Death traps
Video game concept
An avoidable series of events that have a 100% chance of death but do not specifically warn the player of the impending non-obvious trap.
45
games
13platforms
MAC 1992
IIGS 1988
ST 1987
OCS 1990
DOS 1990-09
WIN 2006-12-15
WIN 2009-10-02
DOS 1984-05-10
DOS 1990
WIN 2015-02-23
WIN 2011-08-02
LIN 2001-08
This is not merely putting the character in jeopardy or some situation to which there is a solution fight out of the situation, or otherwise weasel ones way out of the trap. Deathtraps are instantly sprung and hopeless. This for things along the lines of running through a normal looking door and falling to ones death due to a missing balcony. The player only knows to avoid this from having fallen victim to it previously. They were not forced to hear "avoid such and such door" and they were encouraged or even required by circumstance to run. This is most common in adventure games (no risk, no adventure, éh?).
Popular tags
anotherworld interactivefiction kingsquest metroidvania platformhellParent groups
Games by year
The first Death traps video game was released in 1981.
Sierra On-Line, Interplay and Playdead published most of these games.