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0 A.D.  Wildfire Games2009[b]Minimum:[/b]
* Windows 2000, XP, Server 2003, XP64 or Vista
* 1 GHz CPU
* 512 MB RAM
* GeForce 3 GPU
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Advanced Strategic Command  ?2001 labelimageminimize
Air Forte Blendo Games2010A short edutainment game about lexicon, mutiplies and countries.

Pros:
-Easy to understand.
-Challenging but without hard brashing losses.
-Co-op multiplayer-

Cons:
-Epilogue: kind of weird in a bad way.
-Achievements seem to be broken.

5 of 10***Air Forte is a high-altitude game of math, vocabulary, and geography. Compete with friends or fly solo in the various arenas. Good luck, pilot!
[Steam Store]
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Alien Assault TearDown2009Latest version: 1.021 (as of 2010-02-01)***The game was at some point in or before 2009 called Space Hulk as the game was a clone of the [url=/groups/info/spacehulk]board game[/url] and possibly of the [game=Space Crusade]Space Crusade[/game] computer game (which also was a computer adaptation of the original boardgame). However, the game name as well as all references to Warhammer 40,000 were removed at some point after this, though in essence the game has not been changed (gameplay is still the same). labelimageminimize
Alien Dominion: The Acronian Encounter Black Fire Games2010[b]Minimum:[/b]
* Windows XP or Vista
* 1.5 GHz CPU
* 1 GB RAM
* 128 MB VRAM

[b]Recommended:[/b]
* 2 GHz CPU
* 2 GB RAM
* 256 MB VRAM

[b]Maximum:[/b]
* 3 GB RAM (for Vista only)
* 512 MB VRAM***[media=youtube]aMVTFn24B7U[/media]***"Alien Dominion: The Acronian Encounter" is an a 3d space shooter game for the PC/Windows platform intended to be downloaded from various game portals. The player is in a role of a gunner/shooter of a ship escaping an alien invasion in order to warn the rest of humanity of the incoming attack. It’s basically a rail shooter, so the player does not control the ship only defends it.

There are 2 gun groups attached to the ship: upper and lower. As the player drags the mouse the cannon groups are switched to cover all the space around the ship. Each level has it’s story, but basically you need to take down all/most of the targets that are attacking and thus to survive.

The levels last for 10 minutes each and are finished once the player reaches that time point – and is alive. The last level lasts a bit longer (15 minutes). The game contains 6 levels.

After the level completion there is a shop with various utilities and armaments. Eg. better guns, shields, time-warp (slowdown), gun enhancements etc. Money(crystals) is gained by destroying alien ships – the better shooter you are more crystals for use in the shop.

Are you up to the challenge space warrior?

Game Features:
* Fastest and most intense 3d space shooter game you have ever seen – feel free to compare it to other games!
* The ship is driven by the pilot, and you defend with 2 turrets (upper and lower) covering all the space around the vessel (this is a 3d "rail" shooter game)
* Unique feel of intense battle and adrenalin pumping trough your veins
* 6 blood pounding missions with great heavy metal tracks while shooting down the invading force, with an option of muting the music if you rather prefer silence or playing some custom tunes on your favorite player in the background
* Hours and hours of fun play before you successfully survive the last world and inform humanity about the Acronians – rewarded by a neat animation at the end
* Over one hour of constant action needed to finish the game (if you survive all the levels in a row, that is...)
* 4 levels of difficulty (Rookie, Normal, Ace and Abnormal)
* Incredible environments and planets (you can’t land, that’s a decoration only, but very detailed I should add). Indie or casual games ususally do not have that.
* Flexible graphics settings to meet your hardware – indie or casual games usually do not have this – you can check the features and minimal/recommended specifications here
* 3d explosions with debris falling of everything you shoot at, plus beautiful particle effects
* Shop available at the end of each level: weapon, add-ons, shields, utilities, repair-bots... everything to make you happy.
* Intro and game complete cut-scenes
* Listen to in game chat of pilot, gunner and the ship’s AI to find out what happened meanwhile...
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Alien Shooter - Revisited Sigma Team2009Un mata-mata ordinario, cuyo únicos factores reseñables son la habilidad que tiene la historia de meterte en apuros y la cantidad de zonas secretas que tiene el juego.

Mediocre.

3 de 10***Effectively the same game as the original Alien Shooter, but with improved graphics (on par with Alien Shooter 2, no longer the garish and brightly colored what it once was), and with some other improvements from the sequel brought back to the old, namely weapon reloading and flashlight upgrade. The levels have been stretched a bit to give more free space to move in without appearing strange. The general shape of the levels is identical, enemies are also nearly identical to the old with largest changes to their ranged attacks. The standard pistol has been replaced with an uzi that is much more useful, although is only useful against green enemies (color coding is identical to the original). Also, if you lose all your lives, you no longer have to replay the whole game to retry, but start of the mission (you can freely replay already finished missions in similar manner).
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Alien Shooter  Big Fish Games;Sigma Team (Sigma Team)2002The endless darkness and the somber, long passages of a military complex have become the abode of evil, as thousands of blood-thirsty creatures fill its offices, storehouses and mysterious laboratories.

Your mission is simple: clear the base at all costs. You will be provided with explosives to help you gain access to the teleports from where thousands of pitiless creatures pour. A stationary gun will aid in the defense of the area. You have been granted access to the most advanced weapons technology money can buy. As you earn your pay, you can equip yourself with additional weapons in the arming area and biomechanical implants that will make your fighting abilities super human.

The alien invasion has begun, we have one chance, and that is to stop them cold in their staging area. Do not allow them escape this facility, you are our last hope. The fate of humanity now depends on you!***[b]Minimum:[/b]
* 400 MHz Pentium II CPU
* 64 MB RAM
* 16 MB VRAM

[b]Recommended:[/b]
* 800 MHz Pentium III CPU
* 128 MB RAM
* 32 MB VRAM***[b]Add-ons:[/b]
* The Experiment
* Fight for Life

These added mostly just very few levels, some music, objects and monsters.
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Alien Shooter 2 - Reloaded Sigma Team2009Notable differences with the original are missing voice overs, the lack of separate weapon skills - you no longer need certain level on a weapon skill to use more powerful weapons - and the damage modifier has been merged with accuracy skill (formerly this was purely accuracy, now it's universal weapon skill, offering both increased accuracy and some damage improvements). This simplifies your weapon choices to economic issues. Implants no longer have intelligence requirement and you can only have one implant in use at any time, effectively making intelligence almost pointless (formerly lack of intelligence restricted more powerful implants from your use and you could have 3 implants total in use). Armor skill has been removed completely, allowing anyone to wear any armor they want. And then there's the additional missions (missions 8 and 9, a small town). And net ranking.***Alien Shooter 2 - Reloaded is a modified version of the Alien Shooter 2 game. We started working on it right after release of AS2, taking into account the players' wishes. Well, here's the list of what we've done:
1. Size of the full version installation file was reduced to 300 Mb, compared to 1Gb of the original Alien Shooter 2. Large installation file prevented users with slow connection from buying and downloading the game.
2. Player upgrade parameters simplified. Now you don't need to develop separate skills for each weapon type, so you'll be able to complete the game using all the weapon types featured in it.
3. Two new missions added. Now the game features 17 full levels.
4. New individual shooting mode added - Gun Stand. You will use powerful military equipment to eliminate advancing enemy troops. As the game goes on, you will upgrade your weapon in different ways, and the right choice will let you win the battle!
[Sigma Team]
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Alien Shooter: Fight For Life Sigma Team20042026 AD.

One year passed since aliens invaded planet Earth. These monsters have captured large districts of the Earth surface, and now all the humanity arises against them.

Among secret government research projects there’s a virus which can help people survive and avoid total annihilation.

You must get into the secret research-and-development center and save the virus. Yes, save the virus, because it’s in danger now...

In the new part of the game:

- 5 new missions, put together in a plot line
- vivid prehistory
- even larger crowds of monsters to wipe out before you reach the goal
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Alien Shooter: The Experiment Sigma Team2004Day after day, the hope for human survival is fading. Half of the Earth surface is inhabited by the monsters. Now people have to dwell in specially made fortified
settlements. Here they live, work, study, grow children and... invent new ways to fight the aliens...

