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Star Trek: Bridge Commander Activision (Totally Games)2002[b]Minimum:[/b]
* Windows 95, 98, ME, 2000 or XP
* 300 MHz Pentium II CPU
* 64 MB RAM
* 16 MB VRAM
* 650 MB HD space
* 4X CD-ROM drive
* 28.8 kbps modem for internet multiplayer

[b]Recommended:[/b]
* 450 MHz Pentium II or Athlon CPU
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Star Trek: Conquest Online Activision (Genetic Anomalies)2000 labelimageminimize
Star Trek: D·A·C  Paramount Digital Entertainment (Naked Sky Entertainment)2009 labelimageminimize
Star Trek: Deep Space Nine: Dominion Wars  Simon & Schuster (Gizmo Games)2001 labelimageminimize
Star Trek: Deep Space Nine: The Fallen  Simon & Schuster (The Collective)2000[b]Minimum:[/b]
* Windows 95, 98, NT4 or 2000
* 233 MHz Pentium II CPU
* 64 MB RAM
* 150 MB HDD space
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Star Trek: Elite Force II  Activision (Ritual Entertainment)2003Latest version: 1.1 (as of 2003-10)***You get to play as lieutenant Munro, who's now male regardless of which gender you decided for him/her in the previous game, the choice of which has been stripped away in this installment.***[b]Minimum:[/b]
* Windows 98, 98SE, ME, 2000 or XP
* Pentium III or Athlon 600 MHz CPU
* 128 MB RAM
* 32 MB VRAM
* 1.3 GB HD space
* 4X CD-ROM drive
* 56 Kbps internet connection for multiplayer***Comes on 2 CDs.
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Star Trek: Hidden Evil Activision (Presto Studios)1999Sequel to the movie Star Trek: Insurrection. labelminimizeminimize
Star Trek: Insurrection Activision (Presto Studios)1999 labelminimizeminimize
Star Trek: irth Of The Federation 2 - New Beginnings  ? (Jiggalypuff)2008 labelminimizeminimize
Star Trek: Klingon Academy Interplay (14 Degrees East)2000 labelminimizeminimize
Star Trek: Legacy Bethesda Softworks;Ubisoft (Mad Doc Software)2006[b]Minimum:[/b]
* Windows XP
* 2.66 GHz Pentium IV or Athlon XP 2800+ CPU
* 512 MB RAM
* 128 MB VRAM***Latest version: 1.2 (as of 2007-02-09)***STAR TREK: LEGACY is an epic game of Starfleet combat spanning the entire Star Trek Universe, featuring all the ships from every episode, every film. Players become the Admiral of a task force of warships and must lead their fleet to victory in large-scale battles complete with stunning visuals and special effects.
Gameplay

As the Admiral of the Fleet you choose the ships, equipment, and captains that you will lead into battle. The game is designed to provide dramatic large-scale battles with easy-to use controls.

Key Features

* The quintessential Trek Experience.
Legacy covers all 40 years of Trek, the first game ever to do this: The Original Series, Next Generation, Deep Space Nine, Voyager, and Enterprise. Storyline by renowned Star Trek writer D.C. Fontana with her partner Derek Chester. Voiceover provided by all five captains.
* Stunning Next-Gen Graphics.
Beautiful space environments filled with fully realized nebulas, wormholes, planets, and stars. Highly realistic ship models that look as good (or better) than the ones in the films and shows.
* Real time Starfleet combat.
Engage in large-scale combat with dozens of warships fighting massive battles.
* Extensive multiplayer with full Xbox Live support.
From small-scale engagements to all-out war involving multiple star systems. Matchmaking, stat tracking, and player rankings on Xbox Live.
* Single player Federation campaign.
Spanning three full epochs (Enterprise, The Original Series, and The Next Generation).
* Detailed weapon effects and damage modeling.
Weapons searing with energy and charged shields that surge with every hit. Ships with full damage modeling that break apart, strewing debris and sparks.
* Over sixty ships and four playable races.
From small scouts and light cruisers to fearsome battleships. Command the powerful fleets of the Federation, Klingon, Romulan, and Borg races. All beautifully rendered with the latest technology.
[Bethesda Softworks]
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Star Trek: New Worlds Interplay (14 Degrees East)2000 labelimageminimize
Star Trek: Starfleet Command Interplay (14 Degrees East)1999 labelminimizeminimize
Star Trek: Starfleet Command 2 - Empires at War Virgin (Taldren)2001 labelminimizeminimize
Star Trek: Starfleet Command 3 Activision (Taldren)2002 labelimageminimize
Star Wolves  1C Company (X-bow Software)2005Description

Star Wolves is a 3D space RPG with deep strategy and tactical elements. The game thrusts players into a world of freelance space hunters in the XXI-XXII Century A.D. during a time of political crisis for the all-powerful Empire and the three mega-corporations that control all the known worlds. Corruption prospers planet-side and only space can give a man his freedom, but not without a cost: space is not a safe place anymore. Human space pirates, rogue AI computers that rebelled against humanity and Empire patrol ships roam space in search of easy prey.

Players begin the game as a bounty hunter with little more than an old, run-down space fighter and a dream, but as they advance in the game and prosper, their piloting and battle skills improve, allowing access to more advance spacecraft. Players can control a party of up to six bounty hunters, each possessing different skills, abilities and personality. Team tactics give players vast opportunities in battles when shear fire power isn't enough. Tactical ruses, planning and executing ambushes or deploying spaceships' special abilities provide cunning commanders the ability to crush enemies according to their style of play.

