showing 1 - 50 of 54 gameschevron_leftchevron_right

name arrow_downwardpublisher(developer)yeardescriptionplatform
Aliens vs Predator  Sega (Rebellion Developments)2010EAN-13: [code]5055277002238[/code] (UK; 2 DVDs; SEGA-PC111)***For 1-18 players, multiplayer maps include player caps at 8, 12, and 18.***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 3.2 GHz Pentium IV or Athlon 64 3000+ CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6600 or Radeon X1600 GPU
* 4.6 GB HD space

[b]Recommended:[/b]
* Core 2 Duo E6400 CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800 or Radeon HD2900 Pro GPU***[b]healthregen-stunted[/b] - the marine has 3 health bars, regeneration is limited to filling the currently partially depleted bar. Predator regenerates arbitrary chunks of damage that "fall off" the health bar, completely gone chunks do not regenerate. Xenomorph regenerates any and all damage and therefore is not covered by this tag.
[b]cloaking[/b] - unlike in the previous games, the predator can remain cloaked indefinitely as long as they avoid certain actions. this causes no energy drain of any kind. And the cloak can be immediately resumed when the cloak breaking action is ceased.***Aliens vs Predator is an entirely new title for PC and high-definition consoles from acclaimed British developer Rebellion, the team behind the 1999 original PC gaming classic.

Bringing the most intense war between two of science-fiction’s most popular characters FPS fans, AvP delivers three outstanding single player campaigns and provides untold hours of unique 3-way multiplayer gaming.

Experience distinctly new and thrilling first person gameplay as you survive, hunt and prey in the deadly jungles and swamps surrounding the damned colony of Freya’s Prospect.

- As the Marine, you’ll experience a claustrophobic and terrifying experience where light is your friend, but there’s never enough. However, the United States Marine Corps are humanity’s last line of defence, and as such they are armed to the teeth with the very latest in high explosive and automatic weaponry.
- As the Predator, you will stalk from the shadows and from above, passing athletically through the treetops to ambush your victims. Although equipped with an array of powerful, exotic weapons and tracking equipment, honour ultimately dictates that you must get in close and take your trophies face to face.
- As the most deadly species in the universe, the Alien offers you the chance to play as the very stuff of nightmares - the monster in the dark swarming forward with countless others, jaws like a steel trap and claws like blades.
- Play all sides off against each other in a series of unique 3-way online modes and go tooth-to-claw-to-pulse rifle in the reinvention of one of multiplayer gaming’s defining moments.
[Sega]***Not to be mistaken with an earlier [game=#16824]AVP game[/game] from the same developer.
Windowslabelimagesubject
BioShock Infinite  2K Games (Virtual Programming)2013Outraged at the wrong people, with his life at stake, a veteran of the U.S. Cavalry and now hired, Booker DeWitt has only one opportunity to make a clean sweep. He must save Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust each other, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and skills as they fight on zeppelins in the clouds, along high-speed airlines and on the streets of Columbia, all while surviving the threats of the City of Air and discovering its dark secret.***
[100]***
[12]***A game that raises the formula of the previous Bioshock both in location and in game mechanics, with a direct action, without complexes and with a very hard critic to the American patriotism that is the environment and events of the game in general.

Also it is very good in both aesthetics and alternative music that draws its last argument.

9 of 10
Windowslabelimagesubject
BioShock Infinite  2K Games (Irrational Games)2015 Linuxlabelminimizeminimize
Crime Busters Dismac;Bit Corp;Gradiente (Bit Corp)1989 NESlabelimageminimize
Darkspore Electronic Arts (Maxis)2011 Windowslabelimageminimize
Dungeons of the Unforgiven  MoraffWare1993DOSBox 0.73 doesn't seem capable of handing any of the graphics modes gracefully (though they never were that well done anyway). Either the monster sprites or the world textures are messed up (and any less than 256 color mode is just ugly). MS-DOSlabelimageminimize
Fearless Fantasy tinyBuild (Enter Skies)2014Fearless Fantasy is probably the weirdest RPG you’ll play this year. It’s a turn-based game that deeply involves players during every turn. You use gestures (with the mouse) to score critical hits, resulting in very involved and interesting gameplay on every turn.

