Active Time Battle

Video game concept

A semi-real time time progression system designed by Hiroyuki Ito for combat sequences where each entity waits for their ability to act charge but time does not pause when their "turn" is possible.

22
games
11
platforms

Alternate name: ATB

Actually patented in Japan (JP2794230) and US (US5390937, US5649862).

Alternatively this can be described as real-time initiative-based combat.

Popular tags

cards chrono-series finalfantasy

Parent groups

Battle systems, Patents

Games by year

94969800020406081012141618 41230

The first Active Time Battle video game was released on April 2, 1994.

Square and Square Enix published most of these games.

Platforms

PS 6
Windows 4
Switch 3
SNES 2
GBA 1
Nintendo DS 1
Linux 1
iOS 1
PS3 1
PS4 1
PS Vita 1