Active Time Battle
Video game concept
22
games
11platforms
A semi-real time time progression system designed by Hiroyuki Ito for combat sequences where each entity waits for their ability to act charge but time does not pause when their "turn" is possible.
Notable people involved: Kaori Tanaka and Nobuo Uematsu
Alternate name: ATB
WIN 1998-06-24
PS1 1999-11-02
SWTC 2017-03-03
SNES 1995-03-11
NDS 2008-11-20
SWTC 2019-03-26
PS1 1999-10-05
PS1 1998-09-09
GBA 2007-02
PS1 1997-01-31
SNES 1994-04-02
PS1 1999-02-11
Actually patented in Japan (JP2794230) and US (US5390937, US5649862).
Alternatively this can be described as real-time initiative-based combat.
Alternatively this can be described as real-time initiative-based combat.
Popular tags
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Games by year
The first Active Time Battle video game was released on April 2, 1994.
Square and Square Enix published most of these games.