showing 39 games
name | publisher(developer) | year arrow_downward | tags | author(s) | |
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Max Payne | Take 2 Interactive (Remedy Entertainment) | 2001 | ammomagazines apartmentbuilding armyofone assaultrifles atlastmoment autosavepoints aybabtu bullettime city comiccutscenes containers crimefiction difficulty dodging doors dualwielding falselyaccused firearms gameplayinn gangsters grenades grounddiving handguns healingitems hotel incendiarygrenades jumping lawenforcerprotagonist maxfx-engine maxpayne-series meninblack movie naturalistic neutralnpcs noir organizedcrime personalquest precisionrifles purpleprose rating-bbfc-15 rating-esrb-m restorepower rewardingvandalism rooftops saveanywhere shotguns slaughterhouse slowmotion submachineguns subway titlementioned titularcharacter tutorial vigilanteprotagonist walking wintery | Peter 'Skaven' Hajba (animator) | labelimagesubject |
Gun Metal | Rage Software;Majesco (Rage Software) | 2002 | alieninvasion energyshields energyweapons exoticweapons firearms future guidedweapons mecha multienvcraft otherworld rockets transformation | Mark Featherstone (programmer) Nick Tipping (artist) | labelimagesubject |
The Thing | Black Label Games (Computer Artworks) | 2002 | achillesheelfoes actionadventure amalgams ambienttemperature antarctica atlastmoment bodyhorror bossbattles conspiracy constrainedlocale damageovertime doppelgangers earth firearms flamethrowers gore grenades grotesque group humanexperiments humanmonsters hypothermia latemodernperiod metamorphosis militantprotagonist militaryfiction monsters movie naturalhazards npcanxiety parasites present rating-esrb-m researchfacility savepoints serious shapeshifters suicide survivalhorror temporarycompanions thermalweapons thething unusualprotagonist voiceovers wintery | Andrew Curtis John Carpenter (likeness) Kathryn Cressida (voice actor) William B. Davis (voice actor) | labelimagesubject |
Hitman 2: Silent Assassin | Eidos (IO Interactive) | 2002 | ♫mozartturkishmarch assassinating assassinprotagonist clandestine eliteprotagonist firearms glacier1engine hitman-series naturalistic rating-esrb-m rating-sell-16 secretmission serious stealth stealthgame suppressors walkingarmory | Jesper Kyd (music composer) | labelimagesubject |
BloodRayne | Majesco (Terminal Reality) | 2002 | 1930s 20thcentury actionadventure aircontrol autoaim bloodrayne capturedresources cemetery combatstilettos dismemberment dodging dualwielding fanservice femaleprotagonist firearms flood gore grotesque handguns healthdraining hybridprotagonist jigglephysics jumping katar lasso meatshield meleeweapons mundanedangers nazis parasites rage sequence-chase shallowwater shotguns slowmotion splatter titlementioned titularcharacter unusualprotagonist vampireprotagonist vampires visionmodes walking wetland | labelimagesubject | |
Ghost Recon | Ubi Soft (Red Storm Entertainment) | 2002 | classbased firearms firstpersonshooter ghostrecon group group-leader group-multi group-switch naturalistic outdoors postures rating-elspa-15 rating-esrb-m rating-pegi-16 tactical tomclancy uvl-tiein | labelimagesubject | |
Splinter Cell | Ubi Soft (Ubi Soft Montreal) | 2002 | 2000s 21stcentury ammomagazines apartmentbuilding autosavepoints awardgdcwriting city clandestine doors dynamicaccuracy earth ectsaward espionage firearms georgia-usa latemodernperiod ledges lockpicking meatshield militantprotagonist militaryfiction monkeybars naturalistic present realworld relentlessguards secretmission serious slaughterhouse solomission splintercell spyfiction stealth stealthgame tomclancy tutorial uvl-tiein walljumping | labelimagesubject | |
