Cutscene invulnerability
Video game concept
For the duration of cutscenes player characters (and possibly others) are turned invulnerable. Requires cutscenes can start midgame and return to same or close to same situation from where they started in while same enemies/dangers remain active.
4
games
3platforms
Alternate names: Cutscene immortality
Name variations: cinematic invulnerability
WIN 2013-02-05
PS3 2009-02
PS3 2013-02-05
X360 2013-02-05
Requires that enemies continue moving and attacking during cutscenes as normal instead of being paused or cutscenes explicitly occurring when no enemies are around.
This requires that this can be verified, usually by triggering a cinematic while there are active hostiles around.
This requires that this can be verified, usually by triggering a cinematic while there are active hostiles around.
Popular tags
deadspaceParent group
Games by year
The first Cutscene invulnerability video game was released on February 2009.
Electronic Arts published all these games.