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999: Nine Hours, Nine Persons, Nine Doors  Aksys Games;Spike (Chunsoft)2009Re-published in the USA on September 27, 2012 as "Zero Escape: Nine Hours, Nine Persons, Nine Doors". Nintendo DSlabelimageminimize
Ace Attorney Investigations: Miles Edgeworth Capcom2010Miles Edgeworth is the famed rival prosecutor of court-house-dynamo Phoenix Wright. Since becoming the youngest prosecutor in the country at the tender age of 20, Miles Edgeworth built quite the reputation for himself by putting away bad guys in short order. However, after several confrontations against Wright, he has changed his approach to seeking the truth. Unfortunately, Wright was only the beginning of his troubles. The flashy prosecutor in the wine red suit is plagued by a series of deaths that seem to follow him wherever he goes. To obtain the truth, Miles Edgeworth will take center stage in an exciting suspense-filled drama that requires him to dive into the mysterious world of crime scene investigation. Nintendo DSlabelimagesubject
Apollo Justice: Ace Attorney  Capcom2008Step into the shoes of a slick young lawyer in Apollo Justice: Ace Attorney – the fourth game in the thrilling courtroom series that puts your skills as a solicitor on trial.***
[100]***
[12]
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ArcaniA - A Gothic Tale  JoWood Productions (Spellbound Entertainment)2010[b]Minimum:[/b]
* Windows XP or Vista
* 3.2 GHz Pentium IV or Athlon 3500+ CPU
* 1 GB RAM
* 256 MB VRAM
* Radeon 1800XT or GeForce 6800 GPU
* 10 GB HD space***Working titles:
[*] Gothic 4: Arcania
[*] Gothic 4: Genesis
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Assassin's Creed  Ubisoft Entertainment (Ubisoft Montreal)2008El comienzo estelar de la saga, a pesar de ser mucho más lineal y corto que sus predecesores (y unas misiones secundarias enormemente repetitivas), se hecha de menos no ser una arsenal andante que puede con toda la guardia de la ciudad: mucho más sigilo y huida y menos acción.

Especialmente reseñable era la posibilidad de finalizar un asesinato siguiendo el diario de Altair, convirtiendo el encargo en un auténtico reto, además de la claustrofóbica situación de Desmond y la intriga que rodea todo el juego.

Como reprochable, la enorme letalidad del agua, aunque también es cierto que es de gran ayuda contra los templarios.

8 de 10***2008-04-09 as boxed
2008-04-09 on Steam (eng,fre,ita,ger,spa)***[b]save points[/b] - there's only one save per profile, so make sure you back it up occasionally. Nothing worse than playing almost through the game and the save getting corrupted for whatever reason (such as BSOD). The saves are stored in `[code]%APPDATA%/Ubisoft/Assassin's Creed/Saved Games/[/code]´.***Latest version: 1.02 (as of 2008-05-14)***The story starts with Desmond Miles being kidnapped in 2012 by Abstergo Industries and put into the Animus machine, a device capable of drawing out genetic memories and allowing the user to re-live their ancestors' lives. For Desmond, this is the life of Altaïr Ibn La-Ahad (الطائر), an assassin who lived during the Third Crusade in 1191. Although the story skips the kidnapping and starts with Desmond jagged into the Animus and experiencing some synchronization issues with it.

The game is difficult to categorize and abundantly lampshaded by the fact that most of the game takes place inside the Animus which has been created to produce a video game like experience, so effectively you're playing a video game inside a video game. And the experience produced by the Animus is an abstraction of sorts with various alterations that make it easier for the user to operate it, such as translating all languages to plain English and so forth. So any inconsistencies with reality are due to that, and since memories aren't exactly logical 1 to 1 copies of reality, much illogical instances can occur, some of which can be interpreted to mean some [url=http://tvtropes.org/pmwiki/pmwiki.php/JustBugsMe/Ptitlel59ywfenym8d?from=JustBugsMe.AssassinsCreed]very strange things[/url].

Things you may need to replay the whole game for:[spoiler]In memory block 4, you have a chance to pickpocket Vidic to get his security pen. This opportunity does not represent itself and replaying the memory block later does not roll back time in the "real world".

After the credits you gain access to the conference room where you need Vidic's pen to access a computer, but there's nothing else after that besides your ability to replay the memory blocks and aim for 100% completion (collecting all the flags, killing the templars, scouting, and doing all the side tasks).[/spoiler]***[b]Minimum:[/b]
* Windows XP or Vista
* 2.6 GHz dual-core Pentium D or Athlon 64 X2 3800+ CPU
* 1 GB RAM (2 GB for Vista)
* 256 MB VRAM
* Radeon X1600 or GeForce 6800 GPU
* 8 GB HD space

[b]Recommended:[/b]
* Core 2 Duo 2.2 GHz or Athlon 64 X2 4400+ CPU
* 5.1 capable soundcard***The PC version has 4 new missions compared to the original console version.

