showing 17 games

namepublisher(developer)year arrow_downwarddescription
Ancient Domains Of Mystery  author1994Latest version: 1.1.1 (as of 2002-11)
Latest version on Steam (as of 2015-11-15)***For Linux and ELF. Runs on Amiga 3000 computers. ADOM is postcardware and the developer, Thomas Biskup, will accept food and cash donations. 1994, the encrpyted source code is included and the developer has invited people to crack it.
-Update 2006- sourcecode has still not been cracked.
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Tibia CipSoft1997The idea of writing an online role-playing game emerged during autumn 1995. Unlike the text based multi-user-dungeons at that time, Tibia should have a graphical user-interface, thus giving players a better impression of the world they live in. Concrete plannings started in the Easter holidays 1996, and by January 7th, 1997, a permanent public server was ready to be launched. Since then, the game has continuously been developed further, and the number of players grew steadily. Now tens of thousands of players visit Tibia every day, thus making it one of Europe's largest online role-playing games.
[From official site]***Requires Internet access.
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Deliantra author2001 labelimageminimize
CrossFire author2001A fantasy medieval themed MORPG with a set of races and classes similar to angband and nethack. There are multiple graphical clients to chose from that will show more information than text based clients (stacks of objects on the floor for instance). Use of text remains heavy in all clients and more closely follows a the example of text adventure interpreters than simple commands. Players will need to converse with NPCs. But many typed commands are simple as well and players can bind any command to a keystroke. Also, there are a variety of shortcuts that can be preformed with the mouse. The adventures provided really depend on which server the player chooses to play on. Most servers allow multiple characters and they remain attached to the server where they were created. Initially there was no gender option provided but version 1.10 added this option. Many servers continue to use the monogender mode. Generally servers include a tutorial map, several interlinked preset maps, and attached maps that are randomly generated within a set or constrictions (themed dungeons). Players find a public bed (or buy their own real estate to place a bed in) to sleep until they want to return to the game, which is a quit-save. Any items they left lying around may be stolen, but their inventory and their character are safe when sleeping. A variety of locked storage, security systems, guard animals, or guard NPCs are available for things that just won't fit into inventory. Maid NPCs are also an option. Player vs player is decided per server. The game allows for servers to have PvP zones and for players to mutually agree to PvP (outside of zones). But absolute prevention of PvP is apparently technically impossible for anyone determined to circumvent the safeguards as sings repeatedly warn players that PvP is forbidden in places where technical limitation are already in place. There is an extensive skills system as well. Skills increase by using them. For instance, read a book that is within your literacy skill level and you will ear literacy experience points. This only works once per book, btw. There is no combat mode. Attacks are in real time. While characters can have all manor of attacks at their disposal, all melee attacks are done without visual feedback. Text feedback is given instead. Ranged attacks show the projectile, but are otherwise identical to each other as melee attacks are.

Find towers and dungeons. Hack up monsters. Gather loot. Sell loot. Practice skills. Repeat.

For POSIX/X11 and/or GTK systems. Confirmed to run on Ubuntu and IRIX. RPM available.
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A Tale in the Desert  eGenesis;Pluribus Games2003A monthly fee, free software, social MMORPG set in Ancient Egypt without combat. The focus of the game is activities such as fishing, growing crops, training animals, mining, and such whereby players advanced most efficiently when they cooperate. There are also personal and group challenges to perform. The game has a unique in game government where players themselves are elected and a legal system operated much by the players also. The legal system can ban players, redistrubute abandon property, or even allow or disallow rule altering actions such as individual requests to have a sex-change. The highest office is Demi-Pharaoh, a position that allows the player power to reassign property absolutely, change and influence rules of the game, and even effectively remove players from the game making a tyrannical regime with real-world powers a real possibility (so elections are taken seriously). The systems of the game require a tremendous amount of cooperation. Attempts at adding currency to the game have not been effective, the setting (like the real world example) just doesn't lend well to anything except bartering. New players enter the world at 'newbie island' where experienced players can gain advancement by visiting and helping new players to learn the basics of the game while they also advance. Tests, challenges and player development are divided into categories: Architecture, Art, Body (Health), Harmony (replaced and is a variant the Conflict category), Leadership, Thought, and Worship. There are 127 other 'lesser' categories that have not all been found. Details of the game are sometimes added by developers without announcement. It is up to a player to discover it the new features and tell others so that they can explore it together.

