Gameplay and story segregation
Video game concept
Any tags that describe segregation between gameplay and story, usually the story ignoring certain fundamental gameplay elements or the gameplay not allowing things the story does in cutscenes or such, or the story ignores what happens during gameplay.
6
games
3platforms
Games by year
The first Gameplay and story segregation video game was released on August 11, 1999.
Bethesda Softworks published all these games.
Most common companies
This is a container group; its children are:
At last moment | Dramatic escapes, bomb defusals, arrivals, projectile hits, etc. happen at the last possible moment. | 1989 / 2016 | 36 games |
Cinematic inconsistencies | Cinematics have content that is inconsistent with in-game content. (too short) | 2005 / 2013 | 8 games |
Cutscene incompetence | During one or more cutscenes characters, especially the protagonist, display excessive incompetence that they according to all other evidence should not fall victim of. | 2004 / 2015 | 6 games |
Trivial research | Includes research, upgrades, or such for things that shouldn't really need it. Ability to jump, dodge, block, etc. are excellent examples of this. | 1988 / 2018 | 30 games |
Undue haste | Player is told to hurry at various points but never has any real need to comply, but instead can go for a week long fishing trip or just sit on their arse twiddling their thumbs for as long as they wish. | 2001 / 2014 | 8 games |