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Oni  Gathering of Developers;Take 2 Interactive (Bungie Studios)2001Influenced by Masamune Shirow's Ghost in the Shell.***To get the game working on modern computers, you may want to check the unofficial patches available here: [url]http://script10000.oni2.net/[/url]

The patches are also mirrored here: [url]http://darkeraspect.googlepages.com/mirror[/url]

The patches also remove the need for the CD to be in drive, but this is only good thing as the game apparently has some issues recognizing CDs in CD-writers or in non-primary CD-drives (I didn't bother checking which exactly).***[b]Minimum:[/b]
* Windows 98, ME or 2000
* Pentium III 266 MHz CPU
* 64 MB RAM
* 800 MB free HD space

[b]Recommended:[/b]
* Pentium III 400 MHz CPU
* 96 MB RAM
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Oni  Take-Two Interactive;Rockstar Games (Rockstar Games)2001Oni tells the story of Konoko, an elite cop and one-woman SWAT team whose approach to fighting crime is a devastating combination of rational calculation and fighting fury. She is also a woman divided and haunted by shadows in her past, by oni ("ghosts" or "demons" in Japanese). Oni seamlessly blends hand-to-hand martial arts combat and gunplay into a single, new third-person 3D action hybrid.***
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Operation: Matriarchy  Buka Entertainment;Meridian4 (MADia Entertainment)2005Latest version: 1.01 (as of ?)***A planet-wide epidemic caused by an extraterrestrial virus totally changed all women of the planet of Velian. Their bodies transformed to become parts of collective intelligence, presumably controlled by some non-humanoid creatures. The Velian men proved to be resistant to the virus, but they lost their status of free intelligent beings and only existed as suppliers of biomaterial for further gene experimentation and as parts of complex biomechanical systems. The society became now a kind of matriarchal hive.
The Galactic Federation lost several dozens of transports due to enemy attacks in the second half of the 24th century. A deep analysis of the situation made it clear that the aggressor comes from the Velian star system. It is there that the Federation is sending an expeditionary corps to destroy the hostile civilization that threatens the very existence of the human race and to investigate the fate of the missing colonists.
You are a trooper of the government army sent with the expeditionary force to attack Velian. As you accomplish missions given to you at the headquarters, you get new opportunities in selection of weapons and military equipment. Each mission will also get you closer to the secret of the origin of the Velian anomaly of the human race.***[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1.5 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* 4 GB HD space
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Outlive Take 2 Interactive (Continuum)2001Believe it or not, this was the first bearable Brazilian game created. Unfortunately, it sucks.

That's right, it downright sucks. A cheap, half-arsed copy of Starcraft, wich in turn was already a copy of Warcraft, and that fact, allied with the game's nationality, explains why it made sucess only in Brazil.

On a world: avoid. If you're not a Stracraft fan, you won't find anything to like. If you are, you will find a similar but worse game.
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Prey 2K Games (Human Head Studios;Venom Games)2006Prey tells the story of Tommy, a Cherokee garage mechanic stuck on a reservation going nowhere. His life changes when an otherworldly crisis forces him to awaken spiritual powers from his long-forgotten birthright. Abducted along with his people to a menacing mothership orbiting Earth, he sets out to save himself and his girlfriend and eventually his planet. Prey is serious, dark story, based on authentic Cherokee mythology. Themes of sacrifice, love and responsibility are explored and the story dives into emotional territory not yet explored by similar games.
[R2D2-A]
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Prey 2K Games (Human Head Studios;Aspyr Media)2006 Mac OS Xlabelimageminimize
Prey  2K Games (Human Head Studios)20063D Realms functioned as producer, not as publisher or developer.***cpremoved - with patch 1.3 the SecuROM v7 copy protection was removed.***Minimum:
* Windows 2000 or XP
* Pentium IV 2 Ghz or Athlon XP 2000+ CPU
* 512 MB RAM
* 64MB VRAM
* 2.2 GB free HD space