Unique challenges have been presented to the players due to this games unusual format.
Knightmare, Mafia, and another player attempt to force everyone to use the legal system more responsibly. As part of their effort, Mafia damaged a vital resource in the game (effectively detrimentally altering the entire game experience for all players). Players used the legal system to ban Mafia from the game.
A player named Khepry overly-depleted resources and indirectly cause massive environmental catastrophe in the game.
Some skills, called 'stranger skills' allow a player to take advantage of everyone else when they learn them. Effectively, it is possible to learn and then use anti-social skills in the game.
A Character named Malaki traded worthless materials and advocated slavery for women (in addition to treating them as worthless to begin with).
In one phase of the game, treasure chests contaminated with Lung Spore Disease began washing ashore. Players were offered the challenge of finding a cure. Getting the disease inhibited the victim making it more difficult to participate in finding a cure or efforts to stop the disease from spreading. The sick had to be treated. It was left entirely to players to solve the various secondary problems with only the cure itself being programmed into the game.

2014-04-29 ATitD operations were shifted to Pluribus Games
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XUltima IV  author2004Choices for installing**.
1. Ultima Arcanum PPA (as of 2014-08-01, I recommend this option for Ubuntu users)
2. Acquire and convert the RPM to DEB
3. Compile from source


Check here for resources <http://xu4.sourceforge.net/download.php>
Acquire the original Ultima VI, v1.01 perferred.
Optionally, acquire the VGA patch.

===================================================================
1. Ultima Arcanum PPA
===================================================================
$sudo apt-add-repository ppa:dallen.wilson/ultima
$sudo apt-get install xu4

OR for compiling:

$sudo apt-add-repository ppa:dallen.wilson/ultima
$sudo apt-get source xu4

The PPA has versions for Maverick and Trusty but the package doesn't enforce these versions (may install on any version of Ubuntu).

===================================================================
2. One simple way for DEB systems is to install the dependencies and convert and install the RPM to DEB using alien in a terminal
===================================================================
[code]$sudo apt-get update
$sudo apt-get install alien libsdl1.2 libsdl-mixer1.2 libxml2 timidity
$sudo alien -di xu4-1.0beta3-1.i386.rpm[/code]

The RPM package provided by the creators will convert to deb with no problems to DEB platforms (Alien or another package converter) up to version 1.0beta2 (beta3 and beta4 fail due to dependencies). The source code will also compile easily on ubuntu systems. Dallen Wilson's Ultima Arcanum PPA has source and deb packages for Ubuntu Maverick and Trusty (which covers all version between). The Trusty build is provided daily.

===================================================================
2. How to Compile xu4 from SVN in Ubuntu (and possibly other NIXum)
===================================================================
In Terminal:
[code]$sudo apt-get install alien build-essential checkinstall libxml2-dev libsdl1.2-dev libsdl-mixer1.2-dev subversion timidity[/code]

Acquire the latest xu4 source code:
**[code]$svn co https://xu4.svn.sourceforge.net/svnroot/xu4 xu4[/code]
These directories may need to be created first. It harms nothing to run this command anyway:
[code]$sudo mkdir /usr/local/share/pixmaps /usr/local/lib/u4 /usr/local/share/applications/[/code]

Enter the main xu4 source directory and build the project*:
[code]$cd xu4/trunk/u4/src
make clean
make[/code]

