showing 1 - 50 of 94 gameschevron_right
name arrow_downward | publisher(developer) | year | display | author(s) | platform | |
---|---|---|---|---|---|---|
Brothers: A Tale of Two Sons | 505 Games (Starbreeze Studios) | 2013 | textured polygons | Josef Fares | Windows | labelimagesubject |
Chivalry: Medieval Warfare | Torn Banner Studios | 2012 | textured polygons | Windows | labelimageminimize | |
Chivalry: Medieval Warfare | Torn Banner Studios | 2014 | textured polygons | Linux | labelminimizeminimize | |
Conquest of Elysium | Magical Science | 1996 | raster | Atari ST | labelminimizeminimize | |
Conquest of Elysium 4 | Illwinter Game Design | 2014 | raster | Linux | labelminimizeminimize | |
Conquest of Elysium 5 | Illwinter Game Design | 2021 | raster | Linux | labelminimizeminimize | |
Conquest of Elysium II | Illwinter Game Design;Shrapnel Games (Illwinter Game Design) | 2001 | raster | Johan Karlsson (programming) Kristoffer Osterman (graphics) | Linux | labelimagesubject |
Conquest of Elysium II | Magical Science | 1997 | raster | Atari ST | labelminimizeminimize | |
Conquest of Elysium II | Illwinter Game Design;Shrapnel Games (Illwinter Game Design) | 2001 | raster | Johan Karlsson (programming) Kristoffer Osterman (graphics) | Solaris | labelminimizeminimize |
Conquest of Elysium II | Illwinter Game Design;Shrapnel Games (Illwinter Game Design) | 1999 | raster | MS-DOS | labelminimizeminimize | |
Conquest of Elysium II | Illwinter Game Design;Shrapnel Games (Illwinter Game Design) | 1997 | raster | Mac OS Classic | labelminimizeminimize | |
Conquest of Elysium III | Illwinter Game Design | 2012 | raster | Linux | labelimageminimize | |
Conquest of Elysium III | Illwinter Game Design | 2012 | raster | Mac OS X | labelminimizeminimize | |
Conquest of Elysium III | Illwinter Game Design | 2012 | raster | Windows | labelimagesubject | |
Darkness Within: The Dark Lineage | Iceberg Interactive (Zoetrope Interactive) | 2010 | textured polygons | Windows | labelimagesubject | |
Darksiders | THQ (Vigil Games) | 2010 | textured polygons | Windows | labelimagesubject | |
Darksiders | THQ (Vigil Games) | 2015 | textured polygons | Linux | labelminimizeminimize | |
Darksiders | THQ;Konami (Vigil Games) | 2010 | textured polygons | PS3 | labelimagesubject | |
Darksiders | THQ;Konami (Vigil Games) | 2010 | textured polygons | X360 | labelimageminimize | |
Darksiders II | THQ (Vigil Games) | 2012 | textured polygons | Windows | labelimageminimize | |
Darksiders II | THQ (Vigil Games) | 2012 | textured polygons | X360 | labelimageminimize | |
Darksiders II | THQ (Vigil Games) | 2012 | textured polygons | PS3 | labelimageminimize | |
Darksiders II | Nordic Games (Vigil Games) | TBA | textured polygons | Linux | labelminimizeminimize | |
Disney's The Haunted Mansion | TDK Mediactive;Take-Two Interactive (High Voltage Software) | 2003 | textured polygons | Xbox | labelimagesubject | |
Disney's The Haunted Mansion | TDK Mediactive;Take-Two Interactive (High Voltage Software) | 2003 | textured polygons | GameCube | labelimagesubject | |
Disney's The Haunted Mansion | TDK Mediactive;Take-Two Interactive (High Voltage Software) | 2003 | textured polygons | PS2 | labelimagesubject | |
Harvest Moon: A Wonderful Life | Victor;Marvelous Interactive (Natsume) | 2004 | textured polygons | GameCube | labelimagesubject | |
Harvest Moon: Tree of Tranquility | Marvelous Interactive;Natsume;Rising Star Games (Marvelous Interactive) | 2007 | textured polygons | Wii | labelimagesubject | |
Haunting Ground | Capcom (Capcom Entertainment) | 2005 | textured polygons | PS2 | labelimagesubject | |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 1993 | raster | Al Brown (documentation) Annette Khartabil (german documentation translation) Banta ISG[company] (printing) Bill Sloan (design) Bill Sloan (programming) Bill Sloan (documentation) Bret Berry (producer) Brian Lowe (playtesting) Carol Tanguay (additional graphics) Carol Tanguay (artwor) Christoph Schmitz (project leader) Clyde Caldwell (cover art) Cyrus G. Harris (playtesting) David Blake (programming) David Boudreau (packaging) David Govett (music) Eileen Matsumi (documentation) Emma Tailleir (design) Emma Tailleir (playtesting) Eric Halloran (graphics) Eric Halloran (artwork) Forrest Elam (playtesting) George Alistair Sanger (music) Herb Perez (graphics) Herb Perez (artwork) James Young (associate producer) Jason Linhart (lead design) Jason Linhart (programming) Jason Linhart (director) John Ratcliffe (ibm digital sound driver) Jörgen Schlegel (design support) Joshua M. Cloud (playtesting) Kiri Naiman (level design) Kiri Naiman (scenario design) Kiri Naiman (documentation) Kristin Dodt (coordination) Kym Goyer (documentation) Leedara Sears (packaging) Markus Ludolf (german documentation translation) Nils Bote (quality assurance) Oliver Dannat (design support) Sandy Sturtevant (support) Tao Rodriguez-Seeger (design) Tao Rodriguez-Seeger (playtesting) Thomas A. MacMahon (design) Thomas A. MacMahon (playtesting) Wayne Horgan (design) Wayne Horgan (playtesting) | MS-DOS | labelimagesubject |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 1993 | raster | Mac OS Classic | labelimagesubject | |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 2015 | raster | Al Brown (documentation) Annette Khartabil (german documentation translation) Banta ISG[company] (printing) Bill Sloan (design) Bill Sloan (programming) Bill Sloan (documentation) Bret Berry (producer) Brian Lowe (playtesting) Carol Tanguay (additional graphics) Carol Tanguay (artwor) Christoph Schmitz (project leader) Clyde Caldwell (cover art) Cyrus G. Harris (playtesting) David Blake (programming) David Boudreau (packaging) David Govett (music) Eileen Matsumi (documentation) Emma Tailleir (design) Emma Tailleir (playtesting) Eric Halloran (graphics) Eric Halloran (artwork) Forrest Elam (playtesting) George Alistair Sanger (music) Herb Perez (graphics) Herb Perez (artwork) James Young (associate producer) Jason Linhart (lead design) Jason Linhart (programming) Jason Linhart (director) John Ratcliffe (ibm digital sound driver) Jörgen Schlegel (design support) Joshua M. Cloud (playtesting) Kiri Naiman (level design) Kiri Naiman (scenario design) Kiri Naiman (documentation) Kristin Dodt (coordination) Kym Goyer (documentation) Leedara Sears (packaging) Markus Ludolf (german documentation translation) Nils Bote (quality assurance) Oliver Dannat (design support) Sandy Sturtevant (support) Tao Rodriguez-Seeger (design) Tao Rodriguez-Seeger (playtesting) Thomas A. MacMahon (design) Thomas A. MacMahon (playtesting) Wayne Horgan (design) Wayne Horgan (playtesting) | Linux | labelminimizeminimize |
Killing Floor | Tripwire Interactive (Tripwire Interactive;Shatterline Productions) | 2009 | textured polygons | Alex Quick (original author) | Windows | labelimagesubject |
Killing Floor | Tripwire Interactive (Tripwire Interactive;Shatterline Productions) | 2010 | textured polygons | Alex Quick (original author) | Mac OS X | labelminimizeminimize |
Killing Floor | Shatterline Productions | 2005 | textured polygons | Linux | labelminimizeminimize | |
Killing Floor | Tripwire Interactive (Tripwire Interactive;Shatterline Productions) | 2012 | textured polygons | Alex Quick (original author) | Linux | labelminimizeminimize |
Killing Floor - Toy Master | Tripwire Interactive (author) | 2016 | textured polygons | Alex Quick David Hensley | Linux | labelminimizeminimize |
Killing Floor 2 | Tripwire Interactive | 2015 | textured polygons | Linux | labelminimizeminimize | |
Killing Floor 2 | Tripwire Interactive | 2016 | textured polygons | Windows | labelimageminimize | |
Killing Floor: Uncovered | Tripwire Interactive | 2016 | textured polygons | Alex Quick (original author) | Linux | labelminimizeminimize |
KippenSchieten | Ravensburger Interactive;Phenomedia Publishing (Witan Entertainment) | 1998 | raster | Windows | labelminimizeminimize | |
Lucius | Lace Mamba (Shiver Games) | 2012 | textured polygons | Windows | labelimagesubject | |
Moorhuhn X | Play it!;Phenomedia Publishing (Sproing) | 2006 | raster | PS2 | labelminimizeminimize | |
Mountain | Double Fine (author) | 2014 | textured polygons | Linux | labelminimizeminimize | |
Mountain | author | 2014 | textured polygons | Windows | labelminimizeminimize | |
Mountain | author | 2014 | textured polygons | Mac OS X | labelminimizeminimize | |
Outlast | Red Barrels | 2013 | textured polygons | Windows | labelimageminimize | |
Outlast | Red Barrels | 2015 | textured polygons | Linux | labelminimizeminimize | |
Outlast | Red Barrels | 2015 | textured polygons | Mac OS X | labelminimizeminimize | |
Outlast 2 | Red Barrels | TBA | textured polygons | Linux | labelminimizeminimize |