Now the leading scientists of Earth are working on creation of the new monster species, which should stop the invasion! Will the scientists succeed? Can their plans be realized, or this can cause even a larger disaster?

In the new part, you will find:

- 5 new missions
- new music tracks
- new type of monsters
- monster boss
- new objects

Also, after numerous customer requests, we have added ability to choose difficulty level. Now, after installng this add-on, you can select difficulty to match your skills.
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Alien Shooter: Vengeance  cdv Software Entertainment;1C Company;Strategy First (Sigma Team)2007[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1.7 GHz CPU
* 256 MB RAM
* 32 MB VRAM
* GeForce2 or Radeon 8500 GPU
* 2.5 GB HD space

[b]Recommended:[/b]
* 2.4 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce FX 5700 or Radeon 9600 GPU***[b]activation limit[/b] - only applies to Strategy First's release, where you can activate the game only twice on separate hardware configurations.
[b]21st century[/b] - in-game the date is stated to be June 2030.***1C will publish the game on 26th October 2007
Strategy First published the game on 2007-10-18***For the first half of the 21st century, the war on terror became a global phenomena as more blatant and frenzied attacks struck deeper into the lives of common people. Inevitably, the pressure from public outcry to stop the madness grew to an irresistible level; the military forces of the world slowly but steadily retooled their outlooks, weapons, and tactics to combat people who were willing to die for their cause.

By 2100, the world was more or less at peace, with continued discord in some regions as modernized military forces sought to track down and destroy the remaining terrorist cells that continued to fight and harass civilian and military alike. Regardless, as this war began to wane, it slowly moved out of the public's eye, and they began to pick up the pieces and try to make better lives for themselves. Not since the years following World War II had such prosperity been felt across the planet; even war-ravaged regions received a "Marshall Plan" of sorts, having their infrastructures built up far beyond what they ever were before.

As prosperity grew, so too did the ventures of capitalism. In this day and age, science was the 'new capitalism,' fueling the growth of amazing new technologies. The first high-profile ventures into the creation of a viable fusion energy source, an offshoot of the efforts of the aging multinational oil companies, began in 2105 in the United States, with the backing of billions of dollars in venture and government capital. The International Power Initiative of 2112, an agreement among nations investing in the fusion power project, but eventually including many hundreds of other projects based on energy, radically restructured how science was to approach new energy sources. The level of freedom granted to a group of corporations might have been dangerous one hundred years ago, but it was felt that today since there was not a rivalry in the race to find the secrets of fusion power first, that giving a corporation autonomy to do what it needed to do would foster creativity and growth on an unheard-of scale.

It didn't.
[Sigma Team]
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Alien Swarm Black Cat Games2004[b]Additional campaigns:[/b]
* Telic / Escape from Rhea ([url]http://www.moddb.com/mods/alien-swarm-the-telic-campaign/[/url])
* Phalanx ([url]http://forums.blackcatgames.com/showthread.php?t=6235[/url])***Alien Swarm is an overhead view tactical squad-based shooter for UT2K4. Set in the the distant future, the players take the role of a Commander in the Interstellar Armed Forces. They must guide their squad of marines through Swarm infested colonies, overrun bases and outposts, to achieve a variety of objectives. Featuring Assault Rifles, Heat Tracking Guns, Sentry Guns, Flamethrowers and more. Supports co-operative multiplayer.

[b]Game Features[/b]
Alien Swarm is a total conversion for Unreal Tournament 2004, featuring:
* Unique blend of action and strategy.
* 1-8 players co-operative play.
* Single mission or Campaign mode.
* Large array of equipment for your marines, including Assault rifles, Shotguns, SynTek SmartEye Autoguns, Flamethrowers, Pistols, Incendiary Mines, Flares, Stim Packs, Ammo Bags, Sentry Guns, Medkits and more!
* Four marine classes: Explosives, Special Weapons, Medic and Technical
* Skill and experience system allowing your marines to improve as they progress through the campaign.
* Full tutorial to teach you how to play and to use the equipment at your disposal.
* 8 unique marines with portaits, personality, skills and background.
* Easy to use emote system for team communication.
* Full character speech for each marine which adapts to the current situation.
* Alien parasites which infest your marines and hatch from inside them.
* A variety of mission objectives.
* High scores, kill records and medals.
* A range of difficulty settings and unlockable map variations.
* Leader and voting system for online play.

Requirements: Unreal Tournament 2004. Alien Swarm has been tested on Windows, Linux and Mac.***Latest version: 1.34 (as of 2010-01-31)
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Alien Swarm  Valve (Black Cat Games;Valve)2010Alien Swarm is a game and Source SDK release from a group of talented designers at Valve who were hired from the Mod community.

Available free of charge, the game thrusts players into an epic bug hunt featuring a unique blend of co-op play and squad-level tactics. With your friends, form a squad of four distinct IAF Marine classes. Plan your attack using an unlockable arsenal of weapons with countless loadout configurations against a wide variety of aliens. Blaze your way through an overrun, off-world colony, eradicating the alien infestation in environments ranging from the icy planet's surface, to a subterranean lava-flooded mining facility.

Along with the game get the complete code base for Alien Swarm that features updates to the Source engine as well as the SDK. Alien Swarm adds 3rd person camera, depth of field, improved dynamic shadows and a wide variety of gameplay additions to the Source engine.

* Tactical, 4 player co-op action game with a top-down perspective
* Complete game code and mod tools
* Unlock persistent items by gaining levels
* Over 40 weapons and equipment with countless loadout configurations
* 4 unique classes and 8 unique characters
* Matchmaking, Steam Cloud, Steam Stats
* 64 achievements
* Tile-based map generation tool
* Powered by Source and Steam***More outlying human colonies have fallen to Swarm attacks this month, the most notable of which being the research base of Tau Ceti 5. This base was known for its intensive research on the alien threat, having produced a number of papers on their behaviour and biological makeup, information the ISAF paid a great deal for. It's unknown whether the attack on this base was caused by the recent presence of a number of recently captured live bugs or whether it was just a random attack.
[Valve Steam]***Alien Swarm: Infested is an upcoming action strategy game featuring a unique blend of co-op play and squad level tactics all in an overhead view. As a Commander in the Interstellar Armed Forces, your job is to guide your squad and successfully complete their mission against the ravages of the Swarm infestation, a threat which plagues mankind across the breadth of colonized space.
[Black Cat]
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All Aspect Warfare  3000AD20091-32 players simultaneously
2-64 players simultaneously on official servers
2-4 player cooperative***[b]Minimum:[/b]
* Windows XP w/ SP3 or Vista w/ SP1
* 3.4 GHz Pentium IV or 3 GHz Athlon 64 X2 CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 7900 or Radeon X1300 GPU

[b]Recommended:[/b]
* Core 2 Duo E6320 or Athlon X2 6000+ CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8600 GTS or Radeon HD2900 XT GPU

[b]Multiplayer:[/b]
* LAN or broadband internet connection
[3000AD]***[i]A critical planetside tactical strike mission gone horribly wrong.
Shot down. Stranded. Lost. Left for dead.
The only way off this rock is through a very powerful enemy.
What else could possibly go wrong?

...apart from that ticking thermo-nuclear planet killer our drop ship launched earlier.[/i]

The Terrans have been at war with the Gammulan race for years. In an attempt to change the tide of war and take the battle to the enemy, Galactic Command, the Terran military body, launched an all out attack on the Gammulan homeworlds.

Deployed in a distant hostile territory on the other side of the known galaxy, GALCOM forces were met with repeated defeat and unprecedented losses. GALCOM deployed another fleet along with a decoy, the GCV-Excalibur, carrying a devastating orbit to surface weapon. The R.A.N.D.O.M (Random Access Nuclear Destruction of Obsolete Matter) weapon, otherwise known as the "planet killer". A weapon which had only been used once before.

