Spatial audio

Software concept

1
game
1
platform
Sound being blocked off or muted by objects, echo making locating actual source direction harder (e.g. sound comes from a door to the left even when the sound source is actually more directly in front of you), etc. are basic features of this.

Parent group

Audio

Child group

Aureal 3D

Games by year

The first Spatial audio video game was released on November 30, 1998.

Platforms

Windows 1

Most common companies