showing 1 - 50 of 56 gameschevron_right
name arrow_downward | publisher(developer) | year | game type | description | platform | |
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Age of Mythology | Microsoft Game Studios (Ensemble Studios) | 2002 | strategy Fantasy | Welcome to the age when heroes fought against monsters and gods interfered in the lives of mortal men. Welcome to the AGE OF MYTHOLOGY where you wage war using armies and diplomacy, progress through development ages, enhancing your civilizations might, with the added feature where you can call upon the gods to act on your behalf or help you out with more than 20 mythological creatures.***The classic real time strategy game that transports players to a time when heroes did battle with monsters of legend and the gods intervened in the affairs of mortals. Use mythological creatures like Minotaurs and Cyclopes to bolster your armies' strength. Call upon the gods for assistance in flattening enemy towns with meteors or scatter opposing troops with lightning storms.***Theres a re-release of "Age of Mythology" in Steam called "Age of Mythology: Extended Edition", that includes both the original game and the expansion "Age of Mythology: The Titans", plus "The Golden Gift" DLC campaign. | Windows | labelimagesubject |
Age of Mythology | MacSoft | 2003 | strategy Fantasy | Mac OS X | labelminimizeminimize | |
Age of Mythology: The Titans | Microsoft (Ensemble Studios) | 2003 | strategy Fantasy | Windows | labelimageminimize | |
Chrono Cross | Square | 2000 | role-play turn-based Fantasy Manga | While it's officially a sequel to the immensely popular Chrono Trigger, Chrono Cross is completely its own role-playing game with over 40 characters, a branching story line, and multiple endings. Like its predecessor, the game is about crossing through time and setting things right. This story focuses on Serge's quest for the Frozen Flame, which will give the beholder the power to bend space and time. Serge wants the power to save himself from dying in a parallel universe but, as you can guess, nefarious forces are also vying for the Frozen Flame to suit their own purposes. Chrono Cross features the stylish character designs and wondrous cut scenes that gamers have come to expect from SquareSoft, but the game also has a number of gameplay innovations. Though the battle engine is essentially turn-based, characters don't have to wait their turn to cast a spell or make an attack; battles are moderated by stamina. Also, the repetitive battles with lesser monsters that make so many RPGs sag can be easily avoided because all monsters can be seen on the screen.***Sequel to the legendary Chrono Trigger (SNES). And a rather disappointing one in my opinion... there's almost no character development (I mean seriously, how do you develop like a hundred characters?) and the crappy battle system was the final nail in the coffin. [cjlee001] | PS | labelimagesubject |
Dark Souls | Namco Bandai (From Software) | 2012 | action/reflex adventure role-play Fantasy | Drift bags and vagrants are one of the most obscure mechanics of the game. Drift bags are dropped items that are randomly transported to another player's world where they can be picked up, if they aren't picked up they get transported again. Once the drift bag has been transported enough many times, it turns into a vagrant, a rare enemy that spawns in no other way. Vagrants if undefeated will be transported to other players' worlds much like the drift bags.***The game's story is about the waning Age of Fire which the player can help continue or end, the waning of the age also is the cause of the undead curse when Gwyn kindled the First Flame with his essence. Letting the Age of Fire end would bring about Age of Dark (a.k.a. Age of Humanity), but considering how Dark Souls (a.k.a. human souls) are prone to bad things and generally the world's bleak presentation of humans, this would probably be about as bad thing as the previous age or worse. How bad humans and Dark Souls are or can be is especially shown in Artorias of the Abyss expansion (which is included in the Windows port of the game), though the information gained there can be somewhat misleading. The Abyss appeared because the pygmy went insane, not because it was natural thing to happen with Dark Souls, and the Abyss corrupted Artorias and the Oolacile. Many players seem to assume this is the natural progression for what happens with Dark Souls unfortunately.***With a moody and almost grimterror atmosphere and lore that would make even H.P.Lovecraft shiver a little, a simple but very customizable character development and a gameplay that is hard and "unfair", bringing back the "trial and error" progress system of classical arcade games, this game is simply a jewel of RPG-action goodness. Sadly, this version is a poorly done port from the console version, almost forcing to be played by handheld control (keyboard + mouse is horribly designed and also missing keybinding for some actions), and the camera feels clunky, slow and very dependant of player panning/autolock. 8 of 10***Dark Souls is an upcoming action role-playing game from the developers who brought you Demon’s Souls, FromSoftware. Dark Souls will have many familiar features: A dark fantasy universe, tense dungeon crawling, fearsome enemy encounters and unique online interactions. Dark Souls is a spiritual successor to Demon’s, not a sequel. Prepare for a new, despair-inducing world, with a vast, fully-explorable horizon and vertically-oriented landforms. Prepare for a new, mysterious story, centered around the King’s Crowns and the original, now dying flame at the center of the world. But most of all, prepare to die. You will face countless murderous traps, countless darkly grotesque monsters and several gargantuan, supremely powerful demons and dragons. You must learn from death to persist through this unforgiving world. And you aren’t alone. Dark Souls allows the spirits of other players to show up in your world, so you can learn from their deaths and they can learn from yours. New to Dark Souls is Beacon Fire, where you can share the experiences of your adventure with the spirits of other players. Around the Beacon Fire, you may find the only warmth and calm that exists in this dark world. Beware: There is no place in Dark Souls that is truly safe. With days of game play and an even more punishing difficulty level, Dark Souls will be the most deeply challenging game you play this year. Can you live through a million deaths and earn your legacy? [b]New Content[/b] Dark Souls: Prepare to Die Edition will include an untold chapter in the world of Lordran where the player must stop the spread of darkness at all costs by facing and defeating the Dark Knight Artorias. * New Bosses – Including Artorias of Abyss, Chimera of Tomb, and more * PVP Online Matchmaking System – Quick matching for co-op or PVP * New Areas – Including Oolacile Tomb, Old Ruins and more * New Enemies – Including Abyss Guard, Chained Prisoner and more * New NPCs – Including Hawkeye Gough and more * New Weapons and Armor – Equip some