showing 14 games

namepublisher(developer)year arrow_downwarddescription
Half-Life  Sierra On-Line (Valve)1998
[100]***
[12]***
[84]***Half-Life Deathmatch: Source is a recreation of the first multiplayer game set in the Half-Life universe. Features all the classic weapons and most-played maps, now running on the Source engine.

(Source standalone multiplayer/deathmatch mode)***Winner of over 50 Game of the Year awards, Half-Life set new standards for action games when it was released in 1998. Half-Life: Source is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology to include physics simulation, enhanced effects, and more.

(Source Remake Half-Life)***Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

(GoldSrc Half-Life)***
[53]***The gifted son of the love triangle between Wolf3, Doom and Quake.

Having a Steam account without Half-Life is as absurd as a Spanish omelet without eggs or potatoes.

Absolutely essential, recommended therapy against claustrophobia, arachnophobia, boredom and addiction to Wolverine clone shooters.

It is recommended not to touch the microwave.

Valve's greatest masterpiece to date.

10 out of 10***There's two versions of this game (also of Blue Shift and Opposing Force) out, one uses the original GoldSrc engine, and another which was ported to the newer Source engine with very few (barely notable) changes to how the game appears or works.***[b]Minimum:[/b]
* Windows 95, 98 or NT4
* 133 MHz Pentium CPU
* 24 MB RAM
* Mouse
* Keyboard***Listed as Game of the Year by nearly all (if not all) of the major gaming publications, this first person shooter is excellently done. From the gripping story, to the wonderfully scripted AI, this game will have even hard core gamers coming back for more. Many people complain about the late game "jumping torture" areas, but all in all this is a wonderfully designed game that raises the bar for all games to come.

Also, it offers a graphics and AI engine that is hugely editable, allowing a vast number of Single Player and Multiplayer mods. To date, no game has matched its appeal or sales figures: and still it tops nearly every list of games.
labelimagesubject
System Shock 2  Electronic Arts;Night Dive Studios (Looking Glass Studios;Irrational Games)1999The developer desired to create a Linux version of this game but did not have access to the source code. When pressed for further details they say that the source code is lost. Subsequently, there is an officially supported wine based Linux port available on Steam.

Further reports suggest that a stolen version of the source code may be in the possession of an illegal hacker. Sections of this stolen code are available on the web but because of current US copyright law the stolen code cannot be used by anyone, including current ligitimate developers of the game.***MPN: [code]LGE08902537S[/code] (box), [code]LGE08902537CA[/code] (other side of the box), [code]LGE08902537IB[/code] (jewel case), [code]LGE08902537D[/code] (CD)
GTIN/EAN-13: [code]5030930021290[/code]***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 32 MB free RAM
* 2 MB VRAM
* 250 MB HD space

[b]Recommended:[/b]
* 300 MHz Pentium II CPU
* 64 MB free RAM
* 4 MB VRAM
* 3D accelerator
* 550 MB HD space***UNIQUE COMBINATION OF SCI-FI HORROR AND ROLE PLAYING AND 1ST-PERSON GAMEPLAY

Enter the O.S.A. to fine-tune your mind to manipulate your environment and carry out deadly psionic warfare.

Utilise an assortment of equipment and cybernetic enhancements including computer hacking tools and special ability boosters.

Use your wits to battle worm-eaten mutants that react to every sound and moving shadow.

Train yourself to use the psionic amplifier and access 35 different psi powers including kinetic redirection, projected pyrokinesis, and neural restructuring.

