showing 1 - 50 of 105 gameschevron_leftchevron_right

namepublisher(developer)year arrow_downwarddescription
Operation: Sabotage Softside1982 labelminimizeminimize
NetHack Stichting Matematisch Centrum & M.Stephenson1985'NetHack is a single player dungeon exploration game that runs on a wide variety of computer systems, with a variety of graphical and text interfaces all using the same game engine. Unlike many other Dungeons & Dragons-inspired games, the emphasis in NetHack is on discovering the detail of the dungeon and not simply killing everything in sight - in fact, killing everything in sight is a good way to die quickly. Each game presents a different landscape - the random number generator provides an essentially unlimited number of variations of the dungeon and its denizens to be discovered by the player in one of a number of characters: you can pick your race, your role, and your gender.'
[From official site]***Freeware, the newest version- v.3.4.0- 03.2002
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PC Hack  author1985Colors were added with version 4.0 in 1987.***Excerpt from the readme-file of PC Hack version 3.5 (note: Screenshots are from version 1.03)
********
HACK is a display oriented dungeons and dragons type game. It is similar in style to ROGUE played on UNIX(tm) systems but HACK is much richer in character. HACK has many more monsters and highly varied magic. The motivation in HACK is to descend through the dungeon to find the Amulet of Yendor, then return to the surface. As you travel you will meet various creatures (most of them nasty), find objects (some having magical properties), and experience many hazards in the dungeon itself.

PC HACK is the MSDOS version of UNIX HACK which was originally written by Jay Fenlason (Jay the Hacker), then heavily modified by people at the Stichting Mathematisch Centrum in Amsterdam. This MSDOS version is called PC HACK 3.5. When you are playing PC HACK, the `v' command will display the version number.***An adventure game where the levels and characters are all made entirely of ASCII characters. Essentially, it is an improved version of the Unix game Rogue.
[Jacquismo]
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Ultima IV: Quest of the Avatar  Origin (Origin Systems)1985Comes on two 5.25' disks. In 1997 the full version of this game was 'made available for free download' at selected sites by Origin. However, it remains proprietary and not defined as "freeware" or "public domain" (these downloads can disappear or the priced raised at any time at Electronic Art's option). Several homebrew upgrades exist for this game that add features such as VGA graphics and Midi sound. The xu4 project allows this game to run on Windows, Linux, Mac OS 8, Mac OS X, and other operating systems. xu4 Also allows extensive modding of the graphics, enemies, items, and certain game logic.

The Ultima series continued to innovate with the release of each game in the series. With the 4th game released for Apple ][ and then ported to IBM-PC, the genre was taken to bran new places. There is no evil big bad enemy to defeat, and the point of the game is not to take advantage of people to get stuff to go defeat the enemy. Rather, the point of the game is for the main character to become a champion of virtue. The goals are literally honesty, humility, honor, spirituality, valor, justice, compassion, sacrifice, courage, truth, and love. Actions, inactions, even words can have less than apparent unhelpful or helpful consequences. Yes, there are still monsters to fight and treasures to find, but this makes up less than 1/8th of the game and the care and purpose in handling these things is more important than the end result.
[Zerothis]
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Deja Vu: A Nightmare Comes True Icom Simulations1987 labelimageminimize
Galactix author1987 labelimageminimize
L'Affaire Infogrames1987 labelimageminimize
Uninvited Mindscape (Icom Simulations)1987 labelimageminimize
2400 A.D.  Origin1988 labelimageminimize
Shadowgate Mindscape (Icom Simulations)1988 labelimageminimize
Ultima V: Warriors of Destiny Origin1988
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[83]***
[17]***
[4]***
[22]***
[1]***
[52]
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Zombi Ubi Soft1988 labelimageminimize
Deja Vu II: Lost in Las Vegas Icom Simulations1990 labelimageminimize
Future Wars: Time Travellers  Delphine Software;Interplay (Delphine Software)1990 labelimageminimize
Silmar author1990Silmar is a game in which you guide adventurous heroes through an imposing series of labryinths. You must seek both treasure and improvement of your character to reach your goal, the bottom level of the dungeons of Silmar. Trying to stop you will be the creations of the dungeons - hideous creatures of all sorts. These have various powers, all designed to render your character deceased. labelimagesubject
The Last Half of Darkness  Softlab1990The version history of this game is rather complicated and needs explanation.

