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Rambo: The Video Game  Reef Entertainment (Teyon)2014 labelimageminimize
LambdaRogue: The Book of the Stars -2006 labelminimizeminimize
Combat Mission: Fortress Italy ?? labelminimizeminimize
ExMachina: Arcade  ? (Targem Games)2007This is the last game in the HTA series and the only one that hasn't been released outside of Russia (yet). labelminimizeminimize
FIA Formula E Championship Simulator  ? (ignite Game Technologies)2014If you can't be there live, this the next best thing is racing there live, virtually. This racing sim will offer something no other racing sim has ever provided. You can race on the same track, [i]at the same time[/i], as the professional drivers. They won't likely know you're there on the track with them. But at home, you'll see their cars computer screen, in the same places as they are at on the real course. Crashes, cautions, trip-and-falls, whatever happens to the drivers in the real race will happen to you in your virtual duplication. You might even finish before the real drivers. labelminimizeminimize
Sin - Kurotoki Iro no Shōjo  ? (Studio Mebius)2008 labelimageminimize
The Crossing ? (Arkane Studios)200?Put "on hold" on 2009-05-15 due to financial problems.
ZeniMax filed for trademark on The Crossing when it acquired Arkane on 2016-10-11.***[spoiler=Show trailer;Hide][media=youtube]QhroZHTjNFw[/media][/spoiler]
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UFO2Extraterrestrials: Battle for Mercury  ? (Chaos Concept)TBA WELCOME, PLAYER. HERE YOU WILL FIND OUT WHAT YOU, AS COMMANDER OF EARTH'S DEFENSE AGAINST THE ALIEN THREAT, WILL CONTROL IN THE GAME:

There are 2 main styles of game play in UFO2ET: Geoscape and Tactical Missions.

Geoscape enables you to survey alien activities on the planet's surface and in the atmosphere. Through the Geoscape interface you will be able to dispatch fighters to intercept alien vessels and you will be able to directly control your craft in real-time combat. With your missile defenses, aircraft, and aircraft carriers you will be fending off swarms of alien vessels. The Geoscape interface allows you to design and build new bases. In these bases, aircraft may be built and equipped with the advanced missiles, cannons, armor, and shield reinforcements needed to combat the UFOs menacing the planet. Your aircraft carriers may be equipped with a variety of defenses, though your fighter aircraft will always be considered their main and most powerful weapon. As commander, you will hire scientists and engineers to design and build new tools to aid you in your struggle. You will also hire, train, and equip an elite squad of soldiers and send them to investigate UFO crash sites and alien activities all over the planet. You will be able to equip your soldiers with various items to help them in their mission, including guns, rockets, grenades, lasers and other advanced weapons, armor, flying devices, medkits, and many other items.

The Tactical Mission is an essential part of the game. Somewhere in the typical UFO investigation Mission is a downed UFO full of aliens armed with powerful weapons. Their aim is to abduct, terrorize, and invade. Alien soldiers are highly trained, and thus accurate, fast, and difficult to kill. Your troops must locate and combat these aliens face to face.

UFO2EXTRATERRESTRIALS SHADOWS OVER EARTH FEATURES:
* A fully 3D game combining real-time global strategy & air combat with turn-based tactical missions
* A turn-based "I-Go-You-Go" tactical squad-based game system
* Interactive environments with destructible terrain.
* A large number of technologies, weapons, and combat units to develop
* A large number of aliens to interrogate
* Strong RPG elements where soldiers’ stats improve with experience
* Dynamic lighting for intense fire-fights
* Final Gameplay design and balance tweaks by the author of the popular original UFO:ET Bman Ease of Use Mod.
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Urban Assault: Metropolis Dawn  ? (TerraTools)1998Never released due to poor sales of the original, but some version of it was leaked into the internet.

Adds Ghorkov and Taerkasten campaigns (original had only a campaign for The Resistance).
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Jack Keane 10tacle Studios (Deck13 Interactive)2008From makers of Ankh comes this 3D comic point-and-click adventure set in the early Colonial era. It casts players in the titular role on a mission to escort a British secret agent to the mysterious Tooth Island. But when Keane's ship is destroyed, a new adventure awaits him as he's left to deal with the island's mysteries on his own. The ruthless Doctor T controls the island with the aid of his trained monkeys and man-eating plants, and has now set his sights on larger conquests. Jack will need to uncover the mad scientist's nefarious plans, and also determine why Doctor T seems to know him. He'll also meet up with the lovely Amanda, who must decide whether Keane is friend or foe. There's more than 40 wacky characters to meet and two playable characters: The ironic, slightly clumsy daredevil Jack Keane, plus the attractive but mysterious lady, Amanda. The 3D levels are presented with state of the art special effects. Plenty of diverse locations such as London, Capetown and the Indian jungle are explored.***
[100]***
[12]
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Anomaly 2 11 bit studios2013In the years following the invasion of Earth in 2018, the planet is overrun by alien machines. Humankind is on the verge of extinction. Banded together in huge convoys, they search the frozen tundra for food and supplies. Since the war, the roles have been reversed: now our species seems to be the Anomaly on a machine-controlled planet. Your convoy, Commander, is called Yukon.

Anomaly 2 is a real-time strategy game that takes the tower offense concept from Anomaly Warzone Earth to a new level. Maintaining the core concepts of the original – tactical planning and the on-field Commander to support troops in combat – Anomaly 2 introduces a number of important new features:

* Morph your troops into war mechs to discover the new face of strategy: each unit has a different mech form with various abilities to help you overcome specific combat situations.
* Engage in a multiplayer experience unique to Anomaly 2: tower defense vs. tower offense. Play as the towers and destroy the humans or lead the humans to annihilate the alien towers.
* Fight across a post-apocalyptic world in a new single-player campaign that offers a more intense strategy experience than the acclaimed original.
* Carve your own path to victory and create your ultimate battle squad. With over million tactical combinations to build your squad, your options in combat are nearly endless.
* Dive into a beautifully rendered world, thanks to the team’s new and improved visual engine:
* Experience alternative endings dependent upon your approach to enemy machines in the campaign.
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Anomaly Defenders 11 bit studios2014 labelimageminimize
Anomaly Korea 11 bit studios2012 labelminimizeminimize
Anomaly Warzone Earth Mobile Campaign 11 bit studios2016 labelminimizeminimize
Anomaly: Warzone Earth 11 bit studios2011Un anti-tower defense (ya que eres el que tiene que recorrer el camino y no el que lo defiende) fresco, con muchos elementos tan interesantes como originales.

Muy recomendable, una auténtico soplo de aire fresco en el tan agotado género de TD, seguramente uno de los mejores TD que existen.