From the creators of [i]Thief: The Dark Project[/i], the [i]Ultima Underworld[/i] series and the original [i]System Shock[/i].
[Box blurb]***[b]missing images[/b] - title screen, more in-game screens
[b]install OS limit[/b] - refuses installation on NT-based machines, citing DX6 limitations. This can be skipped by adding [code]-lgntforce[/code] command-line option to the setup program.
[b]adv-xpdistr[/b] - there's really no experience, only "cyber modules" which are awarded at varying quantities upon completing tasks related to the main plot and occasionally found from the game world. These are used to buy upgrades to the protagonist's "cyber rig", each subsequent upgrade costing more cyber modules than the last (for skills the initial cost is also much higher than few of the following upgrades to them).
[b]possessed[/b] / [b]parasites[/b] / [b]body horror[/b] - the host remains conscious quite far into the transformation process, often heard pleading to be killed while the parasite controlled body attacks the protagonist. Obviously there's no cure for them besides death (and even if there was, hardly any would wish to live as such horribly mutated creature).

-- averted
telekinesis - only used to take items from a distance, not to manipulate them or any other objects***Latest version: 2.3 (as of 1999-09)***"System Shock 2 is the sequel to [company=Looking Glass Studios]Looking Glass Studios[/company] / [company=Origin System]Origin System[/company] 1994 PC and Macintosh title, [game=#33139]System Shock[/game]. Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, RPG elements, multiple weapons and enemies, and a compelling storyline. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight; nor was it a "find the key to move onto the next level" game. The plot was always present, but not so confining as in traditional shooters—there was almost always more than one task to accomplish. Levels were realistically designed and had logical reasons behind them. It is the principle of System Shock 2 to continue this game design."
labelimagesubject
Half-Life: Opposing Force  Sierra On-Line (Gearbox Software)1999¿Quieres ser un capullo de verde en el universo del Half-Life? Este es tu juego.

Mejora los elementos del Half-Life original, ante el cual pierde sólo por un argumento algo más simple.

P.S.: Como curiosidad comentaré que es uno de los primeros juegos de los que tengo recuerdos (jugando mis tíos segundos mientras yo miraba) Descubrirlo lustros más tarde fue una sensación de dejá vu acongojante.

8 de 10***[b]anatomic damage[/b] — limited to headshots causing more damage and the brute(?) being damageable only when shot at unarmored parts.

widescreen, win2k, winxp — possibly only in the Steam distribution.***Return to the Black Mesa Research Facility as one of the military specialists assigned to eliminate Gordon Freeman. Experience an entirely new episode of single player action. Meet fierce alien opponents, and experiment with new weaponry. Named 'Game of the Year' by the Academy of Interactive Arts and Sciences.
[Valve?]***[b]Minimum:[/b]
* Windows 95, 98 or NT4
* 133 MHz Pentium CPU
* 24 MB RAM
* 200 MB HD space
* Mouse
* Keyboard

[b]Recommended:[/b]
* 166 MHz Pentium CPU
* 32 MB RAM***As a soldier sent in to eliminate Gordon Freeman, you are separated from your base unit and discover a new alien race amidst the chaos. It's quickly revealed that these highly advanced alien life forms descended upon Earth to pillage the planet from the Black Mesa facility when Gordon Freeman transported to the border world of Xen.

Although you were originally sent into Black Mesa to silence Freeman and his fellow scientists in the facility, you now find yourself stranded and confused--battling fierce new alien creatures and a variety of other foes in an effort to save your own life.
[Gearbox Software]
labelimagesubject
Final Fantasy VIII  Eidos (Square)2000 labelimageminimize
Evolva  Interplay Entertainment (Computer Artworks)2000
[84]***Evolva was among the first games that utilized the new T&L technology.***Suffers from severe flickering on GF8800GT and apparently did on cards used only 2-3 years after its release (I think it worked fine with GF2MX and R9500Pro), haven't found a fix for it and the issue is not visible in any screenshots I've taken (somehow the scene syncs perfectly for each screenshot). Twiddling with NV's control panel had no effect either nor the minimal options in the game itself. Therefore the cause of the issue is unknown. No other games I know suffer of similar problem to give any indication for possible solutions either. The glitch is similar to vsync tearing but instead of tearing, you have this horizontal band spanning the whole screen with no texturing for most objects, giving you a very distracting sort of x-ray vision.***Latest version: 1.2.944 (as of 2000-07-27?)***Evolva is a tactical shoot-em up which immerses the plater in a visually stunning 3D world and offers a rich and deep gameplaying experience.

