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Tachyon: The Fringe  Novalogic2000 26thcentury corporatewarfare directx6 download extraterrestrial frontier future gog maleprotagonist megacorps missionbased multipleendings news portals space spacecombatsim spacecraft spacecraft-small spacefaringage spaceflight steampowered titlementioned titularlocale voiceovers 2009-06-18 on Steam
2017-01-12 on GOG***Caught in the middle of a violent conflict on the fringe of the galaxy - your ability to survive will depend on your piloting skills and combat savvy as a mercenary space fighter. But, as you explore the vastly detailed world of Tachyon: The Fringe, you will often find that the most, powerful weapon on your ship, is in your head.

* Featuring intense team tactics and BASE WARS. Talk to other star pilots and coordinate attacks with Voice-Over-Net.
* CHOOSE SIDES - Battle across multiple sectors as you fight to destroy opponent\'s base.
* FREE Multiplayer Features - FREE MULTIPLAYER with over 100 star pilots simultaneously!
* Explore a multi-sided in-game story line and make crucial decisions that will change your future.
* Fight in furious space combat battles around the most massive ships and stations ever created in a space game.
* Single Player Features - Decide where you want to go and what missions you will fly as you explore the vast and richly inhabited universe.
[Novalogic]
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Tharsis Choice Provisions 2016 cannibalism dicemechanics dicephysics dicepool dicepool-variable dicereroll extraterrestrial mars multipleendings randomchance rating-pegi-12 spacecraft-location splatter steampowered titlementioned titularlocale tutorial labelminimizeminimize
The Chronicles of Riddick: Assault on Dark Athena Vivendi Games (Starbreeze Studios;Tigon Studios)2009 1life 5thmillennium achievements achillesheelfoes activationlimit aimmode airducts alarmers alcatraz ammomagazines aspectratio-16-9 assaultrifles autosavepoints backstabbing bodydragging bodyslamming bossbattles captives chroniclesofriddick color-16f color-32bit continuity cyborgs dark deadlywater deathpits depthoffield dialog-sentences difficulty difficulty-ingame distantfuture doors download drm drm-activation dvd elevators environmentalcontact escape explosiveobjects extraterrestrial falldamage firearms fullbodyawareness future gog grenades handguns hdrlighting healingstations healthregen healthregen-fast healthregen-stunted indoors industrial-setting interactivedialogs itemglow jumping keys killingblow ladders leaning ledges letterbox lightdousing locationaldamage lostequipment meatshield meleeweapons mercenaries mine monkeybars movie mp-ctf mp-dm mp-undefined neutralnpcs npcspawning opengl optionaltasks otherworld outlawprotagonist outlaws playerprofiles powerarmor precisionrifles prison prisonbreak remotedetonators robots rockets rotaryguns secrets segmentedhealth serialkey serious shore shotguns skipnoninteractive spacecraft-location spacefaringage starbreezeengine stealth stealth-light stealth-sight stealthgame submachineguns subterranean tages titularcharacter titularevent town tutorial unarmedfighting visionenhancer voiceovers walking wildlife [b]Minimum:[/b]
* Windows XP w/ SP2 or Vista
* Pentium D 805 or Athlon X2 3800+ CPU
* 1 GB RAM
* Radeon HD 2600 XT or GeForce 6800 Ultra GPU
* 11 GB HD space

[b]Recommended:[/b]
* 1.8 GHz Core 2 Duo or Athlon X2 5200+ CPU
* 2 GB RAM
* Radeon HD 3850 or GeForce 8800 GT GPU***[b]tages[/b] - Atari has made a promise (of a sort) to remove this at some point in the future. [url]http://www.ataricommunity.com/forums/showthread.php?t=673039[/url]

-- Butcher Bay specific: prisonbreak, mine, subterranean, npcspawning
-- Dark Athena specific: cyborgs, spacecraft-location, submachineguns, remotedetonators***US 2009-06-16 on Steam; uses Tages copy protection like the retail release with "3 machine activation limit".
... elsewhere much later (on 2009-11-30??)
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The Chronicles of Riddick: Escape From Butcher Bay Vivendi Universal Games (Starbreeze Studios)2004 1life 5thmillennium achillesheelfoes aimmode airducts alarmers alcatraz ammomagazines assaultrifles autosavepoints bodydragging bossbattles chroniclesofriddick constrainedlocale continuity dark deathpits dialog-sentences difficulty distantfuture doors elevators escape explosiveobjects extraterrestrial falldamage firearms firstpersonshooter fullbodyawareness future grenades handguns healingstations healthregen healthregen-fast indoors interactivedialogs itemglow jumping keys knives ladders leaning ledges locationaldamage lostequipment meleeweapons mine monkeybars movie neutralnpcs npcspawning optionaltasks otherworld outlawprotagonist prison prisonbreak rating-esrb-m robots rotaryguns runningcommentary secrets serious shotguns singularlocale spacefaringage starbreezeengine stealth stealth-light stealth-sight stealthgame subterranean titularcharacter titularevent tutorial unarmedfighting visionenhancer voiceovers The first game to have an optional audio commentary.
[Zerothis]
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The Dune Emulator ?2000 allegro dune extraterrestrial future otherworld traditional Strangely the title screen has the book's title :\ labelimageminimize
The Hive  Skydome Entertainment2016 alienprotagonist basebuilding builders corpseharvesting download extraterrestrial indie insectoids minimap monsters resourceharvesting sauroids steampowered subterranean undead unity-engine uvl-confusable labelminimizeminimize
The Long Journey Home  Daedalic Entertainment (Daedalic Studio West)2017 aliens astrophysics directx11 dynamiccontrolprompts energyshields extraterrestrial fuel future gog hybridgame interstellartravel landersim mapgenerator physics roguelite spacecraft starfishaliens steampowered stranded tutorial unrealengine4 uvl-workingtitle warptravel labelminimizeminimize
The Outpost Nine  Sedoc (author)2018 crteffects extraterrestrial menus steampowered labelminimizeminimize
The Red Odyssey  Macmillan Digital Publishing (Team Evolve)1998 basebuilding battlezone battlezone-engine directcontrol directx5 driving extraterrestrial fpsrts future ganymede hillland moon otherworld rating-esrb-e resourceharvesting spacefaringage walking labelminimizeminimize
The Red Solstice Nkidu Games (Ironward)2015 abilitycooldown afterearth alphafunding assaultrifles classbased cooperation energyweapons equipment-preselect extraterrestrial firearms grenadelaunchers grenades handguns healing launcher machineguns mars monsters mp-cooperative openal opengl optionaltasks precisionrifles raknet redsolstice-series reload-auto scavenging sdl selfupdate shotguns splatter statuseffects steampowered taskgenerator-midmission titlementioned vorbis zombies [media=youtube]SU9TVA1AVso[/media]***2013-06-27 – 07-01 open alpha test
2014-07-09 – closed alpha test
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The Swapper Facepalm Games (author)2013 alone cloneconundrum clones depthoffield digitizedimages elevators extraterrestrial falldamage indiefund interactivetriggers lightbloom mine music-ambient pressureplates selfduplication slowmotion spacestation steampowered teleport titlementioned titularobject Con una atmósfera que hace recordar al Waking Mars o al Metroid Fusion, consiste en solventar puzzles cortos mientras desentrañas la extraña historia de la estación espacial.