8 de 10***[b]Minimum:[/b]
* Windows XP w/ SP2, Vista, or 7
* 2.4 GHz Pentium IV or Athlon 64 2800+ CPU
* 1 GB RAM
* GeForce 7600 or Radeon X1800 GPU
* 1 GB HD space***Anomaly Warzone Earth is an extraordinary mixture of action and strategy in a reversed tower defense formula. The game tasks you with saving a near-future Earth from an alien onslaught. The invaders have captured world’s major cities, building huge turrets that destroy everything in their path. It’s up to you to lead an armor squad through the streets of cities like Baghdad and Tokyo, planning the route and strategically choosing which units to deploy in order to crush the opposition. Take control of the Commander, whose special abilities and quick thinking will be vital in supporting the squad in its mission, as you engage in fast-paced, tactical battle across story campaign and two heart-pounding Squad Assault Modes.

Key features:
* Enjoy innovative game play – mixing action and strategy in a reversed tower defense formula – you’re the attacking side!
* Play the commander whose special abilities and quick thinking are crucial to support the squad in its quest for victory.
* Think tactically and strategically, choosing the right squad and the best route for the mission.
* Extend tactical possibilities by gathering resources to buy new units and upgrade your squad during a battle.
* Play for hours on end in the engaging story campaign, as well as the two exciting Squad Assault Modes.
* Immerse yourself in the game with great visuals and atmospheric audio.
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Frostpunk 11 bit studios2018Frostpunk is a brand-new title from the creators of This War of Mine. It’s a society survival game that asks what people are capable of when pushed to the brink of extinction. In an entirely frozen world, people develop steam-powered technology to oppose the overwhelming cold. The city’s ruler has to manage both the citizens and the infrastructure they live in. The leader’s tactical skills face challenges that will frequently question morality and the basic foundations of what we consider organized society. Optimization and resource management often clash with empathy and thoughtful decision-making. While city and society management will consume most of the ruler’s time, at some point exploration of the outside world is necessary to understand its history and present state.

What decisions will you make to ensure the survival of your society? What will you do when pushed to the limit? And...

...who will you become in the process?***
[12]
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BorderZone 1C Company (Orion Games;Saturn Plus)2005The game feels a lot older than it actually is, something from 1999-2001 rather than 2005.***[b]Minimum requirements:[/b]
* 700 MHz CPU
* 128 MB RAM
* GeForce 2MX with 32 MB VRAM
* 2.1 GB free HD space

[b]Recommended:[/b]
* 1200 MHz processor
* 256 MB RAM
* GeForce 4***BorderZone is a role-playing action with a complex non-linear storyline in which the player can choose a profession to his liking (mage, thief or soldier), learn the needed skills and spells, create a team of up to 5 dare-devils and leave for a trip full of danger and unexpected discoveries in the world of Terra filled with various creatures.
Terra was born at the moment when the old Earth passed away. Due to a global nuclear catastrophe many regions of the planet became unsuitable for living and most of the population was atomized. A new world was created - a world where magic and technology adjoin and people are not the only intelligent race at all. After several millenniums the inhabitants of Terra are facing a new threat. Gods come down from heavens and start spreading death and destruction on the planet. You are to enter a violent struggle and you are the one on whom depends the fate of humanity.
[1C]
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Men of War: Condemned Heroes 1C Company (1C-SoftClub)2012Men of War: Condemned Heroes tells the story of one of the infamous Soviet penal battalions during the WWII. These battalions are famous for being formed under Stalin’s "No step back!" order #227. They consisted of court-martialed officers that were given a chance to redeem their crimes, or incompetence, in blood by serving as the lowest enlisted rank in a battalion that was assigned the most dangerous tasks. These battalions’ images are surrounded by many myths, and this game tells the truth about these regiments based on real evidence from their former members.

Take command of one of these notorious companies and lead it to victory against all odds through most of the war on the Eastern front. Fight from desperate battles in 1942 in the area of Volyn in the Ukraine, to the massive operation "Bagration" in the Brest area, Magnush bridgehead and Warsaw area in Poland and finally to attacks on the German Altdam and Stettin near the end of the war.

Key Features:
* Ultimate single player experience – 4 campaigns telling the story of the penal company from crucial 1942 to victorious 1945
* Truth about Soviet penal battalions from their former members
* New ultra-detailed photorealistic human models, faces and uniforms
* Bonus single player missions focusing on other non-penal army units
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Men of War: Vietnam 1C Company2011Men of War: Vietnam is a new game for the critically acclaimed series. The new, story-driven campaign lets you taste the explosive mix of the jungle, Hueys and rock-n-roll in 1968. The US campaign focuses on a team of elite special ops soldiers, and each one of them has a personality.

The unit includes Sergeant John Merrill, machine-gunner Jim Walsh, sniper Sonny Armstrong, grenade launcher operator Carl Dillan and combat engineer Bill Kirby. In some missions they can count only on themselves, while in the others they act together with regular US and South-Vietnamese troops. The North Vietnam campaign tells the story of two Soviet military consultants and two soldiers of the North Vietnam Army who are the only survivors of an ambush prepared by the US troops. The task of getting back to the North Vietnam territory is a difficult one – they have no means of radio communication, no wheeled vehicles, and it’s too far to make it there on foot. On their way these survivors get involved in a chain of bloodbath engagements and find themselves in the dead center of the well-known Tet offensive.

Missions range from special operations (rescuing a shot-down pilot, escorting a reporter, etc.) to full scale battles.

Key Features
* There are two sides in every story, so two new story-driven campaigns attempt to show the war from both sides.
* Breathtaking missions including an ambush on the Ho Chi Minh trail, a game of cat and mouse in the Mekong Delta, raids into Cambodia and Laos, bridge defense during the Tet offensive and more.
* New weapons and units: M-16, T-54, M-113, Patton III, M-60, AK-47, M-14, RPG-2, M-72 LAW, RPK and many more.
* Multiplayer mode – co-op for up to 4 players.
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NecroVisioN: Lost Company  1C Company (The Farm 51)2010[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV or Athlon 64 2800+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6600 or Radeon X1600 GPU
* 8 GB HD space

[b]Recommended:[/b]
* 1.8 GHz Core 2 Duo or Athlon X2 5000+ CPU
* 2 GB RAM
* GeForce 8800 or Radeon HD38xx GPU***NecroVisioN: Lost Company is the prequel to the old-school horror FPS which covers the events that happened before the NecroVisioN story began. The game contains several unique levels, characters, weapons and gameplay elements, as well as a new main hero that tells the original game story from an opposing perspective. Players now act as one of the WWI German soldiers that discovers the evil forces unleashed by the war and starts to fight against them. Eventually the player leads soldiers from all the nations gathered on the front through massive battles against the zombies and demons. Finally players become the first Necromancer that was defeated by Simon Bukner in NecroVisioN.