Red Faction II | THQ (Volition) | 2003 | 2080s airducts ammomagazines autosavepoints cyborgprotagonist cyborgs destructibleenvironment driving dualwielding earth firearms firstpersonshooter future geomod-engine grenades healthregen invisiblewalls mecha multipleendings nanotechnology playerprofiles politicalcorruption powerarmor rebellion redfaction robots rockets secrets sewers suicideattackers tripeds voiceovers | labelimageminimize | |
Run Like Hell | Interplay (Digital Mayhem) | 2003 | actionadventure alieninvasion aliens alternateattack ammomagazines assaultrifles automap bossbattles fallbackweapon firearms firstpersonshooter grotesque guidedweapons guidedweapons-pilot indoors interspecificconflict juggernauts livingweapons map militantprotagonist monsters openended parasites plasmaweapons quicktimeevent remotecontrol renderwareengine retrypoints sequelhook sequence-escape serious shotguns spacestation stunning targetlock tragedy upgrades-permanent upgradesystem voiceovers weaponupgrades | Andrew Klinzing (programmer) Brad Dodge (programmer) Brian Freyermuth (story) Brian Freyermuth (lead designer) Brian Freyermuth (lead level builder) Chad Freeman (programmer) Charles Cuevas (producer) Darren Lee (artist) Darren Walker (programmer) Dave Boulanger (programmer) Dave Finley (artist) Dave Matthews (lead artist) Donnie Cornwell (level builder) Henry Lee (level builder) Jacob R. Buchert III (creator) Joseph Cesario (artist) Khanh Nguyen (artist) Michael Braley (lead programmer) Michael Nicholson (artist) Rene Hakiki (development manager) Scott Holty (level builder) Shawn McCabe (programmer) Steve Gazda (level builder) Stone Perales (artist) Tyler Hinkle (artist) | labelminimizeminimize |
Return to Castle Wolfenstein: Tides of War | Activision (Nerve Software;Gray Matter Interactive Studios) | 2003 | cablecars dieselpunk firearms firstpersonshooter fortress idtech3 illequipped nazis piecemealcreatures reboot sciencefantasy undead wolfenstein zombies | 'The Bakery' (sound design) Aaron Camacho (quality assurance tester) Aaron Justman (quality assurance tester) Aaron Smith (art) Aaron Smith (design) Activision Credits: Activision Publishing Al Shier (film coordinator producer) Alex Cortez (quality assurance tester) Art Matsuura (3d artist) Asier Lavina (animator) Atlantis Group (voice recording) B. J. Ward (voice actress) B. J. Ward (helga) B. J. Ward (female #1) B. J. Ward (egyptian woman) B. J. Ward (egyptian child) Ben Harrelson (quality assurance tester) Bernie Leon (quality assurance tester) Bill Brown (music composer) Blur Studios (intro movie) Blur Studios Credits: Bob McPherson (senior manager of customer support) Brandon Davis (animator) Brandon James (president) Brandon James (game director) Brian George (voice actor) Brian George (egyptian #1) Brian George (german #1 {in prologue}) Brian Matt (programmer) Brian Mysliwy (voice actor) Brian Mysliwy (army major) Brian Mysliwy (egyptian #3) Brian Mysliwy (german #3 {in prologue}) Brian Patenaude (art) Brian Patenaude (design) Brian Simpson (mocap actor) Cam Clarke (voice actor) Cam Clarke (german #4) Chad Bordwell (scripting) Charles Napier (voice actor) Charles Napier (murphy) Chris Wagener (quality assurance tester) Christian Cummings (vice-president) Christian Cummings (content director) Claire Praderie (texture artist) Clay Mottern (special operations consultants) Company Credits: Corky Lehmkuhl (character artist) Dan Gold (level design) Dan Koppel (technical design lead) Dan Tarmy (3d artist) Danelle Folta (mocap actress) Daniel Kannard (quality assurance tester) Darin McNeil (programmer) David Kay (business) David Kay (legal