Director's Cut Edition is apparently just alternate name for the thing and is in no way different from PC releases without that extra bit in their name.
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Assassin's Creed II  Ubisoft (Ubisoft Montreal)2010Con una gran variedad de misiones secundarias y mucha más exploración, parece mejor que el primer juego. Sin embargo, un Ezio con demasiados cachivaches (o demasiada munición según se mire) y con habilidades de combate demasiado poderosas (como poder bloquear con la hoja oculta) hacen que las misiones se tornen muy asequibles. Además el sigilo no prima tanto como en el primer juego.

7 de 10***Deluxe Edition adds 3 maps: Palazzo Medici, Santa Maria Dei Frari, and the Arsenal Shipyard. Ad speech mentions secret treasures and nothing else. Unknown if this means simply florins or actual equipment.***Undefined game-play elements: blending in with the crowd, hiring prostitutes (or others?) to serve as cover (controllable crowd) or to distract those who'd wish you harm.***Continues Desmond Miles' story right where it ended in the first game, even if Altair is no longer his alter ego inside the Animus.
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Assassin's Creed II  Ubisoft (Ubisoft Montreal)2009Players 'relive' the life of an assassin during the Italian Renaissance in this open-world action adventure game. The goal is to exact revenge upon conspirators who have framed and executed loved ones; the goal is to be accomplished through assassination. As players roam the crowded streets of Florence, Italy, they can creep through catacombs and corridors, undertake diverse side-missions, and tail-and-assassinate all manner of human targets—politicians, Templar soldiers, conspirators. Players can also brawl with family rivals or engage in sword fights with Templar soldiers, but in most cases, they use stealth techniques to complete the mission; for example, players can sneak up on enemies from behind and kill them with hidden daggers, poisoned daggers, spring-activated blades, and swords. When blades connect, blood shoots out in a fountain-like manner as targets groan or scream. These stealth-kills are sometimes depicted close-up and are somewhat graphic: the camera follows the 'herky-jerky' thrusts of the blade; the player hears a distinctly 'wet' flesh-impact sound. The most graphic depictions of violence occur during cinematic cutscenes (the following two scenes do not involve players' character): A businessman, crawling away from a Templar leader, gets pinned to the ground by a sword through his neck; a young nobleman is ambushed by rivals, begs for mercy, then gets stabbed multiple times in the chest amid screams of 'Muori! Mouri! Mouri!' [Die! Die! Die!]. The spurts and sprays of blood that accompany some of the stabbing attacks can be intense.

The game contains strong sexual overtones. During one 'seduction mini-game,' players are able to press buttons to kiss a woman and remove her dress; with the woman's back facing the camera, the two characters lower to bed and blow out a candle. Some scenes take place inside brothels, though no nudity or sexual acts are depicted. The dialogue contains the following sexual references: 'So the whip or the paddle today?' and 'Does your wife know about your page-boy fantasies, Captain?' Character backstories, narrated through still-frame vignettes, explain how villains and historical figures achieved their notoriety; some biographies include references to adultery, sodomy, prostitution, and rape (e.g., 'Caterina was captured and sent to Rodrigo Borgia . . . who kept her imprisoned for a year and is rumored to have raped her alongside his son.'). One cutscene depicts a man and a woman wearing translucent, flesh-toned bodysuits as they flee from danger. The digitized lighting effects, the glow from their futuristic suits, obscure most of the details, though outlines of breasts and buttocks are partially discernable (i.e., not definitively nudity). Consumers may also wish to know that the game contains strong profanity, both in English and Italian (e.g., 'f**k,' 'sh*t,' c*zzo,' and 'm*rda'); the most explicit instance occurs when a man frantically describes a 'vision'—'I'm at the opera . . . the soprano is so beautiful . . . I'm in bed with her, she cries as I f**k her.'
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Assassin's Creed II  Ubisoft (Ubisoft Montreal)2009Assassin's Creed II is the product of over two years of intensive development by the original creative team behind the Assassin's Creed brand. In a vast open world environment, the game invites players to incarnate Ezio, a privileged young noble in Renaissance Italy who's been betrayed by the rival ruling families of Italy. Ezio's subsequent quest for vengeance plunges players into an epic story that offers more variety in missions, surprising and engaging new gameplay elements, diverse weapons and a profound character progression that appeal to fans of the original Assassin's Creed as well as entice players new to the brand.***[b]data import[/b] - from [game=#171749]Bloodlines[/game] via the "Remote Play" function. Unlocks 6 weapons. PS3labelimagesubject
Assassin's Creed II  Ubisoft (Ubisoft Montreal)2011 Mac OS Xlabelimageminimize
Avencast: Rise of the Mage Lighthouse Interactive;Stardock (ClockStone Software)2007Although one of the magic disciplines available in the game is called blood magic, it's not suitable for the [gametag=bloodmagic]blood magic[/gametag] tag, as it seems to be completely unrelated type of magic.***Un RPG normal, sin nada que destacar.