Key Features:
* 10 new levels in the single player campaign
* 15 new characters
* 6 new weapons
* Variety of special weapon upgrades
* New drivable vehicles to use in the fight including the FT17 tank and Halberstadt CL.II airplane
* Several additional close combat techniques, spells and fatalities in single player
* New, unique multiplayer mode: Gas Attack
* 3 new maps and several new skins for multiplayer mode
* New visual effects like enhanced depth-of-field, soft shadows and new shaders with optimized renderer and data loading system.
[1C Publishing]
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New Union  1C Company (Best Way)2013The game is described as a cross between Fallout 3 and STALKER.***Not released as New Union anywhere, but that's how it appears as in some news sources outside of Russia. Could be named New Alliance or anything similar too.

This is so far Russia Only title with no official distribution/resale nor localization outside.
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Reign: Conflict of Nations 1C Company (Lesta Studio)2010Reign: Conflict of Nations is a large-scale real-time historical strategy game covering three centuries of medieval Europe. The player becomes a monarch testing their skills by controlling one of 26 unique fractions as they develop smart economics, work political maneuvers, maintain thoughtful diplomacy, take care of resources and wage war. As the ruler players have absolute command and the ability to thrive or fail and die.

Reign: Conflict of Nations allows players to have a well thought-out and historically accurate system of building and assigning labor forces in cities, a large selection of scenario-based and random missions, an expansive and realistic technology tree, more than 150 types of military units and elaborated graphics and animations which bring the war to life.

Key features:
* Strategy game covering 300 years in the history of Europe
* Based on a detailed 3D map with authentic landscape and historically accurate military units
* Large-scale military campaign to turn a small principality into a large and powerful empire
* 26 factions to control: Russian, Polish and Lithuanian princedoms, lands of the Knight Orders and Eastern European monarchies.
* Political, economic and role-playing systems showing the intricacies of diplomacy and wars in medieval Europe.
* Great people and personalities of the past, hundreds of game characters, each one with their own unique specialties including rulers, commanders, priests, alchemists and spies.
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Theatre of War 3: Korea  1C Company (Battlefront.com)2011[media=youtube]JtMqFq_rv9U[/media]***Replay the events of the first hot war of the Cold War era, the Korean War, also known as the Forgotten War. Players will be involved in two campaigns, both set in the 1950’s: the North Korean (June 25 – August 20) and the American (September 15 – October 8).

In this title tactical engagement experts can test their skills on a new strategic level. Move your forces over the entire Korean Peninsula, managing reserves, as well as the fuel and ammo supplies. Tactical battles in Theatre of War 3: Korea are generated based on the strategic situation.

Key features:
* A new strategic mode greatly enhances the experience of tactical battles
* Non-linear dynamic campaigns, a first for the series
* Campaign generator with additional USSR faction for creating "what-if" scenarios
* Unique landscape modeling for correct infantry combat simulation
* Lots of new artillery, armor and aviation units, e.g. transport helicopters
* Updated control system focusing more on squads and not on individual soldiers
* Engineer Corps: real-time mining and demining
* Detailed replication of authentic Korean landscape and architecture
* New binocular view feature for total immersion
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Cryostasis  1C Company;505 Games;Aspyr Media (Action Forms)20092009-05-06 on Steam, by Aspyr (lang: eng)***[b]Minimum:[/b]
* Windows XP or Vista w/ SP1
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6600 or Radeon 9800 Pro
* 4 GB HD space

[b]Recommended:[/b]
* 3 GHz Core 2 Duo or Athlon 64 X2 4200+ CPU
* 2 GB RAM
* 386 MB VRAM
* GeForce 8800 or Radeon HD 2900 GPU
* 6 GB HD space***Background: Year 1968. The Arctic Circle. Russian drifting polar station 'Polyus 21'. In a twist of fate the main hero, meteorologist Aleksandr Nesterov finds himself aboard the atomic ice-breaker 'North Wind' frost-bound in the icy desert since many years ago. The steel monster that once struggled so fiercely for life and freedom is now held captive by ices. All flesh aboard the ship has not only lost its normal appearance but even the right to die.

Alexander Nesterov who comes from the world of warmth, life and motion finds himself in an environment alien to any thinking being, an everlasting reign of cold, non-existence and immobility, a closed world of a huge Atomic ice-breaker, a space tightly locked by the massive metallic structure.

Cold, darkness, standstill, slowdown of time, physical and chemical process are factors that nourish and unite transformed crew of the Ship. Irrational aggression breaks out: 'Get lost! Don't disturb our regular existence, we are happy with everything. We enjoy our standstill'. Cryostasis is a dramatic story of the Captain and the crew of his Ship encapsulated in an environment of animal fear.

Features:

* Mental Echo. An ability to move into memories of the Ship's crew and change their past actions; Thermodynamics. Is the system of balancing heat and cold. It is the only life-critical habitat for all living beings and physical objects in the game;
* Melee system. Enable player to strike different blows in fight such as uppercuts, jabs and hooks as well as combos;
* 18 highly detailed levels modeled on the basis of real ice-breaker layouts;
* More than 15 enemies with unique characteristics;
* 12 NPCs assisting through the game;
* 9 types of weapons;
* State-of-art engine designed in line with the latest video technologies;
* Atmospheric music and realistic sound effects, support of sound accelerators

Player's goal: The main hero needs to use the Mental Echo to prevent the Captain and his Ship from dying by correcting past mistakes of the crew. The gameplay of 'Cryostasis' is based on direct influence on temperature inside certain premises of the Ship. That is why monsters are that aggressive towards the main hero. Being a source of heat himself the Player poses a real danger to their habitat and the organization of time and life progress established on the Ship.

The global Player's mission is to restore life activity on the Ship replacing Cold by Warmth, Non-Existence by Life and Immobility by Motion.
[1C Company]
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NecroVisioN 1C Company;505 Games;Aspyr Media (The Farm 51)2009Latest version: 1.1 (as of 2009-03-18)***2005-11-30 PC/X360 horror FPS mentioned, no details given.
2006-06-09 Announced as NecroVisioN
2007-04-02 Publishing contract with 1C signed
2008-02-05 505 Games set to publish NecroVisioN in Europe
2008-08-07 1C signs Gamersgate to distribute NecroVisioN digitally
2009-01-17 European release dated to Feb 20
2009-01-22 Aspyr enters an agreement with 1C to publish NecroVisioN in North America
2009-02-11 Polish and English demos released
2009-02-20 European release
2009-05-19 on GameAgent, by Aspyr (lang: eng; download)
2009-05-20 on Steam, by Aspyr (lang: eng; download)***[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV or Athlon 64 2800+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6600 or Radeon X1600 CPU
* 8 GB HD space
* DVD-ROM drive

[b]Recommended:[/b]
* 1.8 GHz Core 2 Duo or Athlon X2 5000+ CPU
* 2 GB RAM
* GeForce 8800 or Radeon HD 38xx GPU***EU by 505 Games
NA by Aspyr Media
?? by 1C Publishing EU / 1C Company***The year is 1916. Young American joins UK Army to experience an adventure of his life and soon realizes that greater evil is hiding beneath the Great War storm. He has to face the underground world of vampires, demons, evil genius creatures and even become one of the demons to rescue the human and vampire kind from forces of darkness.

