[/i] and for a time was available on Steam until they switched to running the old DOS version under DOSBox (around 2008-10-06).
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X-COM: UFO Defense Hasbro Interactive (Mythos Games)1999A very simple port of UFO Defense to Windows with no improvements or changes what-so-ever, just that it runs natively on Windows XP (and doesn't even do that very well). Released only as part of X-COM: Collector's Edition and for a time was available on Steam until they switched to running the old DOS version under DOSBox (around 2008-10-06). labelminimizeminimize
Creatures 3 Mindscape Entertainment (Creature Labs)1999 labelimageminimize
UFO: Aftermath  Cenega;Tri Synergy (ALTAR Interactive)2003[b]Minimum system requirements:[/b]
* Windows 98, 2000 or XP
* Pentium III 500 MHz
* 128 MB RAM
* GeForce 2 with 32 MB VRAM
* 1 GB free HD space

[b]Recommended:[/b]
* Pentium IV 2 GHz or Athlon 2 GHz
* 256 MB RAM
* GeForce 4 MX or ATI Radeon 9300 with 64 MB VRAM***Working title: [i]The Dreamland Chronicles: Freedom Ridge[/i]
... originally by [company=Mythos Games]Mythos Games[/company] as a 3D remake of the original [game=X-COM: UFO Defense]X-COM: UFO Defense[/game] which was cancelled. [game=Virgin Interactive]Virgin Interactive[/game] restarted the project under ALTAR in 2001.***UFO: Aftermath is a 3D isometric, tactical strategy game with a rich and compelling sci fi story.

Combining a global strategy with small squad tactical combat, the challenge offered is to fight against an alien invasion. Featuring run time generated tactical missions with innovative simultaneous combat action; the genre is also enhanced with strong RPG elements, offering a quite unique mix of strategic ideas.

RPG - Your soldiers will improve as they gain more experience. Their skills are derived from these statistics, and each point that you put into any one of these attributes will have a noticeable effect on that soldier's skills. These attributes are: Strength, Agility, Dexterity, Willpower, Intelligence, and Perception

Strategy - You must manage your bases, interceptions, and squads. Territory is equal to power in the game - the more you control, the better your interceptor coverage. Also, the faster you research, the better things could be.

Tactics - Fighting on the ground against aliens and mutants for the control of territories. Once you control a territory, you can decide what type of base you want there: Research, Military, Manufacture or Biomass repulsion.

Combat - Unique combat system features all of the best elements of both turn-based and real-time combat systems. You give orders while the game is paused to avoid the frantic rush of a real time system. While in pause you can give your troops very detailed orders taking as much time as you like. Once you are finished you simply start the game and continue playing. Once the game is underway you can pause the game at any point to update or change your orders and the game will automatically pause when important events occur, so that you may modify your plans accordingly. This combat is combining the finely grained tactics of a turn-based game with the realism of a real time system.

Key features:

* Simultaneous combat (mentioned above)
* Randomly generated tactical missions - each playing field will be unique meaning no two games are the same
* Intricate, rich and frightening alien setting displayed in full 3D
* Over 100 varied mission objectives
* 70 plus unique weapons
[Cenega]***Combines global strategy with small squad tactical combat in the fight against an alien invasion. It features run-time generated tactical missions, completely in 3D, with innovative simultaneous action combat, strong RPG elements and strategy game on the planetary level.
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UFO: Aftershock  Cenega;Tri Synergy (ALTAR Interactive)2005[b]missing images:[/b] indoors tactical mission***[b]destructible environment[/b] - easily goes unnoticed as you require some [i]heavy[/i] firepower to accomplish this and it tends to bug more often than not, so it isn't very useful. The most common way for this to bug is when a door is destroyed, making the doorway unusable for some mystical reason, often trapping your squad somewhere. I've yet to see a case where this actually [i]opened[/i] a path for the units to move through (they can shoot through the broken wall sections, though).
[b]irregular grid[/b] / [b]spheroid world[/b] - the "geoscape"***The game grows increasingly unstable towards the end (even with the latest 1.2 version) with some strange issues in enemy placements, even introducing impossible scenarios at some points (enemies outside the map).***[b]Minimum system requirements:[/b]
* Windows 2000 or XP
* 1 GHz Pentium III or Athlon
* 512MB RAM
* GeForce 5700 or Radeon 9500
* 4 GB free HD space

[b]Recommended:[/b]
* 2 GHz Pentium IV or Athlon
* 768 MB RAM
* GeForce 6600 or Radeon 9700 Pro***It is the year 2054. Fifty years after the disaster. Fifty years after the surface of Earth became uninhabitable. Retreating to the flying haven of the Laputa the remnants of humankind clung onto existence. Then a revolt against the increasingly rigid and corrupt human leadership of the Laputa escalated into a conflict that destroyed the colony. Now, the remaining survivors flee once again. Can they reclaim the Earth from the unknown forces that chased them into the skies?

