showing 44 games

namepublisher(developer)year arrow_downwarddescription
Aleona's Tales Aleona Team? labelminimizeminimize
Dust: An Elysian Tail Humble Hearts? labelminimizeminimize
Fragments of Power author?Almost a straight-up Zelda game. Complete 9 dungeons to save the girl.
Does contain an optional bonus dungeon. Graphic improvement of course. Game mechanics are updated a bit; you push multiple blocks to solve puzzles for instance. Also, game path is not nearly as open as the original Legend of Zelda (like later Zelda games).
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Half-Life 2  Valve;Valve Corporation (Valve)? labelminimizeminimize
The Fallen One author? labelimageminimize
The Legend of Zelda: A Time to Triumph  author? labelimageminimize
The Legend of Zelda: Navi's Quest  author? labelminimizeminimize
The Legend of Zelda: Oni-Link Begins  author? labelimageminimize
Wolfstyle  author? labelminimizeminimize
Ultima VII: The Black Gate  author (Origin)2001Thanks to a game engine called Exult, Ultima VII: The Black Gate and its addon The Forge of Virtue can be played on a variety of platforms. Plus a few enhancements.

Tags:
The character can move seamlessly from above ground to under ground, up or down stars, in and out of buildings, on and off of rooftops, in and out of ships, and take to the air and land. Various magical transportation occurs.
The 8th canonical game in the Ultima series and the first game in Ultima's Age of Armageddon. (Ultima Underworld is canonical, prequil of this game, and the 7th in the series). But, it was never intended to run on Linux. This, and other exult enhancements are sufficient to mark this game as uncanonical. Exult uses SDL for the Linux version with an OpenGL option. The player and party can use crossbows and bows. Ingredients can be mixed to bake bread and other things. Cheese is available as food. A variety of items can be crafted into other items. There are pumpkin fields in the game, from which pumpkins can be harvested. Flight of the Bumblebee is played at one point, Rule Britannia is overplayed. There are several prisoners in the game and this plays into the plot more than once. An addictive medicine in the game is abused by characters and can be abused by the player's character and party, with consequences. Unicorns are mentioned by in-game books and by characters[spoiler=and;and]one can be found by the player also.[/spoiler]. And some coder with nothing better to do has given the engine dance mat compatibility.
[Zerothis]
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1st Quest Revamp  author2002Collect useful items guarded by secret puzzles and enemies to gain access to 8 dungeons with more useful items guarded by bosses to gain access to the last dungeon to defeat Ganon and rescue Princess Zelda.

This is a remake of the original Legend of Zelda. The graphic overhaul is immediately apparent but there are a few other subtle changes. Most changes make the game not necessarily easier, just a bit less frustrating. Save or Continue, and Link's hearts remain unchanged or filled to three if they were below that. Boss fireballs not deflectable and Stone Statue fireballs deflectable looked identical in the original, now players can see the difference. Dungeon rooms are rarely so square as they were. Blocks are often replaced by walls where appropriate. And rooms that used to be a pattern of blocks are not a more organically shaped area with various obstacles to maneuver around. The new room shapes and smoothed out terrain means there are less places that look like bombable walls, so bombable walls are easier to find. Most notable it the changes in dungeon layout, where are not so much changing the rooms as it is replacing the room-to-room tunnels with a simple stairway (instant arrival at the other end). New pathways have been added. And dead ends and pointless treks into obscure corners of the dungeons are virtually eliminated by adding something useful or even necessary to them. A good example of this is in the first dungeon. In the original, Link can go left and get a key by defeating enemies. Or, Link can go right and get a key by defeating enemies. Or, both, if the player choses not to or does not knows where bomb to avoid using keys. In this remake, Link can only go left. When enemies are defeated, the staircase must be opened and this leads to the right room where the enemies must be defeated to open the exit back to the entry room. Another trick is make dead-end paths useful by having pots in the rooms. This way, players can now grind for hearts and money on a path that was just a waste of time in the original. Also there's more completely optional secrets to discover. Certain room based puzzles in the dungeons have completely new solutions. Player will find themselves using items in ways they are used in other Zelda games and in unique ways. These are usually easy and nearly intuitive. Along the lines of encountering something new in a room in a dungeon on the way to the boss; using the item collected in the same dungeon in a on the new thing to solve the puzzle. These are not just an added step, these teach the player. These new tricks learned in the dungeon can be used elsewhere to find a whole new set of secrets that have been added to the game. Also, use old tricks in new places to find the some of new secrets. This aptly named 1st quest is but only the 1st, no 2nd quest follows on defeating Ganon (to the best of my knowledge).
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The Hidden Duality  author2002A massive game bigger than any official Zelda. Three massive overworlds, 15 quest dungeons (per world), mini-dungeons to win items that usually sit in simple caves.