As Leon, the world’s most dangerous bounty hunter, you embark on a mission to slay the world’s weirdest creatures, and save a girl from an awful marriage.

* Use gestures to score critical hits in a turn-based RPG
* Most original character designs you’ll see this year
* A full-on story with animated cutscenes and voice-overs
* Upgrades and progression systems
* Boss fights
* RPG stuff!***[media=youtube]AcAI1yClATw[/media]
Windowslabelimagesubject
Golden Axe: Beast Rider Sega (Secret Level)2008EAN-13: [code]5060138436220[/code]
Product code: BLES 00391
PS3labelimageminimize
Gothic  Egmont Interactive;Xicat Interactive (Piranha Bytes)2001This nice German developed RPG adventure is set against the backdrop of a landscape savaged by war, the King of the human territories must find enough ore to forge weapons for his army to use in defence against the Orc Hordes. The King's mines are set in a large magical sphere and are worked by prisoners captured from across the kingdom. And it is into this sphere that you are thrown, charged with the task of delivering a letter – a letter that might just mark the turning point in the war against the Orcs. The Gothic world is constantly changing and evolving: events will occur that can alter the relationships between several groups of characters. NPCs are fully rounded with their own daily habits and relationships: they get up, work, go to bed, chat with each other and so on. More significantly, monsters cooperate with each other and are able to figure things out; they have individual perception. Some can be lured with food or noise, some will run away from bright light. Some can only hear or detect movement. Each character has the ability, with the correct training, to improve particular skills as the game progresses: training with the master of the sword, for example, will result in a character displaying noticeably more skilled swordsmanship. It is so much more satisfying to witness the effect of the skills you have learnt when they are visible in your character as oppose to a meaningless number rating, improving say, from 8 to 10. These 'optical' improvements are for the whole range of skills included in Gothic. The two different classes of magic (which are absolutely independent from each other) work along the same lines.***
[12]***
[53]
Windowslabelimagesubject
Gothic 2  JoWood Productions (Piranha Bytes)2002You have torn down the magical barrier and released the prisoners of the Mine Valley. Now the former criminals of the forests and mountains are causing trouble around the capital of Khorinis. The town militia is powerless due to their low amount of force–outside of the town, everyone is helpless against the attacks of the bandits.***Re-released together with the Night of the Raven expansion on 2005-11-29 as [i]Gothic 2 Gold Edition[/i]. Windowslabelimagesubject
Gothic 2: The Night of the Raven  JoWooD Productions (Piranha Bytes)2003"When you're in need of something and don't know where to find it, go to Khorinis. There you can surely buy it." -- Saying (author unknown) The mine valley of Khorinis. The glorious days of the once productive mines in this small seaside region were long over. Surrounded by the impenetrable magical barrier, the slaves eked out their miserable existence in this apparently natural prison.
One brave man managed to burst the bonds of imprisonment. Following his own call to freedom, he ventured deep into the subterranean temples. Willing to do whatever was necessary, he went out to banish Evil and destroy the magical barrier forever. Spurred by the hatred of men long-suppressed, the prisoners streamed trough the only pass to freedom.
No one in Khorinis had been prepared for this. Too long had they lived under the deceptive notion of security granted by the apparently indestructible magical dome. The small militia garrison could not put up enough forces against the onrush. After numerous bloody clashes, many captives escaped and found safety in the woods or rugged mountains of the surrounding countryside.
The steadily escalating number of raids in the vicinity of the town wall and the bandits' ever-increasing boldness seemed to paralyze the whole town. Angered by the militia's inability to protect their farms, some of the farmers formed an alliance with the refugees, no longer willing to pay allegiance to the king.
Khorinis is facing an uncertain future. Due to the farmers' decreasing production, more and more of the food deliveries do not take place, and the stocks diminish continuously. The militia's might ends at the town gate. Outside the town wall, nobody is safe from the bandits' armed raids. There is war in Khorinis. A civil war.
But there is something else that could not be foreseen. Evil is not dead, rearing its ugly head again. But this time it is set on delivering the deathblow to humanity, and no one can stop it.
No one?***Adds one more area to the game as well as re-balances the gameplay otherwise. Pretty much like a huge patch.***English version was released as part of the Gothic 2 Gold combined re-release (2005-11-29), never sold in English separately.
Windowslabelimagesubject
Gunpoint Suspicious Developments2013Una mecánica de juego brillante, que se asemeja en estilo a la saga Metal Gear, ya que baila entre la acción cautelosa y el sigilo más extremo. Su historia es bastante más inmersiva y entretenida de lo que sugiere su sencillo aspecto, y el creador de misiones es fácil de utilizar y eficaz.
La música está lograda, y pega bien con unos gráficos llenos de sombreados píxeles y un humor negro casual.