Aunque el elemento señero del juego sea la multiplicación el personaje, lo que le hace destacar es elementos como la oscuridad o la ingravided y su uso como elementos del juego.

Muy recomendable para partidas cortas, por su sistema de checkpoints cada poco tiempo.

7 de 10
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The Technomancer Focus Home Interactive (Spiders)2016 adv-ptdistr alienanimals aliens bludgeons bodyarmor crafting dodging dystopian extraterrestrial magic mars monsters mutantprotagonist mutants nailguns rating-pegi-16 rookieprotagonist shields silkengine sorcery staves steampowered techdisparity unusualprotagonist labelminimizeminimize
The Ur-Quan Masters  ?2011 1life 2150s 22ndcentury aliens amoeboids antivillain apocalyptic astrophysics autozoom beamweapons cannons combatmode crystalentities dimensionaltravel download drone energyweapons evilisgood extraterrestrial fuel future humanoids inorganics insectoids interactivedialogs maleprotagonist metagaming miscommunication mycoids neutralnpcs perverts plantcreatures precursors progressingworld sdl secondaryconflict sentientplants shopping space spacecraft spacecraft-medium spacefaringage starcontrol starfishaliens suicideattackers superguns timelimit universallanguage warptravel xenophobia Open source video game "The Ur-Quan Masters" v0.7.0 for Windows, an amateur port of "Star Control II", a space adventure with action sequences published in 1992 for MS-DOS and later 3DO. The project started in 2002 when the source code of the original game was released. labelimagesubject
Transformers: Fall of Cybertron Activision (High Moon Studios)2012 civilwar cybertron extraterrestrial fanservice-tech machinecivilization machineworld stupidevil transformers uvl-tiein labelminimizeminimize
Transformers: War for Cybertron Activision (High Moon Studios)2010 3ormoreplayers achillesheelfoes aircontrol alternatingprotagonist ammowarning autosavepoints bossbattles chapters chargingweapons civilwar cloakednpcs colossi crystals cybertron darkisevil deathpits difficulty elevators energyweapons eviloverlord extraterrestrial fanservice-tech giantrobots grenades guidedweapons healthpickups jumping lostequipment machinecivilization machineworld meleeweapons midairjumping minibosses mp-campaign mp-cooperative mp-survival multipleperspectives mutagen nofalldamage nohumans nplayers openended otherworld perspectiveflip physx precisionrifles predefinedcontrols premadecharacters prison proprietarynetwork rating-esrb-t reload-auto reload-manual resuscitation robotprotagonist robots rockets sentientmachines shotguns singledout spacestation stupidevil subway technology-theme transformers unrealengine3 unwieldyweapons uselessallies uvl-tiein walking war labelimageminimize
Tribes 2 Havas Interactive (Dynamix)2001 4thmillennium bunnyhopping classbased dedicatedclient drifting extraterrestrial firstpersonshooter fmod future jumping licensechange lutris mpfocus powerarmor rating-esrb-t roughterrain spacefaringage starsiege torque3d tribes-series uvl-releases walking Was re-released as freeware in 2004 labelminimizeminimize
Tribes: Vengeance  Vivendi (Irrational Games)2004 armcannons bunnyhopping cdrom classbased dedicatedclient drifting dvd energyweapons extraterrestrial firstpersonshooter future havokphysics jumping militantprotagonist missionbased mp-ctf mp-dm mp-teams mp-undefined powerarmor rating-esrb-t rating-pegi-16 roughterrain spacefaringage starsiege titulargroup tribes-series unrealengine2 uvl-tiein walking labelimageminimize
Tryst BlueGiant Interactive studio2012 29thcentury beamweapons extraterrestrial future robots steampowered unigine war labelminimizeminimize
Turok  Touchstone Studios (Propaganda Games)2008 1life achievements aimmode amerindprotagonist ammomagazines assaultrifles autosavepoints ballistics bossbattles bows bulkycharacters capacity-toolslots cave damageindicator deathpits dedicatedclient difficulty dinosaurs directx9 dodging doors drm dualwielding dvd elevators extraterrestrial firearms firstpersonshooter flaregun forest fullbodyawareness future giantinsects grenades healthregen healthregen-fast healthvisualization hexapeds humid ingamecinematics insectoids jumping knives ladders limitedcapacity lostworld meganeura militantprotagonist mp-ctf mp-dm mp-teams nojumping npcspawning objectiveindicator openal otherworld pain physx precisionrifles quazal quicktimeevent reboot recycledtitle rockets rotaryguns ruins savepoints securom7 serieschange serious shotguns spacefaringage spiderbots stealth stealth-sight stranded submachineguns subterranean titlementioned titularcharacter tropic turok tyrannosaurus unrealengine3 uvl-tiein volcanic vorbis walkers walking widescreen winvista winxp wounds [b]npc spawning[/b] - does not cover humans
[b]flare gun[/b] - only available as an attachment to the shotgun
[b]dodging[/b] - since there's no way to run/sprint, this is pretty much the only way to briefly move faster in any direction, essential against larger predators.***Latest version: retail***EAN-13: [code]8716051023432[/code] (2 DVDs)***[b]Minimum:[/b]
* Windows XP SP2 or Vista
* 2.4 GHz Pentium IV or Athlon 3400+ or equivalent processor
* 1 GB RAM
* 18 GB free HD space
* 128 MB VRAM (GeForce 6600 or Radeon X1300 or better [excluding X1550])
* 16-bit DX9-compatible sound card
* 8X DVD-ROM drive

