Patents

Other (objects, etc.) concept

Any concepts that are patented somewhere in the world. Unlike other concepts these are worth having even if just one game would be in it.

These are most likely gameplay mechanics which can be quite certainly be claimed to be hampering innovation by denying such concepts to be used, though partially it encourages it by forcing people to create new concepts (but they could just use some alternative that already exists that isn't patented). Can be at the very least be seen as reducing the spread of the particular concept and thus using them as basis for something new is diminished.

This is a container group; its children are:

Active Time BattleA semi-real time time progression system designed by Hiroyuki Ito for combat sequences where each entity waits for their ability to act charge but time does not pause when their "turn" is possible.1994 / 201922 games
Group size power scalingPower of a group scales with its size. (too short)2003 / 20182 games
S3 Texture CompressionA group of lossy texture compression algorithms originally by S3 Graphics included in DirectX 6.0, OpenGL 1.3, and subsequent versions.1998 / 201816 games