showing 28 games

namepublisher(developer)year arrow_downwardauthor(s)
Ultima IV: Quest of the Avatar  Origin (Origin Systems)1985James Van Artsdalen (port)
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Swords of Glass Keypunch Software1986 labelimageminimize
Knight Games Mastertronic (English Software)1988 labelimagesubject
Barbarian II: The Dungeon of Drax  Palace Software1989 labelimageminimize
Tiger Road U.S. Gold;Erbe Software1989 labelimageminimize
The Dark Heart of Uukrul Brøderbund (Digital Studios)1990 labelimageminimize
Eye of the Beholder SSI (Westwood Studios)1991Aaron Powell (art)
Aaron Powell (graphics)
Alan Marenco (playtester)
American Lithographers
Andrrignaud (manual)
Andrrignaud (playtester)
Bill Stokes (game design)
Bill Stokes (level programmer)
Bill Stokes (amiga programmer)
Brett W. Sperry (director)
Brett W. Sperry (original concept)
Brett W. Sperry (story)
Brett W. Sperry (game design)
Brian Lowe (playtester)
Chris Warshauer (playtester)
Cyrus G. Harris (playtester)
Dan Cermak (producer)
David A. Lucca (game development support)
David Boudreau of Louis Saekow Design (art)
David Boudreau of Louis Saekow Design (graphic design)
David Boudreau of Louis Saekow Design (dtp)
Dwight Okahara (sound fx)
Eileen Matsumi (manual)
Eydie Laramore (game designer)
Eydie Laramore (writer)
Frank Klepacki (music)
George MacDonald (producer)
George MacDonald (manual)
George MacDonald (game development)
Glen Cureton (playtester)
Glenn Sperry (playtester)
Inc (special ibm testing)
Inc (printing)
James Young (playtester)
Jason Ray (playtester)
Jeff Shotwell (playtester)
Joe Bostic (additional programming)
Joe Bostic (game design)
John C. Boockholdt (playtester)
John Kirk (playtester)
Joseph B. Hewitt IV (art)
Joseph B. Hewitt IV (graphics)
Kirk Nichols (art)
Kirk Nichols (graphic design)
Kirk Nichols (dtp)
Kirk Nichols (pre-press production)
Larry S. Webber (playtester)
Marc Cram (writer)
Mark Hall (playtester)
Matt Collins (playtester)
Michael Gilmartin (playtester)
Misc
Nicholas Beliaeff (game developer)
Paul S. Mudra (game design)
Paul S. Mudra (music)
Paul S. Mudra (sound fx)
Peter Gascoyne (art)
Peter Gascoyne (graphic design)
Peter Gascoyne (dtp)
Phil Alne (playtester)
Phillip W. Gorrow (original concept)
Phillip W. Gorrow (original programmer)
Phillip W. Gorrow (story)
Phillip W. Gorrow (lead programmer)
Phillip W. Gorrow (game design)
Ray Garcia (pre-press production)
Ren Olsen (art)
Ren Olsen (graphics)
Richard Wilson (manual)
Rick Parks (art)
Rick Parks (graphics)
Robert Lupo (playtester)
Scott Zielinski (playtester)
SSI
Top Star Computing Services
Westwood Associates
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Golden Axe Sega1991John Sanderson (programming)
John Sanderson (pc conversion)
Kenn Sanderson (programming)
Kenn Sanderson (pc conversion)
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J.R.R. Tolkien's Riders of Rohan Mirrorsoft;Konami (Beam Software;Papyrus)1991 labelimagesubject
Metal Mutant Silmarils1991 labelimageminimize
The Summoning SSI;Softgold Computerspiele (Event Horizon Software)1992Al Brown (editor)
André Vrignaud (editor)
Banta ISG (printing)
Chris Straka (conceptual design)
Chris Straka (creative design)
Chris Straka (manual writer)
Chris Straka (interaction writer)
Chris Warshauer (playtester)
Christina Watson (playtester)
Davis A. Lucca (associate)
Ed Puskar (music)
Eileen Matsumi (editor)
Event Horizon Software
Frank Schurter (art)
Frank Schurter (graphics)
Inc:
Inc:
James Namestka (producer)
Jane Yeager (art)
Jane Yeager (graphics)
John C. Boockholdt (playtester)
John Kirk (playtester)
Kurt Brown (additional music)
Kym Goyer (test support)
Louis Saekow Desiḡn (art)
Louis Saekow Desiḡn (graphic design)
Louis Saekow Desiḡn (dtp)
Louis Saekow Desiḡn (pre-press production)
Nicholas Beliaeff (producer)
Producer)
Scot Noel (story author)
Scot Noel (short story 'an enemy of dreams')
Strategic Simulations
Thomas Holmes (ibm lead programmer)
Thomas Holmes (conceptual design)
Thomas Holmes (creative design)