Driven by Computer Artworks' A-Life technology, the player takes control of a team of customisable creatures called Genohunters. The Genohunter adapts itself by killing and then absorbing its enemies DNA, thereby allowing itself to mutate to incorporate any useful abilities it may have acquired.

Evolva mixes the excitement of a fast paced shoot-em-up with the tactical elements of a strategy game.

* Features fully interactive environments covering 12 lands across 3 continents and allows players to melt ice, torch plants, blow up rocks etc.
* Weapons include fire breath, giant claws, electricity weapons, gene disruptors, necrocytes, flammable vomit.
* Go head to head in multiplayer matches (LAN & Internet) to see who has evolved the most effective set of warriors.
* Players can exchange Genohuners over the Internet.
[Box blurb]
labelimagesubject
Operation: Matriarchy  Buka Entertainment;Meridian4 (MADia Entertainment)2005Latest version: 1.01 (as of ?)***A planet-wide epidemic caused by an extraterrestrial virus totally changed all women of the planet of Velian. Their bodies transformed to become parts of collective intelligence, presumably controlled by some non-humanoid creatures. The Velian men proved to be resistant to the virus, but they lost their status of free intelligent beings and only existed as suppliers of biomaterial for further gene experimentation and as parts of complex biomechanical systems. The society became now a kind of matriarchal hive.
The Galactic Federation lost several dozens of transports due to enemy attacks in the second half of the 24th century. A deep analysis of the situation made it clear that the aggressor comes from the Velian star system. It is there that the Federation is sending an expeditionary corps to destroy the hostile civilization that threatens the very existence of the human race and to investigate the fate of the missing colonists.
You are a trooper of the government army sent with the expeditionary force to attack Velian. As you accomplish missions given to you at the headquarters, you get new opportunities in selection of weapons and military equipment. Each mission will also get you closer to the secret of the origin of the Velian anomaly of the human race.***[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1.5 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* 4 GB HD space
labelimagesubject
Prey  2K Games (Human Head Studios)20063D Realms functioned as producer, not as publisher or developer.***cpremoved - with patch 1.3 the SecuROM v7 copy protection was removed.***Minimum:
* Windows 2000 or XP
* Pentium IV 2 Ghz or Athlon XP 2000+ CPU
* 512 MB RAM
* 64MB VRAM
* 2.2 GB free HD space

Recommended:
* Pentium IV 2.5 Ghz or Athlon XP 2500+ CPU or better
* 1 GB RAM
* Radeon X800 series or better video card
* Sound Blaster X-Fi series sound card
* Broadband internet connection or LAN for multiplayer***1995: Announced - Tom Hall produced number of designs
1996: Tom Hall left - Paul Schuytema brought in - very first versions of portal technology used
1997&1998: Portal tecnology shown at E3
1998: Team disbanded
1998-11: Corrinne Yu brought in as engine programmer
1999: Development stopped/put on hold - Corinne Yu left - was not cancelled contrary to popular belief
2001: Development of a new version started, 3D Realms licensed id Tech 4 (Doom 3 engine) - Human Head Studios were commissioned to continue development based on earlier work.
2002: Rumors of the new project leaked to public
2005: Cryptic clue given about Prey's release: "Keep your eyes open for the unveiling of our next game very soon. ;)"
2005-04-26: Prey officially announced
2006-06-22: PC demo released
2006-06-28: Gone gold
2006-06-30: Xbox demo released
-: Released***Earth's savior doesn't want the job.

Tommy is a down-on-his-luck garage mechanic, stuck in the middle on who-knows-where on some forgotten reservation, where Native Americans are tucked away out of sight, out of mind.

And then the unthinkable happens! Earth becomes prey to the galaxy's largest predator, a space bound Texas-sized alien that's looking to satiate its hunger with the organic goodness that most populates Earth: Us. And the first course is a certain forgotten reservation.