This game has no author imposed backstory. When fans requested one from Dark Flame Wolf, she flat refused to provide it.

Comes in a myriad of editions. But there are three main 'finished' versions. The original Hidden Duality is no longer available on the web. Hidden Duality Xtreme, is a harder version of the original with added stuff. It can be found in Dark Flame Wolf's 'Golden Oldies' download. Hidden Duality - Director's cut is everything, with two difficulty levels and much more added stuff. The DC version is the 'final final' version and the one described here.
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Faxanadu Remake  Retro Remakes2003 labelminimizeminimize
Geepa's First Quest author2003The usual classic LoZ formula but with updated graphics and game mechanics. Gather 4 shards of the Triforce, defeat Ganon, rescue the damsel. labelimagesubject
Maze  author2003A classic Zelda style game that removes the element of exploration. The Entire game takes place in a single castle connected to just 4 dungeons. A side-effect is seeing many major elements of the game long before Link has the ability to utilize them. labelimagesubject
XUltima IV  author2004Choices for installing**.
1. Ultima Arcanum PPA (as of 2014-08-01, I recommend this option for Ubuntu users)
2. Acquire and convert the RPM to DEB
3. Compile from source


Check here for resources <http://xu4.sourceforge.net/download.php>
Acquire the original Ultima VI, v1.01 perferred.
Optionally, acquire the VGA patch.

===================================================================
1. Ultima Arcanum PPA
===================================================================
$sudo apt-add-repository ppa:dallen.wilson/ultima
$sudo apt-get install xu4

OR for compiling:

$sudo apt-add-repository ppa:dallen.wilson/ultima
$sudo apt-get source xu4

The PPA has versions for Maverick and Trusty but the package doesn't enforce these versions (may install on any version of Ubuntu).

===================================================================
2. One simple way for DEB systems is to install the dependencies and convert and install the RPM to DEB using alien in a terminal
===================================================================
[code]$sudo apt-get update
$sudo apt-get install alien libsdl1.2 libsdl-mixer1.2 libxml2 timidity
$sudo alien -di xu4-1.0beta3-1.i386.rpm[/code]

The RPM package provided by the creators will convert to deb with no problems to DEB platforms (Alien or another package converter) up to version 1.0beta2 (beta3 and beta4 fail due to dependencies). The source code will also compile easily on ubuntu systems. Dallen Wilson's Ultima Arcanum PPA has source and deb packages for Ubuntu Maverick and Trusty (which covers all version between). The Trusty build is provided daily.

===================================================================
2. How to Compile xu4 from SVN in Ubuntu (and possibly other NIXum)
===================================================================
In Terminal:
[code]$sudo apt-get install alien build-essential checkinstall libxml2-dev libsdl1.2-dev libsdl-mixer1.2-dev subversion timidity[/code]

Acquire the latest xu4 source code:
**[code]$svn co https://xu4.svn.sourceforge.net/svnroot/xu4 xu4[/code]
These directories may need to be created first. It harms nothing to run this command anyway:
[code]$sudo mkdir /usr/local/share/pixmaps /usr/local/lib/u4 /usr/local/share/applications/[/code]

Enter the main xu4 source directory and build the project*:
[code]$cd xu4/trunk/u4/src
make clean
make[/code]

Use your package manager to remove any older version of xu4 you have*

Now to install*:
$sudo checkinstall -Dy --pkgname xu4-mybuild --arch i386

Check install will create a deb file with a name similar to xu4-mybuild_20110730_i386.deb (based on the pkgname you chose and the date of the svn)
Use "--arch amd64" with checkinstall if you built for 64-bit (and are not on 64-bit, likewise "--arch i386" will build a 32-bit version).
Use "-Sy" to build a Slackware package
Use "-Ry" to build an RPM package
Slackware and RPM have additional options that can be investigated with:
$man checkinstall