First there was a normal 16 color high-resolution EGA version. The same game also got a graphically enhanced version which read "The Last Half of Darkness VGA" on the title screen. By many this is called the EGA+ version however, because it doesn't change color and resolution, but just adds graphics in the former black space between the game windows. A year later a real VGA remake of the game was made which not only had 256 colors and different resolution but also different puzzles and overall easier difficulty level. This remake has its own entry in UVL [game=#106969]here[/game].
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The Secret of Monkey Island LucasArts1990
[49]***
[62]***
[103]***
[82]***French CD-ROM version
[22]***
[63]***
[52]***
[44]***
[37]***The first 256-color LucasArts adventure game, and the beginning of their popular Monkey Island series. Join underappreciated hero Guybrush Threepwood on his quest to become the most fearsome pirate in the Caribbean! The game features charming, clever puzzles and hilarious writing.***Great game. 5 star. If you could download it with music and all that would be fantastic. In a world where old games are nearly all dead, it is good to know that Monkey Island will not die
[Reagan ]
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Theme Park Mystery: Variations on a Theme Image Works1990 labelimageminimize
Windwalker Origin Systems (Micro Magic)1990 labelimageminimize
Xenomorph Pandora Software1990 labelimageminimize
Cadaver Renegade Software;Image Works;Ubi Soft (The Bitmap Brothers)1991[b]Compilation releases:[/b]
- Quest & Glory (together with [game=#43189]Bloodwych[/game], [game=#42349]Midwinter[/game] and [game=#203303]B.A.T.[/game])***[b]Addons:[/b]
- Cadaver: The Payoff***
[52]***A feud between the kingdom's heirs, a battle won by magic and a massacre that stained the battlements of Castle Wulf red with blood. The Necromancer now awaits his next victim deep within the castle walls.
No valiant knight or swarthy soldier but a liar, a mercenary and a thief. Karadoc the dwarf is destined to go where men have failed, to come face to face with the Necromancer and probe the darkest mystery known to man. His motive? Not honour or love but treasure! and Castle Wulf is bursting at the seams with it...
Cadaver is the interactive fantasy adventure you've been waiting for. Stumble through a labyrinth of age-old passageways, explore the mystic contents of Wulf's secret rooms, battle to the death with hideous monsters, grapple with supernatural traps and puzzle over the enigmatic spells of Necromancy.

- A complex interactive game environment with hundreds of different rooms and locations
- Mind-bending puzzles
- A wide variety of available weapons
- An array of spells and mysterious magic potions
- A vast menagerie of monsters, including mutated rats, man-size water lizards and gigantic fire-breathing dragons
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Eye of the Beholder SSI (Westwood Studios)1991
[22]***
[63]***
[52]***
[37]***You control a party of four heroes tasked by the lords of Waterdeep to investigate some foul stuff going on by entering the vast sewer system below the city.

Saved games can be loaded into a new game in the sequel ([game=#40320]EOB2[/game]); minus the special items.
[Zerothis]
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Eye of the Beholder II: The Legend of Darkmoon  SSI (Westwood Associates)1991Saved games from the prequel ([game=#33382]EOB1[/game]) can be loaded into this game when starting; minus the special items.
Saved games can be loaded into a new game in the sequel ([game=#38757]EOB3[/game]); minus the special items.
[Zerothis]
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The Last Half of Darkness  SoftLab1991This remake appeared already about a year after the original [game=#154273]The Last Half of Darkness[/game]. The remake features 256 color VGA graphics and easier gameplay. (Actually I think that the 16 color high-resolution EGA graphics of the original game are more atmospheric in this case; but each to his own.)***Back in da Day, this was a kool game; I just played it again at age 37 for the first time in over a decade...Still appreciate it!
The most awesome thing about this game was a voice that said "Welcome to the Last Half of Darkness" thru your PC speaker!! very hitech at the time!
[SinisterDarkness]
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Scorched Earth author1991An artillery game variant with 10 types of vehicles (tanks), many environmental factors, many defensive options, up to 10 computers and/or human players, and a massive number of types and variants of offensive weapons and items. Players earn currency by kill count to buy these gidgemits and gazmoes. The arms dealer has limited supply and uses a persistent economy (both optional). Players can sell anything back to the dealer, possibly to make a profit. Players earn interest on their capitol based the economy.

