showing 42 games

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Aarklash: Legacy Cyanide Studio2013 Windowslabelimageminimize
Avencast: Rise of the Mage Lighthouse Interactive;Stardock (ClockStone Software)2007Although one of the magic disciplines available in the game is called blood magic, it's not suitable for the [gametag=bloodmagic]blood magic[/gametag] tag, as it seems to be completely unrelated type of magic.***Un RPG normal, sin nada que destacar.

Mediocre.

4 de 10***Latest version: 1.04[a] (as of 2008-07-25?)***US+CA 2007-11 (first week)
UK 2007-11-02
DE 2007-11-16

Scandinavia 2007-11
Southern Europe Q1 2008***[b]Minimum requirements:[/b]
* Windows XP or Vista
* 2.2 GHz CPU or equivalent
* 512 MB RAM (1 GB for Vista)
* GeForce FX 5700 or Radeon 9700
* 4.4 GB free HD space***"Avencast combines the sense of adventure and character development found in RPGs with fast-paced action in the vein of classic beat 'em ups, all set in a world where magic truly rules the day."

Key Features

* Challenging game play: Keyboard-and-mouse-based controls that enable skilful and dexterity-based special moves and combos
* 60 different combat moves and magic spells from three categories in two magic skill trees.
* More than 40 unique 3d models of monsters and characters
* A multitude of different enemies with a great variety of skills and strategies
* Equip your character with more than 120 unique items including magic weapons and armours
* Detailed, charming 3d graphics and special effects
* Atmospheric moods through real-time soft shadows
* Intriguing storyline in 3 Chapters
* Multifaceted game play through riddles and quests that demand brain and dexterity
* 360° free camera control without annoying auto adjustment
[ClockStone Software]
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Baldur's Gate II: Enhanced Edition  Beamdog2013Includes both Shadows of Amn and Throne of Bhaal while also adding Black Pits II and variety of updates, fixes and added content. Windowslabelimageminimize
Baldur's Gate II: Enhanced Edition  Beamdog (Overhaul Games)2014 Linuxlabelminimizeminimize
Baldur's Gate II: Enhanced Edition  Beamdog2014 Mac OS Xlabelminimizeminimize
Baldur's Gate II: Shadows of Amn  MacPlay (Bioware;Black Isle Studios;MumboJumbo)2001 Mac OS Classiclabelimageminimize
Baldur's Gate II: Shadows of Amn  Interplay;Black Isle Studios (BioWare)2000This game can be played on Linux, Android, Mac, iOS, HaikuOS, BSD, and newer versions of Windows using the GemRB replacement engine.***Latest version: x.x.23037 (as of ?)***EAN-13: [code]3546430126868[/code] (Complete Compilation; 4 in 1 Boxset)
... includes all games from the Bhaalspawn arc***Mixes some 3rd edition classes into the 2nd edition rule-set.***From official site:

'Every world has conflict. Good and evil. Friend and foe. Safety and danger. In Baldur's Gate II: Shadows of Amn?, you'll find yourself between these factions. This epic sequel will immerse you in a world of intrigue, adventure and fierce combat where your ability to discern the difference between these sides - with the assistance of steel and spell - determines your fate.

In Baldur's Gate I, you defeated your evil half-brother Sarevok and prevented your father Bhaal, the dead Lord of Murder, from returning to the Forgotten Realms. Now, in Baldur's Gate II: Shadows of Amn?, the stakes have become much higher. Will you resist the evil within you, and forge a legend of heroic proportions? Or will you embrace your monstrous inner nature, and carve a swath of destruction across the Realms?

Your story begins anew in the exotic southern kingdom of Amn, amidst the opulence of the sinister capital city of Athkatla. Journey through the fierce, unforgiving wilderness of Amn, and through the treacherous caverns of the Underdark, in your quest for artifacts of awesome power and treasure of inestimable wealth.. even challenge dragons, if you dare. Such is the life of a legend.'
Windowslabelimageminimize
Baldur's Gate II: Shadows of Amn  Interplay (BioWare)2000 Linuxlabelminimizeminimize
Baldur's Gate III  Beamdog2023 Linuxlabelminimizeminimize
CrossFire author2001A fantasy medieval themed MORPG with a set of races and classes similar to angband and nethack. There are multiple graphical clients to chose from that will show more information than text based clients (stacks of objects on the floor for instance). Use of text remains heavy in all clients and more closely follows a the example of text adventure interpreters than simple commands. Players will need to converse with NPCs. But many typed commands are simple as well and players can bind any command to a keystroke. Also, there are a variety of shortcuts that can be preformed with the mouse. The adventures provided really depend on which server the player chooses to play on. Most servers allow multiple characters and they remain attached to the server where they were created. Initially there was no gender option provided but version 1.10 added this option. Many servers continue to use the monogender mode. Generally servers include a tutorial map, several interlinked preset maps, and attached maps that are randomly generated within a set or constrictions (themed dungeons). Players find a public bed (or buy their own real estate to place a bed in) to sleep until they want to return to the game, which is a quit-save. Any items they left lying around may be stolen, but their inventory and their character are safe when sleeping. A variety of locked storage, security systems, guard animals, or guard NPCs are available for things that just won't fit into inventory. Maid NPCs are also an option. Player vs player is decided per server. The game allows for servers to have PvP zones and for players to mutually agree to PvP (outside of zones). But absolute prevention of PvP is apparently technically impossible for anyone determined to circumvent the safeguards as sings repeatedly warn players that PvP is forbidden in places where technical limitation are already in place. There is an extensive skills system as well. Skills increase by using them. For instance, read a book that is within your literacy skill level and you will ear literacy experience points. This only works once per book, btw. There is no combat mode. Attacks are in real time. While characters can have all manor of attacks at their disposal, all melee attacks are done without visual feedback. Text feedback is given instead. Ranged attacks show the projectile, but are otherwise identical to each other as melee attacks are.

