showing 1 - 50 of 94 gameschevron_leftchevron_right

name arrow_downwardpublisher(developer)yeardisplayauthor(s)platform
Brothers: A Tale of Two Sons 505 Games (Starbreeze Studios)2013textured polygonsJosef Fares
Windowslabelimagesubject
Chivalry: Medieval Warfare Torn Banner Studios2012textured polygons Windowslabelimageminimize
Chivalry: Medieval Warfare Torn Banner Studios2014textured polygons Linuxlabelminimizeminimize
Conquest of Elysium  Magical Science1996raster Atari STlabelminimizeminimize
Conquest of Elysium 4  Illwinter Game Design2014raster Linuxlabelminimizeminimize
Conquest of Elysium 5  Illwinter Game Design2021raster Linuxlabelminimizeminimize
Conquest of Elysium II  Illwinter Game Design;Shrapnel Games (Illwinter Game Design)2001rasterJohan Karlsson (programming)
Kristoffer Osterman (graphics)
Linuxlabelimagesubject
Conquest of Elysium II  Magical Science1997raster Atari STlabelminimizeminimize
Conquest of Elysium II  Illwinter Game Design;Shrapnel Games (Illwinter Game Design)2001rasterJohan Karlsson (programming)
Kristoffer Osterman (graphics)
Solarislabelminimizeminimize
Conquest of Elysium II  Illwinter Game Design;Shrapnel Games (Illwinter Game Design)1999raster MS-DOSlabelminimizeminimize
Conquest of Elysium II  Illwinter Game Design;Shrapnel Games (Illwinter Game Design)1997raster Mac OS Classiclabelminimizeminimize
Conquest of Elysium III  Illwinter Game Design2012raster Linuxlabelimageminimize
Conquest of Elysium III  Illwinter Game Design2012raster Mac OS Xlabelminimizeminimize
Conquest of Elysium III  Illwinter Game Design2012raster Windowslabelimagesubject
Darkness Within: The Dark Lineage  Iceberg Interactive (Zoetrope Interactive)2010textured polygons Windowslabelimagesubject
Darksiders THQ (Vigil Games)2010textured polygons Windowslabelimagesubject
Darksiders THQ (Vigil Games)2015textured polygons Linuxlabelminimizeminimize
Darksiders  THQ;Konami (Vigil Games)2010textured polygons PS3labelimagesubject
Darksiders  THQ;Konami (Vigil Games)2010textured polygons X360labelimageminimize
Darksiders II  THQ (Vigil Games)2012textured polygons Windowslabelimageminimize
Darksiders II  THQ (Vigil Games)2012textured polygons X360labelimageminimize
Darksiders II  THQ (Vigil Games)2012textured polygons PS3labelimageminimize
Darksiders II  Nordic Games (Vigil Games)TBA textured polygons Linuxlabelminimizeminimize
Disney's The Haunted Mansion TDK Mediactive;Take-Two Interactive (High Voltage Software)2003textured polygons Xboxlabelimagesubject
Disney's The Haunted Mansion TDK Mediactive;Take-Two Interactive (High Voltage Software)2003textured polygons GameCubelabelimagesubject
Disney's The Haunted Mansion  TDK Mediactive;Take-Two Interactive (High Voltage Software)2003textured polygons PS2labelimagesubject
Harvest Moon: A Wonderful Life  Victor;Marvelous Interactive (Natsume)2004textured polygons GameCubelabelimagesubject
Harvest Moon: Tree of Tranquility  Marvelous Interactive;Natsume;Rising Star Games (Marvelous Interactive)2007textured polygons Wiilabelimagesubject
Haunting Ground  Capcom (Capcom Entertainment)2005textured polygons PS2labelimagesubject
Heirs to Skull Crag  SSI (MicroMagic;SSI)1993rasterAl Brown (documentation)
Annette Khartabil (german documentation translation)
Banta ISG[company] (printing)
Bill Sloan (design)
Bill Sloan (programming)
Bill Sloan (documentation)
Bret Berry (producer)
Brian Lowe (playtesting)
Carol Tanguay (additional graphics)
Carol Tanguay (artwor)
Christoph Schmitz (project leader)
Clyde Caldwell (cover art)
Cyrus G. Harris (playtesting)
David Blake (programming)
David Boudreau (packaging)
David Govett (music)
Eileen Matsumi (documentation)
Emma Tailleir (design)
Emma Tailleir (playtesting)
Eric Halloran (graphics)
Eric Halloran (artwork)
Forrest Elam (playtesting)
George Alistair Sanger (music)
Herb Perez (graphics)
Herb Perez (artwork)
James Young (associate producer)
Jason Linhart (lead design)
Jason Linhart (programming)
Jason Linhart (director)