from the new bosses, enemies, and NPCs [b]Key features:[/b] * Extremely Deep, Dark & Difficult – Unforgiving in its punishment, yet rewarding for the determined – learn to strategize freely and conquer seemingly impossible challenges. * Fully Seamless World – Explore a completely integrated world of dark fantasy where dungeons are seamlessly intertwined, with great height. * Mastery Earns Progression – Contains 60 hours of gameplay, with nearly 100 uniquely despair‐inducing monsters & an incredibly nuanced weaponry & magic spells system. Player success depends on their eventual mastery of how and when to use the magic spells, choice of armor, the number of weapons, the types of weapons, and the moves attached to the weapons. * Network Play – Players may cross paths with one another, interacting with each other throughout the game even as each player plays their own game. * Flexible Character Development & Role Play – As the player progresses, they must carefully choose which of their character’s abilities to enhance as this will determine their progression style. * Community – See other real players and empathize with their journey, learn from seeing how others died, find and leave messages for your fellow players; helping them or leading them into death. * Symbolic of Life & Hope – The Beacon Fire is an important feature of Dark Souls for many reasons. Though in gameplay it serves as a recovery and re‐spawn point for players whose health gets low and is the one place in the dark world where players can find a fleeting moment of warmth and calm.***[media=youtube]WlVBVKAFFg4[/media] | Windows | labelimagesubject |
Dark Souls: Remastered | Namco Bandai (From Software) | 2018 | action/reflex adventure role-play Fantasy | Embark upon an epic dark fantasy in a universe stricken by decline and the Curse. Explore its intricate world design - full of hidden passages, dungeons and secrets - and uncover its deeply rooted lore.***Has significant changes to the engine and certain parts of the gameplay. Some features from the sequels were ported over. This however is not redesign of original Dark Souls, so many of the problems of the original are still present. The assumed goal however of this product is to move support to unified game across all current supported platforms and allow players who never played the original to experience it. There's been some severe outcry from PC Dark Souls fans for the remaster not doing "enough". | Windows | labelimagesubject |
Dragon's Dogma: Dark Arisen | Capcom | 2016 | action/reflex role-play Fantasy | Windows | labelimageminimize | |
Final Fantasy Adventure | Square | 1991 | action/reflex role-play Fantasy | In the empire of Glaive, a gladiator-slave is forced to fight evil monsters controlled by the Dark Lord. But when his best friend is mortally wounded, he learns of a secret pendant that will give him great power. As the hero, you must battle your way out of the Dark Knight's castle and search through a dangerous world for the girl who has the pendant. But you discover that she has been captured by the Dark Knight's men. To free her, you must find the legendary sword and fight off the Dark Knight's beasts and overlords through deserts, snowfields, lakes, forests, and caves. Are you ready for the adventure of your life?*** [100]*** [22]*** [37]*** [32]***European version [29]***Japanese version [29]*** [27]***Mystic Quest is the European title.***A Zelda-like adventure about a boy forced to fight as a gladiator for the evil Dark Lord and Julius in the Glaive Empire. When his best friend Willy falls in a fight, his dying words are: 'Mana is in danger...see Bogard, the last of the Gemma Knights...at the falls... Can he alone find the girl who holds the Mana Pendant and keep the Mana Tree's power from Dark Lord? Using many weapons and finding friends such as the silver sword, the morning star, the battle ax, the Chocobo, and Bogard, can it be done? Find out in this prequel to Secret of Mana! | GB | labelimagesubject |
Gods and Heroes: Rome Rising | Platform Publishing;Heatwave Interactive (Perpetual Entertainment;Heatwave Interactive) | 2011 | action/reflex role-play Fantasy Historical | Gods & Heroes: Rome Rising is a full-scale, massively multiplayer online role playing (MMORPG) action-adventure game, that immerses players in a universe that brings Roman myth and legend to life in spectacular fashion. Explore ancient lands and witness the cusp of civilization in vivid and expansive environments that contain multiple races and creatures from Roman Mythology in a vibrant world full of unpredictability. Players can set themselves apart and help define their role in the Roman Empire by fully customizing their characters, with up to four different character classes to choose from, each with their own strengths, traits and abilities. Unleash an arsenal of weapons, lay waste to mythological creatures, and command an army of minions while seeking favor from the gods. Captivate an ancient world through the eyes of a Demigod (child of both a god and mortal) and once a celebrated Roman hero who embarks on an epic quest of discovery. Return the honor to your ancestral estate and seek vengeance for the death of your family at the hands of an ancient enemy who has returned to destroy the Roman Empire and conquer the Olympian gods. The Roman epic is back with a vengeance! [b]Key features:[/b] * Unique Squad-Based Minion System: Build a custom squad of minions that will do everything in their power to serve and protect the player’s every move, while leveling up along their side. Choose from fellow Roman soldiers to mythological creatures; squad members are earned, awarded and purchased as players’ progress through the game. * Massive Player Estates: The Hero's goal is to regain the power of the gods and rebuild their estate to the impressive retreat it once was. Players can construct buildings and structures that affect the quality of their minion army. * Intense Combat Action: Players wield an arsenal of weapons and the powers of the gods themselves, including dramatic finishing moves for intense battle sequences. * Immortal Powers: Aligned with the deity of their choosing, players complete quests to earn favor and gain supremacy by using an impressive arsenal of god-like powers. * Deadly Mythological Beasts: The heroes of Rome face Centaurs, Cyclops and Medusa herself, each with unique sets of abilities that provide intense challenges as players lead their minions to victory. * Graphic Combat: Players experience the fierce brutality of Roman Gods and the Heroes who fight in their honor.***Was put on hold in October 10, 2007 and now it [i]seems[/i] it has been officially cancelled (around November 26, 2007) along with [game=#164413]Star Trek Online[/game]. Update: has since resumed production, but under Heatwave Interactive. Thus, Platform Publishing and Perpetual Entertainment are the original funder/developer while Heatwave acquired and finalized the project. | Windows | labelimagesubject |