[b]Recommended:[/b]
* 2 GB RAM
* 16X DVD-ROM drive
* Internet connection
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UFO: Afterlight  Cenega;Topware Interactive;Bohemia Interactive (ALTAR Games)2007 2050s 3plusfactions activepause alieninvasion aliens anatomicdamage aspectratio-16-9 aspectratio-4-3 aspectratio-5-4 autopause basebuilding bodyarmor clanguage control-individuals damagetypes directx8 directx9 download drm drm-removed drones energyweapons extraterrestrial future grenades grid grid-irregular grid-square group infantry inventory locationaldamage mars mediaindrive minionpermadeath noports noreinforcements npcstrife obsoletedassets openal otherworld overworld passive persistentminions researching robots scientists securom7 serious soundlocator spheroidworld spiderbots starforce steampowered supervisorprotagonist tactical terraforming timecompression ufo-series ultraterrestrials uniqueminions universaltheatre upgrades-permanent upgradesystem veterancy visionmodes walkers weaponcustomization weaponsplatforms widescreen Steam ID [url=http://store.steampowered.com/app/7500]7500[/url] is publication on Steam that was taken down for some reason. ID:237950 is from Bohemia.***?? 2007-02-09 by Topware
?? 2007-03-30
2007-05-04 on Steam (by Topware)***[b]Minimum system requirements:[/b]
* Windows 2000 or XP
* 1 GHz CPU
* 512 MB RAM
* NVidia 5700 or ATI Radeon 9500 video card
* 5 GB free HD space

[b]Recommended:[/b]
* 2 GHz CPU
* 768 MB RAM
* Nvidia 6600 GT or ATI Radeon 9800 video card***UFO: Afterlight is a mixture of squad based tactical action and global strategy with the gamer controlling the actions of elite ground troops, and the running and construction of an intricate network of interlinking bases while collecting resources.

UFO: Afterlight takes us to Mars, where a human colony has been built with the help of the Reticulans not long before the events of [game=#155167]UFO: Aftershock[/game] took place. Mars base is self-sustainable and provides all the necessities for survival of humans on a foreign planet, mainly breathable air, water and food. Although the people inhabiting this colony have the technologies and knowledge required for their further development, basic survival is their major concern. Their only activity is the research of a nearby excavation site, which proves the existence of an ancient intelligent and highly developed alien civilization.

The player will enter the game when the research drastically affects all Mars inhabitants. New and unexpected enemies appear in the form of robots, built centuries ago by the unknown aliens for their protection, whose purpose is to eliminate any traces of other civilizations on Mars.

Humans on Mars now have a good reason for their own development, even though not knowing yet that the planetary self-defense mechanism might not be the worst awaiting them, and that their unintentional opening of hyperspace gates will bring an even bigger enemy right to their door. After all attempts to contact the Earth Laputa fail, the colonists are left with no other choice than to fight the enemies with their own means, or be annihilated.

Key Features

General
* combination of global strategy and tactical missions
* completely new story built on the events from UFO: Aftershock
* large number of new technologies, weapons and equipment to develop
* completely new environments on a different planet than Earth
* highly replayable game because of the player's key decisions on diplomacy and research
* strong RPG elements, the player knows his team by names

Strategy
* new enemies and new alien races with variable weapons and battle tactics
* several character classes with different attributes, skills and trainings
* diplomacy has strong influence on the game story
* research enables terraforming of the planet in later stages of the game
* improved and transparent construction and building management
* friendly interface and easy orientation in the game, useful information available at time and place where needed

Tactics
* advanced tactical part of the game with the possibility to enter buildings, thermo visions and more
* player may use different height and destructible elements of environment to his advantage
* tactical missions controlled by intelligent scripts guarantee reasonable behavior of enemies
* authentic physical model
* player must adapt his tactics during the game as the enemies change and grow stronger, hardly two missions are the same
* aliens and robots in your team
* hostile environment requiring the use of different types of spacesuits
* opportunity to mind-control your enemies and use psionic abilities
[Cenega]***UFO: Afterlight belongs to the UFO series - [game=#155168]UFO: Aftermath[/game] and [game=#155167]UFO: Aftershock[/game], released in 2003 and 2005 respectively, and originally inspired by the X-COM series. As well as X-COM and our previous UFO editions it consists of two related approaches - global strategy and small-squad tactics are merged together with an interesting story.
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UFO: Extraterrestrials  Tri Synergy;Paradox Interactive (Chaos Concept)2007 2100s 22ndcentury alieninvasion aliens control-individuals directx9 drones dvd extraterrestrial fanpatch future grid grid-square group hitchance infantry interspecificconflict langhungarian minionpermadeath naga noreinforcements otherworld overworld persistentminions rating-esrb-e10 serialkey serious spacefaringage steampowered supervisorprotagonist tactical theora timecompression turnbasedcombat ufoet-series uniqueminions universaltheatre uvl-imagequality vorbis widescreen win2k win98 winvista winxp Project started on 2002-01

Note that some releases (e.g. Steam) include a community produced patch.***Latest version: "patch 2" (as of 2007-10-03)***Unofficial sequel to [game=#33563]X-COM: UFO Defense[/game], in which the aliens won the war and humans set out to a planet called Esperanza where the alien threat has just arrived.

