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namepublisher(developer)year arrow_downwardauthor(s)
Ultima IV: Quest of the Avatar  Origin (Origin Systems)1985James Van Artsdalen (port)
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Swords of Glass Keypunch Software1986 labelimageminimize
Trojan Capcom1987 labelimageminimize
Ultima I: The First Age of Darkness  Origin1987John Fachini (port)
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Barbarian: The Ultimate Warrior  Epyx;Palace Software (Designer Software)1988 labelimageminimize
Ghosthunter author1988Roman Pfneudl
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Knight Games Mastertronic (English Software)1988 labelimagesubject
Ultima V: Warriors of Destiny Origin1988John Fachini et al (port)
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Barbarian Melbourne House;Mastertronic (Psygnosis)1989 labelimageminimize
Barbarian II: The Dungeon of Drax  Palace Software1989 labelimageminimize
Knight Force Titus1989 labelimageminimize
Strider U.S. Gold (Tiertex)1989 labelimageminimize
Targhan Silmarils1989 labelimageminimize
War in Middle Earth Melbourne House (Synergistic Software)1989 labelimageminimize
El Capitán Trueno Dinamic1990 labelimageminimize
La Cueva del Dragon Ediciones Manali1990 labelimageminimize
Rastan  Taito (NovaLogic)1990 labelimageminimize
Teenage Mutant Ninja Turtles  Ultra Games;Image Works (Unlimited Software)1990 labelimageminimize
The Adventures of Lance author1990Margaret J. Ganzberger
Michael P. Miller
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The Dark Heart of Uukrul Brøderbund (Digital Studios)1990 labelimageminimize
The Last Ninja 2: Back With a Vengeance System 31990 labelimageminimize
Windwalker Origin Systems (Micro Magic)1990Greg Malone
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Zeliard Sierra On-Line1990 labelimageminimize
Deathbringer  Empire1991 labelminimizeminimize
Eye of the Beholder SSI (Westwood Studios)1991Aaron Powell (art)
Aaron Powell (graphics)
Alan Marenco (playtester)
American Lithographers
Andrrignaud (manual)
Andrrignaud (playtester)
Bill Stokes (game design)
Bill Stokes (level programmer)
Bill Stokes (amiga programmer)
Brett W. Sperry (director)
Brett W. Sperry (original concept)
Brett W. Sperry (story)
Brett W. Sperry (game design)
Brian Lowe (playtester)
Chris Warshauer (playtester)
Cyrus G. Harris (playtester)
Dan Cermak (producer)
David A. Lucca (game development support)
David Boudreau of Louis Saekow Design (art)
David Boudreau of Louis Saekow Design (graphic design)
David Boudreau of Louis Saekow Design (dtp)
Dwight Okahara (sound fx)
Eileen Matsumi (manual)
Eydie Laramore (game designer)
Eydie Laramore (writer)
Frank Klepacki (music)
George MacDonald (producer)
George MacDonald (manual)
George MacDonald (game development)
Glen Cureton (playtester)
Glenn Sperry (playtester)
Inc (special ibm testing)
Inc (printing)
James Young (playtester)
Jason Ray (playtester)
Jeff Shotwell (playtester)
Joe Bostic (additional programming)
Joe Bostic (game design)
John C. Boockholdt (playtester)
John Kirk (playtester)
Joseph B. Hewitt IV (art)
Joseph B. Hewitt IV (graphics)
Kirk Nichols (art)
Kirk Nichols (graphic design)
Kirk Nichols (dtp)
Kirk Nichols (pre-press production)
Larry S. Webber (playtester)
Marc Cram (writer)
Mark Hall (playtester)
Matt Collins (playtester)
Michael Gilmartin (playtester)
Misc
Nicholas Beliaeff (game developer)
Paul S. Mudra (game design)
Paul S. Mudra (music)
Paul S. Mudra (sound fx)
Peter Gascoyne (art)
Peter Gascoyne (graphic design)
Peter Gascoyne (dtp)
Phil Alne (playtester)
Phillip W. Gorrow (original concept)
Phillip W. Gorrow (original programmer)
Phillip W. Gorrow (story)
Phillip W. Gorrow (lead programmer)