The environment can be annoying and hostile to all players. Gravity, wind, lightning strikes, earthquakes, landslides, even meteorites.

Two plain text files in the game's directory contain taunts and dying words. Users can translate or edit these files as they like. The economy and most other options can also be tweaked in this way.

Players take turns moving, activating defenses, tweaking vehicle options, and/or selecting a weapon/attack. Amongst the multitude of possibilities. Weapons are launched at a chosen speed and angle like most artillery games. Strategy is usually simple in artillery games. But all the additional gameplay elements here can interact in many, many ways so that strategy is a major element. Players can direct their vehicles to drive over or fall on top of others, to cause damage to both. The idea being the player causes more damage to their opponent than themselves, but this requires just the right terrain and conditions to favor the attacker. Damage can be caused to the pixel terrain for this and other purposes. Players can attempt to bury each other or themselves. Terrain protects but also limits attack options and even some defense options. Among defense options are several types of shields. Some are a force field that causes weapons to detonate. Others are 'soft' and absorb a percentage of damage. Another type is reflective so that a weapon bounces elsewhere, hopefully into another player or even back at the shooter. All these have pros, cons, and Achilles heals. The better a shield is, the worse it is for the defender if an opponent manages to fire [I] from inside [/I]. Another example, in the right conditions, a skillful shot can be fired so it skips across the bouncy shields of several opponents, depleting energy from all of them. Also, if the wind is right, a skilful bounced shot falls right back on the same opponent multiple times until the opponent's energy is entirely depleted. Everything except regular angle and speed attacks takes energy, especially defenses. Moving and some special weapons also take energy.

An alternative mode allows each player to merely plan their turn. When all players are finished, their orders are executed simultaneously.

Yet another play mode (in v1.5) isn't turn based. Up to 10 players play simultaneously. This is where Gravis Gamepad compatibility really helps. Any extra players beyond 4, for Gravis Gamepad, or 2 for PC joysticks, must share the keyboard.

To begin, the number and type of players are chosen. Options are set. Any of the extra options can be disabled so that even and ordinary artillery game with only one type of tank and infiweapon are used. The number of rounds is set. Each round ends when one player or none is left alive. Currency earned is then used to buy (and/or sell) weapons, defenses, and accessories. A new round begins until last round ends. Players are then shown their rank.

Later versions were written in Borland C++ and Turbo Assembler (author implied in documentation that free tools were used previously). Versions before 1.0 were freeware and lacked most of the features of the shareware version. Shareware versions had many featured removed that were available in the registered versions. Many revisions followed, up until the final 1.5. v1.5 was mostly nagware, having all features of the registered version except for the tri-turret tank. The registered version does come with a deluxe bound manual edition of the HTML documentation. The network/modem play was planned but never implemented.

There are way to many things to list here.***Originally freeware, turned shareware on 1991-06-20.
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Gobliins 2: The Prince Buffoon Coktel Vision1992Directly from the game box:

Have you seen the three mischevious Gobliiins yet, thos irresistibly funny and unpredictable characters? Well now they're off again and our little adventurers find themselves in situations even more comical than before! This time there are two of them: Fingus, the diplomat, and Winkle, the practical joker. They set off in search of a young Prince who has been kidnapped by the evil Demon King. This imposter is trying to make a jester out of him... How wicked! Never forget that in order to progress through this action-packed adventure littered with traps, Fingus and Winkle often have to work together to combine strength and cunning; resulting in a couple of hilarious cheeky characters... The Gruesome Twosome!!
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Solar Winds: The Escape  Epic Megagames (Stone Interactive Media)1992This first Solar Winds episode is shareware. The sequel had to be bought. A CD-ROM version with both episodes were released as well. labelimageminimize
SpellCraft: Aspects Of Valor Brøderbund Software (Asciiware)1992 labelimageminimize
The Four Crystals of Trazere  Mindscape1992 labelminimizeminimize
The Summoning SSI;Softgold Computerspiele (Event Horizon Software)1992Yes, the character has limited capacity _and_ the game world has limited supplies _and_ there is no back tracking. Forcing players to choose very carefully which items they want to carry to the next level and exactly when to use said items or not. Failure to have the right items can put the game in an unwinnable state. Magic regen is extremely slow. There is a cheat patch for this game that does nothing except speed up Magic regen. Many consider this game to be near unbeatable (even with the regen cheat) yet magic regen is the only cheat anybody has bothered to create.***
[22]***
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Ultima Underworld: The Stygian Abyss  Origin (Blue Sky Productions)1992Historical note: This game was the first, first person 3D game (it preceded Wolfenstein 3D by two months). Also the engine is much more advanced than the Wolfenstein 3D engine was. Not just in the RPG elements but the 3D environment, dynamic lighting, curved surfaces, real bridges and tunnels, texture resolution and variation, and vertical variation in the terrain. However, the system requirements of UW are higher than Wolf 3D.
[Zerothis]
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Ultima VII: The Black Gate  Origin1992Review for the French version of the game.
[22]***
[22]***French version
[37]***
[37]***Came with six 3.5' disks. The original release included a demo of Ultima Underworld on a 5.25' disk. U7 was rerealsed both by Origin and Electronic Arts in many packages that included the sequels/add-ins for U7 (Forge of Virtue, Serpent Isle, The Silver Seed)

Tags:
The 7th canonical game in the Ultima series and the first game in Ultima's Age of Armageddon. The player and party can use crossbows and bows. Ingredients can be mixed to bake bread and other things. Cheese is available as food. A variety of items can be crafted into other items. There are pumpkin fields in the game, from which pumpkins can be harvested. Flight of the Bumblebee is played at one point, Rule Britannia is overplayed. There are several prisoners in the game and its this plays into the plot more than once. An addictive medicine in the game is abused by characters and can be abused by the player's character and party, with consequences. Unicorns are mentioned in in-game books and by characters[spoiler=and;and]one can be found by the player also.[/spoiler]
Origin once again attempted to create a game engine as they had done before with Ultima IV and Ultima VI. Arthurian Legends was the game they would attempt to create using the U7 Engine. AL was not completed and the source code of the Ultima VII games was later lost.

A game engine called Exult allows the game to run on a wide variety of platforms
[Zerothis]***Still one of the best RPG's ever made IMO. The Forge of Virtue was a small expansion released with some packages. Ever wondered how to get this baby to run on Windows? Check here:
[url=http://exult.sourceforge.net]exult.sourceforge.net[/url]
[cjlee001]
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The Legend of Kyrandia  Virgin (Westwood)1992[media=youtube]_c5QrnYYk3Y[/media] labelimageminimize
Alone in the Dark  Infogrames;Interplay (I-Motion Interactive)1992[media=youtube]9lWaQe8LPW0[/media]***A suspicious suicide. A chilling curse. A malevolent power. And a wicked dark secret. This is Derceto, legendary Louisiana mansion - where, against your better judgement, you're drawn into a world of shadows to explore the darker side of Jeremy Hartwood's imagination.

Despite a paralyzing sense of personal danger, your quest for truth drives you to investigate the old house. But, you didn't know that by entering Derceto, you'd be plunged into the daily nightmare that was Jeremy Hartwood's life. You weren't prepared for the torturous howls that resound from deep within its halls. You didn't foresee the shadowy corridors that seemingly have no end. You couldn't anticipate the brooding, gloom-filled rooms, the pervasive weight of dread, the heavy sense of evil that fills the atmosphere and the ver house itself.