Recommended:
* Pentium IV 2.5 Ghz or Athlon XP 2500+ CPU or better
* 1 GB RAM
* Radeon X800 series or better video card
* Sound Blaster X-Fi series sound card
* Broadband internet connection or LAN for multiplayer***1995: Announced - Tom Hall produced number of designs
1996: Tom Hall left - Paul Schuytema brought in - very first versions of portal technology used
1997&1998: Portal tecnology shown at E3
1998: Team disbanded
1998-11: Corrinne Yu brought in as engine programmer
1999: Development stopped/put on hold - Corinne Yu left - was not cancelled contrary to popular belief
2001: Development of a new version started, 3D Realms licensed id Tech 4 (Doom 3 engine) - Human Head Studios were commissioned to continue development based on earlier work.
2002: Rumors of the new project leaked to public
2005: Cryptic clue given about Prey's release: "Keep your eyes open for the unveiling of our next game very soon. ;)"
2005-04-26: Prey officially announced
2006-06-22: PC demo released
2006-06-28: Gone gold
2006-06-30: Xbox demo released
-: Released***Earth's savior doesn't want the job.

Tommy is a down-on-his-luck garage mechanic, stuck in the middle on who-knows-where on some forgotten reservation, where Native Americans are tucked away out of sight, out of mind.

And then the unthinkable happens! Earth becomes prey to the galaxy's largest predator, a space bound Texas-sized alien that's looking to satiate its hunger with the organic goodness that most populates Earth: Us. And the first course is a certain forgotten reservation.

A Spiritual Awakening

Tommy and his girlfriend have become prey, his grandfather killed, and hundreds of his tribal nation have been abducted through space-warping portals. Freeing himself, all Tommy cares about is saving Jenny. But the spirit of his grandfather beckons him to embrace his heritage, accept the ancient teachings, and prepare to battle the menace that threatens to destroy all the planet's
life. It's a choice between love and responsibility. It's a choice that cannot be made easily.

Innovative Gameplay

* Built on an enhanced Doom 3 engine, the most impressive 3D engine used in a released game.
* Portal technology adds a new dimension to gameplay, allowing enemies to appear out of thin air and create new and completely original puzzles and gameplay styles.
* Several never-before-seen gameplay elements such as Spirit Walking, Wall Walking, and Deathwalk.
* Highly organic, living environment that itself can attack Tommy.
* Tommy has a sidekick, a spiritual hawk that can help him fight enemies and decipher the alien language of the living ship.
* Multiplayer game support that takes advantage of the unique gameplay styles in Prey.
[3D Realms]
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Requiem Online  Gravity Interactive2007[code]레퀴엠 온라인[/code] literally reads [code]rekwiem onrain[/code] which is transliteration of English "requiem online".***[b]Playable races:[/b]
* Turan
* Bartuk
* Kruxena
* Xenoa***The players control Temperions, some sort of super soldiers created by the Ioxenic Organization. They are at the very least biologically modified versions of the regular races encountered, possibly even cybernetically enhanced but the latter part is not very clearly stated (and may possibly hold true only to Kruxena characters).

As the players progress through the game, they may introduce DNA modifications to their characters through the Ioxenic DNA manager NPCs. These are mostly just improvements to how your skills work (usually increasing efficiency or duration).***SK 2007-??-??
NA 2008-06-19 Bloodymare – also first English/NA release
?? 2009-09-25 Memento Mori***[b]widescreen[/b] - this bugs in the character selection screen a bit (at least in v12.82.3 it did) by using wrong aspect ratio (4:3 instead of whatever you chose) for the projection matrix, but otherwise works splendidly.***[b]Minimum:[/b]
* Pentium IV 2.0 GHz or Athlon XP 2000+ CPU
* 512 MB RAM