affairs) David Kelvin (level designer) David Stinnett (animator) Denise Walsh (vice-president creative services) Denise Walsh (operations) Derron Ross (animator) Design Ignited Minds LLC (packaging) Design Ignited Minds LLC (manual design) Dominique Drozdz (animator) Drew Markham (director) Drew Markham (voice actor) Drew Markham (german #1) Dustin Thomas (quality assurance tester) Dusty Welch (vice-president global brand manager) Ed Lee (concept art) Edward Vernon (quality assurance tester) Eric Ronay (technical director) Gaille Heideman (voice actress) Gaille Heideman (female #2) Gary Bolduc (phone support customer support lead) Geoffrey Olsen (quality assurance tester) Gray Matter Interactive Studios (developer of original pc game) Gray Matter Interactive Studios Credits: Greg Goodrich (executive producer) Gregory Deutsch (business) Gregory Deutsch (legal affairs) Gustavo Ramirez (3d artist) Henry Peter Villanueva (quality assurance project lead) ID Software (quake iii arena technology) ID Software (production assistance) ID Software (development assistance) ID Software (technical assistance) ID Software People (quake iii arena technology) ID Software People (production assistance) ID Software People (development assistance) ID Software People (technical assistance) Inc. (producer) Jake Biegel (quality assurance tester) James Alcroft (voice actor) James Alcroft (jack) James M. Ward (voice actor) James M. Ward (german #3) James Patton (quality assurance tester) Jason Hoover (models) Jason Hoover (animation) Jason Kim (associate producer) Jason Naglic (quality assurance tester) Jay Brushwood (art) Jay Brushwood (design) Jeff Weisend (animator) Jeremy Cook (cg supervisor) Jeremy Luyties (scripting) Jesse Shannon (quality assurance tester) Jill Barry (creative services manager) Jim Piddock (voice actor) Jim Piddock (agent one) John Bunt (motion capture) John Turner (art) John Turner (design) Jonathan Cook (voice actor) Jonathan Cook (heinrich) Jonathan Moses (pc producer) Joseph Aurill (additional programming) Josh Jay (art) Josh Jay (design) Keefe Kwan (quality assurance tester) Kekoa Lee-Creel (production testers) Kevin Kraff (brand manager) Kevin Vance (special operations consultants) Kirby Miller (animator) Kop Tavornmas (quality assurance tester) Kris Zimmerman (voice casting director) Laird M. Malamed (senior executive producer) Lee Cheramie (quality assurance tester) Maciej Kowalski (level design) Mad Doc Software (egyptian texture) Mad Doc Software (model design) Mad Doc Software Design Team (egyptian texture) Mad Doc Software Design Team (model design) Mal Blackwell (additional level design) Marco Bertoldo (director) Marilena Rixford (quality assurance manager) Mark Lamia (vice-president north american studios) Marlon Nowe (animator) Matt Kaminsky (voice actor) Matt Kaminsky (bj blazkowicz) Matt McClure (quality assurance senior project lead) Matt Stainner (marketing creative director) Matthew Beal (production testers) Max Yoshikawa (controller) Michael Cook (quality assurance tester) Michael Denny (scripting) Michael Goodhead (level design) Michael Labbe (level design) Michael Maxx Kaufman (art direction) Michelle Nino (director of corporate communications) Mike Hill (email support customer support lead) Mike Mantarro (senior publicist) Mike Ortiz (quality assurance tester) Mike Shahan (3d artist) Mike Wesby (quality assurance tester) Miscellaneous Credits: Mondo Media (game cutscene rework) Mondo Media Credits: Neil Ross (voice actor) Neil Ross (higgs) Neil Ross (german #2) Nerve Software (multiplayer) Nerve Software (xbox port) Nerve Software Credits: Nicholas Weaver (quality assurance tester) Paul