UFO: Aftershock is a combination of tactical squad combat and global strategy that enhances and expands upon its prequel, [[gameid:155168 UFO: Aftermath]].

Key features:

* Intertwining global strategy and small scale tactical missions
* Sequel to the successful UFO: Aftermath
* Strategic resource and base management
* Enhanced SAS (Simultaneous Action System) and RPG system in tactical play
* Fight your way through multi-level buildings, inside and out
* New amazing items and technologies to research and develop
* Radical new training and experience system
* New terrifying enemies and powerful allies
* Added diplomacy element
* New gripping storyline
* Interactive destructible environment
[Cenega]***After the alien invasion, the Council of Earth successfully fought the Reticulans and moreover discovered their secret plan: to cover the Earth with "Biomass", a network of alien organic tissue that, the Reticulans hoped, would become conscious and endowed with immense psychic powers. The Reticulans who invaded the Earth are not true representatives of their kind, they are a breakaway faction that burned the bridges and chose this backwater part of space to conduct its experiments.

The Reticulans would construct a large satellite (several kilometres across) with a closed ecosystem and move the remnants of human population there. The experiment with the Biomass would go on on the surface. Then something went horribly wrong...
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Pocket UFO SMK Software2006Latest version: 1.26 (as of 2007-05-29)***The Windows version of [game=Pocket UFO]Pocket UFO[/game] is quite straight-forward conversion of the PPC version, with miniscule window you can't resize and odd controls designed for the pocket device rather than a more intuitive interface for regular Windows users. Go play the original rather than this, or [game=UFO 2000]UFO 2000[/game] which is a more proper remake (once they get the single player campaign working). labelimageminimize
UFO: Afterlight  Cenega;Topware Interactive;Bohemia Interactive (ALTAR Games)2007Steam ID [url=http://store.steampowered.com/app/7500]7500[/url] is publication on Steam that was taken down for some reason. ID:237950 is from Bohemia.***?? 2007-02-09 by Topware
?? 2007-03-30
2007-05-04 on Steam (by Topware)***[b]Minimum system requirements:[/b]
* Windows 2000 or XP
* 1 GHz CPU
* 512 MB RAM
* NVidia 5700 or ATI Radeon 9500 video card
* 5 GB free HD space

[b]Recommended:[/b]
* 2 GHz CPU
* 768 MB RAM
* Nvidia 6600 GT or ATI Radeon 9800 video card***UFO: Afterlight is a mixture of squad based tactical action and global strategy with the gamer controlling the actions of elite ground troops, and the running and construction of an intricate network of interlinking bases while collecting resources.

UFO: Afterlight takes us to Mars, where a human colony has been built with the help of the Reticulans not long before the events of [game=#155167]UFO: Aftershock[/game] took place. Mars base is self-sustainable and provides all the necessities for survival of humans on a foreign planet, mainly breathable air, water and food. Although the people inhabiting this colony have the technologies and knowledge required for their further development, basic survival is their major concern. Their only activity is the research of a nearby excavation site, which proves the existence of an ancient intelligent and highly developed alien civilization.

The player will enter the game when the research drastically affects all Mars inhabitants. New and unexpected enemies appear in the form of robots, built centuries ago by the unknown aliens for their protection, whose purpose is to eliminate any traces of other civilizations on Mars.

Humans on Mars now have a good reason for their own development, even though not knowing yet that the planetary self-defense mechanism might not be the worst awaiting them, and that their unintentional opening of hyperspace gates will bring an even bigger enemy right to their door. After all attempts to contact the Earth Laputa fail, the colonists are left with no other choice than to fight the enemies with their own means, or be annihilated.