Features

* Spectacular 3D real-time battle system
* Original blend of tactical and action game play
* Variety of missions and mission-types including stealth, hit and run and assault missions
* Non-linear storyline and game play
* Secondary and secret quests along with primary missions
* Over 25 space fighters
* Dozens of energy and missile weapons
* Over 40 missions
* A choice of eight game characters, both male and female, to form your party
* Original RPG system
[1C Company]
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Star Wolves 2  1C Company (X-bow Software)2006Minimum requirements:
* Windows 2000 or XP
* 800 MHz CPU
* 128 MB RAM
* GeForce 2 MX400 with 32 MB VRAM
* 1.5 GB free HD space***Six years have passed after the events of 2226 A.D. The balance in the galaxy has been restored as transgalactic corporations have been deported to the outskirts of the galaxy and deprived of their power.

The Empire, just as before, continues to fight against the Aliens. As a rule armadas of battleships aren't used in such conflicts. Small maneuverable squadrons that can attack and retreat quickly are better suited for this type of war. This means that the famous Star Wolves team is back in action!

Star Wolves is a 3D space RPG with deep strategy and tactical elements. The game thrusts players into a world of freelance space hunters during a time of war for the all-powerful Empire. Human space pirates, rogue AI computers that rebelled against humanity and Aliens roam space in search of easy prey and planets to conquer.

Key Features:

* Star Wolves 2 is a sequel to the best-selling space strategy with role-playing elements
* Huge game world with over 50 star systems and complete freedom to move from one to another
* New ships including the Mothership, improved fighters and ships built using alien technologies
* Upgrade your ship with a huge range of parts
* New characters and mercenaries to join your team
* Non-linear storyline, several ways to finish the game and dynamic missions. It is up to the player to choose where to go and what missions to pick up
* Upgrade your ship with a huge range of parts
[1C]
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Star Wolves 3: Civil War 1C Company (X-bow Software)2008 labelimageminimize
StarCraft  Blizzard Entertainment1998In the distant future, the newly formed Terran Dominion faces the arrival of two hostile alien races: the savage Zerg and the enigmatic Protoss. Gather resources and expand your forces to lead them to victory. The only allies are enemies. The only choice is war.***For 1-8 players, with teams or in FFA. Cross-platform play with Mac.***Latest version: 1.16 (as of 2008-11-27)***An incredible RTS that requires both brains and speed. Not trackball- or trackpad-friendly. Though the graphics are rather primitive by today's standards, that's only because this game is relatively old.

It features three different playable races, each of which requires different strategies for maximum effectiveness. Play as the versatile Terran colonists, the voracious Zerg xenomorphs, or the enigmatic, psionically gifted Protoss (my personal favorite).

The game also includes a map editing program for the unique SCM and SCX map format, enabling a patient user to craft new maps and scenarios. Some of the features take some getting used to, but FAQs are available at [[link:http://www.blizzard.com/starcraft]].

The screenshot at right is from the first mission in the expansion, StarCraft: Brood War.
[StarSword]***EXCELLENT realtime strategy game.***This is a very good game and requires a lot of skill, but also quickness. The expansion (Starcraft: Brood War) brings a lot more into the game.
[Groovy_Duck]***Four expansions released in 1998:
StarCraft: Stellar Forces ([[company:Micro Star]])
StarCraft: Retribution ([[company:Stardock]] / [[company:WizardWorks]])
StarCraft: Insurrection ([[company:Aztech New Media]])
StarCraft: Brood War ([[company:Saffire]] / [[company:Blizzard]])
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Starcraft II: Heart of the Swarm  Blizzard Entertainment2013Requires Wings of Liberty to function in US and EU versions at least, Chinese version is possibly standalone. labelimageminimize
Starcraft II: Nova Covert Ops Blizzard2016Requires at minimum Starcraft II Starter Edition to play which is the free demo version of Starcraft II, so practically this is standalone. labelminimizeminimize
StarCraft II: Wings of Liberty  Blizzard Entertainment2010[M]SRP £44.99 / €59.99 for standard edition, £69.99 / €89.99 for collector's edition.***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 2.6 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6600 GT or Radeon 9800 Pro GPU
* 12 GB HD space
* 1024 x 720

[b]Recommended:[/b]
* 2.4 GHz dual-core CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800 GTX or Radeon HD 3870 GPU***Collector's Edition content:[quote]* The Art of StarCraft II: Wings of Liberty, a 176-page book featuring artwork from the game
* An exclusive 2GB USB flash drive replica of Jim Raynor's dog tag, which comes preloaded with the original StarCraft and the StarCraft: Brood War® expansion set
* A behind-the-scenes DVD containing over an hour of developer interviews, cinematics with director’s commentary, and more
* The official StarCraft II: Wings of Liberty soundtrack CD, containing 14 epic tracks from the game along with exclusive bonus tracks
* StarCraft comic book issue #0, a prequel to the comic series
* A World of Warcraft® mini Thor in-game pet that can be applied to all World of Warcraft characters on a single Battle.net account
* Exclusive Battle.net downloadable content, including special portraits for your Battle.net profile, decals to customize your units in-game, and a visually unique version of the terran Thor unit[/quote]***SC2 is episodic, with the first game (Wings of Liberty) containing the Terran episode followed by "Heart of the Swarm" for Zerg and "Legacy of the Void" for Protoss later on.***StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, [game=#16956]StarCraft[/game]. Legions of veteran, upgraded, and brand-new unit types will do battle across the galaxy, as each faction struggles for survival.

Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II will present a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard will again offer unparalleled online play through Battle.net, the company's world-renowned gaming service, with several enhancements and new features to make StarCraft II the ultimate competitive real-time strategy game.

Features:

* Fast-paced, hard-hitting, tightly balanced competitive real-time strategy gameplay that recaptures and improves on the magic of the original game
* Three completely distinct races: Protoss, Terran, and Zerg
* New units and gameplay mechanics further distinguish each race
* Groundbreaking single-player "story-mode" campaign
* Vibrant new 3D-graphics engine with support for dazzling visual effects and massive unit and army sizes
* Full multiplayer support, with new competitive features and matchmaking utilities available through Battle.net
* Full map-making and scripting tools to give players incredible freedom in customizing and personalizing their gameplay experience
[Blizzard]
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StarCraft: Brood War  Blizzard Entertainment1998With the shattered Zerg hive torn apart by fierce in-fighting, the Protoss seek to reunite with their Dark Templar brethren and begin the rebuilding of their home world, Aiur. Terran Emperor Mengsk I, having achieved his goal of total power over the human colonies, must now turn his attention to both the rising power of the woman he betrayed, Kerrigan, the infamous Zerg Queen of Blades, and a conspiracy deep within his own ranks. Three all new campaigns continue the epic StarCraft story line. New worlds to explore, from the Dark Templar twilight home world of Shakuras to the blasted and barren deserts of Korhal. Original cinematic scenes and new music tracks. 100 new multiplayer maps.***
[84]***
[53]***For 1-8 players, with teams or in FFA. Cross-platform play with Mac.***Latest version: 1.16 (as of 2008-11-27)
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StarCraft: Retribution WizardWorks Software (Stardock Systems)1998 labelminimizeminimize
StarFight VI: Gatekeepers  JP-Production2000Latest version: 2.02a (as of 2007)

2.02a is the same game as the old, but the engine has been converted to use SDL.
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Stargate Worlds FireSky (Cheyenne Mountain Entertainment)2010MGM Interactive is the licensor and possibly producer, but not publisher.***2008-10-15 Beta started
2010-02-12 Developer went bankrupt***This game runs on a combination of the BigWorld Technology Suite game engine and the Unreal Engine 3.0. It incorporates the First-Person-Shooter type of game play into an RPG. Players will also be able to participate in scientific and archaeological research within the game. And engage in diplomacy and solve puzzles. It completely canonical with the Stargate SG-1 and Stargate Atlantis TV series but the focus is on SG-1.
[Zerothis]
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Stargate: Resistance  FireSky (Dark Comet Games;Cheyenne Mountain Entertainment)2010[b]Minimum:[/b]
* Windows XP or Vista
* 2 GHz CPU
* 1 GB RAM
* GeForce 7800GT or Radeon x800 GPU
* 8 GB HD space

[b]Recommended:[/b]
* 2.4 GHz Core 2 Duo CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800GT or Radeon HD3870 GPU
[FireSky]***Stargate Resistance is a fast-paced and deadly 3rd person shooter for control of the entire galaxy!

The arrogant System Lords believe they are the true masters of the universe, and have begun a savage campaign to dominate and enslave the known worlds.

Stargate Command operatives are the first line of defense against this menace. Small teams of brave agents use the Stargate to travel about the galaxy and parry the thrust of these alien overlords.

Whichever side you choose, each battle will be one of wits, skill, and reflexes that can decide the fate of the entire galaxy!

* Dominance: Battle for control of the galaxy as either the SGC or System Lords, wresting power away from your foes with each glorious victory!
* Dial It Up: Spearhead the assault by charging through the Stargate into enemy territory--drawn straight from the amazing Stargate series!
* Tactical Battle: Work with your teammates to defeat enemy players in a variety of multiplayer modes including Team Death Match, Capture the Tech, and of course, Domination!
* Game Play Variety: Master all 6 classes and use their unique abilities to turn the tide of battle. Earn experience with each class to advance through the ranks.
* True Stargate Weapons: Play with a vast array of weapons including the P90, Proximity Mines, Staff weapons, Sniper Rifle, .50 MG Turret and Anti-Cloak Sight, Ribbon Device and Ashrak Death Knives!
* Spectacular Visuals: Experience battlefields with jaw-dropping textures and lighting rendered by the Unreal 3 engine!
* Expanding Universe: New content including maps, weapons, and classes enter the fray through future expansions
[FireSky]
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Starlancer Microsoft (Digital Anvil)2000According to [game=#161996]Freelancer[/game]'s intro, the war depicted in Starlancer lasted for 100 years.***STARLANCER combines the action of first-person space combat with the drama and intrigue of a classic air combat movie. Countries from around the world including the United States, China, Russia and Great Britain have formed strategic alliances and now battle for control of Earth, Mars and other planets across the solar system. As part of a newly formed, ragtag aviation unit, the 45th Volunteers Squadron, players must prove themselves and earn the respect of their peers.

Key Features Include:

* Stunning 3-D graphics and effects. StarLancer will provide a level of graphic details and effects not currently found in space combat games with particle effects, dramatic source lighting and realistic ship destruction. More than 80 types of spacecraft are rendered in extraordinary 3-D detail throughout the game.

* Dynamic mission structure. StarLancer missions are designed to challenge players, create a wide variety of gameplay and enhance the story lines. Players fly in over 25 gripping missions that range from escorting marine boarding ships to free POWs to leading an assault on space stations built right into an asteroid field.

* Immersive story line. StarLancer features a dramatic story based on the dynamic history of 20th century warfare. To enhance the story, StarLancer includes over 25 minutes of Hollywood-quality full-motion computer-generated cinematics, over 250 unique pilot animations and 36 custom-composed original music scores.