8 de 10***The game title is not relevant to the game itself, as there's even an achievement with description for this muckup for player justifying it.
Windowslabelimageminimize
Gunpoint Suspicious Developments2014 Linuxlabelminimizeminimize
Gunpoint Suspicious DevelopmentsTBA Mac OS Xlabelminimizeminimize
Haktoria nimets? Linuxlabelminimizeminimize
Hexen II  Activision;id Software (Raven Software)1997[b]Minimum:[/b]
* Windows 95, 98, ME, NT4 or 2000
* 90 MHz CPU
* 16 MB RAM on Win95 and 98 (24 MB on others)
* Quad-speed CD-ROM drive
* 120 MB free HD space

[b]Recommended:[/b]
* 133 MHz CPU

Note: I personally found the game ran best with 192 MB RAM total or more, as at 128 MB it occasionally stopped to load new data in some certain "load spots".***Id Software and Raven Software joined forces again to expand the Heretic and HeXen universe in a bold new direction. Powered by the Quake engine, HeXen II was developed from 1996 to 1997 on a brutal production schedule, published by Id Software and distributed by Activision Inc.

One of the most highly anticipated releases of 1997, HeXen II was the first game from an outside developer to ship with Quake engine technology. The game featured four single player hubs and deathmatch capabilities for 16 players while simultaneously offering four character classes, each with four weapons with dual fire modes for a total of 32 unique weapon effects. In addition, HeXen II was the first 3-D shooter to feature transparent water effects in both hardware and software rendering modes and one of the only fully 3-D games to feature single player cooperative gameplay.

HeXen II was a smash hit for Raven Software and was revered by many as one of the most artistically beautiful computer games ever made.
[Raven]***this is the only game aside from Quake that I know of that uses Quake 1's engine. It is a very worthy sequil of the original Hexen. This one takes you to yet another world to battle the third and final Serpent Rider as one of four heros (Paladin, Crusader, Assassin or Necromancer). The graphics are wonderful, espically the use of colors and the amazingly detailed maps. This is the game Quake should have been.
Windowslabelimagesubject
Hexen II  author2000 Linuxlabelminimizeminimize
Hunted: The Demon's Forge Bethesda Softworks (inXile Entertainment)2011Powered by the Unreal 3 engine, Hunted: The Demon’s Forge™ is a fresh take on the classic fantasy game that delivers the intensity and action of a modern-day shooter. Taking control of either E’lara, a ranged weapon expert, or Caddoc, a master swordsman, you and your partner will descend into a dark and foreboding world for an unforgettable cooperative experience. As you travel deep within the world of Kala Moor, you will use a variety of deadly weapons, powerful spells, and cover tactics to face down wave after wave of vicious enemies. It will take the combined efforts of two great warriors to explore menacing dungeons, overgrown ruins, and downtrodden towns ... and discover the secrets of the Demon’s Forge.

