Aim dead zone
Video game concept
An area where you can aim around without affecting your heading.
39
games
14platforms
Alternate names: View dead zone
Name variations: aiming dead zone
GC 2002-10-15
PS2 2005-03-21
WIN 2010-08-28
WIN 2006
DOS 1994-11
XBOX 2002-10-15
WIN 2010-01-05
PS2 2002-10-08
WIN 2007-09-28
X360 2014-08-12
PS2 2000-10-26
WIN 1999-06-01
This can be combined with independent aim in some rare cases, usually involves a locomotive part (e.g. tank tracks), the turret which provides the basis for independent aim tag, while the cannon itself may allow some minimal nudging itself without affecting the turret mount's heading (like most towed cannons).
Usually this is seen in first person games, but not necessarily limited to them, where the player can aim around the middle of the screen without changing the view direction at all.
Good older examples of this are: System Shock [1], CyClones and MechWarrior.
Usually this is seen in first person games, but not necessarily limited to them, where the player can aim around the middle of the screen without changing the view direction at all.
Good older examples of this are: System Shock [1], CyClones and MechWarrior.
See also: independent aiming (a more complete variant of this), floating aim (similar, but does not prevent view direction changes within the free aim zone)
Popular tags
arma-series mechsim mechwarrior militainment systemshock tactical tanksim timesplitters-seriesParent group
Games by year
The first Aim dead zone video game was released on March 26, 1994.
Eidos, Night Dive Studios and Electronic Arts published most of these games.