Find towers and dungeons. Hack up monsters. Gather loot. Sell loot. Practice skills. Repeat.

For POSIX/X11 and/or GTK systems. Confirmed to run on Ubuntu and IRIX. RPM available.
[Zerothis]
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CrossFire author2002 BSDlabelminimizeminimize
Divinity: Dragon Commander Larian Studios2013Supposedly inspired by old [company=Cinemaware]Cinemaware[/company] games. Some of the games mentioned (unknown actual value to the final game) were Rocket Ranger, Axis & Allies, King of Chicago, Defender of the Crown, StarCraft, and Command & Conquer. And there was stated inspiration from their own RPGs.***[media=youtube]_9lbrq3BLQU[/media] Windowslabelimageminimize
Dungeons Kalypso Media Digital (Realmforge Studios)2011A mighty hero stalks through a dark, dank dungeon making life miserable for hordes of pitiable monsters as he steals anything and everything not bolted to the floor. Been there, done that - about a thousand times? Then it is definitely time to switch sides and show that hero just who's who in the dungeon!

Assume the role of a mighty (and mighty evil) Dungeon Lord and create your own diabolical demesnes underground. Dim-witted goblin workers tremble as they await your orders and dig corridors and rooms into the rock at your command.

Heroes will visit your dungeon in search of battle and treasure. Naturally, you could always just annihilate them with a snap of your fingers. But isn't it more entertaining and deliciously evil to watch them attain their heart's desire - and then take take it ALL away?

So throw them a few treasures and some equipment, give them a couple of fights for entertainment and cherish and look after them. And once they are finally happy enough - it's time for the "harvest". For happy heroes have more valuable soul energy for you to gleefully extract from them in your prison or torture chamber!

But even though these self-proclaimed warriors for the good are not much more than an excellent source of resources for you, you still should not underestimate them. If you've beaten up too many of their friends, the powerful and vindictive Champions will occasionally make their way to your Dungeon. Perhaps a small sum could persuade them to forget their moral and ethical principles for once?

In addition to the heroes, you should also always keep an wary eye on the underground. For the competition never sleeps, and other Dungeon Lords would like to claim your territory for themselves. As if that were not enough, another Dungeon Lord lives one level below you who, to top it all off, is also your boss and bombards you with useless tasks! Of course, it goes without saying that malicious and sneaky beings such as yourself are already hard at work trying to take his place!

[b]Story[/b]
The game revolves around Deimos, foremost of all Dungeon Lords. He falls victim to a devious plot hatched by his vile, nasty, thoroughly vicious ex-girlfriend Calypso, and suddenly finds himself at the bottom of the hierarchy and the top of the dungeon once again.

As the story proceeds Deimos tries to regain his old place and have his well-deserved revenge on Calypso. First, however, he will have to deal with his new bosses. On the one hand , there's the Zombie King, who is about as intelligent as your average undead zombie is likely to be, and on the other there's hot-blooded Minos, who likes to solve problems using violence or, alternatively, more violence.

[b]Key features:[/b]
* Be insidious! Three different Boss Monsters await in order to give you a real hard time. Get rid of them to become the one and only Dungeon Lord!
* Get ready for a fight! 10 different classes of heroes dare to enter your dungeon where 15 different monsters lurk in the dark
* The 17 campaign missions demand your whole cunningness as evil dungeon lord. If you manage to survive them there's still the custom game waiting for you.
* In a dungeons there's only one way: going down. 3 different levels wait to be conquered by you.
* Prison cells and torture chambers are ready for your command and await "customers"
* Create the dungeon of your dreams with 50 different objects
* Wimpy goblin workers await your commands and create the dungeon after your wishes.***I'd claim this is [game=#164254]Dungeon Keeper 3[/game] if I didn't know better.

A vague cross over of Dungeon Keeper 2, Overlord, and some obscure tower defense where you yourself need to kill all the foes personally.

Perhaps best way to describe Dungeons is that it's a Theme Park of Evil where everyone who is enjoying themselves (too much) or is trying to leave gets killed. Everything you build is to entertain the heroes while making sure they die before they leave or are completely satisfied (in which case some heroes just use town portal spell and disappear before you can intercept their escape).
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Dungeons II  Kalypso Media Digital (Realmforge Studios)2015 Linuxlabelminimizeminimize
Dungeons II: A Chance of Dragons  Kalypso Media Digital (Realmforge Studios)2016 Linuxlabelminimizeminimize
Dungeons II: A Clash of Pumpkins  Kalypso Media Digital (Realmforge Studios)2016 Linuxlabelminimizeminimize
Dungeons II: A Game of Winter  Kalypso Media Digital (Realmforge Studios)2015 Linuxlabelminimizeminimize
Dungeons II: A Song of Sand and Fire  Kalypso Media Digital (Realmforge Studios)2016 Linuxlabelminimizeminimize
Dungeons III  Kalypso Media Digital (Realmforge Studios)2017 Linuxlabelminimizeminimize
Dungeons III  Kalypso Media Digital (Realmforge Studios)2017 Windowslabelminimizeminimize
HACK author1993 Linuxlabelminimizeminimize
HACK author1982The bsdgames package was ported from DragonFly BSD to FreeBSD on 2009-11-21. BSDlabelminimizeminimize
HACK author1993Linux port of BSD Games, 1997***Based on [game=#158874]Rogue[/game]. Seek the Amulet of Yendor. First made public in 1982, a major update was posted on USENET in 1984. Linuxlabelimagesubject
HACK author1982 Unixlabelminimizeminimize
HACK author1987 QLlabelminimizeminimize
Heroes of Might and Magic V  Ubisoft (Nival Interactive)2006Latest version: 1.6 (as of ?)***[b]Campaigns:[/b]
* The Queen
* The Cultist
* The Necromancer
* The Warlock
* The Ranger
* The Mage***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.5 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce 4 Ti 4200 or Radeon 8500 GPU
* 32X CD-ROM drive

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or Athlon CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce FX 6600 or Radeon X800 GPU
* Dolby Surround 5.1***The Heroes franchise enters a new era. Dive into the new groundbreaking Might and Magic universe for the most complete strategy gaming experience ever created.