Phillip W. Gorrow (game design)
Ray Garcia (pre-press production)
Ren Olsen (art)
Ren Olsen (graphics)
Richard Wilson (manual)
Rick Parks (art)
Rick Parks (graphics)
Robert Lupo (playtester)
Scott Zielinski (playtester)
SSI
Top Star Computing Services
Westwood Associates
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Eye of the Beholder II: The Legend of Darkmoon  SSI (Westwood Associates)1991Aaron Powell (art)
Aaron Powell (graphics)
Alan Marenco (playtester)
American Lithographers
Andrrignaud (manual)
Andrrignaud (playtester)
Bill Stokes (game design)
Bill Stokes (level programmer)
Bill Stokes (amiga programmer)
Brian Lowe (playtester)
Chris Warshauer (playtester)
Cyrus G. Harris (playtester)
David A. Lucca (game developer)
Dwight Okahara (sound effects)
Eileen Matsumi (manual)
Frank Klepacki (music)
George MacDonald (producer)
George MacDonald (manual)
Glen Cureton (playtester)
Glenn Sperry (playtester)
Inc (special ibm testing)
Inc (printing)
Inc Credits: Dan Cermak (producer)
Jason Ray (playtester)
Jeff Shotwell (playtester)
Joe Bostic (additional programming)
John Boockholdt (playtester)
John Kirk (playtester)
Kirk Nichols (art)
Kirk Nichols (graphic design)
Kirk Nichols (dtp)
Kirk Nichols (pre-press production)
Louis Saekow Design Credits: David Boudreau (art)
Louis Saekow Design Credits: David Boudreau (graphic design)
Louis Saekow Design Credits: David Boudreau (dtp)
Marc Cram (writer)
Mark Hall (playtester)
Matt Collins (playtester)
Nicholas Beliaeff (game developer)
Paul S. Mudra (game design)
Paul S. Mudra (sound effects)
Phil Alne (playtester)
Philip W. Gorrow (original concept)
Philip W. Gorrow (story)
Philip W. Gorrow (lead programmer)
Ray Garcia (pre-press production)
Ren Olsen (art)
Ren Olsen (graphics)
Rick Parks (art)
Rick Parks (graphics)
Robert Lupo (playtester)
Scott Zielinski (playtester)
Strategic Simulations
Top Star Computing Services
Westwood Associates: Brett W. Sperry (director)
Westwood Associates: Brett W. Sperry (original concept)
Westwood Associates: Brett W. Sperry (story)
Westwood Associates: Brett W. Sperry (game design)
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Golden Axe Sega1991John Sanderson (programming)
John Sanderson (pc conversion)
Kenn Sanderson (programming)
Kenn Sanderson (pc conversion)
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J.R.R. Tolkien's Riders of Rohan Mirrorsoft;Konami (Beam Software;Papyrus)1991 labelimagesubject
Ninja Gaiden II: The Dark Sword of Chaos Tecmo1991 labelminimizeminimize
Prophecy I: The Viking Child GameTek (Imagitec Design)1991 labelimageminimize
Teenage Mutant Ninja Turtles: The Manhattan Missions Konami1991 labelminimizeminimize
Lord of The Rings: vol.II: The Two Towers Interplay1992Mark Whittlesey
Scott Bennie
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Moonstone: A Hard Days Knight Mindscape (Images Software)1992 labelimageminimize
SpellCraft: Aspects Of Valor Brøderbund Software (Asciiware)1992Joe Ybarra (designer)
Karl Buiter
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Teenage Mutant Hero Turtles: The Coin-Op!  Image Works (Probe Software)1992 labelimagesubject
The Summoning SSI;Softgold Computerspiele (Event Horizon Software)1992Al Brown (editor)
André Vrignaud (editor)
Banta ISG (printing)
Chris Straka (conceptual design)
Chris Straka (creative design)
Chris Straka (manual writer)
Chris Straka (interaction writer)
Chris Warshauer (playtester)
Christina Watson (playtester)
Davis A. Lucca (associate)
Ed Puskar (music)
Eileen Matsumi (editor)
Event Horizon Software
Frank Schurter (art)
Frank Schurter (graphics)
Inc:
Inc:
James Namestka (producer)
Jane Yeager (art)
Jane Yeager (graphics)
John C. Boockholdt (playtester)
John Kirk (playtester)
Kurt Brown (additional music)