Hercules | Sony Computer Entertainment (Eurocom Developments) | 1997 | beat 'em up platformer Fantasy Cartoon | Take control of Hercules as he tries to gain fame, save the world, and save the woman he loves in HERCULES. Have Herc run, jump, and fight through level after level of bad guys, picking up boulders and smashing obstacles along the way. Voice work by James Woods and Danny DeVito will make you think you are watching the movie. Can Hercules save the day? Find out by playing HERCULES for the PlayStation.*** [32]*** [27] | PS | labelimagesubject |
Hercules | Disney Interactive (Eurocom) | 1997 | beat 'em up platformer Fantasy Cartoon | [b]Minimum:[/b] * Windows 95 * 90 MHz Pentium CPU * 16 MB RAM * 57 MB HD space [b]Recommended:[/b] * 133 MHz Pentium CPU * 32 MB RAM***[b]display-320x240[/b] - the game also supports 480x360 and 640x480 resolutions, but these use pixel doubling. | Windows | labelimageminimize |
Heroes of Might and Magic IV | 3DO (New World Computing) | 2002 | strategy turn-based Fantasy | Windows | labelimageminimize | |
Heroes of Might and Magic V | Ubisoft (Nival Interactive) | 2006 | strategy role-play turn-based Fantasy | Latest version: 1.6 (as of ?)***[b]Campaigns:[/b] * The Queen * The Cultist * The Necromancer * The Warlock * The Ranger * The Mage***[b]Minimum:[/b] * Windows 2000 or XP * 1.5 GHz Pentium IV or Athlon CPU * 512 MB RAM * 128 MB VRAM * GeForce 4 Ti 4200 or Radeon 8500 GPU * 32X CD-ROM drive [b]Recommended:[/b] * 2.4 GHz Pentium IV or Athlon CPU * 1 GB RAM * 256 MB VRAM * GeForce FX 6600 or Radeon X800 GPU * Dolby Surround 5.1***The Heroes franchise enters a new era. Dive into the new groundbreaking Might and Magic universe for the most complete strategy gaming experience ever created. * Cutting edge technology: For the first time, experience the world of Might & Magic in a full breathtaking 3D animated world supported by a consistent and modern graphic style. * Deep scalable turned-based battle system for challenging and tactical combats: find out the combat system that made the success of the Heroes series or experience the brand new Dynamic Battle System. Choose from over 200 skills, 170 creatures' abilities and 40 spells to build up your heroes and their armies. * New darker heroic fantasy universe: discover a completely revamped and more mature universe that features 6 unique factions and over 80 different creatures. Live the adventure like never before through a grasping storyline that features special objectives, numerous side quests and plot twists. * Complete strategy experience: during 6 campaigns and over 30 missions, experience the finest blend of adventure, strategy, tactics, management and role play ever brewed, through a user friendly yet deep turn based system that favours tactical thinking over button mashing. * Competitive and addictive intense multiplayer parts: The wait is over. Discover for the first time new options that will allow you to play simultaneously or even when it is not your turn! * Heroes of Might and Magic V also introduce the new exclusive Duel mode: challenge your opponent in fierce battles where only the slyest shall prevail. * Experience everlasting adventure thanks to the map editor provided. [Nival] | Windows | labelimagesubject |
Hydra Slayer | author | 2014 | role-play turn-based Fantasy | Linux | labelminimizeminimize | |
Legends of the Lost Realm | Avalon Hill | 1988 | role-play Fantasy | Requires 800k. | Mac OS Classic | labelimageminimize |
Ōkami | Capcom (Clover Studio;Ready at Dawn) | 2008 | action/reflex adventure Fantasy Humorous Manga | Although some games feel like they were crafted in a paint-by-numbers style, Ōkami paints in a style all its own – and uses the Wii Remote as its brush.*** [100]*** [12]***Honestly after playing through the PS2 version and the Wii version, the Wii version is easier to play.***Supposedly partially remade due to Clover Studio being closed down prior to release, faded IGN logo has been spotted on the package art, and there's been various other points made how the Wii port is inferior to the original. | Wii | labelimagesubject |
Ōkami | Capcom (Clover Studio) | 2006 | action/reflex adventure Fantasy Humorous Manga | [b]retelling[/b] — Tale of the Bamboo Cutter, Susanoo slaying Orochi, and likely others. There's also plenty of elements borrowed from other classic tales without explicitly retelling them, such as Issun-bōshi.***[spoiler=Show vague hints;Hide]Get to Agata forest - use Bloom on all the dark wrinkled trees with ribbons in the starting village and talk to Mr. Orange, you'll get Lily Pad brush power. (more tips to follow; simpler tips omitted) Black cherry trees : Bloom power Green/white beam of light : dig Pile of leaves : Galestorm power Ice : Inferno power Huge flags : Galestorm power Guardian Statues : vases made by the woodcutter in Shinshu Cat statues : Catwalk power[/spoiler] Note: the game effectively pauses when drawing, and the only limit you have then is how large your ink pot (magic pool) is. Ink is restored quite fast when not drawing, so there's very little reason to upgrade it (unless some later puzzles require more). Of course, being brush heavy in the fighting will make you want to upgrade it. This is also works great for defending yourself when you otherwise feel like you can't (grow trees between the attackers and you, slash at the enemies or the stuff they throw at you, etc.) Feeding animals gives 1-5 points of praise/adoration (xp) per animal, though single feeding affects the whole herd, flock, or whatever.***Other languages are only present on the game box and manual (in-game voices/text still in English), at least in European releases. The Japanese title 大神 actually reads "great deity" rather than "wolf", but the pronunciation (and transliteration) is the same as with 狼 which stands for "wolf". So, in effect, it's a pun for "great wolf deity".***In Okami, the player takes the role of the mythical sun goddess Amaterasu, in the form of a wolf. Her task is to restore color (or 'life') to the world by destroying the monsters who have stolen it. Since Amaterasu is a deity, there are naturally people who worship her and people who don't. The more people who worship her (as a result of her restoring color and doing other good deeds for them), the more powerful she becomes.***In Ōkami, the legendary monster Orochi has come back to life and turned the world into a wasteland. To restore the earth's natural order and beauty, players assume the role of wolf-embodied sun god Amaterasu and participate in numerous action packed battles against the ominous beings they encounter. However, conquering these impending enemies is no small feat. Amaterasu will travel through different regions of the world to regain her 'Celestial Brush' powers, all the while revitalizing everything in her path. Using an innovative control scheme, gamers can slash away at enemies, use various brush strokes to solve puzzles, create pathways, chop down trees or turn night into day. The real-time fighting system not only involves assorted brush techniques, but also myriad of specials attacks typically not associated with the physical prowess of a normal wolf. Featuring a visually stunning art style, Ōkami comes alive through beautiful scenic 3D levels that have the appearance and texture of paper scrolls brushed with watercolor-like calligraphy art. Throughout the vibrant and distinctive surroundings, players must also interact with a dynamic cast of characters, building their faith to uncover clues and hints. The blend of stylized graphics and unique gameplay will result in a rich and dynamic experience never seen before.***great art style [gimura] | PS2 | labelimagesubject |