[b]Recommended:[/b]
* 1 GB RAM
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Resident Evil 5  Capcom2009The biohazard threat has not ended: Just when it seemed that the menace of Resident Evil had been destroyed, along comes a new terror to send shivers down player¿s spines.
Chris Redfield, returning Resident Evil hero, has followed the path of the evil literally around the globe.
After joining a new organization, Chris heads to Africa where the latest bioterrorism threat is literally transforming the people and animals of the city into mindless, maddened creatures.
He is joined by a new partner, Sheva Alomar, who lends her strength, intelligence and sharp-shooting skills to the mission.
In order to survive, Chris and Sheva must work together to take on the challenges of discovering the truth behind this evil plot.
Utilizing a revolutionary new co-op mode of gameplay, players will be able to assume control of either Chris or Sheva and experience Resident Evil in new ways.
In Resident Evil 5, Capcom will have players fearing the daylight as much as they have feared shadow in previous games.***
[100]***
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Resident Evil 5  Capcom2009In Resident Evil 5, returning hero Chris Redfield is sent to Africa to investigate a biological weapon that is transforming the populace into aggressive and disturbing creatures. Joined by another local BSAA agent, Sheva Alomar, the two must work together to solve the truth behind the frightening turn of events. Featuring a revolutionary new co-op mode of gameplay, Resident Evil 5 will let players experience fear together as terror moves out of the shadows and into the light of day. The PC version of Resident Evil 5 features online play for co-operative play sessions over the internet and will also take advantage of NVIDIA’s new GeForce 3D Vision technology.***RE5 sees the return of Las Plagas and some even older monsters as well as some completely new.***[b]cooperation[/b] - minimal; most commonly you just have to wait for the other player at the exit if they're far away. Seen with Chris helping Sheva reach higher ground, or one of the characters holding a door open while the other goes through and unblocks another route for the first character (happens several times). Besides those there's very little.
[b]newgame+[/b] - unlocks mercenaries mode (survival mode) and allows playing the story as Sheva, possibly some other changes as well.
[b]limited capacity[/b] - 9 item slots per character, only ammo and grenades can be stacked (and even them in very limited manner), body armor peculiarly takes item slots and stacking is limited vaguely by item usefulness, not size.
[b]distorted vision[/b] - getting caught in your own flash grenades has this effect at least***?? 2009-09-?? as boxed, by Capcom (lang: ??)
N&S America 2009-09-15 on Steam, by Capcom (lang: eng, ...?)
INT 2009-09-18 on Steam, by Capcom (lang: eng, fre, ger, ita, jap, spa)
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Resident Evil 5  Capcom2009One of the most popular Resident Evil titles comes to Xbox One in full 1080p HD with an increased frame rate. Featuring single-player and co-op modes and a dramatic storyline, this fully-loaded release includes all previously released DLC (Lost in Nightmares and Desperate Escape story expansions, Versus mode, extra figures and 4 costumes), and the previously PC-exclusive No Mercy mode, as well as the new mode "The Mercenaries United" which combines the two fan-favorite modes, The Mercenaries and The Mercenaries Reunion for an even more intense experience.***
[100]***
[12]
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Schizm  LK Avalon (Detalion)2001 Windowslabelminimizeminimize
Scorn Kepler Interactive (Ebb Software)2022 Windowslabelminimizeminimize
Septerra Core: Legacy of The Creator Monolith Productions (Valkyrie Studios)1999[b]posthumans[/b] - the Underlost supposedly were human, but living on the abundant core energies on the lowest world shell have transformed them to something far beyond humans (eyeless, communicate by radio waves, generally non-human appearance, etc.). Could be considered mutants as well, but they're never spoken of as such, only as somehow disturbingly evolved. Also the Chosen on the highest world shell, but to a much lesser extent.***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 32 MB RAM
* 150 MB Hard Drive space
* 4x CD-ROM drive

[b]Recommended:[/b]
* 233 MHz Pentium CPU
* 550 MB HD space***At the very heart of Septerra lies the Core, a huge Biocomputer. Seven continents at different elevations, each with its own unique people and culture, orbit around the Core. According to an ancient prophecy, Septerra's continents will one day converge and join in orbit toherther on one level - this is the Legacy of Marduk, the Creator. The Chosen, fanatical believers in the supremacy of their own wisdom and technology, impatiently try to force the issue - causing a global catastrophe which threatens the lives of all Septerrans.

Meanwhile, amongst the Junkers, a young woman named Maya gets caught up in the developing maelstrom and soon finds herself confronted by seemingly insurmountable problems. Without help she stands no chance of fulfilling the Prophecy before Septerra perishes. But whom can she trust in a world torn by war and treacherous intrigue - a world on the edge of the abyss?

* A fantasy role playing game with over 140 characters ad a complex, multi-level world.
* Intriguingly varied story-line.
* Choose up to eight party members, each with a unique motivation, skills and background.
* The strategic combat system combines the best of turn-based and real-time elements.
* Create and cast up to 120 individual spells.
* Explore over 200 locations with mysterious buildings, eerie landscapes, danger and surprise at every turn.
* The adventure-style user interface gives you maximum interaction with the Septerra game world.
* Hundreds of entertaining voices spoken by professional actors.
* 16 bit SVGA rendered grapics in Japanese "Manga" style.
[Box blurb]***Septerra Core is a new Role Playing Adventure Game for Windows developed by Valkyrie Studios. Players will encounter intriguing puzzles, strong character development and fast paced strategic combat, all driven forward by a story which takes place in an original, highly detailed fantasy world.