Kym Goyer (test support)
Louis Saekow Desiḡn (art)
Louis Saekow Desiḡn (graphic design)
Louis Saekow Desiḡn (dtp)
Louis Saekow Desiḡn (pre-press production)
Nicholas Beliaeff (producer)
Producer)
Scot Noel (story author)
Scot Noel (short story 'an enemy of dreams')
Strategic Simulations
Thomas Holmes (ibm lead programmer)
Thomas Holmes (conceptual design)
Thomas Holmes (creative design)
Thomas Holmes (sound effects)
Timothy Michaels (additional programming)
Tony Mollick (additional music)
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The UnReal World  Enormous Elk1992Sami Maaranen
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Unreal Ubi Soft1992 labelimageminimize
Ultima Underworld: The Stygian Abyss  Origin (Blue Sky Productions)1992Austin Grossman (lead writer)
Austin Grossman (conversations)
Bill Johnson (guardian voice)
Bill Narum (creature art)
Carlos Smith (programmer)
Carolly Hauksdottir (creature art)
Dan Bourbounnals (creature art)
Dan Schmidt (music)
Dan Schmidt (programmer)
David Shapiro 'Dr. Cat' (conversations)
Dorian Hart (conversations)
Doug Church (project leader)
Doug Church (design concept)
Doug Church (lead programmer)
Doug Wike (screen designs)
Doug Wike (objects)
Ed Nelson (programmer)
Fred Lim (programmer)
George Alistair Sanger 'The Fat Man' (music)
Glen Johnson (manual art)
Greg Travis (programmer)
James Dollar (textures)
James Dollar (intro)
James Dollar (end game cut scenes)
James Dollar (portraits)
James Fleming (creature art)
James Flemming (programmer)
Jeff Dee (creature art)
Jerry O'Flaherty (creature art)
John Blackley (music)
John Miles (ail sound)
John Miles (music system)
Jon Maiara (programmer)
Jonathain Arnold (programmer)
Josh White (3d shapes)
Karl Dolgener (creature art)
Karl Dolgener (portraits)
Mark Leblanc (programmer)
Micael Priest (creature art)
Micael Priest (portraits)
Paul Neurath (creative director)
Paul Neurath (design concept)
Randy Buck (voice recording)
Rob Wallaca (sound effects)
Robert Frye (creature art)
Robert Frye (portraits)
Stu Sheppard (creature art)
Terry Manderfeld (map art)
Textures/Portraits)
Tim Stellmach (lead designer)
Tim Stellmach (programmer)
Warren Spector (producer)
Whitney Caughlin (creature art)
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Ultima VII: The Black Gate  Origin1992 labelimagesubject
Alone in the Dark  Infogrames;Interplay (I-Motion Interactive)1992 labelimagesubject
Betrayal at Krondor Sierra (Dynamix)1993 labelimageminimize
Eye of the Beholder III: Assault on Myth Drannor  SSI1993Al Brown (contributing rule book writer)
Al Brown (contributing rule book editor)
André –rignaud (contributing rule book writer)
André –rignaud (contributing rule book editor)
Banta ISG (printing)
Brian Lowe (scripter)
Brian Lowe (music)
Brian Lowe (sound effects)
Brian Lowe (playtester)
Chris Carr (scripter)
Chris Warshauer (playtester)
Christine Watson (playtester)
David A. Lucca (rule book background information)
David A. Lucca (associate producer)
David Boudreau from Louis Saerow Design (graphic design)
David Boudreau from Louis Saerow Design (dtp)
Donald Wang (animator)
Ed Greenwood (short story)
Eileen Matsumi (rule book writer)
Eileen Matsumi (rule book background information)
George MacDonald (rule book background information)
Inc (compatibility testing)
Jeff Shotwell (playtester)
Jim Ward (special thanks for all his advice)
John Kirk (scripter)
John Miles (lead programmer)
John Miles (game engine designer)
John Xu (artist)
Justin Chin (animator)
Kathy Bayless (assisting programmer)
Kym Goyer (contributing editor)
Leedara Sears from Louis Saerow Design (graphic design)
Leedara Sears from Louis Saerow Design (dtp)
Mark Hall (playtester)
Mark Hall (thanks also for his grave mist)
Mason Fisher (music)