Mediocre.

4 de 10***Latest version: 1.04[a] (as of 2008-07-25?)***US+CA 2007-11 (first week)
UK 2007-11-02
DE 2007-11-16

Scandinavia 2007-11
Southern Europe Q1 2008***[b]Minimum requirements:[/b]
* Windows XP or Vista
* 2.2 GHz CPU or equivalent
* 512 MB RAM (1 GB for Vista)
* GeForce FX 5700 or Radeon 9700
* 4.4 GB free HD space***"Avencast combines the sense of adventure and character development found in RPGs with fast-paced action in the vein of classic beat 'em ups, all set in a world where magic truly rules the day."

Key Features

* Challenging game play: Keyboard-and-mouse-based controls that enable skilful and dexterity-based special moves and combos
* 60 different combat moves and magic spells from three categories in two magic skill trees.
* More than 40 unique 3d models of monsters and characters
* A multitude of different enemies with a great variety of skills and strategies
* Equip your character with more than 120 unique items including magic weapons and armours
* Detailed, charming 3d graphics and special effects
* Atmospheric moods through real-time soft shadows
* Intriguing storyline in 3 Chapters
* Multifaceted game play through riddles and quests that demand brain and dexterity
* 360° free camera control without annoying auto adjustment
[ClockStone Software]
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Aztaka Citeremis2009Un juego de acción/plataformas de ambientación precolombina.

Nada del otro mundo.

4 de 10***2009-11-05 on Steam, by Citeremis (lang: eng, fre)***Inspired by Aztec legend, Aztaka will casts you into the middle of a war between the Gods and Mankind. Who will prevail? As Huitzilo, heir of the Sun God, skilled in both the arts of combat and magic, only you can save your people from the wrath of the Aztec Gods.

Aztaka features graphics of a quality never before seen in a game of this type. Grand, richly-detailed backdrops and fluid character animations will plunge you into the legend of Huitzilo and his quest to collect the seven Phonograms.

With 21 levels, Aztaka provides a veritable new universe for Action/RPG fans to explore.

[b]Features[/b]
* Manipulate spiritual energy to solve mysteries and vanquish foes
* Enhance and customize your character by training skills and abilities, and acquiring ancient artifacts.
* Embark on optional side-quests to acquire valuable items and gold.
* Visit shops to buy and sell potions, rings, piercings and skills to aid in your travels.
* Challenging yet simple spell casting system
* Twenty-one unique and detailed levels
[Citeremis]
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Aztaka Citeremis2013 Linuxlabelminimizeminimize
Baldur's Gate Graphic Simulations (BioWare)2000 Mac OS Classiclabelimageminimize
Baldur's Gate  Interplay;Black Isle Studios (BioWare)1998This game can be played on HaikuOS using the GemRB replacement engine.***[b]Minimum:[/b]
* Windows 95
* 166 MHz Pentium CPU
* 16 MB RAM
* 2 MB VRAM
* 320 MB HD space

[b]Recommended:[/b]
* 200 MHz Pentium MMX CPU
* 32 MB RAM
* 4 MB VRAM
* 570 MB HD space***Latest version: 1.1.4315 (as of ?)***EAN-13: [code]3546430126868[/code] (Complete Compilation; 4 in 1 Boxset) - lang: eng, fre, ita, spa
... includes all games from the Bhaalspawn arc
... pre-patched to 1.1.4315***[b]companion[/b] - the familiar, if the player chooses a mage class (no other mages are allowed to have familiars for some reason).
[b]prophecy[/b] - in Candlekeep the chanters speak the prophecies of Alaundo.

--- averted (not worth tagging)
autoregen - characters with abnormally high constitution regenerate health automatically (and even then so slowly it hardly matters), most characters don't have it this high.***An attempt to perfectly reproduce the AD&D ruleset in a significant area of the AD&D world.
Up to 6 players can cooperate using TCP/IP, IPX, 1 player, 2 player, 3 player, 4 player, 5 player, or 6 player cooperative.
serial or modem connections.
The standard edition comes on no less than 5 CDs, The DVD edition contains the entire game on 1 DVD.