Apparently BMAN's mod was included in some re-release(s?) of the game.
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Ultima IX: Ascension  Origin;Electronic Arts (Origin)1999 ♫rulebritannia 20thcentury aspectratio-16-10 aspectratio-5-4 authoravatar ballistics beholders birds blackpearls blacksheep butterflies captives chiroptera chosenone city-austin-tx crates diaries directx5 directx6 directx7 discriminatingcustomers dragonflies earth eviloverlord extraterrestrial fanpatch fish fromanotherworld fungus-mushrooms glide3d gog inconsistentstyle inventory juggernauts losemap lostequipment magic map medieval meleeweapons mice monsters noports otherworld pirates poisoning potions present prostitutes rating-esrb-m rats realitykill retcon rewardingvandalism ruins shopping sorcery sourcecodeescrow subterranean swans swords texas town transcendency tutorial ultima ultimaageofarmageddon ultimauw undead unfixedbugs widescreen wolves Ultima IX is best enjoyed following a [url=https://en.wikipedia.org/wiki/Neuralyzer#In_the_comic_books]neurolyser flash[/url] to forget the existance of every other game in the Ultima series (except maybe the Runes sub-series). And a second neurolyser flash afterwards to forget the bugs.***The tag note now claims this is conclusion to the UW series, but isn't this rather a conclusion to the Age of Armageddon sub-series? In all regards this seems unrelated to UW.***The Dragon Edition was a collectors pack containing the 2 Game CDs plus The [game=Ultima Collection]Ultima Collection[/game] CD (the 1st 8 Ultimas), 8 virtue cards, an Ankh pendant, an Ascension poster, a cloth map, a leather Game Journal, a leather Book of Magic (animals were sacrificed for this entertainment), a certification from Lord British, and an Ultima Collection reference card. Believe it or not, this is intended to be the finale of the Ultima series. Officially, the 3rd game of the Age of Armageddon trilogy which is the 3rd age, and the 3rd game of Ultima Underworld series. Fans who have been paying close attention would have noted some requirements in prophecy doled out in the previous games. Players will not find the vast majority of these prophecies fulfilled in this game. It is not a spoiler to say ascendancy occurs, the game makes it obvious in title, box art, and in-game, from the very beginning. The Ultima universe is a different one from ours where the protagonist is from Earth. The protagonist, sort of, fulfills his roles in this game that were set when Lord British chose him in Ultima IV to become the Avatar. It is blatently shown that [spoiler=including;including]the Guarding[/spoiler] is indestructible which had been alluded to in the earlier games. Pirates play an important role in the main plot and several side-quests and plots. But, officially, it is set in the Ultima universe and ends the Age of Armageddon. The setting is consistent with a late medieval-theme. Cannons, machines, weapons, ship technology and the artwork in the game place it on the cusp of a Renaissance-theme; but does not quite qualify. Archery of a sort occurs. This game was originally designed for Voodoo Graphics/3Dfx cards, which utilized the Glide3D API. The released game also contained various options to use DirectX technologies. The Direct3D option was barely passable. Official patches brought the requirement of DirectX 6. An unofficial patch from members of the development team require DirectX 7. There are people being held prisoner,[spoiler=including;including]the Avatar[/spoiler]at one point. The ever present Rule Britannia music accompanies Lord British's castle. Widescreen is not officially supported but the config file allows the horizontal and vertical resolution to be manually specified. So if the provided numbers match a resolution supported by your card and monitor, it works. Although to wide an aspect will cause controls for inventory and books to be off-screen. It supports vertical screen in this way also. It does not support alternate projections (anamorphic), so if your monitor projects the given mode anamorphicly, the image will be distorted the same.
[Zerothis]***The last of the legendary Ultima series in 3D! Unfortunately, it was plagued with bugs, rendering it almost unplayable.
[cjlee001]
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Unclaimed World Refactored Games2016 2230s 23rdcentury alphafunding circadiancycle colonysim cooking crafting desura extraterrestrial future hunger netframework nordicgameprogram priorities resourceharvesting steampowered tauceti wildlife windowsmedia xnaframework [media=youtube]08qEpiE5i9c[/media] labelimageminimize
Unreal  GT Interactive;Infogrames (Epic MegaGames;Digital Extremes)1998 1life 3plusfactions aliens alternateattack amoeboids amphitheatre anticipatorysightings arena asphyxiation assaultrifles bodyarmor canyon castle cdrom crates crystals deathfakers diaries difficulty-misleading direct3d directx7 disclaunchers dismemberment displacementfiction display-320x240 distracting dodging dragonflies elevators energyshields energyweapons escape exoticweapons extraterrestrial fallbackweapon falldamage firearms firstpersonshooter fish flyingislands fortress future genderchoice giantinsects glide3d goothrowers grenadelaunchers handguns healthbuffer healthpickups hitscan humanoidanimals inertscenery insects inventory isolatedlocale jumping jumppack lamp leveleditor middleguns middleprojection mine mp-dm mp-teams nailguns neutralnpcs noingameintro otherworld outlawprotagonist precisionrifles rewardingvandalism rockets sauroids scenic secrets serious sessilecreatures silentprotagonist spacecraft-location spacefaringage stranded suppressors swimming swrender temple title-scene trackermusic translator underwaterdiving unknownpast unreal unrealengine unrealengine1 walking wildlife win95 win98 winnt4 MSRP: $54.95 (U.S.)***
[53]***1998-04-30 original release as reported by Epic Games, published by GT Interactive. Validity uncertain despite the source.
1998-05-22 as reported on the official site at the time of release.
1999 Unreal Gold - re-release that bundled Return to Na Pali.
2000-09-22 - re-release by Infogrames
2001 another re-release by Infogrames***Although Unreal was great back in the days it first came out, it hasn't fared well against the ravages of time. It's difficult to get running on modern Windows operating systems (with hardware 3D acceleration, software rendering works fine) and when you do, it's a terrible realization that it doesn't look as great as you remember. Something 3D games are perhaps only now managing to accomplish (if even now), a level of detail that can survive for ages like 2D graphics reached long ago.