Mason Fisher (sound effects)
Matt Vella (playtester)
Maurie Manning (artist)
Maurine Starkey (art coordination)
Mike Coustier (assisting programmer)
Mike Provenza (music)
Mike Provenza (sound effects)
Nicholas Beliaeff (producer)
Peter Davis (animator)
Ralph Thomas (music)
Ralph Thomas (sound effects)
Richard Payne (artist)
Rick Wilson (rule book background information)
Sean House (playtester)
Shao Wei Lu (artist)
Tom Wahl (art coordination)
Top Star Computing Services
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Heirs to Skull Crag  SSI (MicroMagic;SSI)1993Al Brown (documentation)
Annette Khartabil (german documentation translation)
Banta ISG[company] (printing)
Bill Sloan (design)
Bill Sloan (programming)
Bill Sloan (documentation)
Bret Berry (producer)
Brian Lowe (playtesting)
Carol Tanguay (additional graphics)
Carol Tanguay (artwor)
Christoph Schmitz (project leader)
Clyde Caldwell (cover art)
Cyrus G. Harris (playtesting)
David Blake (programming)
David Boudreau (packaging)
David Govett (music)
Eileen Matsumi (documentation)
Emma Tailleir (design)
Emma Tailleir (playtesting)
Eric Halloran (graphics)
Eric Halloran (artwork)
Forrest Elam (playtesting)
George Alistair Sanger (music)
Herb Perez (graphics)
Herb Perez (artwork)
James Young (associate producer)
Jason Linhart (lead design)
Jason Linhart (programming)
Jason Linhart (director)
John Ratcliffe (ibm digital sound driver)
Jörgen Schlegel (design support)
Joshua M. Cloud (playtesting)
Kiri Naiman (level design)
Kiri Naiman (scenario design)
Kiri Naiman (documentation)
Kristin Dodt (coordination)
Kym Goyer (documentation)
Leedara Sears (packaging)
Markus Ludolf (german documentation translation)
Nils Bote (quality assurance)
Oliver Dannat (design support)
Sandy Sturtevant (support)
Tao Rodriguez-Seeger (design)
Tao Rodriguez-Seeger (playtesting)
Thomas A. MacMahon (design)
Thomas A. MacMahon (playtesting)
Wayne Horgan (design)
Wayne Horgan (playtesting)
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Lands of Lore: The Throne of Chaos  Virgin Interactive (Westwood Studios)1993Patrick Stewart (voice of king richard)
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Prince of Persia 2: The Shadow and the Flame Brøderbund1993 labelimageminimize
Quest for Glory: Shadows of Darkness  Sierra On-Line;BUG International (Sierra On-Line)1993 labelimageminimize
Red Crystal  Quantum Quality Productions1993 labelminimizeminimize
The Lost Vikings Interplay (Silicon & Synapse)1993 labelimageminimize
Ultima Underworld II: Labyrinth of Worlds  Origin (Looking Glass Technologies)1993Austin Grossman (lead writer)
Bill Johnson (guardian voice)
Bill Narum (creature art)
Carolly Hauksdottir (creature art)
Conversations)
Dan Bourbounnals (creature art)
Dan Schmidt (music)
Design Concept
Design Concept)
Dorian Hart (conversations)
Doug Church (project leader)
Doug Wike (screen designs)
Dr. Cat (conversations)
End Game Cut Scenes
Fred Lim (programmer)
Glen Johnson (manual art)
Greg Travis (programmer)
Intro
James Dollar (textures)
James Fleming (creature art)
James Flemming (programmer)
Jeff Dee (creature art)
Jerry O'Flaherty (creature art)
John Blackley (music)
John Miles (ail sound)
John Miles (music system)
Jon Maiara (programmer)
Josh White (3d shapes)
Karl Dolgener (creature art)
Lead Programmer)
Mark Leblanc (programmer)
Micael Priest (creature art)
Objects
Paul Neurath (creative director)
Portraits)
Portraits)
Portraits)
Portraits)
Portraits)
Programmer)
Programmer)
Randy Buck (voice recording)
Rob Wallaca (sound effects)
Robert Frye (creature art)
Stu Sheppard (creature art)
Terry Manderfeld (map art)
Textures
Tim Stellmach (lead designer)
Warren Spector (producer)
Whitney Caughlin (creature art)
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