showing 23 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
Betrayal at Krondor Sierra (Dynamix)1993
[22]***
[59]***
[37]***Set about 10 years after the end of the Riftwar Saga by Raymond E. Feist.***Re-released in the [i]SierraOriginals[/i] line on single CD.***The game was available for a limited time as a promotion for Return to Krondor at no cost. After this promotion, the game was no longer available for free. The copyright has not expired, no permissions to copy or distribute this game are currently in effect.

"We [Vivendi Universal Games] have existing contracts with other companies that preclude us from being able to authorize this [redistribution by unlicensed third parties]."
[Zerothis]
MS-DOSlabelimageminimize
Darkfall  Aventurine2009 Windowslabelimageminimize
Deus Ex  Eidos (ION Storm)2002The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly, killing thousands, while drugs, disease, and pollution kill even more. The world's economics are close to collapse, and the gap between the insanely wealthy and the desperately poor has grown to the size of the Grand Canyon. Worst of all, believers of an age-old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes the conspiracy exists--no one but you. The adaptation of this role-playing adventure for the PlayStation2 retains all of the levels and missions of the PC original.***
[100]***
[12]***
[32]
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Deus Ex  Eidos Interactive (Ion Storm)20002007-03-29 on Steam; GOTY edition (lang: eng)***This GAME OF THE YEAR EDITION of the smash hit Deus Ex features an all-new multiplayer mode and a new head-to-head deathmatch mode. Also included is a software development kit, so you'll be able to create both single and multiplayer missions from scratch, as well as modify existing ones.

The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly - killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.

* Real role-playing from an immersive 3D, first-person perspective. The game includes action, character interaction and problem solving.
* Realistic, recognizable locations. Many of the locations are built from actual blueprints of real places set in a near future scenario.
* A game filled with people rather than monsters. This creates empathy with the game characters and enhances the realism of the game world.
* Rich character development systems: Skills, augmentations, weapon and item selections and multiple solutions to problems ensure that no two players will end the game with similar characters.
* Multiple solutions to problems and character development choices ensure a varied game experience. Talk, fight or use skills to get past obstacles as the game adapts itself to your style of play.
* Strong storyline: Built on "real" conspiracy theories, current events and expected advancements in technology. If it's in the game, someone, somewhere believes it.
[Valve - GOTY edition]***If there's a thing that doesn't make sense, then it's the early sound cutoff bug this game has on my system. After trying solutions that work in every other game, I found on a forum that switching to sw rendering and back to D3D fixes it temporarily, and it did, even OpenGL rendering didn't have it. But both of those had some other issues I didn't want so I kept looking. Until I switched off vsync, and behold, sound clipping is [i]gone[/i]. Fine and dandy with me, except it doesn't make slightest bit of [u]sense[/u]. Video card setting that releases the framerate synchronization with screen refresh and allows the game to render more frames [i]somehow[/i] allows the game to play the voice overs to the end. Other people have had similar issues with the game and all with different solutions, but those other solutions actually made sense.***Latest version: 1.112fm (as of 2001-04-28?), 1.4 for French

The 1.014f patch is the last that affected single-player.***[b]Minimum:[/b]
* Windows 95 or 98
* 300 Mhz Pentium II CPU
* 64 MB RAM
* 4X CD-ROM Drive
* 150 MB HD space

[b]Recommended:[/b]
* Athlon or Pentium III CPU
* 128 MB RAM
* 16 MB VRAM
* 8X CD-ROM Drive
* 750 MB HD space
* EAX or A3D compliant audio card
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Deus Ex  Loki Games2000This is a proprietary game.
For any Linux with 2.2.x Kernel and glibc 2.1. Also needs 8MB video card, XFree86 3.3.5+ for higher for Glide or XFree86 4.x+ for OpenGL and an OSS compatible 16-bit Sound card.
[Zerothis]
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Deus Ex  Aspyr Media (Ion Storm)2000 Mac OS Xlabelminimizeminimize
EVE Online  CCP Games;CDC Games (CCP Games)2003[b]Free expansions:[/b] (major patches, really)
* Second Genesis (2003-05)
* Castor (2003-12-18)
* Exodus (2004-11-17)
* Exodus: Cold War (2005-06-29)
* Exodus: Red Moon Rising (2005-12-16)
* Bloodlines (2006-03-02)
* Revelations I (2006-11-29)
* Revelations II (2007-06-19)
* Trinity (2007-12-05)
* Empyrean Age (2008-06-10)
* Quantum Rise (2008-11-11)
* Apocrypha (2009-03-10)
* Dominion (2009-12-01)
* Tyrannis (2010-05-26)