The difficulty setting is a bit curious as it adjusts the dodge-firing ratio, so the easiest difficulty may actually be the hardest since the enemies dodge a _lot_, while at hardest they practically just stand there and shoot at you a never ending stream of bullets/rockets/whatever. So, if you're poor shot, go for harder difficulties, if you're poor dodger, go for easy. The normal difficulty and those near it balance it out so it may be harder or easier depending on your skill and playstyle.***Great FP-Shooter, network-playing, Missiondisc available
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Unreal II – The Awakening  Infogrames (Legend Entertainment)2003 1life aliens aspectratio-4-3 assaultrifles blackprotagonist cdrom cpplanguage difficulty directx8 display-1024x768 doors drm eax3 elevators energyweapons extraterrestrial fallbackweapon firstpersonshooter future grenadelaunchers healthbuffer humanoidanimals inertscenery insectoids interactivedialogs jumping lawenforcerprotagonist leaning mediaindrive missionbased openal powerarmor robots sauroids securom serious solomission spacecraft-location spacefaringage thermalweapons tutorial unreal unrealengine2 voiceovers vorbis walking walkingarmory widescreen win2k win98 winxp Comes on 3 CDs.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 766 MHz Pentium III or Athlon CPU
* 256 MB RAM
* 32 MB VRAM
* 3 GB HD space
* 8X CD-ROM drive
* 33.6 kbps modem for multiplayer

[b]Recommended:[/b]
* 1.2 GHz CPU
* 384 MB RAM
* 64 MB VRAM
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Unreal Mission Pack: Return to Na Pali GT Interactive (Legend Entertainment)1999 1life aliens anticipatorysightings assaultrifles bodyarmor cdrom crates disclaunchers elevators energyshields energyweapons exoticweapons extraterrestrial fallbackweapon femaleprotagonist firearms firstpersonshooter fortress future genderchoice grenadelaunchers handguns healthpickups humanoidanimals isolatedlocale jumping maleprotagonist middleprojection mp-dm mp-teams nailguns otherworld outlawprotagonist rewardingvandalism rockets sauroids silentprotagonist spacefaringage stranded swrender unreal unrealengine unrealengine1 walking walkingarmory labelminimizeminimize
Unreal: Return to Na Pali  GT Interactive (Legend Entertainment)1999 aliens assaultrifles cdrom coerced crates direct3d energyweapons extraterrestrial fallbackweapon firstpersonshooter fortress future genderchoice glide3d goothrowers handguns healthbuffer healthpickups intermissions jumping middleprojection otherworld rating-esrb-m rewardingvandalism search spacefaringage swrender trackermusic unreal unrealengine unrealengine1 walking walkingarmory 1999 Unreal Gold - re-release that bundled base Unreal and the expansion Return to Na Pali.***Continues where Unreal left off, but your saviors decide to send you back to retrieve some secret military research data from another crashed starship, and on you go, back to Na Pali. labelimageminimize
Unstoppable Gorg Futuremark Games Studio2012 alienmenace aliens antagonistawareness brains enemyhealthdisplay extraterrestrial flyingsaucers intentionallybad license-crossplatform psychics resourcegeneration retrofuture solsystem space splittingcreatures steampowered towerdefense tutorial war Get ready to experience a revolution in tower defense that will send you spinning. Unstoppable Gorg challenges you to defend the solar system from fearsome aliens by sending satellites into orbit. Unlike other tower defense games, in Unstoppable Gorg you can move your towers by rotating the orbits that surround planets, moons and space stations.

Unstoppable Gorg is a lovingly crafted homage to vintage sci-fi films from the 1950s. Flying saucers, rubbery aliens, dodgy effects, it's got it all. The game's story scenes were shot on film using models, miniatures and live action actors and then edited together with genuine archive footage to create a classic sci-fi experience that is out of this world.

Key Features:
* Take on the Gorg in more than 40 challenging levels of revolutionary tower defense action.
* Satellites in orbit replace the towers and grid layout used in other tower defense games.
* Move your satellites around their orbits to create the best defense for each wave.
* Experience a thrilling story inspired by the classic sci-fi films of the 1950s.
* Unlock Steam achievements and earn your place on the leaderboards.
* Glorious 3D graphics and effects for added impact.
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Vector 36 Red River Studio2017 download extraterrestrial future hovervehicle htcvive mars microtransactions oculusrift osvr steampowered vr-seated labelminimizeminimize
Waking Mars Tiger Style2012 2090s 21stcentury acid aliens asianprotagonist autozoom biorobots cave columnarjointing cpplanguage disappearingplatforms extraterrestrial facebookconnect falldamage fasttravel future gog grapplers healingstations jetpack lava mars martians multipleendings noantagonist nocombat nohealthregen npcharvesting quake scientistprotagonist screenshake sdl steampowered systemsdriven undefinedelements unknownpast vorbis Uno de los mejores juegos de exploración que haya visto.

Recuerda en ambientación y en música inmersiva a la saga Metroid, aunque en este caso tu "armamento" esté compuesto por un puñado de pseudosemillas y una IA con bastante sentido del humor.

Perfecto para aficionados a la Areología

8 de 10***[b]BRING A SLEEPING PLANET BACK TO LIFE[/b]
WAKING MARS is a one-of-a-kind adventure in which you jetpack through subterranean Mars encountering a host of extraordinary alien lifeforms that operate as a living, breathing ecosystem. Learn and master the behaviors of these creatures to create ecosystems of your own design if you are to survive and discover the secrets of Mars’ past.

