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Alien Shooter - Revisited Sigma Team2009Un mata-mata ordinario, cuyo únicos factores reseñables son la habilidad que tiene la historia de meterte en apuros y la cantidad de zonas secretas que tiene el juego.

Mediocre.

3 de 10***Effectively the same game as the original Alien Shooter, but with improved graphics (on par with Alien Shooter 2, no longer the garish and brightly colored what it once was), and with some other improvements from the sequel brought back to the old, namely weapon reloading and flashlight upgrade. The levels have been stretched a bit to give more free space to move in without appearing strange. The general shape of the levels is identical, enemies are also nearly identical to the old with largest changes to their ranged attacks. The standard pistol has been replaced with an uzi that is much more useful, although is only useful against green enemies (color coding is identical to the original). Also, if you lose all your lives, you no longer have to replay the whole game to retry, but start of the mission (you can freely replay already finished missions in similar manner).
Windowslabelimageminimize
Alien Shooter 2 - Reloaded Sigma Team2009Notable differences with the original are missing voice overs, the lack of separate weapon skills - you no longer need certain level on a weapon skill to use more powerful weapons - and the damage modifier has been merged with accuracy skill (formerly this was purely accuracy, now it's universal weapon skill, offering both increased accuracy and some damage improvements). This simplifies your weapon choices to economic issues. Implants no longer have intelligence requirement and you can only have one implant in use at any time, effectively making intelligence almost pointless (formerly lack of intelligence restricted more powerful implants from your use and you could have 3 implants total in use). Armor skill has been removed completely, allowing anyone to wear any armor they want. And then there's the additional missions (missions 8 and 9, a small town). And net ranking.***Alien Shooter 2 - Reloaded is a modified version of the Alien Shooter 2 game. We started working on it right after release of AS2, taking into account the players' wishes. Well, here's the list of what we've done:
1. Size of the full version installation file was reduced to 300 Mb, compared to 1Gb of the original Alien Shooter 2. Large installation file prevented users with slow connection from buying and downloading the game.
2. Player upgrade parameters simplified. Now you don't need to develop separate skills for each weapon type, so you'll be able to complete the game using all the weapon types featured in it.
3. Two new missions added. Now the game features 17 full levels.
4. New individual shooting mode added - Gun Stand. You will use powerful military equipment to eliminate advancing enemy troops. As the game goes on, you will upgrade your weapon in different ways, and the right choice will let you win the battle!
[Sigma Team]
Windowslabelimagesubject
Alien Shooter: Vengeance  cdv Software Entertainment;1C Company;Strategy First (Sigma Team)2007[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1.7 GHz CPU
* 256 MB RAM
* 32 MB VRAM
* GeForce2 or Radeon 8500 GPU
* 2.5 GB HD space

[b]Recommended:[/b]
* 2.4 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce FX 5700 or Radeon 9600 GPU***[b]activation limit[/b] - only applies to Strategy First's release, where you can activate the game only twice on separate hardware configurations.
[b]21st century[/b] - in-game the date is stated to be June 2030.***1C will publish the game on 26th October 2007
Strategy First published the game on 2007-10-18***For the first half of the 21st century, the war on terror became a global phenomena as more blatant and frenzied attacks struck deeper into the lives of common people. Inevitably, the pressure from public outcry to stop the madness grew to an irresistible level; the military forces of the world slowly but steadily retooled their outlooks, weapons, and tactics to combat people who were willing to die for their cause.

By 2100, the world was more or less at peace, with continued discord in some regions as modernized military forces sought to track down and destroy the remaining terrorist cells that continued to fight and harass civilian and military alike. Regardless, as this war began to wane, it slowly moved out of the public's eye, and they began to pick up the pieces and try to make better lives for themselves. Not since the years following World War II had such prosperity been felt across the planet; even war-ravaged regions received a "Marshall Plan" of sorts, having their infrastructures built up far beyond what they ever were before.

As prosperity grew, so too did the ventures of capitalism. In this day and age, science was the 'new capitalism,' fueling the growth of amazing new technologies. The first high-profile ventures into the creation of a viable fusion energy source, an offshoot of the efforts of the aging multinational oil companies, began in 2105 in the United States, with the backing of billions of dollars in venture and government capital. The International Power Initiative of 2112, an agreement among nations investing in the fusion power project, but eventually including many hundreds of other projects based on energy, radically restructured how science was to approach new energy sources. The level of freedom granted to a group of corporations might have been dangerous one hundred years ago, but it was felt that today since there was not a rivalry in the race to find the secrets of fusion power first, that giving a corporation autonomy to do what it needed to do would foster creativity and growth on an unheard-of scale.