After an intense battle, a badly damaged GCV-Excalibur managed to slip through the Gammulan defenses and attempted to land on the nearby Gammulan planet of LV-115. Engaged by undetected planet based Surface To Orbit weaponry, the all but destroyed craft crash landed on the hostile planet. But not before deploying the devastating weapon.

Badly damaged, ninety percent crew loss and with the R.A.N.D.O.M weapon deployed and ticking, the intense planetside battles that ensue tell the story of a surviving group of four combat veterans stuck on a hostile planet, believed dead, hunted by the enemy and in a race against time to either locate and disarm the weapon or get off the planet before it detonates. Problem is, the only way off the planet is through an overwhelming enemy force.

Gameplay Highlights
* Massive. Open World. Mayhem.
* Six unique playable character classes with various strengths, weaknesses and restrictions.
* Over twenty-four first person weapons of varying types which range from pistols and sniper rifles to machine guns, rocket launchers and various grenades.
* Various advanced first person inventory items such as cloaking devices, shield enhancements, sensor jammers etc as well as various deployable assets such as gun and rocket turrets.
* Ability to build various in game units such as vehicles, fighters etc based on Experience Points, rank and other factors.
* Over thirty playable units including vehicles, gunships, fighters, shuttles, naval units etc. All units are class based. e.g. marines cannot fly gunships or fighters; pilots do not have access to advanced weaponry, some marines have jetpacks etc. All units supported in multiplayer with multiuse positions (e.g. driver, gunner, passengers).
* Gamers are free to play any aspect based on their strengths. Not a first/third person shooter fan and prefer the exhilaration of aerial combat? Then take on various aerial sorties including escort, SAD, SEAD and CAP missions while supporting ground troops. Not an air combat jock but prefer the immediate threatening presence of hand-held weapons of mass destruction? Then you’ll feel right at home with various weapons and toys including jetpacks, target laser designators (so your air combat friends can easily id targets) etc.
* Full squad command of NPC team members with an intuitive orders interface system.
* Engaging campaign storyline and several instant action missions
* 32 player support and five multiplayer modes including PVP deathmatch and team deathmatch as well as four player co-op against aggressive Gammulan aircrafts. Host and join a game using a single instance or host a dedicated console multiplayer server and invite your friends.
* Supports [url=http://getgsc.com/]GSC[/url] game lobby and voice chat.
* 64 player official ranked servers with stats tracking, integrated lobby and more.
* Fully integrated in-game document viewer with quick access to game commands, manual and tutorial documents.
[3000AD]
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Alone in the Dark: The New Nightmare  Infogrames (Darkworks;Spiral House)2001Latest version: retail***Spiral House handled porting***From the moment Edward Carnby and Aline Cedrac set foot on Shadow Island, they are confronted by mysterious, evil creatures intent on thwarting their progress to recover 3 ancient tablets believed to hold the secret key to some incredible menacing phenomena.
Danger threatens from every corner.
The slightest shadow could be hiding deep secrets, or concealing worse nightmares...

- A gripping script that goes beyond your imagination.
- Over 20 characters, in a chilling atmosphere, deep in cinematographical production and realism.
- 2 totally different, but equally terrifying adventures, combined in one. Will you be Edward Carnby or Aline Cedrac?

[b]Can you see beyond your fear?[/b]
[Box blurb]***EAN-13: [code]3546430108987[/code] ([i]Best of Atari[/i] release; 3 CDs; Netherlands?)***[b]Minimum:[/b]
* Windows 95, 98, 98SE, ME, 2000 or XP
* 300 MHz Pentium II CPU
* 64 MB RAM
* 8 MB VRAM
* 3D accelerator
* 400 MB HD space***This installment returned to more horror-ish ways of the first installment, but switched from Cthulhu Mythos to Giger-ish monsters.
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Angle of Attack  3000AD2009 labelimageminimize
Anno 1701  Aspyr Media;Sunflowers (Related Designs)2006Included in Anno 1701 Gold Edition

2009-05-06 [i]1701 A.D. Gold Edition[/i] on Steam, by Aspyr (lang: eng)***Latest version: 1.04 (as of ?)***[b]Minimum:[/b]
* Wndows 2000 or XP
* Pentium IV 2.0 GHz or Athlon 3200+ CPU
* 512 MB RAM
* 64 MB VRAM
* 3.5 GB free HD space
* 4X DVD-ROM drive

[b]Recommended:[/b]
* Pentium IV 3 GHz or Athlon 64 3500+ CPU
* 1 GB RAM
* 128 MB VRAM
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Ardentryst  Project Ardentryst2007Online play is mentioned in the game, but this seems to refer to only online ranking. labelimageminimize
ArmA II  505 Games (Bohemia Games)2009Controllable vehicles...
Tracked vehicles: 2S6M Tunguska, AAV P7A1, BMP-2, BMP-3, M1A2 TUSK, M1A1, M270 MLRS, T-72, T-90, ZSU-23 Shilka
Rotary wing aircraft: AH-1Z Super Cobra, Ka-52 Alligator (Hokum B), MH-60S Knighthawk, Mi-8MTV-3 (Hip), Mi-24D (Hind), UH-1Y Venom
Fixed wing aircraft: A-10 Thunderbolt, AV-8B Harrier, C-130J Super Hercules, F-35B Lightning, MQ-9 Reaper, MV-22 Osprey, Pchela-1T, Su-34 (Fullback), Su-25 (Frogfoot)
Wheeled vehicles: BRDM-2, BTR-90, BM-21 Grad, HMMWV, "Utility truck", LAV-25, MTVR, DShKM, UAZ-469, Ural 375, GAZ-3937 Vodnik
Watercraft: RHIB, PBX, and some civilian motorboats
... and a variety of civilian vehicles including plain urban cars, trucks, bicycles (mountain bikes), motorbikes, etc.***A supremely frustrating (to the point of being comparable to [game=#169380]IWBTG[/game]) simulation game, especially online, since you're given no identification on your enemy, thus you're supposed to wait for them to identify you as the enemy and open fire which usually turns into quite quick death for you. Even telling how to identify your allies positively (and thus who isn't your ally) by insignia, uniform appearance, etc. would've been extremely useful. Despite this, it's a very impressive simulation shooter though not very enjoyable online to me due to having no way of telling friend and enemy apart.***Latest version: 1.05 (as of 2009-12-22)***Officially not called nor published under any form of "Armed Assault" title, only ArmA. However, it's often mistakenly called Armed Assault 2.***[b]Minimal:[/b]
* Windows XP or Vista
* Dual-Core CPU (3 GHz P4, 2 GHz Core2, 3200+ Athlon)
* 1 GB RAM
* 256 MB VRAM
* GeForce 7800 or Radeon 1800 GPU

[b]Recommended:[/b]
* Quad Core CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800GT or Radeon 4850 GPU

Firewall/router ports:
* TCP/UDP: 2302 (configurable)
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Assassin's Creed  Ubisoft Entertainment (Ubisoft Montreal)2008El comienzo estelar de la saga, a pesar de ser mucho más lineal y corto que sus predecesores (y unas misiones secundarias enormemente repetitivas), se hecha de menos no ser una arsenal andante que puede con toda la guardia de la ciudad: mucho más sigilo y huida y menos acción.

Especialmente reseñable era la posibilidad de finalizar un asesinato siguiendo el diario de Altair, convirtiendo el encargo en un auténtico reto, además de la claustrofóbica situación de Desmond y la intriga que rodea todo el juego.

Como reprochable, la enorme letalidad del agua, aunque también es cierto que es de gran ayuda contra los templarios.

8 de 10***2008-04-09 as boxed
2008-04-09 on Steam (eng,fre,ita,ger,spa)***[b]save points[/b] - there's only one save per profile, so make sure you back it up occasionally. Nothing worse than playing almost through the game and the save getting corrupted for whatever reason (such as BSOD). The saves are stored in `[code]%APPDATA%/Ubisoft/Assassin's Creed/Saved Games/[/code]´.***Latest version: 1.02 (as of 2008-05-14)***The story starts with Desmond Miles being kidnapped in 2012 by Abstergo Industries and put into the Animus machine, a device capable of drawing out genetic memories and allowing the user to re-live their ancestors' lives. For Desmond, this is the life of Altaïr Ibn La-Ahad (الطائر), an assassin who lived during the Third Crusade in 1191. Although the story skips the kidnapping and starts with Desmond jagged into the Animus and experiencing some synchronization issues with it.