Colbert (quality assurance tester) Paul Taylor (lead animator) Paul Williams (quality assurance tester) Peter Beal (single player) Peter Beal (co-op floor lead) Peter Beal (database manager) Peter Renaday (voice actor) Peter Renaday (monk) Phill Simon (executive producer) Rafael Paiz (additional programming) Richard Estrada (3d artist) Richard Farrelly (lead level designer) Rob Lim (information) Rob Lim (escalation support customer support lead) Ryan Feltrin (technology) Ryan Feltrin (a.i. programmer) Ryan Ramsey (quality assurance tester) Sarah Castelblanco (producer) Scott Soltero (quality assurance tester) Sean Mitchell (lead programmer) Shane Sasaki (quality assurance tester) Sherman Archibald (programmer) Sherry Wallace (visual effects producer) Sion Gibson (quality assurance tester) Soundelux Design Music Group (weapon design) Soundelux Design Music Group (additional effects) Splash Damage Ltd (egyptian texture) Splash Damage Ltd (model design) Splash Damage Ltd. Design Team (egyptian texture) Splash Damage Ltd. Design Team (model design) Steve Goldberg (writer) Steve Goldberg (sound design) Steve Rosenthal (producer) Steven Jay Blum (voice actor) Steven Jay Blum (egyptian #2) Steven Jay Blum (german #2 {in prologue}) Sung Hoon Yi (art) Sung Hoon Yi (design) Taylor Livingston (quality assurance tester) Thomas Lindberg (special operations consultants) Three Wave (prologue levels) Three Wave Credits: Tim Wallace (animator) Timothy R. Miller (creative director) Timothy Toledo (quality assurance tester) Todd Cochran (period music) Tom Dillon (animator) Tomer Litvin (3d artist) Tony Jay (the director) Trey Watkins (intro movie director) Victoria Sylvester Stevens (production coordinator) Yoko Nakao (associate brand manager) | labelimageminimize |
Ghost Recon: Island Thunder | Ubi Soft (Red Storm Entertainment) | 2003 | classbased firearms firstpersonshooter ghostrecon group group-leader group-multi group-switch naturalistic outdoors postures tactical tomclancy uvl-tiein | labelimagesubject | |
Freedom Fighters | Electronic Arts (IO Interactive) | 2003 | alternatetimeline ammomagazines anatomicdamage capacity-toolslots city city-newyork-ny civilianprotagonist contrarians dissolvingcorpses earth fame firearms grenades group latemodernperiod limitedcapacity locationaldamage naturalistic northamerica openal present rebellion rebelprotagonist redscare savepoints sewers sovietinvasion sovietunion stealth stealth-sight thermalweapons unitybyforce voiceovers | Jesper Kyd (music composer) | labelimagesubject |
SWAT: Global Strike Team | Sierra (Argonaut Games) | 2003 | firearms firstpersonshooter lawenforcerprotagonist rating-pegi-16 swat | labelimagesubject | |
Terminator 3: Rise of the Machines | Atari (Black Ops Entertainment) | 2003 | androids arnoldschwarzenegger earth firearms firstpersonshooter movie rating-esrb-t robots terminator | labelimageminimize | |
Deus Ex: Invisible War | Eidos (Ion Storm) | 2003 | 2070s 21stcentury africa arcology blackmarket blue capacity-slots capacity-toolslots children city city-cairo-eg city-seattle-wa clones clonetechnology cyberpunk cyborgprotagonist cyborgs dark-limited deusex earth egypt elevators empgrenades empweapons energyitems firearms firstpersonshooter future genderchoice grenades greys groupmind havokphysics hud-explained immersivesim implants inclinators interlinkedlevels jumping knives lamp limitedcapacity luddites meleeweapons mobilebombs multipleendings nanotechnology neutralnpcs nightvision northamerica optionaltasks pointdefenses postmodern rating-esrb-m researchfacility robots schism science-theme sentientmachines shopping spiderbots stealth technocracy technology-theme temple titlementioned transhumanism tutorial unethicalscience universalammo unrealengine2 upgradesystem vagrants voiceovers walking weaponcustomization xrayvision | labelimagesubject | |