[b]UNCOVER THE MYSTERIES OF ANCIENT MARS[/b]
In 2097, life is discovered on Mars. When your mission of first contact becomes trapped by a cave-in, you must master the alien ecosystem to survive. Soon you stumble upon more than anyone expected, and with time running out, you will make a decision that determines the fate of a lost planet.
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Warframe Digital Extremes2013 3ormoreplayers absolutearmor achillesheelfoes adaptivemusic adv-undefined afterearth aimassist aimmode anticheat armorexperience assaultrifles autoshotguns axes beamweapons biogrowth biorobots blankprotagonist bludgeons boomerangs bows chargedattack clansystem classbased classlinkedgender clienthost clingers closedbeta crafting cyborgs damagetypes deployables diegeticui directx11 directx9 disclaunchers dissolvingcorpses distantfuture dynamicobjectives eliteprotagonist enemyhealthdisplay energyshields energyweapons equipment-preselect equipmentbased equipmentexperience evolution-engine extraterrestrial fallimpact fanservice firearms fistloads forcedteleport free2play future ghostedmotion gibs glowsuits gore groundslamming handguns healthpickups hiddenattributes hiddenitemstats hitflash host-migrating hudmalfunctioning indie ineptveteran intermissions irc japanese-theme jethammers jumping jumppads keys knockback knockdown langukrainian laserbolts laserweapons launcher ledges levelselection lightbloom loot-random loot-unexpected losttechnology lua machineguns machinepistols magneticshoulders microtransactions minimap missionbased monsters motionblur mp-cooperative mp-dropin mp-voting nocampaign nofalldamage nofriendlyfire nohealthregen npcreloading npcteleporting nvapex objectiveclairvoyance objectiveindicator openbeta otherworld penetratingexplosions perplayerloot pet physx polearms powerarmor precisionrifles pve pvefocus pvp radialblur rating-esrb-t recipes-mandatory resuscitation rewardingvandalism robots rotaryguns safepits screenshake selfupdate shieldregen shotguns sliding socketables solsystem spacestation splatter statuseffects steampowered story-none streamerscarf stunlock supportnpcs swords targetident technomagic teleporting teleswap tenno-series threatsystem throwingknives thrownweapons tinyfoes titlementioned titularobject tooltips tutorial unarmedfighting undefinedelements unexplainedelements unknownpast upnp variableobjectives voicechat walking wallpenetrators wallrunning warriorprotagonist wastedeffort weaponexperience wintery winxp x86 x86-32 x86-64 xp-kills xp-objects xp-shared Un juego multijugador cooperativo muy interesante.
Con una enorme capacidad de personalización (especialmente pagando) y misiones de todo tipo, permite al jugador de gasto 0 (It's FreeToPlay) los elementos básicos para entretenerse mucho con las mecánicas del juego.

8 de 10***Borrows heavily from darkSector's original concepts and darkSector itself is included (at least in part) in the background lore of Warframe.

Some greater detail on this can be read from the unofficial wiki: [url]http://warframe.wikia.com/wiki/Story_and_History[/url]***[media=youtube]Gx5RDaGVkZE[/media]***Closed beta started on 2012-10-24.
Open beta started on 2013-03-21.***[b]Minimum:[/b]
* Windows XP w/ SP 3
* Core 2 Duo E6400 or Athlon 64 4000+ CPU
* 2 GB RAM
* GeForce 8600 GT or Radeon HD 3600 GPU
* 1 GB HD space
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Warhammer 40,000: Fire Warrior  THQ (Kuju Entertainment;Games Workship Interactive)2003 alienprotagonist aliens ammomagazines assaultrifles book capacity-toolslots cdrom corridorshooter directx9 distantfuture doors drm eax3 elevators energyshields energyweapons explosiveobjects extraterrestrial firearms firstpersonshooter fmod future gamespy grenades ideology jumping keys ladders limitedcapacity mediaindrive meleeweapons militantprotagonist militaryfiction miniaturegame missionbased mp-ctf mp-dm mp-teams netframework obligation otherworld precisionrifles rating-esrb-m reload-auto reload-manual rookieprotagonist secrets-tasks securom serious spacefaringage swords titularcharacter turrets tutorial unseenprotagonist walking war wh40k Latest version: F00 (as of 2003) labelimageminimize
Warhammer 40,000: Kill Team SEGA (Nomad Games)2014 aliens extraterrestrial militantprotagonist militaryfiction miniaturegame mode-survival mp-cooperative orcs powerups radar rating-esrb-t spacefaringage steampowered twinstickshooter unlimitedammo uvl-tiein wh40k labelminimizeminimize
Warhammer 40,000: Mechanicus Kasedo Games (Bulwark Studios)2018 alienmenace aliens axes combatmode cyborgprotagonist cyborgs distantfuture doomclock enemyscan energyweapons exoticweapons extraterrestrial flamethrowers future grid grid-square guaranteedhits randomdamage robotmenace robots steampowered tactical tutorial unity-engine uvl-tiein wh40k x86-64 Take control of one of the most technologically advanced armies in the Imperium - The Adeptus Mechanicus. As Magos Dominus Faustinius, you'll lead the expedition on the newly rediscovered planet of Silva Tenebris. Manage resources, discover long-forgotten tech, plan tactical operations using the Noosphere technology and control your Tech-Priests every move.

Your every decision will shape the missions ahead and ultimately decide the fate of the troops under your command. However, choose your path carefully - the Imperium depends on it.

* Augment
Flesh is weak! Upgrade your Tech-Priests limbs with mechanical augments made from the blessed metals of the Omnissiah. Customize your team with hundreds of possibilities, creating a squad to suit your playstyle.

* Difficult Decisions
Make tough decisions that will forge the future from your Ark Mechanicus, The Caestus Metalican, and send you towards alternate endings for a truly unique playthrough.

* Experience the Noosphere
Use the Adeptus Mechanicus' evolved human cognition to scan unexplored tombs for valuable data in order to gain a tactical advantage over your enemy.

* The Library
A compelling story written by Black Library author, Ben Counter, specifically crafted to fit the unique personality of the Adeptus Mechanicus faction.
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Warhammer 40,000: Space Wolf Herocraft2017 alphafunding cardbased cardbattle collectiblecardgame distantfuture enemyhealthdisplay explosiveobjects extraterrestrial facing grid grid-square hitchance initiative langchinesesimpl steampowered timeunits tucarryover uvl-tiein wh40k labelminimizeminimize
Warhammer 40.000: Chaos Gate SSI (Mindscape)1998 cdrom extraterrestrial future militaryfiction miniaturegame noreinforcements spacefaringage uvl-tiein wh40k labelminimizeminimize
Warhammer 40.000: Rites of War SSI1999 extraterrestrial future grid grid-hex militaryfiction miniaturegame panzergeneralengine rating-esrb-t spacefaringage uvl-tiein wh40k labelminimizeminimize
Warhammer Epic 40,000: Final Liberation SSI (Holistic Design)1997 cdrom digitizedvideo extraterrestrial future liveactors militaryfiction miniaturegame rating-esrb-t spacefaringage uvl-tiein wh40k labelminimizeminimize
Wing Commander IV: The Price of Freedom  Electronic Arts (Origin Systems)1995 cdrom extraterrestrial future gog liveactors militaryfiction rating-esrb-m spacecombatsim spacefaringage wingcommander labelminimizeminimize
Wing Commander Secret Ops Origin Systems1998 clandestine extraterrestrial future militaryfiction space spacecombatsim spacefaringage spaceflight wingcommander The 6th part of the famous "Wing Commander" series was free for download. labelminimizeminimize
Wing Commander: Prophecy Electronic Arts (Origin)1997 1life aliens digitizedvideo extraterrestrial future intermissions liveactors militantprotagonist militaryfiction missionbased serious space spacecombatsim spacefaringage spaceflight swarmweapons voiceovers volleyweapons wingcommander labelimageminimize
X Rebirth Deep Silver (Egosoft)2013 extraterrestrial freelancing future nonlinear openworld optionaltasks origlang-german rating-pegi-12 space spacecraft spacecraft-small spacefaringage spaceflight spacestation spacesuit spacewalking stacsim steampowered trading walking x-universe At least they changed the mission panel! And the messages have tags! :D