The game is difficult to categorize and abundantly lampshaded by the fact that most of the game takes place inside the Animus which has been created to produce a video game like experience, so effectively you're playing a video game inside a video game. And the experience produced by the Animus is an abstraction of sorts with various alterations that make it easier for the user to operate it, such as translating all languages to plain English and so forth. So any inconsistencies with reality are due to that, and since memories aren't exactly logical 1 to 1 copies of reality, much illogical instances can occur, some of which can be interpreted to mean some [url=http://tvtropes.org/pmwiki/pmwiki.php/JustBugsMe/Ptitlel59ywfenym8d?from=JustBugsMe.AssassinsCreed]very strange things[/url].

Things you may need to replay the whole game for:[spoiler]In memory block 4, you have a chance to pickpocket Vidic to get his security pen. This opportunity does not represent itself and replaying the memory block later does not roll back time in the "real world".

After the credits you gain access to the conference room where you need Vidic's pen to access a computer, but there's nothing else after that besides your ability to replay the memory blocks and aim for 100% completion (collecting all the flags, killing the templars, scouting, and doing all the side tasks).[/spoiler]***[b]Minimum:[/b]
* Windows XP or Vista
* 2.6 GHz dual-core Pentium D or Athlon 64 X2 3800+ CPU
* 1 GB RAM (2 GB for Vista)
* 256 MB VRAM
* Radeon X1600 or GeForce 6800 GPU
* 8 GB HD space

[b]Recommended:[/b]
* Core 2 Duo 2.2 GHz or Athlon 64 X2 4400+ CPU
* 5.1 capable soundcard***The PC version has 4 new missions compared to the original console version.

Director's Cut Edition is apparently just alternate name for the thing and is in no way different from PC releases without that extra bit in their name.
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Atlantica Online  NDOORS Interactive;Hangame (NDOORS Interactive)2008[code]아틀란티카[/code] literally reads [code]ateulrantika[/code] which presumably is transliteration of "atlantica".***[b]Minimum:[/b]
* 1 GHz Pentium IV CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 4 Ti GPU
* 5 GB HD space

[b]Recommended:[/b]
* 2 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6600 GT GPU
* 10 GB HD space
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Bandits: Phoenix Rising  PAN Vision (GRIN)2003 labelimageminimize
Beyond Good & Evil Ubisoft (Ubisoft Montpellier)20032003-11-03 as boxed
2008-05-12 on Steam***[spoiler=Show spoiler info;Hide spoiler info][code]alienprotagonist[/code] - revealed at the very end with no earlier indications of it.
[code]starship[/code] - can be considered a spoiler as well, for it is not expected nor indicated by anything for the first ~1/3s of the game. Nor is it exactly obvious that you'll be manually flying around with it.
[code]moon[/code] - this is pretty obvious as soon as it's mentioned, which was somewhat early, IIRC. Visiting it happens at the very end, though.[/spoiler]***Supports only 4:3 aspect ratio but enforces letterboxing for some peculiar reason (with even 4:3). Use of any aspect ratio besides 4:3 still gets letterboxed and the image is stretched (everything from the 3D view to 2D interfaces).***Latest version: [url=http://www.ubi.com/US/Downloads/Info.aspx?dlId=4]1.01[/url] (as of 2004-01-04)***[sic]
For Centuries, the planet Hillys has been locked in conflict with a race of relentless alien invaders.

Wary of her government's promises to repel the aliens for good, a rebellious action reporter named Jade sets out to capture the truth behind the prolonged war.

Armed with her camera, Dai-Jo staff, and fierce determination, Jade soon finds herself inside the jaws of a horrific conspiracy, and face to face with an evil she cannot possibly fathom

In a world where deception is the deadliest weapon of all, will Jade's discoveries be enough to free her people?
[Box blurb]***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 700 MHz CPU
* 64 MB RAM
* 32 MB VRAM
* GeForce 256 or Radeon 7200 GPU
* 2.3 GB HD space

[b]Recommended:[/b]
* 1.3 GHz CPU w/ SSE
* 128 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 9500 GPU
* SPU w/ EAX3***Distributed by [i]Dice Multi Media Europe[/i] in Europe

Comes on 3 CDs.
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Black & White  Electronic Arts (Lionhead Studios)2001In a perfect world, people wouldn't need gods. But perfect worlds can't exist and sooner or later someone, in trouble, desperate, will pray to the heavens. This is what happens in the beginning of Black & White.

Your new tribe bow before you in awe, and from this moment your prayer power starts to grow. As you carry out godly acts, the belief in you rises and more and more people are convinced that worshipping you in the way forward. But you can be good or evil. You may choose to rule the world as you wish.

As you grow in power, you acquire a Creature, a wondrous being capable of doing anything you can do. Capable of learning and being trained and capable of making his own decisions. The people of Eden, whether they believe in you or not, can't failed to be impressed by this beast, and more are swayed to your cause through their admiration of the Creature and the god that owns him.

But on other lands there are other gods. They have their own Creatures and their own followers. You must vie with them for power. You must use your Miracles, your Creature and your cunning to steal followers from these gods, and to do battle between the Creatures for supremacy.

The ultimate goal is the Creed. Elements of these live within each Creature, and he who controls the parts of the Creed can control the whole land of Eden.

You may do well. You may sway the minds of the tribes, but can you gather the parts of the Creed? Can you defeat the god of gods, the enemy of enemies? Can you defeat your Nemesis and rule over the whole world? That is a question only you, and only time will answer.***Latest version: 1.3 (as of ?)***[b]Minimum:[/b]
* Windows 95, 98, ME, or 2000
* 350 MHz Pentium II MMX CPU
* 64 MB RAM
* 8 MB VRAM
* 600 MB HD space***2001 offering by design genius Molyneux, Black and White promised, and delivered, incredible advances in terms of in-game graphics, an advanced storyline, and artificial intelligence and playability that shocked the gaming world. Based around Godlike control of a village, with a creature that you can use to do tasks for you. However, Black & White failed to quite live up to what it promised. Nevertheless, an amazing game.
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Breed cdv Software Entertainment (Brat Designs)2004Latest version: 1.1; patch 1 (as of ?)***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1 GHz Pentium III or Athlon CPU
* 256 MB RAM
* 32 MB VRAM
* T&L capable GPU
* 1.2 GB HD space

[b]Recommended:[/b]
* 1.5 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 64 MB VRAM
* 1.5 GB HD space***[b]missing images:[/b] title and in-game screens***"ALIENS - GET LOST!"

As the commander of humankind's lone surviving battleship, this is your one and only thought upon your return to Earth in the year 2610. The devastating war the BREED waged in the far reaches of the universe was nothing but a diversion! While the battle was raging far away, the aggressive aliens took over Earth. Find allie, discover your oppressors' weaknesses and strike at them without mercy.

Your suicide squad has only one goal:
ANNIHILATE THE BREED!


* Totally nerve-shattering multi-player battles as a BREED or USC combatant
* 18 nerver-wracking missions that will make your blood boil
* Explosive action on Earth and in space: fighter jets, landing crafts, tanks, jeeps, and buggies... buckle up and rock!
* Gigantic interior and exterior locations are all realistically destructible.
* Cool story, tough scenario
* Huge arsenal includes MPs, MGs, assault rifles, grenade and rocket launchers, and even plasma guns
* Sudden attacks or meticulously planned missions - there are many ways to win, and you determine the course of action
[Box blurb]
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Buccaneer: The Pursuit of Infamy Blitz Arcade (Stickman Studios)2008Other than the frequent CTDs (consistently does so when you try to save after even single mission), muted and occasionally rapidly multiplying sounds (and sometimes they even start floating around irrespective of their source), difficult aiming (I have only vague impression on where the cannons are and where they're pointed), Buccaneer fails to deliver enjoyable pirate experience.***[b]Minimum:[/b]
* Windows XP or Vista
* 1.6 GHz CPU
* 512 MB RAM
* 256 MB VRAM
* 500 MB HD space

[b]Recommended:[/b]
* 2.4 GHz Dual-Core CPU
* 1 GB RAM
* 512 MB VRAM
* 1 GB HD space***Buccaneer is a single and multiplayer game where players strive to become the most infamous pirate captain of all time and etch their name in The Hall of Infamy.

