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1st Quest Revamp  author2002Collect useful items guarded by secret puzzles and enemies to gain access to 8 dungeons with more useful items guarded by bosses to gain access to the last dungeon to defeat Ganon and rescue Princess Zelda.

This is a remake of the original Legend of Zelda. The graphic overhaul is immediately apparent but there are a few other subtle changes. Most changes make the game not necessarily easier, just a bit less frustrating. Save or Continue, and Link's hearts remain unchanged or filled to three if they were below that. Boss fireballs not deflectable and Stone Statue fireballs deflectable looked identical in the original, now players can see the difference. Dungeon rooms are rarely so square as they were. Blocks are often replaced by walls where appropriate. And rooms that used to be a pattern of blocks are not a more organically shaped area with various obstacles to maneuver around. The new room shapes and smoothed out terrain means there are less places that look like bombable walls, so bombable walls are easier to find. Most notable it the changes in dungeon layout, where are not so much changing the rooms as it is replacing the room-to-room tunnels with a simple stairway (instant arrival at the other end). New pathways have been added. And dead ends and pointless treks into obscure corners of the dungeons are virtually eliminated by adding something useful or even necessary to them. A good example of this is in the first dungeon. In the original, Link can go left and get a key by defeating enemies. Or, Link can go right and get a key by defeating enemies. Or, both, if the player choses not to or does not knows where bomb to avoid using keys. In this remake, Link can only go left. When enemies are defeated, the staircase must be opened and this leads to the right room where the enemies must be defeated to open the exit back to the entry room. Another trick is make dead-end paths useful by having pots in the rooms. This way, players can now grind for hearts and money on a path that was just a waste of time in the original. Also there's more completely optional secrets to discover. Certain room based puzzles in the dungeons have completely new solutions. Player will find themselves using items in ways they are used in other Zelda games and in unique ways. These are usually easy and nearly intuitive. Along the lines of encountering something new in a room in a dungeon on the way to the boss; using the item collected in the same dungeon in a on the new thing to solve the puzzle. These are not just an added step, these teach the player. These new tricks learned in the dungeon can be used elsewhere to find a whole new set of secrets that have been added to the game. Also, use old tricks in new places to find the some of new secrets. This aptly named 1st quest is but only the 1st, no 2nd quest follows on defeating Ganon (to the best of my knowledge).
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A Boy and His Cursor author2013A one-screen-at-at-time side-view platform puzzler. Effect certain blocks with the mouse (the co-protagonist of the game), other blocks can be manipulated directly by Link. Destroy blocks, move blocks, touch the gem to complete each level-room. Linuxlabelimagesubject
A Short and Simple Platformer  author2014 Linuxlabelimageminimize
An Ordinary Quest author2008A really hard classic Zelda variant. Collect useful items, fight the monsters, the triforce fragments, defeat Ganon. Linuxlabelimagesubject
BlockSmasher  author2013 Linuxlabelimageminimize
BS Zelda author2015A faithful recreation of BS Zelda. It's classic Zelda in four segments with time limits. In each segment, the player is given a goal to collect the items shown in the second subscreen. When the time is up, the checklist is compared to see how well the player did. Game is saved, then ends. Through the magic of remakes, and Zelda Classic, the player can then restart the game in the next segment. Two dungeons and triforces per segment. 8 levels only to defeat Ganon. Choose from 1 or 4 characters to play as.