It didn't.
[Sigma Team]
Windowslabelimagesubject
Armalyte  Thalamus (Cyberdyne Systems)1988
[1]***
[61]***
[52]***Outstanding horizontal shooter.
C64labelimageminimize
D2X-Rebith  author2010Having completely eliminating all free thinking robots by destroying all PTMC (Post Terra Mining Company) mines as specified in his contract, our protagonist returns to base for his bounty. On arrival he is briefed by the PTMC representative (revealed to the audience to be named Dravis) on his next missing over his objections that he has fulfilled his contract. Dravis threatens him with law suit (which our protagonist is unconcerned about) and notifies him he will not be paid yet thanks to a 72 hour retainer clause in his contract. A warp drive is install on the ship during their argument. Dravis describes the mission as reconnaissance in the Zeta Aquilae system but our protagonist and the audience can see on the cockpit readout that the ship is being upgraded with news weapons (also from exterior views). We also get to see details the warp core prototype displayed in the cockpit. He sets out to eliminate the supposed source of the AI that immigrated to PTMC mines (which Dravis now refers to as an alien infestation) with only an inkling of PTMC's regard for him as no different than their robot slaves.***Decent was a commercially available proprietary game, but never published as such for Linux. D2X-Rebith is a source port of Decent 1 & 2. This project is based on Parallax' source code released under a proprietary licence that permits anything except commercial use. The developers of DXX-Rebirth have licensed [i]their derivative code[/i] and additional original code under GPL version 3 and mixed it with Parallax' proprietary code as allowed under section 7 of GPL version 3. As a whole, the source code remains proprietary, especially in the sense that the non-commercial use clause still applies (thus restricting the freedom to use the code for any purpose). All content remains proprietary.

Mines throughout the solar system have been taken over by the robots built to mine them. Humans have been killed or imprisoned in the mines. It seems to be caused by some sort of computer virus. The owning company has hired a mercenary to rescue the surviving prisoners and destroy the main reactor in each mine, thus destroying the infected robots.
Shoot the robots, get power ups, find the keys, find the reactor, rescue the humans, destroy the reactor, escape the exploding mine, repeat.

Any commercial version of Descent II can be played on Linux using the D2X-Rebith engines. Yes, That includes the [game=&ftag=descent&fplat=3]PlayStation version[/game]. This is considered a source-port All aspects except for movies from the Mac version are preserved. Also, the graphics are enhanced through OpenGL, any resolution, and widescreen options.[spoiler= ; ][/spoiler]
Linuxlabelimageminimize
D2X-Rebith  author? BSDlabelminimizeminimize
Descent II  author?Having completely eliminating all free thinking robots by destroying all PTMC (Post Terra Mining Company) mines as specified in his contract, our protagonist returns to base for his bounty. On arrival he is briefed by the PTMC representative (revealed to the audience to be named Dravis) on his next missing over his objections that he has fulfilled his contract. Dravis threatens him with law suit (which our protagonist is unconcerned about) and notifies him he will not be paid yet thanks to a 72 hour retainer clause in his contract. A warp drive is install on the ship during their argument. Dravis describes the mission as reconnaissance in the Zeta Aquilae system but our protagonist and the audience can see on the cockpit readout that the ship is being upgraded with news weapons (also from exterior views). We also get to see details the warp core prototype displayed in the cockpit. He sets out to eliminate the supposed source of the AI that immigrated to PTMC mines (which Dravis now refers to as an alien infestation) with only an inkling of PTMC's regard for him as no different than their robot slaves.***[media=youtube]9-AyUBxVb6k[/media]***Mines throughout the solar system have been taken over by the robots built to mine them. Humans have been killed or imprisoned in the mines. It seems to be caused by some sort of computer virus. The owning company has hired a mercenary to rescue the surviving prisoners and destroy the main reactor in each mine, thus destroying the infected robots.
Shoot the robots, get power ups, find the keys, find the reactor, rescue the humans, destroy the reactor, escape the exploding mine, repeat.