Set against a backdrop of the sunny Caribbean, players will control a variety of classic tall ships, bristling with cannons, as they plunder their way through a 50 mission campaign and go head to head against other cut-throats online.

Employing a simple and intuitive control system, players will be able to jump straight into the action and begin their career in piracy.

With a wide variety of non-linear single player missions and a choice of more than a dozen fully customisable ships, Buccaneer will have budding pirate captains clammering for more!
[Stickman Studios]
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Bullet Candy R C Knight2008Bullet Candy is a fast paced, action packed arena shooter. There are a variety of combo systems and many secret techniques that you can employ to get the best score and weapon upgrades possible. Viewed from a top-down perspective, Bullet Candy allows for a true 360° shoot-em-up experience. With all of your enemies in view at all times it's easy to see and, more importantly, shoot them into tiny little pieces.

Features:

* Bullet Candy features over 50 levels in arcade mode (150 in extend mode) and three challenging difficulty settings.
* Compete with the thousands of other players around the globe for the top spot with the in-game online high score tables!
* Tons of unlockables including Survival mode and Asteroid mode (both with their own online score boards).
* The Suicide Action allows you to kill yourself while keeping your score multipliers and bonus weapons intact.
* Collect all 20 Steam Achievements
[?]
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Bully: Scholarship Edition Rockstar Games (Rockstar Vancouver;Rockstar New England)2008 labelimageminimize
Burnout Paradise  Electronic Arts (Criterion Games)2009Un juego de carreras gamberro, que recuerda al Hot Pursuit o al Flatout.

Muy buen juego, especialmente en multijugador. La banda sonora también es uno de sus fuertes.

7 de 10***[b]circadian cycle[/b] - this can be disabled and its speed adjusted according to player's wishes (from 24h day to 24min day to "current time")***Note that Burnout Paradise was not released for PC/Windows before the Ultimate Box compilation, so the compilation is the only release for it.
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Call of Cthulhu: Dark Corners of the Earth  Bethesda Softworks;Ubisoft Entertainment (Headfirst Productions)2006INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng, fre, ger)***The game is initially very much like survival horror, but "degenerates" sometime in the midpoint of the game to stealth FPS and later to plain FPS (although only because the enemies no longer have firearms and you don't have to watch out for them shooting at you anymore, the character is extremely frail [compared to other FPS games] and wouldn't survive such).

[spoiler]There may be some confusion on the true nature of the protagonist. But, if one bothers to understand the mythos, we can see that the Yith only swapped bodies with him. Explaining the sequence where he was in an alien body for a time, and the amnesiac time of his past. His consciousness had been swapped by the Yith, leaving his consciousness in the "original" body of the Yith who had taken over his. Some have proposed that the protagonist himself is Yith but this ignores how the Yith work (they swap minds across time and space, usually for purposes of study). The Yith either wiped his memory or the experience was too traumatic that caused the initial amnesia. As an additional note, the physical form of the Yith is actually not their original, simply what species they had taken over in force (supposedly not all can house their minds for prolonged periods of time).[/spoiler]***Call of Cthulhu -- Dark Corners of the Earth is a first-person horror game that combines intense action and adventure elements. You will draw upon your skills in exploration, investigation, and combat while faced with the seemingly impossible task of battling evil incarnate.

Other than fighting, you have the ability to interact freely with characters and the gaming environment. To increase the sense of immersion, there is no interface or 'HUD' on screen at any time during normal gameplay. Instead, more intuitive methods are available for you to assess your condition, ammunition levels, and other relevant information. The combat within the game is extremely realistic, with a detailed damage and healing system that breaks down the healing process into conditions and treatments - rather than having the typical FPS 'health packs' lying around everywhere.

The game also allows you to stamp your own style onto the proceedings via an advanced AI system that can react to your method of play. Cthulhu enemies can roam freely around the environment - opening doors and tracking you down single-handedly or in groups. To stay alive you won't just be able to outshoot them, you'll need to outthink them as well.

You will have to keep your mental health in check as you are exposed to the increasingly shocking images of the Cthulhu Mythos. You will need to combat enemies using the environment, powerful and evil artifacts, Alien technology, or by fighting with weapons that are completely authentic for the period.

Set during the 1920s, Call of Cthulhu is based on the Cthulhu Mythos of HP Lovecraft, an American writer of fantasy and horror. Lovecraft's stories tell of unthinkable evil, psychic possession, and mythical worlds and his work has profoundly influenced numerous fantasy and science fiction writers, including Stephen King and Anne Rice.

The technology powering Call of Cthulhu has provided Headfirst with the means to present an incredibly detailed and accurate depiction of the sights and sounds of this unique 1920's New England setting. A diverse range of cutting edge special effects is utilized to ensure both unprecedented levels of realism and an exact portrayal of your mental degredation.

Key Features:
* Diverse array of levels from quaint towns to alien locations, including Deep One City
* Dynamic Sanity system resulting in hallucinations, panic attacks, vertigo, paranoia, and more!
* Incredibly detailed real-time graphics with atmospheric lighting and dynamic shadows
* Intelligent gameplay involving puzzle solving as well as combat and exploration
* 1920s weaponry and vehicles as well as evil artifacts and alien technology
* Lovecraft's famous monsters and locations
[Bethesda]
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Call of Duty 2  Activision (Infinity Ward)2005Once again you can experience the WWII battlefield, in Call of Duty 2. This sequel adds a new game engine, which provides improved visuals, AI, and weather effects. You can employ real squad tactics as you make your way through four distinct campaigns, each following a single soldier as he battles through historic conflicts. Call of Duty 2 also features maps that feature multiple paths to follow, offering a variety of cover and opportunities to use team tactics. Multiplayer modes return as well, allowing you to test your skills online against other players.***
[100]***
[12]***Latest version: 1.3 (as of ?)***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.4 GHz Pentium IV or Athlon XP CPU
* 256 MB RAM
* 64 MB VRAM
* 4 GB HD space

[b]Recommended:[/b]
* 512 MB RAM
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Call of Duty: World at War  Activision Blizzard (Treyarch)2008[b]gore[/b] - quite mild, and somewhat infrequent.
[b]killing blow[/b] - head shot with any firearm, knife/bayonet will also so this regardless where you strike.

--- Nazi Zombies co-operative multiplayer mode (mp-survival)
--- This is so different from the rest of the game that it is not tagged so they're not confused with the main game, but here are the tags that have been omitted that apply to it alone.
[i]shopping[/i]
[i]zombies[/i]
[i]dismemberment[/i]
[i]powerups[/i]
[i]waves[/i]
[i]barricading[/i]
[i]dogs/caninoids[/i] (demonic dogs or whatever)
[i]popupnpcs[/i] (above demonic dogs)
[i]respawning[/i] (at end of each wave)
[i]deathpenalty[/i] (current equipment is lost, possibly power-ups too)***If anyone is having trouble starting a game (game refuses to start after selecting difficulty and so forth). You don't have active profile.
[spoiler=Alternatively....;Hide]* Make sure the following folder exists:
...XP: C:/Documents and Settings/USERNAME/Local Settings/Application Data/Activision/CoDWaW/players/profiles/
... Vista/7: C:/Users/USERNAME/Local Settings/Application Data/Activision/CoDWaW/players/profiles/
* Add profile folder there, choose whatever name you want (e.g. "Default").
* Add active.txt file there (in profiles/), and add the name of your profile folder in it.
* Start

Note that the [i]Local Settings[/i] folder is usually hidden.[/spoiler]***Latest version: 1.7 (as of 2009-08-13)***[b]Minimum:[/b]
* Windows XP or Vista
* 3 GHz Pentium IV or Athlon 64 3200+ CPU
* 512 MB RAM
* 256 MB VRAM
* GeForce 6600GT or Radeon 1600XT GPU
* 8 GB HD space

