Death traps

Video game concept

An avoidable series of events that have a 100% chance of death but do not specifically warn the player of the impending non-obvious trap.

45
games
13
platforms
This is not merely putting the character in jeopardy or some situation to which there is a solution fight out of the situation, or otherwise weasel ones way out of the trap. Deathtraps are instantly sprung and hopeless. This for things along the lines of running through a normal looking door and falling to ones death due to a missing balcony. The player only knows to avoid this from having fallen victim to it previously. They were not forced to hear "avoid such and such door" and they were encouraged or even required by circumstance to run. This is most common in adventure games (no risk, no adventure, éh?).

Popular tags

anotherworld interactivefiction kingsquest metroidvania platformhell

Parent groups

Metagaming, Quirks

Games by year

818385878991939597990103050709111315 82460

The first Death traps video game was released in 1981.

Sierra On-Line, Interplay and Playdead published most of these games.

Platforms

Windows 8
Linux 8
MS-DOS 5
Apple II E 5
Amiga 4
Mac OS X 4
Mac OS Classic 3
Atari ST 2
Apple IIGS 2
Tandy Coco 1
Master System 1
Flash 1
Jaguar 1

Most common companies