Key Features:
* An Unreal Dark Fantasy: Powered by the Unreal 3 engine, the dark world of Hunted comes to life as a third-person fantasy game with the intensity and action of a modern-day shooter. Hunted boasts stunning visuals with breath-taking vistas and foreboding underground worlds.
* Co-op at a Distance: Combine E’lara’s ranged attacks with Caddoc’s melee expertise to pull off gruesome co-op kill moves, perform special attacks, and heal one another from anywhere on the battlefield. The characters’ differing combat expertise allows a player’s strategy to vary from one play through to the next.
* Descend into Dungeon Depths: Work with your co-op partner to discover hidden paths and solve the devious puzzles that block your way. Explore menacing dungeons, overgrown ruins, and terrorized towns to discover treasure and powerful upgrades.
* Two Ways to Fight: Wade into the thick of the fight using deadly melee skills, or tactically use cover to dispatch hordes of creatures with bows and spells. Use powerful magic to boost your partner’s combat effectiveness and even the odds against increasingly formidable enemies.
* Forge Your Own Levels: Create and share your own challenging dungeon designs with The Crucible, a powerful in-game editor that provides endless opportunities for exploration and battles for you and your friends.
Windowslabelimagesubject
Might & Magic X - Legacy Ubisoft (Limbic Entertainment)2014 Windowslabelimageminimize
NecroVisioN 1C Company;505 Games;Aspyr Media (The Farm 51)2009Latest version: 1.1 (as of 2009-03-18)***2005-11-30 PC/X360 horror FPS mentioned, no details given.
2006-06-09 Announced as NecroVisioN
2007-04-02 Publishing contract with 1C signed
2008-02-05 505 Games set to publish NecroVisioN in Europe
2008-08-07 1C signs Gamersgate to distribute NecroVisioN digitally
2009-01-17 European release dated to Feb 20
2009-01-22 Aspyr enters an agreement with 1C to publish NecroVisioN in North America
2009-02-11 Polish and English demos released
2009-02-20 European release
2009-05-19 on GameAgent, by Aspyr (lang: eng; download)
2009-05-20 on Steam, by Aspyr (lang: eng; download)***[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV or Athlon 64 2800+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6600 or Radeon X1600 CPU
* 8 GB HD space
* DVD-ROM drive

[b]Recommended:[/b]
* 1.8 GHz Core 2 Duo or Athlon X2 5000+ CPU
* 2 GB RAM
* GeForce 8800 or Radeon HD 38xx GPU***EU by 505 Games
NA by Aspyr Media
?? by 1C Publishing EU / 1C Company***The year is 1916. Young American joins UK Army to experience an adventure of his life and soon realizes that greater evil is hiding beneath the Great War storm. He has to face the underground world of vampires, demons, evil genius creatures and even become one of the demons to rescue the human and vampire kind from forces of darkness.

NecroVisioN is a First Person Shooter taking place in a variety of locations from battlefields of World War I to much darker and brutal underground world of vampires and demons. Sceneries range from realistic to dream-like, opponents from enemy troops to fantasy creatures -- old fashion look and style of the game is going to remind the world setting from the Lovecraft's horrors and seamlessly mix the war shooter elements into it. Player will fight enemies using environments, powerful and evil artifacts, vampire technology, and authentic WWI era weapons.

Key features:

* Intense and explosive fights
* Huge boss battles
* Combat System + Spell System
* Mix of realistic and fantasy weapons, enemies, levels
* Interactive elements and simple riddles adding depth to the overall gameplay experience
[1C]
Windowslabelimagesubject
Risen Deep Silver (Piranha Bytes)2009An epic story in an authentic world hand-crafted with an eye for detail and populated by "real", plausible characters. A Mysterious Volcanic Island The heavy tremors on the island bode ill for its inhabitants. Ancient temples have risen from the ground recently, bizarre creatures are terrorising the area. Fear and terror is spreading among the population. The End of All Hope? A group of powerful men who call themselves "The Inquisitors" have taken it upon them-selves to put an end to these events. They send an exhibition to this remote island, but a storm takes hold of the ship and destroys it at sea. A Hero Will Come - As if by a miracle, the player survives the shipwreck and is stranded on the volcanic island alone. He finds himself amidst a chaos of rebellion, tyranny and mystic rituals. He must now decide to which side the pendulum of fate will swing. X360labelimagesubject
Risen Deep Silver (Piranha Bytes)2009Un juego de acción/RPG que combina bastante bien la exploración y un ligero plataformeo con combates de corte sencilla.