[b]Recommended:[/b]
* 2 GHz dual-core CPU
* 1 GB RAM
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Champions Online Atari (Cryptic Studios)2009Earth's first and best line of defense is its heroes. For generations, brave men and women have answered the call to protect the world from the villains who threaten its safety and security. Today, organizations such as VIPER, ARGENT and PSI use both superpowers and super technology in their dastardly plots to control the world. Creatures from outer space and other dimensions seek to enslave humanity. Super scientist Teleios is creating an army of clones and superpowered constructs to do his bidding. The greatest threat of all is Doctor Destroyer. A superhuman genius driven to conquer, Destroyer will not stop until all of humanity bends knee to his greatness. In 1992, Destroyer obliterated the city of Detroit and killed thousands. With years to prepare, his next attack is sure to put the entire planet in peril. Led by The Champions, protectors of Millennium City, the world's heroes have launched a crusade for peace, security and justice. But they need allies. Defender is calling for a new generation of superheroes to fight in a war against evil that spans the globe - and beyond. Save the world. Be a Champion.***2009-09-01 on Steam, by Atari (lang: eng) labelimagesubject
Chrome  Strategy First (Techland)2003Working title: [i]FireZone[/i]

[i]Advanced Battlegrounds: The Future of Combat[/i] is alternate title used for the [i]Chrome Gold Edition[/i] which was an updated version of the game.
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Clue  Hasbro Interactive (3T Productions)1996 labelminimizeminimize
Cogs Lazy 8 Studios2009Un juego de puzzle perfecto para jugar a pequeños ratos, y con una progresión en la dificultad muy adecuada. Tiene una estética de taller de relojero muy bella.

Apropiado para acercarse por primera vez al género puzzle.

6 de 10
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Command & Conquer: Generals Electronic Arts (EA Pacific)2003A new chapter in the Command & Conquer universe, set somewhere in the 2020s, pits three sides for global domination: the United States of America, the People's Republic of China and the Global Liberation Army (GLA).

Generals features real world (renamed or slightly altered) weapons combined with quasi-high-tech ones, new control schemes and a fast-paced multiplayer. Generals is the first game in the Command & Conquer series not to include FMV or pre-rendered cutscenes between missions, and was also the first C&C game without the Westwood Studios label (although the development studio was initially called Westwood Pacific before being merged into EA Pacific). It uses a full 3D environment powered by the SAGE engine, a modified version of the W3D engine previously seen in C&C: Renegade.

The core gameplay differs somewhat from other games in the series, a move done in order to modernize the formula. First off, construction yards are absent, as structures are built by dozers for the USA and China, and workers for the GLA. The sidebar is replaced with the bottom bar, and support powers are "purchased" with leveling up as a general, which is done through participating in combat. For the first time in the series, each factory-type structure (barracks, war factory, airfield...) has its own build queue, in the same fashion as in Blizzard's RTS titles before it, instead of having a shared one like in the previous C&C games. Upgrades are available for the first time in the series as well, bringing improvements to units and structures. Everything is paid for in advance instead of having credits slowly drain as the object is constructed.***
[100]***
[12]***Latest version: 1.08 (as of ?)
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Command & Conquer: Generals: Zero Hour  EA Games (EA Los Angeles)2003Latest version: 1.04 (as of 2005-03-15) labelimageminimize
Command & Conquer: Renegade Electronic Arts (Westwood Pacific)2002Command & Conquer: Renegade is a first-person 3D shooter set in the Command & Conquer universe. Game progression is mission-driven; most missions have primary, secondary, and tertiary objectives. A few drive able vehicles are available. Though the gameplay does not deviate from traditional FPS formula, scripted events and some of the mission objectives share common themes and features with the real-time strategy games of the series. The multiplayer emulates RTS gameplay to a larger extent, putting players in control of either GDI or the Brotherhood forces, and requiring them to harvest tiberium in order to upgrade the armies.***
[100]***
[12]***Latest version: 1.037 (as of 2003-01-23)
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Company of Heroes  THQ (Relic Entertainment)2006Delivering a visceral WWII gaming experience, Company of Heroes redefines real time strategy gaming by bringing the sacrifice of heroic soldiers, war-ravaged environments, and dynamic battlefields to life. Beginning with the D-Day Invasion of Normandy, players lead squads of Allied soldiers into battle against the German war machine through some of the most pivotal battles of WWII. Through a rich single player campaign, players experience the cinematic intensity and bravery of ordinary soldiers thrust into extraordinary events.***
[100]***
[12]***Latest version: 2.602 (as of 2011-05-24)

Version history:
* 2.601
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COPS 2170: The Power of Law Strategy First;DreamCatcher Europe;Game Factory Interactive (MiST Land South)2004[b]morale[/b] — units start panicking if enough many of their friends get killed and/or they get sufficiently wounded, effects usually involve running around and shouting for help/mercy while others go into berserk and start shooting everywhere, often killing their own friends rather than enemies in the process.***Latest version: 1.22 (as of 2005-02-21?)

The patch can't be applied on XP64 for some reason (and possibly any other similarly recent Windows OS), but the game can be temporarily installed on a virtual machine, patched there and the files copied back to the host OS over the installation there and the game will work without any issues.***Comes on 2 CDs.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 800 MHz Pentium III or Athlon CPU
* 128 MB RAM
* 32 MB VRAM
* 700 MB HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 2 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 128 MB VRAM
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Crusaders of Might and Magic 3DO1999[b]Minimum:[/b]
* Windows 95
* 166 MHz Pentium CPU w/ MMX
* 32 MB RAM
* 175 MB HD space***[quote=Wikipedia]Numerous aspects of the storyline differ in the PC version. Before reaching the Citadel, Drake must pass through the small village of Cador-Sûl, which is not present in the PlayStation version. Also, Prince Dain must be rescued from the Ironpicks before he can be spoken to, and Tor is not present. Two dungeon-like locations, the Catacombs and the fallen Starship, are accessible only in the PC version. Ursan plays a larger role, Celestia does not flee Citadel and the final battle takes place on Necros' Battleship, with no mention of the Kreegan Gate.[/quote]
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Dark Messiah  Ubisoft (Arkane Studios;Floodgate Entertainment;Kuju Entertainment)2006Discover a new breed of Action-RPG game powered by an enhanced version of the Source™ Engine by Valve. Set in the Might & Magic® universe, players will experience ferocious combat in a dark and immersive fantasy environment. Swords, Stealth, Sorcery. Choose your way to kill.

* Cutting-edge technology: Experience an enhanced version of the famous Source™ Engine created by Valve. Discover the fresh perspective of a view with complete body awareness, realistic movements, physics rendering, and a complete first-person melee combat system in a fantasy setting.
* Never-ending action: Challenge the forces of evil in 12 huge levels and learn to master over 30 weapons and an arsenal of devastating spells.
* Evolve your character: Extend your gameplay experience without being limited to a single discipline. Learn powerful new spells and attacks using Dark Messiah's unique Skill Evolution System as you progress through the game.
* Revolutionary multiplayer mode: Get ready to battle with up to 32 players in the revolutionary Crusade mode, which will enable players to gain experience and new skills across dynamic online campaigns. Enlist with the humans or the undead and choose among five complementary character classes.***EAN-13: [code]3 307210 212511[/code] (Ubisoft / UK)***[spoiler=Show spoiler tag info;Hide][b]shapeshifting[/b] - this ability is gained late in the game.
[b]hybrid protagonist[/b] - the son of the demon sovereign and some human.[/spoiler]***The German release of the game received some censorship.
Namely the following things were changed:
* Severing limbs or heads from mobs was disabled
* Mutilating corpses was disabled
* Mobs can't be impaled
* Burning mobs die right-out***Multiplayer for this game requires Steam, unlike singleplayer.***[b]Minimum requirements:[/b]
* Windows XP
* 2.2 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* 7 GB free HD space

[b]Recommended:[/b]
* 3 GHz CPU
* 1GB RAM
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Darkened Skye Simon & Schuster Interactive;Oxygen Interactive (Boston Animation)2002Unplayable in a window (for first run or without walkthrough) as the game quirks up and skips many important dialogs, but it defaults to fullscreen anyway, so this isn't really harmful unless you insist on playing games in a window.***Evil lord - who has hoarded all the [i]skittles[/i] in all the worlds (except for 5 remaining) - has sent out his minions to hunt out the girl (the protagonist) who found one of the lost skittles, sources of rainbows and magic, and it is up to you to find the rest and confront the evil lord so rainbows, skittles and magic can be restored to the worlds. And you have a sidekick who tries to be funny so hard at every turn he only ends up being aggravating.***Latest version: retail (1.1)***Comes on 2 CDs.***[b]The world has been cloaked in Darkness...
There could be only one Saviour - Skye of Lynora![/b]

Only she can save the world from Dread. Armed with her battle staff and magical powers she must face combat of the highest order. Guide Skye and her comical sidekick - Draak - through frenzied adventures in this magical epic.