* Cutting edge technology: For the first time, experience the world of Might & Magic in a full breathtaking 3D animated world supported by a consistent and modern graphic style.
* Deep scalable turned-based battle system for challenging and tactical combats: find out the combat system that made the success of the Heroes series or experience the brand new Dynamic Battle System. Choose from over 200 skills, 170 creatures' abilities and 40 spells to build up your heroes and their armies.
* New darker heroic fantasy universe: discover a completely revamped and more mature universe that features 6 unique factions and over 80 different creatures.

Live the adventure like never before through a grasping storyline that features special objectives, numerous side quests and plot twists.

* Complete strategy experience: during 6 campaigns and over 30 missions, experience the finest blend of adventure, strategy, tactics, management and role play ever brewed, through a user friendly yet deep turn based system that favours tactical thinking over button mashing.
* Competitive and addictive intense multiplayer parts: The wait is over. Discover for the first time new options that will allow you to play simultaneously or even when it is not your turn!
* Heroes of Might and Magic V also introduce the new exclusive Duel mode: challenge your opponent in fierce battles where only the slyest shall prevail.
* Experience everlasting adventure thanks to the map editor provided.
[Nival]
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Heroes of Might and Magic V: Hammers of Fate  Ubisoft (Nival Interactive)2006Latest version: 2.1 (as of ?)***Take part into a thrilling new adventure in the world of Ashan with the Hammers of Fate expansion. Discover uncharted territories and experience new ways of playing Heroes of Might & Magic V. Queen Isabel's war is over and the Griffin Empire is on its knees. The Empire is paralyzed by a vicious civil war, having barely recovered from the massive conflict against the demon hordes and the undead legions.

Isabel, now worshipped as a Saint, leads a merciless inquisition to purge the Empire of any trace of corruption. Rebel forces gather at the fringe of the realm to counter the Queen's fanatics. Meanwhile, from the north awakens a new power. After centuries of isolation, the Mountain Lords once again fuel their forges and blow their war horns...

Key Features

* New faction: Introducing a brand-new Dwarves faction, made up of heroic warriors and rune magic adepts who stalk the deepest mountains and most hostile regions of the North
* A brand-new adventure: Featuring 15 new missions, new heroes, and improved cut-scenes, the new campaign will lead you even deeper into the dramatic events that began with Heroes of Might and Magic V.
* Extended game experience: With new spells and abilities, 5 new single-player maps, 10 new multiplayer maps, new buildings, new artefacts, and new neutral creatures, Heroes of Might and Magic V: Hammers of Fate gives you the tools to develop new tactics and further your game experience both online and offline.
* Improved mechanics and gameplay: Thanks to new features such as Caravans and a random map generator, you will enjoy an even smoother experience and unlimited replayability. In addition, the simultaneous turn feature will speed up your online games.
[Nival]
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Heroes of Might and Magic V: Tribes of the East  Ubisoft Entertainment (Nival Interactive)2007Latest version: 3.1 (as of ?)***KEY FEATURES

• New Orc Faction: First made famous in Dark Messiah of Might & Magic , the brutal Orc faction now comes to the Heroes series. Savage, fiercely proud and resolutely independent, the Orcs put the "might" in Might & Magic . This faction's troops include Orcs, Goblins, Cyclops and the famed Pao Kais.

• New Campaign: Experience the dramatic conclusion of the usurper Biara's reign. Discovering the demonic influence that corrupts the Haven knights, the savage clans of the Orc will take up arms to eradicate the Inferno threat. Characters from Dark Messiah of Might & Magic will also appear to bring an unexpected twist to this multi-layered plot. In addition, Tribes of the East will feature 10 multiplayer and five single-player maps.

• New Upgrade Level: Every creature in the Heroes V universe will get a an alternative upgrade level, increasing the total number of creatures in the Heroes of Might & Magic V line to over 170! These powerful new abilities are sure to become an integral part of your combat tactics.

• Extra Content: Expand your arsenal and gameplay with new spells, artifacts, buildings and innovative features such as the combo-based Artifact Power Link and Battle Rage, the unique racial ability of the Orcs.

• Stand-alone Product: In order to allow both fans and newcomers to enjoy this dramatic conclusion to the Heroes V experience, Tribes of the East will be a stand-alone product – no previous Heroes game installations will be required to play.
[Ubisoft]
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Impire Paradox Interactive (Cyanide Montreal)2013[b]Minimum:[/b]
* Windows XP, Vista, or 7
* Core 2 Duo E8400 or Athlon 64 X2 6000+ CPU
* 3 GB RAM
* 512 MB VRAM
* GeForce 8800 or Radeon HD3000 GPU
* 3 GB HD space***Deep in the underworld of Ardania, a threat of the most evil nature grows and multiplies with an appetite for destruction that is unsurpassed. Summoned from the depths of the Bottomless Pit, the (once) mighty Báal-Abaddon has been torn from his throne of skulls and imprisoned in an earthly body of less-than-imposing stature (he's an Imp, OK?) to serve the none-too-competent sorcerer Oscar van Fairweather. But unfortunately for Fairweather, the luck of the damned is on Báal's side and he soon breaks free to build his own dark and majestic... Impire.