This was a commercially available proprietary game. The source code was later released under the under a proprietary licence that permits anything except commercial use. All content remains fully proprietary.

Any commercial version of Descent II can be played on Linux using D2X or D2X-XL engines. Yes, That includes the [game=&ftag=descent&fplat=3]PlayStation version[/game]. These are both considered source-ports All aspects except for movies from the Mac version are preserved. Also, the graphics are enhanced through OpenGL, any resolution, and widescreen options. D2X-XL also adds modes, difficulty levels, multiplayer options, graphics effects, faster or slower options, weapons enhancements, massive level design improvements (multiple boss robots can work as a team, robots can carry keys and switches), and an extensive help menu.[spoiler= ; ][/spoiler]
[Zerothis]
Linuxlabelimagesubject
Descent II  author2004 BSDlabelminimizeminimize
Descent II  Interplay (Parallax Software)1996[b]Minimum:[/b]
* DOS 5.0
* 50 MHz 486DX CPU
* 8 MB RAM

[b]Recommended:[/b]
* Pentium CPU
* 16 MB RAM
* 16-bit stereo soundcard***The source code for the game's engine was released to public in 1999. The content remains copyrighted.
[Zerothis]
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Descent II  Interplay (Parallax Software)1996Comes on the same CD as the DOS version with separate installer that installs both Win95 and DOS versions (also with plain DOS installer which doesn't install the Win95 version). The Win95 version likely doesn't have anything different about it to the DOS version, though the Windows version presumably can use higher display resolutions (such as 800x600). Windowslabelimageminimize
Descent II  Mac Play;Interplay Productions1996This game was originally released for classic MacOSes. The D2X, DXX-Rebirth, and D2X-XL engines allow it to run on Mac OS X also.
[Zerothis]
Mac OS Classiclabelimagesubject
Descent II  ?1996 Archimedeslabelminimizeminimize
Descent Maximum  Interplay (Parallax Software)1997Aliens have invaded another mining colony, and once again, you are the only person who can prevent them from taking over. Luckily, you are in a vehicle specially designed to navigate the tight corridors of the mineshafts. Your vehicle is also equipped with guns, missiles, and other weapons you can use to destroy the alien threat. Don't miss a single detail of the 30 levels thanks to full 360-degree movement in the fully 3D environments. Do you have the skills to save the mining colony? Play DESCENT MAXIMUM and find out.***According to Wikipedia, this has 30 more levels than the original DOS version.***The levels in this version share some similarity to the other versions of Descent II. However, only 24 of them are included and they are simplified. There are six entirely different secret levels to find also. This game can be played on other platform using the D2X or D2X-XL engines.
[Zerothis]
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E.D.F.: Earth Defense Force  Jaleco1991 Arcadelabelimageminimize
Free Stars: The Ur-Quan Masters  Pistol Shrimp2024Experience the award-winning space saga. Travel to hyperspace, discover alien worlds, and meet an eclectic cast of characters. Find out what happened after the Ur-Quan invasion. And if the war still rages, fight for Earth and the Alliance of Free Stars! Windowslabelminimizesubject
galaxis ?2009 BeOSlabelminimizeminimize
Gradius  Konami1985 Arcadelabelimageminimize
Gradius  Konami1986Also available in Konami Game Collection Volume 3***
[4]***
[4]***
[33]***a great game whit lateral view, whit several diferent enemies, trhough eight planets, more four secrets.-
MSXlabelimageminimize
Gradius  Konami1986
[100]***
[17]***
[62]***
[49]***
[33]***
[49]***
[1]***
[52]***Although UPC 0-83717-11001-0 appears on the USA Gradius box, this is barcode with an invalid checksum and it is not in the UPC database (no invalid codes are). 0-83717-11001-9 is on the Federal Republic of German box and is most certainly the intended code for the USA version as well, and is the registered UPC code for USA Gradius.