To get the latest xu4 again, go to the directory that contains the xu4 directory and enter*:
$svn update xu4


*These steps must be done every time to compile from source.
**2014 These instructions no longer work on Ubuntu 12.04 precise and must be modified. I have found no RPM that converts successfully due to additional package requirements that will not function properly after converting.
**instead, use [code]$svn checkout svn://svn.code.sf.net/p/xu4/code/trunk xu4-code[/code]***The xu4 game engine is a standalone Ultima IV clone also capable of running the original or VGA patched versions of Ultima IV on a variety of platforms. It is also capable of running new RPGs. xu4 Also allows extensive modding of the graphics, enemies, items, and certain game logic. To date (2014), no totaly conversions or hacks have been created to utilized these features (I guess the developers got UIV perfect on the first try :)

The full version of Ultima IV for DOS was 'made available for free download' at selected sites by Origin (subsequently purchased by Electronic Arts). However, it remains proprietary and not defined as "freeware" or "public domain" (these downloads can disappear or the priced raised at any time at Electronic Art's option). Several homebrew upgrades exist for this game that add features such as VGA graphics and Midi sound. xu4 can used these upgrades as well, or simply recreated the original DOS experience (or the Amiga experience, for that matter). The xu4 project allows this game to run on Linux, Mac OS 8, Mac OS X, Windows, and other operating systems.

The Ultima series continued to innovate with the release of each game in the series. With the 4th game released for Apple ][ and then ported to IBM-PC, the genre was taken to bran new places. And now, playable on Linux. There is no evil big bad enemy to defeat, and the point of the game is not to take advantage of people to get stuff to go defeat the enemy. Rather, the point of the game is for the main character to become a champion of virtue. The goals are literally honesty, humility, honor, spirituality, valor, justice, compassion, sacrifice, courage, truth, and love. Actions, inactions, even words can have less than apparent unhelpful or helpful consequences. Yes, there are still monsters to fight and treasures to find, but this makes up less than 1/8th of the game and the care and purpose in handling these things is more important than the end result.

[spoiler=Show Orb Refresh Cheat;hide cheat]Use an orb. Press Q to save. Press Alt+X to exit. Find the dngmap.sav file (.xu4/ in your home folder in Linux). Delete it. Run the game and [b]J[/b]ourney onward. The orb is ready to use again. [b]Note, deleting dngmap.sav undoes everything in the current dungeon as if you'd gone to another dungeon and come back.[/b][/spoiler][spoiler=Show Chest Refresh Cheat;hide cheat][b]G[/b]et all the chests in a level of a dungeon (not ones in a room on on the surface). Press Q to save. Press Alt+X to exit. Find the dngmap.sav file (.xu4/ in your home folder in Linux). Delete it. Run the game and [b]J[/b]ourney onward. All the chests you have [b]G[/b]otten are there to [b]G[/b]et again. [b]Note, deleting dngmap.sav undoes everything in the current dungeon as if you'd gone to another dungeon and come back.[/b][/spoiler]
[Zerothis]
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Dreams of Yesterday author2004 labelminimizeminimize
Ganon's Claim author2005Cerulia is a once peaceful land north of Hyrule. It sits between Nevachrea and Galhaldia, two nations at war, and remains strictly neutral. But, retreating from another defeat, Ganon encamped there and is causing havoc, so Link pursues him. Collect 8 pieces of the Golden Power. Collect items from mini dungeons, dungeons, shops, and hidden corners of Cerulia. Find Ganon, defeat him. Along the way, there are no simple caves, only multi-screen complex mini dungeons. There are actual mini dungeons and regular dungeons. Mini games and if you can find it, a master dome to test the skills of the best players. labelimagesubject
Overlord Codemasters (Triumph Studios)2007 labelminimizeminimize
Zelda Classic Armageddon Games2007Remember how hard the original was without maps and guids? The 4th quest (usually launched after the 2nd), is much harder than the 1st and 2nd combined. Then the 3rd quest (usually played last), is even harder. And there's a 5th quest.***An unofficial [i]near[/i] pixel perfect recreation of the original NES classic plus additional quests. Also includes an editor; using the Zelda Classic Engine to make completely new games in the style of the original game, Link to the Past, and Link's Awakening. Engine and game creation tools of the editor are extensive enough to create platformer games and other games that don't resemble any Zelda games at all.

