showing 1 - 50 of 70 gameschevron_right
name arrow_downward | publisher(developer) | year | description | platform | |
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Age of Mythology | Microsoft Game Studios (Ensemble Studios) | 2002 | Welcome to the age when heroes fought against monsters and gods interfered in the lives of mortal men. Welcome to the AGE OF MYTHOLOGY where you wage war using armies and diplomacy, progress through development ages, enhancing your civilizations might, with the added feature where you can call upon the gods to act on your behalf or help you out with more than 20 mythological creatures.***The classic real time strategy game that transports players to a time when heroes did battle with monsters of legend and the gods intervened in the affairs of mortals. Use mythological creatures like Minotaurs and Cyclopes to bolster your armies' strength. Call upon the gods for assistance in flattening enemy towns with meteors or scatter opposing troops with lightning storms.***Theres a re-release of "Age of Mythology" in Steam called "Age of Mythology: Extended Edition", that includes both the original game and the expansion "Age of Mythology: The Titans", plus "The Golden Gift" DLC campaign. | Windows | labelimagesubject |
Age of Mythology | MacSoft | 2003 | Mac OS X | labelminimizeminimize | |
Age of Mythology: The Titans | Microsoft (Ensemble Studios) | 2003 | Windows | labelimageminimize | |
Amagon | Vic Tokai;Sammy (Aicom) | 1988 | Amagon, the most decorated Marine, was assigned a mission by his commander to investigate a strange, monster-infested South Pacific island, from which no man has ever returned alive. With a machine gun as his only weapon, he took off by plane and crash-landed on the island's beachhead. Amagon, with his unique ability to transform into the huge Megagon, there begins his mission to become first to conquer the island. See and experience the amazing adventures of our hero, Amagon! His rescue ship is waiting at the other side of the island. Good luck! | NES | labelimagesubject |
Bounzy | Loriciels | 1984 | C64 | labelimageminimize | |
Coconut Swamp | Robtek | 1986 | C16/Plus4 | labelimageminimize | |
Congo | Sentient Software | 1982 | Apple II E | labelimageminimize | |
Croc: Legend of the Gobbos | Electronic Arts (Argonaut) | 1998 | Windows | labelminimizeminimize | |
Finding Teddy | Plug In Digital (Storybird Games) | 2013 | Linux | labelminimizeminimize | |
Frogger | Cornsoft Group;MicroDeal;Sega (Cornsoft Group) | 1983 | Tandy Coco | labelimageminimize | |
Froggie | Spectral Associates (Pro-Color) | 1983 | [b]Additional external review(s):[/b] - The Rainbow, Issue #36 (Vol. 03 No. 12 - July 1984), Rating: Positive([url=https://archive.org/details/rainbowmagazine-1984-07/page/n256/mode/1up]View[/url])***A race against the clock to get "Froggie" home safely is a worthy challenge for anyone! Crossing a busy highway and avoiding a pesky otter are some of the hazards. Requires 32K and joysticks. [Carney]*** [138] | Tandy Coco | labelimagesubject |
Gothic 3 | JoWooD Productions;Deep Silver;Aspyr Media (Piranha Bytes) | 2006 | Also published by Game Factory Interactive (GFI) in Russia.***THE STORY Players saved their home island Khorinis from the forces of evil in [[gameid:47040 Gothic]] and [[gameid:102172 Gothic 2]]. Now it is time to travel to the realms of the mainland, where invading Orcs have enslaved the human kingdom. There are only a few free humans living in the nearly uninhabitable icy northlands of Nordmar and in the southern desert of Varrant, and a handful of rebels hiding in the mountainous forests of the Middle Realm. Players can choose to join the rebellion and stay true to the deposed human king, serve the Orcish usurpers in their quest to topple the last remaining human stronghold, or choose a path that serves their own ends. Every decision made will have an impact on the game world and tip the balance of power. There is no simple linear story in Gothic 3 - every game will be different and unique, with the player ultimately deciding the fate of humankind. FEATURES * Huge free-roaming, hand-crafted world with no loading times once you are in the game * All new