Now its a very playable game, easier to control, with an average difficult curve (not as stepped as previous games), and even prettier than before (specially planets, that feel enormous and look mesmerizing) Also, space highways and station/ship interiors are some of the new neat additions that makes it feel alive.

I miss the complexity of weapons and station systems, but its a little trade-off in comparation with the major improvements.

7 of 10***[media=youtube]eNs1rdSkUi8[/media]***In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power. Enter a young adventurer and his unlikely female ally traveling in an old, battered ship with a glorious past - two people alone against the galaxy, playing a key part in the events to come. The fate of the universe rests in the hands of the player...

X Rebirth represents a spectacular new beginning for the X series, offering loyal fans and newcomers alike a vast, vivid and extremely detailed universe to explore throughout the game. Varied gameplay elements such as action-packed space combat, detailed trading mechanics and high-speed space exploration with fast travel allow players to experience a truly unique space saga that will keep them hooked for dozens of hours. X Rebirth features a whole new user experience - it is easier than ever to start with, and remains as deep as fans expect it.

Features
* It gets personal: Character-driven UI and a living and breathing universe
* It gets fast: Fun and fast travel with new transportation systems
* It gets big: The most detailed X universe ever
* Endless room for exploration
* Easy to learn - hard to master
* Gameplay, controls and UI are redesigned from scratch
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X-COM: Interceptor Microprose1998 aliens darkspace extraterrestrial gog militantprotagonist militaryfiction missionbased rating-esrb-t serious space spacecombatsim spacecraft spacecraft-small spaceflight steampowered swrender titulargroup xcom-original xcom-series Llevando la jugabilidad de X-COM al espacio, en un sistema de defensa mucho más activo (tienes que ir a buscar a los aliens, ya no vale con esperar a que aparezcan) y con un control en forma de simulador de combate espacial sencillo de controlar pero con muchos elementos a tener en cuenta (armas disponibles, conteo de misiles, tipo y número de nave rival, situación de los compañeros)
Aunque no tiene esa dificultad característica de la saga (es más asequible), si que plantea los suficientes retos para ser un juego intrigante y divertido.

8 de 10***They're back...only this time the heinous aliens are out to destroy Earth and rule the new frontier. As X-COM commander, it's your sole duty to protect humanity and the prized mining operations in outer space. You must strategically equip your X-COM fighters, amass a formidable arsenal and then fulfill your mandate by going head-to-head with the devious element. The action is fast. And the opposing forces are wicked. But if you are smart, diligent and quick, you will prevail in a masterfully fought campaign to save our planet from perilous collapse.

Features:

* Wreak complete destruction in an addictive and seamless combination of combat action and strategy.
* Mastermind your plan by purchasing equipment, hiring pilots and researching new technologies.
* Pilot your own X-COM attack ship in a face-to-face 3D real-time first person environment.
[Valve]
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X-Tension  THQ (Egosoft)2000 30thcentury aliens contraband diegeticui extraterrestrial firstpersonshooter freelancing future lookaround mercenaryprotagonist neutralnpcs nonlinear openworld origlang-german persistentworld space spacecraft spacecraft-small spacefaringage spaceflight spacesuit spacewalking stacsim steampowered trading voiceboard x-universe X-Tension is the eagerly awaited expansion pack to X: Beyond the Frontier. The expansion is not limited by a linear plot line but makes use of new ways to expand your empire. You can now take part in missions that are offered to you throughout the game.***
[53]
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X: Beyond the Frontier  THQ (Egosoft)1999 1life 30thcentury aliens contraband diegeticui displacementfiction energyweapons extraterrestrial factions freelancing frontier future gangs lookaround marketpreview mercenaryprotagonist metaproportionalworld neutralnpcs nonlinear openworld organizedcrime origlang-german outlaws persistentworld portals raiders rating-esrb-t serious shopping space spacecraft spacecraft-small spacefaringage spaceflight spacelanes spacesuit spacewalking stacsim steampowered stranded supplyanddemand timecompression trading uncharted voiceboard voiceovers warptravel x-universe [b]meta proportional world[/b] - mostly space stations and production facilities; the game explains this by spatial/space compression technology. Also used to increase storage capacity of your own craft.***X: Beyond The Frontier is the first part in the X-Universe series of games developed by Egosoft.
It tells the story of mankind's rise and fall in the universe, and the attempt by Kyle Brennan to help repopulate the stars using a new ship called the Experimental Shuttle, and how he became trapped in a closed group of sectors linked by a series of jumpgates, owing credits to an alien for helping to save him, and hunted by several people. Unknowingly, a group of secret service people are after him, a group who have tried to hide their races secret, that they are the descendants of a group of Humans who saved earth from the Terraformer fleet they created to help colonise the universe.

Now with the Truth coming out, X: Beyond the Frontier allows the player to play as Kyle Brennan on his hunt to find a way home, whilst helping a group of people find the truth about their ancestry, and continue to help save earth from the Terraformers who are now known as the Xenon.

Trade
Trade in over 50 sectors, with over 50 different goods, upgrade you ships with dozens of upgrades available to you by 5 different races.

Fight
Find the location of the hostile pirates and survive against attacks by the Xenon.