In Impire, you take control the of demon Báal-Abaddon as he attempts to rebuild his mighty hell spawn form. With the aid of dozens of evil creatures big and small as well as an arsenal of spells, you will help him construct a dungeon underworld of limitless evil and nastiness to stop all those pesky Heroes of Ardania from ruining his return to greatness!

Features
* Incarnate a demon of the abyss; make him evolve into a powerful dungeon lord and customize him through weapon and armor upgrades.
* Dig your own dungeon, build different types rooms, and craft wicked traps to stop your enemies.
* Beat up the heroes who attempt to thwart your plans, or even better, crush their souls and use them as resources to build up your dungeon.
* Recruit a vast array of creatures, level them up, and upgrade their equipment.
* Terrorize the surface of Ardania by raiding different locations, collecting treasures and riches along the way.
* Unlock unique magical item cards and mix and match them to build a deck that suits your playing style.
* Play the campaign in solo or in coop mode; or confront friends in different multiplayer game modes.
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Isleward Big Bad Waffle;Hiznopellagio2017 Linuxlabelminimizeminimize
Legends of the Lost Realm  Avalon Hill1988Requires 800k. Mac OS Classiclabelimageminimize
phantasia author1993Linux port of BSD Games, 1997***phantasia is a role playing game which allows players to roll up charac‐
ters of various types to fight monsters and other players. Progression
of characters is based upon gaining experience from fighting monsters
(and other players).

Most of the game is menu driven and self-explanatory (more or less). The
screen is cursor updated, so be sure to set up the TERM variable in your
environment.

The characters are saved on a common file, in order to make the game
interactive between players. The characters are given a password in
order to retrieve them later. Only characters above level zero are
saved. Characters unused for awhile will be purged. Characters are only
placed on the scoreboard when they die.
[spoiler=open PARTICULARS;close PARTICULARS] Normal Play
A number of the player's more important statistics are almost always dis‐
played on the screen, with maximums (where applicable) in parentheses.

The character is placed randomly near the center of a Cartesian system.
Most commands are selected with a single letter or digit. For example,
one may move by hitting 'W', 'S', 'N', or 'E', (lower case may also be
used, at no time is the game case dependent). One may also use 'H', 'J',
'K', 'L', for movement, similar to vi(1). To move to a specific (x, y)
coordinate, use the move ('1') command. The distance a character can
move is calculated by 1 plus 1.5 per level. Moving in a compass direc‐
tion will move the player the maximum allowed distance in that direction.

A player may see who else is playing by using the players ('2') option.
One may see the coordinates of those who are the same distance or closer
to the origin as he/she. Kings, and council of the wise can see and can
be seen by everyone. A palantir removes these restrictions.

One can talk to other players with the talk ('3') option. In general,
this is a line or so of text. To remove a current message, just type
⟨return⟩ when prompted for a message.

The stats ('4') option shows additional characteristics of a player.

One may leave the game either with the quit ('5') option.

One may rest by default. Resting lets one regain maximum energy level,
and also lets one find mana (more is found for larger levels and further
distances from the origin).

One may call a monster by hitting '9' or 'C'.

Use 'X' to examine other players.

One may quit or execute a sub-shell by hitting interrupt. Quitting dur‐
ing battle results in death for obvious reasons.

Several other options become available as the player progresses in level
and magic, or to other stations in the game (valar, council of the wise,
king). These are described elsewhere. In general, a control-L will
force the redrawing of the screen.

Other things which may happen are more or less self-explanatory.

Fighting Monsters
A player has several options while fighting monsters. They are as fol‐
lows:

melee Inflicts damage on the monster, based upon strength.
Also decreases the monster's strength some.

skirmish Inflicts a little less damage than melee, but decreases
the monster's quickness instead.

evade Attempt to run away. Success is based upon both the
player's and the monster's brains and quickness.

spell Several options for throwing spells (described else‐
where).

nick Hits the monster one plus the player's sword, and gives
the player 10% of the monster's experience. Decreases
the monster's experience an amount proportional to the
amount granted. This also increases the monster's quick‐
ness. Paralyzed monsters wake up very fast when nicked.

luckout This is essentially a battle of wits with the monster.
Success is based upon the player's and the monster's
brains. The player gets credit for slaying the monster
if he/she succeeds. Otherwise, nothing happens, and the
chance to luckout is lost.

Character Statistics
strength determines how much damage a character can inflict.

quickness determines how many chances a character gets to make
decisions while fighting.

energy level
specifies how much damage a character may endure before
dying.

magic level
determines which spells a character may throw, and how
effective those spells will be.

brains basically, the character's intelligence; used for vari‐
ous fighting options and spells.

mana used as a power source for throwing spells.

experience
gained by fighting monsters and other characters.

level indicative of how much experience a character has accu‐
mulated; progresses geometrically as experience
increases.

poison sickness which degrades a character's performance
(affects energy level and strength).

sin accumulated as a character does certain nasty things;
used only rarely in normal play of the game.

age of player; roughly equivalent to number of turns. As
age increases, many personal statistics degenerate.