Ōkami HD | Capcom | 2018 | action/reflex adventure Fantasy Humorous Manga | A legendary masterpiece returns Experience this acclaimed masterpiece with its renowned Sumi-e ink art style in breathtaking high resolution. Take the role of Amaterasu, the Japanese sun goddess who inhabits the form of a legendary white wolf Shiranui. Use magical abilities, attacks, and Celestial Brush techniques to restore the land of Nippon to its previous glory full of life and color. Not only can you play in both widescreen and and the original 4:3 aspect ratio, you can now use the Joy-Con (in TV mode/tabletop mode) or touch screen (in portable mode) for intuitive, direct Celestial Brush controls. | Switch | labelimagesubject |
phantasia | author | 1993 | role-play | Linux port of BSD Games, 1997***phantasia is a role playing game which allows players to roll up charac‐ ters of various types to fight monsters and other players. Progression of characters is based upon gaining experience from fighting monsters (and other players). Most of the game is menu driven and self-explanatory (more or less). The screen is cursor updated, so be sure to set up the TERM variable in your environment. The characters are saved on a common file, in order to make the game interactive between players. The characters are given a password in order to retrieve them later. Only characters above level zero are saved. Characters unused for awhile will be purged. Characters are only placed on the scoreboard when they die. [spoiler=open PARTICULARS;close PARTICULARS] Normal Play A number of the player's more important statistics are almost always dis‐ played on the screen, with maximums (where applicable) in parentheses. The character is placed randomly near the center of a Cartesian system. Most commands are selected with a single letter or digit. For example, one may move by hitting 'W', 'S', 'N', or 'E', (lower case may also be used, at no time is the game case dependent). One may also use 'H', 'J', 'K', 'L', for movement, similar to vi(1). To move to a specific (x, y) coordinate, use the move ('1') command. The distance a character can move is calculated by 1 plus 1.5 per level. Moving in a compass direc‐ tion will move the player the maximum allowed distance in that direction. A player may see who else is playing by using the players ('2') option. One may see the coordinates of those who are the same distance or closer to the origin as he/she. Kings, and council of the wise can see and can be seen by everyone. A palantir removes these restrictions. One can talk to other players with the talk ('3') option. In general, this is a line or so of text. To remove a current message, just type ⟨return⟩ when prompted for a message. The stats ('4') option shows additional characteristics of a player. One may leave the game either with the quit ('5') option. One may rest by default. Resting lets one regain maximum energy level, and also lets one find mana (more is found for larger levels and further distances from the origin). One may call a monster by hitting '9' or 'C'. Use 'X' to examine other players. One may quit or execute a sub-shell by hitting interrupt. Quitting dur‐ ing battle results in death for obvious reasons. Several other options become available as the player progresses in level and magic, or to other stations in the game (valar, council of the wise, king). These are described elsewhere. In general, a control-L will force the redrawing of the screen. Other things which may happen are more or less self-explanatory. Fighting Monsters A player has several options while fighting monsters. They are as fol‐ lows: melee Inflicts damage on the monster, based upon strength. Also decreases the monster's strength some. skirmish Inflicts a little less damage than melee, but decreases the monster's quickness instead. evade Attempt to run away. Success is based upon both the player's and the monster's brains and quickness. spell Several options for throwing spells (described else‐ where). nick Hits the monster one plus the player's sword, and gives the player 10% of the monster's experience. Decreases the monster's experience an amount proportional to the amount granted. This also increases the monster's quick‐ ness. Paralyzed monsters wake up very fast when nicked. luckout This is essentially a battle of wits with the monster. Success is based upon the player's and the monster's brains. The player gets credit for slaying the monster if he/she succeeds. Otherwise, nothing happens, and the chance to luckout is lost. Character Statistics strength determines how much damage a character can inflict. quickness determines how many chances a character gets to make decisions while fighting. energy level specifies how much damage a character may endure before dying. magic level determines which spells a character may throw, and how effective those spells will be. brains basically, the character's intelligence; used for vari‐ ous fighting options and spells. mana used as a power source for throwing spells. experience gained by fighting monsters and other characters. level indicative of how much experience a character has accu‐ mulated; progresses geometrically as experience increases. poison sickness which degrades a character's performance (affects energy level and strength). sin accumulated as a character does certain nasty things; used only rarely in normal play of the game. age of player; roughly equivalent to number of turns. As age increases, many personal statistics degenerate. Character Types Character statistics are rolled randomly from the above list, according to character type. The types are as follows: magic user strong in magic level and brains, weak in other areas. Must rely on wits and magic to survive. fighter good in strength and energy level, fairly good in other areas. This adds up to a well-equipped fighter. elf very high quickness and above average magic level are elves selling points. dwarf very high strength and energy level, but with a ten‐ dency to be rather slow and not too bright. halfling rather quick and smart, with high energy level, but poor in magic and strength. Born with some experience. experimento very mediocre in all areas. However, the experimento may be placed almost anywhere within the playing grid. The possible ranges for starting statistics are summarized in the follow‐ ing table. Type Strength Quick Mana Energy Brains Magic ────────────────────────────────────────────────────────────────── Mag. User 10-15 30-35 50-100 30-45 60-85 5-9 Fighter 40-55 30-35 30-50 45-70 25-45 3-6 Elf 35-45 32-38 45-90 30-50 40-65 4-7 Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 Halfling 20-25 34 25-45 55-90 40-75 1-4 Experimento 25 27 100 35 25 2 Not only are the starting characteristics different for the different character types, the characteristics progress at different rates for the different types as the character goes up in level. Experimentoes' char‐ acteristics progress randomly as one of the other types. The progression as characters increase in level is summarized in the following table. Type Strength Mana Energy Brains Magic ────────────────────────────────────────────────────── Mag. User 2.0 75 20 6 2.75 Fighter 3.0 40 30 3.0 1.5 Elf 2.5 65 25 4.0 2.0 Dwarf 5 30 35 2.5 1 Halfling 2.0 30 30 4.5 1 The character type also determines how much gold a player may carry, how long until rings can overcome the player, and how much poison the player can withstand. Spells During the course of the game, the player may exercise his/her magic pow‐ ers. These cases are described below. cloak magic level necessary: 20 (plus level 7) mana used: 35 plus 3 per rest period Used during normal play. Prevents monsters from finding the character, as well as hiding the player from other players. His/her coordinates show up as '?' in the players option. Players cannot collect mana, find trading posts, or discover the grail while cloaked. Calling a monster uncloaks, as well as choosing this option while cloaked. teleport magic level necessary: 40 (plus level 12) mana used: 30 per 75 moved Used during normal play. Allows the player to move with much more freedom than with the move option, at the price of expending mana. The maximum dis‐ tance possible to move is based upon level and magic level. power blast magic level necessary: none mana used: 5 times level Used during inter-terminal battle. Damage is based upon magic level and strength. Hits much harder than a normal hit. all or nothing magic level necessary: none mana used: 1 Used while combating monsters. Has a 25% chance of working. If it works it hits the monster just enough to kill it. If it fails, it doesn't hit the monster, and doubles the monster's quickness and strength. Paralyzed monsters wake up much quicker as a result of this spell. magic bolt magic level necessary: 5 mana used: variable Used while combating monsters. Hits the monster based upon the amount of mana expended and magic level. Guaranteed to hit at least 10 per mana. force field magic level necessary: 15 mana used: 30 Used during monster combat. Throws up a shield to protect from damage. The shield is added to actual energy level, and is a fixed number, based upon maximum energy. Normally, damage occurs first to the shield, and then to the players actual energy level. transform magic level necessary: 25 mana used: 50 Used during monster combat. Transforms the monster randomly into one of the 100 monsters from the mon‐ ster file. increase might magic level necessary: 35 mana used: 75 Used during combat with monsters. Increases strength up to a maximum. invisibility magic level necessary: 45 mana used: 90 Used while fighting monsters. Makes it harder for the monster to hit, by temporarily increasing the player's quickness. This spell may be thrown sev‐ eral times, but a maximum level will be reached. transport magic level necessary: 60 mana used: 125 Used during monster combat. Transports the monster away from the player. Success is based upon player's magic and brains, and the monster's experience. If it fails the player is transported instead. 60% of the time, the monster will drop any treasure it was carrying. paralyze magic level necessary: 75 mana used: 150 Used during monster combat. "Freezes" the monster by putting its quickness slightly negative. The monster will slowly wake up. Success is based upon player's magic and the monster's experience. If it fails, nothing happens. specify magic level necessary: none mana used: 1000 Used during monster combat only by valar or council of the wise. Allows the player to pick which mon‐ ster to fight. Monsters Monsters get bigger as one moves farther from the origin (0,0). Rings of distance 125 from the origin determine the size. A monster's experience, energy level, and brains are multiplied by the size. Strength is increased 50% per size over one, and quickness remains the same, regard‐ less of size. Also, nastier monsters are found as one progress farther out from the origin. Monsters also may flock. The percent chance of that happening is designated as flock% in the monster listing. Monsters outside the first ring may carry treasure, as determined by their treasure type. Flocking monsters, and bigger monsters increase the chances of treasure. Certain monsters have special abilities; they are as follows: Unicorn can only be subdued if the player is in possession of a virgin. Modnar has random characteristics, including treasure type. Mimic will pick another name from the list of monsters in order to confuse. Dark Lord very nasty person. Does not like to be hit (especially nicked), and many spells do not work well (or at all) against him. One can always evade from the Dark Lord. Leanan-Sidhe also a very nasty person. She will permanently sap strength from someone. Saruman wanders around with Wormtongue, who can steal a palantir. Also, Saruman may turn a player's gems into gold pieces, or scramble her/his stats. Thaumaturgist can transport a player. Balrog inflicts damage by taking away experience, not energy. Vortex may take some mana. Nazgul may try to steal a ring or neutralize part of one's brains. Tiamat may take half a player's gold and gems and escape. Kobold may get nasty and steal one gold piece and run away. Shelob may bite, inflicting the equivalent of one poison. Assorted Faeries These are killed if attacking someone carrying holy water. These are Cluricaun, Fir Darrig, Fachan, Ghille Dhu, Bogle, Killmoulis, and Bwca. Lamprey may bite, inflicting 1/2 of a poison. Shrieker will call one of its (much bigger) buddies if picked upon. Bonnacon will become bored with battle, fart, and run off. Smeagol will try to steal a ring from a player, if given the chance. Succubus may inflict damage through a force field. This sub‐ tracts from energy level instead of any shield the player may have thrown up. This is a very easy way to die. Cerberus loves metal and will steal all the metal treasures from a player if able. Ungoliant can bite and poison. This inflicts five poisons, and also takes one from the player's quickness. Jabberwock may tire of battle, and leave after calling one of his friends (Jubjub Bird or Bandersnatch). Morgoth actually Modnar, but reserved for council of the wise, valar, and ex-valar. Fights with Morgoth end when either he or the player dies. His characteristics are calculated based upon the player's. The player is given the chance to ally with him. No magic, except force field works when battling Morgoth. Troll may regenerate its energy and strength while in battle. Wraith may make a player blind. Treasures The various treasure types are as follows: Type zero none Type one power booster - adds mana. druid - adds experience. holy orb - subtracts 0.25 sin. Type two amulet - protects from cursed treasure. holy water - kills assorted faeries. hermit - reduces sin by 25% and adds some mana. Type three shield - adds to maximum energy level. virgin - used to subdue a unicorn, or to give much experience (and some sin). athelas - subtracts one poison. Type four (scrolls) shield - throws a bigger than normal force field. invisible - temporarily puts the finder's quickness to one million. ten fold strength - multiplies finder's strength by ten. pick monster - allows finder to pick next monster to battle. general knowledge - adds to finder's brains and magic level. All the scrolls except general knowledge automati‐ cally call a monster. These preserve any spells that were already in effect, but are only in effect while in battle. Type five dagger - adds to strength. armour - same as a shield, but bigger. tablet - adds brains. Type six priest - rests to maximum; adds mana, brains; and halves sin. Robin Hood - increases shield and adds permanently to strength. axe - like dagger, but bigger. Type seven charm - protects from cursed treasure (used before amulet); used in conjunction with blessing to bat‐ tle Dark Lord. Merlyn - adds brains, magic, and mana. war hammer - like an axe, but bigger. Type eight healing potion - sets poison to -2, or subtracts two from poison, whichever is better. transporter - allows finder to move anywhere. sword - like a war hammer, but bigger. Type nine golden crown - allows the player to become king, by going to (0,0). blessing - cuts sin to 1/3, adds mana, rests to maximum, kills Dark Lord with a charm, and gives bearer first hit on all monsters. quicksilver - adds to quickness. Type ten elven boots - adds permanently to quickness. Type eleven palantir - allows one to see all the other players; used by council of the wise to seek the grail. Type twelve/thirteen ring - allows one to hit much harder in battle, etc. Any treasure type 10-13 monsters may instead carry a type nine treasure. A monster may also be carrying gold or gems. These are used at trading posts to buy things. A gem is worth 1000 gold pieces. Too much gold will slow a player down. One may carry 1000 plus 200 per level of gold. A gem weighs one half a gold piece. Monsters of treasure type 7 or higher may carry gems. The chance of a cursed treasure is based upon treasure type. The more valuable treasures have a greater chance of being cursed. A cursed trea‐ sure knocks energy level very low, and adds 0.25 poison. Rings Rings are only carried by nazguls and Dark Lords. They come in four dif‐ ferent flavors. All rings rest the player to maximum and cause him/her to hit much harder in battle with monsters (assuming one has chosen to use the ring for battle.) Two types of rings are cursed and come either from nazguls or Dark Lord. After a few times of using these types, the player falls under the con‐ trol of the ring, and strange, random things will occur. Eventually, the player dies, and gives his/her name to a monster on the file. Dying before the ring is used up also renames the monster. The two remaining types of rings are much more benign. The one from a nazgul is good for a limited number of battle rounds, and will save the player from death if it was being used when he/she died. The one from Dark Lord is the same, except that it never is used up. rings disappear after saving someone from death. In general, cursed rings occur much more often than normal ones. It is usually not a good idea to pick one up. The only way to get rid of a ring is to have a monster steal it. King A player may become king by finding a crown and going to (0,0). Players must have a level in the range of 10 to 1000 to be able to find a crown. When a player with one or more crowns reaches level 1000, the crowns are converted to gold. Once a player is king, he/she may do certain things while in the Lord's Chamber (0,0). These are exercised with the decree ('0') option. transport This is done to another player. It randomly moves the affected player about. A charm protects from transports. curse This is done to another player. It is analogous to cursed treasure, but worse. It inflicts two poison, knocks energy level very low, and degrades the maximum energy. It also removes a cloak. A blessing protects from king's curses. energy void The king may put a number of these scattered about his/her kingdom as he/she pleases. If a player hits one, he/she loses mana, energy, and gold. The energy void disappears after being hit. bestow This is also done to another player. The king may wish to reward one or more loyal subjects by sharing his/her riches (gold). Or it is a convenient way to dispose of some unwanted deadweight. collect taxes Everyone pays 7% tax on all gold and gems acquired, regardless of the existence of a king. The king collects the accrued taxes with this option. The king may also teleport anywhere for free by using the origin as a starting place. Council of the Wise, Valar A player automatically becomes a member of the council of the wise upon reaching level 3000. Members of the council cannot have rings. Members of the council have a few extra options which they can exercise. These are exercised with the intervene ('8') option. All intervene options cost 1000 mana. One intervene option is to heal another player. This is just a quick way for that player to be rested to maximum and lose a lit‐ tle poison. The main purpose in life for members of the council is to seek the Holy Grail. This is done with a palantir under the seek grail option. The distance cited by the seek is accurate within 10%, in order not to make it too easy to find the grail. A player must have infinites‐ imally small sin, or else it's all over upon finding the grail. In order to help members of the council on their quest, they may teleport with greater ease. Upon finding the grail, the player advances to position of valar. He/she may then exercise more and niftier options under intervention. These include all of the council members' options plus the ability to move other players about, bless them, and throw monsters at them. A valar's blessing has the same effect as the treasure blessing, except that the affected player does not get his/her blessing flag set. All intervention options which affect other players age the player who uses them. Valars are essentially immortal, but are actually given five lives. If these are used up, the player is left to die, and becomes an ex-valar. A valar cannot move, teleport, or call monsters. (An exception to this is if the valar finds a transporter.) This is to allow him/her to dispose of excess gold. Any monsters which a valar encounters are based upon his/her size. Only one valar may exist at a time. The current valar is replaced when another player finds the grail. The valar is then bumped back to the council of the wise. Wizard The wizard is usually the owner of the game, and the one who maintains the associated files. The wizard is granted special powers within the game, if it is invoked with the -S option. Otherwise, the wizard plays no different from other players. The wizard abilities are outlined