showing 13 games

name arrow_downwardpublisher(developer)yearauthor(s)platform
Brothers: A Tale of Two Sons 505 Games (Starbreeze Studios)2013Josef Fares
Windowslabelimagesubject
Brothers: A Tale of Two Sons 505 Games (Starbreeze Studios)2013Josef Fares
X360labelimageminimize
Brothers: A Tale of Two Sons 505 Games (Starbreeze Studios)2013Josef Fares
PS3labelimageminimize
Far Cry: Primal Ubisoft (Ubisoft Montreal)2016 Windowslabelimageminimize
Ico Sony Computer Entertainment (Team Ico;Japan Studio)2001Fumito Ueda (designer)
Kazuhiro Shindou (voice actor)
Michiru Oshima (music)
Misa Watanabe (voice actor)
Pentagon (music)
Reiko Takahashi (voice actor)
PS2labelimagesubject
Ori and the Blind Forest Moon Studios2016Aeralie Brighton (voice actor)
Airborn Studios (art)
Andrew Lackey (audio director)
Andrew Lackey (sound designer)
Andrew Lackey (voice actor)
Anna Jasinski (user interface)
Anna Jasinski (level art)
Arie Barsky (programmer)
Arie Barsky (qa lead)
Arthur Brussee (graphics)
Arthur Brussee (frameworks programming)
Beau Anthony Jimenez (sound designer)
David Clark (gameplay)
David Clark (core programmer)
Erik Braa (voice actor)
Gareth Coker (music composer)
Gennadiy Korol (lead programmer)
Gennadiy Korol (project manager)
Gennadiy Korol (technical artist)
Geoffrey Garnett (sound designer)
Herdis Jakobsen (level art)
James Nicholas Benson (lead animation)
James Nicholas Benson (additional design)
Johannes Fighuber (lead art)
Johannes Fighuber (cinematics)
Johannes Fighuber (effects art)
Kaja Reinki (art support)
Kristi Knupp (sound design)
Kristi Knupp (implementation)
Maximilian Degen (concept art)
Maximilian Degen (level art)
Michael Gagno (level design)
Naru & Gumo)
Rahel Brunold (animation)
Simon Kopp (concept art)
Simon Kopp (level art)
Steffen Unger (3d character art)
Thomas Mahler (writer)
Thomas Mahler (director)
Thomas Mahler (game designer)
Wabi Sabi Sound Inc. (sound)
Willem Vos (support programming)
Willem Vos (audio implementation)
Linuxlabelminimizeminimize
Ori and the Blind Forest Microsoft Studios (Moon Studios)2015Aeralie Brighton (voice actor)
Airborn Studios (art)
Andrew Lackey (audio director)
Andrew Lackey (sound designer)
Andrew Lackey (voice actor)
Anna Jasinski (user interface)
Anna Jasinski (level art)
Arie Barsky (programmer)
Arie Barsky (qa lead)
Arthur Brussee (graphics)
Arthur Brussee (frameworks programming)
Beau Anthony Jimenez (sound designer)
David Clark (gameplay)
David Clark (core programmer)
Erik Braa (voice actor)
Gareth Coker (music composer)
Gennadiy Korol (lead programmer)
Gennadiy Korol (project manager)
Gennadiy Korol (technical artist)
Geoffrey Garnett (sound designer)
Herdis Jakobsen (level art)
James Nicholas Benson (lead animation)
James Nicholas Benson (additional design)
Johannes Fighuber (lead art)
Johannes Fighuber (cinematics)
Johannes Fighuber (effects art)
Kaja Reinki (art support)
Kristi Knupp (sound design)
Kristi Knupp (implementation)
Maximilian Degen (concept art)
Maximilian Degen (level art)
Michael Gagno (level design)
Naru & Gumo)
Rahel Brunold (animation)
Simon Kopp (concept art)
Simon Kopp (level art)
Steffen Unger (3d character art)
Thomas Mahler (writer)
Thomas Mahler (director)
Thomas Mahler (game designer)
Wabi Sabi Sound Inc. (sound)
Willem Vos (support programming)
Willem Vos (audio implementation)
Windowslabelimageminimize
Ori and the Blind Forest: Definitive Edition  Microsoft Studios (Moon Studios)2016Aeralie Brighton (voice actor)
Airborn Studios (art)
Andrew Lackey (audio director)
Andrew Lackey (sound designer)
Andrew Lackey (voice actor)
Anna Jasinski (user interface)
Anna Jasinski (level art)
Arie Barsky (programmer)
Arie Barsky (qa lead)
Arthur Brussee (graphics)
Arthur Brussee (frameworks programming)
Beau Anthony Jimenez (sound designer)
David Clark (gameplay)
David Clark (core programmer)
Erik Braa (voice actor)
Gareth Coker (music composer)
Gennadiy Korol (lead programmer)
Gennadiy Korol (project manager)
Gennadiy Korol (technical artist)
Geoffrey Garnett (sound designer)
Herdis Jakobsen (level art)
James Nicholas Benson (lead animation)
James Nicholas Benson (additional design)
Johannes Fighuber (lead art)
Johannes Fighuber (cinematics)
Johannes Fighuber (effects art)
Kaja Reinki (art support)
Kristi Knupp (sound design)
Kristi Knupp (implementation)
Maximilian Degen (concept art)
Maximilian Degen (level art)
Michael Gagno (level design)
Naru & Gumo)
Rahel Brunold (animation)
Simon Kopp (concept art)
Simon Kopp (level art)
Steffen Unger (3d character art)
Thomas Mahler (writer)
Thomas Mahler (director)
Thomas Mahler (game designer)
Wabi Sabi Sound Inc. (sound)
Willem Vos (support programming)
Willem Vos (audio implementation)
Windowslabelimagesubject
Papers, Please 39092013Lucas Pope
Windowslabelimagesubject
Papers, Please 39092014Lucas Pope
Linuxlabelminimizesubject
Shadow of the Colossus  Sony Computer Entertainment (Team Ico)2005 PS2labelimagesubject
Shadow of the Colossus  Sony Computer Entertainment (Bluepoint Games)2018 PS4labelimageminimize
The ICO & Shadow of the Colossus Collection  Sony Computer Entertainment (Sony Computer Entertainment;Bluepoint Games)2011 PS3labelimageminimize
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