* Living universe. Rather than the standard environment in current space combat games with space being fairly empty beyond the enemy fighters, the universe in StarLancer feels alive and will be more interesting for players to participate in. Neutral craft can be seen going about their business by performing functions such as unloading freighters or escorting convoys.

* Multiplayer capabilities. Players can work together cooperatively through the entire campaign with up to 4 players or dogfight in 6 different deathmatch modes with up to 8 players via LAN or the MSN Gaming Zone (http://www.zone.com).

* State-of-the-art space flight engine. Whether players are engaged in a dogfight with swarming enemies or escorting a torpedo run on a massive capital ship, the StarLancer 3-D engine provides unparalleled fluidity in gameplay with balanced, consistent frame rates.

* Interactive ship environments. Players will be able to navigate key parts of their capital ship with immersive 3-D walkabout environments. Players will have their own interactive bunkroom with a locker for medals, CD player, simulator pod for flight practice and even a fish tank.

* Lethal spacecraft and weaponry. Players may choose from more than a dozen ships using a unique 3-D drag-and-drop interface. They can arm their ships with more than 20 weapons, including nova cannons, pulse lasers, collapser guns and jackhammer missiles.

* Experienced developers. StarLancer is being developed by Erin and Chris Roberts who are widely credited as the inventors of the space combat genre with their tremendously popular Wing Commander and Privateer series of games.
[Microsoft]
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Starlink: Battle for Atlas Ubisoft (Ubisoft Toronto)2018 labelminimizeminimize
Starscape Moonpod2003[b]real-time combat[/b] - some nodes are devoid of enemy presence (especially after you've destroyed them all), so this is somewhat inaccurate, but (more) enemies can warp in at any time (sort of), so it's sufficient.***If you like arcade shooters and don't mind spending half of your time mining asteroids for minerals, you might actually like this. However, arcade shooter fans will be more at home with this than most others as the game starts to get quite hectic towards the end. Maintaining mineral reserves, protecting the mobile spacestation, and repairing your ship and the station even during the fights will get quite common tasks. Asteroid mining is more required by research and development of new ships and ship hardware than for repairs as some of the larger enemy ships actually leave some minerals or hardware to be used for repairs, often in sufficient numbers. The other part of the game is spent hunting the bigger ships, mostly mining vessels as their destruction detracts the enemy's ability to produce more units within each zone, and to find grid information for important locations not normally shown in the grid map. The game world is split into five zones, each larger than the last, which you can explore in any order you wish but jumping more than one zone will spell certain doom as you need the technology from the previous ones to survive (and unlock the more powerful hardware). The grid and zone maps work in some semi-turn-based fashion, with time passing when you move or when you hit the skip time button. Time also passes freely when inside a grid node, where the game runs in real-time - the enemy continues to produce new units, harvest other grid nodes, and move forces around, even bringing reinforcements occasionally in while you spend your time there. Overall it's a nice game, but towards the end, especially the final boss, you start wishing you hadn't touched the game in the first place - unless you have masochistic tendencies with video games.***[b]Minimum:[/b]
* Windows 98, XP or Vista
* 300 MHz Pentium II CPU
* 16 MB VRAM
* 3D accelerator
* 110 MB HD space***With most of its crew missing and its weapons systems ruined the space research station Aegis is all but lost. As the last remaining pilot you must help rebuild the station's defences, acquire alien technology and create your own uniquely configured set of fighters. By mining the asteroids within the grid dimension, valuable resources can be harvested to fuel the Aegis' molecular furnace and build devastating weaponry. In the warp you will encounter allies to aid in your struggle to escape, uncover the terrible purpose of the evil Archnid race and learn why you and the rest of the crew were brought here.

* Beautifully rendered 32bit colour graphics
* Instant action mode for quick thrills
* See how long you can last in survival mode
* Thumping music sound track and sound effects
* Five weapon technology threads to find and research, only the first is available in the demo
* Five different zones to explore. The first is available in the demo and the rest are much bigger
* Make alliances with friendly aliens and trade technology
* Direct and protect your space station as it fights alongside you
* Create your own "garage" of unique space fighters tailored to your own specifications
* Mine the asteroids, gather raw elements, research new technologies and build new items
* Recover missing drive components and rescue your crewmates before escaping "The Grid"
[Moonpod]
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Starship Corporation Iceberg Interactive (Coronado Games)2018[b]Minimum:[/b]
* Windows Vista SP2 or newer, 64-bit
* Intel Core i5-2500 3Ghz / AMD FX-8310 or similar CPU
* 4 GB RAM
* 256 MB DX 9 Compliant videocard w/ pixel shader 3,0
* 2 GB HDD/SSD/NVM
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Starship Troopers  Hasbro Interactive (Blue Tongue Software)2000Latest version: 1.1 (as of 2000-11?)

There's also separate patch for Nvidia GPUs, released presumably in 2001.***Seemingly based on the 1997 movie, the 1999 CG series and the original book to varying degrees. The bulky power armor are definitely influenced by the 1999 CG series rather than the original books.***Not to be mistaken with the [game=#164661]2005 FPS[/game] game by the same name from Strangelite.
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Starship Troopers  Empire Interactive;Buka Entertainment (Strangelite Limited)2005Latest version: 0.5.24 (as of 2005-12)

All patch downloads, even official ones, point to Nvidia's site (directly to the file): http://download.nvidia.com/downloads_emea/Starship_troopers/StarshipTroopersGlobalPatch-5.24.exe***The player controls an elite Marauder who participates in offensives with regular troopers. Considering that in the original book [i]all[/i] troopers wore the Marauder suit, this is more in line with the 1997 film from which most of the visuals are from. The suit lacks the jump jets and other functionality from the book, though.***Not to be mistaken with the [game=#16893]2000 RTS[/game] game by the same name from Blue Tongue.***[b]Minimum requirements:[/b]
* Windows 2000 SP4 or XP
* 2 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* 4 GB free HD space

[b]Note:[/b] Minimum spec is enough to run the game with everything turned off or to the minimum and running on 640x480 resolution.