NecroVisioN is a First Person Shooter taking place in a variety of locations from battlefields of World War I to much darker and brutal underground world of vampires and demons. Sceneries range from realistic to dream-like, opponents from enemy troops to fantasy creatures -- old fashion look and style of the game is going to remind the world setting from the Lovecraft's horrors and seamlessly mix the war shooter elements into it. Player will fight enemies using environments, powerful and evil artifacts, vampire technology, and authentic WWI era weapons.

Key features:

* Intense and explosive fights
* Huge boss battles
* Combat System + Spell System
* Mix of realistic and fantasy weapons, enemies, levels
* Interactive elements and simple riddles adding depth to the overall gameplay experience
[1C]
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You Are Empty  1C Company;Atari (Digital Spray Studios;Mandel ArtPlains)2006Releases
* 2006-10-27 in Russia
* 2007-09-11 in Poland
* 2007-10-16 in North America***The Shader Model 2 requirement is only guess. The only real new feature added in the two min spec cards is Shader Model 2 support, so that would be the only real reason to have them as the min spec.***[b]Minimum:[/b]
* Windows 2000 or XP
* Pentium 2.4 GHz or Athlon/Sempron 2500+ CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce FX 5600 or Radeon 9600 GPU
* 4 GB HD space

[b]Recommended:[/b]
* Pentium 3.2 GHz or Athlon/Sempron 3000+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6600 or Radeon X800 GPU***You Are Empty offers players an alternative approach to the history of the late fifties of the XX century. Scene of action is the Soviet Union. Leading Soviet scientists start a big experiment that alter human physiology and mentality in order to create super humans capable of building bright future and communism all over the world. But something goes wrong...
As a result the whole city, where that experiment took place, goes on a rampage. The majority of citizens died, and those who survived turned into hideous mutants - the only inhabitants of deserted streets.
You Are Empty immerses you in an exaggerated dark and obscure atmosphere of Soviet totalitarianism. Fighting against mutants, that obtained super power after the experiment was carried out, the main hero tries to gain an understanding of what's happening around and save the day.

Game world

The game takes place in a big Soviet town with beautiful Stalin architecture and colossal monuments dedicated to the communist future. The inhabitants fell prey to a huge experiment carried out by a group of scientists. Most of the people died, but the ones that survived lost their human appearance and control of their deeds and behavior. Moreover there are a lot of plants and factories inside the town and in the outskirts. A part of them is still functioning.

Enemies

Original and vivid enemies are one of the features of the game. In You Are Empty players will face strange and weird monsters - former Soviet citizens which mutated and gained super powers after the experiment.
Distinctive and vivid characters that you will remember long after are one of the game's key features. You can meet them in our Bestiary section.

Game features

* Unique conventionalized environment of the Soviet totalitarian society.
* Fascinating and unusual storyline.
* Superb visual effects, including post-effects.
* Distinctive and lively characters.
* Due to new DS2 Engine the game introduces a high level of details and realism.
* Realistic physics engine and sophisticated AI system.
[?]
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Exodus from the Earth  1C Company;Strategy First (Parallax Arts Studio)2008[b]shotguns[/b] - a triple-barreled shotgun.***Latest version: retail***Exodus From the Earth is a a CyberPunk FPS taking place in 2016. Mankind believes it'll be five billion years before the Earth begins to die. However, recent findings show that the earth is living its last twenty years and the Sun is to become an ever-increasing "Red Giant", burning everything around it and turning the Earth into a lifeless hell. The population is now faced with the monumental task of either adapting human beings for living in extraterrestrial conditions, or finding an Earth-like planet where people can live.

The A.X. Corporation, which now rules the Earth, and is the largest genetic and space military engineering company, has undertaken the task of conducting research. After a while, the Corporation offered the technology that could allow human beings to survive in any alien extraterrestrial environment. On a distant planet they found a mineral from which they could produce a vaccine that would allow human beings to live in any environment. The Corporation's proposal was to inject their vaccine into every person and then move to some other planet beyond the solar system.

Despite the fact that the first experiments have been successful, the Government has been very confused being entirely dependent on the Corporation. And furthermore, nobody knows how the mineral will affect human organisms. At the same time, according to their information there was an astronaut, John Rick, who had supposedly found a so-called "Second Earth" which was a planet with an Earth-like environment. Based on secret information, John Rick returned from his space expedition and disappeared. The Intelligence Agency suspects the Corporation, headed by Jack Crizby, of removing John Rick in order to conquer all of mankind for their financial interests.

Harry Southgate, who is the head of The Intelligence Agency, has commissioned the main hero whose name is Francis Rixon, to find out what is happening inside the Corporation's confines and to get the information about the mineral and the Earth-like planet, should it really exist.

Mike Sullivan – an owl at the territory of the A.X. Corporation – is working to help Frank in reaching his goal. Mike is the Chief Security Guard of the Corporation's inside locations and his mission is to lead Frank to the head office of the A.X. Corporation where all the information might be stored.

And so the game begins...

* Explore and battle through various locations on two planets, each with multiple objectives
* Epic environments with cinematic special effects
* Innovative physics engine that reflects the real world
* Variety of interactive and destructible objects
* Supernatural storyline and unpredictable gun-toting gameplay
* Diverse selection of weaponry, each with its own unique features and melee attack options
* Smart and challenging AI which reflect real life behaviors
* Multiple modes of transportation at the player's and enemy's disposal
* Internet and LAN multiplayer with up to 10 players
* Spectacular 3D graphics and cutting-edge rendering technology
[Strategy First]***[b]Minimum:[/b]
* Windows XP or Vista
* 1.8 GHz Pentium or Athlon XP CPU
* 512 MB RAM
* 128 MB VRAM
* 7 GB HD space

[b]Recommended:[/b]
* Core 2 Duo E6600 or Athlon 64 X2 4200+ CPU
* 2 GB RAM
* 256 MB VRAM
[?]
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Theatre of War 2: Africa 1943  1C Publishing (Battlefront.com)2009 labelminimizeminimize
Theatre of War 2: Kursk 1943  1C Publishing (Battlefront.com)2010 labelminimizeminimize
Mafia III  2K (Hangar 13 )2016 labelminimizeminimize
BioShock 2K Games (2K Boston;2K Australia)2007Una ambientación y estética únicas en una especie ciudad sumergida art decó, que presenta una acción directa con el doble uso de armas y plásmidos y una historia que baila entre la nostalgia y lo grotesco.
Además tiene una dosis de elección muy superior a un juego de acción al uso.