[b]Tags[/b]
Uses the AD&D ruleset. is set in Forgotten realms where Baldur's Gate is a location. This game begins the Baldur's Gate series. Players can create and name Human, Elf, Dwarf, Half-Elf, Halfling, and Gnome characters of either gender of the Fighter, Mage, Thief, Cleric, Ranger, Druid, or Paladin classes. Some classes can engage in sorcery according to the AD&D ruleset. Players can also dual-class or multi-class according the AD&D ruleset. In a 1-player game, the player controls an entire party, in multiplayer games, each player can control one or more characters (or none at all). Players must cooperate, there is no competitive options in the game. There are multiple ways for a character to summon underlings for temporary help. Characters must sleep or suffer the effects of fatigued. Characters can also become poisoned, confused,charmed, enfeebled, paralyzed, turned to stone, encumbered, impaired, or drunk if the character does avoid situations that lead to such effects. The detail of the fantasy world this game takes place in seems to qualify it as belonging to the high fantasy genre. Characters can use bows, crossbows, slings, knives, swords, axes, bludgeons, pole arms, whips, or fight unarmed (non-lethal). A vast number of items can be aquired from stashes in the world, on defeated foes, or purchased from shops or individuals. The AI of the player's characters can be programmed in a scriptable language. But this is highly optional as adequate AIs are provided or the player can pause constantly to direct everybody with point-n-click commands; then unpause for as long as those commands are helpfully being executed. (Documentation for Scripting can be found on the 1st CD. Users have created AIs that can be found online and loaded into an existing game). Many NPC can be joined to the party and left to retrieve later. Some will leave if they are unhappy with the main characters actions. Evil people prefer the main character to do evil, good characters prefer good. Some NPC have their on purposes for joining and will stay of leave depending on the changing conditions matching their goals or not. The experience system follows the AD&D ruleset. This includes XP awarded for defeating enemies and for completing quests (which are documented on-the-fly in an automated journal that also records some plot information). The XP required to level up are preset according the the AD&D ruleset. When leveling up (at the players initiation, once the require XP are collected), skill points are awarded that can be distributed to a subset of skills available to the character's class (not all AD&D skills are included in this game). Several small village/towns can be visited and Baldur's Gate is a massive 10+ levels (not counting interiors that include multistory buildings) of civilization that approaches the definition of a city. Several large keeps make up whole levels (again not counting interiors that include multistory buildings). Several tall towers can be explored. Many multilevel mines and dungeons can or must be explored. Developers comments can be read on some tombstones a cemetery. [spoiler=View spoiler;Close]Bauldur's Gate has a sewer system as a location.[/spoiler]. Books, scrolls, and documents in the game offer extraneous details about the Forgotten Realms and Bauldur's Gate area, plot background, plot information, and character advancement training (rare). This game is available in a 5 CD set (original), 3 CD set, or on a single DVD to save on disc swapping. The game can be configured to run from the various CD or have them installed to hard drive per CD. But, upon running the game will require CD 1 to be in the drive for copy egest.
[spoiler=plot similarities;Close]The plot shares some similarities to events in the Book of The Watchers (from the Book of Enoch, an apocryphal Jewish writing). In Baldur's Gate, an unearthly being came to the earthly realm and copulated with mortal females. The children of these unions have unusual and advanced traits and eventual fight with and kill each other. In the book of the watchers, unearthly beings came to the earth and copulated with mortal females. The children of these unions are giants and eventually fight with and kill each other.[/spoiler]
(needs descrition, hazardouspowers, inventory, limitedcapacity, randomencounters, titlementioned, containers, infinityengine, karma, ,magic , voiceovers, cdrom, basilisks, ,caninoids ,giantspiders ,goblins ,godlingprotagonist ,golems ,undead , wyverns, forest, sewers, camping, lockpicking, romance, sorcery)
[Zerothis]***A great RPG where the AD&D world is perfectly reproduced.
A huge world to explore and wonderful graphics are the main reasons to try it out.
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Baldur's Gate: Edition spéciale  Interplay Productions1998 MS-DOSlabelminimizeminimize
Baldur's Gate: Enhanced Edition  Beamdog (Black Isle Studios;Beamdog)2013Includes both base game and Tales of the Sword Coast expansion along with extra content such as the Black Pits arena mode, various fixes and updates to make the game more modern. The engine is closer to BG2's along with various changes that were made in BG2 and weren't in the original BG1, including class choices that weren't available in the original BG1. BG1EE also includes new possible party members. Windowslabelimageminimize
Baldur's Gate: Enhanced Edition  Beamdog (BioWare;Beamdog)2014 Mac OS Xlabelminimizeminimize
Bastion Warner Bros. Interactive (Supergiant Games)2011Una estética muy interesante, un narrador SOBERBIO y una jugabilidad que recuerda a un intermedio entre un 2D y un 3D del Legend of Zelda, aunque con un gran enfoque en tener un inventario muy limitado (2 armas y una habilidad) y saber aprovechar sus ventajas y compensar sus debilidades, cambiando completamente la forma de juego (desde ser completamente cuerpo a cuerpo hasta sólo poder atacar a distancia)

Tremendamente recomendable.