Build
Construct stations to build your own production empire.

Think
Adapt your trading empire to suit the needs of each sectors local economy.
[Egosoft]
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X²: The Threat  QV Software International (Egosoft)2003 30thcentury aliens contraband diegeticui energyweapons extraterrestrial factions freelancing future inventory-vehicles lookaround mercenaryprotagonist neutralnpcs nonlinear openworld origlang-german persistentworld portals space spacecraft spacecraft-small spacefaringage spaceflight spacelanes spacesuit spacewalking stacsim steampowered trading voiceboard warptravel x-universe X²: The Threat is of a new generation of space simulator games, you play the role of Julian Gardna who continues the story set by X: Beyond The Frontier. The updated graphics engine gives the universe a fresher feel with newly designed ships and stations adding to the complexity of the universe. labelimagesubject
X²: The Threat  Enlight Software (Egosoft)2003 30thcentury aliens commercial contraband demo download energyweapons extraterrestrial factions freelancing future inventory-vehicles lgpcp license-proprietary lookaround mercenaryprotagonist neutralnpcs openal opengl openworld origlang-german portals space spacecraft spacecraft-small spacefaringage spaceflight spacelanes spacesuit spacewalking stacsim steampowered trading uvl-imagequality uvl-searchelp voiceboard warptravel x-universe labelminimizeminimize
X³: Albion Prelude  Egosoft2011 achievements achievements-public cargojettisoning contraband distantfuture download extraterrestrial freelancing future intimidation inventory-vehicles lookaround marketpreview namelessprotagonist neutralnpcs nonlinear openworld origlang-german persistentworld space spacecraft spacecraft-small spacefaringage spaceflight spacesuit spacewalking stacsim steampowered steamworks supplyanddemand trading voiceboard war weapongrouping x-universe As the expansion of X3: Terran Conflict, it improves the merge between war, market and diplomatic systems, making factions weaker if its economy becomes stagnant or making easier to get the help of the enemy of your enemy, and many other new ways to interact with the different species. Also includes a lot of new items, ships, etc...
Sadly, the game is still very slow and frustrating because not only the mission system (almost the same, but with more chained missions that "hide" this radical flaw), but because the uncareness of the game for the player when you finish the tutorial (its difficult to encounter feasible missions or even something relevant to do)

4 of 10***X3: Albion Prelude is the latest game in the X3 space game series. TRADE, FIGHT, BUILD, THINK in a living and breathing universe. A new plot and many additions to the open free-form gameplay.
[Steam Store]
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X³: Reunion  Deep Silver (Egosoft)2005 30thcentury 6dof aliens autofollow automap autopilot autosavepoints autoturrets bountyhunting cargojettisoning contraband controlconfig directinput directx9 download drm drm-removed dustmotes enemyhealthdisplay energyshields energyweapons extraterrestrial factions fame fofindicator freelancing friendlyfire future indicator-lead intimidation inventory-vehicles lookaround map marketpreview menus mercenaryprotagonist multihead music-ambient neutralnpcs nonlinear notebook npcstrife openworld origlang-german persistentworld portals radar rating-esrb-t rating-pegi-12 rockets savepoints selfupdate sequence-turret shadermodel1 shadermodel2 shieldregen space spacecraft spacecraft-small spacefaringage spaceflight spacelanes spacesuit spacewalking stacsim starforce steampowered supplyanddemand targetlock telescope timecompression trading upgradesystem voiceboard warptravel weapongrouping widescreen win2k win98 winxp x-universe A game about the vastness of the space in a very big universe filled with all kinds of stuff (as ships, stations, asteroids...) and comprising a lot of different ways to play the game (militar, merchant, raider, police, transporter, salvager...) Its complexity and freedom are almost infinite, and has very clever features as speeding the time (for long travels) and very well-crafted reputation and market systems.

But there are 3 big issues with the game:
-The interface and controls are straight horrendous, forcing to employ the auto-pilot more than it should.
-The mission panel is very spartan and doesn´t records any indication of a possible mission (only points at already signed contracts, not featuring indications recieved in messages)
-Theres only 1 message log (important and worth-saving messages merge with a gigantic clutter of mundane conversations and tips)
These 3 problems make the in-game progress very difficult and immensely slow, and the game very boring/frustrating to play.

3 of 10***Greatest flaw in this that I see is that there's no task tracker. You're forced to remember and make notes yourself of what you agree to do and what others tell you to do, though you can review the message log as you like, it's hardly intuitive. This is especially bad considering the game's a sandbox.***Latest version: 2.5 (as of 2007)***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 1.7 GHz Pentium IV CPU
* 512 MB RAM
* 128 MB VRAM
* 2 GB HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* 256 MB VRAM
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X³: Terran Conflict  Deep Silver (Egosoft)2008 30thcentury achievements achievements-public cargojettisoning coldwar coldwar-fictional contraband directinput distantfuture download drm drm-removed dvd extraterrestrial freelancing future intimidation inventory-vehicles lookaround marketpreview mercenaryprotagonist namelessprotagonist neutralnpcs nonlinear openworld origlang-german persistentworld rating-pegi-12 space spacecraft spacecraft-small spacefaringage spaceflight spacesuit spacewalking stacsim steampowered steamworks supplyanddemand tages titlementioned trading voiceboard weapongrouping x-universe As a expansion/remake of X3: Reunion, improves a lot its interface and controls (now its a little complex but very user-friendly) and adds a few interesting campaigns (the previous game was heavily war-oriented in gameplay) Also, the graphics are nicer.
Nevertheless, it still features clunky message and mission systems, making it only a little better than the original game.

4 of 10***X³: Terran Conflict is a brand new, stand-alone game set in the universe of X³. It is the culmination of the X trilogy, with a grand finale that takes us all the way back to Earth's own solar system. Gamers can take on the roles of different characters in the X universe, or of a Terran military pilot, and experience a multitude of stories in the largest X universe ever featured - for X³: Terran Conflict will offer more missions than any other X game before. Meanwhile, X³: Terran Conflict will pose questions such as: How has Earth changed in all these years? And how will relations between Earth and its counterparts in the X universe develop?
[Egosoft]***Announced on 2008-02-03.
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