8 de 10***[b]flash[/b] - used for the map at least.***2007-08-21 as boxed
2007-08-24 on Steam***Both the full game and the demo use SecuROM 7.x copy protection. SecuROM is used to enforce CD-in-drive, enforce an online activation, to damage the data on the CD to try to prevent coping it, and was for a much hated "installation limit" that prevented more than 3 install [i][b]attempts[/b][/i]. The geniuses at 2k game didn't want people installing the product on multiple PCs simultaneously and figured that limiting attempts would do the trick. Ingoring the fact that the CD-in-drive restriction already prevents multiple installations from running simultaneously. In reality, it caused the game to be uninstallable if the install process was abandon 3 times (due to errors, or failed requirements such as HD space, or just someone changing their mind). It also forbid reinstallation in cases of a crashed PC or transfer to new computer or in cases of system restore. Any finally, it was possible to successfully install 3 copies on 3 PCs simultaneously, this restriction failed in its purpose! After much complaint, 2k games announced, "Good news! As promised, all activation restrictions, including install limits, have been removed from BioShock PC as of today. You don't have to patch or install anything for this to go into effect for your copy of BioShock – it's already done! " [b]This is NOT and announcement of removal of SecuROM![/b] 2kgames later said "Our other methods of copy protection remain. You will still have to activate your copy, and you will still need to keep the disc in the drive. SecuROM has not been removed" So the cpremoved tag does not yet apply.
[Zerothis]***[quote]No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.[/quote]
This is because the game has quite rapid respawn rate (enough rapid to be irritating and making the game into forced slugfest), causing encounters to happen even if not wanted and the creatures wander around aimlessly through the levels with apparently nothing to do. They sometimes huddle over corpses as if there was something interesting there, but there really isn't (I had scavenged all valuables from those corpses long ago).

Though I have to admit that I [i]did[/i] play it on the hardest difficulty, so maybe that's (the rapid respawn) the only way they could think of how to make it more difficult. Didn't have much chance for stealth or alternative approaches when the guys were running everywhere.

Although it was advertized that munitions were supposedly scarce, I never really ran out of them, actually I was almost constantly maxed, except in the particular weapon I had taken a liking of and after fighting swarms and swarms of suddenly script-spawning enemies or after fighting a Big Daddy (they really can take a beating).

The only ways this game is better than Quake 4, Doom 3 or the like is that it's more free roaming (though there's very little use for it), has conversations and some sort of plot twists as well as the light RPG-ness in form of weapon and plasmid upgrades.

The number of choices of approach are quite limited actually, either you shoot them or you.. well.. shoot them. Sneaking past them is usually impossible, or simply just ridiculously difficult opposed to just shooting them and the game has too many scripted sequences where you have to shoot them regardless of how you wanted to do it.

The reliance on scripted sequences for variance is too old, but gives stronger story (scripted sequences are required to have a story, but the use of them outside it is not very good). Some of the things that happened were also very retro FPS-like, for example the one case where I picked up a new gun and swarms of new Mobs were spawned so I could "test it out".

Sad little game in that regard, but can be fun if you ignore all that.

On the confrontation with Ryan, I heard a rather poor explanation for it once (if I remember it correctly, they simply assumed Ryan was raving mad). My own interpretation of it, however, is different.
[spoiler=Show;Hide]Ryan first demonstrates the protagonist's dilemma, he's been "programmed" to follow orders of others, with key words activating certain behaviour and in this case, simple "please" would force the protagonist to do as was asked. Protagonist ridiculously follows Ryan's brief orders ("turn around", "run", etc.) followed by "please", until finally Ryan gives him a golf club and tells the protagonist to "kill" (please), while the protagonist is beating him to death, Ryan solemnly repeats a motto: "Man chooses, slave obeys." which he had said earlier (IIRC). This is where some might think Ryan is insane, however, to me he seems idealistic or something that the protagonist is not a slave as he was made to be (which he also demonstrated with his earlier commands), but a free man, able to choose his own actions. Unfortunately, the protagonist is unable to break through the "programming" (mind control) and finally kills Ryan.[/spoiler]***BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. You'll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you'll also be forced to genetically modify your DNA to create an even more deadly weapon: you. Injectable plasmids give you super human powers: blast electrical currents into water to electrocute multiple enemies, or freeze them solid and obliterate them with the swing of a wrench.

No encounter ever plays out the same, and no two gamers will play the game the same way.

* Biologically modify your body: send fire storming from your fingertips and unleash a swarm of killer hornets hatched from the veins in your arms.
* Hack devices and systems, upgrade your weapons and craft new ammo variants.
* Turn everything into a weapon: the environment, your body, fire and water, and even your worst enemies.
* Explore an incredible and unique art deco world hidden deep under the ocean.
[Valve]***[b]Minimum requirements:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM (GeForce 6600 or Radeon X1300)
* 8 GB free HD space

[i]Note: Game requires Internet connection for activation[/i]

[b]Recommended:[/b]
* Core 2 Duo CPU
* 2 GB RAM
* 512 MB VRAM (GeForce 7900 GT for DX9, GeForce 8600 for DX10)***BioShock is the "genetically enhanced" first person shooter that lets you do things never before possible in the genre: turn everything into a weapon, biologically mod your body with plasmids, hack devices and systems, upgrade your weapons and craft new ammo variants, and experiment with different battle techniques in an incredible and unique underwater city.

You are a cast-away in Rapture, an underwater Utopia torn apart by civil war. Caught between powerful forces, and hunted down by genetically modified "splicers" and deadly security systems, you have to come to grips with a deadly, mysterious world filled with powerful technology and fascinating characters. No encounter ever plays out the same, and no two gamers will play the game the same way.

BioShock is loaded with some of greatest, most modifiable weapons to ever blast their way into a shooter. But guns alone won't be enough to defeat the devious AIs of Rapture. There are literally hundreds of other strategies players can use to take out his enemies. Here's just a few things you can do a foe:

* Catch his Grenades in Mid Air and Toss Them Back at Him
* Freeze Him Solid and Shatter Him with Smack of your Wrench
* Lead him and his comrades to water and Zap them all with 1000 Volts
* Burn Him Up With Home-Made Molotov Cocktails
* Booby Trap Healing Machines and Watch Them Blow up IN his Face
* Brainwash Him to Become Your Personal BodyGuard
* Invent your own Ammo Types to Prey on his Vulnerabilities
* Turn his own Security System Against Him
* Light Him on Fire and Launch Heat Seeking Missiles At him
* Torment Him with Plagues of Insects
* Take Research Photos of Him to Learn his Weaknesses
* Send Him Flying into the Ceiling to Knock him Senseless

No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.
[2K Games]***In the middle of the north Atlantic, a lighthouse juts out of the water. Inside waits a rusted bathysphere, which takes you deep under the ocean to Rapture, a city sprawling along the sea floor.