Ultima VII: The Black Gate | author (Origin;author) | 2004 | ♫flightofthebumblebee ♫rulebritannia alcohol aliens apples axes ballistics bees blackpearls bludgeons bows capacity-stacks capacity-volume capacity-weight captives carts chapel cheese chosenone city cooking crafting crates crteffects demons domesticcats drills-rig drugs engineremake eviloverlord femaleprotagonist fictionalelement firearms firearms-early forest fromanotherworld garlic genderchoice giantinsects goldbars goldnuggets hypocrites ineptveteran jewelry juggernauts knives lagomorphs limitedcapacity lockpicking magic magicrings magicweapons meleeweapons mice monsters multipleendings npcschedules nudism otherworld parrots pirates polearms present prostitutes pumpkin refwizardofoz riding ruins sdl seamlessworld sheep shopping sorcery subterranean swords thrownweapons town trash ultima ultima7-engine ultimaageofarmageddon unicorns whips willowisps xp-deeds xp-kills | labelminimizesubject | |
Mafia | Gathering of Developers (Illusion Softworks) | 2004 | 1930s 20thcentury clandestine crimefiction earth firearms gtalike hispanicprotagonist historicalfiction mafia-series naturalistic northamerica openworld outlawprotagonist rating-bbfc-15 rating-esrb-m usa | labelimagesubject | |
Hitman: Contracts | Eidos Interactive (IO Interactive) | 2004 | assassinating assassinprotagonist bikers clandestine eliteprotagonist firearms glacier1engine hitman-series naturalistic rating-esrb-m rating-pegi-16 secretmission serious stealth stealthgame suppressors | Jesper Kyd (music composer) | labelimagesubject |
The Chronicles of Riddick: Escape From Butcher Bay | Vivendi Universal Games (Starbreeze Studios;Tigon Studios) | 2004 | 5thmillennium achillesheelfoes aimmode airducts alarmers alcatraz ammomagazines assaultrifles autosavepoints bodydragging bossbattles chroniclesofriddick constrainedlocale dark deathpits dialog-sentences difficulty distantfuture doors elevators escape explosiveobjects extraterrestrial falldamage firearms firstpersonshooter fullbodyawareness future grenades handguns healingstations healthregen healthregen-fast indoors interactivedialogs itemglow jumping keys knives ladders leaning ledges locationaldamage lostequipment meleeweapons mine monkeybars movie neutralnpcs npcspawning optionaltasks otherworld outlawprotagonist prison prisonbreak robots rotaryguns secrets serious shotguns singularlocale spacefaringage starbreezeengine stealth stealth-light stealth-sight stealthgame subterranean titularcharacter titularevent tutorial unarmedfighting visionenhancer voiceovers | labelimageminimize | |
ObsCure | Microïds (Hydravision) | 2004 | actionadventure civilianprotagonist dark destructibleenvironment earth fantasticearth firearms friendlyfire group humanexperiments lamp latemodernperiod light meleeweapons monsters mp-cooperative multiprotagonists mutants obscure-series present renderwareengine school serious survivalhorror voiceovers | labelimageminimize | |
Silent Hill 4: The Room | Konami (Konami;Team Silent) | 2004 | actionadventure axes bludgeons dimensionaltravel earth escape falseprotagonist femaleprotagonist firearms ghosts gore grotesque handguns healingitems improvisedweapons isolatedhabitat isolatedlocale keys latemodernperiod limitedsupplies maleprotagonist monsters multipleendings northamerica parallelreality paranormal present psychologicalhorror serious shovels silenthill stationaryattack survivalhorror town urbanfantasy | labelimagesubject | |
