showing 1 - 50 of 94 gameschevron_right
name arrow_downward | publisher(developer) | year | persp. | author(s) | platform | |
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Brothers: A Tale of Two Sons | 505 Games (Starbreeze Studios) | 2013 | d | Josef Fares | Windows | labelimagesubject |
Chivalry: Medieval Warfare | Torn Banner Studios | 2012 | c | Windows | labelimageminimize | |
Chivalry: Medieval Warfare | Torn Banner Studios | 2014 | c | Linux | labelminimizeminimize | |
Conquest of Elysium | Magical Science | 1996 | a3 | Atari ST | labelminimizeminimize | |
Conquest of Elysium 4 | Illwinter Game Design | 2014 | a3 | Linux | labelminimizeminimize | |
Conquest of Elysium 5 | Illwinter Game Design | 2021 | a3 | Linux | labelminimizeminimize | |
Conquest of Elysium II | Illwinter Game Design;Shrapnel Games (Illwinter Game Design) | 2001 | a3 | Johan Karlsson (programming) Kristoffer Osterman (graphics) | Linux | labelimagesubject |
Conquest of Elysium II | Magical Science | 1997 | a3 | Atari ST | labelminimizeminimize | |
Conquest of Elysium II | Illwinter Game Design;Shrapnel Games (Illwinter Game Design) | 2001 | a3 | Johan Karlsson (programming) Kristoffer Osterman (graphics) | Solaris | labelminimizeminimize |
Conquest of Elysium II | Illwinter Game Design;Shrapnel Games (Illwinter Game Design) | 1999 | a3 | MS-DOS | labelminimizeminimize | |
Conquest of Elysium II | Illwinter Game Design;Shrapnel Games (Illwinter Game Design) | 1997 | a3 | Mac OS Classic | labelminimizeminimize | |
Conquest of Elysium III | Illwinter Game Design | 2012 | a3 | Linux | labelimageminimize | |
Conquest of Elysium III | Illwinter Game Design | 2012 | a3 | Mac OS X | labelminimizeminimize | |
Conquest of Elysium III | Illwinter Game Design | 2012 | a3 | Windows | labelimagesubject | |
Darkness Within: The Dark Lineage | Iceberg Interactive (Zoetrope Interactive) | 2010 | c | Windows | labelimagesubject | |
Darksiders | THQ (Vigil Games) | 2010 | d | Windows | labelimagesubject | |
Darksiders | THQ (Vigil Games) | 2015 | d | Linux | labelminimizeminimize | |
Darksiders | THQ;Konami (Vigil Games) | 2010 | d | PS3 | labelimagesubject | |
Darksiders | THQ;Konami (Vigil Games) | 2010 | d | X360 | labelimageminimize | |
Darksiders II | THQ (Vigil Games) | 2012 | d | Windows | labelimageminimize | |
Darksiders II | THQ (Vigil Games) | 2012 | d | X360 | labelimageminimize | |
Darksiders II | THQ (Vigil Games) | 2012 | d | PS3 | labelimageminimize | |
Darksiders II | Nordic Games (Vigil Games) | TBA | d | Linux | labelminimizeminimize | |
Disney's The Haunted Mansion | TDK Mediactive;Take-Two Interactive (High Voltage Software) | 2003 | d | Xbox | labelimagesubject | |
Disney's The Haunted Mansion | TDK Mediactive;Take-Two Interactive (High Voltage Software) | 2003 | d | GameCube | labelimagesubject | |
Disney's The Haunted Mansion | TDK Mediactive;Take-Two Interactive (High Voltage Software) | 2003 | d | PS2 | labelimagesubject | |
Harvest Moon: A Wonderful Life | Victor;Marvelous Interactive (Natsume) | 2004 | d | GameCube | labelimagesubject | |
Harvest Moon: Tree of Tranquility | Marvelous Interactive;Natsume;Rising Star Games (Marvelous Interactive) | 2007 | a | Wii | labelimagesubject | |
Haunting Ground | Capcom (Capcom Entertainment) | 2005 | d | PS2 | labelimagesubject | |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 1993 | ac | Al Brown (documentation) Annette Khartabil (german documentation translation) Banta ISG[company] (printing) Bill Sloan (design) Bill Sloan (programming) Bill Sloan (documentation) Bret Berry (producer) Brian Lowe (playtesting) Carol Tanguay (additional graphics) Carol Tanguay (artwor) Christoph Schmitz (project leader) Clyde Caldwell (cover art) Cyrus G. Harris (playtesting) David Blake (programming) David Boudreau (packaging) David Govett (music) Eileen Matsumi (documentation) Emma Tailleir (design) Emma Tailleir (playtesting) Eric Halloran (graphics) Eric Halloran (artwork) Forrest Elam (playtesting) George Alistair Sanger (music) Herb Perez (graphics) Herb Perez (artwork) James Young (associate producer) Jason Linhart (lead design) Jason Linhart (programming) Jason Linhart (director) John Ratcliffe (ibm digital sound driver) Jörgen Schlegel (design support) Joshua M. Cloud (playtesting) Kiri Naiman (level design) Kiri Naiman (scenario design) Kiri Naiman (documentation) Kristin Dodt (coordination) Kym Goyer (documentation) Leedara Sears (packaging) Markus Ludolf (german documentation translation) Nils Bote (quality assurance) Oliver Dannat (design support) Sandy Sturtevant (support) Tao Rodriguez-Seeger (design) Tao Rodriguez-Seeger (playtesting) Thomas A. MacMahon (design) Thomas A. MacMahon (playtesting) Wayne Horgan (design) Wayne Horgan (playtesting) | MS-DOS | labelimagesubject |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 1993 | ac | Mac OS Classic | labelimagesubject | |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 2015 | ac | Al Brown (documentation) Annette Khartabil (german documentation translation) Banta ISG[company] (printing) Bill Sloan (design) Bill Sloan (programming) Bill Sloan (documentation) Bret Berry (producer) Brian Lowe (playtesting) Carol Tanguay (additional graphics) Carol Tanguay (artwor) Christoph Schmitz (project leader) Clyde Caldwell (cover art) Cyrus G. Harris (playtesting) David Blake (programming) David Boudreau (packaging) David Govett (music) Eileen Matsumi (documentation) Emma Tailleir (design) Emma Tailleir (playtesting) Eric Halloran (graphics) Eric Halloran (artwork) Forrest Elam (playtesting) George Alistair Sanger (music) Herb Perez (graphics) Herb Perez (artwork) James Young (associate producer) Jason Linhart (lead design) Jason Linhart (programming) Jason Linhart (director) John Ratcliffe (ibm digital sound driver) Jörgen Schlegel (design support) Joshua M. Cloud (playtesting) Kiri Naiman (level design) Kiri Naiman (scenario design) Kiri Naiman (documentation) Kristin Dodt (coordination) Kym Goyer (documentation) Leedara Sears (packaging) Markus Ludolf (german documentation translation) Nils Bote (quality assurance) Oliver Dannat (design support) Sandy Sturtevant (support) Tao Rodriguez-Seeger (design) Tao Rodriguez-Seeger (playtesting) Thomas A. MacMahon (design) Thomas A. MacMahon (playtesting) Wayne Horgan (design) Wayne Horgan (playtesting) | Linux | labelminimizeminimize |
Killing Floor | Tripwire Interactive (Tripwire Interactive;Shatterline Productions) | 2009 | c | Alex Quick (original author) | Windows | labelimagesubject |
Killing Floor | Tripwire Interactive (Tripwire Interactive;Shatterline Productions) | 2010 | c | Alex Quick (original author) | Mac OS X | labelminimizeminimize |
Killing Floor | Shatterline Productions | 2005 | c | Linux | labelminimizeminimize | |
Killing Floor | Tripwire Interactive (Tripwire Interactive;Shatterline Productions) | 2012 | c | Alex Quick (original author) | Linux | labelminimizeminimize |
Killing Floor - Toy Master | Tripwire Interactive (author) | 2016 | c | Alex Quick David Hensley | Linux | labelminimizeminimize |
Killing Floor 2 | Tripwire Interactive | 2015 | c | Linux | labelminimizeminimize | |
Killing Floor 2 | Tripwire Interactive | 2016 | c | Windows | labelimageminimize | |
Killing Floor: Uncovered | Tripwire Interactive | 2016 | c | Alex Quick (original author) | Linux | labelminimizeminimize |
KippenSchieten | Ravensburger Interactive;Phenomedia Publishing (Witan Entertainment) | 1998 | c3 | Windows | labelminimizeminimize | |
Lucius | Lace Mamba (Shiver Games) | 2012 | d | Windows | labelimagesubject | |
Moorhuhn X | Play it!;Phenomedia Publishing (Sproing) | 2006 | b | PS2 | labelminimizeminimize | |
Mountain | Double Fine (author) | 2014 | d | Linux | labelminimizeminimize | |
Mountain | author | 2014 | d | Windows | labelminimizeminimize | |
Mountain | author | 2014 | d | Mac OS X | labelminimizeminimize | |
Outlast | Red Barrels | 2013 | c | Windows | labelimageminimize | |
Outlast | Red Barrels | 2015 | c | Linux | labelminimizeminimize | |
Outlast | Red Barrels | 2015 | c | Mac OS X | labelminimizeminimize | |
Outlast 2 | Red Barrels | TBA | c | Linux | labelminimizeminimize |