9.5 de 10
"...ain't so simple with this one"***[b]Bastion[/b] is an action role-playing experience that redefines storytelling in games, with a reactive narrator who marks your every move. Explore more than 40 lush hand-painted environments as you discover the secrets of the Calamity, a surreal catastrophe that shattered the world to pieces. Wield a huge arsenal of upgradeable weapons and battle savage beasts adapted to their new habitat. Finish the main story to unlock the New Game Plus mode and continue your journey!

[b]Key features:[/b]
* Stunning hand-painted artwork in full 1080p resolution
* Critically-acclaimed original music score
* Hours of reactive narration delivers a deep story
* Action-packed combat rewards playing with finesse
* Controls custom-tailored to PC plus gamepad support
* 10+ unique upgradeable weapons to be used
* 6 powerful Bastion structures to be discovered
* 'New Game Plus' mode unlocked after finishing the story
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Beyond: Two Souls Sony Computer Entertainment (Quantic Dream)2013 PS3labelimageminimize
Broken Sword 2: The Smoking Mirror  Virgin (Revolution)1997 Windowslabelimageminimize
Broken Sword 2: The Smoking Mirror  Virgin (Revolution)1997 MS-DOSlabelminimizeminimize
Broken Sword: The Shadow of the Templars Revolution (Revolution Software)2002Adapted from one of the most popular PC games in Europe, Broken Sword: The Shadow of the Templars is the story of George Stobbard, an American in Paris who witnesses the theft of an ancient manuscript and the assassination of its owner. This manuscript was created in the 14th century by the order of the Knights Templar and points to where their legendary power has been hidden for more than 600 years. Its new owners intend to harness the power for their own sinister agenda. This version of the game re-creates the original's graphic-novel look, puzzles, locations, and characters, as well as the original soundtrack.***
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Broken Sword: The Shadow of the Templars - Director's Cut Revolution Software2013 Linuxlabelminimizeminimize
Broken Sword: The Shadow of the Templars - Director's Cut  Ubisoft (Revolution Software)2009 Wiilabelminimizeminimize
Broken Sword: The Shadow of the Templars - Director's Cut  Ubisoft (Revolution Software)2009 Nintendo DSlabelminimizeminimize
Broken Sword: The Shadow of the Templars  Virgin (Revolution)1996George Stobbart is an American tourist spending his autumn vacation in Paris. He barely escapes a bombing of a café and decides to investigate the clues left behind by the killer. This eventually leads him to a mystery dating back to the legend of the Knights Templar.

Circle of Blood is the first part in the Broken Sword series. It is a third-person puzzle-solving point-and-click adventure game with 2D cartoon-like graphics. The player moves the character around using the mouse, examines the environment, talks to other people and collects items stored in an inventory. These items need to be used or combined with other items to solve puzzles. George gets help from Nicole Collard, a French journalist. The story is divided into eleven chapters and takes place in locations such as Paris, Ireland, Syria, and others.***
[12]***
[84]
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Broken Sword: The Shadow of the Templars  Virgin (Revolution)1996 MS-DOSlabelminimizeminimize
Broken Sword: The Shadow of the Templars  Virgin (Revolution)1996 Mac OS Classiclabelminimizeminimize
Broken Sword: The Shadow of the Templars  Sony Computer Entertainment;THQ (Revolution Software)1996As American tourist George Stobbard you're enjoying some refreshment at a stylish Parisian cafe. Suddenly the entire shop is engulfed in a fiery explosion! You narrowly escape and so begins your epic adventure of international mystery and intrigue. Features: complex and enthralling storyline intricate puzzles at every turn beautifully-drawn fluid animation professionally-composed music and acted dialog.***
[46]***
[29]***
[27]
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Castlevania: Order of Ecclesia  Konami2008Following the success of Dawn of Sorrow and Portrait of Ruin, the legendary Castlevania series is back on the Nintendo DS. This time you play as a member of the Ecclesia, an organization that has sworn to defeat the evil forces of Dracula. Use the brand new Glyph attack system which has more than 100 different combinations to battle Dracula and his minions throughout 20 explorable areas. Take part in side quests and collect items to power up your character in the next great Castlevania game produced by Koji Igarashi.***
[100]***
[12]
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Cute Knight  iWin;Hanako Games (Hanako Games)2006An orphan girl searches for her destiny... Train in jobs and classes to raise skills, make friends, and find romance - then use those skills to conquer the monsters in the dungeon. Design and dress your unique character to reach one of fifty storybook endings.

A princess or a pauper? It's all up to you!

