showing 51 - 100 of 132 gameschevron_leftchevron_right
name arrow_downward | publisher(developer) | year | description | platform | |
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HAWX | Ubisoft (Ubisoft Bucharest) | 2009 | 2009-02-10 Demo release | X360 | labelimageminimize |
Horizon Chase Turbo | Aquiris Game Studio | 2018 | Linux | labelminimizeminimize | |
Horizon Chase Turbo | Aquiris Game Studio | 2018 | Windows | labelminimizeminimize | |
Jetfighter III | Mission Studios | 1996 | [b]Jetfighter III Enhanced CD[/b] is an add-on released on April 30, 1997 and added 74 missions, two new flyable regions and the F-14 Tomcat. [b]Jetfighter III Platinum[/b] was released at the end of 1997 and included Jetfighter III and the add-on Enhanced CD.***Review for Jetfighter III Platinum. [84]***Review for add-on "Jetfighter 3 Scenario Disk". [84]*** [84]*** [65]*** [58] | Windows | labelminimizeminimize |
Kachiri | Sprites | 1984 | ZX Spectrum | labelimageminimize | |
Kukulcan | American Eagle;Phoenix Software (American Eagle) | 1984 | Apple II E | labelminimizeminimize | |
Lost Tomb | Stern | 1982 | The object of the game is to work your way through to the bottom of the pyramid and escape. The pyramid consists of (91) rooms on (13) Levels. CONTROL PANEL - Left Joystick: Controls movement of the man. - Right Joystick: Controls direction of fire. Point joystick in the direction you wish to fire. - Zap Button: Zaps destroy nasties and walls in your general area. GAME PLAY Upon entering the room the Time Line starts to count down. Pick-up a chest to reset the Time Line. 16 the timer reaches zero, the earthquake starts and the walls begin to shoot. To stop the earthquake and shooting walls, pick-up a chest. Chests supply bullets, zaps, or points. In each room, one or more nasties will appear. Use bullets or zaps to destroy them. You do not have to destroy all the nasties to exit the room. The player may leave the room at any time. If no exit appears, pick-up the chest with the flashing key to open the exit. Every fifth room in the pyramid is the throne room bonus. Stay on the path and pick-up the two chests. Rooms increase in value from 1,000 to a maximum 8,000 points for each chest. Bonus man is awarded every 15,000 points. | Arcade | labelimagesubject |
MayaQuest | MECC | 1996 | Mac OS Classic | labelimageminimize | |
Meme les pommes de terre ont des yeux! | Froggy Software | 1985 | There has been a coup d'etat. The player must free the disposed leader and overthrow the new government.*** [116] | Apple II E | labelimagesubject |
Mercenaries 2: World in Flames | Electronic Arts (Pandemic Studios) | 2008 | PS2 | labelimageminimize | |
Mercenaries 2: World in Flames | Electronic Arts (Pandemic Studios) | 2008 | PS3 | labelimageminimize | |
Mercenaries 2: World in Flames | Electronic Arts (Pandemic Studios) | 2008 | X360 | labelimageminimize | |
Mercenaries 2: World in Flames | Electronic Arts (Pandemic Studios) | 2008 | Latest version: 1.1 (as of 2008-09-28?)***[b]Minimum:[/b] * Windows XP or Vista * Pentium IV HT or Athlon X2 CPU * 1 GB RAM * 256 MB VRAM * GeForce 6800 GT or Radeon X1600 GPU * 10 GB HD space [b]Recommended:[/b] * 2.66 GHz Core 2 Duo or Athlon X2 4600+ CPU * 2 GB RAM * 512 MB VRAM [b]Ports:[/b] * UDP: 8123, 9000, 10000, 18715, 55123 * TCP: 13505, 18710, 18715 | Windows | labelimageminimize |
NeoColonialism | Subaltern Games | 2013 | This game is very much like the board game risk. But rather than players commanding military conquests, players are bankers using neocolonial tactics to buy and sell votes for profit. After 12 turns, the player that has managed to deposit the most funds in their swiss bank account is the winner. It is a [i]humorless[/i] and pointed satire of real world global 'banker'. It names well known figures both past and present such as J.P. Morgan, Ronald Reagan, Alan Greenspan, Donald Trump, and many more. Players are actually named after such people. The term "Neocolonialism" is the idea of using capitalism, business globalization, and cultural imperialism to influence a country without using (or necessarily having) direct military or political control. It is notably thought of as a Marxist theory despite the term being coined after the death of Karl Marx.***[center][size=300]Neocolonialism[/size] [size=150]Ruin Everything[/size][/center] Buy votes. Extract wealth. Exploit the working class. Negotiate. Backstab. Manipulate parliaments. Manipulate the International Monetary Fund. Manipulate the world. The map is upside-down. | Linux | labelminimizesubject |
