showing 1 - 50 of 105 gameschevron_leftchevron_right

namepublisher(developer)year arrow_upwardtagsdescription
The Queen's Footsteps author2019 1900s 20thcentury 2ndmillennium cardinalnavigation download earth interactivefiction inventory italy latemodernperiod past wordinput labelminimizeminimize
Iter Vehemens ad Necem  IvanDev2001 1life anatomicdamage cpplanguage dismemberment inventory locationaldamage locationalhealth mapgenerator permadeath randomdamage roguelike sdl shopping Latest version: 0.50 (as of 2004-12-10) labelimageminimize
Mysterious Song Darkness Ethereal2000 adv-static bodyarmor bossbattles combatmode encounters-random group inventory magic meleeweapons menus monsters premadeprotagonists shopping swords turnbasedcombat walking xp-kills labelminimizeminimize
Zelda Classic Armageddon Games1999 achillesheelfoes ballistics bossbattles cemetery centauroids chosenone clanguage cpplanguage currency doors fangame fish forest free genderchoice giantinsects gunblades hard healthwarning humanoidprotagonist insectoids inventory keys ladders lethalobjects leveleditor meleeweapons monsters mountain nohumans noncanon rewardingvandalism ruins secrets shopping simulateddisorientation skeletonkey skeletons sourcecodestolen stonemen stunning subterranean town traproom trees undead walking watercraft-small waterfalls zelda-universe zeldaclassicengine zeldalike A [i]near[/i] perfect "unofficial" conversion of the NES classic "The Legend of Zelda". Additionally it has an editor which lets you build your own maps/quests. The last DOS version developed was version 2.10. labelimagesubject
Redneck Rampage: Possum Bayou ?1998 1life abnormalammo alcohol alieninvasion aliens antiheroprotagonist assaultrifles automap bombs buildengine chickens civilianprotagonist clanguage controlmalfunction difficulty display-vesa distortedvision dosextender driving drunkenness earth energyweapons firearms firstpersonshooter handguns hicks hitscan interspecificconflict inventory jumping mp-dm northamerica rating-esrb-m rednecks shotguns vehiclerepairshop voiceovers walking labelminimizeminimize
Avalon MiG Designs (MiG Outpost)1998 1life 2140s 22ndcentury 3rdmillennium adv-static aliens axes bossbattles bows captives colonialism disease doors encounters-literal encounters-random encounters-seen energyweapons everyonesdead extraterrestrial firearms forest future healing-gradual healingitems interspecificconflict inventory leveluprestoration limitedcapacity lowrestext maleprotagonist naturalistic-vague otherworld outdoors secrets serious shopping simplistic spacecolony stylized subterranean throwback town walking walkingsimulator xp-kills labelimageminimize
Baldur's Gate: Edition spéciale  Interplay Productions1998 1life 2hmeleeweapons activepause adnd adv-progress adv-ptdistr adv-static alcohol autoattack axes backstabbing baldursgate bards basilisks berserkers bhaalspawn bloodlines bludgeons bodyarmor books bossbattles bows bridge brothel caninoids capacity-slots capacity-stacks castle cdrom cemetery charactercreation cheapdeath chickens city classbased classbasedeq companion containers crossbows darts datacaching death dialog-tree diaries dicemechanics difficulty difficulty-ingame direanimals dnd doors doppelgangers druids drunkenness dungeon dwarves elves encounters-allies encounters-conditional encounters-literal encounters-moving encounters-neutral encounters-set encounters-unset epigraph eviloverlord familiars fantasyworld fatigue femaleprotagonist fictionaluniverse forest forgottenrealms framesynced genderbender genderchoice giantinsects giantspiders gnolls gnomes goblins godlingprotagonist golems group halflings hazardouspowers healthbuffer highfantasy hitchance homingboulders humans identitycrisis infinityengine insectoids interactivedialogs inventory inventory-supplies itempickup-instant jewelry karma knives limitedcapacity lockpicking magic magic-delayed magic-somatic magic-verbal magicrings maleprotagonist mechanicexplained medieval meleeweapons monsters morale mp-bots mp-campaign mp-cooperative mythmagnet namegenerator neutralnpcs npcammo npcstunning orphanprotagonist playerexposition polearms prematuretaskcompletion prerenderedbackgrounds programming prophecy protagonistnaming pseudorealtime ragtaggang randomchance randomdamage resting river romance rooting ruins rumors sewers shapeshifters sharedsetting shopping slings sorcery spears specieschoice speciespenalty spellbooks spellmemory standingstones staves stealth stippletransparency stunning stupidevil subterranean summoning swords titlementioned tombstones tooltips town traps unarmedfighting undead unusualprotagonist uvl-tiein uvl-workingtitle vendortrash voicechoice voiceovers walking weefolk wilderness wyverns xp-deeds xp-kills xp-levelmatch xp-lockpicking xp-shared youngadultprotagonist labelminimizeminimize
Lands of Lore: Guardians of Destiny  Virgin Interactive (Westwood Studios)1997 1life antimagiczones automap autosaves-periodic axes bellyofawhale bigcats bludgeons capturedresources cave cdrom civilianprotagonist civilizedsavages clingers compass crawltunnels curse dark-limited datacaching deadlywater deities diaries difficulty difficulty-ingame dinosaurs dromaeosaurs elevators elevators-multifloor energyregen enlargingprotagonist environmentalpuzzle falselyaccused felinoids flammables forest giantinsects giantspiders glowingeyes gog healingitems healthregen hiddenattributes hiddenitemstats idlenoise illusionarywalls inventory involuntarystates jumping keys knockback landsoflore liveactors magic mapannotation mapspoilers mediaindrive meleeweapons milessound monsters multipleendings museum mystics neutralmonsters nightvision nontolkienian outlanderprotagonist pictureinpicture polycephalids polymathprotagonist premadeprotagonist prologue quake recurrence recurrence-character ruins saveanywhere screenshake seers shapeshifters shapeshifting shopping shrinkingprotagonist sorcery stealingnpcs subterranean swords tentaclecreatures town toxins trash treetoptown tropic unarmedfighting unexplainedelements unusualprotagonist variableabilitypower voiceovers volcanic walking Latest version: 1.30 (as of 1998-02?)***Comes on 4 CDs. labelimageminimize
X-COM: Apocalypse  Microprose;2K Games (Microprose)1997 2080s 21stcentury absoluterulership activepause alieninvasion aliens basebuilding biotechnology bodyarmor cdrom circadiancycle city collaborationists combatautoloot construction-gradual control-individuals cpu-486 cultists destructibleenvironment destructibleitems difficulty dimensionaltravel dos5 earth encyclopedia energyweapons expenses-instant fanatics fictionalelement future gameplayinn gog grenades grid grid-square grid-volume group humanoids infantry interspecificconflict inventory investors laserbolts laserweapons layers limitedshopstock mapgenerator mediaindrive militantprotagonist militaryfiction minionpermadeath multiphased neutralnpcs noports noreinforcements obsoletedassets otherworld outsiders overworld parasites persistentminions plasmaweapons portals postmodernage propertydamagepenalty proportionalworld rating-esrb-t recruiting researching retreating robots saveanywhere scavenging serious shopping shoprestocking spu-gus spu-sb starfishaliens steampowered strayfire stunprods suicideattackers supervisorprotagonist tactical tbrtchoice timecompression titulargroup triage turnbasedcombat uniqueminions universaltheatre unloading uvl-missingimages veterancy win95 workers xcom-original xcom-series
[84]***
[65]***Una extraño juego de la saga X-COM, tanto por estética (plasticote retro por todas partes) como por jugabilidad (lo de defender una ciudad de conspiraciones cambia el juego de estrategia defensiva a estrategia política)

Eso sí, las misiones se manejan por turnos y la interfaz está muy pulida, además de que muchas armas y elementos nuevos (como los ataques psíquicos) están muy bien integrados.

6 de 10***
[58]***There's something evil in the city tonight...

Earth has been ravaged by human excess, petty conflict and alien invasion. The world's population has been herded into huge cities, the first of which was Mega Primus.

2084: A Utopia shattered, social collapse and civil unrest reigns in Mega Primus. Fiendish aliens terrorize the city. UFOs swarm through Dimensional Gateways. The city's under siege from an unknown enemy.

Your mission, as X-COM Commander, is to combat alien aggression and uncover their deadly intentions. But Beware! Alien infiltration into the city and its politics could see you under fire from criminal gangs, religious sects, and even the police!

Alien fleets fill the skies, creatures terrorize the city, chaos reigns... Welcome to the war, welcome to the Apocalypse.