Game Features:
* Hundreds of locations for players creates a large, fully explorable world with seven continents.
* Highly developed storyline and characters offer fifteen chapters of gameplay.
* Simple interface allows players to tap into the complex options of the game, without overly complex menus.
* In addition to the main character, players may choose from eight companions, each with a unique background story, motivation and skill set.
* Engage enemies in a combat system that has all the strategy of turn based combat, but keeps the game fast paced.
* Over 140 NPCs that respond to your characters with over 5 hours of recorded dialog.
* Experiment with item combinations to create over 100 spell effects by collecting a deck of "Fate Cards."
* Large 16-bit backgrounds that are natural and non-repetitive.
* Hundreds of Items and Weapons allow you to tweak out your characters.
* Highest quality production, including 640x480 graphics, 16-bit color, completely recorded dialogue and fully animated movie sequences.
[Valkyrie Studios]
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Septerra Core: Legacy of The Creator Topware Interactive (Valkyrie Studios)2016Bundled as Wine emulated version with official Linux support. Linuxlabelminimizeminimize
Septerra Core: Legacy of The Creator Monolith Productions (Valkyrie Studios)2015Bundled as Wine emulated version with official Mac support. Mac OS Xlabelminimizeminimize
System Shock Electronic Arts;Origin (Looking Glass Technologies)1994The game has difficulty levels separately for combat, puzzles, cyberspace and plot. At highest plot difficulty, the game has a real-time limit imposed which is perhaps the greatest challenge you face and certainly not something you want on your first playthrough. Cyberspace also has timelimit on highest difficulty, but this only causes you to eject from cyberspace and nothing more serious.***The CD-ROM version (1994/11) added optional SVGA mode - 640x480 resolution instead of the original VGA 320x240 - with improved graphics and full speech for the logs and SHODAN.

The CD-ROM version requires the CD to be in drive during play, but this can be easily circumvented by copying the CDROM folder from the CD to HD and editing both [code]cyb.cfg[/code] and [code]cdshock.bat[/code] to point to the folder in your HD instead.
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System Shock Electronic Arts;Origin Systems (Looking Glass Technologies)1994 Mac OS Classiclabelminimizeminimize
System Shock 2  Electronic Arts;Night Dive Studios (Looking Glass Studios;Irrational Games)1999The developer desired to create a Linux version of this game but did not have access to the source code. When pressed for further details they say that the source code is lost. Subsequently, there is an officially supported wine based Linux port available on Steam.

Further reports suggest that a stolen version of the source code may be in the possession of an illegal hacker. Sections of this stolen code are available on the web but because of current US copyright law the stolen code cannot be used by anyone, including current ligitimate developers of the game.***MPN: [code]LGE08902537S[/code] (box), [code]LGE08902537CA[/code] (other side of the box), [code]LGE08902537IB[/code] (jewel case), [code]LGE08902537D[/code] (CD)
GTIN/EAN-13: [code]5030930021290[/code]***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 32 MB free RAM
* 2 MB VRAM
* 250 MB HD space

[b]Recommended:[/b]
* 300 MHz Pentium II CPU
* 64 MB free RAM
* 4 MB VRAM
* 3D accelerator
* 550 MB HD space***UNIQUE COMBINATION OF SCI-FI HORROR AND ROLE PLAYING AND 1ST-PERSON GAMEPLAY

Enter the O.S.A. to fine-tune your mind to manipulate your environment and carry out deadly psionic warfare.

Utilise an assortment of equipment and cybernetic enhancements including computer hacking tools and special ability boosters.

Use your wits to battle worm-eaten mutants that react to every sound and moving shadow.

Train yourself to use the psionic amplifier and access 35 different psi powers including kinetic redirection, projected pyrokinesis, and neural restructuring.