Key Features

General
* combination of global strategy and tactical missions
* completely new story built on the events from UFO: Aftershock
* large number of new technologies, weapons and equipment to develop
* completely new environments on a different planet than Earth
* highly replayable game because of the player's key decisions on diplomacy and research
* strong RPG elements, the player knows his team by names

Strategy
* new enemies and new alien races with variable weapons and battle tactics
* several character classes with different attributes, skills and trainings
* diplomacy has strong influence on the game story
* research enables terraforming of the planet in later stages of the game
* improved and transparent construction and building management
* friendly interface and easy orientation in the game, useful information available at time and place where needed

Tactics
* advanced tactical part of the game with the possibility to enter buildings, thermo visions and more
* player may use different height and destructible elements of environment to his advantage
* tactical missions controlled by intelligent scripts guarantee reasonable behavior of enemies
* authentic physical model
* player must adapt his tactics during the game as the enemies change and grow stronger, hardly two missions are the same
* aliens and robots in your team
* hostile environment requiring the use of different types of spacesuits
* opportunity to mind-control your enemies and use psionic abilities
[Cenega]***UFO: Afterlight belongs to the UFO series - [game=#155168]UFO: Aftermath[/game] and [game=#155167]UFO: Aftershock[/game], released in 2003 and 2005 respectively, and originally inspired by the X-COM series. As well as X-COM and our previous UFO editions it consists of two related approaches - global strategy and small-squad tactics are merged together with an interesting story.
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UFO: Extraterrestrials  Tri Synergy;Paradox Interactive (Chaos Concept)2007Project started on 2002-01

Note that some releases (e.g. Steam) include a community produced patch.***Latest version: "patch 2" (as of 2007-10-03)***Unofficial sequel to [game=#33563]X-COM: UFO Defense[/game], in which the aliens won the war and humans set out to a planet called Esperanza where the alien threat has just arrived.

Apparently BMAN's mod was included in some re-release(s?) of the game.
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Blood Bowl  Cyanide2009Blood Bowl is the video game adaptation of Games Workshop's famous board game of the same name.

A brutal team sport unfolding in a parallel fantasy world based on Warhammer and American football, Blood Bowl invites gamers to form a team of players from such races as: Orcs, Elves, Humans, Dwarfs and many other fantasy creatures, and launch themselves into battle in the bloodiest of arenas. This strategy sports game combines a fine balance of tactics and bone crunching action!

The game offers two game modes. The first, which is fully real time, offers a spectacular gameplay. Intense battles between blocking linemen and daring displays of agility of players leaping and dodging through opponents tackle zones, while powerful spells and dirty trick special plays are unleashed across the pitch; all this creates a highly charged atmosphere. Of course, since it is sometimes difficult to keep an eye on the entire field at once, the game's interface offers different tactical and strategic setups, while the AI is responsible for managing the players on the field.

The second game mode, an actual turn-based game, is a treat for players of the original board game because it is an exact replica of Games Workshop's tabletop masterpiece. The original rules have been faithfully reproduced, and it contains all of the devices, strategies, play and rhythm of the original game.

The single-player experience allows the player to manage a team throughout an entire season of Blood Bowl, through the Old World of Warhammer. The team will evolve over the course of victories, experience gained and awards won. With its immense depth, the game can almost be considered as a management game, from managing the popularity and sponsorship of players to the purchase and sale of players, as well as their aging, retirement and even death.

In multiplayer, the player will be able to throw down a challenge to other Blood Bowl players and participate in large tournaments on the Internet in order to climb the official ranks.
[Focus Home Interactive]
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Blood Bowl: Legendary Edition  Focus Home Interactive (Cyanide)2010Same as the 2009 Blood Bowl game but with 12 new teams/races/species, fixes, and such. Was available at a discount for owners of the 2009 version from some distributors.

Player collected list of remaining issues/bugs: [url]http://forum.bloodbowl-game.com/viewtopic.php?f=11&t=100[/url]
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Blood Bowl: Chaos Edition  Focus Home Interactive (Cyanide)2012Same as the 2010 Legendary Edition but with 3 new teams/races/species, fixes, and such. Was available at a discount for owners of either of the previous editions from some distributors. labelimageminimize
XCOM: Enemy Unknown 2K Games (Firaxis Games)2012Recordando a los juegos tipo Tactics de los 90 desde el primer minuto, pero con un lavado de cara.

Especialmente encomiable el elemento de las decisiones incómodas (algo que desgraciadamente cada vez se ve menos) y la complejidad de los combates.

Pena no tener tiempo para disfrutarlo más, tiene una pinta bárbara.

Se acerca a la perfección del combate por turnos.

9 de 10***Overall a nice turn-based tactical game, but might not be really up to one's expectations if you go looking for another of the old XCOM games. In short, this new XCOM game is extremely simplified and cut down version of the old X-COM with great number of features missing with only a few new ones to its name.