For details on the expansions, see: [url]http://www.eveonline.com/features/[/url]***[b]Minimum:[/b]
* Windows 2000 SP2, XP or Vista
* Pentium III or Athlon 800 MHz CPU
* 512 MB RAM
* 32 MB VRAM
* GeForce 2 Series or Radeon 7200 or similar GPU
* 6.0 GB free HD space
* 56k modem or better Internet connection
* min. 1024x768 resolution

[b]Recommended:[/b]
* Pentium IV 1.5 GHz or Athlon XP 1500+ CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6200 class or Radeon 9000 series or similar GPU
* Broadband internet connection
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Firefall Red 5 Studios2014 Windowslabelimageminimize
Geas -2001A true role-playing game for a change (focus on actual role-play instead of console RPG hack&slash xp mongering), and one where you learn only the things you practice, e.g. you learn to recognize herbs by harvesting them and using them, you learn to use swords by participating in combat with them, you learn to skin animals by... skinning animals, etc. There's no generic experience points to distribute after each level (there aren't even any real levels for that matter). Internet Onlylabelimageminimize
Mortal Online Star Vault2010[quote]The concept for Mortal Online began in 2002, but the project began intense development in 2005.[/quote] Windowslabelimageminimize
Pyramid of Peril Aegis Development1985This game was developed from scratch and shipped in 30 days. And William Volk did everything up to shrinkwrapping the boxes.***
[48]
Mac OS Classiclabelimageminimize
Risen 3: Titan Lords Deep Silver (Piranha Bytes)2014Piranha Bytes, the creators of Gothic and Risen, return to their origins with a new, classic RPG. Risen 3: Titan Lords pulls the player in to a hand-crafted role-playing world full of rugged charm where every decision changes the course of the story. Risen 3: Titan Lords is set for release in August 2014 for the Xbox 360 games and entertainment system from Microsoft and for the PlayStation®3 computer entertainment system as well as Windows PC.

The key element of the cult Gothic series as well as Risen is the vivid world and the freedom to explore it. The world of Risen 3: Titan Lords will be diverse, authentic and full of life, providing the player with an authentic, classic RPG experience.

"Like a carpenter with a hand-crafted piece of furniture, we put together the story, the characters and the landscape until it all fits and the player has the possibility to discover things all around the place. You can try out and find things that others might not. Exploration is the key to our game", says Bjoern Pankratz, Project Lead at Piranha Bytes.

The world of Risen 3 is abandoned by all gods and suffers from the Titan Wars when a new threat rises from the soil. A young warrior is attacked from the shadows and deprived of his soul. He sets off to reclaim what is lost amidst the darkness that is spreading throughout the world. The banned Mages could be powerful allies on his quest. To get their help, he needs to find the Mage sanctuary on Taranis, also known as the Island of Thunder. Protected by the Guardians, the Mages search the mines of Taranis for crystals loaded with magic energy. Will the player join the Guardians to get in contact with the Mages? Or will he choose one of the other guilds in Risen 3 to reach his goals?
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Risen 3: Titan Lords Deep Silver (Piranha Bytes)2014Piranha Bytes, the creators of Gothic and Risen, return to their origins with a new, classic RPG. Risen 3: Titan Lords pulls the player in to a hand-crafted role-playing world full of rugged charm where every decision changes the course of the story. Risen 3: Titan Lords is set for release in August 2014 for the Xbox 360 games and entertainment system from Microsoft and for the PlayStation®3 computer entertainment system as well as Windows PC.

The key element of the cult Gothic series as well as Risen is the vivid world and the freedom to explore it. The world of Risen 3: Titan Lords will be diverse, authentic and full of life, providing the player with an authentic, classic RPG experience.

"Like a carpenter with a hand-crafted piece of furniture, we put together the story, the characters and the landscape until it all fits and the player has the possibility to discover things all around the place. You can try out and find things that others might not. Exploration is the key to our game", says Bjoern Pankratz, Project Lead at Piranha Bytes.

The world of Risen 3 is abandoned by all gods and suffers from the Titan Wars when a new threat rises from the soil. A young warrior is attacked from the shadows and deprived of his soul. He sets off to reclaim what is lost amidst the darkness that is spreading throughout the world. The banned Mages could be powerful allies on his quest. To get their help, he needs to find the Mage sanctuary on Taranis, also known as the Island of Thunder. Protected by the Guardians, the Mages search the mines of Taranis for crystals loaded with magic energy. Will the player join the Guardians to get in contact with the Mages? Or will he choose one of the other guilds in Risen 3 to reach his goals?
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Risen 3: Titan Lords  Deep Silver (Piranha Bytes)2014Piranha Bytes, the creators of Gothic and Risen, return to their origins with a new, classic RPG. Risen 3: Titan Lords pulls the player in to a hand-crafted role-playing world full of rugged charm where every decision changes the course of the story. Risen 3: Titan Lords is set for release in August 2014 for the Xbox 360 games and entertainment system from Microsoft and for the PlayStation®3 computer entertainment system as well as Windows PC.