From the creators of [i]Thief: The Dark Project[/i], the [i]Ultima Underworld[/i] series and the original [i]System Shock[/i].
[Box blurb]***[b]missing images[/b] - title screen, more in-game screens
[b]install OS limit[/b] - refuses installation on NT-based machines, citing DX6 limitations. This can be skipped by adding [code]-lgntforce[/code] command-line option to the setup program.
[b]adv-xpdistr[/b] - there's really no experience, only "cyber modules" which are awarded at varying quantities upon completing tasks related to the main plot and occasionally found from the game world. These are used to buy upgrades to the protagonist's "cyber rig", each subsequent upgrade costing more cyber modules than the last (for skills the initial cost is also much higher than few of the following upgrades to them).
[b]possessed[/b] / [b]parasites[/b] / [b]body horror[/b] - the host remains conscious quite far into the transformation process, often heard pleading to be killed while the parasite controlled body attacks the protagonist. Obviously there's no cure for them besides death (and even if there was, hardly any would wish to live as such horribly mutated creature).

-- averted
telekinesis - only used to take items from a distance, not to manipulate them or any other objects***Latest version: 2.3 (as of 1999-09)***"System Shock 2 is the sequel to [company=Looking Glass Studios]Looking Glass Studios[/company] / [company=Origin System]Origin System[/company] 1994 PC and Macintosh title, [game=#33139]System Shock[/game]. Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, RPG elements, multiple weapons and enemies, and a compelling storyline. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight; nor was it a "find the key to move onto the next level" game. The plot was always present, but not so confining as in traditional shooters—there was almost always more than one task to accomplish. Levels were realistically designed and had logical reasons behind them. It is the principle of System Shock 2 to continue this game design."
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System Shock 2  Night Dive Studios (Looking Glass Studios;Irrational Games)2014 Linuxlabelminimizeminimize
System Shock 2  Night Dive Studios (Looking Glass Studios;Irrational Games)2013 Mac OS Xlabelminimizeminimize
System Shock Remake Night Dive Studios2017 Linuxlabelminimizeminimize
System Shock: Enhanced Edition Night Dive Studios (Looking Glass Studios;Night Dive Studios)2015This also includes classic System Shock which runs on DOSBOX rather than natively. Windowslabelminimizeminimize
System Shock: Enhanced Edition Night Dive Studios2017 Linuxlabelminimizeminimize
UFO: Aftermath  Cenega;Tri Synergy (ALTAR Interactive)2003[b]Minimum system requirements:[/b]
* Windows 98, 2000 or XP
* Pentium III 500 MHz
* 128 MB RAM
* GeForce 2 with 32 MB VRAM
* 1 GB free HD space

[b]Recommended:[/b]
* Pentium IV 2 GHz or Athlon 2 GHz
* 256 MB RAM
* GeForce 4 MX or ATI Radeon 9300 with 64 MB VRAM***Working title: [i]The Dreamland Chronicles: Freedom Ridge[/i]
... originally by [company=Mythos Games]Mythos Games[/company] as a 3D remake of the original [game=X-COM: UFO Defense]X-COM: UFO Defense[/game] which was cancelled. [game=Virgin Interactive]Virgin Interactive[/game] restarted the project under ALTAR in 2001.***UFO: Aftermath is a 3D isometric, tactical strategy game with a rich and compelling sci fi story.

Combining a global strategy with small squad tactical combat, the challenge offered is to fight against an alien invasion. Featuring run time generated tactical missions with innovative simultaneous combat action; the genre is also enhanced with strong RPG elements, offering a quite unique mix of strategic ideas.

RPG - Your soldiers will improve as they gain more experience. Their skills are derived from these statistics, and each point that you put into any one of these attributes will have a noticeable effect on that soldier's skills. These attributes are: Strength, Agility, Dexterity, Willpower, Intelligence, and Perception

Strategy - You must manage your bases, interceptions, and squads. Territory is equal to power in the game - the more you control, the better your interceptor coverage. Also, the faster you research, the better things could be.

Tactics - Fighting on the ground against aliens and mutants for the control of territories. Once you control a territory, you can decide what type of base you want there: Research, Military, Manufacture or Biomass repulsion.

Combat - Unique combat system features all of the best elements of both turn-based and real-time combat systems. You give orders while the game is paused to avoid the frantic rush of a real time system. While in pause you can give your troops very detailed orders taking as much time as you like. Once you are finished you simply start the game and continue playing. Once the game is underway you can pause the game at any point to update or change your orders and the game will automatically pause when important events occur, so that you may modify your plans accordingly. This combat is combining the finely grained tactics of a turn-based game with the realism of a real time system.