A Spiritual Awakening

Tommy and his girlfriend have become prey, his grandfather killed, and hundreds of his tribal nation have been abducted through space-warping portals. Freeing himself, all Tommy cares about is saving Jenny. But the spirit of his grandfather beckons him to embrace his heritage, accept the ancient teachings, and prepare to battle the menace that threatens to destroy all the planet's
life. It's a choice between love and responsibility. It's a choice that cannot be made easily.

Innovative Gameplay

* Built on an enhanced Doom 3 engine, the most impressive 3D engine used in a released game.
* Portal technology adds a new dimension to gameplay, allowing enemies to appear out of thin air and create new and completely original puzzles and gameplay styles.
* Several never-before-seen gameplay elements such as Spirit Walking, Wall Walking, and Deathwalk.
* Highly organic, living environment that itself can attack Tommy.
* Tommy has a sidekick, a spiritual hawk that can help him fight enemies and decipher the alien language of the living ship.
* Multiplayer game support that takes advantage of the unique gameplay styles in Prey.
[3D Realms]
labelimagesubject
BioShock 2K Games (2K Boston;2K Australia)2007Una ambientación y estética únicas en una especie ciudad sumergida art decó, que presenta una acción directa con el doble uso de armas y plásmidos y una historia que baila entre la nostalgia y lo grotesco.
Además tiene una dosis de elección muy superior a un juego de acción al uso.

8 de 10***[b]flash[/b] - used for the map at least.***2007-08-21 as boxed
2007-08-24 on Steam***Both the full game and the demo use SecuROM 7.x copy protection. SecuROM is used to enforce CD-in-drive, enforce an online activation, to damage the data on the CD to try to prevent coping it, and was for a much hated "installation limit" that prevented more than 3 install [i][b]attempts[/b][/i]. The geniuses at 2k game didn't want people installing the product on multiple PCs simultaneously and figured that limiting attempts would do the trick. Ingoring the fact that the CD-in-drive restriction already prevents multiple installations from running simultaneously. In reality, it caused the game to be uninstallable if the install process was abandon 3 times (due to errors, or failed requirements such as HD space, or just someone changing their mind). It also forbid reinstallation in cases of a crashed PC or transfer to new computer or in cases of system restore. Any finally, it was possible to successfully install 3 copies on 3 PCs simultaneously, this restriction failed in its purpose! After much complaint, 2k games announced, "Good news! As promised, all activation restrictions, including install limits, have been removed from BioShock PC as of today. You don't have to patch or install anything for this to go into effect for your copy of BioShock – it's already done! " [b]This is NOT and announcement of removal of SecuROM![/b] 2kgames later said "Our other methods of copy protection remain. You will still have to activate your copy, and you will still need to keep the disc in the drive. SecuROM has not been removed" So the cpremoved tag does not yet apply.
[Zerothis]***[quote]No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.[/quote]
This is because the game has quite rapid respawn rate (enough rapid to be irritating and making the game into forced slugfest), causing encounters to happen even if not wanted and the creatures wander around aimlessly through the levels with apparently nothing to do. They sometimes huddle over corpses as if there was something interesting there, but there really isn't (I had scavenged all valuables from those corpses long ago).

Though I have to admit that I [i]did[/i] play it on the hardest difficulty, so maybe that's (the rapid respawn) the only way they could think of how to make it more difficult. Didn't have much chance for stealth or alternative approaches when the guys were running everywhere.

Although it was advertized that munitions were supposedly scarce, I never really ran out of them, actually I was almost constantly maxed, except in the particular weapon I had taken a liking of and after fighting swarms and swarms of suddenly script-spawning enemies or after fighting a Big Daddy (they really can take a beating).

The only ways this game is better than Quake 4, Doom 3 or the like is that it's more free roaming (though there's very little use for it), has conversations and some sort of plot twists as well as the light RPG-ness in form of weapon and plasmid upgrades.