The key element of the cult Gothic series as well as Risen is the vivid world and the freedom to explore it. The world of Risen 3: Titan Lords will be diverse, authentic and full of life, providing the player with an authentic, classic RPG experience.

"Like a carpenter with a hand-crafted piece of furniture, we put together the story, the characters and the landscape until it all fits and the player has the possibility to discover things all around the place. You can try out and find things that others might not. Exploration is the key to our game", says Bjoern Pankratz, Project Lead at Piranha Bytes.

The world of Risen 3 is abandoned by all gods and suffers from the Titan Wars when a new threat rises from the soil. A young warrior is attacked from the shadows and deprived of his soul. He sets off to reclaim what is lost amidst the darkness that is spreading throughout the world. The banned Mages could be powerful allies on his quest. To get their help, he needs to find the Mage sanctuary on Taranis, also known as the Island of Thunder. Protected by the Guardians, the Mages search the mines of Taranis for crystals loaded with magic energy. Will the player join the Guardians to get in contact with the Mages? Or will he choose one of the other guilds in Risen 3 to reach his goals?***The retail versions are DRM free.
Moreover, the First Edition contains a DRM free copy of Risen 1, the Limited Shadow Lord Edition DRM free copies of Risen 1 and 2.
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Shadowrun Returns Harebrained Schemes2013Comes with the "The Dead Man's Switch" campaign. Windowslabelimageminimize
Stonekeep Interplay (Interplay Productions)1995Latest version: 1.2 (as of ?)***[b]sorcery[/b] - requires a magic staff onto which you inscribe combinations of magic runes that produce various effects, modified by meta runes and so forth (in the tag's grey area)

--- averted
ambidextrous - has no significant gameplay effect. simply determines which mouse button activates it and which hand on the screen uses it. ergo, this is primarily a graphical gimmick. no way to swap handedness without dragging and dropping the tools between hands.***The scan of the box art is flawed only because my scanner can't really scan the hologram on it (I'm not sure any scanner can). You can see this rainbowy thing behind and around the front skeleton and another skeleton in the rainbow, but in reality it should be silvery/chrome-white and the second skeleton barely visible.***Immerse yourself in an epic experience more powerful and realistic than anything you've imagined. Using innovative new technology, Stonekeep draws you into its dark reaches so completely you'll forget it's just a game. Your feet will walk the ancient corridors. Your hands will wield weapons of metal and magic. You'll battle disembodied foes, rescue your allies from evil, liberate a massive dragon from bondage and discover an experience more realistic than anything you've ever imagined. Step into the mystery of Stonekeep and begin a quest through dark corridors, treacherous sewers and subterranean realms of faeries, magic and the living dead. You'll discover a world where darkness reigns and where you become part of a detailed story line that unfolds to your commands. Defeat evil, reclaim your immortal soul and experience the adventure that is Stonekeep.

Concentrate on the experience, not the computer

* An epic production, Stonekeep is the result of nearly 30 man-years for a dedicated team of producers, designers, programmers, artists and other professionals.
* Hollywood special effects, state-of-the art sound effects and music, expert scriptwriting and stunning live action cinematic sequences... Stonekeep is an experience like nothing you have ever seen.
* 3-D rendered dungeons and creatures combine with live actors and amazing special effects to produce a game play environment of unparalled realism.
* Full-Screen graphics let you truly feel the full intensity of your quest. Without distracting menus and icons, you can conctentrate on the experience, not the keyboard.
* An intelligent Diary accompanies you in your travels, automatically mapping where you've been, the characters you've encountered and important clues you may have heard.
* Includes the first chapter in the Stonekeep saga - Thera Awakening, a limited edition hardbound novella from Steve Jackson and David Pulver.
[Box blurb]***The game came bundled with a small novella, Thera Awakening, coauthored by Steve Jackson and David Pulver.
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System Shock 2  Electronic Arts;Night Dive Studios (Looking Glass Studios;Irrational Games)1999The developer desired to create a Linux version of this game but did not have access to the source code. When pressed for further details they say that the source code is lost. Subsequently, there is an officially supported wine based Linux port available on Steam.