Use your package manager to remove any older version of xu4 you have*

Now to install*:
$sudo checkinstall -Dy --pkgname xu4-mybuild --arch i386

Check install will create a deb file with a name similar to xu4-mybuild_20110730_i386.deb (based on the pkgname you chose and the date of the svn)
Use "--arch amd64" with checkinstall if you built for 64-bit (and are not on 64-bit, likewise "--arch i386" will build a 32-bit version).
Use "-Sy" to build a Slackware package
Use "-Ry" to build an RPM package
Slackware and RPM have additional options that can be investigated with:
$man checkinstall

To get the latest xu4 again, go to the directory that contains the xu4 directory and enter*:
$svn update xu4


*These steps must be done every time to compile from source.
**2014 These instructions no longer work on Ubuntu 12.04 precise and must be modified. I have found no RPM that converts successfully due to additional package requirements that will not function properly after converting.
**instead, use [code]$svn checkout svn://svn.code.sf.net/p/xu4/code/trunk xu4-code[/code]***The xu4 game engine is a standalone Ultima IV clone also capable of running the original or VGA patched versions of Ultima IV on a variety of platforms. It is also capable of running new RPGs. xu4 Also allows extensive modding of the graphics, enemies, items, and certain game logic. To date (2014), no totaly conversions or hacks have been created to utilized these features (I guess the developers got UIV perfect on the first try :)

The full version of Ultima IV for DOS was 'made available for free download' at selected sites by Origin (subsequently purchased by Electronic Arts). However, it remains proprietary and not defined as "freeware" or "public domain" (these downloads can disappear or the priced raised at any time at Electronic Art's option). Several homebrew upgrades exist for this game that add features such as VGA graphics and Midi sound. xu4 can used these upgrades as well, or simply recreated the original DOS experience (or the Amiga experience, for that matter). The xu4 project allows this game to run on Linux, Mac OS 8, Mac OS X, Windows, and other operating systems.

The Ultima series continued to innovate with the release of each game in the series. With the 4th game released for Apple ][ and then ported to IBM-PC, the genre was taken to bran new places. And now, playable on Linux. There is no evil big bad enemy to defeat, and the point of the game is not to take advantage of people to get stuff to go defeat the enemy. Rather, the point of the game is for the main character to become a champion of virtue. The goals are literally honesty, humility, honor, spirituality, valor, justice, compassion, sacrifice, courage, truth, and love. Actions, inactions, even words can have less than apparent unhelpful or helpful consequences. Yes, there are still monsters to fight and treasures to find, but this makes up less than 1/8th of the game and the care and purpose in handling these things is more important than the end result.

[spoiler=Show Orb Refresh Cheat;hide cheat]Use an orb. Press Q to save. Press Alt+X to exit. Find the dngmap.sav file (.xu4/ in your home folder in Linux). Delete it. Run the game and [b]J[/b]ourney onward. The orb is ready to use again. [b]Note, deleting dngmap.sav undoes everything in the current dungeon as if you'd gone to another dungeon and come back.[/b][/spoiler][spoiler=Show Chest Refresh Cheat;hide cheat][b]G[/b]et all the chests in a level of a dungeon (not ones in a room on on the surface). Press Q to save. Press Alt+X to exit. Find the dngmap.sav file (.xu4/ in your home folder in Linux). Delete it. Run the game and [b]J[/b]ourney onward. All the chests you have [b]G[/b]otten are there to [b]G[/b]et again. [b]Note, deleting dngmap.sav undoes everything in the current dungeon as if you'd gone to another dungeon and come back.[/b][/spoiler]
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Gorky17  Linux Game Publishing (Hyperion Entertainment;Metropolis Software House)2006ID: 20
The LGP Copy Protection (DRM) was added at some point.
Demo available. Requires Linux kernel 2.2.x+, glibc-2.1+, X, 300MHz x86, or PPC CPU, 64MB RAM, 500MB HD, 2x CD-Rom, 4MB video card, OSS Compatible sound card.

