Animation techniques
Culture concept
This is a container group; its children are:
Animation blending | An animation technique where two or more pre-canned animations are seamlessly blended together to create a combination or half-way form of them as opposed to using inverse kinematics or dynamic motion synthesis to simulate such. | 1 game | |
Claymation animation | Claymation is a type of stop-motion animation achieved with malleable (often plasticine clay) characters. | 1990 / 2015 | 84 games |
Digitized video | Prerecorded video clips of [i]live action[/i] are rendered digital, in full or part, and displayed within the game. | 1990 / 2016 | 94 games |
Dynamic motion synthesis | A method of procedural animation that builds upon earlier ragdoll physics and inverse kinematics by adding virtual muscles into the equation. | 2008 / 2013 | 10 games |
Inverse kinematics | Uses inverse kinematics or similar animation technique that tries to dynamically find the position of joints in respect to the desired end position, usually to connect a leg to solid surface. | 1998 / 2018 | 41 games |
Motion captured animation | Character animation was produced with motion capture. (too short) | 0 game | |
Rotoscoping | Used rotoscoping in production. (too short) | 1984 / 2014 | 52 games |
Skeletal animation | (too short) | 2007 / 2017 | 20 games |
Stop-motion animation | Uses digitized stop-motion images. (too short) | 1995 / 2013 | 19 games |
Time-lapse Images | Utilizes time-lapse images. (too short) | 1 game |