Floating aim
Video game concept
Aim moves somewhat freely of view direction, similar to having a deadzone, but does not prevent view direction changes. Turning causes gun to point to a side and any fire to go that way too. True floating aim does not re-center aim by itself after.
7
games
2platforms
WIN 2006-03-14
WIN 2011-09-14
WIN 2009-07-09
WIN 2008-10-17
This is NOT for gun nudge which is only a visual gimmick that simulates the appearance of floating aim without actually having it.
See also: aim dead zone
Popular tags
redorchestra-series tacticalParent group
Games by year
The first Floating aim video game was released on March 14, 2006.
Darkest Hour Team and Thinking Studios published most of these games.