Features:

* Explosive third game from the highly successful and thrilling X-Com series, following X-COM: UFO Defense and X-COM: Terror from the Deep.
* Battle alien invasion fleets over the city of Mega Primus in real-time.
* Combat the alien infestation in real-time or turn-based tactical missions.
* Research alien-based technology. Create newer and more destructive weaponry.
* Destroy alien sympathizers and stem alien infiltration. Wage war on new worlds in the Alien Dimension.
[Valve?]***Latest version: retail***[b]missing images:[/b] package, alien dimension, more interesting/varied looking tactical combat screens***[b]Minimum requirements:[/b]
* 486 DX/4 100 MHz
* MS-DOS 5.0
* 8 MB RAM (16 MB if running under Windows 95)
* 20 MB free HD space
* SVGA 640x480x256 display mode

[b]Recommended:[/b]
* Pentium 90 MHz
* 16 MB RAM
* 200 MB free HD space

[b]Supported soundcards:[/b]
* SoundBlaster
* MS Sound System
* ESS Audio Drive
* ProAudio Spectrum
* Ensoniq SoundScape
* Gravis UltraSound***This is advertised as Windows 95 game, but it's actually DOS game. It's however of note that Win95 had sufficient DOS support still in for it to work there without effort. Not true in newer Windows systems though.***An unusual change from the previous X-COM games which were darker and more tied to popular sci-fi fads. Although the gameplay is good and somewhat unusual, its greatest weakness is its outlook. Everything is in cheery candy wrapped colours with odd plastic shine to them, giving the game an unreal feel and makes it difficult to immerse oneself into the gameworld and feel like we really are being invaded by aliens from another dimension while some strange alien worshipping cult tries to sabotage your operations. This is not the only reason, but it just feels like it lacks a great deal to make itself stand out, especially now that the game is located on one huge megapolis rather than the whole world, so you'd expect the game to also have more detail on that accord but no, there isn't. Despite this, the game is enjoyable for some odd reason, but could've been much better.
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Blood GT Interactive (Monolith Productions)1997 1920s 1life 20thcentury aimassist alone antiheroprotagonist armyofone beamweapons blood-series bombs buildengine burning carnival cdrom clanguage clingers controlconfig cpu-586 cultists damageovertime difficulty display-vesa divinemenace doors dos6 dosextender download electricweapons energyweapons eviloverlord explosiveobjects fanatics findexit firearms firstpersonshooter flaregun gamepad gargoyles gog gore grenadecooking grotesque hands healingitems healthpickups hearts hitscan immortals insaneprotagonist inventory joystick jumping keyboard keys labyrinth limitedsupplies magic magicweapons malevolentprotagonist meleeweapons midastouch monsters mouse mp-dm noports npcfriendlyfire personalquest plethoraofreferences powerups prematuredetonation railyard rats realisticshotguns rebornprotagonist remotedetonators revenge sciencefantasy secrets shotguns singlegender sourcecodestolen speech-gibberish splatter spu-sb steampowered storagearea submachineguns swimming ten-service thermalweapons tinyfoes title-demo underwaterdiving unusualprotagonist voiceovers voodoo walkingarmory weirdwest zombies [b]Episodes:[/b]
* The Way of All Flesh
* Even Death May Die
* Farewell to Arms
* Dead Reckoning

[b]Difficulty levels:[/b]
* Still Kicking
* Pink on the Inside
* Lightly Broiled (default)
* Well Done
* Extra Crispy

[b]Weapons:[/b]
* Pitchfork
* Flare gun
* Shotgun
* Tommy gun
* Aerosol can
* TNT bundle
* Proximity/remote detonator
* Napalm launcher (functions like rocket launcher)
* Tesla cannon
* Voodoo doll***Has optional support for VESA 2.0 (SVGA 640x480 and 800x600 display resolution with 256 colors)***Experience more terror, mayhem, and violence in the full registered version of Blood. Buy Blood While fighting your way through intricately devious traps and monsters, you will find armaments that you could only dream of to help assist in destroying the Cabal forever. Use the Tesla Cannon to scorch evil cultists hell-bent on destroying you. Quietly lay proximity bombs when faced with dangerous and uncharted ground, then laugh as you hear the sounds of zombies and cultists vaporizing when the bombs detonate.

New game features & additions include:

* 34 levels spanning through 4 episodes plus 8 additional Bloodbath-only levels designed for fast-paced action.
* 12 weapons, including the Tesla Cannon, Voodoo Doll, Life Leech, Spray Can Flame-Thrower, and Remote and Proximity Detonators.
* 17 enemies
* New enemies, bosses, sounds, and art.
* Mapedit, our enhanced Build level editing tool, which will allow you to create your own levels or modify ours.
* Beautifully rendered cutscenes to enhance the mood and story of the game.
* Stunning redbook-audio cd soundtrack.
* Additional bonus: we've gone back through and put all the weapons into the first episode for improved BloodBath!
[Monolith]***[b]Minimum:[/b]
* DOS 6.2
* 75 MHz Pentium CPU
* 16 MB RAM
* 80 MB HD space
* 4X CD-ROM drive
* Sound Blaster

[b]Peripherals:[/b]
* Keyboard
* Mouse
* Gamepad
* Joystick***Contains several [i]references[/i] to H.P. Lovecraft's works, Macbeth, Shine, and likely several other works as well.***[b]magic[/b] — the voodoo doll, may be the only instance of it besides the other paranormal things that can't be attributed to much anything.
[b]limited supplies[/b] — not very strong example, but you certainly can't shoot brazenly about like you can in most other shooters. Finding secret stashes helps a lot, but these are [i]secrets[/i].
[b]healing stations[/b] — life essences can't be carried about and therefore function like automatic single-use health dispensers.
[b]immortals[/b] — the zombies raise again an unidentifiable number of times, though you can put an end to it if you put some effort in it.
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Aleshar: The World of Ice Hypothermia1997 1life axes bludgeons bows circadiancycle civilianprotagonist containers dialog-keywords difficulty doors enemyhealthdisplay facing grid grid-square healingstations hunger interactivedialogs inventory javelins knives lineofsight lockpicking magic meaningfultitle medieval meleeweapons mystics nontolkienian polearms protagonistnaming randomizedattributes semiturnbased serious shopping sorcery stealth swords thrownweapons titularlocale unarmedfighting unusualprotagonist walking wilderness wildernesssurvival wintery Originally shareware, but made freeware at some point. labelimageminimize
Descent To Undermountain  Interplay (Dragon Play)1997 adnd automap axes bludgeons bodyarmor bows charactercreation city clanguage classbased crates crossbows deceptivepackaging descent-engine dialog-sentences dnd doors dosextender dungeon dungeoncrawler dwarves elves falldamage forgottenrealms genderchoice halflings healingitems healingstations hotel illusionarywalls interlinkedlevels inventory invisiblewalls jewelry jumping knives kobolds ladders lockpicking magic magicartefacts map map-3d mapannotation medieval meleeweapons mindflayers monsters murinoids mystics neutralmonsters neutralnpcs potions predefinedcontrols protagonistnaming psychics quickkeys randomizedattributes resting safezone saveanywhere shallowwater shopping skeletons sorcery specieschoice stealth subterranean swords thrownweapons traps unarmedfighting uvl-tiein voiceovers weefolk zombies Latest version: 1.3 (as of ?) labelimageminimize
Edna Signum (Black Raven)1997 elderlyprotagonist femaleprotagonist forest inventory jumping magic mysticprotagonist sorcery spiders titularcharacter walking witches labelminimizeminimize
Redneck Rampage  Interplay Entertainment (Xatrix Entertainment)1997 1life abnormalammo alcohol alieninvasion aliens antiheroprotagonist assaultrifles automap bombs buildengine chickens civilianprotagonist clanguage controlmalfunction difficulty display-vesa distortedvision dosextender driving drunkenness earth energyweapons firearms firstpersonshooter gog handguns hicks hitscan interspecificconflict inventory jumping northamerica rating-esrb-m rednecks shotguns steampowered vehiclerepairshop voiceovers walking
[84]***Apparently there was an addon called "Redneck Rampage: Cuss Pack" which added harsher language.
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Redneck Rampage: The Early Years SoftKey Multimedia (Xatrix Entertainment)1997 1life abnormalammo alcohol alieninvasion aliens antiheroprotagonist assaultrifles automap bombs buildengine chickens civilianprotagonist clanguage controlmalfunction difficulty display-vesa distortedvision dosextender driving drunkenness earth energyweapons firearms firstpersonshooter handguns hicks hitscan interspecificconflict inventory jumping mp-dm northamerica rating-esrb-m rednecks shotguns vehiclerepairshop voiceovers walking Redneck Rampage: The Early Years adds 8 deathmatch levels to the original game and adds a demo of the original game having only the first five levels accessible via normal gameplay. Oddly, the CD contains every level from the full game and includes tools for players to access these levels. labelminimizeminimize
The Elder Scrolls Legends: Battlespire Bethesda Softworks1997 1life automap ballistics bows cdrom charactercreation color-15bit dark-limited demons doors elderscrolls elves fantasyworld fictionaluniverse genderchoice gog indoors interactivedialogs interactivetriggers inventory ipx itemdurability jumping keys magic meleeweapons milessound noports npcstrife nudity paperdoll saveanywhere serious sorcery stealth summoning swimming targetedjump teleport titlementioned titularlocale unarmedfighting unknownpast uvl-missingimages voiceovers walking xngine xp-literal From the epic role-playing world of Daggerfall and Arena, springs forth a sinister tale of mortal conflict and triumph. The celestial citadel known as Battlespire has been ravaged by a black-hearted Daedra Lord. If this evil Lord and his minions can so easily brush aside an entire defending garrison of the Empire's Battlemages, how can you, a solitary hero, stand against them?