[b]Features:[/b]

* Cast a lethal arsenal of over 20 different spells
* Fight your way through hordes of original never seen before creatures and enemies
* Over 30 massive levels spanning an incredible 5 different worlds, each with it's own unique look and feel
* Featuring superb voice acting by Linda Larkin as Skye. Best known for her role as Princess Jasmine in Disney's Aladdin movies
* Snappy, witty and cleverly written dialogue, an overall fantastic script
[Box blurb]***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 350 MHz Pentium II CPU
* 64 MB RAM
* 8 MB VRAM
* 400 MB HD space

[b]Recommended:[/b]
* 500 MHz Pentium III CPU
* 128 MB RAM
* 16 MB VRAM
* 600 MB HD space
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Darkest of Days Phantom EFX (8Monkey Labs)2009[b]Minimum:[/b]
* Windows XP or Vista
* 2 GHz CPU
* 768 MB RAM
* 128 MB VRAM
* GeForce 6600 or Radeon 9800 GPU
* 5 GB HD space

[b]Recommended:[/b]
* 2 GHz dual-core CPU
* 2 GB RAM
* GeForce 8800 or Radeon HD 3000 GPU***Story

What if history was not supposed to play out the way it has? What if people from the future are playing with us; making us do the things to make the future world a ‘better place' - what is a ‘better place' anyway? Should History ever be changed, even the most traumatic times? Doesn't History shape who we are?

Gameplay

In Darkest of Days, you get to experience some of the most varied gameplay ever released in one title. Things will never get stale as you travel to distant times, and fight alongside people from that time period. Fighting in Antietam (the bloodiest day of the American Civil War) feels much different than fighting on the side of the Russians at Tannenberg (where the Russians withstood 140,000 casualties in WW I).

* Fight In FIVE Distinct Different Time Periods
Whether its in Pompeii, Antietam, WW I, or two other unannounced time periods, you will fight with weapons of the time period. You will fight against enemies that fight in different ways, all reflective of how fighting was done at that time.

* Participate In EPIC Battle Scenes
. .* You will fight against the Confederates (and the Union at times), facing a staggering number of troops, all fighting in unison. Ready, aim . . . steady men . . . FIRE!
. .* You will jump from the trenches in WW I to lead an attack against the Huns. You will man artillery to hit distant targets. You will defend to the last man!
. .* You will Fight in Pompeii, while Mt. Vesuvius is spewing ash and fire into the atmosphere. You will fight amongst a frightened population, fleeing for their lives.

* Play From Opposing Sides Of Conflicts
Nearly every time-period offers game-play from each side of the conflict. In trying to keep History pure, you have to undo mistakes you make, which may require fighting from the other perspective to ‘mend'.

* Unleash Hell With Futuristic Weaponry
What could you have done with a automatic rifle during the Civil War, or some futuristic laser sighted pulse cannon in the Trenches of WW I? There are times where you have no other choice but to bust out the big guns.
[Phantom EFX]
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Darkness Within: The Dark Lineage  Iceberg Interactive (Zoetrope Interactive)2010Once again, put yourself into the shoes of Howard E. Loreid and delve into a chilling Lovecraftian world which is getting darker every moment.

In "The Dark Lineage", the second installment of the Darkness Within series, Howard E. Loreid discovers his own horrible past is connected with the madness that is about to swallow him.

The Dark Lineage will take you to places where the "things" of the past still live, and all the memories that should be long-forgotten are still remembered; including a drowsy, depressive town called Arkhamend, a victorian mannsion that hides a lot of horrible secrets, a dilapidated building inside a notorious, snow-clad woods and dim underground buildings and tunnels.

The Dark Lineage is coming more frightening and stronger than the previous installment as it is armed with a more advanced, realtime 3D game engine. Interact freely with the game world: use dynamic light sources, carry them with you to light your way, push, pull or throw objects away to find out the underlying secrets and examine every little detail. A fresh and realistic gaming experience which was not seen in any other adventure game is waiting for you.

Prepare yourself for the descending darkness, this time it will be ultimate.

Key Features:

[b]A new and more advanced game engine:[/b]
With the new and more advanced version of the original game engine of Darkness Within, you can move anywhere you want, light up your way with light sources that cast real-time soft shadows and realistically lift up, push, pull or throw objects with the power of NVIDIA® PhysX™ engine.

[b]Built-in Hint System with 3 Difficulty Levels:[/b]
Players can choose to play in Standard, Detective or Senior Detective modes.

[b]Dynamic Puzzles and Features:[/b]
Traditional adventure game puzzles are complimented by deciphering dreams, underlining excerpts in documents to garner critical clues and interacting physically with the environment.

[b]Enhanced Gameplay Experience:[/b]
The proprietary fully 3D realtime game engine enables compelling special effects, stunning visuals, and dynamic lighting and shading, in a first person game environment.

[b]Eerie Gameplay Atmosphere:[/b]
An immersive experience is created by a fascinating Lovecraftian story, chilling real-time cut scenes, and haunting music.
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Deus Ex: Human Revolution  Square Enix (Eidos Montreal;GRIP Entertainment)2011GRIP Entertainment handled development of the boss battles which explains how they are so distinctively dissimilar with the rest of the game.

Director's Cut primarily brings in New Game+, some gameplay reworks (bosses primarily), developer commentary, and integrates the Missing Link DLC into the main game.***[b]Juego base[/b]

Una muy digna precuela del primer Deus Ex, con una fuerte carga moral en las elecciones que hacen que la palabra ROL signifique algo más que subir de nivel.

10 de 10

[b]Missing Link DLC[/b]

Aunque la mision per se esta bastante lograda, no aporta gran cosa al juego mas alla del reto de usar pocos aumentos.

7 de 10***You play Adam Jensen, a security specialist, handpicked to oversee the defense of one of America’s most experimental biotechnology firms. But when a black ops team uses a plan you designed to break in and kill the scientists you were hired to protect, everything you thought you knew about your job changes.

Key features:
* The long-awaited return of the award winning franchise that blends the best of Action and RPG: the perfect mix of combat, stealth, hacking, and social gameplay.
* Play as Adam Jensen, a mechanically augmented agent: customize and upgrade your character with more than 50 unique augmentations that support your style of play.
* Deadly weapons: Over 20 available weapons, each with their own customizable elements.
* Fight enemies including dangerous thugs, augmented special operations soldiers, advanced robots; and engage in epic boss battles.
* Live the reactive and dangerous world: your choices will have consequences in the game’s world.
* Play in an open-ended world: there are always multiple solutions to every challenge.
* Engage the unique Cyber Renaissance setting: discover a unique world that blends near future and Renaissance elements.
* Travel the world: visit multiple unique locations across the globe each with their own design, story and gameplay elements.
* Become involved in vast global conspiracy: unravel the story — discover who you can really trust.
* Decide humanity’s future: the decision you make and the actions you take will lead to an ultimate decision on mankind’s future.
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Deus Ex: Invisible War  Eidos (Ion Storm)2003[b]title mentioned[/b] - "... invisible weapon for an [b]invisible war[/b]"***2007-03-30 on Steam (lang: eng)***There are gameplay styles to suit ALL players. Action, shooting, adventure and stealth all play a part - how you play really is up to you.