combat system that allows unprecedented control over melee attacks * Clear, non-linear objectives within the main story allow the player to influence the outcome of the narrative * Living world where the player's interactions with characters have a dramatic impact on gameplay * Engrossing storyline driven by the player's choices * Countless side-quests for the player to explore * More than 50 different monsters and dozens of human enemies * A host of powerful spells and a huge variety of weapons * Advanced and complex human behavior AI for hundreds of individual characters, all featuring high quality audio dialogues * Unique class-free character development -- the absence of rigid character classes means players can choose to train their character with a wide variety of military and magical powers * Soundtrack by the Bochum Symphony Orchestra, a world class orchestra from Bochum, Germany [Aspyr] | Windows | labelimagesubject |
Jungle Adventure, Part I: The Elephant's Graveyard | CLOAD | 1981 | TRS-80 | labelminimizeminimize | |
Jungle Hunt | Atari;CCE (General Computer) | 1983 | [126]*** [125]*** [48]*** [48] | Atari 2600 | labelimageminimize |
Jungle Hunt | Atarisoft | 1983 | ColecoVision | labelimageminimize | |
Jungle Hunt | Atari | 1983 | CX-5222. Rarity 1 Common. North America NTSC. 1 player or 2 players alternating. Guide Pith-helmet Pete through 4 stages of jungle to rescue his girl. Swing on vines, stab or avoid crocs in the river, dodge boulders while climbing the mounting and jump over the cannibals to meet your girl before she's boiled in a stew. Progress is made only by going left, a bit of a videogame oddity. [Zerothis] | Atari 5200 | labelimagesubject |
Jungle Hunt | Atari | 1983 | RX8049 16k cartridge.*** [48]*** [49]*** [48] | Atari 400/800 | labelimageminimize |
Jungle Hunt | Atarisoft | 1984 | Apple II E | labelimageminimize | |
Jungle Hunt | Atarisoft | 1983 | MS-DOS | labelimageminimize | |
Jungle Hunt | Atari | 1984 | TI99 | labelimageminimize | |
Jungle Hunt | Atari | 1984 | Jungle Hunt Atarisoft RX8529 16k 1984 Cart | VIC-20 | labelimageminimize |
Jungle Hunt | Atari | 1983 | C64 | labelimageminimize | |
Jungle King | Taito | 1982 | Arcade | labelimageminimize | |
Jungle Queen | Zoso Software;author (author) | 1983 | Tandy Coco | labelminimizeminimize | |
Jungle Trouble | Durell | 1984 | C64 | labelimageminimize | |
Knuckles' Chaotix | Sega (Sonic Team) | 1995 | The prototype to this game was Sonic Crackers (aka Sonic Studium) for the Genesis. Not really related to Sonic X-Treme... Great 2 player game. For practice, get the Sonic Crackers game. Have fun! [The Golden Fox] | 32X | labelimageminimize |
Leaper | author | 1987 | MS-DOS | labelimageminimize | |
Lost Word of JeNnY: Ushinawareta Message | Takara (Tose) | 1987 | "Lost Word of Jenny" is based on the "Jenny" dolls toyline, a kind of Japanese "Barbie". In six levels you are collecting parts of a passcode to finish the game. Compared to Takara's first Famicom game [game=#155967]Transformers: Convoy no Nazo[/game] , "Lost Word of Jenny" is an improvement, but not by much. The levels look different from each other and are connected by a city overworld scenario but have a very repetitive layout. The jumping controls are bad and its nearly impossible to land precise attacks. | NES | labelimageminimize |
Mad City | Konami | 1988 | You're a ragin' Cajun on the tail of a swamp rat. For the first time ever, three of the most awesome action video experiences explode into one mean swamp stompin' adventure. From zappin' mobsters and wrestlin' gators in muddy marshes, to chasin' through the streets of New Orleans, drivin' and a shootin' in your road huggin' four wheel drive doom machine, you're up against it all! 'Cause that gangster king of Bourbon Street has snatched your best girl - pretty little Annabelle, the sweetest honey around - and run her off to his heavily armed estate, a plantation filled with perils and pitfalls. So muster up courage and sharpen your foot long blade. It's time to go huntin'. But if you ain't careful, the prey will eat you alive - I Gar-Ron-Tee!*** [52]*** [37]*** [27] | NES | labelimagesubject |