This game strays far for technical feats within the Zelda Classic framework. First, it's a recreation of a Super Nintendo game. The time lime, saves between segments (automatically, there's no option to save when you want), re-purposing of maps.
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Carnage in SPACE  author2012 Linuxlabelimageminimize
Cursor Challenge author2013 Linuxlabelimageminimize
Dreams of Yesterday author2004 Linuxlabelminimizeminimize
Dungeon Link author2012All the hard features of Zelda III, all the hardness of Zelda I (and then some). There is no saving when you die or activate the 'secret' save; rather there are save points which are few and far between. When you leave a screen and come back, [i]every[/i] enemy returns [i]every[/i] time. In fact the entire room is reset (except keyed doors and switches effecting multiple rooms), and you must solve any puzzles there again. Weapons and items are hard-earned and you must make much progress to get to them. Linuxlabelimageminimize
End of Time  author2010The author insists that this quest can not be completed without using version 2.10 of ZC. However, the Linux build of this version is not readily available through official channels. But, the custom Linux build of ZC used for Lost Isle is a 2.10 variant suitable for completing End of Time DX.***For hundreds of years peace has dominated in the land of Hyrule.
But recently, activity has been stirring in parts of the land.
Parts of the Underworld began to rupture into Hyrule, causing lava
flows and deformations. Evil monsters also, were sighted throughout
the land. Once again, Link decided to set out and destry the Evil.
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Engage To Zeldawock author2012Not a formula Zelda game. In this [b][i]shooter[/i][/b], Zelda pursues Link after being kidnapped into into a mysterious temple full of familiar monsters with extremely advanced abilities. She is armed with only her magic.

Basic magic is fired directionally and continuously until the magic meter is exhausted. Advanced magic spells can be collected within the temple. These are fired with a cursor controlled by the mouse. Advanced magic uses the meter much more rapidly. The magic meter recharges over time.

As enemies are eliminated from the room, the remaining enemies begin using more of their advanced abilities. Careful forethought must be exercised to eliminate enemies in an order that prevents a highly difficult subset of the enemies from overwhelming the player. For instance, Blue Octorocks can more rapidly fire more shots as other enemies are eliminated; eventually resulting in unavoidable beams in all four directions. Likewise, Blue Darknuts start firing spreads of multiple sword shots; eventually resulting in a 30° arc of sword shots leaving almost no safe zone within, even from clear across the room (where the shots are spread the most apart from one another).

In windowed mode, the mouse pointer can pass outside of the play-field. Simply avoided by only playing in full-screen mode.
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Fight the Monsters II  author2013Use Zelda style weapons to battle with a series of increasingly difficult Zelda style monsters in a single screen arena. No quest, no exploration, no shopping, just monsters battles. For those who thought battling monsters was the best part of the Zelda series. When starting a new 'quest', one can choose English of German text. The player selects a pre-made character (Hero, Druid, Mage, Blocker, Berserc, Warlock, Ninja and or one of the unlockable or secret characters). This game has a critical hit feature (random damage). Some characters have health regeneration. Linuxlabelimagesubject
Fragments of Power author?Almost a straight-up Zelda game. Complete 9 dungeons to save the girl.
Does contain an optional bonus dungeon. Graphic improvement of course. Game mechanics are updated a bit; you push multiple blocks to solve puzzles for instance. Also, game path is not nearly as open as the original Legend of Zelda (like later Zelda games).
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Ganon's Claim author2005Cerulia is a once peaceful land north of Hyrule. It sits between Nevachrea and Galhaldia, two nations at war, and remains strictly neutral. But, retreating from another defeat, Ganon encamped there and is causing havoc, so Link pursues him. Collect 8 pieces of the Golden Power. Collect items from mini dungeons, dungeons, shops, and hidden corners of Cerulia. Find Ganon, defeat him. Along the way, there are no simple caves, only multi-screen complex mini dungeons. There are actual mini dungeons and regular dungeons. Mini games and if you can find it, a master dome to test the skills of the best players. Linuxlabelimagesubject
Geepa's First Quest author2003The usual classic LoZ formula but with updated graphics and game mechanics. Gather 4 shards of the Triforce, defeat Ganon, rescue the damsel. Linuxlabelimagesubject
GRIKARUGUN  author2007A manic shooter done with the Zelda Classic engine. Five levels of bullet hell. 7 bosses to defeat. 8-directional movement and 8 buttons (and 9 actions). Each enemy and projectile has a color scheme, destroy sets to multiply scoring. Projectiles of the same color as the player's ship will do no damage. The player can also shoot themselves if they do it right. Linuxlabelimagesubject
Internment Camp author2007[media=youtube]_gdd5kL75eQ[/media]***A short serious game about the USA's interment of Japanese-Americans during WWII. Was authored and presented by Joshua Adams to his teacher as a history report.