Notable las diferentes reacciones de los diversos enemigos (agresivos, territoriales...)

7 sobre 10***The game left me feeling it was incomplete and that the main plot had a lot to be desired of. The side quests were however fairly entertaining and far better (and time consuming) than the main plot, giving this a bit of an impression on Elder Scrolls series which also thrives from side-quests rather than the main plot.

However, unlike most RPGs ever, player can actually fight and defeat end-game opponents fairly early on as combat is mainly based on player skill rather than numbers (attributes, statistics, etc.), though due to lacking numbers these will take a bit more time. Even the final boss is beatable with fairly low level character (maybe as low as 10) since it's not that dependent on player having any numerical advantages. Levels mainly making combat go faster because you deal more damage and makes mistakes more forgiving, but they don't really help you fight the enemy, since levels do not make you immune to shield breaks, enemy dodging, or cause you to dodge automatically.

Overall this is fairly enjoyable game, but loses most of its appeal once you have nothing else than the main plot to do (around chapter 2 or 3). The ending is also disappointing as it does not really solve the original issue at all. Variety of smaller bugs can make the game experience jarring and the jest spell not having any effect it is claimed to have (beyond making characters laugh) despite frequent claims that it does, does make the game feel rushed.***An epic story in an authentic world hand-crafted with an eye for detail and populated by "real", plausible characters. A Mysterious Volcanic Island The heavy tremors on the island bode ill for its inhabitants. Ancient temples have risen from the ground recently, bizarre creatures are terrorising the area. Fear and terror is spreading among the population. The End of All Hope? A group of powerful men who call themselves "The Inquisitors" have taken it upon them-selves to put an end to these events. They send an exhibition to this remote island, but a storm takes hold of the ship and destroys it at sea. A Hero Will Come - As if by a miracle, the player survives the shipwreck and is stranded on the volcanic island alone. He finds himself amidst a chaos of rebellion, tyranny and mystic rituals. He must now decide to which side the pendulum of fate will swing.***Very similar to Gothic series which was also by Piranha Bytes.
Windowslabelimagesubject
Rogue Legacy Cellar Door Games2013What is Rogue Legacy?
* A rogue-"lite" game for PC, Mac and Linux.
* You will die, but your children will avenge you. They might be genetically deficient, but that's ok. You still love your colour-blind baby. Or do you?
* A procedurally generated castle. Every playthrough is different.
* Over 8 classes to choose from. Each class has unique abilities which change the way you play the game.
* Every time you play you get a little stronger. Never back to square 1.
* Find tons of loot and deck your dood OUT.
* Massive Skill tree? What? Yup.
* New game+? Zup? Yup.
* Equip runes and customize your character however you want. Wanna fly? GO FOR IT!
* Got a controller? Play with a controller. Big Picture ready!
* Fart Jokes. Or not... Depends on how much you hate children with I.B.S.
* Clowns.***[media=youtube]T0DKxOEikTs[/media]
Windowslabelimagesubject
Rogue Legacy Cellar Door Games2013 Mac OS Xlabelminimizeminimize
Rogue Legacy Cellar Door Games2013 Linuxlabelminimizeminimize
Rogue Legacy Cellar Door Games2014 PS3labelminimizeminimize
Rogue Legacy Cellar Door Games2014 PS4labelimageminimize
Rogue Legacy Cellar Door Games2014Rogue Legacy, the critically acclaimed genealogical rogue-"LITE", has arrived. PS Vitalabelimagesubject
Shinobi Sega (Overworks)2002[b]rage[/b] - this disappears extremely fast, but also is gained at similar speed. the sword's attack strength increases with each kill (and starts to glow), though this usually resets to default after each battle.
[b]dying[/b] - after stage 2(?) onwards the sword starts draining the protagonist's life if he doesn't keep on killing people (this partially recharges the sword's own energy). this gives an artificial time limit and forces the player to hurry and punishes you if you get lost (not often possible) or can't find the seals for the magic barriers fast enough.***Product code: [code]SCES-51428[/code]