Key features:

* Simultaneous combat (mentioned above)
* Randomly generated tactical missions - each playing field will be unique meaning no two games are the same
* Intricate, rich and frightening alien setting displayed in full 3D
* Over 100 varied mission objectives
* 70 plus unique weapons
[Cenega]***Combines global strategy with small squad tactical combat in the fight against an alien invasion. It features run-time generated tactical missions, completely in 3D, with innovative simultaneous action combat, strong RPG elements and strategy game on the planetary level.
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UFO: Aftershock  Cenega;Tri Synergy (ALTAR Interactive)2005[b]missing images:[/b] indoors tactical mission***[b]destructible environment[/b] - easily goes unnoticed as you require some [i]heavy[/i] firepower to accomplish this and it tends to bug more often than not, so it isn't very useful. The most common way for this to bug is when a door is destroyed, making the doorway unusable for some mystical reason, often trapping your squad somewhere. I've yet to see a case where this actually [i]opened[/i] a path for the units to move through (they can shoot through the broken wall sections, though).
[b]irregular grid[/b] / [b]spheroid world[/b] - the "geoscape"***The game grows increasingly unstable towards the end (even with the latest 1.2 version) with some strange issues in enemy placements, even introducing impossible scenarios at some points (enemies outside the map).***[b]Minimum system requirements:[/b]
* Windows 2000 or XP
* 1 GHz Pentium III or Athlon
* 512MB RAM
* GeForce 5700 or Radeon 9500
* 4 GB free HD space

[b]Recommended:[/b]
* 2 GHz Pentium IV or Athlon
* 768 MB RAM
* GeForce 6600 or Radeon 9700 Pro***It is the year 2054. Fifty years after the disaster. Fifty years after the surface of Earth became uninhabitable. Retreating to the flying haven of the Laputa the remnants of humankind clung onto existence. Then a revolt against the increasingly rigid and corrupt human leadership of the Laputa escalated into a conflict that destroyed the colony. Now, the remaining survivors flee once again. Can they reclaim the Earth from the unknown forces that chased them into the skies?

UFO: Aftershock is a combination of tactical squad combat and global strategy that enhances and expands upon its prequel, [[gameid:155168 UFO: Aftermath]].

Key features:

* Intertwining global strategy and small scale tactical missions
* Sequel to the successful UFO: Aftermath
* Strategic resource and base management
* Enhanced SAS (Simultaneous Action System) and RPG system in tactical play
* Fight your way through multi-level buildings, inside and out
* New amazing items and technologies to research and develop
* Radical new training and experience system
* New terrifying enemies and powerful allies
* Added diplomacy element
* New gripping storyline
* Interactive destructible environment
[Cenega]***After the alien invasion, the Council of Earth successfully fought the Reticulans and moreover discovered their secret plan: to cover the Earth with "Biomass", a network of alien organic tissue that, the Reticulans hoped, would become conscious and endowed with immense psychic powers. The Reticulans who invaded the Earth are not true representatives of their kind, they are a breakaway faction that burned the bridges and chose this backwater part of space to conduct its experiments.

The Reticulans would construct a large satellite (several kilometres across) with a closed ecosystem and move the remnants of human population there. The experiment with the Biomass would go on on the surface. Then something went horribly wrong...
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Vivisector: Beast Within  1C Company (Action Forms)2005[b]Minimum:[/b]
* Windows 2000 or XP
* 1 GHz CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 7000 GPU
* 3 GB HD space

[b]Recommended:[/b]
* 1.8 GHz CPU
* 512 MB RAM
* 256 MB VRAM
* GeForce FX or Radeon 7600 GPU***DESCRIPTION

This title is a unique mixture of 3D Action/Horror that blends an immersive interactive story with intense, high-adrenaline action. In the year 1878, the mysterious Dr. Morhead built a laboratory on the remote Soreo Isle and started his experiments on human/animal hybrid genetics, violating the very foundations of nature. His work was aimed at the creation of animals that look, feel and behave more like humans. He created bizarre never-before seen creatures, ModBeasts, Humanimals and Brutes, each kind with unique abilities, tactics and firepower.

After many years of hard labor bringing his desires into reality, Dr. Morhead achieved remarkable results in giving animals a human look, but there was one thing he did not take into account: animals are born as the children of nature, so their powerful bodies retained wild souls. The creatures' true nature could not be concealed forever, and the day came when Dr. Morhead fell prey to his own creations.