The number of choices of approach are quite limited actually, either you shoot them or you.. well.. shoot them. Sneaking past them is usually impossible, or simply just ridiculously difficult opposed to just shooting them and the game has too many scripted sequences where you have to shoot them regardless of how you wanted to do it.

The reliance on scripted sequences for variance is too old, but gives stronger story (scripted sequences are required to have a story, but the use of them outside it is not very good). Some of the things that happened were also very retro FPS-like, for example the one case where I picked up a new gun and swarms of new Mobs were spawned so I could "test it out".

Sad little game in that regard, but can be fun if you ignore all that.

On the confrontation with Ryan, I heard a rather poor explanation for it once (if I remember it correctly, they simply assumed Ryan was raving mad). My own interpretation of it, however, is different.
[spoiler=Show;Hide]Ryan first demonstrates the protagonist's dilemma, he's been "programmed" to follow orders of others, with key words activating certain behaviour and in this case, simple "please" would force the protagonist to do as was asked. Protagonist ridiculously follows Ryan's brief orders ("turn around", "run", etc.) followed by "please", until finally Ryan gives him a golf club and tells the protagonist to "kill" (please), while the protagonist is beating him to death, Ryan solemnly repeats a motto: "Man chooses, slave obeys." which he had said earlier (IIRC). This is where some might think Ryan is insane, however, to me he seems idealistic or something that the protagonist is not a slave as he was made to be (which he also demonstrated with his earlier commands), but a free man, able to choose his own actions. Unfortunately, the protagonist is unable to break through the "programming" (mind control) and finally kills Ryan.[/spoiler]***BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. You'll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you'll also be forced to genetically modify your DNA to create an even more deadly weapon: you. Injectable plasmids give you super human powers: blast electrical currents into water to electrocute multiple enemies, or freeze them solid and obliterate them with the swing of a wrench.

No encounter ever plays out the same, and no two gamers will play the game the same way.

* Biologically modify your body: send fire storming from your fingertips and unleash a swarm of killer hornets hatched from the veins in your arms.
* Hack devices and systems, upgrade your weapons and craft new ammo variants.
* Turn everything into a weapon: the environment, your body, fire and water, and even your worst enemies.
* Explore an incredible and unique art deco world hidden deep under the ocean.
[Valve]***[b]Minimum requirements:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM (GeForce 6600 or Radeon X1300)
* 8 GB free HD space

[i]Note: Game requires Internet connection for activation[/i]

[b]Recommended:[/b]
* Core 2 Duo CPU
* 2 GB RAM
* 512 MB VRAM (GeForce 7900 GT for DX9, GeForce 8600 for DX10)***BioShock is the "genetically enhanced" first person shooter that lets you do things never before possible in the genre: turn everything into a weapon, biologically mod your body with plasmids, hack devices and systems, upgrade your weapons and craft new ammo variants, and experiment with different battle techniques in an incredible and unique underwater city.

You are a cast-away in Rapture, an underwater Utopia torn apart by civil war. Caught between powerful forces, and hunted down by genetically modified "splicers" and deadly security systems, you have to come to grips with a deadly, mysterious world filled with powerful technology and fascinating characters. No encounter ever plays out the same, and no two gamers will play the game the same way.

BioShock is loaded with some of greatest, most modifiable weapons to ever blast their way into a shooter. But guns alone won't be enough to defeat the devious AIs of Rapture. There are literally hundreds of other strategies players can use to take out his enemies. Here's just a few things you can do a foe:

* Catch his Grenades in Mid Air and Toss Them Back at Him
* Freeze Him Solid and Shatter Him with Smack of your Wrench
* Lead him and his comrades to water and Zap them all with 1000 Volts
* Burn Him Up With Home-Made Molotov Cocktails
* Booby Trap Healing Machines and Watch Them Blow up IN his Face
* Brainwash Him to Become Your Personal BodyGuard
* Invent your own Ammo Types to Prey on his Vulnerabilities
* Turn his own Security System Against Him
* Light Him on Fire and Launch Heat Seeking Missiles At him
* Torment Him with Plagues of Insects
* Take Research Photos of Him to Learn his Weaknesses
* Send Him Flying into the Ceiling to Knock him Senseless

No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.
[2K Games]***In the middle of the north Atlantic, a lighthouse juts out of the water. Inside waits a rusted bathysphere, which takes you deep under the ocean to Rapture, a city sprawling along the sea floor.