A man named Andrew Ryan, a former Soviet citizen, built the city in 1946, and the society was envisioned as the ultimate capitalistic and individualist paradise, with the elite achieving for themselves, rather than for the whole. Protected by a network of giant sea walls and consisting of a cluster of enormous skyscraper-shaped hive towers, Rapture was designed to be entirely self-supporting, with all of its electricity, food production, water purification and defense systems powered by volcanic vents at the bottom of the ocean.

At one point Rapture's population numbered several thousand at its peak during the early 1960s, composed of those people Ryan viewed as the best examples of mankind. A large and tiered economy grew among the people, with different quality products catering to different levels of the society.

The grand Art Deco architecture is at once futuristic and archaic, but as you step into Rapture, you find the city a shell of itself. The walls are crumbling and the ocean is seeping in. The hallways are littered with corpses, those who were once the best and brightest of the world above are now mutated and mad, roaming the corridors and waiting to ambush you at every turn.
[2K Games]
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BioShock 2 2K Games (2K Marin;Digital Extremes;Arkane Studios)2010Una acción con fuerte carga en la personalización, que mejora respecto al primero en:
-Uso de plásmidos: ahora mucho más dinámico junto con las armas.
-Protagonista: Se define por sí solo.
-Multijugador: Aunque los modos no son ninguna novedad, el uso de trampas y de plásmidos cambia completamente la forma de jugar.

Rapture nunca tuvo tanta vida.

8 de 10***Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. Players step into the boots of the most iconic denizen of Rapture, the Big Daddy, as they travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and their own survival.

Multiplayer in BioShock 2 will provide a rich prequel experience that expands the origins of the BioShock fiction. Set during the fall of Rapture, players assume the role of a Plasmid test subject for Sinclair Solutions, a premier provider of Plasmids and Tonics in the underwater city of Rapture that was first explored in the original BioShock. Players will need to use all the elements of the BioShock toolset to survive, as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture.***The story is not directly related to the first BioShock game and therefore this is not eligible for any story succession relations (sequel, prequel, etc.).***[b]Minimum:[/b]
* Windows XP, Vista or 7
* Pentium IV 530 (3 GHz) or Athlon 64 3800+ (2.4 GHz) CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce 7800GT or Radeon X1900 GPU
* 11 GB HD space

[b]Recommended:[/b]
* Core 2 Duo E6420 (2.13 GHz) or Athlon 64 X2 5200+ (2.6 GHz) CPU
* 3 GB RAM
* 512 MB RAM
* GeForce 8800GT or Radeon HD4830 GPU
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BioShock Infinite  2K Games (Virtual Programming)2013Outraged at the wrong people, with his life at stake, a veteran of the U.S. Cavalry and now hired, Booker DeWitt has only one opportunity to make a clean sweep. He must save Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust each other, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and skills as they fight on zeppelins in the clouds, along high-speed airlines and on the streets of Columbia, all while surviving the threats of the City of Air and discovering its dark secret.***
[100]***
[12]***A game that raises the formula of the previous Bioshock both in location and in game mechanics, with a direct action, without complexes and with a very hard critic to the American patriotism that is the environment and events of the game in general.

Also it is very good in both aesthetics and alternative music that draws its last argument.

9 of 10
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CivCity: Rome  2K Games (FireFly Studios;Firaxis Games)2006[b]Minimum:[/b]
* Windows 2000 or XP
* 1.6 GHz CPU
* 512 MB RAM
* 64 MB VRAM
* GPU w/ hardware T&L (such as GeForce 3 or Radeon 8500)
* 2.5 GB free HD space

[b]Recommended:[/b]
* 2.0 GHz CPU
* 128 MB RAM
* DX8-compatible GPU (Shader Model 1.x)
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Close Combat: First to Fight 2K Games (Destineer)2005There's actually two separate versions of this game, one used by the U.S. Military and the other sold to the public. labelimageminimize
Mafia II  2K Games (2K Czech)2010Un juego que, aunque con una jugabilidad "sanbox" al estilo GTA, presenta una argumento más serio y sobretodo una recreación tan bonita como inmersiva de los mediados del S.XX en EEUU.

In short: third person action/driving sandbox in the 40s-50s.

Pros:
Great atmosphere and details, especially in cars.
Great jazz and rock music
Collectables that are worth the time to search them

Cons:
The action is too often limited for a videogame, too filmic.
Very limited choices in the story

6 of 10***[b]DLC add-ons:[/b]
* Jimmy's Vendetta
* Greaser Pack
* Renegade Pack
* Vegas Pack
* War Hero Pack
* Joe's Adventure***[b]Minimum:[/b]
* Windows XP w/ SP2, Vista or 7
* 3 GHz Pentium D or Athlon 64 X2 3600+ CPU
* 1.5 GB RAM
* GeForce 8600 or Radeon HD2600 Pro GPU
* 8 GB HD space

[b]Recommended:[/b]
* 2.4 GHz quad-core CPU
* 2 GB RAM
* GeForce 9800 GTX or Radeon HD 3870 GPU
* 10 GB HD space
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Shattered Union 2K Games (PopTop Software)2005Following a great increase in terrorism, internal strife, and ultimately, the nuclear destruction of Washington, D.C., the United States shatters into a half-dozen nation-states that descend into war. Take the helm of one of these newfound sovereignties (or the "peacekeeping" European Expeditionary Force) and struggle to reunify America...by any means necessary!

Features:

* Modern 3D tactical war game viewed from a "bird's-eye" overhead camera.
* Non-linear mission progression with changes based on player-made decisions.
* Real-time resolution of turned-based moves. Take your time while you decide your move, but once you have selected your action, see the results all play out in full animation models, exploding vehicles, and burning cities and forests!
* Fully destructible terrain/environment. As the battle proceeds, everything from explosions and destroyed buildings permanently mark the terrain. Moving tanks will leave tread marks that stay for the duration of the mission. At the end, very little will look the same.
* Fight your way across the United States! Had enough of the windy city? Then go ahead and bomb Chicago! Invade across the Rockies into California, capture the tank factories in Ohio, and lay siege to New York City! You decide - the fate of the nation is in your hands!
* Choose to play as one of seven different factions: California Commonwealth, Pacifica, Republic of Texas, Great Plains Federation, The Confederacy, New England Alliance and the European Union.
* Call up National Guard forces equipped with M1 Abrams battle tanks, Apache helicopters and stealth bombers. Or make a deal with the Russians and equip your boys with MiG fighters and T-95 Heavy Tanks.
* Online and offline multiplayer on all platforms.
[2K Games]
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Spec Ops: The Line 2K Games (Yager)2012Rara vez se ve un FPS de guerra que transmita la verdadera desolación de una zona marcial. Spec Ops: The Line lo logra de manera magistral gracias a la sensación de abandono y a lo humanos que expone a los enemigos, lejos del típico "yo bueno, tu malo" tan común en los shooter en general.
Además, en terminos de juego no tiene nada que envidiar a sus compañeros de género, con un buen arsenal y la añadidura de la física de la arena y sus múltiples efectos (hasta corriendo se nota). incluye también elementos muy propios de los juegos de Tom Clancy en el aspecto de enviar órdenes, aunque de manera muy simplificada.
El multijugador no es nada del otro mundo, el típico clase+perks+armas y los clásicos modos deathmatch/por equipos/etc...