Character Types
Character statistics are rolled randomly from the above list, according
to character type. The types are as follows:

magic user strong in magic level and brains, weak in other areas.
Must rely on wits and magic to survive.

fighter good in strength and energy level, fairly good in
other areas. This adds up to a well-equipped fighter.

elf very high quickness and above average magic level are
elves selling points.

dwarf very high strength and energy level, but with a ten‐
dency to be rather slow and not too bright.

halfling rather quick and smart, with high energy level, but
poor in magic and strength. Born with some
experience.

experimento very mediocre in all areas. However, the experimento
may be placed almost anywhere within the playing grid.

The possible ranges for starting statistics are summarized in the follow‐
ing table.
Type Strength Quick Mana Energy Brains Magic
──────────────────────────────────────────────────────────────────
Mag. User 10-15 30-35 50-100 30-45 60-85 5-9
Fighter 40-55 30-35 30-50 45-70 25-45 3-6
Elf 35-45 32-38 45-90 30-50 40-65 4-7
Dwarf 50-70 25-30 25-45 60-100 20-40 2-5
Halfling 20-25 34 25-45 55-90 40-75 1-4
Experimento 25 27 100 35 25 2

Not only are the starting characteristics different for the different
character types, the characteristics progress at different rates for the
different types as the character goes up in level. Experimentoes' char‐
acteristics progress randomly as one of the other types. The progression
as characters increase in level is summarized in the following table.

Type Strength Mana Energy Brains Magic
──────────────────────────────────────────────────────
Mag. User 2.0 75 20 6 2.75
Fighter 3.0 40 30 3.0 1.5
Elf 2.5 65 25 4.0 2.0
Dwarf 5 30 35 2.5 1
Halfling 2.0 30 30 4.5 1

The character type also determines how much gold a player may carry, how
long until rings can overcome the player, and how much poison the player
can withstand.

Spells
During the course of the game, the player may exercise his/her magic pow‐
ers. These cases are described below.

cloak magic level necessary: 20 (plus level 7)
mana used: 35 plus 3 per rest period
Used during normal play. Prevents monsters from
finding the character, as well as hiding the player
from other players. His/her coordinates show up as
'?' in the players option. Players cannot collect
mana, find trading posts, or discover the grail
while cloaked. Calling a monster uncloaks, as well
as choosing this option while cloaked.

teleport magic level necessary: 40 (plus level 12)
mana used: 30 per 75 moved
Used during normal play. Allows the player to move
with much more freedom than with the move option,
at the price of expending mana. The maximum dis‐
tance possible to move is based upon level and
magic level.

power blast magic level necessary: none
mana used: 5 times level
Used during inter-terminal battle. Damage is based
upon magic level and strength. Hits much harder
than a normal hit.

all or nothing magic level necessary: none
mana used: 1
Used while combating monsters. Has a 25% chance of
working. If it works it hits the monster just
enough to kill it. If it fails, it doesn't hit the
monster, and doubles the monster's quickness and
strength. Paralyzed monsters wake up much quicker
as a result of this spell.

magic bolt magic level necessary: 5
mana used: variable
Used while combating monsters. Hits the monster
based upon the amount of mana expended and magic
level. Guaranteed to hit at least 10 per mana.

force field magic level necessary: 15
mana used: 30
Used during monster combat. Throws up a shield to
protect from damage. The shield is added to actual
energy level, and is a fixed number, based upon
maximum energy. Normally, damage occurs first to
the shield, and then to the players actual energy
level.

transform magic level necessary: 25
mana used: 50
Used during monster combat. Transforms the monster
randomly into one of the 100 monsters from the mon‐
ster file.

increase might magic level necessary: 35
mana used: 75
Used during combat with monsters. Increases
strength up to a maximum.

invisibility magic level necessary: 45
mana used: 90
Used while fighting monsters. Makes it harder for
the monster to hit, by temporarily increasing the
player's quickness. This spell may be thrown sev‐
eral times, but a maximum level will be reached.

transport magic level necessary: 60
mana used: 125
Used during monster combat. Transports the monster
away from the player. Success is based upon
player's magic and brains, and the monster's
experience. If it fails the player is transported
instead. 60% of the time, the monster will drop
any treasure it was carrying.

paralyze magic level necessary: 75
mana used: 150
Used during monster combat. "Freezes" the monster
by putting its quickness slightly negative. The
monster will slowly wake up. Success is based upon
player's magic and the monster's experience. If it
fails, nothing happens.

specify magic level necessary: none
mana used: 1000
Used during monster combat only by valar or council
of the wise. Allows the player to pick which mon‐
ster to fight.

Monsters
Monsters get bigger as one moves farther from the origin (0,0). Rings of
distance 125 from the origin determine the size. A monster's experience,
energy level, and brains are multiplied by the size. Strength is
increased 50% per size over one, and quickness remains the same, regard‐
less of size.

Also, nastier monsters are found as one progress farther out from the
origin. Monsters also may flock. The percent chance of that happening
is designated as flock% in the monster listing. Monsters outside the
first ring may carry treasure, as determined by their treasure type.
Flocking monsters, and bigger monsters increase the chances of treasure.

Certain monsters have special abilities; they are as follows:

Unicorn can only be subdued if the player is in possession of a
virgin.

Modnar has random characteristics, including treasure type.

Mimic will pick another name from the list of monsters in
order to confuse.

Dark Lord very nasty person. Does not like to be hit (especially
nicked), and many spells do not work well (or at all)
against him. One can always evade from the Dark Lord.

Leanan-Sidhe also a very nasty person. She will permanently sap
strength from someone.

Saruman wanders around with Wormtongue, who can steal a
palantir. Also, Saruman may turn a player's gems into
gold pieces, or scramble her/his stats.

Thaumaturgist can transport a player.

Balrog inflicts damage by taking away experience, not energy.

Vortex may take some mana.