Upon finishing the 2nd quest with 16 hearts, players will begin the '4th' quest (because its easier than the 3rd). To play the 3rd quest after the 2nd, complete it with fewer than 16 hearts. Beat the 3rd quest [b]without dying[/b] to play the 5th quest. Beat the 5th quest with at least 1 death to play the 4th quest.[spoiler=Naming your player certain names will allow starting a quest immediately without having to play through other quests;close passwords]ZELDA=2nd Quest
ALPHA=3rd Quest
GANON=4th Quest
JEAN=5th Quest[/spoiler]
The frequently updated versions often do not get corresponding Linux versions. Quests sometimes do not work correctly unless they are matched with the version they were created for. Generally, only the latest Linux version is available from Armageddon Games and this is located in a hard to find spot on the site (and changes). Despite this, all Quests can be played on Linux once a compatible version of the player is downloaded by whoever may be providing it currently on the internet.
2.10
2.10.2
2.10b784
2.10 lost isle build
2.11
2.11 lost isle build
2.50
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ORiGiN  author2007An extremely hard extensive three quest graphics and gameplay remake of the original Legend of Zelda. Collect the weapons needed to defeat Ganon three times. Rescue three princess. Extensive puzzle elements and maze like areas with enemies on practically all screens. labelimagesubject
The Legend of Zelda Remix DX  author2008A remake of the very first Zelda game with a more organic design, improved graphics, and new bosses. Collect useful objects, get the Triforce fragments, defeat Ganon. labelimagesubject
The Legend of Zelda: Return of the Hylian  author2008This is such high quality for a fan game, I find it difficult to criticize. But such a great effort earns a comparison to the series its based on. There were a few additions not from the official games that make this fan game a stand out. Such as deflecting fireballs and freezing surface water. I found myself satisfied at completing each challenge and looking forward to the next. There's a surprising amount to do and see for a fan game. Records and speedrun tools provide some replay value. But official Zelda games will last longer. This is worth a few weeks enjoyment.

Graphically, its like A Link to the Past or perhaps Link's Awakening (in color). But, its lacking in the visual diversity of those games and merely manages to top the original Legend of Zelda.

The story sounds fine but the result is Ganon is raised from the dead and all the bosses persist as ghosts. Perhaps if the details were perused in the game though story or gameplay it would be passable or perhaps even good. As the game actually does reveal a small amount of backstory, I'll say its a step up from the original Zelda. But more importantly, the look and feel and quality of some parts of the game had me expecting a presentation at least equitable with LttP. But, its a step down from Link to the Past.

The sound effects are comparable to LttP. In fact they are from it. Music is remixes taken from the official series and Star Ocean. Of course the graphics, sound and music is used without the permission of the original artists nor copyright holders.

My biggest complaint is some seemingly arbitrary game design the requires the player to figure out they must abandon the current primary objective and return to it later. No reasons or clues are given to aid in this realization. The NPC characters don't provide enough help here. This is different from official Zelda games. Also, many essential paths are blocked by multiple layers of tricky secrets, while once again, no clues are provided for solving these puzzles. The player can make their way to the final battle while lacking several required items that must be retrieve from the other side of the game world. There is no indication where to get these items, nor that they are even needed, nor that they even exist. The player simply fails without them, no lesson given. Effectively the difficulty of the game is increased by these flaws. The player in these cases ends up fighting the game design rather that evil characters, their minions, their traps, or their fortresses.

Not much freely explorable area is provided compared to most official games in the series. RotH has about the same player freedom as Adventure of Link. Of course the RoTH world is much smaller than AoL. Acquiring object provides ways to explore new areas. But with so little area, everything seems densely packed. With a new skill/object, one can suddenly find 4 heart pieces within 20 seconds. A lot of gain from getting a new object is simply a different way to move through the same areas, this time moving through more nooks and crannies to find extras,

The controls are bad. There is no gamepad or mouse control options. Its keyboard only and not configurable. Talk, lift, continue dialog, and attack are all separate keys. There are 3 map/status screens each with there own key.

