showing 25 games
name arrow_downward | publisher(developer) | year | author(s) | platform | |
---|---|---|---|---|---|
Allods Online | Nival Online;Gala Networks Europe (Astrum Nival) | 2009 | Windows | labelimageminimize | |
Arx – End Of Sun | Neurological | TBA | Linux | labelminimizeminimize | |
Arx Fatalis | DreamCatcher Interactive (Arkane studios;Wizarbox) | 2003 | Xbox | labelimagesubject | |
Arx Fatalis | JoWood Productions (Arkane Studios) | 2002 | Windows | labelimagesubject | |
Arx Libertatis | ? (Arkane Studios;Zenimax;Arx Libertatis) | 2011 | Linux | labelimagesubject | |
Arx Libertatis | ? (Arkane Studios;Zenimax;Arx Libertatis) | 2012 | BSD | labelminimizeminimize | |
Arx Libertatis | ? (Arkane Studios;Zenimax;Arx Libertatis) | ? | Pandora | labelminimizeminimize | |
Legend of Grimrock | Almost Human Games | 2012 | Windows | labelimagesubject | |
Legend of Grimrock | Almost Human Games | 2012 | Linux | labelimageminimize | |
Magicka | Paradox Interactive (Arrowhead Game Studios) | 2011 | Windows | labelimagesubject | |
Magicka | Arrowhead Game Studios | 2014 | Linux | labelminimizeminimize | |
Magicka 2 | Arrowhead Game Studios | 2015 | Linux | labelminimizeminimize | |
Magicka: The Stars are Left | Paradox Interactive (Arrowhead Game Studios) | 2011 | Windows | labelimagesubject | |
Magicka: Vietnam | Paradox Interactive (Arrowhead Game Studios) | 2011 | Windows | labelimagesubject | |
Ultima Underworld I: The Stygian Abyss | ZIOSoft (ZIO Interactive;Floodgate Entertainment) | 2002 | Doug Church Paul Neurath | WinCE | labelminimizeminimize |
Ultima Underworld II: Labyrinth of Worlds | Electronic Arts (Origin) | 1994 | FM Towns | labelminimizeminimize | |
Ultima Underworld II: Labyrinth of Worlds | Electronic Arts Victor (Looking Glass Technologies) | 1995 | NEC PC9801 | labelimageminimize | |
Ultima Underworld II: Labyrinth of Worlds | Origin (Looking Glass Technologies) | 1993 | Austin Grossman (lead writer) Bill Johnson (guardian voice) Bill Narum (creature art) Carolly Hauksdottir (creature art) Conversations) Dan Bourbounnals (creature art) Dan Schmidt (music) Design Concept Design Concept) Dorian Hart (conversations) Doug Church (project leader) Doug Wike (screen designs) Dr. Cat (conversations) End Game Cut Scenes Fred Lim (programmer) Glen Johnson (manual art) Greg Travis (programmer) Intro James Dollar (textures) James Fleming (creature art) James Flemming (programmer) Jeff Dee (creature art) Jerry O'Flaherty (creature art) John Blackley (music) John Miles (ail sound) John Miles (music system) Jon Maiara (programmer) Josh White (3d shapes) Karl Dolgener (creature art) Lead Programmer) Mark Leblanc (programmer) Micael Priest (creature art) Objects Paul Neurath (creative director) Portraits) Portraits) Portraits) Portraits) Portraits) Programmer) Programmer) Randy Buck (voice recording) Rob Wallaca (sound effects) Robert Frye (creature art) Stu Sheppard (creature art) Terry Manderfeld (map art) Textures Tim Stellmach (lead designer) Warren Spector (producer) Whitney Caughlin (creature art) | MS-DOS | labelimageminimize |
Ultima Underworld II: Labyrinth of Worlds | Electronic Arts (Looking Glass Technologies) | 2012 | Austin Grossman (lead writer) Bill Johnson (guardian voice) Bill Narum (creature art) Carolly Hauksdottir (creature art) Conversations) Dan Bourbounnals (creature art) Dan Schmidt (music) Design Concept Design Concept) Dorian Hart (conversations) Doug Church (project leader) Doug Wike (screen designs) Dr. Cat (conversations) End Game Cut Scenes Fred Lim (programmer) Glen Johnson (manual art) Greg Travis (programmer) Intro James Dollar (textures) James Fleming (creature art) James Flemming (programmer) Jeff Dee (creature art) Jerry O'Flaherty (creature art) John Blackley (music) John Miles (ail sound) John Miles (music system) Jon Maiara (programmer) Josh White (3d shapes) Karl Dolgener (creature art) Lead Programmer) Mark Leblanc (programmer) Micael Priest (creature art) Objects Paul Neurath (creative director) Portraits) Portraits) Portraits) Portraits) Portraits) Programmer) Programmer) Randy Buck (voice recording) Rob Wallaca (sound effects) Robert Frye (creature art) Stu Sheppard (creature art) Terry Manderfeld (map art) Textures Tim Stellmach (lead designer) Warren Spector (producer) Whitney Caughlin (creature art) | Mac OS X | labelminimizeminimize |