John Ratcliffe (ibm digital sound driver)
Jörgen Schlegel (design support)
Joshua M. Cloud (playtesting)
Kiri Naiman (level design)
Kiri Naiman (scenario design)
Kiri Naiman (documentation)
Kristin Dodt (coordination)
Kym Goyer (documentation)
Leedara Sears (packaging)
Markus Ludolf (german documentation translation)
Nils Bote (quality assurance)
Oliver Dannat (design support)
Sandy Sturtevant (support)
Tao Rodriguez-Seeger (design)
Tao Rodriguez-Seeger (playtesting)
Thomas A. MacMahon (design)
Thomas A. MacMahon (playtesting)
Wayne Horgan (design)
Wayne Horgan (playtesting)
MS-DOSlabelimagesubject
Heirs to Skull Crag  SSI (MicroMagic;SSI)1993raster Mac OS Classiclabelimagesubject
Heirs to Skull Crag  SSI (MicroMagic;SSI)2015rasterAl Brown (documentation)
Annette Khartabil (german documentation translation)
Banta ISG[company] (printing)
Bill Sloan (design)
Bill Sloan (programming)
Bill Sloan (documentation)
Bret Berry (producer)
Brian Lowe (playtesting)
Carol Tanguay (additional graphics)
Carol Tanguay (artwor)
Christoph Schmitz (project leader)
Clyde Caldwell (cover art)
Cyrus G. Harris (playtesting)
David Blake (programming)
David Boudreau (packaging)
David Govett (music)
Eileen Matsumi (documentation)
Emma Tailleir (design)
Emma Tailleir (playtesting)
Eric Halloran (graphics)
Eric Halloran (artwork)
Forrest Elam (playtesting)
George Alistair Sanger (music)
Herb Perez (graphics)
Herb Perez (artwork)
James Young (associate producer)
Jason Linhart (lead design)
Jason Linhart (programming)
Jason Linhart (director)
John Ratcliffe (ibm digital sound driver)
Jörgen Schlegel (design support)
Joshua M. Cloud (playtesting)
Kiri Naiman (level design)
Kiri Naiman (scenario design)
Kiri Naiman (documentation)
Kristin Dodt (coordination)
Kym Goyer (documentation)
Leedara Sears (packaging)
Markus Ludolf (german documentation translation)
Nils Bote (quality assurance)
Oliver Dannat (design support)
Sandy Sturtevant (support)
Tao Rodriguez-Seeger (design)
Tao Rodriguez-Seeger (playtesting)
Thomas A. MacMahon (design)
Thomas A. MacMahon (playtesting)
Wayne Horgan (design)
Wayne Horgan (playtesting)
Linuxlabelminimizeminimize
Killing Floor Tripwire Interactive (Tripwire Interactive;Shatterline Productions)2009textured polygonsAlex Quick (original author)
Windowslabelimagesubject
Killing Floor Tripwire Interactive (Tripwire Interactive;Shatterline Productions)2010textured polygonsAlex Quick (original author)
Mac OS Xlabelminimizeminimize
Killing Floor Shatterline Productions2005textured polygons Linuxlabelminimizeminimize
Killing Floor Tripwire Interactive (Tripwire Interactive;Shatterline Productions)2012textured polygonsAlex Quick (original author)
Linuxlabelminimizeminimize
Killing Floor - Toy Master Tripwire Interactive (author)2016textured polygonsAlex Quick
David Hensley
Linuxlabelminimizeminimize
Killing Floor 2 Tripwire Interactive2015textured polygons Linuxlabelminimizeminimize
Killing Floor 2 Tripwire Interactive2016textured polygons Windowslabelimageminimize
Killing Floor: Uncovered Tripwire Interactive2016textured polygonsAlex Quick (original author)
Linuxlabelminimizeminimize
KippenSchieten  Ravensburger Interactive;Phenomedia Publishing (Witan Entertainment)1998raster Windowslabelminimizeminimize
Lucius Lace Mamba (Shiver Games)2012textured polygons Windowslabelimagesubject
Moorhuhn X  Play it!;Phenomedia Publishing (Sproing)2006raster PS2labelminimizeminimize
Mountain Double Fine (author)2014textured polygons Linuxlabelminimizeminimize
Mountain author2014textured polygons Windowslabelminimizeminimize
Mountain author2014textured polygons Mac OS Xlabelminimizeminimize
Outlast Red Barrels2013textured polygons Windowslabelimageminimize
Outlast Red Barrels2015textured polygons Linuxlabelminimizeminimize
Outlast Red Barrels2015textured polygons Mac OS Xlabelminimizeminimize
Outlast 2 Red BarrelsTBAtextured polygons Linuxlabelminimizeminimize
first_page chevron_left 1 of 2 chevron_right last_page
permalink