Noah's Ark | Konami;Matchbox;Piko Interactive (Source Research and Development) | 1991 | Developed by Source Research and Development NES-NH-UKV Noah's Ark published by Konami 1992 in the United Kingdom for Region B PAL units. NES-FH-NOE Noah's Ark published by Konami 1992 in Germany for Region B PAL units. Matchbox would have published the USA version of this game, but were apparently prevented. This NTSC version was not fully debugged. 1 player only. [Zerothis] | NES | labelimagesubject |
Noah's Ark | Matchbox (Source Research and Development) | ? | A playable prototype of this game was created but its whereabouts are unknown. [Zerothis] | GB | labelminimizeminimize |
Papo & Yo | Minority Media | 2014 | Papo and Yo stars Quico, a young boy with an abusive, alcoholic father who has fled into a Brazilian urban slum where magical physics can be layered upon the physics of the real world. By passing through chalk drawn doors, Quico gains access to the magical layer. Passing back through a door can avoid threats and obstacles unique to the magical layer. For instance, manipulating a stack of cardboard boxes moves nearby large favela dwellings. This one mechanic alone is important commentary. Favela dwellings are sometimes regarded as a ramshackle collection of scrap plywood, corrugated metal, plastic sheets, and of course cardboard boxes. In reality they are thoughtfully designed, very sturdy reinforced steel, brick, concrete, tile roofed bunkers that are likely tougher than the average home in so called "developed countries". Favela dwellings can be given legs to walk around with. Staircases can be pulled out of walls with magical thread. Residents of the magical layer are not necessarily welcoming. One particularly important character is a giant monster Quico comes to love. A friendly and helpful father figure at times. But he has an addiction to poisonous frogs. When under their influence, or suffering withdrawal from them, this monster is an immediate and overwhelming threat to all surrounding life and property. The player will be directing Quico not just through puzzles, but in complex social interactions. I don't want to give too much away, but I'll just say this is not Disneyesque magic world. In this world, magic offers no salvation, it is subject to the whims and abuse of realistic human darkness. Outside of the magical layer, real life is likewise presented realistically harsh. | Linux | labelminimizesubject |
Paragliding Simulation | Loriciel | 1992 | Amstrad CPC | labelimageminimize | |
Perfect Dark Zero | Microsoft Game Studios (Rare) | 2005 | 2020 CORPORATIONS CONTROL EVERYTHING. WITH ONE EXCEPTION. The year is 2020. The future is dark. Ruthless corporations compete in a savage, unseen war for global domination. Fueled by vengeance, Joanna Dark is thrown into a raging battle of corporate conspiracy and corruption, where truth and the fate of the world rests on the barrel of her gun. Leap into the next generation of gaming as you guide Joanna in the gripping prequel to the original mega hit "Perfect Dark." * Equip Joanna with the ultimate high-tech, high-body count weapons, gadgets, and vehicles, including jetpacks, hovercraft, and more. * Explore a supercharged world of espionage and conspiracy brought to life in stunning HDTV and Dolby Digital 5.1 surround sound. * Guide Joanna Dark on a journey to become the perfect agent and save mankind. * Fight online with Xbox Live: DeathMatch, DarkOps, Scalable Maps, and More.*** [100]*** [12]*** [86]***Official: Joanna Dark returns in the Xbox 360-exclusive Perfect Dark Zero, the prequel to the international award-winning and multimillion-selling first-person shooter Perfect Dark from famed game developer Rare Ltd. A secret war has begun between shadowy corporations bent on world domination. Joanna Dark and her father, Jack, are caught up in the fight for the planet's future. A routine bounty hunting mission rips open a global conspiracy that will change Joanna's destiny forever. Players must guide Joanna Dark on her journey to become the Perfect Agent. Featuring a compelling and captivating story, Perfect Dark Zero plunges players into a world of corporate espionage and conspiracy. Perfect Dark Zero? merges the excitement and intrigue of its predecessor with revolutionary game design, online play and amazing graphics to deliver an experience that defines next-generation gaming and entertainment. | X360 | labelimagesubject |