GTIN: [code]711719448525[/code]***Shinobi has returned! Left to avenge his Clan after a sinister force is awakened in Tokyo, Hotsuma must confront demons from his past and defend his role as Leader of the Oboro Clan. Drawing off the ancient traditions of Ninja magic, Hotsuma uses wall running, shuriken attacks, and the coveted Akujiki Sword to fight the deadly masked foes that stalk him. With the special Stealth Dash technique, he creates ghost-like apparitions that confuse his enemies. He can then strike with a lightning-quick "Tate" in which his blade moves so fast the victims don't even realize they've been struck until they fall to their death.
[R2D2-A]
PS2labelimagesubject
Stonekeep Interplay (Interplay Productions)1995Latest version: 1.2 (as of ?)***[b]sorcery[/b] - requires a magic staff onto which you inscribe combinations of magic runes that produce various effects, modified by meta runes and so forth (in the tag's grey area)

--- averted
ambidextrous - has no significant gameplay effect. simply determines which mouse button activates it and which hand on the screen uses it. ergo, this is primarily a graphical gimmick. no way to swap handedness without dragging and dropping the tools between hands.***The scan of the box art is flawed only because my scanner can't really scan the hologram on it (I'm not sure any scanner can). You can see this rainbowy thing behind and around the front skeleton and another skeleton in the rainbow, but in reality it should be silvery/chrome-white and the second skeleton barely visible.***Immerse yourself in an epic experience more powerful and realistic than anything you've imagined. Using innovative new technology, Stonekeep draws you into its dark reaches so completely you'll forget it's just a game. Your feet will walk the ancient corridors. Your hands will wield weapons of metal and magic. You'll battle disembodied foes, rescue your allies from evil, liberate a massive dragon from bondage and discover an experience more realistic than anything you've ever imagined. Step into the mystery of Stonekeep and begin a quest through dark corridors, treacherous sewers and subterranean realms of faeries, magic and the living dead. You'll discover a world where darkness reigns and where you become part of a detailed story line that unfolds to your commands. Defeat evil, reclaim your immortal soul and experience the adventure that is Stonekeep.

Concentrate on the experience, not the computer

* An epic production, Stonekeep is the result of nearly 30 man-years for a dedicated team of producers, designers, programmers, artists and other professionals.
* Hollywood special effects, state-of-the art sound effects and music, expert scriptwriting and stunning live action cinematic sequences... Stonekeep is an experience like nothing you have ever seen.
* 3-D rendered dungeons and creatures combine with live actors and amazing special effects to produce a game play environment of unparalled realism.
* Full-Screen graphics let you truly feel the full intensity of your quest. Without distracting menus and icons, you can conctentrate on the experience, not the keyboard.
* An intelligent Diary accompanies you in your travels, automatically mapping where you've been, the characters you've encountered and important clues you may have heard.
* Includes the first chapter in the Stonekeep saga - Thera Awakening, a limited edition hardbound novella from Steve Jackson and David Pulver.
[Box blurb]***The game came bundled with a small novella, Thera Awakening, coauthored by Steve Jackson and David Pulver.
MS-DOSlabelimagesubject
System Shock Electronic Arts;Origin (Looking Glass Technologies)1994The game has difficulty levels separately for combat, puzzles, cyberspace and plot. At highest plot difficulty, the game has a real-time limit imposed which is perhaps the greatest challenge you face and certainly not something you want on your first playthrough. Cyberspace also has timelimit on highest difficulty, but this only causes you to eject from cyberspace and nothing more serious.***The CD-ROM version (1994/11) added optional SVGA mode - 640x480 resolution instead of the original VGA 320x240 - with improved graphics and full speech for the logs and SHODAN.