Had you known, you might have refused your task. But alas, you accepted, and now you must make your way through this spine-tingling adventure alone ... and in the dark.
[Box blurb]
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An American Tail: The Computer Adventures of Fievel and His Friends  Capstone Software (Manley & Associates)1993 labelimageminimize
Betrayal at Krondor Sierra (Dynamix)1993
[22]***
[59]***
[37]***Set about 10 years after the end of the Riftwar Saga by Raymond E. Feist.***Re-released in the [i]SierraOriginals[/i] line on single CD.***The game was available for a limited time as a promotion for Return to Krondor at no cost. After this promotion, the game was no longer available for free. The copyright has not expired, no permissions to copy or distribute this game are currently in effect.

"We [Vivendi Universal Games] have existing contracts with other companies that preclude us from being able to authorize this [redistribution by unlicensed third parties]."
[Zerothis]
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BloodNet  Microprose1993In the next century, online services like this one will have evolved into the global network of Cyberspace. This virtual world has a life of its own -- but where there is life, there are predators.

And where humans are the prey, the ultimate predator is Nosferatu: the VAMPIRE.

MicroProse introduces a savage new role-playing title:

BLOODNET: A CYBERPUNK GOTHIC

High technology meets blackest evil in this cyberpunk vampire adventure. You play the role of Ransom Stark, an ex-corporate hacker and mercenary who's been transformed into a vampire -- and wants revenge. To rid yourself of this curse, you must brave the streets of 21st-century Manhattan, where cyberpunks, rage gangers, and mercenaries rule. More, you must plumb the secrets of the bizarre virtual reality of Cyberspace as you combat both the vampires and the TransTechnicals megacorporation, the company that owns the cybernet. How long can you last before you give in to the thirst for blood?

BLOODNET is a sophisticated, hard-hitting game rendered in the unique Hallucinographic(TM) art style. With mature content for older players, BLOODNET surfs the edge of popular culture... and beyond.***1993: 3.5 disk version.
1994: CD-ROM version.***CD-ROM version.
[22]***
[22]***
[37]***Directly from the game box:

MANHATTAN 2094: I met her in the penthouse, expecting payment for the freelance job - and perhaps a little more. Bit I got more than I bargained for. I'm now part of an exclusive fraternity that moves catlike in the night through a world of high technology and senseless violence. I need to find a cure for this curse, even if it means hacking through every ICE in cyberspace, every rage ganger in Manhattan, every corrupt executive in the megacorporate hierarchy of faceless fools. My name is RANSOM STARK. I'm a Vampire....

- Recruit cyberpunks, rage gangers, mercenaries, and hackers to aid in your fight against the vampires.
- Immerse yourself in the bizarre virtual reality of cyberspace, where anything is possible.
- Experience a breakthrough in role-playing with astonishing 3-D Hallucinographic art.
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Dark Sun: Shattered Lands SSI (SSI Special Projects Group)1993Originally scheduled for release in 1991.***
[22]***
[37]
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Eye of the Beholder III: Assault on Myth Drannor  SSI1993Saved games from the prequel ([game=#40320]EOB2[/game]) can be loaded into this game when starting; minus the special items.
[Zerothis]
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Heirs to Skull Crag  SSI (MicroMagic;SSI)1993Heirs to Skull Crag is the game, exclusively available in no other package game, real game, actual game, existing game, playable game, completable that comes the the Unlimited Adventures game creator which is in every other videogam database with tools to create AD&D based adventures, or even other types of adventures based on the Gold Box Engine.