Nazgul may try to steal a ring or neutralize part of one's
brains.

Tiamat may take half a player's gold and gems and escape.

Kobold may get nasty and steal one gold piece and run away.

Shelob may bite, inflicting the equivalent of one poison.

Assorted Faeries These are killed if attacking someone carrying holy
water. These are Cluricaun, Fir Darrig, Fachan, Ghille
Dhu, Bogle, Killmoulis, and Bwca.

Lamprey may bite, inflicting 1/2 of a poison.

Shrieker will call one of its (much bigger) buddies if picked
upon.

Bonnacon will become bored with battle, fart, and run off.

Smeagol will try to steal a ring from a player, if given the
chance.

Succubus may inflict damage through a force field. This sub‐
tracts from energy level instead of any shield the
player may have thrown up. This is a very easy way to
die.

Cerberus loves metal and will steal all the metal treasures from
a player if able.

Ungoliant can bite and poison. This inflicts five poisons, and
also takes one from the player's quickness.

Jabberwock may tire of battle, and leave after calling one of his
friends (Jubjub Bird or Bandersnatch).

Morgoth actually Modnar, but reserved for council of the wise,
valar, and ex-valar. Fights with Morgoth end when
either he or the player dies. His characteristics are
calculated based upon the player's. The player is
given the chance to ally with him. No magic, except
force field works when battling Morgoth.

Troll may regenerate its energy and strength while in battle.

Wraith may make a player blind.

Treasures
The various treasure types are as follows:

Type zero none

Type one power booster - adds mana.
druid - adds experience.
holy orb - subtracts 0.25 sin.

Type two amulet - protects from cursed treasure.
holy water - kills assorted faeries.
hermit - reduces sin by 25% and adds some mana.

Type three shield - adds to maximum energy level.
virgin - used to subdue a unicorn, or to give much
experience (and some sin).
athelas - subtracts one poison.

Type four (scrolls) shield - throws a bigger than normal force field.
invisible - temporarily puts the finder's quickness
to one million.
ten fold strength - multiplies finder's strength by
ten.
pick monster - allows finder to pick next monster
to battle.
general knowledge - adds to finder's brains and
magic level.

All the scrolls except general knowledge automati‐
cally call a monster. These preserve any spells
that were already in effect, but are only in effect
while in battle.

Type five dagger - adds to strength.
armour - same as a shield, but bigger.
tablet - adds brains.

Type six priest - rests to maximum; adds mana, brains; and
halves sin.
Robin Hood - increases shield and adds permanently
to strength.
axe - like dagger, but bigger.

Type seven charm - protects from cursed treasure (used before
amulet); used in conjunction with blessing to bat‐
tle Dark Lord.
Merlyn - adds brains, magic, and mana.
war hammer - like an axe, but bigger.

Type eight healing potion - sets poison to -2, or subtracts
two from poison, whichever is better.
transporter - allows finder to move anywhere.
sword - like a war hammer, but bigger.

Type nine golden crown - allows the player to become king, by
going to (0,0).
blessing - cuts sin to 1/3, adds mana, rests to
maximum, kills Dark Lord with a charm, and gives
bearer first hit on all monsters.
quicksilver - adds to quickness.

Type ten elven boots - adds permanently to quickness.

Type eleven palantir - allows one to see all the other players;
used by council of the wise to seek the grail.

Type twelve/thirteen ring - allows one to hit much harder in battle,
etc.

Any treasure type 10-13 monsters may instead carry a type nine treasure.

A monster may also be carrying gold or gems. These are used at trading
posts to buy things. A gem is worth 1000 gold pieces. Too much gold
will slow a player down. One may carry 1000 plus 200 per level of gold.
A gem weighs one half a gold piece. Monsters of treasure type 7 or
higher may carry gems.

The chance of a cursed treasure is based upon treasure type. The more
valuable treasures have a greater chance of being cursed. A cursed trea‐
sure knocks energy level very low, and adds 0.25 poison.

Rings
Rings are only carried by nazguls and Dark Lords. They come in four dif‐
ferent flavors. All rings rest the player to maximum and cause him/her
to hit much harder in battle with monsters (assuming one has chosen to
use the ring for battle.)

Two types of rings are cursed and come either from nazguls or Dark Lord.
After a few times of using these types, the player falls under the con‐
trol of the ring, and strange, random things will occur. Eventually, the
player dies, and gives his/her name to a monster on the file. Dying
before the ring is used up also renames the monster.

The two remaining types of rings are much more benign. The one from a
nazgul is good for a limited number of battle rounds, and will save the
player from death if it was being used when he/she died. The one from
Dark Lord is the same, except that it never is used up. rings disappear
after saving someone from death. In general, cursed rings occur much
more often than normal ones. It is usually not a good idea to pick one
up. The only way to get rid of a ring is to have a monster steal it.

King
A player may become king by finding a crown and going to (0,0). Players
must have a level in the range of 10 to 1000 to be able to find a crown.
When a player with one or more crowns reaches level 1000, the crowns are
converted to gold.

Once a player is king, he/she may do certain things while in the Lord's
Chamber (0,0). These are exercised with the decree ('0') option.

transport This is done to another player. It randomly moves the
affected player about. A charm protects from transports.

curse This is done to another player. It is analogous to cursed
treasure, but worse. It inflicts two poison, knocks
energy level very low, and degrades the maximum energy.
It also removes a cloak. A blessing protects from king's
curses.

energy void The king may put a number of these scattered about his/her
kingdom as he/she pleases. If a player hits one, he/she
loses mana, energy, and gold. The energy void disappears
after being hit.

bestow This is also done to another player. The king may wish to
reward one or more loyal subjects by sharing his/her
riches (gold). Or it is a convenient way to dispose of
some unwanted deadweight.

collect taxes Everyone pays 7% tax on all gold and gems acquired,
regardless of the existence of a king. The king collects
the accrued taxes with this option.