[b]Recommended:[/b]
* 3 GHz CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 GPU

[b]Note:[/b] Recommended spec is enough to run the game with all settings turned on or to the maximum, and running on 1024x768 resolution.

[b]Supported video cards:[/b]
* GeForceFX 5600/5700/5800/5900 series (not LE versions)
* GeForce 6 and 7 series
* Radeon 9600 Pro¹ and XT/9700/9800 series
* Radeon X300/X600/X700/X800 series¹
¹) not the 9700SE or onboard versions

[b]Firewall/NAT configuration:[/b]
UDP ports 3304, 3307 and 3074-3080
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Starsiege  Sierra On-Line (Dynamix)1999 labelimageminimize
Starsiege: Tribes Sierra On-Line (Dynamix)1998Re-released in 2004 as freeware labelminimizeminimize
Strike Suit Infinity Born Ready Games2013 labelimageminimize
Strike Suit Zero Born Ready Games2013In the year 2299, an interstellar war rages on. In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor. Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.

Discover a colorful and vibrant universe, with an epic story where the fate of Earth hangs in the balance and your actions will determine the outcome: preventing Earth’s destruction is your immediate concern but preserving its future is your ultimate goal.

Engage intelligent enemy fighters and take on colossal capital ships, exploiting weak points in their super-structure to blow them apart. Upgrade your ships and customize your weapon load-outs to tailor combat to your tastes. Take advantage of four unique craft, including the Strike Suit, to experience dogfighting action as you’ve never seen it before.

This Is Space Combat Reborn.***[media=youtube]gS50TK_Eqxk[/media]
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Subterrain Pixellore20162016-02-01 – French language added labelimageminimize
SunAge  Lighthouse Interactive;Akella;vertex4 entertainment (vertex4 entertainment)2007Latest version: 1.09.8 (as of 2010-11-06)
Version history:
* 1.09.3 (2008-11-19)

Battle for Elysium is an updated version of the game which adds Win 7&8 support.***[b]Minimum requirements:[/b]
* Windows ME, 2000, XP or Vista
* 1.2 GHz Pentium III or equivalent Athlon CPU
* 512 MB RAM
* 128 MB VRAM
* 1 GB free HD space
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Supreme Commander  THQ (Gas Powered Games)2007Three opposing sides - the Cybran Nation, the Aeon Illuminate and the United Earth Federation - have been fighting in the Infinite War all across the galaxy, spreading chaos and unrest. You are a Supreme Commander and you have to take one of the sides and put an end to this war.

As in most strategy games, you have to build up a base, gather resources and build armies to fight off your enemies. But being created by Chris Taylor of Total Annihilation fame, the RTS also has many unique features, such as a huge unit cap of 500 units per side, different resource management, queue up commands and waypoints, diverse unit types and even dual screen support.

Players can play through the Campaign and carry on the story as one of the sides, or fight off computer enemies in Skirmish and human opponents in Multiplayer.***
[100]***
[12]***Latest version: 1.1.3280 (as of ?)***For 1-8 players, with teams or in FFA.

The skirmish/multiplayer mode includes AI that cheats (there's non-cheating AI, too) for those who want the challenge.***[b]Minimum:[/b]
* Windows XP SP2 or Vista
* 1.8 GHz CPU
* 512 MB RAM
* 8 GB free HD space
* 128 MB VRAM
* GeForce 6x00 or better

[b]Recommended:[/b]
* 3.0 GHz CPU or better
* 1 GB RAM or more
* 256 MB VRAM or more
* GeForce 6800 or better

Multiplayer port: 16010 (configurable)***'spiritual successor' to [game=#47246]Total Annihilation[/game].
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Supreme Commander 2  Square Enix;Eidos Interactive (Gas Powered Games)2010[b]Minimum:[/b]
* Windows XP, Vista or 7
* 3 GHz single-core CPU
* 1 GB RAM
* 256 MB VRAM
* 5 GB HD space

[b]Recommended:[/b]
* 2.6 GHz dual-core CPU
* 2 GB RAM***In Supreme Commander 2, players will experience brutal battles on a massive scale! Players will wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie?

* A deep and powerful story - element adds a personal, human aspect to a storyline previously focused on warring factions and the politics that fuel them. The single player campaign features three character-driven storylines set 25 years after the events of Supreme Commander: Forged Alliance
* Command enormous armies made up of customizable land, air and naval units. Each of the three diverse factions – The United Earth Federation (UEF), the Cybran Nation and the Illuminate – have been completely redesigned from the original game, with many units.
* Experimental units - returning with new designs and greatly enhanced looks....and some new tricks that can be unlocked through research
* New Supreme Commander Gameplay Experience - players now have the ability to research new technologies and units and deploy them instantly on the battlefield, allowing them to upgrade a base-level tank to a high-powered, multi-barreled, AA-sporting monster by the end of a given game.
* Strategic Mode UI - the redesigned UI that is faster, takes up less screen real-estate and gives better player feedback
* New rendering technology that allows us to create visually spectacular environments
[?]
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Supreme Commander: Forged Alliance  THQ (Gas Powered Games)2007The last days of man are at hand.. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike. With their backs against the wall and staring into the abyss, the tattered remnants of Humanity’s forces must put aside old hatreds and band together as they prepare to make one last desperate stand. One last chance. An alliance forged in blood, steel and hope, they turn to face the dark.