The executable is "FRUA.EXE" and the letters stand for "Forgotten Realms Unlimited Adventures". But UA is by no means limited to the Forgotten Realms setting. Materials from other settings are included and players are free to create their own or download UGC from the aforementioned site.
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Jonny Quest: Curse of the Mayan Warriors  Hollyware Entertainment (MicroIllusions)1993 labelminimizeminimize
Lands of Lore: The Throne of Chaos  Virgin Interactive (Westwood Studios)1993
[59]***CD-ROM version
[37]***Floppy disk version
[37]***[media=youtube]DKdBs7Pc1JE[/media]***Latest version: 1.23 (as of 1994-04?), 1.02 for CD release

White Label CD release is pre-patched to "1.02D".***[b]Minimum:[/b]
* 386SX / 25 MHz CPU
* 4 MB RAM
* VGA or MCGA GPU
* 5 MB free HD space

For voices: Sound Blaster, Sound Blaster Pro, AdLib Gold, or AdLib Gold Standard.
For music: Sound Blaster, Sound Blaster Pro, AdLib Gold, AdLib Gold, Roland MT-32/LAPC-1 or General MIDI.

The CD-ROM (White Label) version mentions Win3.1, but this is only for compatibility info.***1993 original floppy release
1994 CD-ROM - full speech and additional narrative history of the lands by Patrick Stewart
1996 CD-ROM - "special" white label European release. No idea what's so special about it, even though I have this. Doesn't appear any different from the '94 release, except maybe the box art.***A Legend has been born...Lands of Lore: The Throne of Chaos is a fantasy, role playing adventure like no other.
"Scotia, the hideous hag wants it all... power... riches...lland...THE WORLD! Can she be stopped? The truth stone must be found before her evil can be defated"
The sheer scale, superb art animation and incredible special effects, will transport you through over thirty unique areas. As one of the seven characters that you can choose from, you will face over fifty intelligent and believable monsters in mortal combat. Fantasy and reality become one, in lands where the only law is survival.
[Box blurb]
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Quest for Glory: Shadows of Darkness  Sierra On-Line;BUG International (Sierra On-Line)1993Contains several references to H.P. Lovecraft's works.***The CD version has full voice overs and seems to have come with the Win3.1 version, although I'm unable to verify if the Win3.1 version is exactly the same as the DOS version with Win3.1 support (it can use the Windows audio drivers instead of being limited to few speicfic cards supported by the DOS version, etc.). labelimageminimize
Red Crystal  Quantum Quality Productions1993Successfulness of an attack depends on the player knowing the height of the enemy.

Two players can complete a playthrough cooperatively using horizontal split-screen. The players can be local with non-shared keyboard and mouse or via modem.

During character creation, random stats can be re-rolled until, hopefully, a nearly perfect set is achived. This is almost required to play the game.

A character can use any spell or weapon with some degree of effectiveness. But specific weapon types or spells can be used more effectivly by certian character classes. Likewise, enemy types are strong or weak to certian spells or weapon types.

Charaters may carry up to 30 items. Items may be used, bought, sold, dropped, and picked-up. Equippable items are equiped when "USE"d. Plot items are carried and not useable (and occupy an inventory slot). Dropped items will remain where dropped for a limited time.