For those familiar with old XCOM, here's a list of differences. Notably there's missing multiple bases for the player to operate, aliens do not set up bases (there's only one alien base in the game), alien craft activity is barely existing (~13 alien craft encountered before the game was over), terror missions and similar do not involve actual enemy craft going to the sites, your soldiers can't pick up enemy gear during missions, grenades and rockets are special one-use gear instead of actual inventory items, inventory overall is severely simplified to a point where its limitations don't make sense, the game does not simulate projectile trajectories except for missed shots destroying scenery (missed shots can no longer hit secondary targets) and auto/burst fire is treated as single shot in terms of hitting or not, as such cover is simply statistical wonder instead of literal cover (shots "penetrate" the cover - with no damage to the cover - when they hit the soldier hiding behind it rather than hitting exposed bits), alien craft interception relies on one-use power ups you need to craft (though they go largely unused), aliens do not attack XCOM base(s), you can only have one skyranger hence you're specifically forbidden to complete missions that appear "simultaneously" with others (you have to choose one, the others automatically fail, their timing and duration essentially synced), interceptor and skyranger management is simplified, chrysalids and robotic aliens can not be captured and studied, aliens do not have jobs (there's only one live specimen of each species to interrogate and beyond that, nothing), battle scanner is missing, arbitrary range limitations to weapons (not allowed to shoot if target is beyond certain range), incendiary weapons are missing, stun grenades are missing, quite a few alien species are missing, levels tend to be far smaller and streamlined (with very few exceptions), action points have been replaced with simplified version that has glaring limitations, soldiers have 360 degree vision, reloading and shooting in same turn is impossible, ammunition is handwaved away completely, aliens do not have morale, taking aliens alive has little far less use, and probably quite a few other things. New features, for those that care: upgrade system accessible via the foundry, psychic damage ability, classes, class perks, two-point system, and probably some others.

Personally I think this new XCOM is good game, but just does not hold up to what the old X-COM games were about. If you want the old experience, you're better off with the old games, UFO: Extraterrestrials, UFO: Aftermath/-shock/-light, or the many fan-made remakes.

Note that I played the game through on "classic" difficulty (the one just below brutal), which may have had something to do with some of my poor opinions.***EAN-13: [code]5 026555 056151[/code] (European/Worldwide)***[media=youtube]u9i6X5fgaCE[/media]
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Game Dev Tycoon Greenheart Games2013 labelimageminimize
XCOM: Enemy Within 2K Games (Firaxis Games)2013 labelimageminimize
Xenonauts Goldhawk Interactive2014Although the game is provided for Linux, it's actually the Windows version with Wine wrapper. labelimageminimize
Interstellaria Chucklefish (Coldrice Games)2015Interstellaria is a real time space-exploration sim and crew management game. Command a fleet of vessels wandering the galaxy for adventure and profit! You'll be forced to make tough decisions as you face hostile starships, crippling space anomalies, and intriguing aliens. When your fleet faces certain doom, should you direct your crew to make critical repairs, or report to their stations and boost your fleet? Land your flagship on an alien world, allowing your crew to gather valuable resources for you— but be sure to equip them with powerful armor and weapons! It's a dangerous universe out there, and although many helpful creatures will trade or share valuable information with you, many more will attack on sight! Features Tactical crew management. Direct crewmen to put out fires, or repair damaged equipment. Posting them to their station boosts your fleet's speed and combat abilities. Customize your ship with helpful stations. Allocate power to important systems or simply outfit your ship with lasers and put all power into weapons! Your crew eats, sleeps, and needs entertainment. Each one develops unique traits throughout the game that help or hurt the mission. Various outfits and weapons can be found to customize them further. Fleet-based combat. Instead of controlling a single ship, you control multiple ships each with their own crew. Fully explorable galaxy, no areas are off limits. Each region has unique ships, aliens, and mysteries to find. Land your ships on planets! Each world is a new experience and has special rewards for you and your crew. Featuring an all-original soundtrack from the incredibly popular chiptune musician Chipzel. labelimagesubject
Blood Bowl II  Focus Home Interactive (Cyanide)2015 labelminimizeminimize
XCOM 2 2K Games (Firaxis Games)2016AI cheating
* Knowledge of all player troops once concealment is gone, which lets them target AoEs and such without ever having vision on them.
* Concealment patrol routes sometimes follow player position.
* Accuracy stat is not affected by as many things as it is for players.***The game starts roughly 20 years after the beginning of the first game from scenario where the war was lost before the players even began on the first game, effectively taking immediate loss right at game start as the canon ending for the previous game, thus making anything that happened in the first game not canon.
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XCOM 2: Long War 2 Pavonis Interactive2017A massive free mod for XCOM 2 that's endorsed by the game's developer, Firaxis Games. Information around the internet suggests that Pavonis was hired to make the expanded Long War 2 mod after their success with the original. labelminimizeminimize
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