* Create your character using the acclaimed Daggerfall character design system, unrivaled power to custom-build the exact type of hero you want.
* Chat with, conspire and then betray your enemies. Mete out justice with sword and fyre. Battle fiends so cunning they smell your blood, hear your footsteps, and track you like prey.
* Explore exquisitely detailed 3D interiors and exteriors. From ominous dungeons to towering castles, all rendered in splendid hi-res and hi-color.
* Wage war in multi-player mode! Team vs. computer, team vs. team or the ultimate Deathmatch via IPX or Internet.
[Box blurb]
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Realms of the Haunting Gremlin Interactive;Interplay (Gremlin Graphics)1996 cpu-486 dos5 firearms ghosts gog indoors inventory judeochristianmythology maleprotagonist serious steampowered unarmedfighting Forged in the Beginning and protected by the Seven Seals, there lies a place where thought and creation intertwine. The center for all realms of existence, it is the balancing force between good and evil, man and spirit. A focal point for all energies, and the one element that has kept the consuming nature of darkness at bay... Until now.***
[84]***
[65]***
[58]***[b]Minimum:[/b]
* MS-DOS 5.0
* 486DX2/66 CPU
* 1 MB VGA card
* Soundblaster compatible soundcard
* 2X CD-ROM drive
* mouse

[b]Recommended:[/b]
* 16 MB RAM (for running under Win95)
* VESA 1.2 compatible SVGA card
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Dragon Lore II: The Heart of the Dragon Man Cryo Interactive Entertainment1996 cdrom dragonlore dragons dragons-western highbornprotagonist interactivedialogs inventory magic maleprotagonist middleagedprotagonist mystics resting sorcery labelimageminimize
Daggerfall  Bethesda Softworks1996 1life achillesheelfoes adv-static allergies automap ballistics bleak books calendrictime caninoids carts causeway cdrom centaurs charactercreation characterflaws chosenone circadiancycle city clothing commercial compass concealeddoors controlconfig corpselooting cpu-486 cpu-586 customclass datedevents demons dialog-keywords difficulty disease display-vga doors dos6 download dragons dragons-western dungeoncrawler elderscrolls electrokinesis elevators enchanting energyregen falldamage fantasyworld fasttravel featherfall felinoids fictionaluniverse fines genderchoice ghosts giantanimals giantspiders gold guild harpies hitchance holstering humanoidanimals illequipped interactivedialogs inventory investigation itempickup-instant jewelry joystick jumping keyboard lawenforcers license-proprietary licensechange liches lockbreaking lockpicking lutris magic magicartefacts manaburn map-3d mapannotation mediaindrive medieval meleeweapons monsters mouse necromancers neutralnpcs nochildren nocrosshair nonlinear noports nudity nudity-featureless nymphs obsoletedassets openclassing openworld optionaltasks orcs outlanderprotagonist paperdoll persistentworld pointertoggle pyrokinesis racechoice randomchance rats rodents sauroids scavenging search secrets serious shapeshifters shapeshifting shopping skeletonkey skeletons smuggling sorcery souljar specieschoice spelldesigning spriggans spu-adlibgold spu-aria spu-awe32 spu-ensoniqsoundscape spu-gm spu-gus spu-iomagictempo spu-max spu-mpu-401 spu-mt32 spu-pas spu-pas16 spu-pasp spu-pcspeaker spu-rap10 spu-revealfx32 spu-rsc spu-sb spu-sb16 spu-sbpro spu-soundgalaxynxpro16 spu-tandy spu-tb spu-toptekgolden16 spu-wavejammer spu-windowssoundsystem stealing superalloy swimming temple therianthropes titlementioned titularlocale tutorial twitch uipointer undead undeadmenace unknownpast unnecessarykilling vampires waiting walking wallclimbing werewolves xngine xp-literal The various demo various support sound hardware that the final version does not.***
[84]***[b]Minimum:[/b]
* DOS 6.0
* 66 MHz 486DX2 CPU
* 8 MB RAM
* 50 MB HD space
* mouse

[b]Recommended:[/b]
* 450 MB HD space

[b]Soundcards:[/b]
*Sound Blaster, Sound Blaster 16, AWE 32
* Pro Audio Spectrum
* Ensoniq Soundscape
* Gravis Ultrasound***2009-07-09 made temporarily available for free, on the 15th anniversary of the Elder Scrolls series.***Latest version: 1.07.213 (as of ?)***The control system for Daggerfall was surprisingly advanced for its time (in DOS game, anyway), I think. You could easily have mouse look in and practically use similar-ish control mechanism to what's in modern games (e.g. in Dark Messiah) to control which way or how you swung your weapons. The only difference was that instead of swinging in the direction you moved, it swung in the direction you dragged the mouse, which in effect prevented you from turning around with the mouse as long as you had the attack button pressed. The controls were also quite customizable, since you could easily configure them to resemble something similar to that time's control system. The game was also quite unique that you could scale any straight wall almost indefinitely, defying any laws of sensibility by dragging yourself across to heights that made no sense. Lack of this ability was one of the most disappointing factors in the sequels, I think (though I have to really blame the blatantly lighter mood of the other games for _really_ disappointing me.. honestly, the story description of both Morrowind and Oblivion is much darker, yet I feel like I'm playing in some kind of [[link:http://en.wikipedia.org/wiki/Teletubbies Teletubby]] land).***The Elder Scrolls: Daggerfall is the second chapter in the highly acclaimed Elder Scrolls role-playing series. Its predecessor, TES: Arena, won over twenty Best Role Playing Game of the Year awards and set a new level for computer role plating. TES: Daggerfall is the most ambitious CRPG ever created and surpasses the high standard set in Arena.

Daggerfall offers you an opportunity to adventure in total freedom within a world where your destiny is of your own making and consequence evolves from your decisions. A world of love and darkness, magic and sorcery. Whether you choose to follow a quest or to venture out alone, you will interact with thousands of people as you travel across an expansive land in a time of fantasy and imagination.

* The largest world ever created for a computer role-playing game. Adventure through thousands of cities, villages, dungeons, graveyards, ruins, castles, shrines and farms.
* Interact with thousands of characters, both in dialogue and action.
* Involve yourself in a complex world of constantly evolving political intrigue.
* Own property and ships, participate in the politics of guilds and other organisations and trade goods and services.
* Customise your character or even create a unique character class.
* Participate in numerous large-scale, complex quests or venture off on your own.
* A multiple path story, with several different endings. You decide how the game is played and won.
[Box blurb]***Daggerfall is the sequel to Arena. The world is HUGE, with litterally thousands of NPC's, hundreds of towns and dungeons, and a nearly infinate number of choices that can be made. You can spend time on side quests, or attempt your main goal of saving Daggerfall from the spirit of it's dead king.
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Harvester Virgin;Merit Studios (DigiFX Interactive)1996 1950s amnesia clickadventure cultists digitizedimages digitizedvideo gore inventory latemodernperiod liveactors multipleendings mystery past rating-bbfc-18 sequence-timed sex splatter steampowered surreal town The year is 1953. When Steve Mason awakens in the quiet North American town called Harvest, he cannot remember anything. People claim to know him and even to be related to him, but he does not recall their names. As he explores the strange town, he encounters more and more eccentric people, whose behavior is difficult to explain. Everyone keep telling him that he should join the Lodge, the headquarters of the mysterious Order of the Harvest Moon. Steve is determined to find out the truth about the town and about himself, but he doesn't know that this truth is more horrifying than he could have ever imagined...

