Cutscene invulnerability

Video game concept

For the duration of cutscenes player characters (and possibly others) are turned invulnerable. Requires cutscenes can start midgame and return to same or close to same situation from where they started in while same enemies/dangers remain active.

4
games
3
platforms

Alternate names: Cutscene immortality
Name variations: cinematic invulnerability

Requires that enemies continue moving and attacking during cutscenes as normal instead of being paused or cutscenes explicitly occurring when no enemies are around.

This requires that this can be verified, usually by triggering a cinematic while there are active hostiles around.

Popular tags

deadspace

Parent group

Cinematics

Games by year

0910111213 41230

The first Cutscene invulnerability video game was released on February 2009.

Electronic Arts published all these games.

Platforms

PS3 2
Windows 1
X360 1

Most common companies