A man named Andrew Ryan, a former Soviet citizen, built the city in 1946, and the society was envisioned as the ultimate capitalistic and individualist paradise, with the elite achieving for themselves, rather than for the whole. Protected by a network of giant sea walls and consisting of a cluster of enormous skyscraper-shaped hive towers, Rapture was designed to be entirely self-supporting, with all of its electricity, food production, water purification and defense systems powered by volcanic vents at the bottom of the ocean.

At one point Rapture's population numbered several thousand at its peak during the early 1960s, composed of those people Ryan viewed as the best examples of mankind. A large and tiered economy grew among the people, with different quality products catering to different levels of the society.

The grand Art Deco architecture is at once futuristic and archaic, but as you step into Rapture, you find the city a shell of itself. The walls are crumbling and the ocean is seeping in. The hallways are littered with corpses, those who were once the best and brightest of the world above are now mutated and mad, roaming the corridors and waiting to ambush you at every turn.
[2K Games]
labelimagesubject
The Precursors  Russobit-M;Game Factory Interactive (Deep Shadows)2009There's an unofficial patch for the western release that replaces a lot of the sounds with the ones from Russian release (also thus "adding" voices [rather, restoring their Russian voice-overs] for all characters rather than only very few of them) as well as fixing certain issues.

This patch is also available [url=http://www.beamdog.com/products/the-precursors-fan-improvement-pack]as free DLC[/url] on Beamdog in case you got the game from them.***Precursors, predecessors, the legend of the galaxy... Who among the existing races are carrying their genes?
The worlds of the galaxy are beautiful, unique and dangerous. Some of them are inhabited, some are deserted, some lie in ruins, others are just smugglers trans-shipment stations.
Some worlds are at the beginning of their evolution, other are falling into decay. Only when you'll pass through all of these worlds, when you'll feel the heat of blazing lava-seas and the chilling cold of dark abysses, when you'll see stark heavens and red skies, you will realize the real power of nature. Only when you'll meet corrupt judges, mendacious politicians, unselfish protectors and cruel tyrants, you'll understand the passions of society. Only when you'll reach unexplored sectors of the galaxy and come across wonderful natural phenomenons, when you'll fly through the tail of a comet or dive into a mysterious portal, then you'll perceive the infinite depth and diversity of the universe.
Nobody knows what exactly this journey will comprise, but we can assure you that it will be unforgettable...

"Precursors" is a new project of Deep Shadows. The game action takes place in space and on the surface of various planets. The genre of the game is freeplay RPG with FPS and space sim combat elements.

"Precursors" and "White Gold: War In Paradise" are developed using the Vital Engine 3. It has shader 3.0 support and features various post rendering effects like HDR, motion blur and others. In comparison with the Vital Engine 2 the physics system has been improved and moreover, two of the main features of the engine are destructible objects, which will be found everywhere in the games, and support of one huge unified playing area.

You will fight your enemies in space as well as on the surface of various planets. You will be able to work for different factions and carry out their quests to earn money, which is quite essential for your hero. The money will give you the opportunity to buy new weapons, make technical upgrades or repair your damaged spaceship.

You can explore a planet's surface using a wide choice of different vehicles, but in space you will use only one ship which will be given to you at the beginning of the game. RPG stats will allows you to upgrade not only the personal characteristics of your hero but the technical abilities of your spaceship as well.
[Deep Shadows]
labelimagesubject
Dawn of War II - Retribution  THQ (Relic Entertainment)20112nd expansion or Dawn of War II.

Pros:
-2 new races: Imperial Guard and Tau Empire (the second one only for last stand)
-Upgrades of units (similar to Dawn of War 2) and some base building.
-Campaign for the 6 races.
-Steamworks implementation.