The Linux version is not on Steam. It is the Windows version being sold as a Linux game. However, the current development team has access to the source code (documented in Polish). So a real Linux update may yet be offered on Steam.
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Shepherd Slaughter Blindhack Software2011 labelminimizeminimize
3079  Phr00t Software2012 labelminimizeminimize
3089 Phr00t Software2013 labelminimizeminimize
Game Dev Tycoon Greenheart Games2013[b]Start out in the 80s[/b]

Start your adventure in a small garage office in the 80s. Enjoy the hand-crafted level design while you develop your first simple games. Gain experience, unlock new options and create your first game engine.

[b]Create games your way[/b]

In Game Dev Tycoon the decisions you make during development really matter. Decide which areas you want to focus on. Does your game need more gameplay or should you focus more on quests? These decisions will have a major impact on the success of your game.

[b]Expand your company[/b]
Once you have successfully released a few games you can move into your own office and forge a world-class development team. Hire staff, train them and unlock new options.

Make larger, more complex games

With experience and a good team, you can release larger, more complex games. Larger games bring new challenges and you will have to manage your team well to deliver hit games.

Unlock labs and conduct industry-changing projects

Move beyond just releasing games and conduct industry-changing projects by unlocking labs later in the game. There are a number of secret projects that can be completed.

The full game has many more features which are not listed here to prevent spoilers.***Make an innovative game in your garage in the 1980s. Make another innovative game. Rent an office, research new and amazing technology for making more innovative games. Buy a building, keep innovating, and make more games. Buy all your competitors, acquire software patents, indenture programmers, and finally stop innovating.

Developers planted a little surprise in the game for those who would play illegal copies. They are given the simulated gift of knowing what it is like to have your games stolen and all your hard work devastated by game thieves such as themselves.
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Sword of the Stars: The Pit Kerberos Productions2014 labelminimizeminimize
Daggerfall Unity author2015 labelminimizeminimize
Stardew Valley Chucklefish;ConcernedApe (ConcernedApe)2016[b]You're moving to the Valley...[/b]

You've inherited your grandfather's old farm plot in Stardew Valley.
Armed with hand-me-down tools and a few coins, you set out to begin your new life!

[b]Features[/b]

- Create the farm of your dreams: Turn your overgrown fields into a lively and bountiful farm!
- Learn to live off the land: Raise animals, go fishing, tend to crops, craft items, or do it all! The choice is yours...
- Become a part of the local community: Pelican Town is home to over 30 residents you can befriend!
- Meet someone special: With 12 townsfolk to date, you may even find someone to start a family with!
- Explore vast, mysterious caves: Encounter dangerous monsters & valuable treasures deep underground!
- Customize: There are hundreds of character & home decoration options to choose from!
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Tyranny Paradox Interactive (Obsidian Entertainment)2016 labelminimizeminimize
Tyranny - Bastard's Wound Paradox Interactive (Obsidian Entertainment)2017 labelminimizeminimize
Shroud of the Avatar: Forsaken Virtues  Portalarium2018The game includes an offline mode. A classic Ultima style story by Tracy Hickman (no involvement by EA). 5 guaranteed episodes (there probably be more eventually)

Online modes are "open", "friends", and interestingly, "solo". It seems one can experience the online world version populated only by AI players and opponents or with only a select group of friends (together or verses, it would seem).

It seems to be shaping up to be a [s]direct competitor[/s] superior replacement to Ultima Online, period[s]by offering all the UO features plus many more[/s]. Also, I've been playing beta content and seeing some content that seems vaguely familiar. I'm gonna go out on a limb and say that among the vast amount of worlds and content a small subset of it is [game=#38049]Ultima IX[/game] done right.

"Vendors sell vendors.. Its obscene" -redfish***[media=youtube]gSZLrF657yo[/media]
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