showing 17 games
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
Ancient Domains Of Mystery | author | 1994 | Thomas Biskup | labelimagesubject |
Tibia | CipSoft | 1997 | labelimageminimize | |
Deliantra | author | 2001 | John O'Donnell Marc Lehmannn Robin Redeker | labelimageminimize |
CrossFire | author | 2001 | Andreas Vogl 'avogl' (developer) Bob Tanner 'tanner' (developer) Chachkoff Yann 'gros' (developer) David N Hurst 'darth_bob' Graphics/Designer) Frank Tore Johansen (developer) H. S. Teoh 'quickfur' (developer) John Cater 'caterj' (no specific role) Joris Bontje 'jbontje' (developer) Klaus Elsbernd 'elsbernd' (no specific role) Mark Wedel 'mwedel' (all-hands person) Michael Toennies 'michtoen' (developer) Pertti Karppinen 'rower' (developer) Peter Mardahl 'mardahl' (all-hands person) Philipp Currlin 'pcurrlin' (editorial) Philipp Currlin 'pcurrlin' (content writer) Scott Barnes 'reeve' (developer) Scott MacFiggen 'smacfiggen' (developer) | labelimagesubject |
A Tale in the Desert | eGenesis;Pluribus Games | 2003 | labelimagesubject | |
XUltima IV | author | 2004 | labelimagesubject | |
Gorky17 | Linux Game Publishing (Hyperion Entertainment;Metropolis Software House) | 2006 | 'cyberlenin' (beta tester) 'Jason' (beta tester) 'Ju' (special thanks) 'LavaDevil94' (beta tester) 'Pepe' (beta tester) 'Tim' (special thanks) 'tmz‑x' (beta tester) [company] Brainhaus GmbH & Co. KG (voice recording) Achim Heidelauf (product development manager) Achim Heidelauf (box design) Achim Heidelauf (manual design) Achim Heidelauf (lead qa) Adam Skorupa (music) Adam Skorupa (sound fx) Adrian Chmielarz (game design) Al Alkini Koskelin 'Alkini' (beta tester) Alexandra Jäger 'Bügi' (pr) Alexandra Jäger 'Bügi' (special thanks) Andreas Jäger 'Bill' (level end design) Andrzej Chomiak (programming) Andrzej Poznanski (special effects) Anna Nowak (beta testing) Arnevi Aulanko (translation) Artur Miros (character animation) Artur Miros (video cutscenes) Artur Miros (special effects) Bartek Makowski (beta testing) Bartosz Brzostek (project management) Bartosz Brzostek (program design) Bartosz Brzostek (programming) Christian Bigalk (box design) Christian Bigalk (manual design) Clayton Cornell (beta tester) Dan Mccombs (beta tester) Daniel Dufner (beta tester) Dariusz Rusin (programming) David Hedbor (beta tester) Dimitri Teresh (beta tester) Elena Hernández Alba (box design) Elena Hernández Alba (manual design) Eric Vogel (beta tester) Esther Manga (pr) Frank Müller (special thanks) Franz Pletz (beta tester) Frode Haugsgjerd (beta tester) Gareth Bentley (production qa) Georg Backer 'Rogerisland' (special thanks) Grzegorz Miechowski (game design) Grzegorz Miechowski (projectmanagement) Grzegorz Miechowski (qa management) Igor Hoffmeister 'Russe' (special thanks) Ingo Ruhnke (special thanks) Irek Konior (texturing) Jarek Kowalski (program design) Jarek Kowalski (programming) Jay Swackhamer (beta tester) Jeff Craig (beta tester) Joachim Bartsch (language direction) Joe Tennis 'rotund' (programming) Karo Launonen (beta tester) Keith Constable (beta tester) Kevin Decker (translation) Krzysztof Krawczyk (background) Krzysztof Krawczyk (video cutscenes) M. Ignacio Monge Garcïa (beta tester) Marcin Krawczyk (background) Marcin Krawczyk (video cutscenes) Matthew Cole (additional artwork) Matthew Johnson (beta tester) Michael Simms (phb) Michal Doniec (game design) Michal Doniec (lead character animation) Michal Doniec (qa management) Michal Hubicki (beta testing) Michal Kosieradzki (character animation) Michal Spáda (beta tester) Michał Nowak (background) Michaz Sadowski (background) Michaz Sadowski (video cutscenes) Michaz Sadowski (user interface design) Nick Merling (box design) Nick Merling (manual design) Olaf Swierzycki (beta testing) Otton Laskowski (game design) Otton Laskowski (background) Otton Laskowski (qa management) Palle Raabjerg (beta tester) Patricia Bellantuono 'Babeee' (localization) Patricia Bellantuono 'Babeee' (special thanks) Pawel Ruszkiewicz (video cutscenes) Pawel Ruszkiewicz (user interface design) Pawel Sabaj (beta testing) Pawel Siomek (user interface design) Pawel Siomek (special effects) Pawel Smyla (character animation) Piotr Golik (beta testing) Rafal Wasilewski 'Wasyl' (beta testing) Richard Drummond (programming) Robert Samoraj (background) Ronnie Shankland (translation) Ronny Dressler (beta tester) Scott Call (beta tester) Sigi Sorg 'THE man' (special thanks) Steven Fuller (programming) Timothy De Groote (project manager) Tobias Neumann (beta tester) Ulrich Smidt (translation) Ulrich Smidt (special thanks) Wes Frazier (beta tester) Zach Borgerding (beta tester) Zachary J. Slater (beta tester) | labelimagesubject |
Shepherd Slaughter | Blindhack Software | 2011 | labelminimizeminimize | |
3079 | Phr00t Software | 2012 | Jeremy Vight 'Phr00t' | labelminimizeminimize |
3089 | Phr00t Software | 2013 | labelminimizeminimize | |
Game Dev Tycoon | Greenheart Games | 2013 | labelminimizesubject | |
Sword of the Stars: The Pit | Kerberos Productions | 2014 | labelminimizeminimize | |
Daggerfall Unity | author | 2015 | labelminimizeminimize | |
Stardew Valley | Chucklefish;ConcernedApe (ConcernedApe) | 2016 | Eric Barone | labelimagesubject |
Tyranny | Paradox Interactive (Obsidian Entertainment) | 2016 | labelminimizeminimize | |
Tyranny - Bastard's Wound | Paradox Interactive (Obsidian Entertainment) | 2017 | labelminimizeminimize | |
Shroud of the Avatar: Forsaken Virtues | Portalarium | 2018 | Bob Cooksey (senior environmental artist) Chris Spears (tech director) Lord British[Richard Garriott de Cayeux/Richard Garriott/Richard Allen Garriott] (executive producer) Rick Holtrop Stephen Daniele (senior concept artist) Tracy Hickman (lead story designer) | labelimageminimize |