Cons:
-No Tau Empire for multiplayer and campaign.

6 of 10***Command any of the six unique factions in the next stand alone expansion of the critically acclaimed Dawn of War real-time strategy franchise. Choose to build a massive army or lead your small squad of elite heroes into battle and experience a single player campaign customized to your faction. Go online and face off against your enemies and experience the fast brutal combat of the 41st millennium.

Key features:
* Multi-Race Campaign: For the first time in the Dawn of War II series, players will be able to experience a single player campaign for any of the 6 available races.
* Build your Army: Upgrade your heroes and unlock new buildable units as you progress through the single player campaign.
* 6 Playable Races: Choose from 6 multiplayer races, each with their own unique super heavy units.***[b]Minimum:[/b]
* Windows XP SP2, Vista SP1, or 7
* 3.2 GHz single-core or any dual-core CPU
* 1 GB RAM
* 128 MB VRAM***Pre-order was available as 6 different race packs, with Ork race pack exclusive to Valve's Steam and Tyranid race pack exclusive to THQ.com E-Shop. The pre-orders included only few "unique" in-game items for the particular race. Collector's Edition includes all race packs. The pre-order bonus items were made available as DLCs on release date.
labelimagesubject
Xotic WXP Games2011Un juego a medio camino entre un shooter/plataformas 3D y un juego de ritmo, donde tu objetivo es alcanzar la meta con la máxima puntuación y matando a todos los enemigos.

También tiene 3 modos de juego alternativos contrarreloj.

En resumen, pierde su gracia al manejar un protagonista más bien lento, ya que se acaba conviertiendo más en un juego de puzzle (conocer la pantalla y saber el orden por el cual se deben hacer las cosas) que un shooter frenético de hacer combos. Ganaría mucho con una velocidad de paso estilo Quake.

4 de 10***Xotic is an arcade-style first-person shooter where you rack up huge scores by shooting enemies, detonating chain reactions, and discovering secret power-ups and point multipliers. Armed with a weaponized symbiotic creature called the Macroterra, you must cleanse the evil presence and re-plant the seeds of life on a planet ravaged by the minions of the Orb.

Destroy the insidious scab plants and new life will grow in their place, diminishing the Orb’s control of the planet. Trigger scab plant chain reactions to earn score multipliers and chain bonus points. Collect Orb essence to boost your score, or grab them in mid-air to earn an aerial combo bonus. Seek out and destroy the hidden Orb brains and collect all of the Orb essence in each level for even more points.

Earn experience points to upgrade your weapons and skills, including "Absorbtion" which pulls points towards you automatically! Unlock the secrets of "Hard Hologram" technology to deploy mobile shields or aerial landing platforms.

Xotic is a unique arcade shooter experience unlike anything you’ve played before. Get it now!

Key features
* Arcade-style scoring and point combo mechanics
* Unique "Hard Hologram" technology
* Exceptionally colorful environments and effects
* Upgradeable weapons and skills
* Steam Leaderboards & Achievements
labelimagesubject
Worms: Revolution Team172012La clásica fórmula del Worms, con elementos nuevos como el uso de veneno y agua en combate, las armas clásicas (a veces remodeladas) y una buena cantidad de nuevas para causar más caos y absurdos.

7 de 10
labelimageminimize
Black Mesa  Crowbar Collective2020
[12]***On the game being vaporware: Between 2009 and 2010 the developers ceased to publish notable new information until suddenly resurfacing and releasing part of the game.

