Pong

published by author in 2013-09-02, running on Linux
type: action/reflex
genre: Pong
perspective: bird's-eye
player options: single player, shared-screen
languages: eng other

Description

This is pong done with the Zelda Classic engine; optionally with various power-ups. Classic mode is pong. Avoid missing ball for high score. In "ball mode", a player claims a ball by touching it with their paddle. Hit 'your opponents ball' or a neutral ball to claim it as your own. Any power-ups the claimed ball hits will be given to that player. When a neutral ball strikes a power-up, it is removed from play. In "grab mode", players grap power-ups be aligning horizontally with them and pressing away from it. First to grab will get the power-up.

Play against another player or the computer at one of four difficulty settings. The second player controls must be defined in the Zelda Classic menu (Ex1←, Ex2↓, Ex3↑ and Ex4→). Left and right are for shooting and grabbing (left or right depends on which side your are playing) in a power-up mode. The scoring is also different than usual; 1 miss means 10 points for the opponent (rather than the usual 1 point) and playing in a power mode means scoring points from other sources. Get 100 points to win. If both players play flawlessly for 60 seconds, the game enters sudden death mode. Sudden death mode does not allow either paddle to be moved by either player as the ball continues on its path (but power-ups continue to function). Direction is not transfered to the ball based on where it hits the paddle (like most pongs), rather, momentum of the paddle affects direction and speed.

Power-ups:
+5 = 5 Points
⚡ = Temporarily paralyzes your enemy
I = Temporarily make your opponent invisible.
() = Ball deflection ray
↑↓ = Speed up


zerothis # 2016-10-31 20:39:57

Technical specs

display: raster

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Pong in-game screen.
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