No modal pause
Video game concept
Opening gameplay menus or similar modal elements (such as inventory screen) does not automatically pause the game.
8
games
3platforms
WIN 2014-08-26
WIN 2017-02-24
WIN 2014-10-15
WIN 2004-08-03
WIN 2012-10-30
PS3 2009-02
See also: no inventory pause, no pause menu
Modal elements in general refer to things that block out previous gameplay method until the modal element is discarded. For example, movement, attacking, interacting with people and objects, etc. are blocked while inventory is open in many games.
Modal elements in general refer to things that block out previous gameplay method until the modal element is discarded. For example, movement, attacking, interacting with people and objects, etc. are blocked while inventory is open in many games.
Popular tags
corridorshooter doom-series dungeoncrawler grimrock-series metroidvaniaGames by year
The first No modal pause video game was released on August 3, 2004.
Almost Human Games published all these games.