Years later, this island was visited by the H. M. S. Spider and a party of sailors went ashore and first found nothing but some small, indigenous wildlife...until they met the real inhabitants of Soreo Isle. The mysterious world of Vivisector consists of a more than sixteen huge levels, pitting players against the wild unpredictable natives of Soreo Isle while struggling their way through lush tropical jungles, deep woods and snowy mountains.

FEATURES

* AtmosFear engine developed by Action Forms that combines state of the art rendering technologies for both indoor and outdoor environments. The AtmosFear engine is fully packed with cutting edge features and supports all modern hardware.
* AtmosFear's Terrain rendering code capable of processing huge outdoor areas filled with photo-realistic vegetation. There are literally no restrictions on where you can move within an area.
* AtmosFear's new indoor renderer powered by the V-COLD editor delivers all the latest features of next generation engines and more.
* State of the art Visual Compound Objects Level Design. The (V-COLD) system is a very powerful, comprehensive and easy to use level-processing tool. It features compound objects and hierarchy of operands for boolean operations, it allows level designers quickly and easily change and improve the geometry of finished levels.
* Deep and frightening interactive storyline.
* Character development system allows players to upgrade their skills and weapons.
* Features bizarre never-before-seen enemies, called ModBeasts and Humanimals, each with unique abilities, tactics and firepower.
* Intuitive Scoring system encourages exploration and effective game play. Use hard-earned achievement points to evolve your character and upgrade equipment.
[1C Company]
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WorldShift  Black;Akella;Black Sea Studios (Black Sea Studios)2008[b]Factions:[/b]
* Humans
* Tribes
* Cult***Latest version: 1.0.21 (as of 2008-09-08)***[b]2008-05-08[/b] — WorldShift beta ended.
Among the accomplishments of the testing was the finding of at least 20 "impossible" bugs.***[b]2008-02-12[/b] — WorldShift beta testing starts.***RU [i]Akella[/i]
BG [i]Black Sea Studios[/i]
IT+ES [i]FX Interactive[/i]
DE+INT [i]Black, Inc.[/i] (brand of RTL Games GmbH)
UK? PlayLogic***DARK FUTURE LIES AHEAD
In the 21st century, shortly after the colonization of our Solar System had begun, a huge dark object appeared beyond the orbit of Pluto. The object, called ‘Shard Zero' by the scientists, possessed some kind of a deadly aura, spreading mysterious ‘plague' of cosmic scale around itself, twisting and disrupting the very nature of space and life. There was no time for reaction, and all attempts to study the anomaly remained futile. When we finally realized the object is moving on a collision course with our planet, it was too late. Shard Zero hit Earth and that was the end of our civilization.

WorldShift is set thousands of years later, when our civilization is no more than a fading myth. The remains of Shard Zero still are spreading its Plague, twisting and re-shaping Earth and its nature, sometimes in the course of centuries and sometimes in a matter of hours. Humans developed a new culture and now live in 5 mega-cities, struggling every day for the precious resources they need to survive. The rest of Earth is populated by the Tribes, successors of early humans, that were affected by the Plague.

A NEW TAKE ON STRATEGY
WorldShift is a next-gen cyber-fantasy RTS game designed to be quick and very easy to learn and play. It offers hectic, fierce encounters all around the Earth and a fascinating story uncovering ancient secrets about the true nature of the Shard and the Plague. But also, WorldShift introduces many features new to the genre, like modifiable factions, unqiue cooperative multiplayer gameplay, and more.

ITEMS, RELICS AND THE ABILITY GRID
In WorldShift, there are no technology trees featuring hundreds of upgrades; instead, WorldShift allows the players to discover and acquire a vast number of items and powerful relics that they can use to freely change their gameplay and preferred tactics and to surprise their foes. The players will gather items as they fight their opponents and as rewards for completing missions. But to discover the most powerful relics, they must form teams with their most trusted friends and embark on deadly missions where it is difficult to survive and where the real challenges await.