Gradius ArchiMENdes is a special edition given as a contest prize. Pills in the game are replaced with bowls of ramen noodles.***Gradius is one or two steps beyond every other Famicom/NES shooting game released at its time. The game ends the time where shooting games would loop endlessly. Gradius features several very different designed levels with great graphics and music as well as a clever extra-weapon upgrade system and good playability.***Across the galaxy, there exists a distant planet known as Gradius. Gradius’ peaceful existence has been brought to an end by an intense space invasion by a race known as the Bacterion. To save the planet, the hyperspace fighter Vic Viper has been deployed to fight the Bacterion invasion. Players pilot the Vic Viper through seven stages, shooting and dodging through deadly obstacles, while using various power-ups, including missiles, lasers, options and shields. The Vic Viper’s target is the enemy fortress, Xaerous. The only way to end the war is to plunge deep through the enemy forces and destroy its very core.
NESlabelimagesubject
Gradius  Konami1986 NEC PC8801labelimageminimize
Gradius  Konami1986 Sharp X1labelimageminimize
Grindstormer;V-Five  Toaplan1993Later shoot'em-up with spaceship over earth-like terrain, with gradius like pickup system (Grindstormer, the western version, don't have the gradius pickup system, but a direct pickup system). Arcadelabelimageminimize
Kerbal Space Program  Squad;Take-Two Interactive (Squad)2015Tag notes.
Accepting a contract that gives an advance does not even suggest to the player that using that money elsewhere is always unethical and also nearly always illegal. In fact, there is no enforcement; cancellation, completion, or failure of the contract and modification of reputation, science points, and/or funds are the only rules. This makes embezzlement very easy and useful with no consequences (should the contract be fulfilled on time using replacement funds) to the game or the conscience of the protagonist or the actual player (unless the player knows about real embezzlement. Many children and some adults do not, or won't recognize when they are doing it in the game).


An extreme example of locationaldamage in the game would be having a only center connecting part of a rocket explode due to heat from reentry friction. The remaining two rocket parts could continue falling undamaged. They could each land safely if they each had antiquate parachutes or a functioning command module and fueled engine to land softly. The two parts could even reconnect into a sing craft if equipped with compatible docking ports (and if a skillful player could align them _during reentry_).
Linuxlabelminimizeminimize
Life Force  Konami1987Salamander follow-up, almost the same game but most of the space-tech graphics were replaced with biological style.
They went back to the Gradius style weapon system too.
Arcadelabelimageminimize
Liftoff LuGus Studios2016Initially released supporting Radio Controllers and Gamepads. Operate vehicles with Mouse or Keyboard controls not supported. Linuxlabelminimizeminimize
Nemesis Konami (Imagine)1987 Amstrad CPClabelimageminimize
Nemesis  Konami (Cyclone)1987 ZX Spectrumlabelimageminimize
Nemesis  Konami1986 C64labelimageminimize
Omega Five  Hudson Entertainment;Hudson Soft (Natsume)2008 X360labelimageminimize
R-Type Irem1987A DAZZLING AND DEADLY GAME OF COSMIC ENCOUNTER.
The final showdown has begun! At the controls of your powerful R-9 interstellar craft, you maneuver into enemy territory-the monstrous Bydo Empire.
Your mission: to destroy the evil forces who have held the cosmos in fear and relentless suffering.
It's a fight to the death against an uncommon cadre of space oddities-gigantic slithering serpents, whirling space bugs and fantastic galactic warships--all bombarding your lone craft amid an exotic cosmic landscape.
Armed with the latest R-Type lasers, you possess spectacular fighting power. But your enemies are ruthless in their attack. To survive, you'll need to seek out the power crystals that give you added weapons strength and protection.
Can you endure the onslaught? Are you a mighty-enough warrior to survive eight stages of battle to face the final confrontation and win?
The fate of the cosmos is in your hands.
R-TYPE-the outrageous game of cosmic encounter that has the entire galaxy talking.***A domain dominated by hatred and carnage, that is the Bydo Empire.
There live weird and monstrous creatures, a sight of which will horrify you. Your mission is to annihilate them all. Here begins a spectacular battle in suspense and thrill.***
[41]***
[49]
Arcadelabelimagesubject
R-Type Irem1989 X68000labelimageminimize
R-Type Sega (Compile)1988The galaxy is in deep peril: foul creatures from the evil Bydo Empire have warped across space to invade and conquer our planet! There is only one hope for victory. The Earth Defense League has chosen you to pilot R-9, a nuclear-powered space fighter that can cut through invading aliens faster than a light saber through butter. Fly R-9 through 8 exciting levels of high-powered action. Use your plasma gun to rip through armies of nasty creatures and their deadly machines. And when the going gets really tough, pick up Droid Units to make your ship even harder hitting! You'll be up against creatures so mean and ugly they'll make your hair stand on end. But Earth is depending on you. So strap yourself in the cockpit, put your fingers on the triggers, and blast 'em out of the skies!***
[73]***
[17]***
[62]***
[49]***
[33]***
[22]***
[64]***
[52]***R-Type is one of the ultimate shoot'em up classics.