2012-09-14 Black Mesa: Source was released, after which the project went on another hiatus and limited communication.
2020-03-06 The final game was released, no longer free and instead fully commercial project.***Notable gameplay related changes from original:
* Energy leeches were removed
* Rails no longer electrocute
* Rocket test chamber tentacles can't be sneaked around when they're smashing on the same floor simply because of too wildly random swiveling (that is: distractions are much more mandatory)
* On the rails no longer has player changing where the rails lead
* Gauss gun ricochets off the walls instead of penetrating them
* Scientists no longer heal Freeman
* Alien grunts are no longer immune to weapons fire at armored parts of their body

Other notable changes:
* Certain level segments have been omitted or streamlined, making levels shorter.
* Certain level segments have been made to make actual sense (or at least some, unlike the complete lack of seen in the original)
* Weapons are received in different order and in somewhat different places than in the original***Coop was officially dropped on 2010-03-17, stated reason was technical difficulties.***Black Mesa (formerly Black Mesa: Source) is a Half-Life 2 total conversion remaking VALVe Software's award-winning PC game, Half-Life. Utilizing the Source engine, Black Mesa will reintroduce the player as Doctor Gordon Freeman, along with the original cast of memorable characters and environments seen in Half-Life. Black Mesa was built and founded on the basis that Half-Life: Source was inadequate as the Source engine port of Half-Life, regardless of the intentions of VALVe Software. As such, Black Mesa was founded to fully reconstruct the Half-Life universe utilizing Source to its fullest potential in terms of art detail, level sizes and code features. This total conversion will not require Half-Life: Source to play - only a copy of any Source Engine game installed on Steam.

[b]The Environment[/b]
Black Mesa is set in and around the Black Mesa Research Facility as depicted in the original Half-Life game. The research facility is a former Cold War missile complex based in New Mexico, and features a diverse array of locations ranging from abandoned rocket testing silos to modern administrative offices, from underground physics laboratories to a full-scale hydroelectric dam. The game continues beyond, into an inter-dimensional border world known as Xen. What will set Black Mesa apart from other Source engine modifications in development is the attention to environment detail. Levels will be faithful to the original Half-Life concept and built from scratch, yet will feature higher-resolution textures, detailed world models, and a higher quality of audio ambience courtesy of the Source engines soundscape system. The end goal of such attention to detail is an immersive single-player environment, which will engross the player in a story that is yet to be matched by any other first-person shooter.

[b]Features[/b]
Black Mesa has many features, several of which are still in planning or being tested. Below are a few of the larger and more distinctive features of Black Mesa:

* Detailed and interactive environments based on the original Half-Life game, including reconstructed multiplayer maps;
* Single-player, co-operative and deathmatch modes planned;
* Original music score by Joel Nielsen;
* Artificial intelligence that will dynamically think, react and interact with and about their environment;
* Normal, specular and parallax mapping utilized on world surfaces and models where applicable;
* A priority on gameplay and immersion factors such as ambience, logical functionality and interactivity.

[b]Game Modes[/b]
Black Mesa will feature three game modes designed to provide a high replayability factor.

Single-player
* Assuming the role of Dr. Gordon Freeman you will experience an immersive, story-driven mode of play. A world where around every corner a new threat or situation presents itself, provoking thought and interaction between you and your world. Relying on more than just combat to survive, your wits and intelligence will become strong allies in your fight for survival. Environments will be interactive, rich with detail, fully ambient and NPC characters will react to these environments and your actions therein. A world driven by story, locations conquered by wit, enemies matched with firepower. Welcome to Black Mesa. Run, think, shoot, live, Source.

Co-operative
* Black Mesa co-op will allow players to not only recruit the assistance of security guards and scientists, but also that of your friends! Share the single-player experience by battling through Black Mesa together. Players will be able to wage battles, travel corridors and emerge victorious over the enemies and escape the confines of the Black Mesa Research Facility.

Deathmatch
* The adrenaline pumping, bullet dodging, rockets-flying, big-red-button riddled deathmatch is back in classic Half-Life style, featuring graphically enhanced multiplayer maps and the full lineup of weapons. You'll find yourself having more fun blowing away your friends than, well, anything.
[Black Mesa Team]***[media=youtube]G32_q_3es8E[/media]
[spoiler= ; ][/spoiler]
labelimagesubject
Scorn Kepler Interactive (Ebb Software)2022 labelminimizeminimize
permalink