Thomas Holmes (sound effects)
Timothy Michaels (additional programming)
Tony Mollick (additional music)
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The UnReal World  Enormous Elk1992Sami Maaranen
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Ultima Underworld: The Stygian Abyss  Origin (Blue Sky Productions)1992Austin Grossman (lead writer)
Austin Grossman (conversations)
Bill Johnson (guardian voice)
Bill Narum (creature art)
Carlos Smith (programmer)
Carolly Hauksdottir (creature art)
Dan Bourbounnals (creature art)
Dan Schmidt (music)
Dan Schmidt (programmer)
David Shapiro 'Dr. Cat' (conversations)
Dorian Hart (conversations)
Doug Church (project leader)
Doug Church (design concept)
Doug Church (lead programmer)
Doug Wike (screen designs)
Doug Wike (objects)
Ed Nelson (programmer)
Fred Lim (programmer)
George Alistair Sanger 'The Fat Man' (music)
Glen Johnson (manual art)
Greg Travis (programmer)
James Dollar (textures)
James Dollar (intro)
James Dollar (end game cut scenes)
James Dollar (portraits)
James Fleming (creature art)
James Flemming (programmer)
Jeff Dee (creature art)
Jerry O'Flaherty (creature art)
John Blackley (music)
John Miles (ail sound)
John Miles (music system)
Jon Maiara (programmer)
Jonathain Arnold (programmer)
Josh White (3d shapes)
Karl Dolgener (creature art)
Karl Dolgener (portraits)
Mark Leblanc (programmer)
Micael Priest (creature art)
Micael Priest (portraits)
Paul Neurath (creative director)
Paul Neurath (design concept)
Randy Buck (voice recording)
Rob Wallaca (sound effects)
Robert Frye (creature art)
Robert Frye (portraits)
Stu Sheppard (creature art)
Terry Manderfeld (map art)
Textures/Portraits)
Tim Stellmach (lead designer)
Tim Stellmach (programmer)
Warren Spector (producer)
Whitney Caughlin (creature art)
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Ultima VII: The Black Gate  Origin1992 labelimagesubject
Eye of the Beholder III: Assault on Myth Drannor  SSI1993Al Brown (contributing rule book writer)
Al Brown (contributing rule book editor)
André –rignaud (contributing rule book writer)
André –rignaud (contributing rule book editor)
Banta ISG (printing)
Brian Lowe (scripter)
Brian Lowe (music)
Brian Lowe (sound effects)
Brian Lowe (playtester)
Chris Carr (scripter)
Chris Warshauer (playtester)
Christine Watson (playtester)
David A. Lucca (rule book background information)
David A. Lucca (associate producer)
David Boudreau from Louis Saerow Design (graphic design)
David Boudreau from Louis Saerow Design (dtp)
Donald Wang (animator)
Ed Greenwood (short story)
Eileen Matsumi (rule book writer)
Eileen Matsumi (rule book background information)
George MacDonald (rule book background information)
Inc (compatibility testing)
Jeff Shotwell (playtester)
Jim Ward (special thanks for all his advice)
John Kirk (scripter)
John Miles (lead programmer)
John Miles (game engine designer)
John Xu (artist)
Justin Chin (animator)
Kathy Bayless (assisting programmer)
Kym Goyer (contributing editor)
Leedara Sears from Louis Saerow Design (graphic design)
Leedara Sears from Louis Saerow Design (dtp)
Mark Hall (playtester)
Mark Hall (thanks also for his grave mist)
Mason Fisher (music)
Mason Fisher (sound effects)
Matt Vella (playtester)
Maurie Manning (artist)
Maurine Starkey (art coordination)
Mike Coustier (assisting programmer)
Mike Provenza (music)
Mike Provenza (sound effects)
Nicholas Beliaeff (producer)
Peter Davis (animator)
Ralph Thomas (music)
Ralph Thomas (sound effects)
Richard Payne (artist)
Rick Wilson (rule book background information)
Sean House (playtester)
Shao Wei Lu (artist)
Tom Wahl (art coordination)
Top Star Computing Services
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Heirs to Skull Crag  SSI (MicroMagic;SSI)1993Al Brown (documentation)
Annette Khartabil (german documentation translation)
Banta ISG[company] (printing)
Bill Sloan (design)
Bill Sloan (programming)
Bill Sloan (documentation)
Bret Berry (producer)
Brian Lowe (playtesting)
Carol Tanguay (additional graphics)
Carol Tanguay (artwor)