Harvester is essentially a point-and-click, puzzle-solving adventure game. Though a weapon-shaped icon allows the player to attack characters, this can only be done as a solution to a puzzle, in order to advance the game's plot at specific points. The largest bulk of the gameplay is dedicated to traditional adventure activities: talking to characters and manipulating inventory items to solve puzzles. "Hot spots" indicate interaction possibilities, as in most adventure games of that period. The game features video cut scenes with live actors; for gameplay portions, digitized animations of the actors are super-imposed over pre-rendered background graphics.***
[84]***Welcome to Harvest: Population [s]51[/s] 50.
With amnesia and a whole bunch of crazy people that don't make a lot of sense, you got to figure out what is going on. Welcome to the 1950s, 40 years before the make of this game. Confused, you must talk to everyone and find out what is going on.
You cannot live in Harvest without becoming a Harvester!
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Strife  3DO (Rogue Entertainment)1996 aliens automap city devsysnext68x devsysnextppc doomwad elevators energyweapons facelessprotagonist firearms firstpersonshooter guidedweapons healingitems idtech1 inventory meleeweapons mercenaryprotagonist middleguns mindcontrol mutants noports postapocalypse premadeprotagonist rebellion robots rockets sentientartefact serious sourcecodemissing thermalweapons unknownpast Tagline: [i]Trust No One[/i]***
[58]***As the source code for this game was lost, subsequent porting efforts are relying in the reverse engineering efforts of Vavoom, ZDoom, SvStrife and Chocolate Strife developers.***This has the most advanced retail modification of the old Doom engine I've seen.
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Duke Nukem 3D  Apogee Software (3D Realms)1996 1life 21stcentury 3.5disk addons airducts alieninvasion aliens apartmentbuilding armyofone automap bathroom bombs bpjmindexed buildengine captives cdrom censored city city-losangeles-ca clingers color-8bit cpu-486 cryogenicweapons destructibleitems dialup difficulty display-320x200 display-320x400 display-640x480 display-800x600 display-vesa display-vga doors dos5 download dukenukem elevators energyweapons explosiveobjects extraterrestrial firearms firstpersonshooter flood freelook freezing future gamepad gameplayinn gog gore graphicdeaths handguns heroic heroprotagonist hitscan humor-dark humor-toilet impossiblegeometry interspecificconflict invasion inventory ipx joystick jumping jumppack keyboard license-gpl licensechange lighthearted luna machineguns macho monsters moon mouse mp-cooperative mp-dm mp-versus multibarrelguns mutants naturaldisasters noreloading quake realisticshotguns redlightdistrict remotedetonators rockets ruins saveanywhere screenshake shotguns shrinker spacefaringage spacestation spu-adlib spu-awe32 spu-dss spu-ensoniqsoundscape spu-gm spu-gus spu-pas spu-rsc spu-sb spu-sb16 spu-sbpro spu-tandy suidoids techinnovation ten-service theatre thx-1138 titularcharacter twitchshooter walking walkingarmory About tech / gameplay innovation, to quote TV Tropes:
[quote]First Person Shooters prior to Duke 3d didn't feature "realistic" real world locations. Things that Duke 3d did first include: televisions that show different programmes; closed circuit security cameras that let you see other areas of the level than the bit you're in; working subway trains that take you across "town"; strip bars/clubs; breakable glass/destroyable furniture/mirrors that you can see your own reflection in; triggered set pieces such as earthquakes that can destroy the architecture around the player; and working toilets that you can use to gain extra health. These things were quite revolutionary at the time, and the level design in later games of the genre (such as Half Life, Deus Ex, Soldier Of Fortune, and even aspects of Doom 3) show signs of its ground breaking influence. It could be argued that this organic approach to level design would have come about anyway as a direct result of increasingly better technology... but nevertheless, Duke 3d was there first.[/quote]***The source code for the 1.5 version was released under GPL license on 2003-04-01.***"Complete Version", the one I have, came on single CD-ROM. I'm pretty sure some older releases came on several 3½ disks.***[b]Minimum:[/b]
* 486 CPU
* 8 MB RAM
* VGA GPU
* 30 MB free HD space

[b]Recommended:[/b]
* 486DX2 / 66 MHz CPU (Pentium for SVGA modes)
* 16 MB RAM
* VESA-compliant VGA or SVGA GPU

[b]Supported sound cards:[/b]
For music: Gravis UltraSound, Sound Blaster (all of them), SoundMan16, Pro Audio Spectrum, SoundScape, Waveblaster, Sound Canvas, Adlib, and General MIDI.
For sound: Sound Blaster (all of them), Gravis UltraSound, SoundMan16, Pro Audio Spectrum, SoundScape, Disney/Tandy Sound Sources.***The third chapter in the series, and the first with a 3D perspective (the original Duke Nukem and the sequel, Duke Nukem II, are side scrolling platform games). This game, set sometime in the early 21st century, begins in a ravaged LA, which was overtaken by aliens while you were abducted during Duke Nukem II. Duke, upon returning to Earth, finds himself with another mess to clean up, and another alien race that needs exterminating. Duke is a can-do hero who realizes that sometimes innocent people have to die in order to save Earth, so accuracy of gun fire is not a real concern to him. :)

This game has a long list of cool things that haven't been attempted in 3D action games, yet. The weapons, for example, kick-butt:

* There's a mine that can be placed on any wall and sends out a laser trip beam-- perfect for multiplayer games.
* There's also a shrinker ray that reduces an opponent to the size of a G.I. Joe, at which point they are foot fodder--watch them splat!
* As in Shadow Warrior, you can swim under water, and even shoot players who are standing outside the water, or vice versa.
[3D Realms]
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Crusader: No Regret Electronic Arts (Origin Systems)1996 1life 2190s 22ndcentury ammomagazines cdrom crusader-series destructibleenvironment dodging eliteprotagonist energyweapons extraterrestrial facelessprotagonist firearms future gog healingitems indoors inventory luna megacorps militantprotagonist mobilebombs moon namelessprotagonist noports otherworld rating-esrb-t rebellion rebelprotagonist robots saveanywhere serious spacefaringage ultima8-engine walkingarmory labelimageminimize
Deus ReadySoft (Silmarils)1996 22ndcentury automap bows cdrom compass corpselooting depthfog disease download future grenadelaunchers hunger inventory knives meleeweapons npcdodging openworldsurvivalcrafting otherworld pointertoggle robots search spears spiritualsuccessor splatter swimming techdisparity thrownweapons unarmedfighting underwaterdiving wilderness wildernesssurvival Unofficial sequel to Robinson's Requiem. labelminimizeminimize
Dunkle Schatten 2: Im Netzwerk gefangen Bundesministerium des Innern (The Art Department)1996 advergame clickadventure germany inventory maleprotagonist museum racism-speciesism realprize school teenprotagonist This German adventure (which means Dark Shadows 2: Trapped in the network) is the sequel to the adventure Dunkle Schatten, also published by the German Federal Ministry of Interior as part of the FAIRSTÄNDNIS campaign against racism and violence. The game's a point-and-click adventure with an interface reminding of the later Sierra adventures. It is greatly improved over the first part as it now uses SVGA screen resolution. The story is set two years after the first. You again play as Karsten who this time has to deal with Neonazis defacing the memorial stone for a long dead, Jewish town mayor. And some classmate of his seem to be involved as he distributes Nazi computer games... labelimagesubject
Hexen: Deathkings of the Dark Citadel id Software (Raven Software)1996 1life aimassist alone axes blankprotagonist bludgeons bossbattles cdrom cemetery centauroids classbased classbasedeq crushers cryokinesis doomwad electrokinesis explosiveobjects facelessprotagonist fantasyworld fictionaluniverse firstpersonshooter forcedpolymorph freezing ghosts gunblades healingitems healthpickups heretichexen humanoidanimals idtech1 illusionarywalls inbuilttraps inventory jumping magic magicartefacts magicweapons medieval meleeweapons monsters mp-dm noingameintro nontolkienian npcspawning npcstrife personalquest potions premadecharacters progressiveattacks pyrokinesis sauroids secrets serious singlegender sorcery swords teleport titularlocale tombstones unarmedfighting walking Apparently the first expansion Raven Software ever did. labelimageminimize
Inner Worlds Sleepless Software1996 alone cpplanguage cpu-386 cpu-486 devsyslinux dosmzexecutable femaleprotagonist indoors inventory marketfailure shapeshifters shapeshifting spu-gus spu-sb therianthropeprotagonist therianthropes wolves [quote]Inner Worlds, though at it's core a very good game with a tremendous amount of depth and great gameplay, was, nevertheless, a complete and total failure financially. By the time it was released, the graphics and sound were so out of date that no one really took much notice. Everyone was into first person 3D shooters by that time.[/quote]
(see the source link for full article.)***Was developed and compiled on Linux. It was cross compiled for DOS and Windows.***Inner Worlds was originally released as shareware, but later changed to freeware. Sleepless no longer provide download for the game though, so you need to look for it elsewhere.***Inner Worlds, is an incredible new side-scroll fantasy action adventure, for DOS & Windows 95. This game was developed by a team of very talented and energetic people scattered across the entire globe and brought together by the internet ... [[link:http://www.sleepless.com/iw/credits.html Sleepless IDT #1]].