Second Sight | Codemasters (Free Radical Design) | 2004 | actionadventure aimassist airducts alarmers ammomagazines amnesia cloaking coversystem earth energyregen fallbackweapon firearms firstpersonshooter flashbacks germany hiding humanexperiments latentability nonlinearstory northamerica playerprofiles possession precognition psionics-theme psychicpowers psychics remotecamera researchfacility russia secretfacility serious siberia stealth telekinesis tutorial unarmedfighting unusualprotagonist virginia voiceovers | labelminimizesubject | |
Trigger Man | Crave Entertainment (Point of View) | 2004 | casino earth firearms handguns maleprotagonist minimap naturalistic | labelimageminimize | |
Ghost Recon 2 | Ubisoft (Red Storm Entertainment) | 2004 | classbased earth firearms future ghostrecon group group-leader group-multi group-switch naturalistic outdoors postures tactical tomclancy unrealengine2 uvl-tiein | labelimagesubject | |
GoldenEye: Rogue Agent | Electronic Arts (DreamWorks Interactive) | 2004 | 007 antiheroprotagonist dualwielding firearms firstpersonshooter meatshield movie rating-esrb-t | labelimageminimize | |
Miami Vice | Davilex (Atomic Planet) | 2004 | city city-miami-fl firearms lawenforcerprotagonist maleprotagonist tvseries | labelimageminimize | |
TimeSplitters 3: Future Perfect | Electronic Arts (Free Radical Design) | 2005 | 25thcentury aimdeadzone earth firearms firstpersonshooter future temporalincursion timesplitters-series timetravel | labelminimizeminimize | |
Pariah | Groove Games (Digital Extremes) | 2005 | 2520s 26thcentury 3rdmillennium death did extraterrestrial firearms firstpersonshooter future havokphysics humanweapon rescue suicide unrealengine2 | labelimagesubject | |
Advent Rising | Majesco Entertainment (GlyphX Games) | 2005 | actionadventure adventtrilogy alieninvasion aliens bossbattles cancelledseries centauroids cliffhanger cpplanguage divinechampion dualwielding epic episodic exterminationwar extraterrestrial firearms future healthregen humansuperiority ingameintro invasion militantprotagonist openal openended otherworld rating-esrb-t sequelhook spacecraft-location spacefaringage spacestation subtitledeficient superpower-theme superpowers unrealengine2 unusualprotagonist vorbis | labelimagesubject | |
Grand Theft Auto: San Andreas | Rockstar Games (Rockstar North) | 2005 | 1990s 20thcentury blackprotagonist driving firearms gta gtalike gtcar hijacking machinepistols nonlinear openworld past rating-esrb-ao roses-red tattoos traffic vehicle-pontiacgrandam walking | labelimagesubject | |
BloodRayne 2 | Majesco (Terminal Reality) | 2005 | 1990s 20thcentury bloodrayne clothingchanges combatstilettos dualwielding fanservice femaleprotagonist firearms gore grotesque healthdraining hybridprotagonist jigglephysics jumping katar mansion meatshield meleeweapons opendynamicsengine past prostitutes splatter titlementioned titularcharacter unusualprotagonist vagrants vampireprotagonist vampires visionmodes walking | labelimagesubject | |
Ghost Recon 2: Summit Strike | Ubisoft (Red Storm Entertainment) | 2005 | classbased firearms ghostrecon group group-leader group-multi group-switch naturalistic outdoors postures tactical tomclancy unrealengine2 uvl-tiein | labelimageminimize | |
Rainbow Six: Lockdown | Ubisoft (Ubisoft Montreal;Red Storm Entertainment) | 2005 | earth equipment-preselect firearms fragileprotagonist latemodernperiod naturalistic present rainbow6 realworld subtitledeficient tactical terrorism tomclancy uvl-originaltitlemissing | labelimagesubject | |
Grand Theft Auto: Vice City | Rockstar Games (Rockstar North) | 2005 | bikers firearms gta gtalike gtcar machinepistols openworld vehicle-pontiacgrandam | labelminimizeminimize | |