The CD-ROM version requires the CD to be in drive during play, but this can be easily circumvented by copying the CDROM folder from the CD to HD and editing both [code]cyb.cfg[/code] and [code]cdshock.bat[/code] to point to the folder in your HD instead.
MS-DOSlabelimagesubject
System Shock Electronic Arts;Origin Systems (Looking Glass Technologies)1994 Mac OS Classiclabelminimizeminimize
System Shock 2  Electronic Arts;Night Dive Studios (Looking Glass Studios;Irrational Games)1999The developer desired to create a Linux version of this game but did not have access to the source code. When pressed for further details they say that the source code is lost. Subsequently, there is an officially supported wine based Linux port available on Steam.

Further reports suggest that a stolen version of the source code may be in the possession of an illegal hacker. Sections of this stolen code are available on the web but because of current US copyright law the stolen code cannot be used by anyone, including current ligitimate developers of the game.***MPN: [code]LGE08902537S[/code] (box), [code]LGE08902537CA[/code] (other side of the box), [code]LGE08902537IB[/code] (jewel case), [code]LGE08902537D[/code] (CD)
GTIN/EAN-13: [code]5030930021290[/code]***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 32 MB free RAM
* 2 MB VRAM
* 250 MB HD space

[b]Recommended:[/b]
* 300 MHz Pentium II CPU
* 64 MB free RAM
* 4 MB VRAM
* 3D accelerator
* 550 MB HD space***UNIQUE COMBINATION OF SCI-FI HORROR AND ROLE PLAYING AND 1ST-PERSON GAMEPLAY

Enter the O.S.A. to fine-tune your mind to manipulate your environment and carry out deadly psionic warfare.

Utilise an assortment of equipment and cybernetic enhancements including computer hacking tools and special ability boosters.

Use your wits to battle worm-eaten mutants that react to every sound and moving shadow.

Train yourself to use the psionic amplifier and access 35 different psi powers including kinetic redirection, projected pyrokinesis, and neural restructuring.

From the creators of [i]Thief: The Dark Project[/i], the [i]Ultima Underworld[/i] series and the original [i]System Shock[/i].
[Box blurb]***[b]missing images[/b] - title screen, more in-game screens
[b]install OS limit[/b] - refuses installation on NT-based machines, citing DX6 limitations. This can be skipped by adding [code]-lgntforce[/code] command-line option to the setup program.
[b]adv-xpdistr[/b] - there's really no experience, only "cyber modules" which are awarded at varying quantities upon completing tasks related to the main plot and occasionally found from the game world. These are used to buy upgrades to the protagonist's "cyber rig", each subsequent upgrade costing more cyber modules than the last (for skills the initial cost is also much higher than few of the following upgrades to them).
[b]possessed[/b] / [b]parasites[/b] / [b]body horror[/b] - the host remains conscious quite far into the transformation process, often heard pleading to be killed while the parasite controlled body attacks the protagonist. Obviously there's no cure for them besides death (and even if there was, hardly any would wish to live as such horribly mutated creature).

-- averted
telekinesis - only used to take items from a distance, not to manipulate them or any other objects***Latest version: 2.3 (as of 1999-09)***"System Shock 2 is the sequel to [company=Looking Glass Studios]Looking Glass Studios[/company] / [company=Origin System]Origin System[/company] 1994 PC and Macintosh title, [game=#33139]System Shock[/game]. Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, RPG elements, multiple weapons and enemies, and a compelling storyline. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight; nor was it a "find the key to move onto the next level" game. The plot was always present, but not so confining as in traditional shooters—there was almost always more than one task to accomplish. Levels were realistically designed and had logical reasons behind them. It is the principle of System Shock 2 to continue this game design."
Windowslabelimagesubject
System Shock 2  Night Dive Studios (Looking Glass Studios;Irrational Games)2014 Linuxlabelminimizeminimize
System Shock 2  Night Dive Studios (Looking Glass Studios;Irrational Games)2013 Mac OS Xlabelminimizeminimize
System Shock Remake Night Dive Studios2017 Linuxlabelminimizeminimize
System Shock: Enhanced Edition Night Dive Studios (Looking Glass Studios;Night Dive Studios)2015This also includes classic System Shock which runs on DOSBOX rather than natively. Windowslabelminimizeminimize
System Shock: Enhanced Edition Night Dive Studios2017 Linuxlabelminimizeminimize
The Legend of Spyro: A New Beginning Universal Interactive;Sierra (Krome Studios)2006 GameCubelabelimageminimize
The Legend of Spyro: A New Beginning Vivendi Universal Games (Krome Studios)2006[b]Unleash the true dragon within you![/b]