Ultima Underworld: The Stygian Abyss | Electronic Arts | 1993 | FM Towns | labelminimizeminimize | |
Ultima Underworld: The Stygian Abyss | Origin (Blue Sky Productions) | 1992 | Austin Grossman (lead writer) Austin Grossman (conversations) Bill Johnson (guardian voice) Bill Narum (creature art) Carlos Smith (programmer) Carolly Hauksdottir (creature art) Dan Bourbounnals (creature art) Dan Schmidt (music) Dan Schmidt (programmer) David Shapiro 'Dr. Cat' (conversations) Dorian Hart (conversations) Doug Church (project leader) Doug Church (design concept) Doug Church (lead programmer) Doug Wike (screen designs) Doug Wike (objects) Ed Nelson (programmer) Fred Lim (programmer) George Alistair Sanger 'The Fat Man' (music) Glen Johnson (manual art) Greg Travis (programmer) James Dollar (textures) James Dollar (intro) James Dollar (end game cut scenes) James Dollar (portraits) James Fleming (creature art) James Flemming (programmer) Jeff Dee (creature art) Jerry O'Flaherty (creature art) John Blackley (music) John Miles (ail sound) John Miles (music system) Jon Maiara (programmer) Jonathain Arnold (programmer) Josh White (3d shapes) Karl Dolgener (creature art) Karl Dolgener (portraits) Mark Leblanc (programmer) Micael Priest (creature art) Micael Priest (portraits) Paul Neurath (creative director) Paul Neurath (design concept) Randy Buck (voice recording) Rob Wallaca (sound effects) Robert Frye (creature art) Robert Frye (portraits) Stu Sheppard (creature art) Terry Manderfeld (map art) Textures/Portraits) Tim Stellmach (lead designer) Tim Stellmach (programmer) Warren Spector (producer) Whitney Caughlin (creature art) | MS-DOS | labelimagesubject |
Ultima Underworld: The Stygian Abyss | Electronic Arts (Blue Sky Productions) | 2012 | Austin Grossman (lead writer) Austin Grossman (conversations) Bill Johnson (guardian voice) Bill Narum (creature art) Carlos Smith (programmer) Carolly Hauksdottir (creature art) Dan Bourbounnals (creature art) Dan Schmidt (music) Dan Schmidt (programmer) David Shapiro 'Dr. Cat' (conversations) Dorian Hart (conversations) Doug Church (project leader) Doug Church (design concept) Doug Church (lead programmer) Doug Wike (screen designs) Doug Wike (objects) Ed Nelson (programmer) Fred Lim (programmer) George Alistair Sanger 'The Fat Man' (music) Glen Johnson (manual art) Greg Travis (programmer) James Dollar (textures) James Dollar (intro) James Dollar (end game cut scenes) James Dollar (portraits) James Fleming (creature art) James Flemming (programmer) Jeff Dee (creature art) Jerry O'Flaherty (creature art) John Blackley (music) John Miles (ail sound) John Miles (music system) Jon Maiara (programmer) Jonathain Arnold (programmer) Josh White (3d shapes) Karl Dolgener (creature art) Karl Dolgener (portraits) Mark Leblanc (programmer) Micael Priest (creature art) Micael Priest (portraits) Paul Neurath (creative director) Paul Neurath (design concept) Randy Buck (voice recording) Rob Wallaca (sound effects) Robert Frye (creature art) Robert Frye (portraits) Stu Sheppard (creature art) Terry Manderfeld (map art) Textures/Portraits) Tim Stellmach (lead designer) Tim Stellmach (programmer) Warren Spector (producer) Whitney Caughlin (creature art) | Mac OS X | labelminimizeminimize |
Ultima Underworld: The Stygian Abyss | Electronic Arts Victor (Blue Sky Productions) | 1993 | NEC PC9801 | labelimageminimize | |
Ultima Underworld: The Stygian Abyss | Victor (Looking Glass Technologies) | 1997 | PS | labelimageminimize | |
Underworld Adventures | ? | 2005 | BeOS | labelminimizeminimize |