In Inner Worlds you play the role of a strong and beautiful woman whose quest-name is Nikita. Nikita has the astonishing ability to turn into a ferocious she-wolf! Nikita's quest is to track down The Claws, the evil creation of a misguided genius. The Claws has plagued the world for generations.

You will guide Nikita through the first episode, "Wizard's World" as she searches the ruins of Castle Drofanayrb for clues to where The Claws has gone. In episode two, "World of Change" you must venture through uninhabited and dangerous lands to reach a terrifying volcano, the hiding place of The Claws.

In the final episode, Nikita will struggle through a bewildering array of pitfalls as she heads for the "Heart of the World" to reach the lair of The Claws, uncover its secret and rid the world of its terror forever.

Inner Worlds incorporates many cutting edge, and never-before-seen features:

* Full speed, full screen, full color VGA graphics under MSDOS & Windows 95
* Runs at the top speed (32-bit mode) of your 386/486/Pentium computer
* Over 20 levels deep of full parallax, true perspective 3D scrolling
* 70 frames per second on fast machines
* Completely unique non-tiled backgrounds.
* Shadows, smoke and semi-transparent objects.
* 27 huge levels of action-packed, heart-pounding adventure
* An arch-nemesis that has to be seen to be believed!
* 17 Megabytes of graphics, sound and music
* Custom dos-extender & sound/music driver
[Sleepless Software]
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Mutation of J.B.  TopWare Interactive;LK Avalon (Invention)1996 alienprotagonist aliens alternatingprotagonist anthroprotagonist cdrom clickadventure interactivedialogs inventory langslovak maleprotagonist suidoids You control a young boy called Johnny Burger who plans to visit his cousin Emanuel for two weeks. As he arrives he finds him gone. A scientist, who's also looking for Johnny's cousin, comes by and offers Johnny 500DM (Deutsche Mark) for an experiment. Of course, the experiment goes awry. During the procedure a mysterious guy flashes the scientist's memory. The emerging irritation causes the professor to start pushing random buttons, which results in Johnny's transformation as a human pig. After Johnny wakes up the professor is gone, too, as he was kidnapped to the Planet Ladea.

So, Johnny's quest comprises of finding the professor to be transformed back into a normal state and finding out what happened to Emanuel.***
[65]
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Nemesis: The Wizardry Adventure  Virgin Interactive (Sir-tech Software)1996 adventurerpg automap cdrom commercial display-vesa display-vga dos5 femaleauthor inventory keyboard license-proprietary magic maleprotagonist meleeweapons monsters mouse premadecharacters quickkeys realtimecombat sorcery spinoff spu-adlib spu-adlibgold spu-awe32 spu-ensoniqsoundscape spu-gm spu-gus spu-mpu-401 spu-pas spu-pas16 spu-pasp spu-rap10 spu-sb spu-sb16 spu-sbpro spu-tandy spu-wavejammer swords town win95 wizardry xp-literal xp-multi Players control as an seemingly unremarkable peasant who was minding his own business when [spoiler=when someone;close spoiler]the society of Nitherin Mages[/spoiler] sent a fowl beast in an attempted kidnapping. A good wizard completely deck-out for battle just happened to be watching over the peasant while standing in a tiny boat in a nearby water (hmmm), and foiled the kidnapping. The High Council knows of the group responsible but not the reason, nor why they have such a specific target. The unremarkable present is charged to investigate and stop them.

Individual item skill is gained by using said item. Spells can be learned. For battle, commands are selected and the player then clicked on the target. There is a great deal of talking to be done to complete the investigation. There are many puzzle to be solved. All done with the mouse or keyboard shortcuts.

Conceived as a complex real-time adventure game with dialog and combat but with contrastingly simplified interface that is still "more than click-click-click". It does not take place in the same Universe as the main Wizardry series and gameplay has nothing in common with the main Wizardry series (even critics who loved the game gave it poor ratings for calling it "Wizardry").***
[84]***
[65]
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The Dig LucasArts1995 alienplanet aliens alientechnology book cdrom cheapdeath clickadventure communicator cpu-486 crystals death desolate difficulty-single displacementfiction dos6 download firstcontact hoarding insaneengine interactivedialogs inventory inventory-indisposable isolatedlocale lightbridges lutris mediaindrive militantprotagonist minigames multipleendings noinstall pda publictransit ruins saveanywhere scumm scummvm serious spectres starfishaliens stranded unexpectedsituation voiceovers voiceovers-full A group of scientists discovers an asteroid that is on its way to a collision with the Earth. Is there any way to prevent the disaster? Boston Low, a NASA veteran, is sent to command a space expedition on the asteroid. Accompanied by the journalist Maggie Robbins and the archaeologist Brink, Boston investigates the asteroid and finds a strange structure that undoubtedly belongs to an alien civilization. During the course of investigations, the team finds itself on a seemingly deserted planet. They have no knowledge of the planet and no possibility of going back. Will they ever discover the secret of this strange world and find a way to get home?

The Dig is a point-and-click adventure game with a simple one-cursor interface. Most of the puzzles are inventory-based, tending to be somewhat more complex than in most preceding LucasArts' adventure games. There are also a few logic-based puzzles, which require understanding and manipulation of alien technology and life forms on the planet. Traditional branching dialogue system is utilized; however, the game focuses more on puzzle-solving than on conversations to advance the plot.

The game's story is influenced by science fiction literature and movies, and strives to be realistic, departing from the comedy style of LucasArts' adventures. Despite that, humorous elements are present in some of the dialogues and text descriptions. The game utilizes hand-drawn graphics with a few pre-rendered 3D images.***[media=youtube]jRMGxQCitRU[/media]***
[84]***2009-07-08 on Steam, by LucasArts (lang: eng) ; uses an emulator wrapper for the game that forces 2xSAI or similar interpolation.***[b]Minimum:[/b]
* DOS 6.0
* 486DX2 / 66 MHz CPU
* 256-colour GPU
* 8 MB RAM
* 1 MB free HD space
* 2X CD-ROM drive
* MS-compatible mouse

Win95 is mentioned for backwards compatibility.

The game puts only soundcard configuration and save files on HD, otherwise it runs completely off the CD.***DOS and Mac demos as well as the soundtrack are available in [url=http://dig.mixnmojo.com/]The Dig Museum[/url].
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Stonekeep Interplay (Interplay Productions)1995 bludgeons bombs book bows capacity-unlimited castle cdrom chatter chosenone clanguage classless devsyslost difficulty-single digitizedvideo disguisedtriggers divinemenace doors dosextender dragons dragons-western dualwielding-asymmetric dungeon dwarves elves energystations eviloverlord faerierealm fantasyworld fictionaluniverse giantants giantinsects gifting goblins gridmove healingitems healingstations humanoids illusionarywalls inbuilttraps indoors inventory keys knives liveactors magic magic-sigils mapannotation mediaindrive medieval meleeweapons metaabilities mystics noenergyregen noports notebook npcfleeing npchealing npcinventory paperdoll polearms powerfoci predefinedcontrols premadeprotagonist projectilerecovery puzzles rewardingvandalism rp-levelless secrets serious sorcery spelldesigning sprites stonekeep-series subterranean subterraneanrealm subtitledeficient swords temporarycompanions thrownweapons title-static titularlocale trash voiceovers voiceovers-full walking wands weefolk xp-literal Latest version: 1.2 (as of ?)***[b]sorcery[/b] - requires a magic staff onto which you inscribe combinations of magic runes that produce various effects, modified by meta runes and so forth (in the tag's grey area)

--- averted
ambidextrous - has no significant gameplay effect. simply determines which mouse button activates it and which hand on the screen uses it. ergo, this is primarily a graphical gimmick. no way to swap handedness without dragging and dropping the tools between hands.***The scan of the box art is flawed only because my scanner can't really scan the hologram on it (I'm not sure any scanner can). You can see this rainbowy thing behind and around the front skeleton and another skeleton in the rainbow, but in reality it should be silvery/chrome-white and the second skeleton barely visible.***Immerse yourself in an epic experience more powerful and realistic than anything you've imagined. Using innovative new technology, Stonekeep draws you into its dark reaches so completely you'll forget it's just a game. Your feet will walk the ancient corridors. Your hands will wield weapons of metal and magic. You'll battle disembodied foes, rescue your allies from evil, liberate a massive dragon from bondage and discover an experience more realistic than anything you've ever imagined. Step into the mystery of Stonekeep and begin a quest through dark corridors, treacherous sewers and subterranean realms of faeries, magic and the living dead. You'll discover a world where darkness reigns and where you become part of a detailed story line that unfolds to your commands. Defeat evil, reclaim your immortal soul and experience the adventure that is Stonekeep.