8 de 10***Spec Ops: The Line is a new original title from 2K Games that features provocative and gripping Third-Person modern military Shooter gameplay designed to challenge players' morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made. Features include, a gripping, storyline reminiscent of Apocalypse Now and Heart of Darkness but set in a ruined Dubai, tactical squad-based Delta Force gameplay throughout a horizontally and vertically oriented world, devastating sandstorms which can be used in combat, a variety of multiplayer modes and maps, and deep support featuring two factions.

It’s been 6 months since Dubai was wiped off the map by a cataclysmic sandstorm. Thousands of lives were lost, including those of American soldiers sent to evacuate the city. Today, the city lies buried under sand, the world’s most opulent ruin. Now, a mysterious radio signal is picked-up from Dubai, and a Delta Recon Team is sent to infiltrate the city. Their mission is simple: Locate survivors and radio for Evac. What they find is a city in the grip of war. To save Dubai, they’ll have to find the man at the heart of its madness—Col. John Konrad.

[b]Gameplay[/b]
Spec Ops: The Line is an action-packed Third-Person Shooter that delivers heart pounding physically close combat through a squad-based play mechanic. Players lead a team of three characters, Captain Martin Walker, Lieutenant Adams and Sergeant Lugo. Each character has his own distinct personality and specialized skills, and the mature story they each play a role in explores the dark side of war in a realistic way, in which there are no good outcomes, only hard choices. As missions are completed more advanced weapons and equipment are made available. In addition, the desert environment of Dubai is brought into the game in a unique way with stunning visuals, and dynamic sandstorms that actively effect level designs, and which can be used to help and hinder progress. The vertical interiors of Dubai high rise buildings also provide tactical advantages and risks that can used be by players. Multiplayer campaigns bring new modes and unusual situations and environments to expand the single player experience.

Key Features
* A new portrayal of the military shooter experience with twisting narrative uncertainties.
* Action packed 3rd Person Shooter gameplay provides an up-close and personal view into the brutality and emotion within the combat.
* Command an intelligent and powerful squad of Delta-Force soldiers in a dangerous and unpredictable combat zone.
* Cross "The Line" in a mature story that explores the dark side of war, where there are no bright outcomes, only bad or worse choices.
* Unique Dubai setting strikes the imagination and transports players to a larger-than-life playground for vertical gameplay and stunning visuals.
* Sand-filled Dubai provides new gameplay experiences including sand avalanches, and powerful, disorienting sandstorm combat.
* Customisable, Class-Based, Blazing Multiplayer
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The Bureau: XCOM Declassified  2K Games (2K Marin)2013Aunque de primeras parece un shooter del montón, lo que le convierte en un buen juego es el control y manejo de tu escuadra, donde es importante saber cómo moverlos y de que habilidades disponen, convirtiéndolo en un juego de acción a tiempo real pero con momentos de planificación, a medio camino entre los X-COM clásicos y un Rainbow Six.

7 de 10***The year is 1962 and the Cold War has the nation gripped by fear. A top-secret government unit called The Bureau begins investigating a series of mysterious attacks by an enemy more powerful than communism. As agent Carter, call the shots, pull the trigger and lead your squad in a gripping third-person tactical shooter set within a covert war to protect humanity from an otherworldly enemy.***The plot has a tragic logical fallacy about the Bureau performing a complete erasing of the truth of what happened, except the invasion was global and they had no control over what happened in other countries and the amount of secrecy they held over the event (likely poor/none in several), yet it's said no evidence of the invasion was left to the public.
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X-COM: Terror from the Deep  2K Games (Microprose Software)1999The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension.

Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.

In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of this planet - your planet - Earth.***[Spanish]
Similar al primer X-COM, pero mucho mejor por la situación de acción total desde el principio, una dificultad endiablada (incluso más que el UFO Defense), una exigencia de toma de decisiones tan constante como cruel y la introducción del elemento agua y de misiones de defensa de civiles en el juego (añade una capa más a su inmensa complejidad)
Es algo mejor que el UFO Defense.

6 de 10

[English, Google Translate]
Similar to the first X-COM, but much better about the situation of mass action from the beginning, a devilish difficulty (even more than the UFO Defense), a requirement of decision making as constant as cruel and the introduction of the water element and civil defense missions in the game (adds one more layer to its immense complexity) It's better than the UFO Defense.

6 out of 10***[b]2.5D[/b] - tactical missions and most of the game is done with raster graphics, but the globe in geoscape is rendered with flat polygons for land and textured polygons for water.***This entry would still benefit from 2 screenshots, one from terror mission and another from underwater mission.***A very simple port of TFTD to Windows with no improvements or changes what-so-ever, just that it runs natively on Windows XP. Released only as part of [i]X-COM: Collector's Edition[/i] and for a time was available on Steam until they switched to running the old DOS version under DOSBox (around 2008-10-06).
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XCOM 2 2K Games (Firaxis Games)2016AI cheating
* Knowledge of all player troops once concealment is gone, which lets them target AoEs and such without ever having vision on them.
* Concealment patrol routes sometimes follow player position.
* Accuracy stat is not affected by as many things as it is for players.***The game starts roughly 20 years after the beginning of the first game from scenario where the war was lost before the players even began on the first game, effectively taking immediate loss right at game start as the canon ending for the previous game, thus making anything that happened in the first game not canon.
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XCOM: Enemy Unknown 2K Games (Firaxis Games)2012Recordando a los juegos tipo Tactics de los 90 desde el primer minuto, pero con un lavado de cara.

Especialmente encomiable el elemento de las decisiones incómodas (algo que desgraciadamente cada vez se ve menos) y la complejidad de los combates.

Pena no tener tiempo para disfrutarlo más, tiene una pinta bárbara.

Se acerca a la perfección del combate por turnos.

9 de 10***Overall a nice turn-based tactical game, but might not be really up to one's expectations if you go looking for another of the old XCOM games. In short, this new XCOM game is extremely simplified and cut down version of the old X-COM with great number of features missing with only a few new ones to its name.

