Shared cooldowns
Video game concept
Some abilities, skills, spells, etc. that have a cooldown share it with other abilities, often similar ones. This may be absolute (same cooldown on all) or a significant delay on using the other abilities (e.g. half of the used ability's own cooldown
2
games
1platform
Alternate name: Global cooldown
WIN 2010-02-02
WIN 2010-09-22
Note that this may make some sense, for example using an attack maneuver obviously prevents you from employing another attack maneuver while the current one is being performed (unless somehow cancelled).
This behaviour is similar to using up significant chunk of whatever energy pool is in existence without actually cutting off the use of unrelated abilities that also use that energy. E.g. afterburner and stabilizers can work separately of weapon systems.
For vehicles and other mechanical things this can be handwaved as delays in the system itself to prevent damage from too rapid changes.
This behaviour is similar to using up significant chunk of whatever energy pool is in existence without actually cutting off the use of unrelated abilities that also use that energy. E.g. afterburner and stabilizers can work separately of weapon systems.
For vehicles and other mechanical things this can be handwaved as delays in the system itself to prevent damage from too rapid changes.
Popular tags
mmogParent group
Games by year
The first Shared cooldowns video game was released on February 2, 2010.
Platforms
Windows | 2 |
---|