Concentrate on the experience, not the computer

* An epic production, Stonekeep is the result of nearly 30 man-years for a dedicated team of producers, designers, programmers, artists and other professionals.
* Hollywood special effects, state-of-the art sound effects and music, expert scriptwriting and stunning live action cinematic sequences... Stonekeep is an experience like nothing you have ever seen.
* 3-D rendered dungeons and creatures combine with live actors and amazing special effects to produce a game play environment of unparalled realism.
* Full-Screen graphics let you truly feel the full intensity of your quest. Without distracting menus and icons, you can conctentrate on the experience, not the keyboard.
* An intelligent Diary accompanies you in your travels, automatically mapping where you've been, the characters you've encountered and important clues you may have heard.
* Includes the first chapter in the Stonekeep saga - Thera Awakening, a limited edition hardbound novella from Steve Jackson and David Pulver.
[Box blurb]***The game came bundled with a small novella, Thera Awakening, coauthored by Steve Jackson and David Pulver.
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Hexen  id Software;GT Interactive (Raven Software)1995 1life 3.5disk aimassist alone automap axes backtracking blankprotagonist bleak bludgeons bossbattles cdrom centauroids cheatcodes classbased classbasedeq cpu-486 crossmaptriggers cryokinesis darkfantasy demonicmenace devsysnext68x devsysnextppc difficulty doomwad dos5 electrokinesis eviloverlord explosiveobjects facelessprotagonist fantasyworld fictionaluniverse fistloads forcedpolymorph freezing ghosts gunblades healingitems healthpickups heretichexen heroprotagonist humanoidanimals idtech1 interactivetriggers interlinkedlevels inventory jumping licensechange magic magic-innate magic-somatic magicartefacts magicweapons medieval meleeweapons middleprojection monsters mp-dm noingameintro nontolkienian npcstrife personalquest polycephalids potions premadecharacters progressiveattacks pyrokinesis retrypoints retrypoints-rollback sauroids saveanywhere serious singlegender slipperysurfaces sorcery swords teleport unarmedfighting voiceovers walking wands wetland Re-edited version with addons included
[84]***
[22]***1999-01-11 source code released under a restrictive license.
2008-09-04 source code was released under GPL compatible license***Has rather unique difficulty levels, the number of enemies gets inflated as is to be expected, but better weapons are located later on, forcing you to fight with old and "less efficient" ones much longer. But since each character has only 4 weapons total, including the starting weapon, this isn't such a big thing but does prove additional challenge early on. There are some differences in encountered enemies between the characters, too (or they're randomized, but I haven't verified that). There are only two types of "ammo" (mana, really), where the second weapon consumes blue, third weapon green, and fourth weapon both. Unlike some other games of the time, magic was not simply dispensed from some magical weapons, but the character actually seemed to have proficiency in magical arts, as witnessed by the mage classes use of lightning and ice and cleric's use of fire. Hexen is also one of the first (if not [i]the[/i] first) first-person games to implement jumping, as well as falling damage which is ignored in great many games even today.

[spoiler=Show weapons;Hide weapons]Baratus (Warrior):
* Spiked Gauntlets
* Timon's Axe
* Hammer of Retribution
* Quietus

Parias (Cleric):
* Mace of Contrition
* Serpent Staff
* Firestorm
* Wraithverge

Daedolon (Mage):
* Sapphire Wand
* Frost Shards
* Arc of Death (Lightning)
* Bloodscourge[/spoiler]***Raven Software's HeXen actually began development as an expansion for Heretic that was originally slated to hit the shelves as "Heretic II." However, the game design so expanded beyond the original game that this proposed the expansion of the Heretic universe took on a bold new identity of its own...HeXen: Beyond Heretic.

HeXen was developed over a period of 8 months, published by Id Software and distributed by GT Interactive in 1995. The game introduced the 3-D gaming world to the "hub system" of level progression, rotating polygonal brushes and multiple character classes that were available in both single player and multiplayer. All of this combined to help HeXen raise the bar for the first-person shooter genre. HeXen pushed Id Software's DooM engine to its absolute limits and surpassed Heretic as Raven Software's most popular, highly acclaimed title.

The success of HeXen prompted a mission pack, Deathkings of the Dark Citadel, and several ports to home console gaming systems including the Sega Saturn, Nintendo 64 and the Sony PlayStation. HeXen also became the first Raven Software game made available for the Macintosh.
[Raven]***[b]System requirements:[/b]
* 486 33 MHz CPU or better
* MS-DOS 5.0 or higher.
* 25 MB free HD space
* 8 MB RAM
* VGA graphics card
* Sound Blaster or 100% compatible sound card

Supports joystick and mouse.***~ Represeting a quantum leap in realism, bursting at the seams with playability and bulging interactivity, Hexen is a spellbinding and terrifying epic that pits its players as one of the three classes of hero and sets them on a nightmarish knife-edge quest to destroy the evil rulers who once controlled them. Every part of this colossal battle between horrific creatures is waged with one of the 12 death dealing weapons, either alone or in 'co-operative' or 'Deathmatch' networked play. Pretenders to the throne beware: - id Software and Raven have joined forces again to create this masterpiece of the 3D dynasty.
[Box blurb]***While you were battling the evil forces of D'Sparil, the other Serpent Riders were busy sowing the seeds of destruction in other dimensions. One such dimension is the decaying world where Hexen takes place. A world littered with the mangled corpses of nonbelievers and inhabited by the undead followers that executed them. Only three humans - a warrior, a mage and a cleric - have escaped the leaders' vicious spell. Now these brave souls have sworn to crush the evil regime that threatens to destroy the world forever. Separated upon entering the mystical portal, the three are forced to attempt on their own what they had hoped to do together: find Korax's stronghold, destroy him and restore order in the physical world.
[id Software]***A sort of sequel of Heretic, Hexen takes you to a new world to take the place of one of three heroes (A Fighter, a Cleric and a Mage) to stop the second of the Serpent Riders. The use of a "hub" system to travel back and forth through the levels is a very innovative idea. This is one of my all time favorite games, however some are turned away by the running around, collecting of puzzle pieces.
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Anvil of Dawn New World Computing (DreamForge Intertainment)1995 1life adv-objects altcharfates altprotagonistencounters automap axes bodyarmor capacity-weight castle cdrom charactercreation chosenone compass cpu-486 crossbows derelict dialog-keywords diaries doors dos5 elementals enemyhealthdisplay energyregen energyregen-slow eviloverlord femaleprotagonist finiteopposition genderchoice goblins gog gridmove healingitems healthregen healthregen-slow hiddenattributes hitchance idlenoise illequipped illusionarywalls interactivedialogs interactivetriggers inventory inventory-supplies jewelry keyboard keys livingwater loot-predefined luggage magic magic-sigils maleprotagonist mapannotation medieval meleeweapons minimap mouse multipleendings nontolkienian noports onehanded oneoftheenemy overburdening overloading paperdoll polearms portals potions premadecharacters prerenderedcinematics pressureplates printer protagonistnaming randomchance saveanywhere serious shields solomission sorcery spears specieschoice stamina stationaryattack swords swordstaffs throwanything thrownweapons titlementioned unknownpast voiceovers war xp-literal [b]Minimum[/b]
* DOS 5.0 or greater
* 486/33 CPU
* 4 MB RAM
* 5 MB free HD space
* 2X CD-ROM drive
* Mouse

[b]Recommended:[/b]
* 486/66 CPU
* 30 MB free HD space***The game's unusual in the manner that although you select one of the five heroes to play as in the beginning, you get to meet the other four in your travels.

The choice of hero mostly affects the voice-overs (and dialog with it) and appearance, attributes are freely customizable if you so desire.***The game was apparently re-released in 2007/01 with Windows XP support. Unable to verify this currently, though.
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Albion Blue Byte1995 1life 23rdcentury adv-undefined alienplanet aliens city civilianprotagonist clanguage combatmode cpu-486 displacementfiction doors dos5 dosextender extraterrestrial felinoids firearms forest fromanotherworld future gog group hotutopdog hunger interfacespoilers inventory lockpicking magic meleeweapons multisequence mystics neutralnpcs nontolkienian noports nudity planetaryromance premadeprotagonist sciencefantasy serious shopping spacefaringage speciesequipment spu-adlib spu-adlibgold spu-ensoniqsoundscape spu-essaudiodrive spu-gm spu-gus spu-mt32 spu-pas spu-pcspeaker spu-rap10 spu-sb spu-sb16 spu-sbpro spu-tandy spu-wavejammer stranded titlementioned titularlocale trash tropic unknownpast walking Latest version: 1.38 (as of 1996-07)

English version is pre-patched.***[b]Minimum:[/b]
* MS-DOS 5.0
* 486 CPU
* 256 color VGA GPU
* 8 MB RAM
* 3 MB free HD space
* 2x CD-ROM drive
* MS-compatible mouse

The game box also mentions Win95 as potential platform, but this is only because Win95 was still quite backwards compatible with DOS 5.0.***It is the year 2227,
and the gigantic interstellar factory ship TORONTO cruises toward a lifeless planet endowed with a wealth of minerals. While studying the planet in his shuttle craft, the pilot -Tom Driscoll- unavoidably crash lands. Against all expectations he survives to discover his craft has landed in a world rich in flora and fauna - and inhabited by intelligent beings. How could the data on the planet of Albion be so wrong?

