Economy
Other (objects, etc.) concept
This is a container group; its children are:
Closed economy | There's a finite amount of actual money in the game world. So if someone hoards it all up, no-one can get any except by getting it from the one who hoarded it. | 1979 / 2013 | 8 games |
Interest income | Player gains income through interest, usually by depositing wealth in a bank, giving out loans, or some such. | 1974 / 2014 | 21 games |
Loans | Player can take out loans and thus going into debt, or possibly even give them out and gaining additional income via debt interest. | 1982 / 2016 | 27 games |
Market fluctuation | Prices vary over time, either randomly or through proper simulation of conditions. (too short) | 1977 / 2016 | 28 games |
Player economy | The economy exists mostly as a player driven entity rather than via NPC merchants. (too short) | 1991 / 2014 | 10 games |
Supply and demand | Simulates supply and demand mechanics in economics, with selling price of items rising as the items become more scarce, and buying price lowering as they become more abundant. | 1977 / 2021 | 24 games |