below. change players When examining a player, (game invoked with -x, or use 'X' from within game), the wizard may also change the player. intervention The wizard may do all the intervention options. One extra option, vaporize, is added to kill any offensive players. super character type An extra character type is added. This character starts with the maximum possible in all statistics, selected from the other character types. A super character's statistics also progress at the maximum possible rate, selected from the other character types. Special Places Certain regions of the playing grid have different names. In general, this is only to give the player some idea of his/her present location. Some special places do exist. Trading Posts These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000. Trading posts farther out have more things for sale. Be careful about cheating the merchants there, as they have short tempers. Merchants are dishonest about 5% of the time. Lord's Chamber This is located at (0,0). Only players with crowns may enter. Point of No Return This is located beyond 1.2e+6 in any direction. The only way to return from here is a transporter or to have a valar relocate the player. Dead Marshes This is a band located fairly distant from the origin. The first fourteen monsters (water monsters) can normally only be found here. Valhala This place is where the valar resides. It is associated with no particular coordinate on the playing grid. Miscellaneous Once a player reaches level 5, the game will start to time out waiting for input. This is to try to keep the game a bit faster paced. A guru will never be disgusted with your sins if they are less than one. A medic wants half of a player's gold to be happy. Offering more than one has, or a negative amount will anger the medic, who will make the player worse (add one poison). The Holy Grail does little for those who are not ready to behold it. Whenever anyone finds it, it moves. It is always located within 1e+6 in any compass direction of the origin. There is a maximum amount of mana and charms a player may posses, based upon level. Quicksilver is always limited to to a maximum of 99. Books bought at a trading post increase brains, based upon the number bought. It is unwise, however to buy more than 1/10 of one's level in books at a time. Players over level 10000 are automatically retired. A blindness goes away in random time. Players with crowns are identified with a '*' before their character type. Inter-terminal Battle When two player's coordinates correspond, they may engage in battle. In general, the player with the highest quickness gets the first hit. If the two players are severely mismatched, the stronger player is drasti‐ cally handicapped for the battle. In order to protect from being stuck in an infinite loop, the player waiting for response may time out. Options for battle are: fight Inflicts damage upon other person. run away Escape from battle. Has a 75% chance of working. power blast Battle spell. luckout One-time chance to try to win against the foe. Has a 10% chance of working. Sometimes waits for the other player may be excessive, because he/she may be battling a monster. Upon slaying a player in battle the winner gets the other's experience and treasures. Rings do not work for inter-termi‐ nal battle.[/spoiler] | Linux | labelimagesubject |
phantasia | author | 2003 | role-play | The bsdgames package was ported from DragonFly BSD to FreeBSD on 2009-11-21. | BSD | labelminimizeminimize |
Save Me, Brave Knight | Commodore (F°451 Software) | 1983 | action/reflex Fantasy | C64 | labelimageminimize | |
Stendhal | Arianne | 2005 | adventure role-play Fantasy | Are you looking for adventure? Want to fight for riches? Develop yourself and your social standing? Meet new people? Do you want to be part of a brave new world? Stendhal is a fully fledged multiplayer online adventures game (MMORPG) developed using the Arianne game development system. Stendhal features a new, rich and expanding world in which you can explore towns, buildings, plains, caves and dungeons. You will meet NPCs and acquire tasks and quests for valuable experience and cold hard cash. Your character will develop and grow and with each new level up become stronger and better. With the money you acquire you can buy new items and improve your armour and weapons. And for the blood thirsty of you; satisfy your killing desires by roaming the world in search of evil monsters! Stendhal is totally platform independent, written using Java 1.5 and the Java2D environment. So what are you waiting for?! A whole new world awaits... | Linux | labelimagesubject |
Stendhal | ? | ? | adventure role-play Fantasy | OS/2 | labelminimizeminimize | |
Tallowmere | author | 2015 | action/reflex platformer role-play Fantasy | Linux | labelminimizeminimize | |
The Bard's Tale | FCI;Pony Canyon (Atelier Double) | 1990 | role-play Fantasy | Long ago monsters w Long ago monsters were set loose in the city of Skara Brae by Mangar the Dark a malevolent mage. Now you create a band of six adventurers to seek out and conquer the monstrous creatures that lurk within. Choose each heros class: Warrior (weapons expert), Rogue (sneaky fighter), Hunter (ninja asssassin), Wizard (21 spells) or Sorcerer (22 spells). And the Bard a wandering minstrel. Though each hero is strong in battle the Bards special weapon is his magical music which has devastating effects on your fearsome foes. Hone your combat skills through 16 complex maze levels as you face dragons, trolls, nomads, and other hideous creatures.***Released in Japan, 1990-12-21 Released in USA 1991-11 (NES-ET-USA) Released in Canada 1991-11 [Zerothis] | NES | labelimagesubject |
The Bard's Tale: Tales of the Unknown | Electronic Arts (Interplay) | 1988 | role-play Fantasy | ZX Spectrum | labelimageminimize | |
The Bard's Tale: Tales of the Unknown | Electronic Arts (Interplay) | 1987 | role-play Fantasy | The Legend of Skara Brae Long ago, when magic still prevailed, the evil wizard Mangar the Dark threatened a small but harmonious country town called Skara Brae. Evil creatures oozed into Skara Brae and joined his shadow domain. Mangar froze the surrounding lands with a spell of Eternal Winter, totally isolating Skara Brae from any possible help. Then, one night the town militiamen all disappeared. The future of Skara Brae hung in the balance. And who was left to resist? Only a handful of unproven young Warriors, junior Magic Users, a couple of Bards barely old enough to drink, and some out of work Rogues. You are there. You are the leader of this ragtag group of freedom fighters. Luckily you have a Bard with you to sing your glories, if you survive. For this is the stuff of legends. And so the story begins...*** [52]*** [135]*** [129]*** [21]*** [76]*** [22]*** [52]*** [52] | Amiga | labelimagesubject |