Features:
* Over 50 Storybook Endings
* Randomly generated dungeons, items, and events means endless replayability!
* Download And Play - no clumsy activation codes or waiting for CD delivery***Deluxe is slightly improved and expanded version. Owners of the original can upgrade to it for small extra fee.***2007-06-05 Deluxe version released
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Cute Knight  Hanako Games2006 Mac OS Xlabelminimizeminimize
Cute Knight  Hanako Games2006 Linuxlabelminimizeminimize
Dishonored 2 Bethesda Softworks (Arkane Studios)2016 Windowslabelimageminimize
DmC Devil May Cry  Capcom (Ninja Theory)2013The story is set several years after Devil May Cry 4.
Legendary DMC action returns, made all the more stylish by the power modern gaming has to offer.

Behold stunning visuals built upon the technology that brought you Resident Evil 7 biohazard. High framerate graphics and flexible design give our creators what they need to offer fans the latest and greatest DMC experience.***
[100]***
[12]***[media=youtube]fkrQ9LKl_vk[/media]
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Dreamfall: The Longest Journey  Aspyr Media (Funcom)20066 years after the critically acclaimed modern adventure The Longest Journey was released comes the sequel Dreamfall. It will feature some characters from TLJ, but will concentrate mostly on a new cast. The premise is that the Earth we know is actually only half the story of the universe. Our scientific Earth's true name is Stark, and its reality is mirrored in another dimension by a magical Earth called Arcadia. The game concerns a young woman named April Ryan who lives on Stark in the 23rd century. When a disaster throws the balance between the scientific and magical Earths out of whack, it's up to April to step in and restore equilibrium between the two universes. Core to the story are three playable characters: Zoë Castillo a twenty-year old young woman who lives with her grandfather; Kian an assassin who will begin to question his beliefs and returning from TLJ, April Ryan who will discover that no matter how hard you try, you cannot escape the past. In what can best be described as a modernized version of point-and-click, characters will have an innovative 'focus field' that allows you to interact with and scan the environment. Instead of point-and-click, you sweep the area with the focus field to find interactive objects or inventory items. One of the puzzles we were shown utilized the 'focus field' as your character had to light a torch and it does facilitate a smooth transition between puzzle and game without interrupting the flow of the game.***
[100]***
[12]***Otherwise great game, except the combat had ridiculous control mechanism, the fact that the story ends in middle of everything and they should've left the zealot guy and April as NPCs (what's with April's new goth outlook anyway?). The locations also felt ridiculously small and made me think of some age-old consoles and their smaller than sensible limitations. Have to say that I prefer the original.***Although the main character is Zoë Castillo, you get to control April Ryan and the zealot guy too for a time and see what they're up to.
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Extermination  Sony Computer Entertainment (Deep Space;Japan Studio)2001It has no conscience.
It takes no prisoners.
It knows no mercy. And its out there.
[b]Somewhere...[/b]

[b]... December 24, 2005.[/b]
A Marine Special Forces Recon Unit is despatched to Fort Stewart, a top-secret government base somewhere in the Antarctic - the most uninhabitable place on earth. They are responding to a distress call sent out by the research team stationed there. No further communication has been received. It is clear that something has gone terribly wrong at Fort Stewart. It is up to you to exterminate whatever threat may lie within. In the process of you will be forced to confront your past, your future, and your very worst fears. Prepare to fight. Prepare to win.
[b]And be prepared to die.[/b]