For those familiar with old XCOM, here's a list of differences. Notably there's missing multiple bases for the player to operate, aliens do not set up bases (there's only one alien base in the game), alien craft activity is barely existing (~13 alien craft encountered before the game was over), terror missions and similar do not involve actual enemy craft going to the sites, your soldiers can't pick up enemy gear during missions, grenades and rockets are special one-use gear instead of actual inventory items, inventory overall is severely simplified to a point where its limitations don't make sense, the game does not simulate projectile trajectories except for missed shots destroying scenery (missed shots can no longer hit secondary targets) and auto/burst fire is treated as single shot in terms of hitting or not, as such cover is simply statistical wonder instead of literal cover (shots "penetrate" the cover - with no damage to the cover - when they hit the soldier hiding behind it rather than hitting exposed bits), alien craft interception relies on one-use power ups you need to craft (though they go largely unused), aliens do not attack XCOM base(s), you can only have one skyranger hence you're specifically forbidden to complete missions that appear "simultaneously" with others (you have to choose one, the others automatically fail, their timing and duration essentially synced), interceptor and skyranger management is simplified, chrysalids and robotic aliens can not be captured and studied, aliens do not have jobs (there's only one live specimen of each species to interrogate and beyond that, nothing), battle scanner is missing, arbitrary range limitations to weapons (not allowed to shoot if target is beyond certain range), incendiary weapons are missing, stun grenades are missing, quite a few alien species are missing, levels tend to be far smaller and streamlined (with very few exceptions), action points have been replaced with simplified version that has glaring limitations, soldiers have 360 degree vision, reloading and shooting in same turn is impossible, ammunition is handwaved away completely, aliens do not have morale, taking aliens alive has little far less use, and probably quite a few other things. New features, for those that care: upgrade system accessible via the foundry, psychic damage ability, classes, class perks, two-point system, and probably some others.

Personally I think this new XCOM is good game, but just does not hold up to what the old X-COM games were about. If you want the old experience, you're better off with the old games, UFO: Extraterrestrials, UFO: Aftermath/-shock/-light, or the many fan-made remakes.

Note that I played the game through on "classic" difficulty (the one just below brutal), which may have had something to do with some of my poor opinions.***EAN-13: [code]5 026555 056151[/code] (European/Worldwide)***[media=youtube]u9i6X5fgaCE[/media]
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Sid Meier's Railroads! 2K Games;CyberFront;1C Company;ak tronic Software & Services;Cenega (Firaxis Games)2006 labelminimizeminimize
Unity of Command  2x2 Games (2x2 Games;Dvaput)2012Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front. Playable from both the Axis and Soviet perspective, it strives to recreate the strategy, the forces involved and the general tension of that crucial period in World War II.

Experience the highly fluid, enormously large battles of maneuver in a turn-based strategy setting. Take command in this mobile, back-and-forth sort of war where logistics and poor weather are often the decider, and defeat and victory are sometimes just a mile, or a day, apart.

Features
* Easy to learn and intuitive, with fast and flowing gameplay
* Historically accurate operational-level units (Axis divisions, Soviet corps)
* 17 single player scenarios, Axis and Soviet, at the scale of 20km per hex, 4 days per turn
* Campaign mode that puts historical and what-if scenarios in strategic context
* Sophisticated weather model, with realistic per-hex weather
* Novel supply system, providing for exciting battles of encirclement and breakout
* Belligerent and aggressive AI that knows how to counterattack and threaten supply lines
* Integrated "History Mode" for after-action replays
* Multiplayer via the Internet
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Requiem: Avenging Angel 3DO;Ubi Soft (Cyclone Studios)1999The game is most definitely influenced by Judeo-Christian mythology. I do not know if there is any Christian religion in it [wip].***
[100]***
[84]***
[53]***On newer systems, the game bugs out around the time you almost reach Elijah (a door guarded by two grunts). There isn't much you can do about it, besides running the game on older system (MSVPC wasn't enough, it seems), or find a savegame that's past that point.

Unfortunately my ability to find such a savegame have returned no results, so anyone wanting to play this needs to be a hard retro geek with actual old system to run the game on.

Update: Or get the updated GOG/Steam version or similar I suppose works too. The original release is not anywhere as workable however.***[b]Minimum:[/b]
* Windows 95 or 98
* 166 MHz Pentium CPU
* 32 MB RAM
* 2 MB VRAM
* 110 MB HD space
* CD-ROM drive

[b]Recommended:[/b]
* 200 MHz Pentium CPU
* 4 MB VRAM
* Glide or Direct3D compatible GPU
* 275 MB HD space***Latest version: 1.3 (as of 2001?) for English, 1.3 (as of 2004?) for Korean releases, 2.0 (as of 2000?) for Japanese release
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ArmA II  505 Games (Bohemia Games)2009Controllable vehicles...
Tracked vehicles: 2S6M Tunguska, AAV P7A1, BMP-2, BMP-3, M1A2 TUSK, M1A1, M270 MLRS, T-72, T-90, ZSU-23 Shilka
Rotary wing aircraft: AH-1Z Super Cobra, Ka-52 Alligator (Hokum B), MH-60S Knighthawk, Mi-8MTV-3 (Hip), Mi-24D (Hind), UH-1Y Venom
Fixed wing aircraft: A-10 Thunderbolt, AV-8B Harrier, C-130J Super Hercules, F-35B Lightning, MQ-9 Reaper, MV-22 Osprey, Pchela-1T, Su-34 (Fullback), Su-25 (Frogfoot)
Wheeled vehicles: BRDM-2, BTR-90, BM-21 Grad, HMMWV, "Utility truck", LAV-25, MTVR, DShKM, UAZ-469, Ural 375, GAZ-3937 Vodnik
Watercraft: RHIB, PBX, and some civilian motorboats
... and a variety of civilian vehicles including plain urban cars, trucks, bicycles (mountain bikes), motorbikes, etc.***A supremely frustrating (to the point of being comparable to [game=#169380]IWBTG[/game]) simulation game, especially online, since you're given no identification on your enemy, thus you're supposed to wait for them to identify you as the enemy and open fire which usually turns into quite quick death for you. Even telling how to identify your allies positively (and thus who isn't your ally) by insignia, uniform appearance, etc. would've been extremely useful. Despite this, it's a very impressive simulation shooter though not very enjoyable online to me due to having no way of telling friend and enemy apart.***Latest version: 1.05 (as of 2009-12-22)***Officially not called nor published under any form of "Armed Assault" title, only ArmA. However, it's often mistakenly called Armed Assault 2.***[b]Minimal:[/b]
* Windows XP or Vista
* Dual-Core CPU (3 GHz P4, 2 GHz Core2, 3200+ Athlon)
* 1 GB RAM
* 256 MB VRAM
* GeForce 7800 or Radeon 1800 GPU

[b]Recommended:[/b]
* Quad Core CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800GT or Radeon 4850 GPU

Firewall/router ports:
* TCP/UDP: 2302 (configurable)
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Quarantine 505 Games (Sproing)20172017-02-09 Steam Early Access started labelimageminimize
Takedown: Red Sabre 505 Games (Serellan)20132013-07-12 – 2013-08-04 closed alpha, available to Kickstarter backers at the very least labelimageminimize
Deep Black: Reloaded  505 Games;Strategy First (Biart Studio)2012 labelimageminimize
Arcade America  7th Level;Mirage Multimedia;BMG Interactive Entertainment (7th Level)1996 labelimageminimize
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