showing 1 - 50 of 147 gameschevron_right
name arrow_downward | publisher(developer) | year | author(s) | platform | |
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Alpha Prime | IDEA Games;Meridian4 (Black Element Software) | 2006 | Windows | labelimagesubject | |
ArcaniA - A Gothic Tale | JoWood Productions (Spellbound Entertainment) | 2010 | Windows | labelimagesubject | |
Bionic Commando | Capcom (GRIN) | 2009 | Windows | labelimageminimize | |
Bionic Commando | Capcom (GRIN) | 2009 | Ulf Andersson | PS3 | labelminimizeminimize |
Bionic Commando | Capcom (GRIN) | 2009 | X360 | labelimageminimize | |
Blood | GT Interactive (Monolith Productions) | 1997 | Nick Newhard (designer) | MS-DOS | labelimagesubject |
Blood | GT Interactive (Monolith Productions) | 2015 | Nick Newhard (designer) | Linux | labelminimizeminimize |
Blood II: The Chosen | GT Interactive (Monolith Productions) | 1998 | James Wilson III (designer) | Windows | labelimagesubject |
Command & Conquer: Renegade | Electronic Arts (Westwood Pacific) | 2002 | Windows | labelimagesubject | |
Crime Busters | Dismac;Bit Corp;Gradiente (Bit Corp) | 1989 | NES | labelimageminimize | |
Crysis | EA Partners (Crytek) | 2007 | Inon Zur (music) | Windows | labelimagesubject |
Crysis Warhead | Crytek | 2008 | Ryan C. Gordon | Linux | labelminimizeminimize |
Crysis Warhead | EA Partners (Crytek Studios - Budapest) | 2008 | Windows | labelimagesubject | |
Cytadela | Asymptopia Software | 2010 | Kamil Pawłowski Marcin Sękalski Tomasz Kaźmierczak Tomasz Wiśniewski | Linux | labelimagesubject |
Cytadela | Asymptopia Software | 2010 | Kamil Pawłowski Marcin Sękalski Tomasz Kaźmierczak Tomasz Wiśniewski | BSD | labelminimizeminimize |
Dark Forces II: Jedi Knight | LucasArts | 1997 | Windows | labelimageminimize | |
Dead Rising | Capcom (Capcom Production Studio 1) | 2006 | X360 | labelimageminimize | |
Dead Rising | Capcom (Capcom Production Studio 1) | 2016 | Windows | labelimageminimize | |
Dead Rising: Chop Till You Drop | Capcom (Capcom;Tose) | 2008 | Wii | labelimagesubject | |
Diablo | Blizzard (Blizzard North) | 1996 | Windows | labelimageminimize | |
Diablo | Blizzard (Blizzard North) | 1996 | Mac OS Classic | labelimageminimize | |
Diablo | ? | ? | Pandora | labelminimizeminimize | |
Diablo | Electronic Arts (Blizzard;Climax Group) | 1998 | PS | labelimagesubject | |
Diablo II | Blizzard | 2000 | David Thomas (voice acting) Jessica Straus (voice acting) Larry B. Scott (voice acting) Liana Young (voice acting) Michael McConnohie (voice acting) | Windows | labelimagesubject |
Diablo II | Blizzard | 2000 | Mac OS Classic | labelimageminimize | |
Diablo II | author | 2015 | Pandora | labelminimizeminimize | |
Diablo II | Blizzard | 2000 | Mac OS X | labelminimizeminimize | |
Diablo II: Lord of Destruction | Blizzard | 2001 | Windows | labelimagesubject | |
Diablo II: Lord of Destruction | Blizzard | 2001 | Mac OS Classic | labelminimizeminimize | |
Diablo II: Lord of Destruction | author | 2015 | Pandora | labelminimizeminimize | |
Diablo II: Resurrected | Blizzard (Blizzard;Vicarious Visions) | 2021 | Windows | labelminimizeminimize | |
Diablo II: Resurrected | Blizzard (Blizzard;Vicarious Visions) | 2021 | Switch | labelimageminimize | |
Diablo II: Resurrected | Blizzard (Blizzard;Vicarious Visions) | 2021 | PS4 | labelminimizeminimize | |
Diablo II: Resurrected | Blizzard (Blizzard;Vicarious Visions) | 2021 | PS5 | labelminimizeminimize | |
Diablo II: Resurrected | Blizzard (Blizzard;Vicarious Visions) | 2021 | Xbox One | labelminimizeminimize | |
Diablo II: Resurrected | Blizzard (Blizzard;Vicarious Visions) | 2021 | Xbox Series X | labelminimizeminimize | |
DOOM | id Software | 1993 | Adrian Carmack (graphics) Adrian Carmack (artwork) Carl Sanford Joslyn Petersen 'Sandy Petersen' (design) David Taylor (programming) John Carmack (programming) John Romero (design) John Romero (programming) John Romero (level design) John Romero (tools programming) Kevin Cloud (graphics) Kevin Cloud (artwork) Martin Kolodziej (special thanks) Michael Abrash (programming) Paul Radek (sound) Paul Radek (audio drivers) Robert Prince (music) Robert Prince (sound effects) Sandy Petersen (level design) Shawn C. Green (design) Shawn C. Green (level design) Tom A. Hall (creative director) | MS-DOS | labelimageminimize |
Doom II | id Software | 1994 | John Carmack (game engine) | MS-DOS | labelimagesubject |
Duke Nukem | GoodOldGames | 2003 | BeOS | labelminimizeminimize | |
Duke Nukem 3D | 3D Realms;Tectoy;Zeebo (3D Realms;Tectoy Digital) | 2008 | Zeebo | labelimagesubject | |
Duke Nukem 3D | Apogee Software (3D Realms) | 1996 | MS-DOS | labelimagesubject | |
Duke Nukem 3D | Apogee Software (3D Realms) | 2014 | Linux | labelminimizeminimize | |
Duke Nukem Atomic Edition | 3D Realms (icculus.org) | ? | Linux | labelminimizeminimize | |
F.E.A.R. | Vivendi Universal (Monolith Productions) | 2005 | Craig Hubbard (lead game designer) | Windows | labelimagesubject |
F.E.A.R. | Vivendi Universal (Monolith Productions;Day 1 Studios) | 2006 | Craig Hubbard (lead game designer) | X360 | labelimageminimize |
F.E.A.R. | Vivendi Universal (Monolith Productions;Day 1 Studios) | 2007 | Craig Hubbard (lead game designer) | PS3 | labelimagesubject |
F.E.A.R. 2: Project Origin | Warner Bros. Interactive (Monolith Productions) | 2009 | John Mulkey (lead game designer) | Windows | labelimageminimize |
F.E.A.R. 2: Project Origin | Warner Bros. Interactive (Monolith Productions) | 2009 | John Mulkey (lead game designer) | PS3 | labelimageminimize |
F.E.A.R. 2: Project Origin | Warner Bros. Interactive (Monolith Productions) | 2009 | John Mulkey (lead game designer) | X360 | labelimageminimize |
F.E.A.R.: Extraction Point | Sierra Entertainment (TimeGate Studios) | 2006 | Windows | labelimageminimize |