The Bard's Tale: Tales of the Unknown | Electronic Arts (Interplay) | 1987 | role-play Fantasy | Review for "The Bard's Tale: Construction Set". Reviewed again because of a problem in the review of #39 with black & white images. [22]***Review for "The Bard's Tale: Construction Set" [22]***Review for "The Bard's Tale: Construction Set" [52]*** [52]*** [49]***The Bard's Tale: Construction Set [37]***The Bard's Tale: Construction Set, released in 1991, includes the game in 256 colors VGA plus a level-editor tool.***Wizardry style first person RPG with a decent story. Roll your own characters or use the pre-made "A-Team" to travel through (and below) the town of Skara Brae which has been plunged into eternal winter by the wizard Mangar. | MS-DOS | labelimagesubject |
The Bard's Tale: Tales of the Unknown | Electronic Arts (Interplay) | 1987 | role-play Fantasy | Atari ST | labelimageminimize | |
The Bard's Tale: Tales of the Unknown | Electronic Arts (Interplay) | 1989 | role-play Fantasy | Mac OS Classic | labelimageminimize | |
The Bard's Tale: Tales of the Unknown | Interplay | 1987 | role-play Fantasy | (Explorada la mayor parte de Shara Brae) Un juego de rol en el que manejas un equipo de aventureros dentro de una ciudad de lo más anárquica. Pros: -Lo fácil que es crear miembros nuevos para el grupo. -La diversidad de usuarios mágicos. -La posibilidad de formar una línea de vanguardia y otra de retaguardia. -La versatilidad del bardo (y que cada una de sus canciones tenga una música diferente) Cons: -La ciudad es cuanto menos laberíntica, lo que no ayuda cuando hay que recorrerla de un lado para otro cualquier compra o servicio. -Prácticamente obliga al jugador a saber por un manual el orden en el que se deben de acometer las mazmorras. -La aparición constante de enemigos débiles que sólo te hacen perder tiempo. 5 de 10*** [52]***Requires 512KB RAM, one or two 3.5' drives, a blank disk. Optionally supports 2 drives. This game allows transfer of characters from some other games to this one: [game=Bard's Tale]Bard's Tale[/game] I [game=Wizardry I]Wizardry I[/game]/II [game=Legacy of Llylgamyn]Legacy of Llylgamyn[/game] [game=Ultima III]Ultima III[/game] On the title screen, hold down shift+control+option+open apple+b. Also enter the building opposite the Adventurers' Guild. [Zerothis] | Apple IIGS | labelimageminimize |
The Bard's Tale: Tales of the Unknown | Electronic Arts (Interplay) | 1988 | role-play Fantasy | Amstrad CPC | labelimageminimize | |
The Bard's Tale: Tales of the Unknown | Electronic Arts (Interplay) | 1985 | role-play Fantasy | C64 | labelimageminimize | |
The Bard's Tale: Tales of the Unknown | Pony Canyon | 1990 | role-play Fantasy | NEC PC9801 | labelimageminimize | |
The Bard's Tale: Tales of the Unknown | Electronic Arts (Interplay) | 1985 | role-play Fantasy | [48]***Apparently influenced by D&D and the Wizardry series.***Tags: To cast one of the 85 available spells, the player needs to consult the game's manual to find the corresponding four letter code. [Zerothis]***Long ago, when magic still prevailed, the evil wizard Mangar the Dark threatened a small but harmonious country town called Skara Brae. Evil creatures oozed into Skara Brae and joined his shadow domain. Mangar froze the surrounding lands with a spell of Eternal Winter, totally isolating Skara Brae from any possible help. Then, one night the town militiamen all disappeared. The future of Skara Brae hung in the balance. And who was left to resist? Only a handful of unproven young Warriors, junior Magic Users, a couple of Bards barely old enough to drink, and some out of work Rogues. You are there. You are the leader of this ragtag group of freedom fighters. Luckily you have a Bard with you to sing your glories, if you survive. For this is the stuff of legends. And so the story begins... [Zerothis] | Apple II E | labelimagesubject |
The Fall of the Dawn | Golden Plate Games | 2014 | strategy role-play | Linux | labelminimizeminimize | |
The Last Federation | Arcen Games | 2014 | strategy turn-based Science Fiction | Linux | labelminimizeminimize | |
The Last Federation | Arcen Games | 2014 | strategy turn-based Science Fiction | Mac OS X | labelminimizeminimize | |
The Last Federation - Betrayed Hope | Arcen Games | 2015 | strategy turn-based Science Fiction | Linux | labelminimizeminimize | |
The Last Federation - Lost Technologies | Arcen Games | 2015 | strategy turn-based Science Fiction | Linux | labelminimizeminimize | |
The Last Federation | Arcen Games | 2014 | strategy turn-based Science Fiction | Windows | labelimageminimize | |
Ultima IV: Quest of the Avatar | Origin | 1985 | role-play Fantasy | [4]*** [48]***Ultima IV is an RPG like none other before or since. There is no final boss to defeat and no princess (or artifact) to liberate. Rather, this game puts you on an almost spiritual journey to improve yourself in eight 'virtues' - Humility, Spirituality, Valor, Justice, Sacrifice, Honesty, and so on. Just about anything you can do in the game affects how you progress down this road: You must not steal, run from battles, or attack retreating enemies if you have any hope of winning the game. Once you have fully developed your eight virtues, you become the 'Avatar' - the embodiment of all that is good in Humanity - and the true nature of the quest is revealed. This unique RPG is definitely not for everybody, but it's still worth a try... especially for people who believe there can be nothing worthwhile in a video game.***Comes on two 5.25 inch disks, 4 sides, optionally supports 2 drives. [Zerothis] | C64 | labelimageminimize |
Ultima IV: Quest of the Avatar | Origin | 1988 | role-play Fantasy | [1]*** [52]***Comes on one 3.5" disk. | Amiga | labelimageminimize |
Ultima IV: Quest of the Avatar | Origin | 1986 | role-play Fantasy | As a copy protection, all manufactured disks contained an unformulated section. If present, the game played normally. A simple copy to a fully formatted disk would cause all battles to be lost. The German publisher overlooked this subtle detail and produced copies of the game with fully formatted disks. Thus all legal buyers of Ultima VI for Atari 8-bit purchased an unplayable game. | Atari 400/800 | labelimageminimize |
Ultima IV: Quest of the Avatar | Origin | 1988 | role-play Fantasy | Atari ST | labelimageminimize | |
Ultima IV: Quest of the Avatar | Pony Canyon | 1987 | role-play Fantasy | Sharp X1 | labelimageminimize | |
Ultima IV: Quest of the Avatar | ? | 1997 | role-play Fantasy | A shareware program, U4MBonGS, applied to the [[gameid:38015 Apple II E version]] allows this game to take advantage of some of the advanced features of the IIGS platform. Specifically stereo sound, and music with one MockingBoard soundcard, or stereo music and other enhancements with two soundcards. | Apple IIGS | labelminimizeminimize |
Ultima IV: Quest of the Avatar | Pony Canyon (Newtopia Planning) | 1987 | role-play Fantasy | NEC PC9801 | labelimageminimize | |
Ultima IV: Quest of the Avatar | Pony Canyon | 1988 | role-play Fantasy | X68000 | labelminimizeminimize | |
Ultima IV: Quest of the Avatar | Fujitsu (Origin) | 1992 | role-play Fantasy | The Japanese title may read something like アヴァターの探求 or アヴァターのたんきゅう, though I'm uncertain how to transliterate "Avatar" properly (currently assuming avatā [アヴァター]) | FM Towns | labelimageminimize |