* Epic storyline and well drawn characters bring the You into the game, creating the experience of real fear, anxiety and apprehension...
* Control your character using the innnovative and intuitive region action system - allows you to react with lightning reflexes...
* Stunning cut scenes seamlessly integrate into the game, so that it becomes more like a movie experience where you control the action...
[Box blurb [sic]]***GTIN-12: [code]7 11719 27292 2[/code]
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Far Cry 3 Ubisoft (Ubisoft Montreal)2012 Windowslabelimageminimize
Final Fantasy VII  Square1997Final Fantasy VII has quickly become one of the best-selling Role Playing games of all time. Combining fully polygonal characters with pre-rendered backgrounds and a stirring musical score by Nobuo Uematsu, Final Fantasy VII is a worthwhile addition to any RPG collection. The story centers on the young mercenary Cloud Strife, who is fighting against the evil Shinra, Inc. Along the way, he meets an unforgettable cast of characters such as his childhood friend Tifa Lockhart and the grumpy pilot Cid Highwind. All together, it is an unforgettable and engrossing single-player game that can last for over 60 hours!***
[29]***
[32]***
[27]***Final Fantasy VII, is one of the best game avalaible for the PSX, the graphics are impressive, the sound Incredible, has more than 1 hour of Full motion Video, and the best of all the storyline is amazing, superb, if you like the RPG the you must have This game. And the VIII too.***This is personally my least favourite Final Fantasy. They did well with the conversion to 3D, but I found the lack of decent story, the bad translation, the below average graphics etc. to be quite a turn off while playing. However, on the flip side of the coin, the spell effects are unrivalled by any other game of its time. The Materia system was an interesting devlopment, but all in all the game is too unbalanced to make it a truly enjoyable experience.***As far as I'm concerned, I think the complete opposite. The graphics were in no way bad for PSX at that time. The combat system was even more balanced than in V or VI, while the story is so huge as to draw you in and flash through the amazing 30 hours of gameplay. Oh and the translation is no worse than most other Japanese RPGs, the PC version tidied this up a bit I think. Plus Sephiroth's sword is kick-butt.***Witness the birth of the 3D RPG. Well, not quite, but a gigantic game with an incredible storyline, coupled with real-time action combat that had be honed through 6 previous games. A favourite instantly, this game brought RPGs out of Japan and selling widely in the West for the first time.***This game was one of the most enveloping games I have ever played. The story was decent (to say the least), and the musical score was heartwarming. I will remember it forever.
[DeviantBlade]***FF7 is seriously overrated, and has produced more fanboys/fangirls than I'd care to count. However it's not all bad, it's pretty decent.
Just not as godly as some would make it out to be.
[Haoie]***I agree with Haoie (above). Actually, got to like the second or third disc and stopped playing. The mini-games and all the damn little secrets were starting to wear me out. I give it credit for being the RPG that brought Japanese RPGs to the masses in the West, but that's about it.
[cjlee001]***Lack of story?! That man seems to not know what a good storyline is... I love this game. If I could play it in my sleep I would...
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Final Fantasy VII  Square2019Mako. The discovery of this natural resource drawn directly from the planet's life force marked the dawn of a new era, and now the energy sustains the lives of people across the world. However, the Shinra Company has monopolized mako production, and in doing so established a powerful hegemony--its influence reaching the far corners of the globe.

Cloud, a former member of Shinra's military organization, SOLDIER, joins the anti-Shinra resistance group AVALANCHE, despite caring little for their motives. During one of the group's attempts to stop the company, they learn of the return of Sephiroth, Cloud's nemesis, and that with his reemergence, the planet is in greater danger than anyone had expected.

With the fate of the world riding on their success, Cloud and his allies set out to quell this deadly threat.***
[12]
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Final Fantasy VII  Eidos;Square Enix (Square;Square Enix)1998The game was re-released in 2012 with the following added: cloud saves, achievements, and an easy access cheat ("Character Booster"). And updated to run on modern Windows OS.***Supposedly, this is not a code port. None of the original source code was used by the outside team from Hawaii that brought this game to Windows. When FF7 for PlayStation was completed, the entire team was reassigned or fired and their unique hardware was sold or dismantled. The source code was unique to the development hardware. Without the specialized hardware, the source code was not compileble or even modifiable in any useful way. Square had neither the people nor the code to do a port. All the new team had was the data specific to the PSX (barely useful) and unuseable source code. Eventually the team discovered that what they had been given was not even from the final PSX version, it was roughly rendered temporary data and pre-alpha code that had never actual been successfully compiled. And to top it off, no one on this new team had every worked on a game before. All this is known because all of the debug information (including rants and raves by the team) were unintentionally left in the executable.***First PC conversion of a Final Fantasy game that finally brought the bizarre numbering system in line in both Japan and Europe/USA.