LoZ has better objective progression. RotH objective progression is worse than any of the official games.

AI is a matter of the enemies simply move toward Link in a straight line. Dumb. I wish there was a rating worse than bad. There's some variation in the bosses but most of them do the same straight-line charge. This is really the game's weakest point.

Saving can be done virtually anytime. Completing a primary objective offers a save also. It takes between 15 and 30 minutes at a non-speedrun pace to complete a primary objective.

This doesn't feel like a Zelda game. Like the original LOZ, Link doesn't recoil when striking enemies. Since recoil happens in all subsequent official games, I expected it here. Pixel perfect terrain from LttP had me expecting I could interact with it the same way. But it functions much more simply, and objects react in different ways. I would rate this game better were it a stand-alone original rather than a 'Zelda game'. But as a self proclaimed sequel of of the third game in the series, it fails short of a good game.

UPDATE: On viewing the source code, it seems [i]a few[/i] the needed clues do exist. But triggering these clues is not intuitive and essential clues are still absent.

As this is an open source game. I would hope someone would take on the following features:
Varied enemy behavior/AI. So different enemies, especially bosses, don't feel like continually fighting the same enemy in different numbers and with different hit-points.
Control improvement and Gamepad support. The control design is clearly has more to do with the author's design choice rather than a lack of skill. But it is just no good. There's just too many buttons for every action. A 'Zelda' game needs contextual controls for actions. It is acceptable to associate actions to using items only if buttons are general use/assignable as they are in LA & TP. But note that these still use contextual actions.
Just a little more guidance for essential gameplay. There needs to be environmental or NPC hints when a player needs to stop mid-dungeon, or whatever tasks they are in the middle of because they were told to do it or given the means too with no further instruction. Use dumb-luck/trial-and-error gameplay for side-quests and extras, not the main quest.***At the end of Link to the Past, Link's wish (whatever it was) united the Light World and Dark World (formally the Golden Land) into one and resurrected the 7 ancient sages. Other side effects unfortunately also occurred. Mainly, Gannon and his minions were brought back to life. Gannon not only wants 'his' triforce back,he also desires revenge.

Story and gameplay start right where LttP left off.
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Rise of Ganon  author2009Hyrule has always been at peace, until the evil wizard Ganon took over and tried to claim the Triforce for
himself. Luckily, the Hero of Time, as well as his descendants, were able to foil his plans, and after many
generations, Ganon was finally gone for good, and every trace of him was gone....or so everyone thought.
Many hundreds of years of later, Hyrule was at peace, and a trustworthy soldier of Ganon's army, Synrilla,
sought to revive his master by taking the blood of both the bearers of the Triforces, and sprinkling it on the ashes of Ganon, to revive him. Zelda was one of the
keys that kept Ganon sealed away for many generations. So, Synrilla sought the blood of the bearer of the Triforce
of Wisdom that Zelda had held on to, but luckily, Zelda was able to scatter 7 out of 8 pieces of the Triforce
of Courage she and her ancestors held onto for generations, waiting for the new Hero to reclaim it, a key that Synrilla mislooked, only to still bear the Triforce of Wisdom on her hand.
After Synrilla held Zelda captured, Zelda knew exactly what to do...call on the descendant of the Hero that vanquished Ganon long ago, and reclaim the pieces
of the Triforce of Courage, and stop Synrilla from invading Hyrule and plunging it into darkness. Link, a resident of Taitl Village, was called by Zelda had everything
explained to him. Will he be able to gather the Triforces of Courage and save Zelda from Synrilla, or be slained by Synrilla to be an offering for the revival of Ganon?
A quest that takes a high risk, the fate of Hyrule in his hands, begins!!!!***The author insists that this quest can not be completed without using version 2.10 of ZC (2.50 indeed runs RoG with game stopping quirks). However, the Linux build of this version is not readily available through official channels. But, the [url=http://www.sephiroth.ws/ZC/Lost-Isle-Build.tar.gz]custom Linux build of ZC[/url] used for [url=http://www.purezc.com/index.php?page=quests&id=204]Lost Isle[/url] is a 2.10 variant suitable for completing Rise of Ganon.
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Overlord II  Codemasters (Triumph Studios)2009 labelminimizeminimize
End of Time  author2010The author insists that this quest can not be completed without using version 2.10 of ZC. However, the Linux build of this version is not readily available through official channels. But, the custom Linux build of ZC used for Lost Isle is a 2.10 variant suitable for completing End of Time DX.***For hundreds of years peace has dominated in the land of Hyrule.
But recently, activity has been stirring in parts of the land.
Parts of the Underworld began to rupture into Hyrule, causing lava
flows and deformations. Evil monsters also, were sighted throughout
the land. Once again, Link decided to set out and destry the Evil.
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Souls of Wisdom author2011A [b][i]massive[/i][/b] remake of the original Legend of Zelda with many more enemies, more in depth story, more items, more people, more things to do, more dungeons, more lands, and much, much more. To give you an idea of how much bigger, to get to where the starting screen was in the original, you must navigate from link's island home through an area the size of the original after visiting a dungeon. The story places this game (being the same as the original LoZ) after all the others except Adventure of Link (AoL being a direct sequel). All the previous games (excluding TP & SS, which were released after WoS) are referenced in this remake. labelimagesubject
Path of Shadows author2012 labelimageminimize
Tales of a Princess author2012In a forgotten corner of Hyrule a once thriving trade center runs rampant with monsters. The people live in poverty and fear, huddle in caves and dungeons. An no one's stepping up to do anything about it. Wherever evil rises Hyrule, a hero named Link always appears to defeat it. But this time... nope, no Link. "That's odd," thought Princess Zelda (the current one). "If there aren't any Links coming to save my people then It is certainly my duty do so." And with that, she's on her quest to save these people of Hyrule.