Take on the role of Tom Driscoll and explore the extensive world of Albion and its endless surprises. Experience its vast beauty and its strange cultures... but beware of its many hidden dangers!

You, and the companions you acquire on your journey, will experience countless adventures. Your resourcefulness, skills of negotiation and ability to deal with numerous inhabitants will be repeatedly tested.

Your resolve in battle will determine not only your own fate, but that of the whole world!

Features

* Role-playing adventure with engaging 150,000 word storyline.
* Turn-based, tactical, battle sequences, with dozens of magical spells.
* Interactive dialog system lets you dictate the next move.
* Hundreds of different 2-D and 3-D graphic scenarios combine to create the endless depth of Albion.
* User-friendly, mouse-controlled package with auto-mapping facility in the 3-D mode.
* Dynamic stereo sound effects put you right into the action.
* Characters have their own personalities, cultural backgrounds and levels of intelligence.
* No elves, dwarves, orcs and dragons to contend with.
* Extensive playing time without impossible to win battles and unsolvable puzzles.
* Full of life, secrets, surprises and magic.
* It's time for you to travel through this strange world with only your mission in mind so be careful who you trust!
* Up to six members in your party.

(Image captions)
* Journey across the fascinating landscapes of Albion and experience the rich details.
* Discover new and mysterious places, with exotic cities portrayed in smooth 3-D graphics.
* You will be encouraged to interact and converse with Albion's wide range of inhabitants.
* Your magical abilities and tactical cunning will also be tested by the planet's more malevolent creatures.
[Box blurb]
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Chewy: Esc from F5  Blue Byte1995 4thwallbroken alienprotagonist aliens amazon clickadventure companion earth hoarding inventory jungle southamerica spacestation usa Chewy is a fun but sadly unknown cartoon adventure in the style of LucasArts' classic Day of the Tentacle but with plenty of charms on its own. You play Chewy, a cute little alien (and very pink) who is out to rescue his friend who's been captured by the evil Borks. The puzzles, while not as creative as in DOTT, are quite zany (along the way you must capture a ghost, and write a best-selling novel) and fun to solve. Overall, a fun adventure that shouldn't be missed. labelimagesubject
Crusader: No Remorse Electronic Arts (Origin Systems)1995 1life 2190s 22ndcentury ammomagazines bombs cdrom cpu-486 crusader-series destructibleenvironment dodging doors eliteprotagonist energyweapons extraterrestrial facelessprotagonist firearms future gog healingitems indoors inventory keys liveactors mediaindrive megacorps militantprotagonist mobilebombs namelessprotagonist noports otherworld rating-esrb-t rebellion rebelprotagonist robots saveanywhere serious spacefaringage tumbling ultima8-engine walking walkingarmory Latest version: 1.21 (as of 1999-?)***[b]ultima8-engine[/b] - an enhanced version of the U8 engine. labelimageminimize
Fade to Black  Electronic Arts (Delphine Software International)1995 2190s 22ndcentury actionadventure aliens ammomagazines ammotypes cdrom cpu-486 descriptivedeaths fallbackweapon firearms flashback-series future gouraudshading handguns healingstations indoors inventory missionbased prisonbreak shapeshifters stationaryattack visiblelasers voiceovers Unlike the PS1 port, the character models are flat/gouraud shaded polygons rather than textured. World polygons are equally textured, however. labelimageminimize
Jagged Alliance Sir-Tech (MadLab Software)1995 bleeding cdrom cpu-486 dos5 firearms firstaid gog grid grid-square group hitchance inventory jaggedalliance malfunctioning mercenaryprotagonist missionbased overworld permanentloss persistentminions present privatemilitarycompanies serious steampowered tactical tacticalrpg labelimageminimize
Jagged Alliance: Deadly Games Sir-Tech (MadLab Software)1995 bleeding firearms firstaid gog grid grid-square group hitchance inventory jaggedalliance malfunctioning mercenaryprotagonist modularequipment overworld permanentloss persistentminions present privatemilitarycompanies tactical tacticalrpg labelminimizeminimize
World of Aden: Thunderscape Mindscape (SSI)1995 animalpeople automap cdrom cpu-486 difficulty difficulty-single dos5 dungeoncrawler genderchoice giantinsects gog group heroprotagonist inventory magic mediaindrive meleeweapons monsters mouse noports serious titularlocale turnbasedcombat unknownpast voiceovers walking worldofaden Although the game allows you to create completely custom party of four individuals, the game can be started with a default party by skipping the party creation process. Somewhat different from older games where the game might at most have few premade characters if even that.***[b]Minimum:[/b]
* MS-DOS or DR-DOS 5.0
* 66 MHz 486 CPU
* 8 MB RAM
* 25 MB HD space
* VGA GPU
* 2X CD-ROM drive
* MS-compatible mouse***[b]With a flash of lightning, the Age of Thunder is born. And with it a whole new game world from SSI![/b]

SSI's all-new World of Aden is a big, brawny, boisterous realm! Driven by mechamagic - a crude marriage of steam-age technology and powerful sorcery - Aden is a huge world of unbridled imagination and limitless possibilities.

[i]Thunderscape[/i] is your maiden voyage into the [i]World of Aden[/i]. It is the time of Darkfall, and all is not well. Of mysterious origins, this black blight stains the land with its spawn - mindless horrors known simply as nocturnals. Great warriors ride across the battered lands to battle these vile hordes. Clever rogues and ruthless inquisitors seek out the corrupted traitors hiding in cities and settlements. Powerful mechamages wield deadly contraptions of steam and magic, or fight the evil with iron sorcery. But for all this, no ground is gained. And there are many who openly fear that Aden will fall... unless a leader, a true hero, rises - and leads the way out of this time of darkness!

A masterpiece of fantasy role-playing adventure, [i]Thunderscape[/i] features raucous combat. Brain-draining puzzles. Deadly traps. Killer graphics and sound. It's everything you'd expect in an SSI role-playing epic... and more!

THUNDERSCAPE.
A whole new world awaits!
[Box blurb]
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Wrath of Earth Softkey (Addix Software)1995 difficulty energyweapons extraterrestrial firstpersonshooter flatterrain fofindicator genderchoice infravision inventory keys minimap mutants prerenderedcinematics radar robotmenace robots solomission visionmodes voiceovers walking labelimageminimize
X-COM: Terror from the Deep  Paul Hibbard & Pete Moreland (Microprose Software)1995 2040s 21stcentury 3.5disk absoluterulership alieninvasion aliens ammomagazines anxiety basebuilding bodyarmor bodydragging brains cdrom circadiancycle combatautoloot construction-gradual control-individuals cpu-386 crustacoids destructibleenvironment destructibleitems difficulty doors dos5 download drills drones earth encyclopedia energyweapons expenses-instant explosiveobjects fictionalelement future globalorganization gog greys grid grid-square grid-volume group hitchance humanoids infantry instantkillers interspecificconflict inventory investors layers locationalhealth mapgenerator militantprotagonist militaryfiction minionpermadeath moaifigures morale multinationalorganization multiphased neutralnpcs nonlethalelimination noreinforcements npcanxiety obsoletedassets outofturnactions overworld pain permanentcorpses persistentminions plasmaweapons powerfoci propertydamagepenalty psychics recruiting researching retreating robots saveanywhere scavenging serious shopping smokegrenades sonicweapons spheroidworld starfishaliens steampowered strayfire stunprods supervisorprotagonist tactical timecompression timeunits titulargroup triage turnbasedcombat underwater underwaterfacility uniqueminions universaltheatre unloading uvl-missingimages vendortrash veterancy vibroweapons viralcreatures weaponsplatforms workers xcom-original xcom-series Latest version: 2.0 (as of ?)***The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension.

Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.

In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of this planet - your planet - Earth.