Note: contains some morbid humor.
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Island Adventure author2013A push around containers puzzle game. Push the containers onto triggers, out of the way to advance, out of the way to collect items used as keys, out of the way to collect bombs. Blow up some obstacles. Reach the exit. Each level is an island consisting of a single screen. Linuxlabelimagesubject
Isle of the Winds author2004 Linuxlabelimageminimize
King Quest the 2nd author2012 Linuxlabelimageminimize
Light of the Heavens DX  author2012 Linuxlabelimageminimize
Link to the Heavens author2007 Linuxlabelimageminimize
Link to Tortuga Freedom2005Returning from a diplomatic mission, Princess Zelda's ship is Swashbuckled by pirates and she is captured and taken to the pirate stronghold know as Tortuga Island. Held for a ransom of eight blue pearls, it's up to Link to pay the ransom in order get her back. Linuxlabelimagesubject
Lost Isle author2007[WIP]
On the one hand it just feels like full color Link's Awakening. On the other hand, the gameplay doesn't quite resemble any official game from the Zelda series.***A Zelda style adventure using the Zelda Classic/ZQuest engine. Designed by a collaborative team instead of a single author, unusual for a ZQ game. Uses a custom versions of the Zelda Classic engine and is Mac, Linux,and Windows specific. Using other versions of Zelda Classic that the one made for Lost Isle may cause detrimental glitches.
UPDATE: However, a 2.5 version of this quest exists and does not use the 'lost isle build'.

Link finds himself on a once civilized but now deserted and haunted island. Perhaps finding out what happened will lead to a way to escape.
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Lost Isle ?2007 Mac OS Xlabelminimizeminimize
Lost Isle ?2007 Windowslabelminimizeminimize
Maze  author2003A classic Zelda style game that removes the element of exploration. The Entire game takes place in a single castle connected to just 4 dungeons. A side-effect is seeing many major elements of the game long before Link has the ability to utilize them. Linuxlabelimagesubject
Mega Man - Dr. Willy's Revenge author2004 Linuxlabelimageminimize
Mega Man: Link Edition author2014Link and the usual enemies star in a Mega Man platformer done with the Zelda Classic engine. Linuxlabelminimizesubject
Ocarina of Power author2002 Linuxlabelimageminimize
ORiGiN  author2007An extremely hard extensive three quest graphics and gameplay remake of the original Legend of Zelda. Collect the weapons needed to defeat Ganon three times. Rescue three princess. Extensive puzzle elements and maze like areas with enemies on practically all screens. Linuxlabelimagesubject
Path of Shadows author2012 Linuxlabelimageminimize
Pong author2013This is pong done with the Zelda Classic engine; optionally with various power-ups. Classic mode is pong. Avoid missing ball for high score. In "ball mode", a player claims a ball by touching it with their paddle. Hit 'your opponents ball' or a neutral ball to claim it as your own. Any power-ups the claimed ball hits will be given to that player. When a neutral ball strikes a power-up, it is removed from play. In "grab mode", players grap power-ups be aligning horizontally with them and pressing away from it. First to grab will get the power-up.

Play against another player or the computer at one of four difficulty settings. The second player controls must be defined in the Zelda Classic menu (Ex1←, Ex2↓, Ex3↑ and Ex4→). Left and right are for shooting and grabbing (left or right depends on which side your are playing) in a power-up mode. The scoring is also different than usual; 1 miss means 10 points for the opponent (rather than the usual 1 point) and playing in a power mode means scoring points from other sources. Get 100 points to win. If both players play flawlessly for 60 seconds, the game enters sudden death mode. Sudden death mode does not allow either paddle to be moved by either player as the ball continues on its path (but power-ups continue to function). Direction is not transfered to the ball based on where it hits the paddle (like most pongs), rather, [i]momentum[/i] of the paddle affects direction and speed.