Key Features:
* New Playable Faction: A completely new playable faction will be available in multiplayer games and serve as the main threat during the new single-player campaign. This new threat is a cunning and devious race with advanced technology and are true masters of quantum technology. New weapons, new strategies, new conquests!
* New Units: 110 new land, sea, air, base and experimental units evolve armies to address strategic weakness or become the ultimate expressions of factional military doctrine.
* Warfare on an Epic Scale: Fully realized navies, orbital weaponry and advanced counter intelligence technologies give commanders unprecedented, deadly new capabilities in what is already the most strategic RTS on the market today.
* New Multiplayer Maps: New multiplayer battlefields provide new grounds for players to prove their supremacy.
* New Single Player Campaign: Play through a brand new single player campaign as you gather your forces to save mankind from extinction.***Latest version: 1.5.3599 (as of ?)***For 1-8 players, with teams or in FFA.***People who play the game in skirmish or multiplayer against or with AI controlled players may be interested in the following fan-made AI MODs.
* [url=http://forums.gaspowered.com/viewtopic.php?t=23929]Duncane AI fix[/url]
* [url=http://code.google.com/p/sorian-ai-mod/]Sorian AI MOD[/url]

Official map editor is available through GPGNet client only.***Commonly labeled as stand-alone expansion to [game=#158479]Supreme Commander[/game], but FA is its own game, it does not expand the base SupCom nor is it compatible with it (though some maps work with both).
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Sword of the Stars  Lighthouse Interactive;Paradox Interactive (Kerberos Productions)20062008-10-03 as part of [i]Sword of the Stars: Ultimate Collection[/i]; includes Born of Blood and Murder of Crows expansions
2009-04-17 SotS Ultimate Collection (on Steam)***[b]Minimum:[/b]
• Windows 2000 or XP
• 1 GHz Pentium CPU
• 512 MB RAM
• 128 MB VRAM
• 4X CD-ROM drive
• 56 kbps modem for multiplayer

[b]Recommended:[/b]
• 1.5 GHz Pentium CPU
• 1 GB RAM
• Broadband connection for multiplayer***DESCRIPTION

Sword of the Stars is a breakthrough 4X Strategy game brought to you by the core team behind the highly acclaimed title, Homeworld: Cataclysm. Sword of the Stars returns gamers to the action-packed roots of the 4X genre with some new twists, including a 3D starmap and real-time combat resolution in a 3D environment!

Playing as one of 4 unique races, gamers will explore planets, research new technologies and create empires in a hostile universe where weakness means extinction and only the strongest will survive. Sword of the Stars provides quick, intuitive play, state-of-the-art graphics and tactical combat that make the game instantly involving and rewardingly fun.

FEATURES

* 4 distinct races - Human, Hiver, Tarkas and Liir - each with their own technology advantages and disadvantages.
* A powerful state of the art engine delivers breathtaking graphics and robust gameplay.
* Each race has a unique mode of transport between star systems, creating very different styles of play, depending on what race you choose to control.
* Slider bar controls and simplified interface to avoid the confusion of other games without sacrificing depth of gameplay.
* Over 150 distinct technologies to research on a dynamic tech tree that changes from game to game. While the core technology of the tree is consistent, certain offshoots are random from game to game. There is no perfect path up the tech tree to memorize and exploit, because the path keeps changing!
* New technology reflected in detailed ship models, weapons and combat effects. Over 40 weapons from six different weapon classes, in various size classes, from point defence, turrets, to massive spinal mounts!
* Players can design and build ships from three size classes - Destroyer, Cruiser, and Dreadnought - by mixing and matching ship sections (command, mission, and engines), then outfitting them with armour and weapons to suit their preference.
* Up to 8 players can play against the AI and one another over LAN or online.
* Choose from a variety of scenario campaigns to play alone or with friends, each adding more colour and depth to the Sword of the Stars universe.
[Kerberos Productions]
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Sword of the Stars II: Lords of Winter  Paradox Interactive (Kerberos Productions)2011[b]Minimum:[/b]
* Vista (32 bit)
* Core 2 Duo CPU
* 2 GB RAM
* 512 MB VRAM***Sword of the Stars II: Lords of Winter is the full stand-alone follow-up to the hit 4X-styled Sword of the Stars franchise. The continuing storyline will reveal the dark secrets of the ancient force responsible for tampering with the races in the original Sword of the Stars. Sword of the Stars II: Lords of Winter will be a major step forward in 4X gameplay, taking the easy-to-learn-but-hard-to-master philosophy set out in SotS1 and following that path to a new standard in space strategy games.