Pitfall II: Lost Caverns | Activision;Sega (Sega) | 1984 | Level 1 of this game resembles the original Pitfall!. Level 2 Resembles Pitfall II. Level 3 is unique and not available in any previous versions of any Pitfall game. Run through the jungle and caves collection treasures but more importantly, your friends that are lost in it. Avoid poisonous frogs, scorpions, snakes, crocodiles, and piranhas. [Zerothis] | Arcade | labelimagesubject |
Pitfall II: Lost Caverns | Activision;Ariola (Activision) | 1984 | [48]*** [48]***Perhaps the most impressive VCS 2600 game ever. Great graphics, music and a gameplay that is superior to many other - mostly very repetitive - VCS 2600 games. | Atari 2600 | labelimageminimize |
Pitfall II: Lost Caverns | Activision | 1984 | ColecoVision | labelimageminimize | |
Pitfall II: Lost Caverns | Activision | 1984 | CA-011 16k cartridge. Uncommon. | Atari 400/800 | labelimageminimize |
Pitfall II: Lost Caverns | Pony Canyon;Activision (Activision) | 1984 | MSX | labelimageminimize | |
Pitfall II: Lost Caverns | Activision (Microsmiths) | 1984 | Apple II E | labelimageminimize | |
Pitfall II: The Lost Caverns | Sega | 1985 | This is an adaptation of the Arcade version. Level 1 of this game resembles the original Pitfall!. Level 2 Resembles Pitfall II. Level 3 is unique and not available in any other versions of any Pitfall game (except the Arcade version this is based on). Run through the jungle and caves collection treasures but more importantly, your friends that are lost in it. Avoid poisonous frogs, scorpions, snakes, crocodiles, and piranhas. [Zerothis] | SG-1000 | labelimageminimize |
Pitfall! | Activision;CCE;Ariola (Activision) | 1982 | [media=youtube]sHax8GTY41M[/media]***David Crane originally designed the game with an entirely mortal Harry (1 death ends the game). Sadly, two weeks before production, he made the game easier by giving Harry multiple lives. Still, this is one of the most challenging games for the 2600, very few gamers have gotten all 32 treasures in the alloted 20 minutes. The world record for the fastest time is 18:52. (1:06 left on the clock). The best player in the world can only achieve a time that is 5.66% faster than required. A 'Perfect Game' can be achieved by collecting all 32 treasures and never dying, never falling and never being damaged by a hostile object. The resulting score will be 114,000. There are 256 screens that connect end to end (screen 1 connects to screen 256). The underground (tunnels) skip around the ring of screens in a different order than the overworld. You can go left or right on any screen that doesn't have a brick wall in the way. The general consensus is that it is easier to go left from the starting screen because of the direction logs travel and dying starts you on the left side of the screen. However, to take the most efficient path to get all the treasures in time, start by going right. Also, unless you have a photographic memory, make a map. There are many hacks available for download. Here is a few of the notable ones. Pitfall Trainer: Timer removed & INF Lives, usefully cheat for cartography and practice. Jungle Jane: A faster, meaner, better sounding, more colorful version with a female star. Enhanced Pitfall +: 3 levels of difficulty, including 'Practice'. Scorpions climb ladders and travel screen to screen. There are additional treasures and enemies. Underground tunnels are smaller. Bottomless Pitfall: Graphically enhanced. Can't go left from the start. Logs roll both ways. You restart a screen (after dying) from the side you entered. 10 hour clock and unlimited treasures, so a maximum scores are much more varied. Harry has hit points. The rattlesnakes are not out of place in this game's setting, they are crotalus durissus, found in most countries in South America. [Zerothis]***This is the game that makes a 2600 worth owning. Pitfall is an adventure game classic. Gameplay is simple yet challenging, repetitive yet enduring. In an age of multi-level 3D gaming worlds, Pitfall has yet to be equaled. | Atari 2600 | labelimagesubject |
