showing 25 games

name arrow_downwardpublisher(developer)yearauthor(s)platform
Allods Online  Nival Online;Gala Networks Europe (Astrum Nival)2009 Windowslabelimageminimize
Arx – End Of Sun NeurologicalTBA Linuxlabelminimizeminimize
Arx Fatalis DreamCatcher Interactive (Arkane studios;Wizarbox)2003 Xboxlabelimagesubject
Arx Fatalis  JoWood Productions (Arkane Studios)2002 Windowslabelimagesubject
Arx Libertatis  ? (Arkane Studios;Zenimax;Arx Libertatis)2011 Linuxlabelimagesubject
Arx Libertatis  ? (Arkane Studios;Zenimax;Arx Libertatis)2012 BSDlabelminimizeminimize
Arx Libertatis  ? (Arkane Studios;Zenimax;Arx Libertatis)? Pandoralabelminimizeminimize
Legend of Grimrock Almost Human Games2012 Windowslabelimagesubject
Legend of Grimrock Almost Human Games2012 Linuxlabelimageminimize
Magicka Paradox Interactive (Arrowhead Game Studios)2011 Windowslabelimagesubject
Magicka Arrowhead Game Studios2014 Linuxlabelminimizeminimize
Magicka 2 Arrowhead Game Studios2015 Linuxlabelminimizeminimize
Magicka: The Stars are Left Paradox Interactive (Arrowhead Game Studios)2011 Windowslabelimagesubject
Magicka: Vietnam Paradox Interactive (Arrowhead Game Studios)2011 Windowslabelimagesubject
Ultima Underworld I: The Stygian Abyss ZIOSoft (ZIO Interactive;Floodgate Entertainment)2002Doug Church
Paul Neurath
WinCElabelminimizeminimize
Ultima Underworld II: Labyrinth of Worlds Electronic Arts (Origin)1994 FM Townslabelminimizeminimize
Ultima Underworld II: Labyrinth of Worlds  Electronic Arts Victor (Looking Glass Technologies)1995 NEC PC9801labelimageminimize
Ultima Underworld II: Labyrinth of Worlds  Origin (Looking Glass Technologies)1993Austin Grossman (lead writer)
Bill Johnson (guardian voice)
Bill Narum (creature art)
Carolly Hauksdottir (creature art)
Conversations)
Dan Bourbounnals (creature art)
Dan Schmidt (music)
Design Concept
Design Concept)
Dorian Hart (conversations)
Doug Church (project leader)
Doug Wike (screen designs)
Dr. Cat (conversations)
End Game Cut Scenes
Fred Lim (programmer)
Glen Johnson (manual art)
Greg Travis (programmer)
Intro
James Dollar (textures)
James Fleming (creature art)
James Flemming (programmer)
Jeff Dee (creature art)
Jerry O'Flaherty (creature art)
John Blackley (music)
John Miles (ail sound)
John Miles (music system)
Jon Maiara (programmer)
Josh White (3d shapes)
Karl Dolgener (creature art)
Lead Programmer)
Mark Leblanc (programmer)
Micael Priest (creature art)
Objects
Paul Neurath (creative director)
Portraits)
Portraits)
Portraits)
Portraits)
Portraits)
Programmer)
Programmer)
Randy Buck (voice recording)
Rob Wallaca (sound effects)
Robert Frye (creature art)
Stu Sheppard (creature art)
Terry Manderfeld (map art)
Textures
Tim Stellmach (lead designer)
Warren Spector (producer)
Whitney Caughlin (creature art)
MS-DOSlabelimageminimize
Ultima Underworld II: Labyrinth of Worlds  Electronic Arts (Looking Glass Technologies)2012Austin Grossman (lead writer)
Bill Johnson (guardian voice)
Bill Narum (creature art)
Carolly Hauksdottir (creature art)
Conversations)
Dan Bourbounnals (creature art)
Dan Schmidt (music)
Design Concept
Design Concept)
Dorian Hart (conversations)
Doug Church (project leader)
Doug Wike (screen designs)
Dr. Cat (conversations)
End Game Cut Scenes
Fred Lim (programmer)
Glen Johnson (manual art)
Greg Travis (programmer)
Intro
James Dollar (textures)
James Fleming (creature art)
James Flemming (programmer)
Jeff Dee (creature art)
Jerry O'Flaherty (creature art)
John Blackley (music)
John Miles (ail sound)
John Miles (music system)
Jon Maiara (programmer)
Josh White (3d shapes)
Karl Dolgener (creature art)
Lead Programmer)
Mark Leblanc (programmer)
Micael Priest (creature art)
Objects
Paul Neurath (creative director)
Portraits)
Portraits)
Portraits)
Portraits)
Portraits)
Programmer)
Programmer)