Key features:
* Lead one of six playable factions, including a completely new one, as you strive for galactic dominance
* Unravel highly detailed star systems featuring planetary orbits, moons, asteroid belts, and different space terrain
* Experience the new graphics engine
* Choose between entirely new vessels, or build your own with new levels of ship detail, including specific sub-systems, allowing for new fleet strategies and tactics
* Explore an advanced technology system as the game begins in the Fusion era and moves beyond the Anti-matter era
* Randomizing options in technology removes the unavoidable "optimal path" making the game more replayable
* Command your empire by exploring new solar systems, improving diplomatic relations or destroying a race
* Engage in fierce multiplayer battles with up to 8 players
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Sword of the Stars: A Murder of Crows  Lighthouse Interactive;Paradox Interactive (Kerberos Productions)20082008-10-03 as part of [i]Sword of the Stars: Ultimate Collection[/i]
2009-04-17 on Steam, as part of [i]Sword of the Stars: Ultimate Collection[/i]***While the four civilized races battle back the voracious Zuul and seek advantage over each other, a ghost from the past returns to the galaxy in the form of the manipulative Morrigi. Already known for their dark crow-shaped attack drones and deadly traps, this race once thought long extinct, returns looking for vengeance.

Using never-before-seen weapons, ships and tactics, the Morrigi fall upon the other five races of the Sword of the Stars universe, who must now adapt to the ancient masters of space or be destroyed.

Time is of the essence as world after world falls to the black winged ships that surge out of the dark like A Murder of Crows.

FEATURES

* A New Sixth race - The Morrigi, who appeared as a series of mysterious random events in Born of Blood (the first Sword of the Stars expansion pack), continues to evolve the ever-expanding Sword of the Stars universe
* New Ship Sections - Over a dozen new ship sections for all races to match against your opponents
* Unique ‘Grav Flock' Drive System for Morrigi Ships - The more Morrigi ships in a fleet, the faster they can travel, continuing the racial diversity unique to the Sword of the Stars gameplay experience
* 15 new weapons
* 27 new technologies and the new Xeno-Cultural and Drones tech trees
* Sword of the Stars gameplay continues to deepen with Civilian populations, independent worlds, Espionage options, and demands for planetary surrender
* Drone carrying ships in all three size classes
* Construction ships, a variety of orbital stations, spy ships, Police Cutters, and more
* A whole new set of GUI enhancements and additions
[Lighthouse Interactive]***[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1.5 GHz Pentium or AMD CPU
* 1 GB RAM
* 128 MB VRAM
* 3 GB HD space
* LAN or 56 kbps internet connection for multiplayer
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Sword of the Stars: Argos Naval Yard Lighthouse Interactive;Paradox Interactive (Kerberos Productions)2009US 2009-06-17 by Lighthouse Interactive, on Steam
EU 2009-06-17 by Paradox Interactive, on Steam
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Sword of the Stars: Born of Blood  Lighthouse Interactive;Paradox Interactive (Kerberos Productions)20072008-10-03 as part of [i]Sword of the Stars: Ultimate Collection[/i]
2009-04-17 on Steam, as part of [i]Sword of the Stars: Ultimate Collection[/i]***DESCRIPTION

Forged in the fires of advanced biotechnology, a new race has emerged from the shadows to threaten the SotS universe. Born of blood, driven by hunger and launched on a relentless search for the Gods that made them, these brutal warriors will stop at nothing to find "The Great Masters." As they tear the galaxy apart, a dark new chapter in the annals of interstellar conquest will begin. Bringing with it new strategies, new weapons, and a new view of "resources."

They call themselves The Zuul. And they have uses for you.

FEATURES

* 1 new race - the Zuul - with 80+ ship sections and Tunnel Drive FTL technology.
* Massive Zuul slaver disks allow them to take slaves and use them to boost production on Zuul fortress worlds.
* Over 15 new weapons with which to battle, including Boarding Pods!
* Over 25 new technologies to research and deploy.
* New diplomatic Data and Comm systems. Make demands! Ask for help in attacking specific targets. Warn players off from the worlds you have yet to claim!
* More Intelligence technologies allow you to keep track of enemy ships, tech and battles.
* A new trade route system making economic control and output even more vital for military success. Star freighters ply the trade routes making money for the player but are also vulnerable to raiders. Active piracy and escort battles enter the SotS universe with a bang.
* Details combat results and status graphs allow you to track the rise or fall of your empire over time.
* A variety of new ship sections for the original races to help meet this new threat.
* More tactical combat options.
* New combat arena as ships are called upon to battle in the dangerous depths of Node-space.
* New random menaces / exploration threats.
* 2 new Scenarios (for both single- and multiplayer).
* 5 new galaxy types.
* Various GUI and multiplayer enhancements.
[Kerberos Productions]
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Sword of the Stars: The Pit Kerberos Productions2013Un juego a medio camino entre el rol por turnos complejo, con habilidades y atributos, y los juegos tipo rogue. Su único fallo es que algunos pisos son bastante monótonos de explorar, y su mayor acierto la diferente forma de juego que ofrecen las 3 clases iniciales.

Además su gran aleatoriedad en el crafteo, implantes, consumibles y trampas de puerta otorgan variedad y riesgo de manera muy adecuada. Y el rango de visión, que no permite ver detrás de tu espalda, convierte la exploración en algo más táctico que abrir puertas al azar.

7 de 10***A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka.

If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.

All you know for sure is that every expedition into those mountains has failed to return...

And nothing sows death like the Suul'ka.

[b]Sword of the Stars: The Pit[/b] is a fun, fast, light-hearted action RPG, in the tradition of Rogue and other old school dungeon-diving games.

