Animation blending
Software concept
An animation technique where two or more pre-canned animations are seamlessly blended together to create a combination or half-way form of them as opposed to using inverse kinematics or dynamic motion synthesis to simulate such.
1
game
1platform
The animation combinations (blends) are limited by pre-programmed states switches or such, so this is not as dynamic as full simulation, but produces more predictable (and as easier to fix) results as all known variations of the animations are easily known, but requires touching them up to make them appear natural.
Unity has integrated support for this via its Blend Trees.
Unity has integrated support for this via its Blend Trees.
Parent group
Games by year
The first Animation blending video game was released on August 28, 2015.
Platforms
Windows | 1 |
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