Animation blending

Software concept

An animation technique where two or more pre-canned animations are seamlessly blended together to create a combination or half-way form of them as opposed to using inverse kinematics or dynamic motion synthesis to simulate such.

1
game
1
platform
The animation combinations (blends) are limited by pre-programmed states switches or such, so this is not as dynamic as full simulation, but produces more predictable (and as easier to fix) results as all known variations of the animations are easily known, but requires touching them up to make them appear natural.

Unity has integrated support for this via its Blend Trees.

Parent group

Animation techniques

Games by year

The first Animation blending video game was released on August 28, 2015.

Platforms

Windows 1