You're pilot of the ultimate spaceship called ' R-Type ' and you're out to blast off the evil Bydo, an alien race that is annihalating anything in it's way. Fly through the original arcade stages and defeat many aliens with your weapons ( 3 Standard Weapons which are upgradable 3 Times, a set of missiles and some Super Charged Shot that does major damage ) and eventually reach huge guardians that are defending the entrance to each next stage.

R-Type is one of the best games on Master System. Great Presentation ( quite close to the Original ), challenging stages and some really cool bosses.
If you're into Shmups you have to get this.

[url=http://www.t-o-d.de]Langrisser[/url]
Master Systemlabelimagesubject
R-Type Activision;Electric Dreams (Factor 5)1989A DAZZLING AND DEADLY GAME OF COSMIC ENCOUNTER.
The final showdown has begun! At the controls of your powerful R-9 interstellar craft, you maneuver into enemy territory-the monstrous Bydo Empire.
Your mission: to destroy the evil forces who have held the cosmos in fear and relentless suffering.
It's a fight to the death against an uncommon cadre of space oddities-gigantic slithering serpents, whirling space bugs and fantastic galactic warships--all bombarding your lone craft amid an exotic cosmic landscape.
Armed with the latest R-Type lasers, you possess spectacular fighting power. But your enemies are ruthless in their attack. To survive, you'll need to seek out the power crystals that give you added weapons strength and protection.
Can you endure the onslaught? Are you a mighty-enough warrior to survive eight stages of battle to face the final confrontation and win?
The fate of the cosmos is in your hands.
R-TYPE-the outrageous game of cosmic encounter that has the entire galaxy talking.***
[106]***
[158]***
[76]***
[2]***
[80]***
[21]***
[85]***
[2]***
[83]***
[49]***
[22]***
[1]***
[52]
Amigalabelimagesubject
R-Type Electric Dreams;Mediagenic (Images Design;Software Studios)1988 Atari STlabelimageminimize
R-Type Irem1988 MSXlabelimageminimize
R-Type Real Arcade Game Emulator1997Portage of Arcade version. Windowslabelminimizeminimize
R-Type Easter Egg2012Full 128K remake developed by Easter Egg with better music, better graphics, more colours and new game modes. Amstrad CPClabelimageminimize
R-Type NEC1988Only runnable on PC-88VA systems. NEC PC8801labelimageminimize
R-Type  Hudson Soft;Irem (Irem)1988
[30]***The PC-Engine version of R-Type was released in Japan on two different HuCards. The first one contained only the first four stages, while the second one (R-Type Part 2) contained stages 5-8. The US-release of R-Type contained all stages. The game itself is an excellent arcade port with high playability and was the PC-Engine's first 'killer application'.
PC Enginelabelimageminimize
R-Type  Electric Dreams;Ocean (Rainbow Arts)1988A DAZZLING AND DEADLY GAME OF COSMIC ENCOUNTER.
The final showdown has begun! At the controls of your powerful R-9 interstellar craft, you maneuver into enemy territory-the monstrous Bydo Empire.
Your mission: to destroy the evil forces who have held the cosmos in fear and relentless suffering.
It's a fight to the death against an uncommon cadre of space oddities-gigantic slithering serpents, whirling space bugs and fantastic galactic warships--all bombarding your lone craft amid an exotic cosmic landscape.
Armed with the latest R-Type lasers, you possess spectacular fighting power. But your enemies are ruthless in their attack. To survive, you'll need to seek out the power crystals that give you added weapons strength and protection.
Can you endure the onslaught? Are you a mighty-enough warrior to survive eight stages of battle to face the final confrontation and win?
The fate of the cosmos is in your hands.
R-TYPE-the outrageous game of cosmic encounter that has the entire galaxy talking.***
[191]***
[3]***
[16]***
[2]***
[3]***
[17]***
[2]***
[49]***
[85]***
[33]***
[1]***
[52]
C64labelimagesubject
R-Type  Electric Dreams;Ocean (Electric Dreams)1988A DAZZLING AND DEADLY GAME OF COSMIC ENCOUNTER.
The final showdown has begun! At the controls of your powerful R-9 interstellar craft, you maneuver into enemy territory-the monstrous Bydo Empire.
Your mission: to destroy the evil forces who have held the cosmos in fear and relentless suffering.
It's a fight to the death against an uncommon cadre of space oddities-gigantic slithering serpents, whirling space bugs and fantastic galactic warships--all bombarding your lone craft amid an exotic cosmic landscape.
Armed with the latest R-Type lasers, you possess spectacular fighting power. But your enemies are ruthless in their attack. To survive, you'll need to seek out the power crystals that give you added weapons strength and protection.
Can you endure the onslaught? Are you a mighty-enough warrior to survive eight stages of battle to face the final confrontation and win?
The fate of the cosmos is in your hands.
R-TYPE-the outrageous game of cosmic encounter that has the entire galaxy talking.***
[147]***
[28]***
[6]***
[62]***
[42]***
[8]***
[42]***
[6]***
[33]***
[17]***
[62]***
[1]***
[52]
ZX Spectrumlabelimagesubject
R-Type  Electric Dreams;Ocean (Software Studios)1989A DAZZLING AND DEADLY GAME OF COSMIC ENCOUNTER.
The final showdown has begun! At the controls of your powerful R-9 interstellar craft, you maneuver into enemy territory-the monstrous Bydo Empire.
Your mission: to destroy the evil forces who have held the cosmos in fear and relentless suffering.
It's a fight to the death against an uncommon cadre of space oddities-gigantic slithering serpents, whirling space bugs and fantastic galactic warships--all bombarding your lone craft amid an exotic cosmic landscape.
Armed with the latest R-Type lasers, you possess spectacular fighting power. But your enemies are ruthless in their attack. To survive, you'll need to seek out the power crystals that give you added weapons strength and protection.
Can you endure the onslaught? Are you a mighty-enough warrior to survive eight stages of battle to face the final confrontation and win?
The fate of the cosmos is in your hands.
R-TYPE-the outrageous game of cosmic encounter that has the entire galaxy talking.***
[191]***
[154]***
[25]***
[134]***
[92]***
[49]***
[25]***
[52]***
[36]***Also released in a compilation called "Les A100% D'Or", in collaboration with English software publisher [company=Ocean]Ocean[/company] and French magazine Amstrad Cent Pour Cent, which included [game=#48838]R-Type[/game], [game=#46011]After Burner[/game], [game=#48527]Operation Wolf[/game] and [game=#49689]Titan[/game], released in 1989 and published by Ocean.