The game will include the following features on release:

* 3 Characters to choose from...Marine, Pilot and Engineer!
* Go up levels and improve your skills as you try and find a way to survive the depths.
* 30 Levels of ancient evil science between you and the cure!
* Dozens of enemies drawn from the SotSverse!
* Over 30 weapons and armors with a variety of special effects including flamethrowers, rocket launchers, plasma cannons and powered Brawler armor!
* Randomized augmentation effects to make each game unique
* Crafting lets you make special items from bits and pieces of your enemies.
* Over 60 items to discover, ranging from the familiar to the ancient exotic tech.
* Dozens of room types containing a host of exotic devices to help and hinder the player
* Many fiendish ways to die including poisoning, disease, traps, radiation, starvation and of course...MONSTERS.
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System Shock 2  Electronic Arts;Night Dive Studios (Looking Glass Studios;Irrational Games)1999The developer desired to create a Linux version of this game but did not have access to the source code. When pressed for further details they say that the source code is lost. Subsequently, there is an officially supported wine based Linux port available on Steam.

Further reports suggest that a stolen version of the source code may be in the possession of an illegal hacker. Sections of this stolen code are available on the web but because of current US copyright law the stolen code cannot be used by anyone, including current ligitimate developers of the game.***MPN: [code]LGE08902537S[/code] (box), [code]LGE08902537CA[/code] (other side of the box), [code]LGE08902537IB[/code] (jewel case), [code]LGE08902537D[/code] (CD)
GTIN/EAN-13: [code]5030930021290[/code]***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 32 MB free RAM
* 2 MB VRAM
* 250 MB HD space

[b]Recommended:[/b]
* 300 MHz Pentium II CPU
* 64 MB free RAM
* 4 MB VRAM
* 3D accelerator
* 550 MB HD space***UNIQUE COMBINATION OF SCI-FI HORROR AND ROLE PLAYING AND 1ST-PERSON GAMEPLAY

Enter the O.S.A. to fine-tune your mind to manipulate your environment and carry out deadly psionic warfare.

Utilise an assortment of equipment and cybernetic enhancements including computer hacking tools and special ability boosters.

Use your wits to battle worm-eaten mutants that react to every sound and moving shadow.

Train yourself to use the psionic amplifier and access 35 different psi powers including kinetic redirection, projected pyrokinesis, and neural restructuring.

From the creators of [i]Thief: The Dark Project[/i], the [i]Ultima Underworld[/i] series and the original [i]System Shock[/i].
[Box blurb]***[b]missing images[/b] - title screen, more in-game screens
[b]install OS limit[/b] - refuses installation on NT-based machines, citing DX6 limitations. This can be skipped by adding [code]-lgntforce[/code] command-line option to the setup program.
[b]adv-xpdistr[/b] - there's really no experience, only "cyber modules" which are awarded at varying quantities upon completing tasks related to the main plot and occasionally found from the game world. These are used to buy upgrades to the protagonist's "cyber rig", each subsequent upgrade costing more cyber modules than the last (for skills the initial cost is also much higher than few of the following upgrades to them).
[b]possessed[/b] / [b]parasites[/b] / [b]body horror[/b] - the host remains conscious quite far into the transformation process, often heard pleading to be killed while the parasite controlled body attacks the protagonist. Obviously there's no cure for them besides death (and even if there was, hardly any would wish to live as such horribly mutated creature).

-- averted
telekinesis - only used to take items from a distance, not to manipulate them or any other objects***Latest version: 2.3 (as of 1999-09)***"System Shock 2 is the sequel to [company=Looking Glass Studios]Looking Glass Studios[/company] / [company=Origin System]Origin System[/company] 1994 PC and Macintosh title, [game=#33139]System Shock[/game]. Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, RPG elements, multiple weapons and enemies, and a compelling storyline. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight; nor was it a "find the key to move onto the next level" game. The plot was always present, but not so confining as in traditional shooters—there was almost always more than one task to accomplish. Levels were realistically designed and had logical reasons behind them. It is the principle of System Shock 2 to continue this game design."
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Tabula Rasa  NCsoft (Destination Games)2007[i]Tabula Rasa[/i] will be made free to play for all on January 10, 2009 so everyone can try it for a short period of time till February 28, 2009, when the servers are shut down for good.

As a bit of trivia, the project started in 2001 and experienced several delays during its development and with the closing on Feb 2009, it will have a meager uptime of only 15 months.

Update: The free period was started earlier than stated, the exact date is unknown to me, but it was going on on Jan 1st already.***Richard Garriott's Tabula Rasa (RGTR) is a massively multiplayer online role-playing game that takes you, the player, into lush forest planets, volcanic moons, and exotic alien civilisations. Face off against powerful alien soldiers, armoured mechanoids and vicious creatures!

Use a wide range of weapons and unique alien powers to help the Allied Free Sentients (AFS) in their desperate fight against extinction. Tabula Rasa combines a vast, persistent game world and ongoing storyline with fast-paced action, resulting in a striking new approach to the design of multiplayer online games.

Key Features

* Richard Garriott's Signature Creative Vision – Features a rich storyline with culminating experiences, immersive tactile environments and a persistent plot.
* Take Role-playing to the Battlefield – Fast-paced action involving skill, stealth, and strategy combines with character growth and development (RPG) on a massive multiplayer scale (MMO).
* Unleash the Power of Logos – Alien technology allows you to harness the very fabric of the cosmos for healing, attacks, and more!
* Ethical Parables – Encounter ethical decisions while attempting to complete goals or missions that affect the people and environments around them.
* Battlefield Control Points – Entrenched positions on a given battlefield can change hands over the course of a battle and affect spawn points of both enemy and friendly characters.
* Character Cloning System – Innovative class system allows you to explore different character classes without levelling up a new character.
* Crafting & Economy – Participate in crafting and selling items.
* Player-vs-Player – Challenge other players in voluntary PvP mode.
* Integrated Voice Chat – Allows hands-free communication on the battlefield.
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