Pyracurse | Hewson | 1986 | ZX Spectrum | labelimageminimize | |
Raven Squad | SouthPeak Games (Atomic Motion) | 2009 | 2009-08-26 as boxed?, by SouthPeak Games (lang: ?? - eng, fre, ger) 2009-09-18 on Steam, by SouthPeak Games (lang: eng, fre, ger) | Windows | labelminimizeminimize |
Reversion - The Escape | 3f Interactivo | 2013 | Linux | labelminimizeminimize | |
Reversion: Chapter 2 - The Meeting | 3f Interactivo | 2013 | After escaping from the hospital still with no memories... You are in Buenos Aires in year 2035 and Victoria, your new friend is helping you find the person in the photo, it's clue you have to recover your memories and understand who you are and why you are here. While in your journey, you'll meet new friends that will help you, new challenging riddles in different location all around the well known city of Buenos Aires, those places will get you closer and closer to meet this special person that can hold answer to your questions. You need to remember who you are. Find out in Reversion - The Meeting, the second chapter of a graphic science-fiction adventure in point’n’click developed by the indie 3f interactive. [Desura] | Linux | labelimagesubject |
Schatzjäger | Ariolasoft (AGC Hamburg) | 1987 | Amstrad CPC | labelminimizeminimize | |
Serious Sam HD: The Second Encounter | Devolver Digital (Croteam) | 2010 | Windows | labelimageminimize | |
Serious Sam HD: The Second Encounter | Croteam | 2014 | Linux | labelminimizeminimize | |
Seven Cities of Gold | Electronic Arts;Ariolasoft (Digital Creations) | 1985 | [80]*** [22]*** [52]*** [52]*** [48]*** [47]***Published by Ariolasoft in Europe Danielle Bunten Berry's first 1 player game. Electronic Arts used Digital Creations to port the code of this game from the Atari 8-bit version. Ozark was not involved in the programming/porting. [Zerothis] | Amiga | labelimageminimize |
Seven Cities of Gold | Electronic Arts;Ariolasoft (Ozark Softscape) | 1984 | [15]*** [48]*** [48]***1 player. Folowed by Heart of Africa. HoA was the only sequel Dani ever designed. [Zerothis] | C64 | labelimageminimize |
Seven Cities of Gold | Electronic Arts (Ozark Softscape) | 1985 | MS-DOS | labelimageminimize | |
Seven Cities of Gold | Electronic Arts (Ozark Softscape) | 1984 | [48]*** [48]***Disk. 1 player. According to Dani Bunten, the Atari 800 version is the only 'full version' of this game. | Atari 400/800 | labelimageminimize |
Seven Cities of Gold | Electronic Arts (Ozark Softscape;Digital Creations) | 1986 | Danielle Bunten Berry's first 1 player game. "EA ported the game to every machine invented! We wrote only the 6502 versions (Atari, C64 and Apple) at Ozark Softscape." -Dani Bunten Berry, The Halcyon Days: Interviews with Classic Computer and Video Game Programmers. [Zerothis] | Mac OS Classic | labelimageminimize |
Seven Cities of Gold | Electronic Arts (Ozark Softscape) | 1984 | [48]***Danielle Bunten Berry's first 1 player game. Won the SPA Gold Disk award. Trip Hawkins of EA coined the term "edu-tainment" to describe this game. | Apple II E | labelimageminimize |
Shadow Company: Left for Dead | Interactive Magic;Ubi Soft (Sinister Games) | 1999 | Windows | labelminimizeminimize | |
Shadow of the Tomb Raider | Square Enix (Eidos Montréal) | 2018 | Windows | labelimageminimize | |
Shadowrun | Microsoft Game Studios (FASA Studio) | 2007 | X360 | labelimageminimize | |
Shadowrun | Microsoft Game Studios (FASA Studio) | 2007 | Falling Leaf Systems released a patch that removes the Windows Vista limitation. This is not a patch that modifies the game, it merely keeps the game from checking which Window version it is running on. It runs fine on Windows XP, the OS check is entirely an artificial ploy to encourage XP users to stick themselves with Vista. [Zerothis] | Windows | labelimagesubject |
Snow Strike | U.S. Gold (Walking Circles) | 1990 | ZX Spectrum | labelimageminimize | |
Snow Strike | Epyx (Incredible Technologies) | 1990 | MS-DOS | labelimageminimize | |
Snow Strike | Epyx;U.S. Gold (Walking Circles) | 1990 | Atari ST | labelimageminimize | |
Snow Strike | Epyx;U.S. Gold (Walking Circles) | 1990 | Amstrad CPC | labelimageminimize | |
Snow Strike | Epyx;U.S. Gold (Walking Circles) | 1990 | Amiga | labelimageminimize | |
Snow Strike | Epyx;U.S. Gold (Incredible Technologies) | 1990 | C64 | labelimageminimize |