Supersampling

Software concept

Includes separate setting for supersampling from normal anti-aliasing options, allowing it to be used in addition to other anti-aliasing instead of solely.

1
game
1
platform

The first video game about Supersampling was released on November 3, 2014.

Effectively this tries to improve visual quality by rendering everything (including other anti-aliasing and screen effects) at higher resolution than the display device can and then downsampling to actual display resolution, hopefully improving image quality beyond what plain super-sampled anti-aliasing could and makes the performance impact optional while being able to use less resource heavy anti-aliasing separately. Essentially a form of future proofing.
See also: SSAA

Platforms

Windows 1

By year

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