Call of Cthulhu: Dark Corners of the Earth | Bethesda Softworks;2K Games (Headfirst Productions) | 2005 | 1920s 20thcentury abominations actionadventure aimmode aliens amnesia amoeboids anxiety bleak cancelledseries cave childvictims contemporaryfantasy cthulhumythos darkfantasy death defenseless dementia discontinuity dynamicaccuracy earth eldritchabominations elevators energyweapons entangled falldamage fantasticearth fictionallocation firearms firstpersonshooter grotesque handguns healing-active health-multi heavyweather hotel ichthyoids injuries insaneprotagonist investigation investigatorprotagonist invisiblewalls involuntaryactions isolatedhabitat isolatedlocale laboratory lovecraftian magic-rare monsters mutants naturalhazards neutralnpcs newengland newgameplus northamerica obligation paranormal precisionrifles rain rating-pegi-18 sciencefantasy seamonsters serious shore sightavoidance siminsanity spoilertags stealth subterranean suicide suppression survivalhorror tentaclecreatures titlementioned town visions voiceovers voiceovers-full watercraft-location windy | labelimagesubject | |
Half-Life 2 | Electronic Arts (Valve) | 2005 | 21stcentury absolutearmor airboat airlocks aliens alternateattack anticipatorystockpiles armoredcars autosavepoints awardgdcwriting bioships bludgeons breakpad buggy burrowers cagetransport chainreactions chapterreplay chosenone city cliff cliffhanger controllablehelplessness corpseactions crates crossbows damageindicator dawnofanewage difficulty difficulty-ingame disintegrators dollyzoom earth encounters-popup energyshields explosiveobjects facialexpressions falldamage famousprotagonist fascism fastzombies firearms firstpersonshooter forcefields genderdiscrepancy grenades guidedweapons guidedweapons-pointer halflife havokphysics hazmatsuit healthbuffer healthpickups healthwarning helicopters idlenoise insectoids jumping lightbridges lighthouse lipsync livinglegend lostresources meleeweapons middleprojection modifiable mutablescenery-fixtures mutablescenery-small planetlooters powerarmor powerthrow projectileimmunity prologue radiotap railyard rebellion rebelprotagonist retcon rewardingvandalism rockets savior scientistprotagonist scientists secrets sessilecreatures silentprotagonist singlegenderopposition sourceengine squatters storagearea superweapon suppression telescope timespan-days tripeds voiceovers walking walkingarmory warehouse windy zombies | labelimagesubject | |
Rogue Trooper | Eidos (Rebellion) | 2006 | biorobotprotagonist biorobots city europeancomic firearms firstpersonshooter mindupload postapocalypse revenge roguetrooper war | labelimageminimize | |
Hitman: Blood Money | Eidos (Io Interactive) | 2006 | assassinating assassinprotagonist clandestine eliteprotagonist firearms glacier1engine hitman-series interfacespoilers meatshield naturalistic secretmission serious stealth stealthgame suppressors | Jesper Kyd (music composer) | labelimagesubject |
Tomb Raider: Anniversary | Eidos Interactive (Crystal Dynamics) | 2007 | 1990s 20thcentury acrobatics actionadventure africa ammomagazines archeologistprotagonist atlantis balkans centauroids centaurs crazedanimals crystalengine dinosaurs egypt europe fallbackweapon fanservice femaleantagonist femaleprotagonist firearms grapplinghook greece handguns jumping ledges mutants oopitems past peru puzzlebosses quicktimeevent reboot ropeswinging ruins runningcommentary savepoints sciencefantasy simulacrums southamerica subterranean swimming tombraider tombraider-2nd tutorial tyrannosaurus unlockable-costumes walking | labelminimizeminimize |