Christoph Schmitz (project leader)
Clyde Caldwell (cover art)
Cyrus G. Harris (playtesting)
David Blake (programming)
David Boudreau (packaging)
David Govett (music)
Eileen Matsumi (documentation)
Emma Tailleir (design)
Emma Tailleir (playtesting)
Eric Halloran (graphics)
Eric Halloran (artwork)
Forrest Elam (playtesting)
George Alistair Sanger (music)
Herb Perez (graphics)
Herb Perez (artwork)
James Young (associate producer)
Jason Linhart (lead design)
Jason Linhart (programming)
Jason Linhart (director)
John Ratcliffe (ibm digital sound driver)
Jörgen Schlegel (design support)
Joshua M. Cloud (playtesting)
Kiri Naiman (level design)
Kiri Naiman (scenario design)
Kiri Naiman (documentation)
Kristin Dodt (coordination)
Kym Goyer (documentation)
Leedara Sears (packaging)
Markus Ludolf (german documentation translation)
Nils Bote (quality assurance)
Oliver Dannat (design support)
Sandy Sturtevant (support)
Tao Rodriguez-Seeger (design)
Tao Rodriguez-Seeger (playtesting)
Thomas A. MacMahon (design)
Thomas A. MacMahon (playtesting)
Wayne Horgan (design)
Wayne Horgan (playtesting)
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Lands of Lore: The Throne of Chaos  Virgin Interactive (Westwood Studios)1993Patrick Stewart (voice of king richard)
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Red Crystal  Quantum Quality Productions1993 labelminimizeminimize
The Elder Scrolls: Arena  Bethesda Softworks1994 labelimageminimize
Anvil of Dawn New World Computing (DreamForge Intertainment)1995Amy Finkbeiner (additional 3d models)
Amy J. Hartman (voice actor)
Anthony Mollick (sounds)
Anthony Mollick (voice production)
Brian Busatti (artist)
C. Aaron Kreader (artist)
Chad Freeman (programmer)
Christopher Straka (designer)
Craig Mrusek (artist)
Dave Wells (artist)
David J. Fielding (voice actor)
David Kubalak (artist)
Dereck Walton (voice actor)
Doug Ceccarelli (3d artist)
encounter)
Eric Ranier Rice (3d coordinator)
Frank Schurter (lead artist)
Gene Kohler (artist)
Gina Preciado (voice actor)
Gregory A. Cunningham (3d artist)
James C. McMenamy (music)
James C. McMenamy (sounds)
Jane Yeager (art director)
Jason Johnson (3d artist)
Jeff Zehner (additional 3d models)
Jennifer Marburger (voice actor)
John Thiem (voice actor)
Kevin Delany (voice actor)
Kimberly A. Haines (3d artist)
Michael Nicholson (artist)
Nancy Janda (voice actor)
Paul J. Yeso Jr. (3d artist)
Randy Krakowski (additional 3d support)
Scott Passado (voice actor)
Scott Thewes (voice actor)
Stu Johnson (voice actor)
Ted Russell (voice actor)
Thomas Holmes (lead programmer)
Thomas Holmes (designer)
Tracy Smith (artist)
Vernon H Harmon II (programmer)
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Hexen  id Software;GT Interactive (Raven Software)1995Ben Gokey (programmer)
Brian Pelletier (artist)
Brian Raffel (artist)
Chris Rhinehart (programmer)
Eric C. Biessman (level design)
executive project director)
John Carmack (game engine)
John Romero (executive producer)
Kevin Schilder (music)
Kevin Schilder (sound)
Michael Raymond-Judy (level design)
Paul MacArthur (programmer)
Paul Radek (sound drivers)
Shane Gurno (artist)
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Hexen: Deathkings of the Dark Citadel id Software (Raven Software)1996John Carmack (game engine)
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Quake  Activision (id Software)1996American McGee (level design)
John Carmack (lead programmer)
John Cash (coder)
John Romero (lead designer)
level design)
Sandy Petersen (design)
sound fx)
sound)
Tim Willits (level design)
Trent Reznor (music)
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Aleshar: The World of Ice Hypothermia1997 labelimageminimize
Descent To Undermountain  Interplay (Dragon Play)1997 labelimageminimize
Lands of Lore: Guardians of Destiny  Virgin Interactive (Westwood Studios)1997 labelimageminimize
Avalon MiG Designs (MiG Outpost)1998 labelimageminimize
Baldur's Gate: Edition spéciale  Interplay Productions1998 labelminimizeminimize
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