This compilation was rated 98% by French magazine Amstrad Cent Pour Cent #19 (Oct. 1989).***
[34]
Amstrad CPClabelimagesubject
R-Type  Irem (BITS)1991BYDO and his band of menacing mutants are doing dastardly deeds. They are wreaking havoc in the Cosmos and threatening Earth. Only you, piloting the R-TYPE Spaceship, can counter this threat and save the Blue Planet from catastrophic calamity.***
[64]***
[64]***
[37]***
[32]***
[27]
GBlabelimagesubject
R-Type Complete CD  Irem1991 PC Engine CDlabelimageminimize
R-Type DX Irem;Epoch (Bits Studios Limited)1999Play R-Type and R-Type II in Color or Black & White on Any Game Boy or Super Game Boy. Play R-Type DX only on Game Boy COLOR. GBClabelimageminimize
R-Type Final Irem;Eidos Interactive ;Metro3D (Irem)2004It all began in 1987 with a revolutionary arcade shooter called R-Type. Now the classic shooter is back for a final appearance with new features and the same exciting, revolutionary gameplay that started it all.
Use the unique Force System to power-up your ship as you choose and send it into battle against the evil Bydo. With over 100 ships to choose from and an almost unlimited amount of customization options, R-Type Final is the definitive shooter on the PlayStation 2.
PS2labelimagesubject
R-Type II Irem1990 Arcadelabelimageminimize
R-Type II Activision (Irem)1991 Atari STlabelimageminimize
R-Type II  Irem (B.I.T.S.)1992 GBlabelimageminimize
R-Type II  Activision (Arc Developments)1991 Amigalabelimageminimize
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