'the per-game look-up copy protection took Alen to Page 8, Line 1, Word 1: "bored"' - Petra Schlunk (Computer Gaming World Number 117, Page 66)
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Return to Zork Activision1993Sixth part in the famous "Zork"-series. "Return to Zork" is the first one in the serious which is not a "text-adventure", but features video-sequences and a "point-and-click"-interface. labelimageminimize
Sam & Max Hit the Road LucasArts1993This classic adventure is one of the best loved games from LucasArts. You play Sam (a Canine Shamus) and Max (a hyperkinetic rabbity thing), the freelance police. Travel all over the US on the trail of a sasquatch named Bruno kidnapped from his place at the Hall of Oddities, and on the way visit locations like The World's Largest Ball of Twine, The World of Fish, and The Mount Rushmore Dinosaur Tarpit. The puzzles involve some of the most twisted humor in a LucasArts adventure game, and the dialogue including a non-sequitur option goes way over the top. Beside puzzles, there are also some action sequences, like Wak-A-Rat. Sam and Max Hit the Road has our heroes setting out on a bizarre manhunt, spanning the entire caricatured US of A. They encounter strange locations, entirely unhelpful clues, a cast of suspicious (possibly dim) characters, and a number of plot twists (one is a number, right?) that complicate their mission. Like previous LucasArts adventures, Hit the Road was based on the SCUMM story system. However, this game had a few notable new features. It was the first LucasArts adventure to feature an cycling verb point-and-click interface, that is, where the player right-clicks to select a different action icon, like "use" or "look at", rather than picking from a list of verbs at the bottom of the screen. Additionally, there were several 3D models integrated into the 2D environment at various spots throughout the game to create some sort of effect, a first for LucasArts. It was released simultaneously on floppy disk and CD-ROM; the CD version had a full voiceover soundtrack.***CD-ROM version.
[22]***
[22]***
[59]***
[37]***[media=youtube]bqPDTJpEUzg[/media]***Another of LucasArts' comedic adventure games. This one stars the two heroes from Steve Purcell's underground comic 'Sam & Max: Freelance Police.' Sam, a fairly level-headed dog, and Max, a hyperactive naked rabbit, are freelance police officers, and in this game they undertake a cross-country road trip in an effort to find a missing Bigfoot. Very weird but not unsuccessful humor results. The CD-ROM edition also includes voices and some added scenes. Max is cool enough that LucasArts stuck Max cameos in unlikely places throughout their games for the next several years. I've heard that they can't do that anymore due to 'licensing concerns,' which pains me greatly. :(***Can be run on modern systems using [[link:http://www.scummvm.org/ ScummVM]].
[cjlee001]
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The Lost Vikings Interplay (Silicon & Synapse)1993Interplay provides a version of this game to download from battle.net. Comes packaged for play on windows using DOSbox. Once extracted from the zip, it works fine in MS-DOS, FreeDOS, Mac via DOSbox, and Linux via DOSbox. This game is not Freeware. Blizzard retains full copyright and the downloaded version includes and EULA restating Blizzard's ownership. No right to redistribute or otherwise treat this version as Freeware is granted by Blizzard.***[spoiler=show Game description from pirate site (since shutdown);hide piracy description]Game description by Daniel from [url=http://www.flashback-aw.net/]Flashback Abandonware[/url]:

[i]The story starts out with your three Vikings (Eric, Olaf, and Baleog) being kidnapped by the evil Tomator, who is collecting many different life forms to fill his collection with. You then have to combine the different skills and talents of all three vikings in order to defeat Tomator and make your way to safety. A massive game with 256-colour graphics, stunning animation, and set in the style of the old Duke Nukem games. Track down and destroy the monsters through the vast labyrinth-like levels, which become harder as you advance to the next level. Although The Lost Vikings is quite challenging, it still remains to be very addictive![/i]

You'll also need DOSBox to run MS-DOS games in Windows XP, but if you're new to emulation, DOS or computers... you may have some trouble getting DOSBox to run properly... alternatively, you can opt for one of the many console ports like the SNES or GBA versions. Currently, there are two major builds of DOSBox--the official build and the Daum Cafe build with extra features:
[url=http://dosbox.sourceforge.net/]DOSBox Official[/url]
[url=http://ykhwong.x-y.net/cvs/frame.html]DOSBox Daum Cafe[/url][/spoiler]
[cjlee001]
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Valhalla  Optyk (Norsehelm Production)1993Originally commercial game, but later released as freeware (without sound effects and music though). labelimageminimize
Veil of Darkness SSI (Event Horizon Software)1993[b]difficulty[/b] - adjusts only combat difficulty which isn't the main point in this game, so you don't need to bother with it as much as with the real problems (puzzles).***Back in the days when I had the chance to try this I found the puzzles to be extremely difficult, but my English skills weren't up for much anything back then either, so it might be that was the only problem with it. The game had an unusually dark feel to it, but since I never got very far, I can't really tell much of it.

The story started with a plane crash though, where the player was stranded in some foggy valley with no way to contact the outside world and there was a small rural-ish village.

The gameplay was a mix between action and adventure (not action-adventure mind), with the interface being like that of an RPG game. It had mostly a slowish pace akin to some older RPGs and adventure games, with few but hard battles.
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Victor Loomes  LBS (Promotion Software)1993 labelimageminimize
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