Randy Buck (voice recording)
Rob Wallaca (sound effects)
Robert Frye (creature art)
Stu Sheppard (creature art)
Terry Manderfeld (map art)
Textures
Tim Stellmach (lead designer)
Warren Spector (producer)
Whitney Caughlin (creature art)
Mac OS Xlabelminimizeminimize
Ultima Underworld: The Stygian Abyss Electronic Arts1993 FM Townslabelminimizeminimize
Ultima Underworld: The Stygian Abyss  Origin (Blue Sky Productions)1992Austin Grossman (lead writer)
Austin Grossman (conversations)
Bill Johnson (guardian voice)
Bill Narum (creature art)
Carlos Smith (programmer)
Carolly Hauksdottir (creature art)
Dan Bourbounnals (creature art)
Dan Schmidt (music)
Dan Schmidt (programmer)
David Shapiro 'Dr. Cat' (conversations)
Dorian Hart (conversations)
Doug Church (project leader)
Doug Church (design concept)
Doug Church (lead programmer)
Doug Wike (screen designs)
Doug Wike (objects)
Ed Nelson (programmer)
Fred Lim (programmer)
George Alistair Sanger 'The Fat Man' (music)
Glen Johnson (manual art)
Greg Travis (programmer)
James Dollar (textures)
James Dollar (intro)
James Dollar (end game cut scenes)
James Dollar (portraits)
James Fleming (creature art)
James Flemming (programmer)
Jeff Dee (creature art)
Jerry O'Flaherty (creature art)
John Blackley (music)
John Miles (ail sound)
John Miles (music system)
Jon Maiara (programmer)
Jonathain Arnold (programmer)
Josh White (3d shapes)
Karl Dolgener (creature art)
Karl Dolgener (portraits)
Mark Leblanc (programmer)
Micael Priest (creature art)
Micael Priest (portraits)
Paul Neurath (creative director)
Paul Neurath (design concept)
Randy Buck (voice recording)
Rob Wallaca (sound effects)
Robert Frye (creature art)
Robert Frye (portraits)
Stu Sheppard (creature art)
Terry Manderfeld (map art)
Textures/Portraits)
Tim Stellmach (lead designer)
Tim Stellmach (programmer)
Warren Spector (producer)
Whitney Caughlin (creature art)
MS-DOSlabelimagesubject
Ultima Underworld: The Stygian Abyss  Electronic Arts (Blue Sky Productions)2012Austin Grossman (lead writer)
Austin Grossman (conversations)
Bill Johnson (guardian voice)
Bill Narum (creature art)
Carlos Smith (programmer)
Carolly Hauksdottir (creature art)
Dan Bourbounnals (creature art)
Dan Schmidt (music)
Dan Schmidt (programmer)
David Shapiro 'Dr. Cat' (conversations)
Dorian Hart (conversations)
Doug Church (project leader)
Doug Church (design concept)
Doug Church (lead programmer)
Doug Wike (screen designs)
Doug Wike (objects)
Ed Nelson (programmer)
Fred Lim (programmer)
George Alistair Sanger 'The Fat Man' (music)
Glen Johnson (manual art)
Greg Travis (programmer)
James Dollar (textures)
James Dollar (intro)
James Dollar (end game cut scenes)
James Dollar (portraits)
James Fleming (creature art)
James Flemming (programmer)
Jeff Dee (creature art)
Jerry O'Flaherty (creature art)
John Blackley (music)
John Miles (ail sound)
John Miles (music system)
Jon Maiara (programmer)
Jonathain Arnold (programmer)
Josh White (3d shapes)
Karl Dolgener (creature art)
Karl Dolgener (portraits)
Mark Leblanc (programmer)
Micael Priest (creature art)
Micael Priest (portraits)
Paul Neurath (creative director)
Paul Neurath (design concept)
Randy Buck (voice recording)
Rob Wallaca (sound effects)
Robert Frye (creature art)
Robert Frye (portraits)
Stu Sheppard (creature art)
Terry Manderfeld (map art)
Textures/Portraits)
Tim Stellmach (lead designer)
Tim Stellmach (programmer)
Warren Spector (producer)
Whitney Caughlin (creature art)
Mac OS Xlabelminimizeminimize
Ultima Underworld: The Stygian Abyss  Electronic Arts Victor (Blue Sky Productions)1993 NEC PC9801labelimageminimize
Ultima Underworld: The Stygian Abyss  Victor (Looking Glass Technologies)1997 PSlabelimageminimize
Underworld Adventures ?2005 BeOSlabelminimizeminimize
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