Medieval Castle | Peterson Computer Services | 1982 | TRS-80 | labelminimizeminimize | |
Monster Party | Bandai (Human) | 1989 | A sidescrolling action adventure 'parody horror' game. A young boy, Mark, returns from a ball game and meets a gargoyle alien named Bert. Bert chose Mark to help him out, so he took Mark to his own world and 'fused' with Mark's body. Now, Mark, with the trusty power of his baseball bat (which can be used to hit projectiles, sending them back at the enemy) and the ability to turn into the flying laser-firing Bert for a short time from taking a special pill, must go through eight weird, colorful levels (the first level gets freaky halfway through, with happy faces turning into bloody skulls and creepy faces), and over 20 bosses ranging from just plain silly (like a potted plant that says 'Hello Baby', a bouncing piece of fried shrimp, and a giant kitten) to the really eldritch (a bunch of weird faces, the Grim Reaper, and the final eyeball boss). What's even stranger about the game is its freaky and slightly disturbing (and a little gory) ending, and the fact that this Japanese game didn't come out in Japan. [riki] | NES | labelimagesubject |
New Bremen Musicians | Buka Entertainment (Saturn Plus) | 2000 | Windows | labelminimizeminimize | |
Ninja-Kun: Ashura no Shou | HAL Laboratory | 1987 | MSX2 | labelimageminimize | |
Ninja-Kun: Ashura no Shou | UPL | 1988 | "Ninja-Kun: Ashura no Shou" is the sequel to [url=http://www.uvlist.net/game-167992-Ninja+Kun+Majou+no+Bouken]Ninja-Kun: Majou no Bouken[/url]. It's bigger (31 levels!), and more varied than its predecessor. In some levels you have just reach the exit, other levels require you to kill all enemies. There are underwater swimming passages, some levels go mostly up, others go from left to right. But it's still not really good, because the game is hard. Really hard. Unfair hard. You know the typical climbing up a wall and with bad luck an enemy sitting at the edge which you impossibly can avoid? This game includes lots of those scenes. And the controls are not the best. Wall jumping, despite being necessary in later levels is hard to put off for example. One of those games that gave me lots of trouble finishing despite an endless lives cheat and save states.***Was planned to be published in North America as [i]Ninja Taro[/i] by American Sammy. | NES | labelimageminimize |
Noah's Ark | Konami;Matchbox;Piko Interactive (Source Research and Development) | 1991 | Developed by Source Research and Development NES-NH-UKV Noah's Ark published by Konami 1992 in the United Kingdom for Region B PAL units. NES-FH-NOE Noah's Ark published by Konami 1992 in Germany for Region B PAL units. Matchbox would have published the USA version of this game, but were apparently prevented. This NTSC version was not fully debugged. 1 player only. [Zerothis] | NES | labelimagesubject |
Noah's Ark | Matchbox (Source Research and Development) | ? | A playable prototype of this game was created but its whereabouts are unknown. [Zerothis] | GB | labelminimizeminimize |
Pepsi: All Over the World | Pepsi (Egosoft) | 1991 | Amiga | labelimageminimize | |
Pitfall | Activision | 1985 | This is a pixel perfect recreation of Pitfall that cam with Garry Kitchen's Gamemaker as a demonstration of the gamemaker's potential. [Zerothis] | C64 | labelminimizesubject |
Pitfall! | Activision | 1982 | Danger lurks at every turn, as Pitfall by Activision brings a jungle no-man's land to life for your Intellivision. Jump into the shoes of Pitfall Harry, as he leads you on an incredible adventure in search of lost treasures. You'll race against time, through this hostile jungle, fighting off hungry crocodiles! Deadly snakes and scorpions! Treacherous tar pits and quicksand! Run, leap, swing from vines! And with any luck, you might even survive. | Intellivision | labelimagesubject |
Pitfall! | Activision | 1983 | ColecoVision | labelimageminimize | |