The king may also teleport anywhere for free by using the origin as a
starting place.

Council of the Wise, Valar
A player automatically becomes a member of the council of the wise upon
reaching level 3000. Members of the council cannot have rings. Members
of the council have a few extra options which they can exercise. These
are exercised with the intervene ('8') option. All intervene options
cost 1000 mana. One intervene option is to heal another player. This is
just a quick way for that player to be rested to maximum and lose a lit‐
tle poison. The main purpose in life for members of the council is to
seek the Holy Grail. This is done with a palantir under the seek grail
option. The distance cited by the seek is accurate within 10%, in order
not to make it too easy to find the grail. A player must have infinites‐
imally small sin, or else it's all over upon finding the grail. In order
to help members of the council on their quest, they may teleport with
greater ease.

Upon finding the grail, the player advances to position of valar. He/she
may then exercise more and niftier options under intervention. These
include all of the council members' options plus the ability to move
other players about, bless them, and throw monsters at them. A valar's
blessing has the same effect as the treasure blessing, except that the
affected player does not get his/her blessing flag set. All intervention
options which affect other players age the player who uses them. Valars
are essentially immortal, but are actually given five lives. If these
are used up, the player is left to die, and becomes an ex-valar. A valar
cannot move, teleport, or call monsters. (An exception to this is if the
valar finds a transporter.) This is to allow him/her to dispose of
excess gold. Any monsters which a valar encounters are based upon
his/her size. Only one valar may exist at a time. The current valar is
replaced when another player finds the grail. The valar is then bumped
back to the council of the wise.

Wizard
The wizard is usually the owner of the game, and the one who maintains
the associated files. The wizard is granted special powers within the
game, if it is invoked with the -S option. Otherwise, the wizard plays
no different from other players. The wizard abilities are outlined
below.

change players When examining a player, (game invoked with -x, or
use 'X' from within game), the wizard may also
change the player.

intervention The wizard may do all the intervention options.
One extra option, vaporize, is added to kill any
offensive players.

super character type An extra character type is added. This character
starts with the maximum possible in all statistics,
selected from the other character types. A super
character's statistics also progress at the maximum
possible rate, selected from the other character
types.

Special Places
Certain regions of the playing grid have different names. In general,
this is only to give the player some idea of his/her present location.
Some special places do exist.

Trading Posts These are located at |x| == |y| == n*n*100 for n = 1, 2,
..., 1000. Trading posts farther out have more things for
sale. Be careful about cheating the merchants there, as
they have short tempers. Merchants are dishonest about 5%
of the time.

Lord's Chamber
This is located at (0,0). Only players with crowns may
enter.

Point of No Return
This is located beyond 1.2e+6 in any direction. The only
way to return from here is a transporter or to have a
valar relocate the player.

Dead Marshes This is a band located fairly distant from the origin.
The first fourteen monsters (water monsters) can normally
only be found here.

Valhala This place is where the valar resides. It is associated
with no particular coordinate on the playing grid.

Miscellaneous
Once a player reaches level 5, the game will start to time out waiting
for input. This is to try to keep the game a bit faster paced.

A guru will never be disgusted with your sins if they are less than one.

A medic wants half of a player's gold to be happy. Offering more than
one has, or a negative amount will anger the medic, who will make the
player worse (add one poison).

The Holy Grail does little for those who are not ready to behold it.
Whenever anyone finds it, it moves. It is always located within 1e+6 in
any compass direction of the origin.

There is a maximum amount of mana and charms a player may posses, based
upon level. Quicksilver is always limited to to a maximum of 99.

Books bought at a trading post increase brains, based upon the number
bought. It is unwise, however to buy more than 1/10 of one's level in
books at a time.

Players over level 10000 are automatically retired.

A blindness goes away in random time.

Players with crowns are identified with a '*' before their character
type.

Inter-terminal Battle
When two player's coordinates correspond, they may engage in battle. In
general, the player with the highest quickness gets the first hit. If
the two players are severely mismatched, the stronger player is drasti‐
cally handicapped for the battle. In order to protect from being stuck
in an infinite loop, the player waiting for response may time out.
Options for battle are:

fight Inflicts damage upon other person.

run away Escape from battle. Has a 75% chance of working.

power blast Battle spell.

luckout One-time chance to try to win against the foe. Has a 10%
chance of working.

Sometimes waits for the other player may be excessive, because he/she may
be battling a monster. Upon slaying a player in battle the winner gets
the other's experience and treasures. Rings do not work for inter-termi‐
nal battle.[/spoiler]
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phantasia author2003The bsdgames package was ported from DragonFly BSD to FreeBSD on 2009-11-21. BSDlabelminimizeminimize
Soul Saga: Episode 1 Disastercake2014 Linuxlabelminimizeminimize
Stendhal Arianne2005Are you looking for adventure? Want to fight for riches?
Develop yourself and your social standing? Meet new people?
Do you want to be part of a brave new world?

Stendhal is a fully fledged multiplayer online adventures game (MMORPG) developed using the Arianne game development system.

Stendhal features a new, rich and expanding world in which you can explore towns, buildings, plains, caves and dungeons.
You will meet NPCs and acquire tasks and quests for valuable experience and cold hard cash.
Your character will develop and grow and with each new level up become stronger and better. With the money you acquire you can buy new items and improve your armour and weapons.
And for the blood thirsty of you; satisfy your killing desires by roaming the world in search of evil monsters!

