Player and their opponents can somehow deny resources from one another in more ways than simply blocking the path to the resource or harming those that gather or generate it.
The first video game about Resource denial was released in 2003.
Valve has published all these games
If each side is paid for defeating characters, structures, etc. the owner of them can somewhat trivially destroy them themselves (friendly fire), denying the bounty.
Destroying the other persons built resource structures or harvesters is not included in this as that we assume can be done always if such exist. Destroying the actual resource however is included.