* Sequel to the hugely successful X-COM: UFO Defense
* Actual undersea geoscape mapping system with rich topographic detail
* Full array of undersea military technology
* Rich graphics feature water coloration and wrecks
* Multilevel tactical maps featuring both underseascapes and buildings
* Alien encyclopedia features mutation technology and new watery denizens
[Valve?]***[b]Minimum requirements:[/b]
* MS-DOS 5.0
* 386 33 MHz CPU
* 520 kB free conventional memory
* 3 MB free RAM
* VGA display

[b]Recommended:[/b]
* 486 50 MHz CPU
* SVGA display
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Blackthorne  Interplay Productions (Blizzard Entertainment)1994 aimdirlimit bombs cinematicplatformer coversystem displacementfiction elevators fallbackweapon falldamage fallimpact firearms free fromanotherworld healingitems highbornprotagonist inventory itempickup-normal ladders ledges lowfantasy monsters neutralnpcs noaircontrol orcs potions predefinedcontrols savepassword sciencefantasy serious shotguns slavery stationaryattack subterranean tumbling tutorial unrestrictedviolence walking Interplay provides a version of this game to download from battle.net. Comes packaged for play on Windows using DOSbox or an alternative package for Mac using DOSbox. The executable zip file is encrypted preventing it from being run on non-windows systems without using Windows emulation. Once installed, the game should theoretically work on DOS, FreeDOS, or most any system DOSbox runs on. However, Blackthorne's the setup executable is not included making sound configuration especially problematic. This game is not Freeware. Blizzard retains full copyright and the downloaded version includes and EULA restating Blizzard's ownership. No right to redistribute or otherwise treat this version as Freeware is granted by Blizzard.***[b]from another world[/b] - you're actually native, but was transported as an infant into another world where you grew up, and now you've returned to bring your royal boot to the Face of Evil.
[b]unrestricted violence[/b] - player can freely kill the slaves as much as the orcish monsters.
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Dark Sun: Wake of the Ravager SSI (SSI Special Projects Team)1994 3.5disk adnd alienplanet bronzeage-theme charactercreation darksun dnd femaleprotagonist genderchoice group insectoids inventory magic maleprotagonist noports psychicpowers psychics serious sharedsetting shopping sorcery specieschoice turnbasedcombat uvl-tiein wasteland labelimageminimize
Nahlakh Proudfoot Games1994 charactercreation circadiancycle combatmode cpu-286 dismemberment doors elves encounters-random femaleprotagonist genderchoice group groupcreation hunger inventory magic maleprotagonist meleeweapons monsters ogres openworld saveanywhere serious shopping sorcery sourcecodemissing specieschoice strategic subterranean town [b]Minimum:[/b]
* 286 CPU
* VGA capable GPU
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Ultima VIII: Pagan  Origin1994 1life 3.5disk adv-undefined capacity-unlimited cdrom cheatcodes cpu-386 deadlywater demons dialog-sentences disappearingplatforms doors draganddrop elementals floatingeyes free fromanotherworld ghosts giantfungi gog ineptveteran inorganics interactivedialogs inventory juggernauts jumping keys luggage magic magic-ingredients magic-instant magiccircles mediums mediumship meleeweapons mouse museum necromancers necromancy noinvpause noports platforming premadeprotagonist protagonistnaming saveanywhere scummvm-wip serious skeletons sorcery stranded summoning telekinesis titularlocale ultima ultima8-engine ultimaageofarmageddon undead walking xp-undefined zombies Requires CPU 386, but a 486 is recommended.***
[22]***85% if run on a DX33
93% if run on a DX2 66
[37]***Comes on 8 3½ floppy disks or one CD.***I didn't like Pagan as much as the previous titles, mainly because you have no companions travelling with you. Still a great game nonetheless. Check this site to get this to run on Windows:
[[link:http://pentagram.sourceforge.net/]]
[cjlee001]
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System Shock Electronic Arts;Origin (Looking Glass Technologies)1994 1life 3.5disk aimdeadzone alone alternatefailures antagonistawareness automap backtracking beamweapons beepingcomputers biotechnology blankprotagonist cacophonicvoice cdrom coerced compass creatorvscreation cultfollowing customengine cybernetics cyborgprotagonist cyborgs diaries difficulty difficulty-aspects distortedvision doors elevators empguns empweapons endlessopposition energyitems energyshields energystations energyweapons everyonesdead eviloverlord femaleantagonist firearms firstpersonshooter fleshvssteel freelook gog grenades grotesque hacking handguns hud-explained immersivesim implants indoors interactivetriggers inventory itempickup-instant jumping keyboard leaning ledges lightsabers mapannotation meleeweapons mines monopod mouse mutants namelessprotagonist noenergyregen nonlinear overheating persistentworld pictureinpicture pointertoggle postures powercorrupts reload-manual robotmenace robots rogueai seamlessworld sentientmachines serious singularlocale solomission spacestation spu-gm suddensentience systemshock targetident technology-theme transhumanism uipointer virtualreality voiceovers walking zero-g The game has difficulty levels separately for combat, puzzles, cyberspace and plot. At highest plot difficulty, the game has a real-time limit imposed which is perhaps the greatest challenge you face and certainly not something you want on your first playthrough. Cyberspace also has timelimit on highest difficulty, but this only causes you to eject from cyberspace and nothing more serious.***The CD-ROM version (1994/11) added optional SVGA mode - 640x480 resolution instead of the original VGA 320x240 - with improved graphics and full speech for the logs and SHODAN.

The CD-ROM version requires the CD to be in drive during play, but this can be easily circumvented by copying the CDROM folder from the CD to HD and editing both [code]cyb.cfg[/code] and [code]cdshock.bat[/code] to point to the folder in your HD instead.
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Ancient Domains Of Mystery  author1994 1life abominations adv-static agriculture attackdefenseadjust cannibalism charactercreation classbased curseditems desecration destructibleitems doors doors-breakable dragons dungeon dwarves elves encounters-random energyregen floatingeyes genderchoice gremlins heroprotagonist hiddenattributes hunger hyperalimentation inventory inventory-unprotected itemidentification itempickup-instant jokeitems karma karmiccreatures magic mapgenerator medieval metamorphosis mitoticcreatures monsters mutation naming naming-companions naming-npcs neutralnpcs nonlinear nonstandardcolors optionaltasks orcs ordervschaos outlaws overworld owlbears permadeath placeswap potions presetmaps psychicpowers psychics quitsave randomdamage randomizedeffects roguelike rotting sacrificing safeguards save-suspend serious shiftinglocale shopping singlesave sorcery spawners specieschoice subterranean subterraneanforest tangibleabstracts teleport teleporters teleporting timeslicing town transformativecorruption trolls undead unicorns walking weefolk worms xp-kills xp-literal # averted tags/concepts #
level scaling - only present in a cave northwest of Terinyo, the small village you encounter early on. Otherwise non-existant.***Latest version: 1.1.1 (as of 2002-11)
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Dreamweb Empire;GameTek (Creative Reality)1994 3.5disk antiheroprotagonist banned bleak cdrom censored city clickadventure cyberpunk death dreams inventory lutris maleprotagonist scummvm serious trash urbanfantasy Dreamweb is a dark, brooding game set in a dystopian near-future. You play Ryan, a bartender who is plagued by nightmares in this cyberpunk inspired adventure game. These nightmares eminate from the dreamweb, which affects the plane of your subconscious. The web has been corrupted by the presence of seven controlling figures and your job is to kill them, cleanse the web and save the world from madness. Considerable attention is paid to the game's atmosphere, but the value of a strong narrative is overlooked. The dialogue is functional rather than enjoyable. Puzzles have logical solutions, but the fact that you can pick up almost everything makes the solutions obscure at times. A prime example of style over content, but definitely worth a look for its gripping plot and very atmospheric gameplay. There's also a controversial and one of the earliest uncensored sex scenes in a mainstream PC game.***CD-ROM version.
[22]***3.5 disk version.
[22]***[media=youtube]9uRr450-uLQ[/media]***This game was banned for supposed "sexualised violence" in Australia. As a matter of fact, the screen shot shown here is from the offending scene. The player controlled character is about to off the guy there who happens to be in bed with his girl at the time. The game is definitely not intended for kids and contains both sex and violence. But any "sexualised violence" exists in the imagination of the base minded people who lack the education to know "sexualised" is not even a real word. Videogame designers take note: You can kill all the videogame characters you want, before they have sex, but never after.
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Dunkle Schatten Bundesministerium des Innern (The Art Department)1994 advergame clickadventure germany inventory maleprotagonist racism-speciesism realprize teenprotagonist Dunkle Schatten is a point-and-click adventure in the typical LucasArts style. It was distributed for free by the German Federal Ministry of the Interior as a "countermeasure" against violence and anti-semitism. In this adventure, you play as Karsten, a teenager who helps creating a youth centre so the local youth stays off the street and doesn't do things they shouldn't do. But that's easier than thought - there's much disturbance by a local gang of Neonazis. The game wants to show that violence is not an option and every conflict can be solved peacefully. labelimagesubject
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