A typical Zelda 1 style action-adventure with the usual weapons and items. Make your way across Hyrule finding useful items and weapons to clear 9 dungeons. Everything will seem vaguely familiar yet it is all different. And, there's a lot more enemies and types of enemies per screen. And it's all basically more difficult.
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Dungeon Link author2012All the hard features of Zelda III, all the hardness of Zelda I (and then some). There is no saving when you die or activate the 'secret' save; rather there are save points which are few and far between. When you leave a screen and come back, [i]every[/i] enemy returns [i]every[/i] time. In fact the entire room is reset (except keyed doors and switches effecting multiple rooms), and you must solve any puzzles there again. Weapons and items are hard-earned and you must make much progress to get to them. labelimageminimize
Anodyne Anodyne Games2013 labelminimizeminimize
Randomizer Modern author2013If you liked all four quests of Zelda Classic, but wish it were harder and had more quests, and want the experience of playing it again without knowing where to find anything, then Randomizer Modern is your game.***Similar to the original Legend of Zelda except there are many more items from later games of the series (hammer, bombchu, boss room keys, etc) and the locations of items and dungeons from 5? quests are arranged randomly with each playthough. Additionally, enemy sets can vary each time they are generated for a room or screen. Even details of the overworld can vary in appearance. There are also harder enemies around. labelimagesubject
Shadow Man Night Dive Studios (Acclaim Studios Teeside;Night Dive Studios)2014 labelminimizeminimize
Daggerfall Unity author2015 labelminimizeminimize
Dungeon Hack SSI (Dreamforge Intertainment)2015 labelminimizeminimize
The Legend of Zelda: Return of the Hylian Solarus Edition  Solarus Team2015 labelimageminimize
Overlord: Raising Hell Codemasters (Triumph Studios;Virtual Programming)2016 labelminimizeminimize
Serious Sam VR: The Last Hope Devolver Digital (Croteam)2017 labelminimizeminimize
Turok 2: Seeds of Evil Nightdive Studios2018 labelminimizeminimize
Pon Para and the Great Southern Labyrinth Choice of Games2019 labelminimizeminimize
Pon Para II Choice of GamesTBA labelminimizeminimize
Pon Para III Choice of GamesTBA labelminimizeminimize
The Legend Of Zelda: Mercuris’ Chest  authorTBA labelminimizeminimize
The Legend of Zelda: Oni-Link Begins SE  authorTBA labelminimizeminimize
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