No modal pause

Video game concept

Opening gameplay menus or similar modal elements (such as inventory screen) does not automatically pause the game.


The first video game about No modal pause was released on August 3, 2004.

Almost Human Games has published all these games

See also: no inventory pause, no pause menu

Modal elements in general refer to things that block out previous gameplay method until the modal element is discarded. For example, movement, attacking, interacting with people and objects, etc. are blocked while inventory is open in many games.