Further reports suggest that a stolen version of the source code may be in the possession of an illegal hacker. Sections of this stolen code are available on the web but because of current US copyright law the stolen code cannot be used by anyone, including current ligitimate developers of the game.***MPN: [code]LGE08902537S[/code] (box), [code]LGE08902537CA[/code] (other side of the box), [code]LGE08902537IB[/code] (jewel case), [code]LGE08902537D[/code] (CD)
GTIN/EAN-13: [code]5030930021290[/code]***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 32 MB free RAM
* 2 MB VRAM
* 250 MB HD space

[b]Recommended:[/b]
* 300 MHz Pentium II CPU
* 64 MB free RAM
* 4 MB VRAM
* 3D accelerator
* 550 MB HD space***UNIQUE COMBINATION OF SCI-FI HORROR AND ROLE PLAYING AND 1ST-PERSON GAMEPLAY

Enter the O.S.A. to fine-tune your mind to manipulate your environment and carry out deadly psionic warfare.

Utilise an assortment of equipment and cybernetic enhancements including computer hacking tools and special ability boosters.

Use your wits to battle worm-eaten mutants that react to every sound and moving shadow.

Train yourself to use the psionic amplifier and access 35 different psi powers including kinetic redirection, projected pyrokinesis, and neural restructuring.

From the creators of [i]Thief: The Dark Project[/i], the [i]Ultima Underworld[/i] series and the original [i]System Shock[/i].
[Box blurb]***[b]missing images[/b] - title screen, more in-game screens
[b]install OS limit[/b] - refuses installation on NT-based machines, citing DX6 limitations. This can be skipped by adding [code]-lgntforce[/code] command-line option to the setup program.
[b]adv-xpdistr[/b] - there's really no experience, only "cyber modules" which are awarded at varying quantities upon completing tasks related to the main plot and occasionally found from the game world. These are used to buy upgrades to the protagonist's "cyber rig", each subsequent upgrade costing more cyber modules than the last (for skills the initial cost is also much higher than few of the following upgrades to them).
[b]possessed[/b] / [b]parasites[/b] / [b]body horror[/b] - the host remains conscious quite far into the transformation process, often heard pleading to be killed while the parasite controlled body attacks the protagonist. Obviously there's no cure for them besides death (and even if there was, hardly any would wish to live as such horribly mutated creature).

-- averted
telekinesis - only used to take items from a distance, not to manipulate them or any other objects***Latest version: 2.3 (as of 1999-09)***"System Shock 2 is the sequel to [company=Looking Glass Studios]Looking Glass Studios[/company] / [company=Origin System]Origin System[/company] 1994 PC and Macintosh title, [game=#33139]System Shock[/game]. Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, RPG elements, multiple weapons and enemies, and a compelling storyline. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight; nor was it a "find the key to move onto the next level" game. The plot was always present, but not so confining as in traditional shooters—there was almost always more than one task to accomplish. Levels were realistically designed and had logical reasons behind them. It is the principle of System Shock 2 to continue this game design."
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System Shock 2  Night Dive Studios (Looking Glass Studios;Irrational Games)2014 Linuxlabelminimizeminimize
System Shock 2  Night Dive Studios (Looking Glass Studios;Irrational Games)2013 Mac OS Xlabelminimizeminimize
The Secret World Funcom;EA Partners (Funcom)20122002 Preproduction started
2003 Most of the team moved to work on [game=Dreamfall]Dreamfall[/game]
2006 Work resumed
2007-03 Was mentioned to be under development
2007-05 Announced under official title

Working title: Cabal
Working title: The World Online***[[link:http://www.darkdaysarecoming.com/ Dark days are coming]]
[[link:http://www.darkdemonscrygaia.com/ Forums]]
[[link:http://www.funcom.com/wsp/funcom/frontend.cgi?func=publish.show&func_id=1204&table=CONTENT&item=1004 Revelation of The Secret World]]
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Unlucky Seven  Asylum CreaturesTBAA game made to honor both the sci-fi and jPRG genres. Six prisoners and an android are offered freedom in exchange for their services as deep space explorers about a mysterious spacecraft. This game rewards both good and evil behavior.

As of 2023, this game is still in development. In fact, this retro 2D game has been in development for so long that they've apparently switched to retro 3D textured polygons.

The working titles of this game were (Un)Lucky7 and (Unlucky 7)
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Vampire: The Masquerade: Bloodlines  Activision (Troika Games;White Wolf Game Studio)2004Latest version: 1.2 (as of ?), unofficial: 5.7 (as of ?)***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1.2 GHz Athlon or Pentium III CPU
* 384 MB RAM
* 64 MB VRAM
* 3.3 GB free HD space

[b]Recommended:[/b]
* 512 MB RAM
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Visions Tiny ZooTBA Windowslabelminimizeminimize
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