Pitfall! | Activision | 1984 | FZ-004. Rarity 2 Common+. North America NTSC. 1 player only. Explore 255 screens of crocodiles, quicksand, traps, tar pits, rolling logs, snakes, fires and treasure. Avoid scorpions in underground caves that can be used as shortcuts. Carefully timed vine swinging is an important element of this game. You have 3 lives and 20 minuets to collect all 32 treasures for an official win. Only some hazards kill, the rest cost points. A perfect score, 114,000, is archived by getting all the treasures and not losing any points to hazards. [Zerothis] | Atari 5200 | labelimagesubject |
Pitfall! | Activision | 1984 | CZ-004 8k cartridge is uncommon. Also available on disk. | Atari 400/800 | labelimageminimize |
Pitfall! | Activision;Pony Canyon (Activision) | 1984 | MSX | labelimageminimize | |
Pitfall! | Activision | 1984 | "Let me introduce myself. I’m Pitfall Harry, veteran jungle explorer. Fortune hunting’s my game, and yours, too, if you’re daring enough to take this trip with me. Don’t be nervous; I’ll be your guide through the jungle, and I’m one of the best. "Untold riches are waiting for us there, but so are dangers a dozen times over. We’ll be swinging on vines over bottomless tarpits. We’ll be hopping across swamps, using crocodile heads like stepping stones. We’ll be searching underground through dark passageways crawling with killer scorpions. "So pack up your backpack and meet me at the jungle at dawn – and we’ll be off to seek a king’s ransom in gold, diamonds and lost treasures – in Pitfall Harry’s Jungle Adventure.*** [193]*** [152]*** [77]*** [18]*** [4]*** [48]*** [48]*** [48] | C64 | labelimagesubject |
Pitfall! | Activision;CCE;Ariola (Activision) | 1982 | [media=youtube]sHax8GTY41M[/media]***David Crane originally designed the game with an entirely mortal Harry (1 death ends the game). Sadly, two weeks before production, he made the game easier by giving Harry multiple lives. Still, this is one of the most challenging games for the 2600, very few gamers have gotten all 32 treasures in the alloted 20 minutes. The world record for the fastest time is 18:52. (1:06 left on the clock). The best player in the world can only achieve a time that is 5.66% faster than required. A 'Perfect Game' can be achieved by collecting all 32 treasures and never dying, never falling and never being damaged by a hostile object. The resulting score will be 114,000. There are 256 screens that connect end to end (screen 1 connects to screen 256). The underground (tunnels) skip around the ring of screens in a different order than the overworld. You can go left or right on any screen that doesn't have a brick wall in the way. The general consensus is that it is easier to go left from the starting screen because of the direction logs travel and dying starts you on the left side of the screen. However, to take the most efficient path to get all the treasures in time, start by going right. Also, unless you have a photographic memory, make a map. There are many hacks available for download. Here is a few of the notable ones. Pitfall Trainer: Timer removed & INF Lives, usefully cheat for cartography and practice. Jungle Jane: A faster, meaner, better sounding, more colorful version with a female star. Enhanced Pitfall +: 3 levels of difficulty, including 'Practice'. Scorpions climb ladders and travel screen to screen. There are additional treasures and enemies. Underground tunnels are smaller. Bottomless Pitfall: Graphically enhanced. Can't go left from the start. Logs roll both ways. You restart a screen (after dying) from the side you entered. 10 hour clock and unlimited treasures, so a maximum scores are much more varied. Harry has hit points. The rattlesnakes are not out of place in this game's setting, they are crotalus durissus, found in most countries in South America. [Zerothis]***This is the game that makes a 2600 worth owning. Pitfall is an adventure game classic. Gameplay is simple yet challenging, repetitive yet enduring. In an age of multi-level 3D gaming worlds, Pitfall has yet to be equaled. | Atari 2600 | labelimagesubject |
Punica | Bondy Productions (Bondy) | 1993 | Amiga | labelimageminimize | |
Punica | Bondy Productions | 1993 | MS-DOS | labelimageminimize | |
Rad Action | UPL;World Games (UPL) | 1987 | Arcade | labelimageminimize | |
Ranma ½ | NCS Masaya | 1990 | PC Engine CD | labelimageminimize | |
Risa no Yousei Densetsu | Konami | 1988 | Famicom Disk System | labelimageminimize |