Stendhal is totally platform independent, written using Java 1.5 and the Java2D environment.

So what are you waiting for?! A whole new world awaits...
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Super Quest  Softside1982[WIP]
MSRP: $3

This game is massive by any standards at 1024 total locations. That is 4 times larger than the overworld and dungeons of The Legend of Zelda. Everything is in real-time and offers no other respite than a few sparely place shops. Shops are also the only place games can be saved. Strength is the only stat. It is increased in small random increments only by drinking strength potions bought from shops. Currency does not come from killing monsters but only from rare chests dispersed throughout the labrynth. Killing monsters gains XP which mainly counts as a high score (since winning the game is unlikley). Most screens have monsters that will be there every time you arrive no matter if you have defeated them previously. There are also random monster encounters that happen everywhere except shops, there is no pause to escape them or leave time to make your own map.

Story:
In a future on Earth with too much magic and too much technology, a one-of-a-king technomagical artifact was created to keep balance between the two. Being more powerful than it was intended, it stifled all change for either. A powerful king decided to used technology to hide and negate the effects of the artifact. With the artifact sealed away in a labyrinth of traps and unnatural guard creatures magic began overwhelming technology. 200 years later, a hero is chosen to brave the labyrinth and recover the artifact.

Entering initials is explained in-game. Heroes are sponsored by nobles so when the hero is asked who their sponsor is, it's the player.
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Torchlight Runic Games2009Un juego RPG estilo Diablo, fiel a las bases del subgénero.

Como gran virtud veo el de poder vender el inventario mandando a la mascota y los hechizos de ranura, que permiten aumentar tus capacidades más allá de tu clase y convertir en un gran invocador a tu mascota. El sistema de drops también tiene su gracia.

Buen juego.

6 de 10***[b]karmic creatures[/b] - some zombies release poisonous fumes in wide radius upon death, some blobs electrocute anyone hitting them.

--- added in patch (2009-12-18)
savecloud
achievements
achievements-steam***Word of Ember blazed across the land, and the town of Torchlight flared to life.

Ember is the essence of magic and the keystone of alchemy; it lures the restless with promises of power and riches. Miners burrowed deep beneath the dirt streets of Torchlight, discovering veins of the ore richer than any found in living memory- but they were not the first to covet these mines. The miners broke through into the buried past, a dangerous labyrinth of caverns and ruined civilizations, twisted creatures and the bones of those who came before. Evil bubbles up from the depths and threatens to overrun this town as it has so many others. The heart of a villain has infused the Ember, and his darkness seeps through the veins. To survive, the townspeople must break the cycle of destruction; they need a champion who can destroy the evil at its root. Removing the source of the rot may purify the Ember, but it is a long and perilous journey. The champion must battle through rock and fire, through lost cities and ancient tombs, into the palace of the villain himself.

The adventure is set in the mining settlement of Torchlight, a boomtown founded on the discovery of rich veins of Ember – a rare and mysterious ore with the power to enchant or corrupt all that it contacts. This corruptive power may have dire consequences however, and players set out into the nearby mountains and depths below to discover the full extent of Ember’s influence on the civilizations that have come before.

Players will choose from among three character classes, and venture from the safety of the town of Torchlight into randomly generated dungeon levels, with a huge variety of creepy monsters, endless variations of loot to find, and quests to complete. The endless randomization ensures a long-lived gameplay experience.

[b]KEY FEATURES[/b]

* [b]Randomization[/b] – Our level layouts are randomly created, so each adventure is unique. Monsters, treasures, puzzles, and items are also different each time you embark on an adventure.
Easy, approachable interface – Torchlight is designed to be easy to play right from the beginning. The intuitive interface gives players easy access to a rich and varied world.
* [b]Retirement System[/b] – Once characters are sufficiently leveled up, they can "retire" and bestow specific benefits and perks to new characters.
* [b]Pets[/b] – Players will choose a pet to accompany them. Pets can level up along with the player, and will help in battle, carry items, and perform a variety of helpful services.
* [b]Character Classes[/b] – Players will create and customize a character and choose an animal companion. Through cosmetic choices, skill path decisions, and the treasures they acquire, each character will be custom-tailored and different.
* [b]Fishing[/b] – Players can take a break from the high-energy pace of adventuring to visit one of the fishing holes and relax and see what they can catch. Fish have interesting benefits for the player and pet, and other rewards can also be discovered
* [b]Editor[/b] – Runic Games is embracing our modding community by providing an editor so our players can create and design their own content.***[b]Minimum:[/b]
* Windows XP
* 800 MHz CPU
* 512 MB RAM
* 64 MB VRAM
* Radeon 7200, GeForce 2 or GMA 950 GPU
* 400 MB HD space***[b]Classes:[/b]
* Vanquisher
* Alchemist
* Destroyer
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Torchlight Microsoft Game Studios (Runic Games)2011 X360labelimageminimize
Torchlight Runic Games2012 Linuxlabelminimizeminimize
Ultimuh  Nuclear Meltdown Productions1993A lighthearted parody of the Ultima series (made before Ultima IX). Decipherith ye simplish howevereth wayith tooith longith instructionsosis theneth begineth defeatingeth thine evil enimy. Also pokes fun at the increasing linearness of successive games in the series, the 8 of everything structure, unfixed plot stopping bugs, everything is evil (from the first trilogy), and other details that Ultima fans will recognize.

"Ultimuh MCMLXVII: Part 2 of the 39th Trilogy - The Quest for the Golden Amulet" is the in-game title.
[Zerothis]
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When It Hits the Fan Heartfelt Games2014 Linuxlabelminimizeminimize
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