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Active Time Battle

Video game concept

*123*
22
games
11
platforms

A semi-real time time progression system designed by Hiroyuki Ito for combat sequences where each entity waits for their ability to act charge but time does not pause when their "turn" is possible.

Notable people involved: Kaori Tanaka and Nobuo Uematsu

Alternate name: ATB

Actually patented in Japan (JP2794230) and US (US5390937, US5649862).

Alternatively this can be described as real-time initiative-based combat.

Popular tags

cards chrono-series finalfantasy rpg-eastern

Parent groups

Battle systems, Patents

Games by year

94969800020406081012141618 41230

The first Active Time Battle video game was released on April 2, 1994.

Square and Square Enix published most of these games.

Platforms

PS6
Windows4
Switch3
SNES2
GBA1
Nintendo DS1
Linux1
iOS1
PS31
PS41
PS Vita1

Most common companies