PC RPGs were never the same again, the gigantic storyline and superb combat translated into the keyboard PC layout with surprising success.
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Final Fantasy VIII  Eidos (Square)2000 Windowslabelimageminimize
Final Fantasy VIII  Square1999Ultimate character customization "Junction system" Junction system is G. F. (Summoned Beast, Guardian Force) is a system that strengthens abilities by junctioning items (other than items such as items and weapons) to characters.
In addition, remember the junction abilities (attack power junction, defense power junction etc.), you can further enhance the character by junctioning magic (Thunder, Fire etc.) to its abilities. In other words, you can customize characters indefinitely by combining character × abilities x magic.***Final Fantasy VIII, the sequel to Squaresoft's first PlayStation RPG, doesn't feature any of the characters from the original, but it does continue to deliver great gameplay. The story this time centers on Squall Leonhart, a young man in the military who is soon pulled into an adventure that spans the globe. Along the way, other characters can be recruited, ranging from the always-hyper Selphie to the egotistical Irvine. Nobuo Uematsu, who has composed the music for every Final Fantasy game, again scores the music. Featuring 3D characters and pre-rendered backgrounds, Final Fantasy VIII is one of the most impressive looking games ever.***
[31]***Japanese version
[31]***European version
[32]***Japanese version
[32]***
[27]***FF8 is the most controversial from 7, 8 and 9. This is due to the radically different gameplay system. Examples of this include enemies that level with you, requiring component parts to make new weapons, and junctioning magic to make attributes higher. Personally, I loved it.
[Haoie]***This is, without a doubt, the worst of the final fantasies. No armor, No shopping for weapons, An extremely annoying system for aquiring gil... These all together could be overlooked, even with the so-so graphics.
The Real Killer, though, is the main character. Squall is nothing but an uncaring, insensitive, pompous, conceited, jerk. The fact that he 'gets better' later in the game doesn't matter... If you don't want to get there with him in the first place.
[magehound]
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God Hand  Capcom (Clover Studio)2006The game follows a kind, aimless traveler named Jean who, after attempting to save a girl from some sort of danger, gets his right arm chopped off by a mercenary. Somehow, he comes into posession of the God Hand, the legendary gold-glowing hand of a great savior from olden times. Now, Jean has the power to save the world, but also has the scum of the land after him. The game is filled with wild combat as Jean uses his newly-earned skills in fighting and leaping, and the power of the glowing God Hand can charge up and give him new skills. The game also includes lots of comical gags for an over-the-top experience of violence and hilarity.
[R2D2-A]
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Gunlok  Interplay (Rebellion)2000Gunlok was the first (and only?) game to be released under the 2000 AD brand without connections to magazine's comic strips.***Set in either late 21st century or early 22nd century.***[b]Minimum:[/b]
* Windows 95, 98, or 2000
* 266 MHz Pentium II
* 64 MB RAM
* 10 MB HD space

[b]Recommended:[/b]
* 500 MHz Pentium III CPU
* 128 MB RAM
* GeForce GPU
* 150 MB HD space***Latest version: 1.2; patch 1 (as of 2000-12-08)
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Half-Life: Opposing Force  Sierra On-Line (Gearbox Software)1999¿Quieres ser un capullo de verde en el universo del Half-Life? Este es tu juego.

Mejora los elementos del Half-Life original, ante el cual pierde sólo por un argumento algo más simple.

P.S.: Como curiosidad comentaré que es uno de los primeros juegos de los que tengo recuerdos (jugando mis tíos segundos mientras yo miraba) Descubrirlo lustros más tarde fue una sensación de dejá vu acongojante.

8 de 10***[b]anatomic damage[/b] — limited to headshots causing more damage and the brute(?) being damageable only when shot at unarmored parts.

widescreen, win2k, winxp — possibly only in the Steam distribution.***Return to the Black Mesa Research Facility as one of the military specialists assigned to eliminate Gordon Freeman. Experience an entirely new episode of single player action. Meet fierce alien opponents, and experiment with new weaponry. Named 'Game of the Year' by the Academy of Interactive Arts and Sciences.
[Valve?]***[b]Minimum:[/b]
* Windows 95, 98 or NT4
* 133 MHz Pentium CPU
* 24 MB RAM
* 200 MB HD space
* Mouse
* Keyboard

[b]Recommended:[/b]
* 166 MHz Pentium CPU
* 32 MB RAM***As a soldier sent in to eliminate Gordon Freeman, you are separated from your base unit and discover a new alien race amidst the chaos. It's quickly revealed that these highly advanced alien life forms descended upon Earth to pillage the planet from the Black Mesa facility when Gordon Freeman transported to the border world of Xen.

Although you were originally sent into Black Mesa to silence Freeman and his fellow scientists in the facility, you now find yourself stranded and confused--battling fierce new alien creatures and a variety of other foes in an effort to save your own life.
[Gearbox Software]
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Half-Life: Opposing Force  Valve (Gearbox Software;Valve)2013 Linuxlabelminimizeminimize
Hard Truck: Apocalypse  cdv Software Entertainment;Nival Interactive (Targem Games;Buka Entertainment)2005[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 2 GHz Pentium IV or equivalent Athlon XP CPU
* 512 MB RAM
* 128 MB VRAM
* 1 GB HD space

[b]Recommended:[/b]
* 3 GHz Pentium IV or equivalent CPU
* 1 GB RAM
* Radeon 9600 Pro or equivalent GPU
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Haunted dtp entertainment (Deck13 Interactive)2011This is a point-and-click 3D adventure game from the developers behind the Ankh series and Jack Keane. Following the traces of her long-lost and probably dead sister, Mary encounters the obscure Professor Lindsey Ashford and her axe-wielding henchman Ethan. And when Mary finds out that she suddenly can see and talk to ghosts, she embarks upon a wild quest that ends with the revelation of a terrible secret of her own past - which could even lead to the destruction of the spirit world and the cosmic balance overall. An English release came out in December/2012. Windowslabelimagesubject
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