GAME FEATURES
* Fast and furious multiplayer
* Thousands of items and powerful relics to collect
* Use items and relics to build your own tactics
* The best cooperative, player-vs-environment gameplay ever made in RTS game
* Random maps for infinite exploration
* Unique blend of post apocalyptic setting, hi-tech and primitive
* Epic, dangerous missions with great rewards
* 3 playable races
[Black Sea Studios]
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X-COM: Apocalypse  author2014 Linuxlabelminimizeminimize
X-COM: Apocalypse  Microprose;2K Games (Microprose)1997
[84]***
[65]***Una extraño juego de la saga X-COM, tanto por estética (plasticote retro por todas partes) como por jugabilidad (lo de defender una ciudad de conspiraciones cambia el juego de estrategia defensiva a estrategia política)

Eso sí, las misiones se manejan por turnos y la interfaz está muy pulida, además de que muchas armas y elementos nuevos (como los ataques psíquicos) están muy bien integrados.

6 de 10***
[58]***There's something evil in the city tonight...

Earth has been ravaged by human excess, petty conflict and alien invasion. The world's population has been herded into huge cities, the first of which was Mega Primus.

2084: A Utopia shattered, social collapse and civil unrest reigns in Mega Primus. Fiendish aliens terrorize the city. UFOs swarm through Dimensional Gateways. The city's under siege from an unknown enemy.

Your mission, as X-COM Commander, is to combat alien aggression and uncover their deadly intentions. But Beware! Alien infiltration into the city and its politics could see you under fire from criminal gangs, religious sects, and even the police!

Alien fleets fill the skies, creatures terrorize the city, chaos reigns... Welcome to the war, welcome to the Apocalypse.

Features:

* Explosive third game from the highly successful and thrilling X-Com series, following X-COM: UFO Defense and X-COM: Terror from the Deep.
* Battle alien invasion fleets over the city of Mega Primus in real-time.
* Combat the alien infestation in real-time or turn-based tactical missions.
* Research alien-based technology. Create newer and more destructive weaponry.
* Destroy alien sympathizers and stem alien infiltration. Wage war on new worlds in the Alien Dimension.
[Valve?]***Latest version: retail***[b]missing images:[/b] package, alien dimension, more interesting/varied looking tactical combat screens***[b]Minimum requirements:[/b]
* 486 DX/4 100 MHz
* MS-DOS 5.0
* 8 MB RAM (16 MB if running under Windows 95)
* 20 MB free HD space
* SVGA 640x480x256 display mode

[b]Recommended:[/b]
* Pentium 90 MHz
* 16 MB RAM
* 200 MB free HD space

[b]Supported soundcards:[/b]
* SoundBlaster
* MS Sound System
* ESS Audio Drive
* ProAudio Spectrum
* Ensoniq SoundScape
* Gravis UltraSound***This is advertised as Windows 95 game, but it's actually DOS game. It's however of note that Win95 had sufficient DOS support still in for it to work there without effort. Not true in newer Windows systems though.***An unusual change from the previous X-COM games which were darker and more tied to popular sci-fi fads. Although the gameplay is good and somewhat unusual, its greatest weakness is its outlook. Everything is in cheery candy wrapped colours with odd plastic shine to them, giving the game an unreal feel and makes it difficult to immerse oneself into the gameworld and feel like we really are being invaded by aliens from another dimension while some strange alien worshipping cult tries to sabotage your operations. This is not the only reason, but it just feels like it lacks a great deal to make itself stand out, especially now that the game is located on one huge megapolis rather than the whole world, so you'd expect the game to also have more detail on that accord but no, there isn't. Despite this, the game is enjoyable for some odd reason, but could've been much better.
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XCOM 2 Feral Interactive (Firaxis Games)2016 Linuxlabelminimizeminimize
XCOM 2: Long War 2 Pavonis Interactive2017 Linuxlabelminimizeminimize
XCOM 2: Long War 2 Pavonis Interactive2017A massive free mod for XCOM 2 that's endorsed by the game's developer, Firaxis Games. Information around the internet suggests that Pavonis was hired to make the expanded Long War 2 mod after their success with the original. Windowslabelminimizeminimize
XCOM: Enemy Within 2K Games (Firaxis Games)2013 Windowslabelimageminimize
XCOM: Enemy Within Feral Interactive2014 Linuxlabelminimizeminimize
XCOM: Enemy Within Commander Edition 2K Games (Firaxis Games)2013 PS3labelimageminimize
XCOM: Enemy Within Commander Edition 2K Games (Firaxis Games)2013 X360labelimageminimize
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