Make significant choices that affect how the game evolves. Choose your friends, enemies, who to support and who to fight, the game changes based on your decisions.

Multiple routes and solutions within each mission provide many different ways to complete each level and provide different consequences.

Use hi-tec weapons and bio-mod technology to develop your character and give them extraordinary powers; see through walls, run faster than cars, render yourself invisible to beat and evade your enemies.

Lose yourself in a totally absorbing and gripping gameplay experience - Deus Ex: Invisible War draws you into one person's mission whilst building a full, real and ever shifting and surprising environment.

An arsenal of modifiable weapons including shotguns, sniper rifles, grenades, rocket launchers and flamethrowers are all at hand to take down the enemy.

A deeply simulated game world, where objects, physics, sounds, lights and shadows are all tools you can use to help you get through the levels - i.e. use shadows and footsteps to detect advancing guards.

Unravel a dynamic and cinematic storyline that's deeply involving and full of shock twists. Presents an imaginative but scarily real portrayal of future world events.
[Eidos]
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Devil May Cry 3  Ubisoft (Capcom Production Studio 1)2006One of the worst PC ports around. Supports only very specific gamepads, has obscure keyboard layout, and does not support full screen mode. labelimageminimize
Doom 3  id Software2004Note! Activision worked only as distributor for Doom 3, not publisher.***Science has unlocked the gates to the unknown, and now only one man stands between Hell and Earth. A Sci-Fi horror masterpiece, Doom 3 is like nothing you've ever experienced. Dramatic storyline, pulse-pounding action, incredible graphics, and revolutionary technology combine to draw you into the most frightening and gripping first person gaming experience ever created.

[i]Terrifying atmosphere[/i]
Never before seen detail with real-time lighting and shadows

[i]Disturbingly lifelife[/i]
Real-world physics, killer AI and 5.1 surround sound

[i]Fight for your life[/i]
Battle in team or deathmatch-based modes
[Box blurb]***Comes on 3 CDs.

EAN-13: [code]5030917024399[/code]***[b]missing images:[/b] interesting and clear main/cover image to replace the current low resolution one***Latest version: [url=ftp://ftp.idsoftware.com/idstuff/doom3/win32/]1.3.1[/url] (as of 2006-12-14)***You take up the role of nameless marine come to UAC Mars research base as a replacement to fill up the diminishing security forces on site. You're initially greeted by bleak residents of the Mars base and the uptight workforce of the place and are quickly pushed to your first assignment. And your arrival could not have been on worse time, as the conditions rapidly deteriorate from then on into an invasion by demonic forces and a darker plot brewing behind it.

---
Personally I think the game is quite good, and the major criticism from others seems to have been about the extremely dark setting (lack of lighting), but how many horror games do you see in brightly lit environs that still manage to scare you? I doubt any. Creep you out by weirdness, perhaps, but not scare you.

The only gripe I have about the game is that it relies all too much on scripted sequences to scare you, and the mob A.I. seems to be a bit too straightforward to give much challenge as it's quite easy to figure out and once that's done, most situations are ridiculously easy to handle, especially with the virtually infinite ammo you have (not that that's much a surprise as the place _is_ weapons research and manufacturing facility on top of everything else).***[b]Minimum:[/b]
[*] Windows 2000 or XP
[*] Pentium IV 1.5 GHz or Athlon XP 1500+ CPU
[*] 384 MB RAM
[*] 64 MB VRAM (Radeon 8500 or GeForce 3)
[*] 8X CD-ROM drive
[*] 2.2 GB free HD space
[*] soundcard
[*] mouse
[*] keyboard***[spoiler=Show partial access code list;Hide code list][b]Syntax:[/b]
[code]locked object : code [lock location] [code found from][/code]

Listed in order of encountering the locked object

Reception & Marine HQ
Combat Prep : 584 [Marine HQ] [Bill Tyson's PDA near the location on second visit to Marine HQ]
Locker #001 : 396 [Maintenance] [Kitchen, Adam's PDA] – automatically opened and emptied on return trip if not opened by player
Locker #023 : 531 [Energy Stab. Unit] [Baston's PDA right next to it]
??? Possible missing code for something here around this portion of the game?
Locker #017 : 347 [Infirmary] [Caseon's PDA found right next to it]

Alpha Labs (no backtracking)
Locker #013 : 586 [Alpha Labs Hallway] [Dorweiler's PDA found right next to it]
martianbuddy : 0508 [North Hallway] [Moses' PDA found right next to it]

Alpha Labs Sector 1
Locker #009 : 752 [?] [Berger's PDA in nearby room]

Alpha Labs Sector 2
Locker #038 : 409 [MFS Compressor] [Chin's PDA in Engineering Security Checkpoint]
Locker #039 : 102 [Coolant Control Junction] [Connors' PDA in MFS Compressor]

Alpha Labs Sector 3
Locker #047 : 123 [Hazardous Materials Lift] [Lamia's PDA in Hazardous Waste Disposal]
Locker #048 : 123 [Coolant Monitoring] [Lamia's PDA in Hazardous Waste Disposal]
Locker #049 : 123 [EFR Staging Room 1B] [Lamia's PDA in Hazardous Waste Disposal]

Alpha Labs Sector 4
door : ? [Reactor Junction 1] [???; Unlocked if you free the scientist in the previous room]
Locker #064 : 651 [?] [Nelson's PDA]

Enpro Plant
Locker #063 : 972 [Power Core Access] [Chasar's PDA right next to it]
Plasma Storage : 734 [Maintenance 3] [Hammer's PDA in same large room]

Central Communications Tower
Locker #054 : 246 [Security Office] [Wolfe's PDA in Comm Systems]

Waste Recycling 2
Locker #003 : 483 [Monorail Access] [Sadowayj's PDA in Central Maintenance, Waste Recycling 1, and Johnson's PDA in Main Environment Control]

Monorail
Locker #003 : Open [Recycling Boarding Plat.] [None needed]
Monorail Airlock : 826 [Site 2 Transfer Area] [Ross' PDA in Site 2 Transfer Area]
Locker #054 : 142 [Site 2 Transfer Area] [Hollies' PDA right next to it]

Locker #078 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]
Locker #079 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]

Delta Labs 1
Locker #210 : 298 [Storage Room 21-D] [Price's PDA in Delta Entryway]

Delta Labs 2
Locker #112 : 538 [Records Office] [Cinder's PDA in Delta Ops Administration]
Locker #113 : Open [Records Office] [None needed]
M. Abrams office : 931 [Delta Security Junction] [Abrams' PDA in Kaczynski's room in Alpha Labs 4]
Locker #116 : 972 [Delta Security] [Terminal right next to it]
Locker #114 : 715 [Operations Server Room] [Post-it note on the side of the locker]
Locker #115 : Open [Operations Server Room] [None needed]

Delta Labs 2b
Locker #103 : 259 [Maintenance Corridor] [Erikson's PDA right next to it]
Locker #216 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #217 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #213 : 371 [Stasis Transfer Control] [Stemmon's PDA in Maintenance Area 4]
Locker #666 : 372 [Analysis Control] [Post-it note next to the locker numpad]

Storage 07 : 725 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]
Martian Buddy : 0508 [Secure Storage] [Moses' PDA found in Alpha Labs]
Level 3 Access : 463 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]

Delta Labs 3
Locker #317 : 841 [Terminal Office Storage] [Cerano's PDA in Lower Terminal Office]
Locker #386 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]
Locker #387 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]

Delta Labs 4
Locker #104 : 579 [Delta4 Security] [Downing's PDA in Delta4 Junction 2, also a terminal nearby]

CPU Complex
Locker #452 : 571 [Entrance Checkpoint] [Jackson's PDA in Delta Main Lobby in Delta before entering CPU Complex]
Lab A : 626 [Main Entrance Hall] [Bates' PDA in Security Monitoring, also seen through a security monitor nearby]
Locker #669 : 468 [Lab A Upper Floors] [Haskell's PDA in Lab A ???]
Locker #009 : Open [Lab A Upper Floors] [None needed]
[/spoiler]
The code listing will be completed when I bother to, which likely won't be anytime soon.
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