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Active Time Battle

Video game concept

A semi-real time time progression system designed by Hiroyuki Ito for combat sequences where each entity waits for their ability to act charge but time does not pause when their "turn" is possible.

22
games
11
platforms

Alternate name: ATB

The first video game about Active Time Battle was released on April 2, 1994.

Square and Square Enix has published most of these games

Actually patented in Japan (JP2794230) and US (US5390937, US5649862).

Alternatively this can be described as real-time initiative-based combat.

Parent groups

Battle systems, Patents

Platforms

PS 6
Windows 4
Switch 3
SNES 2
GBA 1
Nintendo DS 1
Linux 1
iOS 1
PS3 1
PS4 1
PS Vita 1

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