Power-ups:
+5 = 5 Points
⚡ = Temporarily paralyzes your enemy
I = Temporarily make your opponent invisible.
() = Ball deflection ray
↑↓ = Speed up
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Puzzle Robots author2013Push the blocks aground to clear a path to reunite with your robot girlfriend. She will sometimes demand the blocks be placed in specific places first. Linuxlabelimagesubject
Randomizer Modern author2013If you liked all four quests of Zelda Classic, but wish it were harder and had more quests, and want the experience of playing it again without knowing where to find anything, then Randomizer Modern is your game.***Similar to the original Legend of Zelda except there are many more items from later games of the series (hammer, bombchu, boss room keys, etc) and the locations of items and dungeons from 5? quests are arranged randomly with each playthough. Additionally, enemy sets can vary each time they are generated for a room or screen. Even details of the overworld can vary in appearance. There are also harder enemies around. Linuxlabelimagesubject
Rise of Ganon  author2009Hyrule has always been at peace, until the evil wizard Ganon took over and tried to claim the Triforce for
himself. Luckily, the Hero of Time, as well as his descendants, were able to foil his plans, and after many
generations, Ganon was finally gone for good, and every trace of him was gone....or so everyone thought.
Many hundreds of years of later, Hyrule was at peace, and a trustworthy soldier of Ganon's army, Synrilla,
sought to revive his master by taking the blood of both the bearers of the Triforces, and sprinkling it on the ashes of Ganon, to revive him. Zelda was one of the
keys that kept Ganon sealed away for many generations. So, Synrilla sought the blood of the bearer of the Triforce
of Wisdom that Zelda had held on to, but luckily, Zelda was able to scatter 7 out of 8 pieces of the Triforce
of Courage she and her ancestors held onto for generations, waiting for the new Hero to reclaim it, a key that Synrilla mislooked, only to still bear the Triforce of Wisdom on her hand.
After Synrilla held Zelda captured, Zelda knew exactly what to do...call on the descendant of the Hero that vanquished Ganon long ago, and reclaim the pieces
of the Triforce of Courage, and stop Synrilla from invading Hyrule and plunging it into darkness. Link, a resident of Taitl Village, was called by Zelda had everything
explained to him. Will he be able to gather the Triforces of Courage and save Zelda from Synrilla, or be slained by Synrilla to be an offering for the revival of Ganon?
A quest that takes a high risk, the fate of Hyrule in his hands, begins!!!!***The author insists that this quest can not be completed without using version 2.10 of ZC (2.50 indeed runs RoG with game stopping quirks). However, the Linux build of this version is not readily available through official channels. But, the [url=http://www.sephiroth.ws/ZC/Lost-Isle-Build.tar.gz]custom Linux build of ZC[/url] used for [url=http://www.purezc.com/index.php?page=quests&id=204]Lost Isle[/url] is a 2.10 variant suitable for completing Rise of Ganon.
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Souls of Wisdom author2011A [b][i]massive[/i][/b] remake of the original Legend of Zelda with many more enemies, more in depth story, more items, more people, more things to do, more dungeons, more lands, and much, much more. To give you an idea of how much bigger, to get to where the starting screen was in the original, you must navigate from link's island home through an area the size of the original after visiting a dungeon. The story places this game (being the same as the original LoZ) after all the others except Adventure of Link (AoL being a direct sequel). All the previous games (excluding TP & SS, which were released after WoS) are referenced in this remake. Linuxlabelimagesubject
Space Adventure author2013Push the blocks, activate the buttons, open doors and exits to escape the room, [b][i]IN SPACE[/i][/b]! Sort of like a cross between Lolo and Sōkoban, [b][i]IN SPACE[/i][/b]![spoiler= ; ] [/spoiler]

Obviously, this is not a zelda-like game.
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Tales of a Princess author2012In a forgotten corner of Hyrule a once thriving trade center runs rampant with monsters. The people live in poverty and fear, huddle in caves and dungeons. An no one's stepping up to do anything about it. Wherever evil rises Hyrule, a hero named Link always appears to defeat it. But this time... nope, no Link. "That's odd," thought Princess Zelda (the current one). "If there aren't any Links coming to save my people then It is certainly my duty do so." And with that, she's on her quest to save these people of Hyrule.