When Spyro, a young dragon, leaves his home in search of the truth about his past, he finds a shocking discovery - the fate of the world rests on his wings.
In a race against time, Spyro must realize his destiny and unlocks the explosive powers that lie within if he is to put an end to the mysterious black dragon, Cynder!

Join Spyro on this epic quest of intense action, featuring voice talents of Elijah Wood, David Spade and Gary Oldman.

[image captions]
* Devastating Fury Attacks
* Air and Ground Melee Combat
* Powerful Upgradeable Breaths
[Box blurb]
PS2labelimagesubject
The Legend of Spyro: A New Beginning Universal Interactive;Sierra (Krome Studios)2006 Xboxlabelminimizeminimize
The Legend of Spyro: Dawn of the Dragon Sierra Entertainment;Activision (Étranges Libellules)2008 Wiilabelimageminimize
The Legend of Spyro: Dawn of the Dragon Sierra Entertainment;Activision (Étranges Libellules)2008 PS3labelimageminimize
The Legend of Spyro: Dawn of the Dragon Vivendi Games;Activision (Étranges Libellules)2008For 1-2 players simultaneously. Second player can take control of the remaining dragon at any time and leave it under CPU control at any time. PS2labelimageminimize
The Legend of Spyro: Dawn of the Dragon  Sierra Entertainment;Activision (Étranges Libellules)2008The Legend of Spyro: Dawn of the Dragon is an action adventure game in which players control two dragons as they fight their way through enemies and fantastical, but hazardous environments. Dragons kick, punch, breathe fire, and perform various 'special attacks' on numerous enemy creatures. Some of players' attacks cause enemies to break apart, while residual damage is represented by freezing, shaking, or being briefly aflame. X360labelimagesubject
The Legend of Spyro: The Eternal Night Sierra Entertainment (Krome Studios)2007 Wiilabelimageminimize
The Legend of Spyro: The Eternal Night Sierra Entertainment (Krome Studios)2007[b]ai cheat[/b] - makes using the lock-on and dodge functionality pointless as the mobs insta turn with your dodge and their attack along with them (or at least the Executioner does so).
[b]sequence-turret[/b] - no turret is controlled, but spyro's controls are locked in a manner that's near identical to turret missions in other games.***Product code: [code]SLES-54815[/code]
PS2labelimageminimize
Thief  Square Enix;Eidos Interactive (Eidos Montreal)20142008 rumors, quickly becoming considered vaporware
2009-05-11 officially announced
2011 unofficially projected release
2013 more news appeared, suggesting either near future cancellation, on hold, or refactoring of the project
Windowslabelimageminimize
Thief  Square Enix;Eidos Interactive (Eidos Montreal)2014 X360labelminimizeminimize
Thief  Square Enix;Eidos Interactive (Eidos Montreal)2014Garrett, the Master Thief, steps from the shadows into the City, a treacherous place ruled by a tyrannical Baron and his brutal Watch. When the citizens rise in bloody revolution, Garrett's thieving skills are all he can trust as he walks a fine line between politics and the people, revealing a darker secret that threatens to tear his world apart.***
[100]***
[12]
Xbox Onelabelimagesubject
first_page chevron_left 1 of 2 chevron_right last_page
permalink