Active Time Battle
Video game concept
A semi-real time time progression system designed by Hiroyuki Ito for combat sequences where each entity waits for their ability to act charge but time does not pause when their "turn" is possible.
22
games
11platforms
Alternate name: ATB
SWTC 2017-03-03
PS1 1999-11-02
GBA 2007-02
PS1 1997-01-31
PS4 2016-02-18
WIN 2016-02-18
PS1 1998-09-09
SNES 1995-03-11
NDS 2008-11-20
SWTC 2019-03-26
PS1 1999-10-05
VITA 2016-02-18
Actually patented in Japan (JP2794230) and US (US5390937, US5649862).
Alternatively this can be described as real-time initiative-based combat.
Alternatively this can be described as real-time initiative-based combat.