A typical Zelda 1 style action-adventure with the usual weapons and items. Make your way across Hyrule finding useful items and weapons to clear 9 dungeons. Everything will seem vaguely familiar yet it is all different. And, there's a lot more enemies and types of enemies per screen. And it's all basically more difficult.
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The Dead Lands  author2003A classic Zelda style quest with more difficulty in most aspects but easier in new ways. 2nd quest enemies are present as early as Level 2. Dungeon entrances are all hidden secrets. After dying, Link starts with full hearts. There are no enemies on the roads between kingdoms or in towns (like Zelda II). Fight the monsters, defeat Ganon, rescue 3 princess.***[sic]After Link saved Hyrule from the evil grasp of Ganon the kingdom of Hyrule prospered as a major center of trade. Three other kingdoms called Tenn, Montar, and Frellan arose around Hyrule, as a result of its expansion. Link put his weapons in the royal armory, because he had no need for them any longer, and the Triforce was placed in the throne room and heavily guarded. Link moved to the kingdom of Tenn and began to raise a family. But one fateful day Link was killed by a group of angry moblins; not even his great skill could save him. For over 10 years Hyrule reigned as the largest kingdom in the world, but the remaining band of Ganon's army sought tirelessly to revive their once great leader. After 11 long years they finally suceeded. Ganon easily retook the Triforce in the absense of Link and brought Hyrule to its knees. 9 years later Ganon grew angry because even though he destroyed Hyrule, the three daughter kingdoms still prospered, so he sought to capture and destroy them as well. He began by kidnapping the princess Julie of Frellan. Then Ganon created strong-holds (in each Ganon put Link's weapons to keep them from any adventurous soul) in each of the kingdoms and sent his armies out to destroy the land. Now it is up to Link's son, also named Link, to gather his father's weapons and destroy Ganon in the Dead Land. Linuxlabelimagesubject
The Fallen One author? Linuxlabelimageminimize
The Hero of Dreams author2006Commercial/Trailer
[media=youtube]HC_E3p46M2I[/media]
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The Hidden Duality  author2002A massive game bigger than any official Zelda. Three massive overworlds, 15 quest dungeons (per world), mini-dungeons to win items that usually sit in simple caves.

This game has no author imposed backstory. When fans requested one from Dark Flame Wolf, she flat refused to provide it.

Comes in a myriad of editions. But there are three main 'finished' versions. The original Hidden Duality is no longer available on the web. Hidden Duality Xtreme, is a harder version of the original with added stuff. It can be found in Dark Flame Wolf's 'Golden Oldies' download. Hidden Duality - Director's cut is everything, with two difficulty levels and much more added stuff. The DC version is the 'final final' version and the one described here.
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The Legend of Zelda Link Travel in the Mini Hirule author2006A Link to the Past/Link's Awakening style quest with a minimal exploration element. Four dungeons, four boss rooms, then defeat Ganon. Linuxlabelimagesubject
The Legend of Zelda Remix DX  author2008A remake of the very first Zelda game with a more organic design, improved graphics, and new bosses. Collect useful objects, get the Triforce fragments, defeat Ganon. Linuxlabelimagesubject
The Legend of Zelda, The Lost Sequel  author2009 Linuxlabelminimizeminimize
The Titan's Quest author? Linuxlabelimageminimize
Vault Of Souls author?At first glance this may look like your typical 'Zelda game' made using ZQuest. But, while being Zelda-like, and using Zelda-esk graphics, it is in fact a game with story, items, and RPG elements having little in common with the Zelda series. This is not completing 9 dungeons to find the Triforce and rescue Zelda. The protagonist doesn't believe in fairy tales. Currency and collected items are spent on ability upgrades (there will be grinding). There are 5 sub-screens and an entirely different save system (somewhat reminiscent of Ocarina of Time). And the enemies only look like the ones in Zelda games, the shoot bombs, arrow arrays, flame thrower jets, fly and jump around to places the player cannot go (and they're HARD). Enemies don't just walk around and shoot in the expected semi-random patternistic way, they know where the player is; not just for aiming, but for avoiding as well. While many Zelda games feature a great deal of 90 degree squareness, this game has very little. The world and level design features a great deal of organic and asymmetrical design. The player is not limited to shooting projectiles in 4 directions. Some can be fired in _any_ direction and some have a shaped area of effect, such as the flame thrower. But the biggest surprise is when the player defeats the final boss[spoiler=show surprise;close]the game suddenly changes modes and becomes a manic arena shooter. Ya, you beat the game for [b]another game[/b].[/spoiler] Linuxlabelimagesubject
Wolfstyle  author? Linuxlabelminimizeminimize
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